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Poor

Alright

Decent

Outstanding!

Epic!!!

1/5 2/5 3/5 4/5 5/5
Text card ratings Rarity Changes Visual spoiler Card spoiler Improved effects

Code of the Duelist (Page 5)

COTD-EN099
Ancient Gear Golem - Ultimate Pound
EARTH / Machine / Level 8 / ATK 3000 / DEF 3000
Cannot be Special Summoned. If this card attacks a Defense Position monster, inflict piercing battle damage. Up to twice per turn, when this attacking card destroys a monster by battle: You can discard 1 Machine monster; this card can attack again in a row. If this card on the field is destroyed by battle or card effect: You can add 1 "Polymerization" from your Deck to your hand, and if you do, add 1 other "Ancient Gear" monster from your GY to your hand.
COMMON
Rating: 3
Comments: I guess Konami didn't like Ancient Gear Golem's dub attack name as much as others and opted for Japan's attack name instead but regardless, unlike the original AGG, this guy can get up to 3 attacks in a single turn provided you can toss out Machine-Type monsters. The last effect isn't that bad either though.
COTD-EN098
Speedroid Passinglider
WIND / Machine-Type Pendulum / Level 5 / ATK 2200 / DEF 2000 / Scale 3
Once per turn: You can send 1 "Speedroid" Tuner from your hand or face-up from your field to the GY; increase or reduce (min. 1) this card's Pendulum Scale by the original Level of the sent monster until the end of this turn.

If there are no monsters on the field, you can Special Summon this card (from your hand). You can only Special Summon "Speedroid Passinglider" once per turn this way. When this card is Tribute Summoned: You can target 1 Level 4 or lower "Speedroid" monster in your GY; Special Summon it. Your opponent's monsters cannot target "Speedroid" monsters for attacks, except this one.
COMMON
Rating: 2
Comments: The Pendulum Scale can certainly be used and if you use it with its friends, it can be more effective but neither effect, nor its stats is particularly strong.
COTD-EN097
Abyss Actor - Trendy Understudy
DARK / Fiend-Type Pendulum / Level 2 / ATK 700 / DEF 700 / Scale 8
When you Pendulum Summon a monster: You can add 1 face-up Level 1 or 8 "Abyss Actor" Pendulum Monster from your Extra Deck to your hand.

If you have 2 "Abyss Actor" cards in your Pendulum Zones: You can Tribute this card; Special Summon 1 Level 1 or 8 "Abyss Actor" Pendulum Monster from your hand or face-up from your Extra Deck. You can only use this effect of "Abyss Actor - Trendy Understudy" once per turn.
COMMON
Rating: 2
Comments: Making use of the Pendulum Scale is about the best you can do with this because both effects are quite specific and its stats aren't going to help it survive by any means.
COTD-EN096
Destiny HERO - Dangerous
DARK / Warrior-Type Fusion / Level 6 / ATK 2000 / DEF 2600
1 "Destiny HERO" monster + 1 DARK Effect Monster
(Quick Effect): You can discard 1 card; send 1 "Destiny HERO" monster from your hand or Deck to the GY, and if you do, "Destiny HERO" monsters you control gain 200 ATK for each "Destiny HERO" monster in your GY until the end of this turn. You can only use this effect of "Destiny HERO - Dangerous" once per turn.
COMMON
Rating: 1
Comments: "Dangerous" isn't a word I'd use to describe this guy. "Pathetic" is more like it because all it can muster up is 2000 ATK, 2600 DEF and a dismal temporary ATK boost to give it and its friends for each of its fallen comrades in the Graveyard.
COTD-EN095
Performapal Trumpanda
EARTH / Beast-Type Pendulum / Level 3 / ATK 800 / DEF 800 / Scale 3
Once per turn: You can increase this card's Pendulum Scale by 1 (max. 12).

