DANE-EN079 |
|
Snowman Effect
Normal Trap
Target 1 face-up monster you control; it gains ATK equal to the combined
original ATK of the other monsters you control, until the end of this
turn. It cannot attack directly during the turn you activate this card.
You can only activate 1 "Snowman Effect" per turn.
COMMON |
DANE-EN078 |
|
Crackdown
Continuous Trap
Activate by targeting 1 face-up monster your opponent controls; take
control of that monster. While you control that monster, it cannot
attack or activate effects. When that monster leaves the field, destroy
this card.
SUPER RARE |
DANE-EN077 |
|
Chain Hole
Normal Trap
When your opponent activates a monster effect in response to a card or
effect activation: Negate that opponent's effect, then, your opponent
can banish 1 card from their hand or Deck with the same original name as
that negated card. If they did not, you can banish 1 random card from
their hand.
SUPER RARE |
DANE-EN076 |
|
World Legacy Cliffhanger
Normal Trap
When an attack is declared involving 2 Link Monsters: Shuffle all
monsters on the field and in the GYs into the Decks. For the rest of
this turn after this card resolves, neither player can Link Summon.
COMMON |
DANE-EN075 |
|
World Legacy Collapse
Continuous Trap
You can banish 1 "World Legacy" monster from your hand, GY, or face-up
field, then target 1 Link Monster on the field; it gains ATK equal to
the original ATK of the banished monster (even if this card leaves the
field). If a Link Monster(s) you control is destroyed by battle or an
opponent's card effect while this card is in your GY: You can banish
this card; Special Summon 1 Cyberse Link Monster from your GY. You can
only use each effect of "World Legacy Collapse" once per turn.
COMMON |
DANE-EN074 |
|
Orcust Crescendo
Counter Trap
When a Spell/Trap Card, or monster effect, is activated while you
control an "Orcust" Link Monster: Negate the activation, and if you do,
banish that card. You can banish this card from your GY; add to your
hand 1 of your DARK Machine monsters that is banished or in your Deck.
You cannot Special Summon monsters the turn you activate this effect,
except DARK Machine monsters. You can only use 1 "Orcust Crescendo"
effect per turn, and only once that turn.
SUPER RARE |
DANE-EN073 |
|
The Weather Rainbowed Canvas
Continuous Trap
You can only control 1 "The Weather Rainbowed Canvas". "The Weather"
Effect Monsters in your Main Monster Zones of this card's column and its
adjacent columns gain this effect.
● If your opponent controls a monster (Quick Effect): You can banish
this card; Special Summon 1 "The Weather" monster with a different name
from your Deck, also you cannot Special Summon other monsters from the
Deck for the rest of this turn.
RARE |
DANE-EN072 |
|
Magical Musket - Crooked Crown
Continuous Trap
You can only control 1 "Magical Musket - Crooked Crown". During the Main
Phase: You can Special Summon 1 "Magical Musket" monster from your hand,
and if you do, if your opponent's Main Monster Zone in that monster's
current column is unused, that zone cannot be used until the end of this
turn (even if this card leaves the field). You can only use this effect
of "Magical Musket - Crooked Crown" once per turn.
COMMON |
DANE-EN071 |
|
Super Quantal Union - Magnaformation
Continuious Trap
Your opponent cannot target "Super Quant" cards on the field with card
effects during your Main Phase 1. You can target 1 "Super Quant" Xyz
Monster you control; attach 1 other face-up monster you control to it as
material. You can only use this effect of "Super Quantal Union -
Magnaformation" once per turn.
COMMON |
DANE-EN070 |
|
Assault Reboot
Normal Trap
Tribute 1 "/Assault Mode" monster; Special Summon 1 "/Assault Mode"
monster from your Deck with a different name in Defense Position,
ignoring its Summoning conditions. You can banish this card from your
GY, then target any number of cards in your GY, with different names,
that are "Assault Mode Activate" and/or specifically list "Assault Mode
Activate" in their text, except "Assault Reboot"; shuffle them into the
Deck. You can only use each effect of "Assault Reboot" once per turn.
