*DUEA-EN051 incorrectly spells
"Synchro" as "Syncro". |
DUEA-EN059 |
|
Shaddoll Fusion
Normal Spell
Fusion Summon 1 "Shaddoll" Fusion Monster from your Extra Deck, using
monsters from your hand or your side of the field as Fusion Materials.
If your opponent controls a monster(s) that was Special Summoned from
the Extra Deck, you can also use monsters in your Deck as Fusion
Material. You can only activate 1 "Shaddoll Fusion" per turn.
SUPER RARE |
Rating: |
2 |
Comments: |
Shaddoll's Polymerization comes with an extra effect
that sort of works like Future Fusion in that you use materials from
your Deck but that's if your opponent controls an Extra Deck monster
such as a Synchro or Xyz Monster. |
DUEA-EN058 |
|
Stellarknight Skybridge
Quick-Play Spell
Target 1 "tellarknight" monster you control; Special Summon 1 "tellarknight"
monster with a different name from your Deck, and if you do, shuffle the
targeted monster into the Deck. While the monster Special Summoned by
this effect is face-up on the field, you cannot Special Summon monsters,
except "tellarknight" monsters. You can only activate 1 "Satellarknight
Skybridge" per turn.
RARE |
Rating: |
1 |
Comments: |
You're not changing the number of monsters you have
on the field and even swapping out the old one for one that you need
puts you at risk to lose that monster by an opponent's effect. |
DUEA-EN057 |
|
Stellarknight Alpha
Equip Spell
Equip only to a "tellarknight" monster you control. It gains 500 ATK and
DEF, also it is unaffected by your opponent's card effects. If you
control a face-up monster that is not a "tellarknight" monster, destroy
this card.
COMMON |
Rating: |
2 |
Comments: |
There aren't very many strong tellarknight monsters
out there thus far but for the few that are strong, this makes them
stronger and more likely to survive. |
DUEA-EN056 |
|
Feast of the Wild LV5
Normal Spell
Special Summon up to 2 Level 5 Warrior-Type monsters from your hand
and/or Graveyard, but their effects are negated, also they cannot
attack.
COMMON |
Rating: |
2 |
Comments: |
You have a few options for where your Level 5
Warriors are Special Summoned but whatever you bring out, they must be
Level 5 and don't have much freedom. |
DUEA-EN055 |
|
Hippo Carnival
Quick-Play Spell
Special Summon 3 "Hippo Tokens" (Beast-Type/EARTH/Level 1/ATK 0/DEF 0),
but they cannot be Tributed. You cannot Special Summon monsters from the
Extra Deck while a "Hippo Token" is in a Monster Zone. After this card
is activated, your opponent cannot target monsters for attacks for the
rest of this turn, except "Hippo Tokens".
COMMON |
Rating: |
1 |
Comments: |
Clearly a waterdown Scapegoat as it's MUCH more
restrictive on what you can do and doesn't Special Summon as many
tokens. The only plus it has over Scapegoat is it makes them the attack
targets. |
DUEA-EN054 |
|
Castiel, the Skyblaster Musketeer
WIND / Winged Beast-Type Xyz / Rank 4 / ATK 2000 / DEF 1500
2 Level 4 monsters
You can detach 1 Xyz Material from this card, then target 1 face-up
monster on the field; change it to face-down Defense Position. You can
detach 2 Xyz Materials from this card, then target 1 other face-up card
on the field; shuffle it into the Deck. You can only use 1 "Castel, the
Skyblaster Musketeer" effect per turn, and only once that turn.
SUPER RARE |
Rating: |
2 |
Comments: |
It comes with two effects, each costing materials to
affect a monster on the field and while they aren't terrible, they
aren't great and neither are its stats. |
DUEA-EN053* |
|
Stellarknight Delteros
LIGHT / Warrior-Type Xyz / Rank 4 / ATK 2500 / DEF 2100
3 Level 4 monsters
While this card has Xyz Material, your opponent cannot activate cards or
effects when you Normal or Special Summon a monster(s). Once per turn:
You can detach 1 Xyz Material from this card, then target 1 card on the
field; destroy it. If this card is sent from the field to the Graveyard:
You can Special Summon 1 "tellarknight" monster from your hand or Deck.
SECRET RARE |
Rating: |
3 |
Comments: |
A pretty strong Rank 4 that needs 3 materials but is
guaranteed to hit the field without any interaction and protects
anything else you Summon too but this only works while it has Xyz
Material and of course is best used with its friends. |
DUEA-EN052 |
|
Samsara, Dragon of Rebirth
DARK / Dragon-Type Synchro / Level 5 / ATK 100 / DEF 2600
1 Tuner + 1 or more non-Tuner monsters
If this card is destroyed by battle and sent to the Graveyard, or if
this card you control is sent to your Graveyard by an opponent's card
effect: You can target 1 monster in either player's Graveyard, except "Samsara,
Dragon of Rebirth"; Special Summon it. You can only use this effect of "Samsara,
Dragon of Rebirth" once per turn.