When your Pendulum Monster is targeted for an attack: You can negate the attack. You can only use this effect of "Performapal Trumpanda" once per turn.
COMMON
Rating: 2
Comments: The effects are rather mediocre but the Pendulum Text effect has its uses as does its Pendulum Scale.
COTD-EN094
Galaxy Worm
LIGHT / Insect / Level 3 / ATK 1200 / DEF 1000
When this card is Normal Summoned while you control no other monsters: You can Special Summon 1 Level 3 or lower "Galaxy" Effect Monster from your Deck, but it has its effects negated.
COMMON
Rating: 2
Comments: Xyz Summoning is about all you can do with this that is worthwhile because its stats are useless without another effect to benefit from it.
COTD-EN093
Wicked Acolyte Chilam Sabak
DARK / Reptile / Level 8 / ATK 2500 / DEF 0
If you have 5 or more cards in your hand, you can Normal Summon this card without Tributing. When this card is destroyed by battle and sent to the GY: You can Special Summon this card in Defense Position, and if you do, it is treated as a Tuner. You can only use this effect of "Wicked Acolyte Chilam Sabak" once per turn.
COMMON
Rating: 2
Comments: You won't be able to bring it out during the first turn of the Duel unless you manage to draw an extra card by an effect. As far as Level 8 monsters go though, it's not all that impressive with its stats or effects.
COTD-EN092
Gogogo Aristera & Dexia
EARTH / Rock / Level 3 / ATK 0 / DEF 2200
While another "Gogogo" monster is on the field, your opponent's monsters cannot target "Gogogo" monsters for attacks, also your opponent cannot target "Gogogo" monsters on the field with card effects. An Xyz Monster that was Summoned using only this card and other "Gogogo" monsters as material gains this effect.
● When it is Xyz Summoned: You can target 1 face-up Attack Position monster your opponent controls; change it to Defense Position, and if you do, change its DEF to 0.
COMMON
Rating: 2
Comments: You can create a lock with two copies of this card and with 2200 DEF, it's hard to get rid of as a whole but Xyz Summoning with it won't help you much, even if you do get the bonus effect.
COTD-EN091
Infernity Patriarch
DARK / Fiend / Level 4 / ATK 1000 / DEF 2000
If this is the only card in your hand, you can Special Summon it (from your hand). You can only Special Summon "Infernity Patriarch" once per turn this way. While you have no cards in your hand, if an "Infernity" monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead.
COMMON
Rating: 2
Comments: Obviously this is meant for Infernity Decks with both of its effects but it isn't too bad outside of there given its 2000 DEF and 1st effect.
COTD-EN090
Junk Breaker
EARTH / Warrior / Level 4 / ATK 1800 / DEF 1000
During your Main Phase, if this card was Normal Summoned this turn: You can Tribute this card; all face-up monsters on the field have their effects negated until the end of this turn.
COMMON
Rating: 3
Comments: Not only does it work as a beatstick but if there are monsters whose effects are overpowering you, let this guy neutralize them long enough for you to take them down.
COTD-EN089
F.A. Downforce
Quick-Play Spell
Target 1 "F.A." monster you control; increase its Level by 2 until the end of this turn. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 "F.A." monster you control; increase its level by 2 until the end of this turn. You can only use each effect of "F.A. Downforce" once per turn.
COMMON
Rating: 2
Comments: Well it's quicker to boost F.A. monsters than Grand Prix but that boost only lasts one turn, regardless of which effect you use.
COTD-EN088
F. A. Circuit Grand Prix
Field Spell
Increase the Levels of all "F.A." monsters on the field by 2 during the Battle Phase only. Once per turn, when your "F.A." monster destroys an opponent's monster by battle: You can draw 1 card. If this face-up card on the field is destroyed by a card effect: You can add 1 "F.A." card from your Deck to your hand, except "F.A. Circuit Grand Prix". You can only use this effect of "F.A. Circuit Grand Prix" once per turn.
COMMON
Rating: 2
Comments: This makes F.A. monsters basically gain 600 ATK during the Battle Phase but unless we get better ones than the two lackluster ones below, I can't see this being too effective.
COTD-EN087
F.A. Hang On Mach
WIND / Machine / Level 4 / ATK 0 / DEF 1800
