*Also available as an Ultimate Rare card
**CDIP-EN051 is also the Sneak Preview card for the set. |
CDIP-EN060* |
|
Black Horn of Heaven
Counter Trap
Negate the Special Summon of 1 of your opponent's monsters, and destroy
it.
RARE |
Rating: |
2 |
Comments: |
Negate Monsters like Jinzo or Summoned Skull but not much else. |
CDIP-EN059 |
|
Vanity's Call
Counter Trap
Activate only as Chain Link 4 or higher. Pay half your Life Points.
Negate the activation and effects of all other cards in the same Chain
and destroy them.
COMMON |
Rating: |
1 |
Comments: |
Use Royal Decree or Jinzo instead. |
CDIP-EN058* |
|
Cyber Shadow Gardna
Continuous Trap
Activate only during your opponent's Main Phase. After activation,
Special Summon this card; it is treated as an Effect Monster Card
(Machine-Type/EARTH/Level 4/
ATK ?/DEF ?). (This card is still treated as
a Trap Card.) If this card is selected as an attack target, the ATK and
DEF of this card become the ATK and DEF of the attacking monster. This
card is Set in its Spell & Trap Card Zone during your opponent's End
Phase.
SUPER RARE |
Rating: |
4 |
Comments: |
Have this card battle
any Monster and destroy it without destroying this card! The
downside is, this card must be attacked to get the effect. |
CDIP-EN057 |
|
Accumulated Fortune
Normal Trap
Activate only as Chain Link 4 or higher. Draw 2 cards. You cannot
activate this card if multiple cards/effects with the same name are in
that Chain.
COMMON |
Rating: |
1 |
Comments: |
Odds are it will be an Accumulated Misfortune because you'll lose this
card's effect when your opponent plays two copies of another card. |
CDIP-EN056* |
|
Trojan Blast
Normal Trap
Activate only when an opponent's card effect shifts control of a monster
from your side of the field to theirs. Destroy that 1 monster and
inflict damage to your opponent equal to its ATK.
SUPER RARE |
Rating: |
2 |
Comments: |
Its best to use this card on one
of your strong Monsters. |
CDIP-EN055 |
|
Byroad Sacrifice
Normal Trap
Activate only if a monster on your side of the field is destroyed by
battle. Special Summon 1 "Cyber Ogre" from your hand.
COMMON |
Rating: |
2 |
Comments: |
Helpful to get out Cyber Ogre or
Cyber Ogre 2 but that's about it. |
CDIP-EN054 |
|
Chain Detonation
Normal Trap
Inflict 500 damage to your opponent. If this card was activated as Chain
Link 2 or 3, add this card to the Deck and shuffle it. If this card was
activated as Chain Link 4 or higher, return this card to the hand.
COMMON |
Rating: |
1 |
Comments: |
Same as CDIP-EN053's comments.
|
CDIP-EN053 |
|
Chain Healing
Normal Trap
Gain 500 Life Points. If this card was activated as Chain Link 2 or 3,
add this card to the Deck and shuffle it. If this card was activated as
Chain Link 4 or higher, return this card to the hand.
COMMON |
Rating: |
1 |
Comments: |
This card is just as bad as
about 3/4 of the cards in this set. |
CDIP-EN052* |
|
Dimensional Inversion
Normal Trap
Activate only when a monster you own is removed from play by an
opponent's effect. Special Summon that 1 monster.
RARE |
Rating: |
1 |
Comments: |
With so few people running
Removal decks, this card isn't going to get much, if any use. |
CDIP-EN051 |
|
Justi-Break
Normal Trap
Activate only when your opponent declares an attack against a face-up
Normal Monster on your side of the field. Destroy all face-up Attack
Position monsters except Normal Monsters.
COMMON |
Rating: |
1 |
Comments: |
While there are some decent
Normal Monsters out there, none would be enough to make this card
playable. |
CDIP-EN050 |
|
Straight Flush
Normal Trap
Activate only when all of your opponent's Spell & Trap Card Zones are
occupied. Destroy all cards in your opponent's Spell & Trap Card Zones.
COMMON |
Rating: |
1 |
Comments: |
A straight-out bad card. |
CDIP-EN049* |
|
Blasting Fuse
Normal Trap
Activate only when all (4) zones of this card's column are occupied.
Destroy all cards in this column.
RARE |
Rating: |
1 |
Comments: |
This card isn't the bomb and
certainly isn't going to be of any use in your deck. |
CDIP-EN048 |
|
Senet Switch
Continuous Spell
Once per turn, during your Main Phase, you can move 1 monster on your
side of the field to an adjacent unoccupied Monster Card Zone.
COMMON |
Rating: |
1 |
Comments: |
Switch this card for a
better one. |
CDIP-EN047* |
|
Degenerate Circuit
Continuous Spell
The controller of this card pays 500 Life Points during each of their
Standby Phases (this is not optional). Monster Cards that would be
returned from the field to the hand are removed from play instead.
RARE |
Rating: |
1 |
Comments: |
If you must use
Removal cards, use Dimensional Fissure instead. |
CDIP-EN046 |
|
Level Down!?
Quick-Play Spell
Select 1 face-up "LV" monster on the field to activate this card. Return
the selected card to its owner's Deck and Special Summon 1 monster from
the owner's Graveyard to their side of the field with the same name but
lower "LV" (ignoring the Summoning conditions).
COMMON |
Rating: |
1 |
Comments: |
Level Up! is better so use that
instead. |
CDIP-EN045 |
|
Mystical Wind Typhoon
Quick-Play Spell
Activate only as Chain Link 3 or higher. Destroy 1 Spell or Trap Card on
the field. You cannot activate this card if multiple cards/effects with
the same name are in the Chain.
COMMON |
Rating: |
1 |
Comments: |
Stick to the actually playable
MST. |
CDIP-EN044* |
|
Miraculous Rebirth
Quick-Play Spell
Activate only as Chain Link 4 or higher. Select 1 monster from either
player's Graveyard and Special Summon it. You cannot activate this card
if multiple cards/effects with the same name are in that Chain.
RARE |
Rating: |
1 |
Comments: |
Use Premature Burial or Call of
the Haunted instead. |
CDIP-EN043 |
|
Chain Strike
Quick-Play Spell
Activate only as Chain Link 2 or higher; inflict 400 damage to your
opponent times the Chain Link number of this card. You cannot activate
this card if multiple cards/effects with the same name are in that
Chain.
COMMON |
Rating: |
1 |
Comments: |
I could inflict more damage with
Hinotama, which doesn't need anything else. |
CDIP-EN042 |
|
Linear Accelerator Cannon
Normal Spell
Tribute 1 monster and inflict damage to your opponent equal to half that
monster's original ATK. If you activate this card, you cannot activate
any other Spell Cards this turn.
COMMON |
Rating: |
1 |
Comments: |
You waste a Monster, then
prevent yourself from using other Spell Cards for the rest of the turn!
Truly a bad card. |
CDIP-EN041 |
|
Counter Cleaner
Normal Spell
Pay 500 Life Points. Remove all counters from the field.
COMMON |
Rating: |
1 |
Comments: |
The only thing worse than this
card's image is its effect. Don't bother. |