DANE-EN099 |
|
Memories of Hope
Normal Spell
Draw cards equal to the number of "Number" Xyz Monsters with different
names you control. You can only activate 1 "Memories of Hope" per turn.
SUPER RARE |
DANE-EN098 |
|
Whitefish Salvage
Continuous Spell
You can target 1 Fish monster in your GY; add it to your hand. You can
only use this effect of "Whitefish Salvage" once per turn. If this card
in your possession is destroyed by an opponent's card effect and sent to
your GY: Take 1 Fish monster from your Deck, and either add it to your
hand or Special Summon it.
RARE |
DANE-EN097 |
|
Pendulum Halt
Normal Spell
If you have 3 or more face-up Pendulum Monsters with different names in
your Extra Deck: Draw 2 cards. You cannot add cards from the Deck to
your hand for the rest of this turn after this card resolves.
SUPER RARE |
DANE-EN096 |
|
Speedlift
Quick-Play Spell
If you control exactly 1 Tuner and no other monsters: Special Summon 1
Level 4 or lower "Speedroid" monster from your Deck. Neither player can
activate cards or effects when that monster is Special Summoned.
COMMON |
DANE-EN095 |
|
Cherubini, Ebon Angel of the Burning Abyss
DARK / Fairy-Type Link / ATK 500 / Link-2
Active Link Arrow(s):
Bottom-Left and
Bottom-Right
2 Level 3 monsters
Monsters this card points to cannot be destroyed by card effects. If
this card would be destroyed by battle or an opponent's card effect, you
can send 1 other card you control to the GY instead. You can send 1
Level 3 monster from your Deck to the GY, then target 1 "Burning Abyss"
monster on the field; it gains ATK/DEF equal to the ATK/DEF of the
monster sent to the GY, until the end of this turn. You can only use
this effect of "Cherubini, Ebon Angel of the Burning Abyss" once per
turn.
SECRET RARE |
DANE-EN094 |
|
Mermail Abyssalacia
WATER / Sea Serpent-Type Link / ATK 1600 / Link-2
Active Link Arrow(s):
Bottom-Left and
Bottom-Right
2 Fish, Sea Serpent, and/or Aqua monsters
Monsters this card points to gain 500 ATK/DEF. You can only use each of
the following effects of "Mermail Abyssalacia" once per turn.
● During your opponent's turn (Quick Effect): You can send 1 card from
your hand to the GY; add 1 "Mermail" monster from your Deck to your
hand.
● If this card in its owner's possession is destroyed by an opponent's
attack or card effect: You can send 1 WATER monster from your Deck to
the GY, then target 1 WATER monster in your GY; Special Summon it in
Defense Position.
ULTRA RARE |
DANE-EN093 |
|
Number XX: Utopic Dark Infinity
DARK / Warrior-Tupe Xyz / Rank 10 / ATK 4000 / DEF 4000
2+ Level 10 monsters
When a monster is destroyed by battle and sent to the GY: You can detach
1 material from this card, then target that monster; Special Summon it
to your field in Defense Position. You can target 1 other face-up
Special Summoned monster you control; gain LP equal to its original ATK.
You can only use each effect of "Number XX: Utopic Dark Infinity" once
per turn.
ULTRA RARE |
DANE-EN092 |
|
Number 5: Doom Chimera Dragon
DARK / Dragon-Type Xyz / Rank 5 / ATK 0 / DEF 0
2+ Level 5 monsters
Gains 1000 ATK for each material attached to it. This card with material
can attack all monsters your opponent controls once each. At the end of
the Battle Phase, if this card battled: You can activate one of the
following effects.
● Target 1 monster in your GY; attach it to this card as material.
● Target 1 card in your opponent's GY; place it on top of their Deck.
SUPER RARE |
DANE-EN091 |
|
Loge's Flame
Continuous Trap
While you control a "Valkyrie" monster, monsters your opponent controls
with 2000 or less ATK cannot attack. If this card in your possession is
destroyed by an opponent's card effect: You can Special Summon 1 Level 5
or higher "Valkyrie" monster from your hand or Deck.
SUPER RARE |
DANE-EN090 |
|
Pegasus Wing
Normal Spell
If you have a Union monster in your GY: Target any number of "Valkyrie"
monsters you control; those monsters can attack directly this turn, but
if they do so using this effect, their battle damage inflicted to your
opponent is halved.
