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Poor

Alright

Decent

Outstanding!

Epic!!!

1/5

2/5

3/5

4/5

5/5

Text Card Ratings Rarity Changes Visual Spoiler Card Spoiler Improved Effects

Chaos Impact (Page 2)

1. *Also available as an Alternate Rare card.
2. For info on how these ratings are determined, click here.
CHIM-EN039*
Salamangreat Pyro Phoenix
FIRE / Cyberse-Type Link / ATK 2800 / Link-4
Active Link Arrow(s): Top, Bottom, Left and Right
2+ FIRE Effect Monsters
If this card is Link Summoned using "Salamangreat Pyro Phoenix" as material: You can destroy all cards your opponent controls. You can only
use each of the following effects of "Salamangreat Pyro Phoenix" once per turn.
● You can target 1 Link Monster in your opponent's GY; Special Summon it to your opponent's field.
● If a Link Monster(s) is Special Summoned to your opponent's field (except during the Damage Step): You can target 1 of those monsters;
inflict damage to your opponent equal to that monster's original ATK.
SECRET RARE
Rating: 2
Comments: Just when I thought Salamangreats couldn't get any less great, this guy shows up because it's barely on the 2/5 rating. It'd otherwise be 1/5.
CHIM-EN038
Protocol Gardna
DARK / Cyberse-Type Link / ATK 1000 / Link-2
Active Link Arrow(s): Left and Right
2 Cyberse monsters
Your opponent's monsters cannot target monsters this card points to for attacks. The first time this card would be destroyed by battle each turn, it is not destroyed, and you take no battle damage from that battle.
COMMON
Rating: 1
Comments: This is bad protocol because it's weak and has little protection from attacks, which renders its effect useless.
CHIM-EN037
Firewall Dragon Darkfluid
DARK / Cyberse-Type Link / ATK 3000 / Link-5
Active Link Arrow(s): Top, Left, Right, Bottom-Left and Bottom-Right
3+ Effect Monsters
If this card is Link Summoned: You can place counters on this card equal to the number of different types of Cyberse monsters in your GY (Ritual, Fusion, Synchro, Xyz). This card gains 2500 ATK for each counter on it during the Battle Phase only. When your opponent activates a monster effect (Quick Effect): You can remove 1 counter from this card; negate the activation, also, if this effect was activated between this card's attack declaration and the end of the Damage Step, this card can make another attack in a row.
SECRET RARE
Rating: 2
Comments: Konami sure hyped this one up but looking at it, it's pretty restrained on what it gains ATK for. The original had some merit for why it was banned but this has no merit to even be used.
CHIM-EN036
Gallant Granite
DARK / Rock-Type Xyz / Rank 4 / ATK 2300 / DEF 1800
2 Level 4 monsters
You can detach 1 material from this card, then activate 1 of these effects;
● Add 1 Rock monster from your Deck to your hand.
● Special Summon 1 Rock monster from your hand in face-down Defense Position.
You can only use this effect of "Gallant Granite" once per turn.
ULTRA RARE
Rating: 2
Comments: It's pretty useless outisde of the first bulleted effect because the 2nd one only Special Summons Rock-Type monsters face-down, which makes them much more vulnerable.
CHIM-EN035
Draco Berserker of the Tenyi
DARK / Wyrm-Type Synchro / Level 8 / ATK 3000 / DEF 0
1 Tuner + 1+ non-Tuner monsters
When your opponent activates a monster's effect (Quick Effect): You can banish it. If this attacking card destroys an Effect Monster by battle and sends it to the GY: This card gains ATK equal to the destroyed monster's original ATK, also it can make a second attack on a monster during this Battle Phase. You can only use each effect of "Draco Berserker of the Tenyi" once per turn.
ULTRA RARE
Rating: 3
Comments: Although it has 0 DEF and only responds to Monster Effects, it gets stronger each time it destroys an opponent's monster and can get a 2nd attack each Battle Phase when successful as well.
CHIM-EN034
Aromaseraphy Sweet Marjoram
LIGHT / Plant-Type Synchro / Level 6 / ATK 2200 / DEF 2000
1 Tuner + 1+ non-Tuner monsters
While your LP are higher than your opponent's, your opponent cannot target Plant monsters you control with card effects. You can only use each of the following effects of "Aromaseraphy Sweet Marjoram" once per turn.
● If this card is Synchro Summoned: You can add 1 "Humid Winds", "Dried Winds", or "Blessed Winds" from your Deck to your hand.
