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Extreme Force (Page 4)

EXFO-EN079
Parthian Shot
Counter Trap
At the end of the Battle Phase: It becomes the End Phase of this turn.
COMMON 
EXFO-EN078
Showdown of the Secret Sense Scroll Techniques
Counter Trap
When your opponent activates a Spell/Trap Card, or monster effect, with the same name as a card in their GY: Negate the activation, and if you do, destroy that card.
COMMON 
EXFO-EN077
Dai Dance
Normal Trap
Choose 1 opponent's unused Main Monster Zones; if your opponent would Normal Summon/Set or Special Summon a monster to their Main Monster Zone, and the chosen zone can be used, they must use that zone. (They cannot Summon multiple monsters to their Main Monster Zones while this effect is applied.) This effect is applies until the zone is occupied or becomes unusable. You can only apply the effect of "Dai Dance" once per Duel.
COMMON 
EXFO-EN076
There Can Be Only One
Continuous Trap
Each player can only control 1 monster of each Type. If a player controls 2 or more monsters of the same Type, they must send some to the GY so they control no more than 1 monster of that Type.
SUPER RARE 
EXFO-EN075
Call of the Archfiend
Continuous Trap
You can target 1 Level 5 or higher Fiend monster in your GY; discard 1 Fiend monster, and if you do, Special Summon the targeted monster. You can only use this effect of "Call of the Archfiend" once per turn.
COMMON 
EXFO-EN074
Ghostrick Renovation
Normal Trap
Target 1 "Ghostrick" Field Spell you control; return it to the hand, then you can activate 1 Field Spell from your hand or Deck. You can banish this card from your GY, then target 1 "Ghostrick" Xyz Monster you control; Special Summon 1 "Ghostrick" Xyz Monster from your Extra Deck with a different name, by using that target as material. (This is treated as an Xyz Summon. Transfer that target's materials to the Summoned monster.) You can only use this effect of "Ghostrick Renovation" once per turn.
COMMON 
EXFO-EN073
Mythical Bestiamorph
Continuous Trap
Each time an opponent's monster activates its effect, place 1 Spell Counter on this card when that effect resolves. You can send this card with 6 or more Spell Counters to the GY; add 1 Spell from your Deck to your hand. You can only use this effect of "Mythical Bestiamorph" once per turn.
RARE 
EXFO-EN072
World Legacy's Secret
Continuous Trap
When this card is activated: You can target 1 Level 5 or higher monster in your GY; Special Summon it. When this card leaves the field, destroy that monster. Negate any opponent's monster effect that activates in the same column as a "Mekk-Knight" monster you control.
ULTRA RARE 
EXFO-EN071
World Legacy Whispers
Continuous Trap
When this card is activated: You can target 1 Level 5 or higher monster on the field; it gains 1000 ATK/DEF until the end of this turn. Negate any opponent's Spell Card effect that activates in the same column as a "Mekk-Knight" monster you control.
RARE 
EXFO-EN070
Altergeist Manifestation
Normal Trap
Targeting 1 "Altergeist" monster in your GY; Special Summon it in Attack Position and equip it with this card. When this card leaves the field, destroy that monster. You can banish this card from your GY, then target 1 "Altergeist" Trap in your GY; add it to your hand. You can only use this effect of "Altergeist Manifestation" once per turn.
SUPER RARE
EXFO-EN069
Tindangle Delaunay
Normal Trap
When you take battle damage from an opponent's attacking monster while you have 3 or more "Tindangle" monsters with different names in your GY: You can destroy the attacking monster, and if you do, Special Summon 1 "Tindangle Acute Cerberus" from your Extra Deck. If you control no monsters in the Extra Monster Zone: You can banish this card from your GY, then target 3 "Tindangle" monsters with different names in your GY; Special Summon them in face-down Defense Position.
COMMON
EXFO-EN068
Borrel Cooling
Normal Trap
Tribute 1 "Rokket" monster, then target 1 "Borrel" Link- Monster you control; equip it with this card. If this card is equipped to a monster by this effect, the equipped monster gains this effect.
● Once per turn (Quick Effect): You can target 1 monster you control; it cannot be destroyed by battle or card effects this turn.
COMMON
EXFO-EN067
Cynet Refresh
Normal Trap
When an opponent's Cyberse monster declares an attack: Destroy as many monsters in the Main Monster Zones as possible, and if you do, during the End Phase of this turn, Special Summon as many Cyberse Link- Monsters among those destroyed monsters in the GY as possible to their owner's fields. When your opponent activates a monster effect: You can banish this card from your GY; Cyberse Link- Monsters you control are unaffected by card effects (except their own) until the end of this turn.
COMMON
EXFO-EN066
Parallel Port Armor
Normal Trap
Target 1 Link- Monster you control; equip it with this card. Your opponent cannot target the equipped monster with card effects, also it cannot be destroyed by battle. You can banish this card and 2 Link Monsters from your GY, then target 1 Link- Monster you control; it can make a second attack during each Battle Phase this turn.
COMMON
EXFO-EN065
Trading Places
Quick-Play Spell
If your LP is higher than your opponent's, switch your LP with your opponent.
COMMON
EXFO-EN064
Column Switch
Quick-Play Spell
Target 1 monster in your Main Monster Zone; move that target to another of your Main Monster Zones.
COMMON
EXFO-EN063
Downbeat
Normal Spell
Tribute 1 face-up monster; Special Summon from your Deck, 1 monster with the same original Type and Attribute, that the Tributed monster had on the field but 1 Level lower. You can only activate 1 "Downbeat" per turn.
SUPER RARE
EXFO-EN062
Hey, Trunade!
Normal Spell
Return all Set Spells and Traps on the field to the hand.
SECRET RARE
EXFO-EN061
Pendulum Paradox
Normal Spell
Add 2 face-up Pendulum Monsters with the same Pendulum Scale but different names, from your Extra Deck to your hand. You can only activate 1 "Pendulum Paradox" per turn.
SECRET RARE
EXFO-EN060
Power of the Guardians
Equip Spell
If an attack is declared involving the equipped monster: Place 1 Spell Counter on this card. The equipped monster gains 500 ATK/DEF for each Spell Counter on this card. If the equipped monster would be destroyed by battle or card effect, you can remove 1 Spell Counter from your field, instead.
SUPER RARE