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Cybernetic Revolution (Page 3)

*Also available as an Ultimate Rare card
CRV-EN060
Prepare to Strike Back
Continuous Trap
Each time your opponent declares an attack on a face-up Defense Position monster, toss a coin and call it. If you call it right, change the targeted face-up Defense Position monster to Attack Position. If you call it wrong, the controller of this card takes damage equal to the difference between the ATK of the attacking monster and the DEF of the attacked monster.
COMMON
Rating: 1
Comments: More like Prepare to Lose it All as you won't be able to win with this card too often.
CRV-EN059*
Dimension Wall
Normal Trap
You can only activate this card when your opponent declares an attack with a monster. Instead of you, your opponent takes the Battle Damage you would have taken as a result of this battle.
RARE
Rating: 2
Comments: This is certainly better than any of the Spiritual Art cards but it isn't better than Magic Cylinder so use that instead.
CRV-EN058
Conscription
Normal Trap
Pick up the top card of your opponent's Deck. If the picked-up card can be Normal Summoned, Special Summon it to your side of the field. If not, add that card to your opponent's hand.
COMMON
Rating: 2
Comments: Steal an opponent's Blue-Eyes or Ancient Gear Golem right off the top of their deck! Yet, chances are, you won't be that lucky too often.
CRV-EN057*
D.D. Trap Hole
Normal Trap
You can only activate this card when your opponent Sets 1 monster in Defense Position. Destroy and remove from play the Set monster and 1 monster on your side of the field.
RARE
Rating: 1
Comments: Like all card sets, there's those cards that don't go in any deck and this is one of them.
CRV-EN056*
Rising Energy
Normal Trap
Discard 1 card from your hand. Increase the ATK of 1 face-up monster on the field by 1500 points until the End Phase of this turn.
RARE
Rating: 2
Comments: I guess this is okay to give a decent Monster the boost but that's about it.
CRV-EN055*
Magical Explosion
Normal Trap
You can only activate this card when you have no cards in your hand. Inflict 200 points of damage to your opponent's Life Points for each Spell Card in your Graveyard.
RARE
Rating: 1
Comments: A waste of deck space.
CRV-EN054
A Rival Appears!
Normal Trap
Select 1 face-up monster on your opponent's side of the field. Special Summon from your hand 1 monster that has the same Level as the selected monster.
COMMON
Rating: 3
Comments: This is a good card to use on Blue-Eyes to bring out another Blue-Eyes or Levia Dragon-Daedalus!
CRV-EN053
Spiritual Wind Art - Miyabi
Normal Trap
Tribute 1 WIND monster on your side of the field. Select 1 card on your opponent's side of the field, and return it to the bottom of the owner's Deck.
COMMON
Rating: 1
Comments: With such a horrid effect, it's no wonder this card's a common. Stick to better Traps instead.
CRV-EN052
Spiritual Fire Art - Kuranai
Normal Trap
Tribute 1 FIRE monster on your side of the field. Inflict damage to your opponent's Life Points equal to the original ATK of the Tributed monster.
COMMON
Rating: 1
Comments: There are so many Trap Cards better than this that this is a forgotten memory.
CRV-EN051
Spiritual Water Art - Aoi
Normal Trap
Tribute 1 WATER monster on your side of the field. Look at your opponent's hand, select 1 card from it, and send that card to the Graveyard.
COMMON
Rating: 1
Comments: Horrible. Need I say more?
CRV-EN050
Spiritual Earth Art - Kurogane
Normal Trap
Tribute 1 EARTH monster on your side of the field. Special Summon 1 Level 4 or lower EARTH monster from your Graveyard, except the Tributed monster.
COMMON
Rating: 1
Comments: No EARTH Monster is worth being used for this effect especially not a decent one.
CRV-EN049*
Fire Darts
Normal Trap
You can only activate this card when you have no cards in your hand. Roll a six-sided die 3 times, and inflict damage to your opponent's Life Points to the total result of the die rolls x 100 points.
RARE
Rating: 1
Comments: There's too much at risk to play this card so if I were you I wouldn't play this card.
CRV-EN048*
Skyscraper
Field Spell
When a monster that includes "Elemental Hero" in its card name attacks, if its ATK is lower than the ATK of the attack target, increase the ATK of the attacking monster by 1000 points during damage calculation only.
SUPER RARE
Rating: 3
Comments: One of the key cards to Elemental Hero decks! Take your opponent's Blue-Eyes down with Flame Wingman or Sparkman if BEWD is in Defense Position.
CRV-EN047*
Spark Blaster
Equip Spell
You can only equip this card to "Elemental Hero Sparkman". During the Main Phase of your turn, you can change the battle position of 1 face-up monster. After you use this effect 3 times, destroy this card.
RARE
Rating: 3
Comments: Combine this with Skyscraper and use this card's 3 time use to really clear your opponent's field. However, it's destroyed after 3 uses so be careful with this.
CRV-EN046*
Bubble Shuffle
Quick-Play Spell
You can only activate this card when there is a face-up "Elemental Hero Bubbleman" on the field. Change 1 "Elemental Hero Bubbleman" in face-up Attack Position on your side of the field and 1 monster in face-up Attack Position on your opponent's side of the field to Defense Position. Tribute the "Elemental Hero Bubbleman" that was changed to Defense Position and Special Summon 1 monster from your hand that includes "Elemental Hero" in its name.
RARE
Rating: 3
Comments: There are quite a few combos you can use with this card! Still, you need Bubbleman to be out on your field in Attack Position though.
CRV-EN045*
Transcendent Wings
Quick-Play Spell
Send to the Graveyard 1 "Winged Kuriboh" from your side of the field and 2 cards from your hand. Special Summon 1 "Winged Kuriboh LV10" from you hand or Deck.
RARE
Rating: 3
Comments: Pull of that one turn win with Winged Kuriboh LV10 as this card is needed to play him. What gives this card its rating is the cost to activate it.
CRV-EN044
Shien's Spy
Normal Spell
Select 1 face-up monster on your side of the field to activate this card. Until the End Phase of this turn, shift control of the selected monster to your opponent.
COMMON
Rating: 1
Comments: The only card this is worth using on is Giant Kozaky then tributing Kozaky.
CRV-EN043
Pot of Generosity
Normal Spell
Return 2 cards from your hand to your Deck. Then shuffle your Deck.
COMMON
Rating: 1
Comments: I have a better name for this card: Pot of Crappiness, which is exactly what this card is so don't use it.
CRV-EN042
Des Croaking
Normal Spell
You can only activate this card when there are 3 face-up "Des Frog" on your side of the field. Destroy all cards on your opponent's side of the field.
COMMON
Rating: 1
Comments: Des Frog is a horrid card in any other deck but Aqua or Science so only use this card for that.
CRV-EN041*
System Down
Normal Spell
Pay 1000 Life Points. Remove from play all Machine-Type monsters on your opponent's side of the field and in their Graveyard.
RARE
Rating: 1
Comments: A Machine Monster's worst nightmare! Don't use this card anywhere else but against Machine decks.