● If you gain LP: Target 1 card your opponent controls; destroy it.
SUPER RARE
Rating: 2
Comments: It's pretty much useless outside a generic LP Gain Deck as even Aroma Decks can't gain that much LP per turn).
CHIM-EN033
Gladiator Beast Domitianus
DARK / Sea Serpent-Type Fusion / Level 10 / ATK 3500 / DEF 1200
"Gladiator Beast Vespasius" + 2 "Gladiator Beast" monsters
Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Once per turn, when your opponent activates a monster effect (Quick Effect): You can negate the activation, and if you do, destroy it. You choose the attack targets for your opponent's attacks. At the end of the Battle Phase, if this card battled: You can return this card to the Extra Deck; Special Summon 1 "Gladiator Beast" monster from your Deck.
SUPER RARE
Rating: 2
Comments: It's a stronger but more-difficult-to-Summon version of Patrician of Darkness but Patrician of Darkness has better support.
CHIM-EN032
Bonze Alone
EARTH / Fairy / Level 1 / ATK 100 / DEF 100
Cannot be Normal or Special Summoned if you control a monster. You can Special Summon this card (from your hand) in Attack Position. If another monster(s) is Summoned to your field while you control this monster: Destroy this card.
COMMON
Rating: 1
Comments: When you don't provide anything useful, you will generally be left alone. This guy isn't useful but it has plenty of equally bad monsters to hang out with.
CHIM-EN031
Mimikuril
DARK / Fiend / Level 3 / ATK 0 / DEF 0
During your Main Phase: You can excavate the top card of your Deck, and if it is a monster, Special Summon it, and if you do, place this card on the bottom of the Deck. If it wasn't a monster, or couldn't be Special Summoned, place it on the bottom of the Deck. Place the monster Special Summoned by this effect on the bottom of the Deck during the End Phase. You can only use this effect of "Mimikuril" once per turn.
COMMON
Rating: 1
Comments: No point in bringing out a monster that won't be around for very long by the very effect that brought it out unless you plan to use it for a Summon but there are better ways to do that.
CHIM-EN030
Bayonater, the Baneful Barrel
DARK / Zombie / Level 1 / ATK 500 / DEF 0
Once per turn: You can target 1 face-up monster your opponent controls; it loses 1000 ATK for each monster your opponent controls.
COMMON
Rating: 1
Comments: It's irrelevent that the effect drains a monster's ATK by 1000 per opponent's monster when the monster responsible has barely anything to its over-the-top name.
CHIM-EN029
Hop Ear Squadron
WIND / Beast-Type Tuner / Level 2 / ATK 300 / DEF 600
During your opponent's Main Phase (Quick Effect): You can target 1 face-up monster you control; Special Summon this card from your hand, and if you do, immediately after this effect resolves, Synchro Summon 1 Synchro Monster using only this card you control and that target. You can only use this effect of "Hop Ear Squadron" once per turn.
RARE
Rating: 2
Comments: There's no reason to use the effect since it restricts you on materials so just use it as a regular Tuner.
CHIM-EN028
D.D. Patrol Plane
DARK / Machine / Level 3 / ATK 1200 / DEF 800
During the End Phase, if this card is currently banished, and was banished this turn: You can banish 1 card from your hand, field, or GY, and if you do, Special Summon this card in Attack Position. You can only use this effect of "D.D. Patrol Plane" once per turn.
COMMON
Rating: 1
Comments: Yet another card based on a better card from the past because the original costs nothing to bring it back by its effect and this costs you 1 card that gets banished.
CHIM-EN027
Luna the Dark Spirit
DARK / Fiend / Level 4 / ATK 1600 / DEF 1200
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 DARK monster from your GY. Once per turn, during your Standby Phase: Inflict 500 damage to your opponent.
COMMON
Rating: 1
Comments: For that banished DARK monster requirement you end up dealing a mere 500 damage to your opponent each turn and nothing else. Pathetic.
CHIM-EN026
Brinegir
WATER / Sea Serpent / Level 7 / ATK 1000 / DEF 2600
If this card is Normal or Special Summoned: You can target 1 WATER monster in your GY; this card gains ATK equal to that monster's ATK until the end of this turn. If this card is sent to the GY: You can target 1 WATER monster you control; it gains 1000 ATK until the end of this turn. You can only use each effect of "Brinegir" once per turn.