SUPER RARE |
Rating: |
3 |
Comments: |
High enough DEF to stall most monsters and if ever
sent to the Graveyard by an opponent's effect, you get to bring back any
monster from the Grave except Samsara! |
DUEA-EN051* |
|
Baxia, Brightness of the Yang Zing
LIGHT / Wyrm-Type Synchro / Level 8 / ATK 2300 / DEF 2600
1 Tuner + 1 or more non-Tuner Wyrm-Type monsters
When this card is Synchro Summoned: You can target cards on the field,
up to the number of different original Attributes of the Wyrm-Type
monsters used for the Synchro Summon of this card; shuffle them into the
Deck. Once per turn: You can target 1 card you control and 1 Level 4 or
lower monster in your Graveyard; destroy that card on the field, and if
you do, Special Summon that other monster from the Graveyard.
SECRET RARE |
Rating: |
2 |
Comments: |
It's better off in Defense Mode for when bigger
threats arrive, especially since its other effect destroys one of your
own cards to Special Summon a Level 4 or less monster from your
Graveyard and the first effect won't likely return much given its
archtype-specific. |
DUEA-EN050* |
|
Saffira, Queen of Dragons
LIGHT / Dragon-Type Ritual / Level 6 / ATK 2500 / DEF 2400
You can Ritual Summon this card with "Hymn of Light". During the End
Phase, if this card was Ritual Summoned this turn, or if a LIGHT monster
was sent from the hand or Deck to the Graveyard this turn while this
card was face-up on the field: You can activate 1 of these effects;
● Draw 2 cards, then discard 1 card.
● Discard 1 random card from your opponent's hand.
● Add 1 LIGHT monster from your Graveyard to your hand.
You can only use 1 "Saffira, Queen of Dragons" effect per turn, and only
once that turn.
ULTRA RARE |
Rating: |
2 |
Comments: |
A Ritual Weapon and an Honest target that
asks to wait until the End Phase of the turn to use one of its
sub-par effects and requires that your only other option to use
the effects is to have a LIGHT monster get sent from the hand or
Deck to the Grave. |
DUEA-EN049* |
|
El Shaddoll Construct
LIGHT / Fairy-Type Fusion / Level 8 / ATK 2800 / DEF 2500
1 "Shaddoll" monster + 1 LIGHT monster
Must first be Fusion Summoned. If this card is Special Summoned: You can
send 1 "Shaddoll" card from your Deck to the Graveyard. At the start of
the Damage Step, if this card battles a Special Summoned monster:
Destroy that monster. If this card is sent to the Graveyard: You can
target 1 "Shaddoll" Spell/Trap Card in your Graveyard; add it to your
hand.
ULTRA RARE |
Rating: |
2 |
Comments: |
Regardless of whether it runs into a Fusion, Ritual,
Synchro, Xyz or even a Dark Armed Dragon, it takes them all out without
costing you LP and like Winda also retrieves one of the archtype's
support cards that you've either used up or lost by other means. |
DUEA-EN048 |
|
El Shaddoll Winda
DARK / Spellcaster-Type Fusion / Level 5 / ATK 2200 / DEF 800
1 "Shaddoll" monster + 1 DARK monster
Must first be Fusion Summoned. Cannot be destroyed by an opponent's card
effects. Each player can only Special Summon monster(s) once per turn
while this card is face-up on the field. If this card is sent to the
Graveyard: You can target 1 "Shaddoll" Spell/Trap Card in your
Graveyard; add it to your hand.
ULTRA RARE |
Rating: |
2 |
Comments: |
Probably one of the better Instant Fusion targets as
it cannot be destroyed by your opponent's effects but it also prevents
either player from Special Summoning more than once per turn so once
this guy is out, you'll have to Normal Summon to be able to get any
other Summons out that turn. |
DUEA-EN047 |
|
Wightprince
DARK / Zombie / Level 1 / ATK 0 / DEF 0
If this card is sent to the Graveyard: You can send 1 "Skull Servant"
and 1 "The Lady in Wight" from your hand and/or Deck to the Graveyard.
You can banish 2 "Skull Servants" and this card from your Graveyard;
Special Summon 1 "King of the Skull Servants" from your Deck. This
card's name becomes "Skull Servant" while it is in the Graveyard.
