*Also available as an Ultimate Rare card
**Also available as an Ultimate Rare and Ghost Rare card |
ANPR-EN059 |
|
Sword of Sparkles
Equip Spell
Equip only to an "X-Saber" monster. If it destroys an opponent's monster
by battle, you can destroy 1 card your opponent controls. You can
Tribute 1 monster you control to return this card from your Graveyard to
the top of your Deck.
COMMON |
Rating: |
1 |
Comments: |
Unless this is for X-Sabers, I wouldn't even go
anywhere near this card. |
ANRP-EN058 |
|
Saber Slash
Normal Spell
Destroy a number of face-up cards on the field equal to the number of
face-up Attack Position "X-Saber" monsters you control.
SUPER RARE |
Rating: |
1 |
Comments: |
What makes this card any more powerful than
R-Righteous Justice back in EOJ that this card had to be a Super Rare
whereas RRJ was a Common? |
ANPR-EN057 |
|
Brain Research Lab
Field Spell
Once per turn, you can Normal Summon 1 Psychic-Type monster in addition
to your Normal Summon or Set. If successful, place 1 Psychic Counter on
this card. You can also place 1 Psychic Counter on this card instead of
paying Life Points to activate any Psychic-Type monster's effect that
you control. When this card is removed from the field, the controller of
this card takes 1000 damage for each Psychic Counter on it.
COMMON |
Rating: |
1 |
Comments: |
Maybe Konami needs to see the guys on the art of
this card since it clearly wasn't a good idea to make it or people would
be running it. |
ANPR-EN056 |
|
Water Hazard
Continuous Spell
Once per turn, if you control no monsters, you can Special Summon 1
Level 4 or lower WATER monster from your hand.
COMMON |
Rating: |
2 |
Comments: |
Unlike Call of the Mummy, this card is restricted to
Level 4 and under WATER monsters, which has some use with A Legendary
Ocean and it still has its uses for you to bring out monsters to
Tribute. |
ANPR-EN055 |
|
Hydro Pressure Cannon
Equip Spell
Equip only to a Level 3 or lower WATER monster. If it destroys an
opponent's monster by battle, send 1 random card from your opponent's
hand to the Graveyard.
COMMON |
Rating: |
1 |
Comments: |
The card's art makes the cannon seem much more power
than it really is. TBH, this cannon is worse than the "cannon" in the
movie "The Final Destination". |
ANPR-EN054 |
|
Solidarity
Continuous Spell
If you have only 1 original (printed) Type of monster in your Graveyard,
face-up monsters you control with the same Type gain 800 ATK.
RARE |
Rating: |
2 |
Comments: |
Unless you have a deck with all the same type of
monster (such as Dragons) then this card is hit-or-miss material. |
ANPR-EN053 |
|
Core Blaster
Equip Spell
Equip only to a "Koa'ki Meiru" monster. If it battles a LIGHT or DARK
monster, destroy that monster without applying damage calculation. When
the equipped monster is removed from the field and this card is sent to
the Graveyard, you can return this card to your hand.
COMMON |
Rating: |
1 |
Comments: |
Ugh, these Crappy Meiru support cards are slowly
becoming a nuisance. Why does Konami bother creating support for a deck
theme that very few run? |
ANPR-EN052 |
|
Core Compression
Normal Spell
Reveal 1 "Iron Core of Koa'ki Meiru" from your hand and discard 1 "Koa'ki
Meiru" monster to activate this card. Draw 2 cards.
SUPER RARE |
Rating: |
1 |
Comments: |
I've already seen the horribleness in Koa'ki Meiru
monsters but I've also seen the only combo that works and that's with
Koa'ki Meiru Speeder to destroy Special Summoned monsters. |
ANPR-EN051 |
|
Future Visions
Field Spell
When a monster is Normal Summoned, remove from play that monster. During
the next Standby Phase of the controller who Summoned that monster,
return it to the field in face-up Attack Position.
SUPER RARE |
Rating: |
2 |
Comments: |
Probably the only use with this card is with RFG
decks but even then you'll probably want that monster to stay out. |
ANPR-EN050 |
|
Spirit Burner
Equip Spell
Once per turn, you can change the battle position of the equipped
monster to Defense Position. When the equipped monster is returned from
the field to the hand and this card is sent to the Graveyard, inflict
600 damage to your opponent. If this card is in the Graveyard, you can
add it to your hand instead of conducting a normal draw during your Draw
Phase.
COMMON |
Rating: |
1 |
Comments: |
With the best type of monster that this card could
see use with, Spirit monsters, dead, this card has practically no uses
left except for maybe if battling Neo-Spacian Grand Mole. |
ANPR-EN049 |
|
Emergency Assistance
Normal Spell
Activate during your Main Phase 2, to Special Summon 1 Level 4 monster
from your Graveyard that was destroyed by a card effect and sent to the
Graveyard this turn.
