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Poor

Alright

Decent

Outstanding!

Epic!!!

1/5 2/5 3/5 4/5 5/5
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Cyberdark Impact (Page 3)

*Also available as an Ultimate Rare card
**CDIP-EN051 is also the Sneak Preview card for the set.
CDIP-EN060*
Black Horn of Heaven
Counter Trap
Negate the Special Summon of 1 of your opponent's monsters, and destroy it.
RARE
Rating: 2
Comments: Negate Monsters like Jinzo or Summoned Skull but not much else.
CDIP-EN059
Vanity's Call
Counter Trap
Activate only as Chain Link 4 or higher. Pay half your Life Points. Negate the activation and effects of all other cards in the same Chain and destroy them.
COMMON
Rating: 1
Comments: Use Royal Decree or Jinzo instead.
CDIP-EN058*
Cyber Shadow Gardna
Continuous Trap
Activate only during your opponent's Main Phase. After activation, Special Summon this card; it is treated as an Effect Monster Card (Machine-Type/EARTH/Level 4/
ATK ?/DEF ?). (This card is still treated as a Trap Card.) If this card is selected as an attack target, the ATK and DEF of this card become the ATK and DEF of the attacking monster. This card is Set in its Spell & Trap Card Zone during your opponent's End Phase.
SUPER RARE
Rating: 4
Comments: Have this card battle any Monster and destroy it without destroying this card! The downside is, this card must be attacked to get the effect.
CDIP-EN057
Accumulated Fortune
Normal Trap
Activate only as Chain Link 4 or higher. Draw 2 cards. You cannot activate this card if multiple cards/effects with the same name are in that Chain.
COMMON
Rating: 1
Comments: Odds are it will be an Accumulated Misfortune because you'll lose this card's effect when your opponent plays two copies of another card.
CDIP-EN056*
Trojan Blast
Normal Trap
Activate only when an opponent's card effect shifts control of a monster from your side of the field to theirs. Destroy that 1 monster and inflict damage to your opponent equal to its ATK.
SUPER RARE
Rating: 2
Comments: Its best to use this card on one of your strong Monsters.
CDIP-EN055
Byroad Sacrifice
Normal Trap
Activate only if a monster on your side of the field is destroyed by battle. Special Summon 1 "Cyber Ogre" from your hand.
COMMON
Rating: 2
Comments: Helpful to get out Cyber Ogre or Cyber Ogre 2 but that's about it.
CDIP-EN054
Chain Detonation
Normal Trap
Inflict 500 damage to your opponent. If this card was activated as Chain Link 2 or 3, add this card to the Deck and shuffle it. If this card was activated as Chain Link 4 or higher, return this card to the hand.
COMMON
Rating: 1
Comments: Same as CDIP-EN053's comments.
CDIP-EN053
Chain Healing
Normal Trap
Gain 500 Life Points. If this card was activated as Chain Link 2 or 3, add this card to the Deck and shuffle it. If this card was activated as Chain Link 4 or higher, return this card to the hand.
COMMON
Rating: 1
Comments: This card is just as bad as about 3/4 of the cards in this set.
CDIP-EN052*
Dimensional Inversion
Normal Trap
Activate only when a monster you own is removed from play by an opponent's effect. Special Summon that 1 monster.
RARE
Rating: 1
Comments: With so few people running Removal decks, this card isn't going to get much, if any use.
CDIP-EN051
Justi-Break
Normal Trap
Activate only when your opponent declares an attack against a face-up Normal Monster on your side of the field. Destroy all face-up Attack Position monsters except Normal Monsters.
COMMON
Rating: 1
Comments: While there are some decent Normal Monsters out there, none would be enough to make this card playable.
CDIP-EN050
Straight Flush
Normal Trap
Activate only when all of your opponent's Spell & Trap Card Zones are occupied. Destroy all cards in your opponent's Spell & Trap Card Zones.
COMMON
Rating: 1
Comments: A straight-out bad card.
CDIP-EN049*
Blasting Fuse
Normal Trap
Activate only when all (4) zones of this card's column are occupied. Destroy all cards in this column.
RARE
Rating: 1
Comments: This card isn't the bomb and certainly isn't going to be of any use in your deck.
CDIP-EN048
Senet Switch
Continuous Spell
Once per turn, during your Main Phase, you can move 1 monster on your side of the field to an adjacent unoccupied Monster Card Zone.
COMMON
Rating: 1
Comments: Switch this card for a better one.
CDIP-EN047*
Degenerate Circuit
Continuous Spell
The controller of this card pays 500 Life Points during each of their Standby Phases (this is not optional). Monster Cards that would be returned from the field to the hand are removed from play instead.
RARE
Rating: 1
Comments: If you must use Removal cards, use Dimensional Fissure instead.
CDIP-EN046
Level Down!?
Quick-Play Spell
Select 1 face-up "LV" monster on the field to activate this card. Return the selected card to its owner's Deck and Special Summon 1 monster from the owner's Graveyard to their side of the field with the same name but lower "LV" (ignoring the Summoning conditions).
COMMON
Rating: 1
Comments: Level Up! is better so use that instead.
CDIP-EN045
Mystical Wind Typhoon
Quick-Play Spell
Activate only as Chain Link 3 or higher. Destroy 1 Spell or Trap Card on the field. You cannot activate this card if multiple cards/effects with the same name are in the Chain.
COMMON
Rating: 1
Comments: Stick to the actually playable MST.
CDIP-EN044*
Miraculous Rebirth
Quick-Play Spell
Activate only as Chain Link 4 or higher. Select 1 monster from either player's Graveyard and Special Summon it. You cannot activate this card if multiple cards/effects with the same name are in that Chain.
RARE
Rating: 1
Comments: Use Premature Burial or Call of the Haunted instead.
CDIP-EN043
Chain Strike
Quick-Play Spell
Activate only as Chain Link 2 or higher; inflict 400 damage to your opponent times the Chain Link number of this card. You cannot activate this card if multiple cards/effects with the same name are in that Chain.
COMMON
Rating: 1
Comments: I could inflict more damage with Hinotama, which doesn't need anything else.
CDIP-EN042
Linear Accelerator Cannon
Normal Spell
Tribute 1 monster and inflict damage to your opponent equal to half that monster's original ATK. If you activate this card, you cannot activate any other Spell Cards this turn.
COMMON
Rating: 1
Comments: You waste a Monster, then prevent yourself from using other Spell Cards for the rest of the turn! Truly a bad card.
CDIP-EN041
Counter Cleaner
Normal Spell
Pay 500 Life Points. Remove all counters from the field.
COMMON
Rating: 1
Comments: The only thing worse than this card's image is its effect. Don't bother.