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Poor

Alright

Decent

Outstanding!

Epic!!!

1/5 2/5 3/5 4/5 5/5
Text Card Ratings Rarity Changes Visual Spoiler Card Spoiler Improved Effects

Ancient Prophecy (Page 3)

*Also available as an Ultimate Rare card
**Also available as an Ultimate Rare and Ghost Rare card
ANPR-EN059
Sword of Sparkles
Equip Spell
Equip only to an "X-Saber" monster. If it destroys an opponent's monster by battle, you can destroy 1 card your opponent controls. You can Tribute 1 monster you control to return this card from your Graveyard to the top of your Deck.
COMMON
Rating: 1
Comments: Unless this is for X-Sabers, I wouldn't even go anywhere near this card.
ANRP-EN058
Saber Slash
Normal Spell
Destroy a number of face-up cards on the field equal to the number of face-up Attack Position "X-Saber" monsters you control.
SUPER RARE
Rating: 1
Comments: What makes this card any more powerful than R-Righteous Justice back in EOJ that this card had to be a Super Rare whereas RRJ was a Common?
ANPR-EN057
Brain Research Lab
Field Spell
Once per turn, you can Normal Summon 1 Psychic-Type monster in addition to your Normal Summon or Set. If successful, place 1 Psychic Counter on this card. You can also place 1 Psychic Counter on this card instead of paying Life Points to activate any Psychic-Type monster's effect that you control. When this card is removed from the field, the controller of this card takes 1000 damage for each Psychic Counter on it.
COMMON
Rating: 1
Comments: Maybe Konami needs to see the guys on the art of this card since it clearly wasn't a good idea to make it or people would be running it.
ANPR-EN056
Water Hazard
Continuous Spell
Once per turn, if you control no monsters, you can Special Summon 1 Level 4 or lower WATER monster from your hand.
COMMON
Rating: 2
Comments: Unlike Call of the Mummy, this card is restricted to Level 4 and under WATER monsters, which has some use with A Legendary Ocean and it still has its uses for you to bring out monsters to Tribute.
ANPR-EN055
Hydro Pressure Cannon
Equip Spell
Equip only to a Level 3 or lower WATER monster. If it destroys an opponent's monster by battle, send 1 random card from your opponent's hand to the Graveyard.
COMMON
Rating: 1
Comments: The card's art makes the cannon seem much more power than it really is. TBH, this cannon is worse than the "cannon" in the movie "The Final Destination".
ANPR-EN054
Solidarity
Continuous Spell
If you have only 1 original (printed) Type of monster in your Graveyard, face-up monsters you control with the same Type gain 800 ATK.
RARE
Rating: 2
Comments: Unless you have a deck with all the same type of monster (such as Dragons) then this card is hit-or-miss material.
ANPR-EN053
Core Blaster
Equip Spell
Equip only to a "Koa'ki Meiru" monster. If it battles a LIGHT or DARK monster, destroy that monster without applying damage calculation. When the equipped monster is removed from the field and this card is sent to the Graveyard, you can return this card to your hand.
COMMON
Rating: 1
Comments: Ugh, these Crappy Meiru support cards are slowly becoming a nuisance. Why does Konami bother creating support for a deck theme that very few run?
ANPR-EN052
Core Compression
Normal Spell
Reveal 1 "Iron Core of Koa'ki Meiru" from your hand and discard 1 "Koa'ki Meiru" monster to activate this card. Draw 2 cards.
SUPER RARE
Rating: 1
Comments: I've already seen the horribleness in Koa'ki Meiru monsters but I've also seen the only combo that works and that's with  Koa'ki Meiru Speeder to destroy Special Summoned monsters.
ANPR-EN051
Future Visions
Field Spell
When a monster is Normal Summoned, remove from play that monster. During the next Standby Phase of the controller who Summoned that monster, return it to the field in face-up Attack Position.
SUPER RARE
Rating: 2
Comments: Probably the only use with this card is with RFG decks but even then you'll probably want that monster to stay out.
ANPR-EN050
Spirit Burner
Equip Spell
Once per turn, you can change the battle position of the equipped monster to Defense Position. When the equipped monster is returned from the field to the hand and this card is sent to the Graveyard, inflict 600 damage to your opponent. If this card is in the Graveyard, you can add it to your hand instead of conducting a normal draw during your Draw Phase.
COMMON
Rating: 1
Comments: With the best type of monster that this card could see use with, Spirit monsters, dead, this card has practically no uses left except for maybe if battling Neo-Spacian Grand Mole.
