*Also available as an Ultimate Rare card |
CRV-EN060 |
 |
Prepare to Strike Back
Continuous Trap
Each time your opponent declares an attack on
a face-up Defense Position monster, toss a coin and call it. If
you call it right, change the targeted face-up Defense Position
monster to Attack Position. If you call it wrong, the controller
of this card takes damage equal to the difference between the
ATK of the attacking monster and the DEF of the attacked
monster.
COMMON |
Rating: |
1 |
Comments: |
More like Prepare to Lose it All as you won't be able to win with this
card too often. |
CRV-EN059* |
 |
Dimension Wall
Normal Trap
You can only activate this card when your
opponent declares an attack with a monster. Instead of you, your
opponent takes the Battle Damage you would have taken as a
result of this battle.
RARE |
Rating: |
2 |
Comments: |
This is certainly better than any of the Spiritual Art cards but it
isn't better than Magic Cylinder so use that instead. |
CRV-EN058 |
 |
Conscription
Normal Trap
Pick up the top card of your opponent's Deck.
If the picked-up card can be Normal Summoned, Special Summon it
to your side of the field. If not, add that card to your
opponent's hand.
COMMON |
Rating: |
2 |
Comments: |
Steal an opponent's Blue-Eyes or Ancient Gear Golem right off the top of
their deck! Yet, chances are, you won't be that lucky too often.
|
CRV-EN057* |
 |
D.D. Trap Hole
Normal Trap
You can only activate this card when your
opponent Sets 1 monster in Defense Position. Destroy and remove
from play the Set monster and 1 monster on your side of the
field.
RARE |
Rating: |
1 |
Comments: |
Like all card sets, there's those cards that don't go in any deck and
this is one of them. |
CRV-EN056* |
 |
Rising Energy
Normal Trap
Discard 1 card from your hand. Increase the
ATK of 1 face-up monster on the field by 1500 points until the
End Phase of this turn.
RARE |
Rating: |
2 |
Comments: |
I
guess this is okay to give a decent Monster the boost but that's about
it. |
CRV-EN055* |
 |
Magical Explosion
Normal Trap
You can only activate this card when you have
no cards in your hand. Inflict 200 points of damage to your
opponent's Life Points for each Spell Card in your Graveyard.
RARE |
Rating: |
1 |
Comments: |
A
waste of deck space. |
CRV-EN054 |
 |
A Rival Appears!
Normal Trap
Select 1 face-up monster on your opponent's
side of the field. Special Summon from your hand 1 monster that
has the same Level as the selected monster.
COMMON |
Rating: |
3 |
Comments: |
This is a good card to use on Blue-Eyes to bring out another Blue-Eyes
or Levia Dragon-Daedalus! |
CRV-EN053 |
 |
Spiritual Wind Art - Miyabi
Normal Trap
Tribute 1 WIND monster on your side of the
field. Select 1 card on your opponent's side of the field, and
return it to the bottom of the owner's Deck.
COMMON |
Rating: |
1 |
Comments: |
With such a horrid effect, it's no wonder this card's a common. Stick to
better Traps instead. |
CRV-EN052 |
 |
Spiritual Fire Art - Kuranai
Normal Trap
Tribute 1 FIRE monster on your side of the
field. Inflict damage to your opponent's Life Points equal to
the original ATK of the Tributed monster.
COMMON |
Rating: |
1 |
Comments: |
There are so many Trap Cards better than this that this is a forgotten
memory. |
CRV-EN051 |
 |
Spiritual Water Art - Aoi
Normal Trap
Tribute 1 WATER monster on your side of the
field. Look at your opponent's hand, select 1 card from it, and
send that card to the Graveyard.
COMMON |
Rating: |
1 |
Comments: |
Horrible. Need I say more? |
CRV-EN050 |
 |
Spiritual Earth Art - Kurogane
Normal Trap
Tribute 1 EARTH monster on your side of the
field. Special Summon 1 Level 4 or lower EARTH monster from your
Graveyard, except the Tributed monster.