COMMON |
Rating: |
1 |
Comments: |
Whether you get Skull Servants into the Grave or
take two out of the Grave to bring out King of the Skull Servants,
you're serving a monster with 0 ATK and DEF that has no way to protect
itself, you or its comrades. |
DUEA-EN046 |
|
Spy-C-Spy
FIRE / Warrior / Level 3 / ATK 1200 / DEF 1300
If this card is Normal Summoned: Look at 1 random card in your
opponent's Extra Deck, and if it has 2000 or more ATK, this card gains
1000 ATK. If it has less than 2000 ATK, you gain LP equal to that
monster's ATK.
COMMON |
Rating: |
1 |
Comments: |
In today's metagame, few monsters will be in your
opponent's Extra Deck that have less than 2000 ATK and even when they
do, you probably won't gain much so that leaves this guy to get 1000 ATK
but that's a one time effect as it has to be Normal Summoned to use its
effect. |
DUEA-EN045 |
|
Deskbot 001
EARTH / Machine-Type Tuner / Level 1 / ATK 500 / DEF 500
This card gains 500 ATK and DEF for each Machine-Type monster you
control. If 2 or more Machine-Type monsters are Special Summoned at the
same time while this card is in your Graveyard (except during the Damage
Step): You can Special Summon this card.
COMMON |
Rating: |
2 |
Comments: |
It can have up to 3000 ATK and DEF by its effect and
can revive itself from the Grave if 2+ Machine-Type monsters are Special
Summoned simultaneously but its base stats are very weak and will make
it vulnerable. |
DUEA-EN044 |
|
Re-Cover
EARTH / Psychic-Type Tuner / Level 1 / ATK 700 / DEF 300
If this card is in the Graveyard and your opponent has 5 or more cards
in their Extra Deck than you do: You can pay 2000 LP; Special Summon
this card, and if you do, banish it when it leaves the field. You can
only use this effect of "Re-Cover" once per turn.
COMMON |
Rating: |
1 |
Comments: |
It's in total need of a Re-Vamp because much like
what is referenced by its Japanese translated name, this card is
garbage. |
DUEA-EN043 |
|
Hypnosister
WIND / Psychic / Level 4 / ATK 1300 / DEF 1400
This card gains effects based on the total number of cards in both
players' Pendulum Zones.
● 1 or more: This card gains 800 ATK and DEF.
● 2 or more: At the start of the Damage Step, if this card battles a
Pendulum Summoned monster: Destroy that monster.
● 3 or more: Monsters your opponent controls must attack this card, if
able.
● 4: If this card destroys a monster by battle or by its own effect:
Draw 1 card.
SUPER RARE |
Rating: |
2 |
Comments: |
Few pendulums exist at the moment and even fewer are
good so this doesn't have much uses but later it just might. |
DUEA-EN042 |
|
Dogu
EARTH / Rock / Level 4 / ATK 1900 / DEF 0
During the End Phase, if this card is in the Graveyard because it was
sent there by an opponent's card effect this turn while in your
possession: You can add, from your Deck to your hand, 1 monster with a
different Level from the monsters you control and the monsters in your
Graveyard. You can only use this effect of "Dogu" once per turn.
RARE |
Rating: |
3 |
Comments: |
It has to wait until the End Phase to make use of
its effect but is still a Level 4 Beatstick that can pick up virtually
any monster in your Deck! |
DUEA-EN041 |
|
Raiza the Mega Monarch
WIND / Winged Beast / Level 8 / ATK 2800 / DEF 1000
You can Tribute Summon this card by Tributing 1 Tribute Summoned
monster. If this card is Tribute Summoned: Target 1 card on the field
and 1 card in either player's Graveyard, also if this card was Tribute
Summoned by Tributing a WIND monster, you can target an additional card
on the field; place the first target(s) on the top of the Deck in any
order, also, after that, return the additional target (if any) to the
hand.
SECRET RARE |
Rating: |
2 |
Comments: |
As a Mega Monarch, it has additional effects but
they aren't a whole lot better. |
DUEA-EN040 |
|
Breaker the Dark Magical Warrior
DARK / Spellcaster / Level 6 / ATK 1600 / DEF 1000
When this card is Normal Summoned: Place 2 Spell Counters on it. When
this card is Pendulum Summoned: Place 3 Spell Counters on it. This card
gains 400 ATK for each Spell Counter on it. You can remove 1 Spell
Counter from this card, then target 1 Spell/Trap Card on the field;
destroy that target. You can only use this effect of "Breaker the Dark
Magical Warrior" once per turn.
RARE |
Rating: |
2 |
Comments: |
Pendulum Summoning it is clearly your best option as
it makes this guy stronger and able to get rid of more unwanted Spells
and Traps but if its effect is negated, its low stats won't really be
able to help. |