ANPR-EN049
Emergency Assistance
Normal Spell
Activate during your Main Phase 2, to Special Summon 1 Level 4 monster from your Graveyard that was destroyed by a card effect and sent to the Graveyard this turn.
COMMON
Rating: 2
Comments: It helps when your destroyed monster was as strong as Gemini Elf and was destroyed by Sakuretsu Armor or Mirror Force but it can only Special Summon Level 4 monsters.
ANPR-EN048
Ancient Forest
Field Spell
When you activate this card, change any Defense Position monster(s) to face-up Attack Position. Flip Effects are not activated at this time. If a monster attacks, destroy it at the end of that turn's Battle Phase.
SUPER RARE
Rating: 2
Comments: I suppose this card helps if your opponent is waiting to wipe our your LPs next turn or you just want to clear their field after your opponent's Battle Phase ends but even Gladiator Beasts aren't afraid of this card.
ANPR-EN047
Advance Draw
Normal Spell
Tribute 1 face-up Level 8 or higher monster you control. Draw 2 cards.
COMMON
Rating: 2
Comments: Works great with Yubel - Terror Incarnate or Earthbound Immortal Ascilla Piscu but that's about it.
ANPR-EN046
Silver Wing
Equip Spell
Equip only to a Level 8 or higher Dragon-Type Synchro Monster. Up to twice per turn, if it would be destroyed by battle, it is not destroyed. If it would be destroyed by a card effect, you can destroy this card instead.
COMMON
Rating: 2
Comments: Might have uses with RDA or Stardust but not much else.
ANPR-EN045
Release Restraint Wave
Normal Spell
Select 1 face-up Equip Spell Card you control. Destroy it and all Set Spell and Trap Cards your opponent controls.
COMMON
Rating: 1
Comments: Release your restraint to keep you from playing this card and instead playing Heavy Storm.
ANPR-EN044*
XX-Saber Gottoms
EARTH / Beast-Warrior-Type Synchro / Level 9 / ATK 3100 / DEF 2600
1 Tuner + 1 or more EARTH monsters
You can Tribute 1 "X-Saber" monster to discard 1 random card from your opponent's hand.
ULTRA RARE
Rating: 2
Comments: Well he's better than Gaia Knight, who isn't a force to be reckoned with but his effect is horrible unless maybeewith X-Sabers.with X-Sabers.
ANPR-EN043*
Ancient Sacred Wyvern
LIGHT / Fairy-Type Synchro / Level 7 / ATK 2100 / DEF 2000
1 LIGHT Tuner + 1 or more non-Tuner monsters
While your Life Points are higher than your opponent's, this card gains ATK equal to the difference. While your Life Points are lower than your opponent's, this card loses ATK equal to the difference. When this card is destroyed by battle and sent to the Graveyard, you can pay 1000 Life Points to Special Summon this card.
ULTRA RARE
Rating: 3
Comments: Certainly worth the 3 stars she receives! The more damage you deal, the stronger she gets and if she gets sent to the Grave in battle, just pay the 1000 Life Points and back she comes!
ANPR-EN042
Archfiend Zombie-Skull
DARK / Zombie-Type Synchro / Level 6 / ATK 2500 / DEF 1200
"Plaguespreader Zombie" + 2 or more non-Tuner Zombie-Type monsters
Face-up Zombie-Type monsters you control cannot be destroyed by card effects.
SUPER RARE
Rating: 3
Comments: Zombie decks will certainly want this guy as he protects them from card effects but since he needs not only a specific Tuner monster but more than one non-Tuner monster, his rating cannot go higher than 3/5.
ANPR-EN041
Turbo Cannon
FIRE / Machine-Type Synchro / Level 3 / ATK 0 / DEF 0
"Turbo Rocket" + 1 or more non-Tuner monsters
Once per turn, you can destroy 1 face-up monster on the field, and inflict damage to its controller equal to half of its ATK.
SUPER RARE
Rating: 2
Comments: Getting this guy out is next to impossible with not only his low level but a Tuner restriction as well. His effect kind of makes up for it.
ANPR-EN040**
Ancient Fairy Dragon
LIGHT / Dragon-Type Synchro / Level 7 / ATK 2100 / DEF 3000
1 Tuner + 1 or more non-Tuner monsters
Once per turn, you can Special Summon 1 Level 4 or lower monster from your hand. You cannot conduct your Battle Phase the turn you activate this effect. Once per turn, you can destroy a Field Spell Card. If you do, gain 1000 Life Points, and you can add 1 Field Spell Card from your Deck to your hand.
ULTRA RARE
Rating: 3
Comments: Her effect makes bringing out Level 5 and 6 monsters very easy and she herself is easy to bring out but because of her low ATK and the fact that you can't attack if her effect is used, her rating stops at 3 stars.