Gains ATK equal to its Level x 300. Unaffected by activated effects from an opponent's monster whose original Level/Rank is lower than this card's Level. Each time a "F.A." Spell/Trap Card or effect is activated: You can increase this card's Level by 1. If this card is Level 7 or higher, any card sent to your opponent's GY is banished instead.
COMMON
Rating: 2
Comments: Its DEF is high enough to fend off even Vendread Revenants from this set but it's only marginally better than its comrade below.
COTD-EN086
F.A. Sonic Meister
WIND / Machine / Level 4 / ATK 0 / DEF 1000
Gains ATK equal to its Level x 300. Cannot be destroyed by battle with an opponent's monster whose original Level/Rank is lower than this card's Level. Each time a "F.A." Spell/Trap Card or effect is activated: You can increase this card's Level by 1. If this card is Level 7 or higher, it can make up to 2 attacks on monsters during each Battle Phase.
COMMON
Rating: 1
Comments: Effects are as pitiful as its stats so despite being a brand new archetype, this is not the way they should start off.
COTD-EN085
Vendread Reorigin
Normal Trap
Target 1 face-up monster your opponent controls that has a Level; Tribute it, and if you do, Special Summon 1 "Vendread Token" (Zombie/DARK/ATK 0/DEF 0) with a Level equal to the Tributed monster's original Level. While the Token Special Summoned by this effect is on the field, you cannot Normal or Special Summon monsters, except "Vendread" monsters.
SECRET RARE
Rating: 1
Comments: Want a Token for free? Use Fiend's Sanctuary and the like, which are also going to be faster than this.
COTD-EN084
Revendread Origin
Ritual Spell
This card can be used to Ritual Summon any "Vendread" Ritual Monster from your hand or GY. You must also Tribute monsters from your hand or field, and/or banish Zombie monsters from your GY, whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If "Revendread Slayer(s)" you control would be destroyed by battle or card effect, you can banish this card from your GY instead.
COMMON
Rating: 2
Comments: Unlike traditional Ritual Spells, this card offers a bit more but not enough to rate it higher than the Ritual Monster it brings out.
COTD-EN083
Vendread Revenants
DARK / Zombie / Level 4 / ATK 1800 / DEF 200
If this card in your possession is destroyed by an opponent's card (by battle or card effect) and sent to your GY: You can Special Summon this card, but banish it when it leaves the field. A "Vendread" monster Ritual Summoned using this card on the field gains this effect. You can only use the preceding effect of "Vendread Revenants" once per turn.
● Once per turn (Quick Effect): You can target 1 Special Summoned monster your opponent controls; banish it.
COMMON
Rating: 3
Comments: With help from Imperial Iron Wall, you have a scenario the likes of D.D. Scout Plane and Macro Cosmos to protect your LP consistantly and with 1800 ATK, it'll be a constant threat.
COTD-EN082
Revendread Slayer
DARK / Zombie-Type Ritual / Level 6 / ATK 2400 / DEF 0
You can Ritual Summon this card with any "Vendread" Ritual Spell. Once per battle, if this card battles an opponent's monster, during damage calculation (Quick Effect): You can banish 1 Zombie monster from your GY; this card gains 300 ATK. If this Ritual Summoned card is sent to the GY: You can add 1 Ritual Spell from your Deck to your hand, and if you do, send 1 "Vendread" monster from your Deck to the GY. You can only use this effect of "Revendread Slayer" once per turn.
RARE
Rating: 2
Comments: There's only 1 Vendread Ritual Spell out in the TCG at the moment but luckily, this guy doesn't force you to use it. The effects aren't all that great though and neither is its lack of DEF.
COTD-EN081
Samurai Skull
DARK / Zombie / Level 4 / ATK 1700 / DEF 0
When this card is Normal Summoned: You can send 1 Zombie monster from your Deck to the GY. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 1 Level 4 or lower Zombie monster from your Deck, except "Samurai Skull".
COMMON
Rating: 2
Comments: You can dump a high-level Zombie into the Graveyard for quick revival later and the other effect isn't too bad but having to Normal Summon it and/or have the opponent's card effect make it leave the field to obtain the benefits isn't that great.
COTD-EN080
Transmission Gear
Normal Trap
During damage calculation, if your monster battles an opponent's monster: Play rock-paper-scissors with your opponent. Make the losing player banish the battling monster they control, face-down.
SHORT PRINT COMMON
Rating: 1
Comments: Rock Paper Scissors is a risk on its own without being factored into a Duel. Plus, it could be a while before you find the outcome.