COMMON |
Rating: |
1 |
Comments: |
No EARTH Monster is worth being used for this effect especially not a
decent one. |
CRV-EN049* |
 |
Fire Darts
Normal Trap
You can only activate this card when you have
no cards in your hand. Roll a six-sided die 3 times, and inflict
damage to your opponent's Life Points to the total result of the
die rolls x 100 points.
RARE |
Rating: |
1 |
Comments: |
There's too much at risk to play this card so if I were you I wouldn't
play this card. |
CRV-EN048* |
 |
Skyscraper
Field Spell
When a monster that includes "Elemental Hero"
in its card name attacks, if its ATK is lower than the ATK of
the attack target, increase the ATK of the attacking monster by
1000 points during damage calculation only.
SUPER RARE |
Rating: |
3 |
Comments: |
One of the key cards to Elemental Hero decks! Take your opponent's
Blue-Eyes down with Flame Wingman or Sparkman if BEWD is in Defense
Position. |
CRV-EN047* |
 |
Spark Blaster
Equip Spell
You can only equip this card to "Elemental Hero Sparkman".
During the Main Phase of your turn, you can change the battle position
of 1 face-up monster. After you use this effect 3 times, destroy this
card.
RARE |
Rating: |
3 |
Comments: |
Combine this with Skyscraper and use this card's 3 time use to really
clear your opponent's field. However, it's destroyed after 3 uses so be
careful with this. |
CRV-EN046* |
 |
Bubble Shuffle
Quick-Play Spell
You can only activate this card when there is
a face-up "Elemental Hero Bubbleman" on the field. Change 1
"Elemental Hero Bubbleman" in face-up Attack Position on your
side of the field and 1 monster in face-up Attack Position on
your opponent's side of the field to Defense Position. Tribute
the "Elemental Hero Bubbleman" that was changed to Defense
Position and Special Summon 1 monster from your hand that
includes "Elemental Hero" in its name.
RARE |
Rating: |
3 |
Comments: |
There are quite a few combos you can use with this card! Still, you need
Bubbleman to be out on your field in Attack Position though. |
CRV-EN045* |
 |
Transcendent Wings
Quick-Play Spell
Send to the Graveyard 1 "Winged Kuriboh" from
your side of the field and 2 cards from your hand. Special
Summon 1 "Winged Kuriboh LV10" from you hand or Deck.
RARE |
Rating: |
3 |
Comments: |
Pull of that one turn win with Winged Kuriboh LV10 as this card is
needed to play him. What gives this card its rating is the cost to
activate it. |
CRV-EN044 |
 |
Shien's Spy
Normal Spell
Select 1 face-up monster on your side of the
field to activate this card. Until the End Phase of this turn,
shift control of the selected monster to your opponent.
COMMON |
Rating: |
1 |
Comments: |
The only card this is worth using on is Giant Kozaky then tributing
Kozaky. |
CRV-EN043 |
 |
Pot of Generosity
Normal Spell
Return 2 cards from your hand to your Deck.
Then shuffle your Deck.
COMMON |
Rating: |
1 |
Comments: |
I
have a better name for this card: Pot of Crappiness, which is exactly
what this card is so don't use it. |
CRV-EN042 |
 |
Des Croaking
Normal Spell
You can only activate this card when there are
3 face-up "Des Frog" on your side of the field. Destroy all
cards on your opponent's side of the field.
COMMON |
Rating: |
1 |
Comments: |
Des Frog is a horrid card in any other deck but Aqua or Science so only
use this card for that. |
CRV-EN041* |
 |
System Down
Normal Spell
Pay 1000 Life Points. Remove from play all
Machine-Type monsters on your opponent's side of the field and
in their Graveyard.
RARE |
Rating: |
1 |
Comments: |
A
Machine Monster's worst nightmare! Don't use this card anywhere else but
against Machine decks. |