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Elemental Energy (Page 1)

*Also available as an Ultimate Rare card
Etoile Cyber
EARTH / Warrior / Level 4 / ATK 1200 / DEF 1600
If this card attacks your opponent's Life Points directly, increase the ATK of this card by 500 points during the Damage Step only.
Rating: 1
Comments: Same as EEN-EN003's comments.
Water Dragon
WATER / Sea Serpent / Level 8 / ATK 2800 / DEF 2600
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Bonding - H2O". While this card is face-up on the field, the ATK of FIRE monsters and Pyro-Type monsters become 0. When this card is destroyed and sent to the Graveyard, you can Special Summon 2 "Hydrogeddon"s and 1 "Oxygeddon" from your Graveyard.
Rating: 2
Comments: 2800 ATK and pretty heavy summoning requirements. At least you get the Monsters that were used to summon it, though.
WIND / Dinosaur / Level 4 / ATK 1800 / DEF 800
When this card is destroyed as a result of battle with a Pyro-Type monster and sent to the Graveyard, inflict 800 points of damage to both players' Life Points.
Rating: 3
Comments: A nice 1800 ATK is a good way to start any duel but his effect won't see much activation.
WATER / Dinosaur / Level 4 / ATK 1600 / DEF 1000
When this card destroys an opponent's monster as a result of battle and sends it to the Graveyard, you can Special Summon 1 "Hydrogeddon" from your Deck.
Rating: 1
Comments: 1600 ATK has very little chance to destroy any Monster these days and will most likely be the one getting destroyed.
Infernal Incinerator
FIRE / Fiend / Level 6 / ATK 2800 / DEF 1800
This card can only be Normal Summoned or Set by discarding all card(s) in your hand to the Graveyard except this card, as well as Tributing 1 card with ATK 2000 or higher from your side of the field. Increase the ATK of this monster by 200 points for each monster on your opponent's side of the field. Decrease the ATK of this card by 500 points for each monster on your side of the field, except this card.
Rating: 1
Comments: The only thing he incinerates is your hand advantage until he himself becomes incinerated. Plus with only 2800 ATK, BEWD considers this guy a meal.
W-Wing Catapult
LIGHT / Machine-Type Union / Level 4 / ATK 1300 / DEF 1500
Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "V-Tiger Jet" as an Equip Card. OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK and DEF of the equipped monster by 400 points. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)
Rating: 2
Comments: Same as EEN-EN002's comments.
Chthonian Soldier
DARK / Warrior / Level 4 / ATK 1200 / DEF 1400
When this card is destroyed by your opponent's attacking monster and sent to the Graveyard, inflict the Battle Damage you took from this battle to your opponent's Life Points as well.
Rating: 1
Comments: More than likely, you'll still be down in Life Points even after your opponent takes the damage with his effect and his stats don't help him either.
Reborn Zombie
DARK / Zombie / Level 4 / ATK 1000 / DEF 1600
While you have no cards in your hand, this card is not destroyed as a result of battle while in Attack Position. (Damage calculation is applied normally.)
Rating: 1
Comments: Unlike King's Knight, the only home for this card is in the trash can.
Elemental Hero Wildheart
EARTH / Warrior / Level 4 / ATK 1500 / DEF 1600
This card is unaffected by the effects of Trap Cards.
Rating: 2
Comments: Good thing he's unaffected by Trap Cards because all of them would easily take him out and he wouldn't get the chance to destroy any Monsters.
Elemental Hero Bladedge
EARTH / Warrior / Level 7 / ATK 2600 / DEF 1800
During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points.
Rating: 2
Comments: I only rate him 2/5 for his trample ability.
King's Knight
LIGHT / Warrior / Level 4 / ATK 1600 / DEF 1400
While "Queen's Knight" is on your side of the field, when this card is Normal Summoned, you can Special Summon 1 "Jack's Knight" from your Deck.
Rating: 1
Comments: Low stats and a bad effect leave this card with only one home and that's in Yugi decks.
Jack's Knight
LIGHT / Warrior / Level 5 / ATK 1900 / DEF 1000
A strong master swordsman. His loyalty is to justice, his duty to protect the weak.
Rating: 1
Comments: For a Level 5 Monster, stats of (1900/1000) don't cut it at all so forget about using this card outside Yugi decks.
Queen's Knight
LIGHT / Warrior / Level 4 / ATK 1500 / DEF 1600
This knight catches her opponents off guard, dominating them with swift yet graceful attacks.
Rating: 1
Comments: While her stats of (1500/1600) are slightly higher than Blade Skater's, until that Arcana Knight Joker arrives in English, don't use this outside Yugi decks.
Blade Skater
EARTH / Warrior / Level 4 / ATK 1400 / DEF 1500
An image of beauty on the ice, this gorgeous warrior rips her opponents into pieces with her stylish Accel Slicer attack.
Rating: 1
Comments: Unless for Cyber Blader, don't ever run this card.
V-Tiger Jet
LIGHT / Machine / Level 4 / ATK 1600 / DEF 1800
This ace fighter is unbeatable in a dogfight. It combines with other monsters to launch an array of encircling attacks.
Rating: 2
Comments: About the only thing this card has is being used to summon the deadly VWXYZ- DCC so use him for that only.
Zure, Knight of Dark World
DARK / Fiend / Level 4 / ATK 1800 / DEF 1500
The name of this illustrious knight is known by all residents of Dark World. He never oppresses the commoners.
Rating: 3
Comments: Whether for Fiend, DARK or overall Beat down, he'll definitely pull through for you!