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Epic!!!

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Circuit Break (Page 1)

CIBR-EN019
Krawler Receptor
EARTH / Insect-Type Flip / Level 2 / ATK 900 / DEF 1200
FLIP: You can add 1 "Krawler" monster from your Deck to your hand.
If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 2 "Krawler" monsters with different names from your Deck in face-down Defense Position, except "Krawler Receptor". You can only use each effect of "Krawler Receptor" once per turn.
COMMON
Rating: 2
Comments: Unlike Glial, this guy adds any Krawler monster from the Deck to the hand, allowing you to Set it yourself and that can even be another copy of itself. However, it too isn't likely to pull off the other effect.
CIBR-EN018
Krawler Glial
EARTH / Insect-Type Flip / Level 2 / ATK 700 / DEF 1500
FLIP: You can Special Summon 1 "Krawler" monster from your hand or GY, in face-up Attack Position or face-down Defense Position, except "Krawler Glial".
If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 2 "Krawler" monsters with different names from your Deck in face-down Defense Position, except "Krawler Glial". You can only use each effect of "Krawler Glial" once per turn.
COMMON
Rating: 2
Comments: Its DEF comes up short at allowing it to survive long enough to get its effect against most monsters but should it, it's not too bad. Plus, the first effect can help get one of its friends reset for another assault.
CIBR-EN017
Krawler Axon
EARTH / Insect-Type Flip / Level 2 / ATK 500 / DEF 1800
FLIP: You can target 1 Spell/Trap on the field; destroy it.
If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 2 "Krawler" monsters with different names from your Deck in face-down Defense Position, except "Krawler Axon". You can only use each effect of "Krawler Axon" once per turn.
COMMON
Rating: 2
Comments: It's not as likely to survive as Spine but still has DEF to outlast most Level 4 or lower beatstick monsters and has the effect that seems to be included with all of its members.
CIBR-EN016
Krawler Spine
EARTH / Insect-Type Flip / Level 2 / ATK 300 / DEF 2100
FLIP: You can target 1 monster on the field; destroy that monster.
If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 2 "Krawler" monsters with different names from your Deck in face-down Defense Position, except "Krawler Spine". You can only use each effect of "Krawler Spine" once per turn.
COMMON
Rating: 2
Comments: A bit better than Man-Eater Bug because of its higher DEF and the additional effect it offers (and with that DEF, it's bound to survive the battle).
CIBR-EN015
Altergeist Kunquery
EARTH / Spellcaster / Level 5 / ATK 0 / DEF 2400
When an opponent's monster declares an attack, if you control an "Altergeist" card: You can Special Summon this card from your hand, and if you do, negate that attack. If this card is Special Summoned: You can target 1 face-up card your opponent controls; negate the effects of that card while it and this monster are face-up on the field.
COMMON
Rating: 1
Comments: I don't know why you'd bother using either effect when neither of them are all that useful. Plus its ATK and DEF aren't great either.
CIBR-EN014
Altergeist Meluseek
WATER / Spellcaster / Level 1 / ATK 500 / DEF 300
This card can attack directly. When this card inflicts battle damage to your opponent: You can target 1 card your opponent controls; send it to the GY. If this card is sent from the field to the GY: You can add 1 "Altergeist" monster from your Deck to your hand, except "Altergeist Meluseek". You can only use this effect of "Altergeist Meluseek" once per turn.
ULTRA RARE
Rating: 2
Comments: Being able to attack directly allows it to deal a bit of damage and thus activate its effect. However, to make use of the attack, it's going to need a power-up and protection.
CIBR-EN013
Altergeist Silquitous
WIND / Spellcaster / Level 2 / ATK 800 / DEF 1500
(Quick Effect): You can return 1 other "Altergeist" card you control to the hand, then target 1 card your opponent controls; return it to the hand. If this card is sent from the field to the GY: You can target 1 "Altergeist" Trap in your GY; add that card to your hand. You can only use each effect of "Altergeist Silquitous" once per turn.