COMMON |
DANE-EN089 |
|
Valkyrie's Embrace
Normal Spell
If all monsters you control are "Valkyrie" monsters: Target 1 Attack
Position "Valkyrie" monster you control and 1 face-up monster your
opponent controls; change your monster to Defense Position, and if you
do, banish that opponent's monster. You cannot Special Summon monsters
the turn you activate this card, except "Valkyrie" monsters. You can
only activate 1 "Valkyrie's Embrace" per turn.
ULTRA RARE |
DANE-EN088 |
|
Valkyrie Chariot
WIND / Fairy-Type Union / Level 3 / ATK 500 / DEF 1000
Once per turn, you can either: Target 1 Fairy monster you control; equip
this card to that target, OR: Unequip this card and Special Summon it.
If the equipped monster would be destroyed by battle or card effect,
destroy this card instead. When the equipped monster declares an attack:
You can have it gain 500 ATK. (This ATK gain remains even if this card
leaves the field.)
COMMON |
DANE-EN087 |
|
Valkyrie Erda
LIGHT / Fairy / Level 8 / ATK 2000 / DEF 2200
You can only control 1 "Valkyrie Erda". While you control this card,
Special Summoned by the effect of a "Valkyrie" card, all face-up
monsters your opponent controls lose 1000 ATK. Any card destroyed by
battle or card effect that would be sent to your opponent's GY is
banished instead.
SUPER RARE |
DANE-EN086 |
|
Valkyrie Funfte
LIGHT / Fairy / Level 2 / ATK 800 / DEF 1200
"Valkyrie" monsters you control gain 200 ATK for each of your opponent's
banished monsters. If you control a "Valkyrie" monster other than
"Valkyrie Funfte": You can send 1 Spell/Trap from your Deck to the GY.
You can only use this effect of "Valkyrie Funfte" once per turn.
RARE |
DANE-EN085 |
|
You're in Danger!
Normal Trap
Reveal 3 "Danger!" monsters with different names from your Deck, your
opponent randomly picks 1 for you to Special Summon, and you shuffle the
rest into the Deck. During the End Phase, destroy that Special Summoned
monster. You can only activate 1 "You're in Danger!" per turn.
RARE |
DANE-EN084 |
|
Danger! Feets of Strength!
Equip Spell
Equip only to a "Danger!" monster. It gains 800 ATK/DEF. It cannot be
destroyed by card effects. It can make up to 2 attacks on monsters
during each Battle Phase.
RARE |
DANE-EN083 |
|
Danger! Excitement! Mystery!
Normal Spell
Discard 1 Level 5 or higher "Danger!" monster; add 1 Level 4 or lower
"Danger!" monster from your Deck to your hand. You cannot Special Summon
monsters for the rest of this turn after this card resolves, except
"Danger!" monsters. You can only activate 1 "Danger! Excitement!
Mystery!" per turn.
ULTRA RARE |
DANE-EN082 |
|
Saryuja's Shackles
Normal Trap
Target 1 Link Monster your opponent controls or is in their GY; draw
cards equal to its Link Rating, then, if you have 2 or more cards in
your hand, place 2 cards from your hand on the bottom of your Deck in
any order. You can only activate 1 "Saryuja's Shackles" per turn.
COMMON |
DANE-EN081 |
|
Muddy Mudragon
DARK / Dragon-Type Synchro / Level 5 / ATK 500 / DEF 2200
1 Tuner + 1+ non-Tuner monsters
This card can be used as a substitute for any 1 Fusion Material whose
name is specifically listed on the Fusion Monster Card, but the other
Fusion Material(s) must be correct. During your Main Phase, if you
control this Synchro Summoned card: You can Fusion Summon 1 Fusion
Monster from your Extra Deck, using monsters you control as Fusion
Material, including this card. You can only use this effect of "Muddy
Mudragon" once per turn.
RARE |
DANE-EN080 |
|
Dice It
Normal Trap
Roll a six-sided die. Apply this effect, depending on whose turn it is.
● During your turn: Banish cards from your GY equal to the result. Then,
if the result was 1, send 6 cards from the top of your Deck to the GY.
● During your opponent's turn: Send cards from the top of your Deck to
the GY equal to the result. Then, if the result was 6, banish 1 card
from your GY.
COMMON |