ANPR-EN039 |
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Falchionβ
LIGHT / Machine / Level 4 / ATK 1200 / DEF 800
If this card destroys an opponent's monster by battle, select and
activate 1 of these effects:
● Send 1 LIGHT Machine-Type monster with 1200 or less ATK from your Deck
to your Graveyard.
● Special Summon 1 LIGHT Machine-Type monster with 1200 or less ATK from
your Graveyard.
RARE |
Rating: |
1 |
Comments: |
He can select himself for both of his effects but I
can't see anyone running him at all. |
ANPR-EN038 |
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Ancient Crimson Ape
LIGHT / Beast / Level 7 / ATK 2600 / DEF 1800
When a monster(s) you control is destroyed and sent to the Graveyard,
gain 1000 Life Points.
COMMON |
Rating: |
2 |
Comments: |
His 2 Tribute requirement hurts him but he might
have some use in LP Gain decks. |
ANPR-EN037 |
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Flamvell Firedog
FIRE / Beast / Level 4 / ATK 1900 / DEF 200
When this card destroys an opponent's monster by battle and sends it to
the Graveyard, you can Special Summon 1 FIRE monster with 200 or less
DEF from your Deck, except "Flamvell Firedog".
RARE |
Rating: |
4 |
Comments: |
Strong ATK and no drawback whatsoever! |
ANPR-EN036 |
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XX-Saber Ragigura
EARTH / Beast-Warrior / Level 1 / ATK 200 / DEF 1000
When this card is Normal Summoned or Special Summoned, you can add 1
"X-Saber" monster from your Graveyard to your hand.
COMMON |
Rating: |
1 |
Comments: |
Same as ANPR-EN035's comments. |
ANPR-EN035 |
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XX-Saber Faultroll
EARTH / Warrior / Level 6 / ATK 2400 / DEF 1800
This card cannot be Normal Summoned or Set. This card cannot be Special
Summoned except while you control 2 or more face-up "X-Saber" monsters.
Once per turn, you can Special Summon 1 Level 4 or lower "X-Saber"
monster from your Graveyard.
SUPER RARE |
Rating: |
1 |
Comments: |
Unless you're running X-Sabers, forget this card. |
ANPR-EN034 |
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Minefieldriller
EARTH / Machine / Level 4 / ATK 1500 / DEF 1500
When this face-up card you control is removed from the field, you can
return 1 Field Spell Card from your Graveyard to your hand.
SUPER RARE |
Rating: |
3 |
Comments: |
"Wait, I thought cards like this got 1 star". Well
they do if their effect is bad but this one has a decent effect. All it
needs to do is leave the field (except I'm sure to the deck) and you get
a Field Spell back. |
ANPR-EN033 |
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White Potan
LIGHT / Fairy / Level 1 / ATK 100 / DEF 200
If you control a face-up Tuner monster, this card cannot be destroyed by
battle. When a face-up Tuner monster you control is destroyed by battle
and sent to the Graveyard, inflict 500 damage to your opponent.
COMMON |
Rating: |
1 |
Comments: |
I suppose she makes for a nuisance with Krebons out
but that's as long as you can pay Krebons' price. |
ANPR-EN032 |
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Cyborg Doctor
EARTH / Spellcaster / Level 4 / ATK 1500 / DEF 1700
Once per turn, you can Tribute 1 Tuner monster you control to Special
Summon a monster from your Graveyard with the same Attribute and Level
as the Tributed monster.
COMMON |
Rating: |
1 |
Comments: |
With Synchro Summoning very popular these days, I
doubt you'll want to Tribute a Tuner for a non-Tuner unless your field
contains only Tuners. |
ANPR-EN031 |
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Magicat
LIGHT / Spellcaster / Level 2 / ATK 600 / DEF 500
If this card is sent to the Graveyard for the Synchro Summon of
a Spellcaster-Type Synchro Monster, you can return 1 Spell Card
from your Graveyard to the top of your Deck.
RARE |
Rating: |
1 |
Comments: |
You might get your Synchro Summon done but there
isn't a guarantee you'll get your Spell Card to use next turn. |
ANPR-EN030 |
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Genetic Woman
WIND / Psychic / Level 4 / ATK 1700 / DEF 1200
Once per turn, you can pay 1000 Life Points and select 1 of your removed
from play Psychic-Type monsters. Add it to your hand.
COMMON |
Rating: |
1 |
Comments: |
Might as well take her to a freak show since she
won't fit in here as D.D.R. is better since you Special Summon the
monster. |
ANPR-EN029 |
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Armored Axon Kicker
EARTH / Psychic / Level 6 / ATK 2200 / DEF 1800
If you control a face-up Psychic-Type monster, you can Normal Summon
this card without Tributing. If this card destroys an opponent's monster
by battle, you take damage equal to half the destroyed monster's ATK.