RARE |
DANE-EN069 |
|
D - Tactics
Continuous Trap
During the Standby Phase: You can have all "HERO" monsters you control
gain 400 ATK (even if this card leaves the field). If a Level 8 or
higher "Destiny HERO" monster(s) or a "Destiny End Dragoon" is Special
Summoned to your field (except during the Damage Step): You can banish 1
card from your opponent's hand (random), field, or GY. If this card in
the Spell & Trap Zone is destroyed by card effect: You can add 1
"Destiny HERO" monster from your Deck to your hand. You can only use
each effect of "D - Tactics" once per turn.
RARE |
DANE-EN068 |
|
Altergesit Haunted Rock
Continuous Trap
If this card was Set by the effect of an "Altergeist" card, you can
activate it the turn it was Set. When this card is activated: Send 1
"Altergeist" monster from your hand to the GY. When your opponent
activates a Trap Card (except during the Damage Step): You can send 1
"Altergeist" monster from your hand to the GY; negate that effect, and
if you do, destroy that card. You can only use each effect of
"Altergeist Haunted Rock" once per turn.
COMMON |
DANE-EN067 |
|
Packet Swap
Normal Spell
Target 1 face-up non-Link Monster you control and 1 Link Monster your
opponent controls; switch control of those monsters. You can only
activate 1 "Packet Swap" per turn.
COMMON |
DANE-EN066 |
|
Stand In
Quick-Play Spell
Tribute 1 monster, then target 1 monster in your opponent's GY with the
same original Type and Attribute; Special Summon it to your field. You
can only activate 1 "Stand In" per turn.
COMMON |
DANE-EN065 |
|
Mordschlag
Equip Spell
Equip only to a Normal Summoned/Set monster you control. It is
unaffected by your opponent's activated effects of Special Summoned
monsters. During damage calculation, if the equipped monster battles an
opponent's Special Summoned monster: That opponent's monster loses
ATK/DEF equal to the equipped monster's original ATK, during that damage
calculation only.
COMMON |
DANE-EN064 |
|
Mystic Mine
Field Spell
If your opponent controls more monsters than you do, your opponent
cannot activate monster effects or declare an attack. If you control
more monsters than your opponent does, you cannot activate monster
effects or declare an attack. Once per turn, during the End Phase, if
both players control the same number of monsters: Destroy this card.
SUPER RARE |
DANE-EN063 |
|
Dirge of the Lost Dragon
Continuous Spell
Activate this card by declaring 1 card name. Each time the declared
card, or its effect, is activated, halve its owner's LP immediately
after it resolves. During the End Phase, if this card halved a player's
LP this turn, send this card to the GY. While your opponent controls a
monster, this card cannot be destroyed by card effects.
SUPER RARE |
DANE-EN062 |
|
Impcantation Thanatosis
Field Spell
When this card is activated: You can reveal 1 "Impcantation" monster in
your hand and Special Summon 2 monsters with that monster's name from
your Deck, then shuffle the revealed monster into the Deck. Once per
turn, if a Ritual Monster is Special Summoned to your field (except
during the Damage Step): You can target 1 card on the field; destroy it.
You can only activate 1 "Impcantation Thanatosis" per turn.
COMMON |
DANE-EN061 |
|
Crusadia Testament
Quick-Play Spell
Activate 1 of these effects.
● Your opponent cannot activate cards or effects in response to the
activation of your "Crusadia" monster effects this turn.
● After damage calculation, if your "Crusadia" Link Monster destroys an
opponent's monster by battle: Draw cards equal to your monster's Link
Rating.
You can only activate 1 "Crusadia Testament" per turn.
COMMON |
DANE-EN060 |
|
Guardragon Reincarnation
Quick-Play Spell
Fusion Summon 1 Fusion Monster from your Extra Deck, by banishing Fusion
Materials listed on it, that are all Link Monsters, from your field or
GY. You can only activate 1 "Guardragon Reincarnation" per turn.
COMMON |