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Elemental Energy (Page 4)
*Also available as an Ultimate Rare card EEN-ENSE1-SE4 are not part of the main set and are only included because of their relationship to this set via their set ID. |
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EEN-ENSE4 | |
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Silent Swordsman LV5 LIGHT / Warrior / Level 5 / ATK 2300 / DEF 1000 This card is unaffected by your opponent's Spell Cards. If this card attacks your opponent's Life Points directly, during your next Standby Phase, send this face-up card to the Graveyard to Special Summon 1 "Silent Swordsman LV7" from your hand or Deck. SECRET RARE |
Rating: | 2 |
Comments: | He slips through cards like Premature Burial and Level Limit but he can't slip past Summoned Skull or Jinzo. |
EEN-ENSE3 | |
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Sacred Phoenix of Nephthys FIRE / Winged Beast / Level 8 / ATK 2400 / DEF 1600 If this card is destroyed by a card effect, Special Summon this card during your next Standby Phase. If you Special Summon this card in this way, destroy all Spell and Trap Cards on the field. SECRET RARE |
Rating: | 2 |
Comments: | Another chance to obtain the monster that can't defeat Jinzo in battle! |
EEN-ENSE2 | |
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The Creator LIGHT / Thunder / Level 8 / ATK 2300 / DEF 3000 Select 1 monster from your Graveyard. Send 1 card from your hand to the Graveyard and Special Summon the selected monster. You can only use this effect once per turn. This card cannot be Special Summoned from the Graveyard. SECRET RARE |
Rating: | 1 |
Comments: | Here's your second opportunity to pick up this horrible Monster! |
EEN-ENSE1 | |
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Horus the Black Flame Dragon LV8 FIRE / Dragon / Level 8 / ATK 3000 / DEF 1800 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Horus the Black Flame Dragon LV6". While this card remains face-up on your side of the field, you can negate the activation and effect of any Spell Cards and destroy them. SECRET RARE |
Rating: | 4 |
Comments: | Same as EEN-EN031's comments. |
EEN-EN060 | |
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Level Limit - Area A Continuous Trap All face-up Level 3 or lower monsters on the field are changed to Attack Position and remain in Attack Position while this card is active. RARE |
Rating: | 1 |
Comments: | In most cases, this wouldn't be too bad but with the semi-strong Level 3 Monsters out there, this would be a very bad card to use. |
EEN-EN059 | |
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Non-Fusion Area Continuous Trap Neither player can Fusion Summon. COMMON |
Rating: | 1 |
Comments: | It should be renamed "Non Playable Area" and this card would certainly fit the bill. |
EEN-EN058 | |
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Feather Wind Counter Trap You can only activate this card if there is a face-up "Elemental Hero Avian" on your side of the field. Negate the activation of a Spell or Trap Card and destroy it. COMMON |
Rating: | 1 |
Comments: | Same as EEN-EN042's comments. |
EEN-EN057 | |
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Chthonian Polymer Normal Trap You can only activate this card when your opponent Fusion Summons a Fusion Monster. Tribute 1 monster on your side of the field to take control of that Fusion Monster. COMMON |
Rating: | 1 |
Comments: | Use Snatch Steal instead. |
EEN-EN056 | |
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Roll Out! Normal Trap Select 1 Union Monster in your Graveyard and equip it to an appropriate monster on your side of the field. COMMON |
Rating: | 1 |
Comments: | Another card that is a dead draw most of the time with very little use. |
EEN-EN055 | |
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The League of Uniform Nomenclature Normal Trap Select 1 face-up Level 2 or lower Normal Monster on your side of the field to activate this card. Special Summon from your Deck to your side of the field as many cards as possible with the same name as the selected monster. COMMON |
Rating: | 1 |
Comments: | I would rather name this card "The League of Useless Cards" and there would be plenty of cards to join them. |
EEN-EN054 | |
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Weed Out Normal Trap Pay 500 Life Points. Destroy all Level 3 monsters in face-up Attack Position on the field. COMMON |
Rating: | 1 |
Comments: | Not worth the deck space or the effort. |
EEN-EN053 | |
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Simultaneous Loss Normal Trap Each player sends the top card from their Deck to the Graveyard. COMMON |
Rating: | 1 |
Comments: | You will be at a loss if you play this card. |
EEN-EN052 | |
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Dark Deal Normal Trap You can only activate this card by paying 1000 Life Points when your opponent activates a Normal Spell Card. The effect of the Normal Spell Card that your opponent activated at that time becomes "Your opponent discards 1 random card from their hand". COMMON |
Rating: | 1 |
Comments: | Paying 1000 Life Points isn't worth making your opponent's Normal Spell Card have text that forces them to discard 1 random card. |
EEN-EN051 | |
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The Forces of Darkness Normal Trap Return 2 monsters from your Graveyard to your hand that include "Dark World" in their card names. COMMON |
Rating: | 2 |
Comments: | Obviously don't run this in Dark World decks. |
EEN-EN050* | |
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Chthonian Blast Normal Trap You can only activate this card when a face-up monster on your side of the field is destroyed and sent to the Graveyard. Destroy 1 face-up monster with the lowest ATK on the field, and both players take damage equal to half of its ATK. RARE |
Rating: | 1 |
Comments: | Odds are that when you get to activate this card, there won't be much to choose from and you may even be destroying your own Monster! Stay away from this card. |
EEN-EN049* | |
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Hero Barrier Normal Trap If there is a face-up monster on your side of the field that includes "Elemental Hero" in its card name, negate 1 attack from your opponent's monster. RARE |
Rating: | 1 |
Comments: | Use Negate Attack instead. |