COMMON |
Rating: |
2 |
Comments: |
It helps when your destroyed monster was as strong
as Gemini Elf and was destroyed by Sakuretsu Armor or Mirror Force but
it can only Special Summon Level 4 monsters. |
ANPR-EN048 |
|
Ancient Forest
Field Spell
When you activate this card, change any Defense Position monster(s) to
face-up Attack Position. Flip Effects are not activated at this time. If
a monster attacks, destroy it at the end of that turn's Battle Phase.
SUPER RARE |
Rating: |
2 |
Comments: |
I suppose this card helps if your opponent is
waiting to wipe our your LPs next turn or you just want to clear their
field after your opponent's Battle Phase ends but even Gladiator Beasts
aren't afraid of this card. |
ANPR-EN047 |
|
Advance Draw
Normal Spell
Tribute 1 face-up Level 8 or higher monster you control. Draw 2 cards.
COMMON |
Rating: |
2 |
Comments: |
Works great with Yubel - Terror Incarnate or
Earthbound Immortal Ascilla Piscu but that's about it. |
ANPR-EN046 |
|
Silver Wing
Equip Spell
Equip only to a Level 8 or higher Dragon-Type Synchro Monster. Up to
twice per turn, if it would be destroyed by battle, it is not destroyed.
If it would be destroyed by a card effect, you can destroy this card
instead.
COMMON |
Rating: |
2 |
Comments: |
Might have uses with RDA or Stardust but not much
else. |
ANPR-EN045 |
|
Release Restraint Wave
Normal Spell
Select 1 face-up Equip Spell Card you control. Destroy it and all Set
Spell and Trap Cards your opponent controls.
COMMON |
Rating: |
1 |
Comments: |
Release your restraint to keep you from playing this
card and instead playing Heavy Storm. |
ANPR-EN044* |
|
XX-Saber Gottoms
EARTH / Beast-Warrior-Type Synchro / Level 9 / ATK 3100 / DEF 2600
1 Tuner + 1 or more EARTH monsters
You can Tribute 1 "X-Saber" monster to discard 1 random card from your
opponent's hand.
ULTRA RARE |
Rating: |
2 |
Comments: |
Well he's better than Gaia Knight, who isn't a force
to be reckoned with but his effect is horrible unless
maybeewith X-Sabers.with X-Sabers. |
ANPR-EN043* |
|
Ancient Sacred Wyvern
LIGHT / Fairy-Type Synchro / Level 7 / ATK 2100 / DEF 2000
1 LIGHT Tuner + 1 or more non-Tuner monsters
While your Life Points are higher than your opponent's, this card gains
ATK equal to the difference. While your Life Points are lower than your
opponent's, this card loses ATK equal to the difference. When this card
is destroyed by battle and sent to the Graveyard, you can pay 1000 Life
Points to Special Summon this card.
ULTRA RARE |
Rating: |
3 |
Comments: |
Certainly worth the 3 stars she receives! The more
damage you deal, the stronger she gets and if she gets sent to the Grave
in battle, just pay the 1000 Life Points and back she comes! |
ANPR-EN042 |
|
Archfiend Zombie-Skull
DARK / Zombie-Type Synchro / Level 6 / ATK 2500 / DEF 1200
"Plaguespreader Zombie" + 2 or more non-Tuner Zombie-Type monsters
Face-up Zombie-Type monsters you control cannot be destroyed by card
effects.
SUPER RARE |
Rating: |
3 |
Comments: |
Zombie decks will certainly want this guy as he
protects them from card effects but since he needs not only a specific
Tuner monster but more than one non-Tuner monster, his rating cannot go
higher than 3/5. |
ANPR-EN041 |
|
Turbo Cannon
FIRE / Machine-Type Synchro / Level 3 / ATK 0 / DEF 0
"Turbo Rocket" + 1 or more non-Tuner monsters
Once per turn, you can destroy 1 face-up monster on the field, and
inflict damage to its controller equal to half of its ATK.
SUPER RARE |
Rating: |
2 |
Comments: |
Getting this guy out is next to impossible with not
only his low level but a Tuner restriction as well. His effect kind of
makes up for it. |
ANPR-EN040** |
|
Ancient Fairy Dragon
LIGHT / Dragon-Type Synchro / Level 7 / ATK 2100 / DEF 3000
1 Tuner + 1 or more non-Tuner monsters
Once per turn, you can Special Summon 1 Level 4 or lower monster from
your hand. You cannot conduct your Battle Phase the turn you activate
this effect. Once per turn, you can destroy a Field Spell Card. If you
do, gain 1000 Life Points, and you can add 1 Field Spell Card from your
Deck to your hand.
ULTRA RARE |
Rating: |
3 |
Comments: |
Her effect makes bringing out Level 5 and 6 monsters
very easy and she herself is easy to bring out but because of her low
ATK and the fact that you can't attack if her effect is used, her rating
stops at 3 stars. |