*Also available as an Ultimate Rare card |
EEN-EN048 |
 |
Gateway to Dark World
Quick-Play Spell
If you activate this card, you cannot Normal
Summon, Flip Summon or Special Summon during the turn this card
is activated. Special Summon from your Graveyard 1 monster that
includes "Dark World" in its card name.
COMMON |
Rating: |
2 |
Comments: |
Bring back some of your more powerful Dark World Monsters! Since you
can't summon Monsters, this card's rating is 2/5(and it
was lucky to even get that rating) |
EEN-EN047 |
 |
Boss Rush
Continuous Spell
The controller of this card cannot Normal
Summon or Set. During the End Phase of the turn that a monster
on your side of the field that includes "B.E.S." in its card
name, or is named "Big Core", is destroyed and sent to the
Graveyard, you can Special Summon from your Deck 1 monster that
includes "B.E.S." in its card name, or is named "Big Core".
COMMON |
Rating: |
1 |
Comments: |
I'm sure that once you finish casually playing with your B.E.S. Monsters
you'll be rushing to get rid of this card so you can play other
monsters. |
EEN-EN046 |
 |
Branch!
Continuous Spell
When a Fusion Monster on the field is
destroyed and sent to the Graveyard, you can Special Summon from
your Graveyard 1 of the Fusion Material Monsters that you used
for the Fusion Summon of that Fusion Monster.
COMMON |
Rating: |
1 |
Comments: |
Use Call of the Haunted instead. |
EEN-EN045* |
 |
Armed Changer
Equip Spell
Send 1 Equip Spell Card from your hand to the
Graveyard to activate this card. If the equipped monster
destroys a monster as a result of battle, the controller of this
Equip Card can add 1 monster with ATK equal to or less than the
equipped monster from their Graveyard to their hand.
RARE |
Rating: |
1 |
Comments: |
Even if all this card need was for you to discard 1 card, this card
would still be horrible because its effect isn't all that powerful. |
EEN-EN044* |
 |
Chthonian Alliance
Equip Spell
Increase the ATK of the equipped monster by
800 points for each other face-up monster on the field with the
same name as the equipped monster.
RARE |
Rating: |
2 |
Comments: |
I suppose, with the right
monster(s) this card can make your equipped Monster quite strong but
most cases, it'll be a dead draw. |
EEN-EN043 |
 |
Bonding - H2O
Normal Spell
Tribute 2 "Hydrogeddon's" and 1 "Oxygeddon" on
your side of the field. Special Summon 1 "Water Dragon" from
your hand, Deck or Graveyard.
COMMON |
Rating: |
2 |
Comments: |
Due to the fact that this is the
card necessary to summon Water Dragon, I gave it the same rating as WD. |
EEN-EN042* |
 |
Feather Shot
Normal Spell
Select 1 face-up "Elemental Hero Avian" on
your side of the field to activate this card. This turn, the
selected card can attack as many times as the number of
monster(s) on your side of the field when this card resolves. In
that case, it cannot attack your opponent's Life Points
directly, and your other monster(s) cannot attack.
RARE |
Rating: |
1 |
Comments: |
Since I'm sure you won't be
using Avian for any other purpose than to bring out Flame Wingman, you
won't be using this card, as you should because it isn't worth it. |
EEN-EN041 |
 |
Ojamuscle
Normal Spell
Select 1 face-up "Ojama King" on the field.
Destroy all monster(s) on the field that include "Ojama" in
their card name, except the selected "Ojama King". Increase the
ATK of the selected "Ojama King" by 1000 points for each
destroyed monster.
COMMON |
Rating: |
1 |
Comments: |
Most of the time, while you're
waiting to summon Ojama King, this card will be a dead draw and even if
successful in activating this card, OK can easily be destroyed with
Sakuretsu Armor or MF. |
EEN-EN040 |
 |
Ojamagic
Normal Spell
When this card is sent from the hand or the
field to the Graveyard add 1 each of "Ojama Green", "Ojama
Yellow" and "Ojama Black" from your Deck to your hand.
