ANPR-EN079 |
|
At One With the Sword
Normal Trap
Activate while the only monster you control is 1 face-up "X-Saber"
monster. Equip this card to that monster. It gains 800 ATK. If it
destroys your opponent's monster by battle, draw 1 card.
COMMON |
ANPR-EN078 |
|
Flamvell Counter
Counter Trap
Remove from play 1 FIRE monster in your Graveyard with 200 DEF. Negate
the activation of a Spell or Trap Card, and destroy it.
COMMON |
ANPR-EN077 |
|
Psychic Soul
Normal Trap
Tribute 1 Psychic-Type monster you control. Gain Life Points equal to
the Level of the Tributed monster x 300.
COMMON |
ANPR-EN076 |
|
Aegis of the Ocean Dragon Lord
Normal Trap
Until the End Phase of this turn, face-up Level 3 or lower WATER
monsters you control cannot be destroyed by battle or by card effects.
COMMON |
ANPR-EN075 |
|
Battle of the Elements
Normal Trap
Activate only while all monsters on the field are face-up. Both players
send monsters they control to the Graveyard so that they each control
only 1 Attribute.
COMMON |
ANPR-EN074 |
|
Iron Core Luster
Counter Trap
Reveal 1 "Iron Core of Koa'ki Meiru" in your hand. Negate the activation
of your opponent's Spell or Trap Card and destroy it.
COMMON |
ANPR-EN073 |
|
Core Reinforcement
Continuous Trap
Select and Special Summon 1 "Koa'ki Meiru" monster from your Graveyard
in Attack Position. When that monster is destroyed during your End
Phase, the controller of this card takes damage equal to that monster's
ATK. When this card is removed from the field, destroy that monster.
When that monster is destroyed, destroy this card.
RARE |
ANPR-EN072 |
|
Battle Teleportation
Normal Trap
Activate if you control only 1 face-up Psychic-Type monster, and select
that monster. It can attack your opponent directly this turn. At the end
of the Battle Phase, give control of that monster to your opponent.
COMMON |
ANPR-EN071 |
|
Damage Translation
Normal Trap
Halve all effect damage you take this turn. During the End Phase this
turn, Special Summon 1 "Ghost Token" (Fiend-Type/DARK/Level 1/ATK 0/DEF
0) in Defense Position for each time you took effect damage this turn.
COMMON |
ANPR-EN070 |
|
Depth Amulet
Continuous Trap
When your opponent's monster declares an attack, you can discard 1 card
to negate the attack. Destroy this card during your opponent's 3rd End
Phase after activation.
COMMON |
ANPR-EN069 |
|
Slip of Fortune
Normal Trap
Activate only when your opponent's monster declares an attack targeting
a monster. Negate the attack and remove from play the attack target
monster until the next Standby Phase.
COMMON |
ANPR-EN068 |
|
Discord
Continuous Trap
Neither player can Synchro Summon. Send this card to the Graveyard
during your 3rd End Phase after activation.
SUPER RARE |
ANPR-EN067 |
|
Imperial Custom
Continuous Trap
Face-up Continuous Trap Cards cannot be destroyed, except "Imperial
Custom". You can control only 1 face-up "Imperial Custom".
COMMON |
ANPR-EN066 |
|
Fairy Wind
Normal Trap
Destroy all other face-up Spell and Trap Cards on the field. Both
players take damage equal to the total number of cards destroyed by this
effect x 300.
COMMON |
ANPR-EN065 |
|
Pixie Ring
Continuous Trap
If you control 2 or more Attack Position monsters, your opponent cannot
select your monster(s) with the lowest ATK as an attack target.
COMMON |
ANPR-EN064 |
|
Reinforce Truth
Normal Trap
Special Summon 1 Level 2 or lower Warrior-Type monster from your Deck.
You cannot conduct your Battle Phase the turn you activate this card.
RARE |
ANPR-EN063 |
|
Skill Successor
Normal Trap
Select 1 face-up monster you control. It gains 400 ATK until the End
Phase. You can remove from play this card in the Graveyard to give 1
face-up monster you control 800 ATK until the End Phase. This effect
cannot be activated the turn this card is sent to the Graveyard, and can
only be activated during your turn.
SUPER RARE |
ANPR-EN062 |
|
Fossil Dig
Normal Spell
Add 1 Level 6 or lower Dinosaur-Type monster from your Deck to your
hand.
COMMON |
ANPR-EN061 |
|
Ancient Leaf
Normal Spell
If you have 9000 Life Points or more, you can pay 2000 Life Points to
draw 2 cards.
COMMON |
ANPR-EN060 |
|
Rekindling
Normal Spell
Special Summon from your Graveyard as many FIRE monsters as possible
with 200 DEF. During the End Phase, remove from play all monsters that
were Special Summoned by this effect.
COMMON |