Then, you can Special Summon 1 monster from your Graveyard with ATK less
than or equal to the damage you took.
COMMON |
Rating: |
1 |
Comments: |
He's pretty weak compared to old monsters like
Summoned Skull and Frostosaurus and he hurts you when he destroys a
monster. |
ANPR-EN028 |
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Shark Cruiser
WATER / Fish / Level 5 / ATK 1800 / DEF 2200
If this face-up card you control is destroyed by your opponent's card
effect, you can Special Summon up to 2 Level 4 or lower WATER monsters
from your Deck.
COMMON |
Rating: |
2 |
Comments: |
I gave him 2 stars because of his use with A
Legendary Ocean to make him a Level 4 2000 ATK monster and because he
can bring out 2 other monsters to replace him when he gets destroyed by
an effect. |
ANPR-EN027 |
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Fishborg Blaster
WATER / Fish-Type Tuner / Level 1 / ATK 100 / DEF 200
If you control a face-up level 3 or lower WATER monster, you can discard
1 card to Special Summon this card from your Graveyard. If this card is
used as a Synchro Material Monster, the other Synchro Material Monsters
must all be WATER monsters.
COMMON |
Rating: |
1 |
Comments: |
Yes I know it's a Tuner but one must read this
card's terms and conditions, which really hurt him overall. |
ANPR-EN026 |
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Divine Dragon Aquabizarre
WATER / Sea Serpent / Level 5 / ATK 2100 / DEF 1500
Once per turn, you can Tribute 1 other face-up WATER monster and select
1 Continuous or Field Spell Card in your Graveyard to return it to the
top of your Deck.
COMMON |
Rating: |
1 |
Comments: |
First, WOE (what on earth) is an Aquabizarre?!?!
Second, instead of wasting your deck space with this not-so-divine
dragon, find a better WATER monster like Warrior of Atlantis. |
ANPR-EN025 |
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Armed Sea Hunter
WATER / Sea Serpent / Level 4 / ATK 1800 / DEF 400
If you control another face-up WATER monster, negate the effects of the
monster that battled with this card, after damage calculation. If this
card would be destroyed, you can destroy 1 face-up Level 3 or lower
WATER monster you control instead.
COMMON |
Rating: |
3 |
Comments: |
Solid ATK for a Level 4 monster. |
ANPR-EN024 |
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Shiny Black "C"
EARTH / Insect / Level 1 / ATK 200 / DEF 500
When 1 Synchro Monster is Special Summoned to your opponent's side of
the field, you can remove from play this card in the Graveyard to
destroy that monster.
COMMON |
Rating: |
2 |
Comments: |
It's a surprise for your opponent, unless they saw
it go to the Grave. |
ANPR-EN023 |
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Scary Moth
WIND / Insect / Level 6 / ATK 1800 / DEF 2300
Each player can only Special Summon a monster(s) once per turn.
COMMON |
Rating: |
1 |
Comments: |
A Level 6 1800 ATK monster that prevents more than 1
Special Summon per turn is HARDLY scary. |
ANPR-EN022 |
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Koa'ki Meiru Hydro Barrier
WATER / Aqua / Level 3 / ATK 1000 / DEF 1900
You can return 1 "Iron Core of Koa'ki Meiru" from your hand to the top
of your Deck. If you do, the effect(s) of all face-up Effect Monsters
are negated until the Standby Phase of your next turn, except "Koa'ki
Meiru" monsters.
COMMON |
Rating: |
2 |
Comments: |
A Koa'ki Meiru monster WITHOUT a cost to keep it
out?! WOW, oh wait, it has only 1900 DEF, which is only barely playable. |
ANPR-EN021 |
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Koa'ki Meiru Tornado
WIND / Winged Beast / Level 4 / ATK 1500 / DEF 1200
You can return 1 "Iron Core of Koa'ki Meiru" from your hand to the top
of the Deck to destroy all Special Summoned monsters your opponent
controls.
RARE |
Rating: |
1 |
Comments: |
I rate this tornado an EF1: Epic Fail and 1 star. |
ANPR-EN020 |
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Koa'ki Meiru Speeder
WIND / Machine / Level 3 / ATK 1200 / DEF 2200
During each of your End Phases, destroy this card unless you send 1
"Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1
Machine-Type monster in your hand. If you draw "Iron Core of Koa'ki
Meiru" during your Draw Phase, you can reveal it to your opponent to
draw 1 more card.
RARE |
Rating: |
1 |
Comments: |
If he's a speeder, cops will be all over him but I
certainly won't. He should yield the right-of-way to better monsters and
you should too. |