SUPER RARE
Rating: 1
Comments: She might as well quit while she's already behind because her stats and both effects are poor.
CIBR-EN012
Altergeist Marionetter
LIGHT / Spellcaster / Level 4 / ATK 1600 / DEF 1700
When this card is Normal Summoned: You can Set 1 "Altergeist" Trap directly from your Deck to your Spell & Trap Zone. You can target 1 "Altergeist" card you control and 1 "Altergeist" monster in your GY; send that card on the field to the GY, and if you do, Special Summon that other monster from your GY. You can only use this effect of "Altergeist Marionetter" once per turn.
ULTRA RARE
Rating: 2
Comments: This card seems to be taking the route of Traptrix monsters by Setting support from the Deck but then it's known and expected. The other effect isn't that great either.
CIBR-EN011
Magnarokket Dragon
DARK / Dragon / Level 4 / ATK 1800 / DEF 1200
When a Link Monster's effect is activated that targets this face-up card on the field (Quick Effect): You can destroy this card, then send 1 monster on the field to the GY. During the End Phase, if this card is in the GY because it was destroyed on the field by battle or card effect and sent there this turn: You can Special Summon 1 "Rokket" monster from your Deck, except "Magnarokket Dragon". You can only use each effect of "Magnarokket Dragon" once per turn.
ULTRA RARE
Rating: 3
Comments: This guy can take a monster with it when it self-destructs and has enough ATK to become a beatstick for multiple uses.
CIBR-EN010
Autorokket Dragon
DARK / Dragon / Level 3 / ATK 1600 / DEF 1000
When a Link Monster's effect is activated that targets this face-up card on the field (Quick Effect): You can destroy this card, then send 1 Spell/Trap on the field to the GY. During the End Phase, if this card is in the GY because it was destroyed on the field by battle or card effect and sent there this turn: You can Special Summon 1 "Rokket" monster from your Deck, except "Autorokket Dragon". You can only use each effect of "Autorokket Dragon" once per turn.
SUPER RARE
Rating: 2
Comments: I guess the theme of these guys is to self-destruct and replace themselves with their friends but it doesn't seem like much of a worthwhile investment to me.
CIBR-EN009
Anesthrokket Dragon
DARK / Dragon / Level 1 / ATK 0 / DEF 2200
When a Link Monster's effect is activated that targets this face-up card on the field (Quick Effect): You can destroy this card, then make 1 face-up monster on the field unable to attack, also it has its effects negated. During the End Phase, if this card is in the GY because it was destroyed on the field by battle or card effect and sent there this turn: You can Special Summon 1 "Rokket" monster from your Deck, except "Anesthrokket Dragon". You can only use each effect of "Anesthrokket Dragon" once per turn.
COMMON
Rating: 2
Comments: That 2200 DEF increases its odds of using its effect (and thus searching out one of its friends) but that also means one less defense for your opponent's
attacks.
CIBR-EN008
Sniffer Dragon
DARK / Dragon / Level 2 / ATK 800 / DEF 400
If this card is Normal or Special Summoned: You can add 1 "Sniffer Dragon" from your Deck to your hand. You can only use this effect of "Sniffer Dragon" once per turn.
COMMON
Rating: 1
Comments: If it can only sniff out other copies of itself then its nose needs surgery for major improvements.
CIBR-EN007
Gateway Dragon
DARK / Dragon / Level 4 / ATK 1600 / DEF 1400
If your opponent controls a Link Monster, you can Special Summon this card (from your hand). You can only Special Summon "Gateway Dragon" once per turn this way. Once per turn: You can Special Summon 1 Level 4 or lower DARK Dragon monster from your hand.
SUPER RARE
Rating: 2
Comments: You'll be able to quickly get 2 monsters out so long as your opponent first controls a Link Monster but the requirement for the 2nd effect is strict enough that you may not have many options.