COMMON |
Rating: |
1 |
Comments: |
Its activation requirements are
just horrible and even when it does activate, you add 3 horrible Normal
Monsters to your hand! |
EEN-EN039 |
 |
Level Modulation
Normal Spell
Your opponent draws 2 cards. Special Summon 1
monster from your Graveyard that includes "LV" in its card name,
ignoring the Summoning conditions. The monster that was Special
Summoned by this effect cannot attack, nor activate or apply its
effect this turn.
COMMON |
Rating: |
1 |
Comments: |
No wonder this card is a common!
You give your opponent 2 cards and you bring back a LV Monster from your
Graveyard that doesn't even get to use its effect that turn! |
EEN-EN038 |
 |
Dark World Lightning
Normal Spell
Select 1 face-down card on the field and
destroy it, and after that, select 1 card from your hand and
discard it to the Graveyard.
COMMON |
Rating: |
1 |
Comments: |
Being able to only destroy 1
face down card, then having to discard 1 of the cards in your hand is
pretty bad so use only in Dark World decks. |
EEN-EN037* |
 |
Pot of Avarice
Normal Spell
Select 5 Monster Cards from your Graveyard,
then add them to your Deck and shuffle it. After that, draw 2
cards from your Deck.
SUPER RARE |
Rating: |
2 |
Comments: |
It's hard enough to activate
this card let alone pull it from the pack! Pull it off (in both cases)
and it's not too bad, though. |
EEN-EN036* |
 |
Elemental Hero Shining Flare Wingman
LIGHT / Warrior-Type Fusion / Level 8
/ ATK 2500 / DEF 2100
"Elemental Hero Flame Wingman" + "Elemental
hero Sparkman"
This monster cannot be Special Summoned except by Fusion Summon.
Increase the ATK of this card by 300 points for each card in
your Graveyard that includes "Elemental Hero" in its card name.
When this card destroys a monster as a result of battle and
sends it to the Graveyard, inflict damage to your opponent's
Life Points equal to the ATK of the destroyed monster.
ULTRA RARE |
Rating: |
4 |
Comments: |
Very powerful! 2500 base ATK and
getting 300 more ATK per Elemental Hero Monster in your Graveyard is
decent as well! Plus, it keeps Flame Wingman's effect too! |
EEN-EN035* |
 |
Elemental Hero Wildedge
EARTH / Warrior-Type Fusion / Level 8
/ ATK 2600 / DEF 2300
"Elemental Hero Wildheart" + "Elemental Hero
Bladedge"
This card cannot be Special Summoned except by Fusion Summon.
This card can attack all monsters on your opponent’s side of the
field once each.
ULTRA RARE |
Rating: |
3 |
Comments: |
His effect allows him to clobber
all Monsters your opponent has at once! |
EEN-EN034* |
 |
Elemental Hero Tempest
WIND / Warrior-Type Fusion / Level 8
/ ATK 2800 / DEF 2800
"Elemental Hero Avian" + "Elemental Hero
Sparkman" + "Elemental Hero Bubbleman"
This monster cannot be Special Summoned except by Fusion Summon.
By sending 1 card (except this card) from your side of the field
to the Graveyard, select 1 monster on your side of the field.
While this card is face-up on the field, the selected monster is
not destroyed as a result of battle. (Damage calculation is
applied normally.)
ULTRA RARE |
Rating: |
3 |
Comments: |
Stats that are just under being
able to topple BEWD aren't too bad and its effect will let it stay on
the field if you can give up a card you have out. |
EEN-EN033* |
 |
Elemental Hero Rampart Blaster
EARTH / Warrior-Type Fusion / Level 6
/ ATK 2000 / DEF 2500
"Elemental Hero Clayman" + "Elemental Hero
Burstinatrix"
This monster cannot be Special Summoned except by Fusion Summon.
While this card is in face-up Defense Position, this card can
attack your opponent's Life Points directly. In that case, apply
half the ATK of this card for damage calculation.
ULTRA RARE |
Rating: |
3 |
Comments: |
She doesn't have great ATK of
only 2000 but her DEF of 2500 should help and her effect is a nice bonus
too. |