COMMON
Rating: 2
Comments: It can become a temporary powerhouse and you don't lose the WATER monster in the Grave but with only 1000 ATK to start, it's not going to last very long.
CHIM-EN025
Prometeor, the Burning Star
FIRE / Machine / Level 8 / ATK 2800 / DEF 2000
When this attacking card destroys a monster in your opponent's Main Monster Zone: You can discard 1 card; this card can attack again in a row, also the zone that monster was in cannot be used until the end of the next turn.
COMMON
Rating: 2
Comments: It locks out your opponent's Main Monster Zones each turn and for a somewhat long period of time but it still costs you a card from your hand to gain that 2nd attack or locked opponent's Main Monster Zone.
CHIM-EN024
Primineral Kongreat
EARTH / Rock / Level 8 / ATK 3000 / DEF 2000
Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. If a monster is sent from your opponent's hand or Deck to the GY (except during the Damage Step): You can Special Summon this card from your hand in face-down Defense Position. If this card is flipped face-up: You can target up to 2 cards on the field; destroy them.
SUPER RARE
Rating: 2
Comments: It doesn't have a long chain of words outlining a difficult summoning requirement but it's not much better given that bringing it out by its effect puts it in a vulnerable position.
CHIM-EN023
Gizmek Yata, the Gleaming Vanguard
LIGHT / Machine / Level 5 / ATK 2050 / DEF 2050
You can Special Summon this card (from your hand) by Tributing 1 Normal Summoned monster. You can only use each of the following effects of "Gizmek Yata, the Gleaming Vanguard" once per turn.
● During your Main Phase, if this card was Normal or Special Summoned this turn, you can: Immediately after this effect resolves, Normal Summon 1 monster. If you do, you cannot Special Summon monsters for the rest of this turn, except monsters with the same original Type as that monster.
● If this card Special Summoned by its own effect is Tributed: Gain 2050 LP.
SUPER RARE
Rating: 3
Comments: It's pretty easy to bring out and has support in a wide variety of Decks. Plus, obtaining the just over 2K LP boost is pretty easy too.
CHIM-EN022
Infinitrack Brutal Dozer
EARTH / Machine / Level 5 / ATK 1900 / DEF 2100
You can Tribute 1 EARTH Machine monster; Special Summon this card from your hand in Defense Position. If this card is Special Summoned from the hand, you can: Special Summon 1 "Infinitrack" monster from your Deck in Defense Position, except "Infinitrack Brutal Dozer", but negate its effects, also you cannot Special Summon monsters for the rest of this turn, except EARTH Machine monsters. You can only use each effect of "Infinitrack Brutal Dozer" once per turn.
COMMON
Rating: 1
Comments: Even for Extra Deck Summons, you're just making more work for yourself because this guy is part of a pretty bad Archetype and doesn't make them any better.
CHIM-EN021
World Legacy - "World Key"
DARK / Machine / Level 1 / ATK 0 / DEF 0
You can discard 1 "World Legacy" card; you can Tribute Summon 1 monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) At the start of the Damage Step, if this card battles an opponent's Link Monster: You can return that monster to the Extra Deck. You can only use each effect of "World Legacy - "World Key"" once per turn.
COMMON
Rating: 1
Comments: First off, what's up with the so-called "key" in the artwork? It resembles a sword. It's not even close. The effect is already better done with Double Summon and its ATK and DEF literally do nothing for it.
CHIM-EN020
Evoltile Megachirella
FIRE / Reptile / Level 1 / ATK 0 / DEF 0
You can Tribute 1 Reptile monster, then discard 1 card; Special Summon 1 Level 6 or lower FIRE Dinosaur monster from your Deck. You can banish this card from your GY, then target 1 Dragon Xyz Monster you control with no material; attach up to 2 Reptile and/or Dinosaur monsters with different names from your hand and/or GY to that monster as material. You can only use each effect of "Evoltile Megachirella" once per turn.
COMMON
Rating: 2
Comments: It's better off in the Grave so you can make use of the 2nd effect but even that isn't all that good.