CIBR-EN006
Gouki Headbatt
EARTH / Warrior / Level 2 / ATK 800 / DEF 0
If this card is in your hand: You can send 1 other "Gouki" monster from your hand to the GY, then target 1 "Gouki" monster you control; Special Summon this card in Defense Position, and if you do, the targeted monster gains 800 ATK until the end of this turn. If this card is sent from the field to the GY: You can add 1 "Gouki" card from your Deck to your hand, except "Gouki Headbatt". You can only use each effect of "Gouki Headbatt" once per turn.
COMMON
Rating: 2
Comments: The 2nd effect is probably the one you'll want to use since you're more likely to activate that one versus the more costly 1st effect.
CIBR-EN005
Dark Angel
DARK / Fairy / Level 5 / ATK 0 / DEF 0
When your Fairy monster is targeted for an attack: You can Tribute it and send this card from your hand to the GY, then target 1 face-up monster you control; change the attack target to your targeted monster, and if you do, it gains ATK equal to the original ATK of the Tributed monster, until the end of this turn.
COMMON
Rating: 1
Comments: I'd much rather use Honest since most Fairy-Type monsters are LIGHT and Honest just requires you to discard itself and doubles as a monster to defend with. This fairy's ATK and DEF are literally nothing to fear.
CIBR-EN004
Trickstar Narkissus
LIGHT / Fairy / Level 4 / ATK 1000 / DEF 1800
If your opponent takes effect damage (except during the Damage Step): You can Special Summon this card from your hand. You can only use this effect of "Trickstar Narkissus" once per turn. Each time your opponent activates a monster effect in their hand or GY, inflict 200 damage to them immediately after it resolves.
RARE
Rating: 2
Comments: Effect Damage continues to get support for itself and Trickstars are the latest in that regard, though they don't deal much and she doesn't offer much else either.
CIBR-EN003
Link Infra-Flier
WIND / Cyberse / Level 2 / ATK 0 / DEF 1800
You can Special Summon this card (from your hand) to your zone a Link Monster points to. You can only Special Summon "Link Infra-Flier" once per turn this way.
COMMON
Rating: 1
Comments: We're four cards in and the best we've gotten so far is the sneak preview card. This requires you to control a Link monster that opens up a Main Monster Zone for this guy to park itself but there are plenty of monsters with its ATK and/or DEF or greater that can do much more.
CIBR-EN002
Capacitor Stalker
LIGHT / Cyberse / Level 5 / ATK 2000 / DEF 1000
When this card is Normal Summoned: You can target 1 other Cyberse monster you control; while this face-up monster is on the field, that monster gains 800 ATK. If this card in the Monster Zone is destroyed by a card effect and sent to the GY: Each player takes 800 damage. You can only use this effect of "Capacitor Stalker" once per turn.
COMMON
Rating: 1
Comments: Based on its effect, it's short circuited because both effects aren't really that useful and neither are its stats.
CIBR-EN001
Defect Compiler
LIGHT / Cyberse / Level 3 / ATK 1000 / DEF 1000
Once per turn, if you would take damage from an opponent's card effect, place 1 Defect Counter on this card instead (max. 1). Once per turn (Quick Effect): You can remove 1 Defect Counter from this card, then target 1 Cyberse monster you control; it gains 800 ATK until the end of this turn.
COMMON
Rating: 1
Comments: It's gotten so many defects that its playability is shattered to pieces. Don't make your Deck defective and find a much less flawed monster to work with.
CIBR-EN000
Hallohallo
DARK / Fiend, Pendulum and Tuner / Level 3 / ATK 800 / DEF 600 / Scale 2
Once per turn: You can target 1 face-up monster on the field; roll a six-sided die and that monster's Level becomes the same as the result until the end of this turn.

Hallo Hallo, brain of tallow,
Guts are gone, noggin's hollow.
Seeking sweets and marshing mallows,
Watch your back, and your candy sack.

RARE
Rating: 2
Comments: I suppose it's only fitting to release a Halloween-themed Monster Card for the month of October but there's nothing to really frighten your opponent with. It does have some treats in the form of a low Pendulum Scale and being a searchable Tuner monster though.