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Abyss Rising
*Also available as an Ultimate Rare card **Also available as an Ultimate Rare and Ghost Rare card |
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ABYR-EN099 | |
Card Type: | Xyz Monster |
Card Info | Bahamut Shark WATER / Sea Serpent-Type Xyz / Rank 4 / ATK 2600 / DEF 2100 2 Level 4 WATER monsters Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 Rank 3 or lower WATER Xyz Monster from your Extra Deck. This card cannot attack for the rest of this turn. SECRET RARE |
Rating: | 2 |
Comments: | Bringing out an Xyz Monster that you can do so little with is pretty bad but it still boasts strong stats yet needs somewhat specific Xyz Materials. |
ABYR-EN098 | |
Card Type: | Effect Monster |
Card Info | Thunder Sea Horse LIGHT / Thunder / Level 4 / ATK 1600 / DEF 1200 You can discard this card; add 2 Level 4 LIGHT Thunder-Type monsters of the same name with 1600 or less ATK from your Deck to your hand. You can only use the effect of "Thunder Sea Horse" once per turn. You cannot Special Summon during the turn you activate this effect. SECRET RARE |
Rating: | 2 |
Comments: | Since you're basically limited to picking up copies of itself, and since you can then Normal Summon or Set it unlike Thunder Dragon, there's not much credit I can give this guy. |
ABYR-EN097 | |
Card Type: | Effect Monster |
Card Info | Papa-Corn EARTH / Plant / Level 4 / ATK 1200 / DEF 800 While a Field Spell Card is face-up on the field, this card gains 1000 ATK. RARE |
Rating: | 2 |
Comments: | Most Field Spells will leave him with 2200 ATK except Gaia Power and The Seal of Oreichalkos, which boost him to 2700 ATK, which aren't bad overall but otherwise, he's weak and helpless. |
ABYR-EN096 | |
Card Type: | Effect Monster |
Card Info | Fishborg Launcher WATER / Fish-Type Tuner / Level 1 / ATK 200 / DEF 100 If you have a monster(s) in your Graveyard other than "Fishborg Launcher", and all of them are WATER: You can Special Summon this card from your Graveyard. If you do, banish it when it leaves the field. This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a WATER monster. You can only use the effect of "Fishborg Launcher" once per turn. COMMON |
Rating: | 1 |
Comments: | Maybe this guy is the reason for all these lame Fishborg monsters that have followed the demise of Blaster? It makes sense, given he's just as bad as the ones he brings out. |
ABYR-EN095 | |
Card Type: | Effect Monster |
Card Info | Uminoutaurus WATER / Aqua / Level 4 / ATK 1700 / DEF 1000 If a Fish, Sea Serpent, or Aqua-Type monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent. RARE |
Rating: | 2 |
Comments: | Its effect includes itself as it's an Aqua-Type monster but isn't a very strong Level 4 monster (either offensively or defensively). |
ABYR-EN094 | |
Card Type: | Effect Monster |
Card Info | Snow Dragon WATER / Dragon / Level 4 / ATK 1400 / DEF 900 When this card is destroyed by battle or by a card effect and sent to the Graveyard: Place 1 Ice Counter on each face-up monster on the field. COMMON |
Rating: | 2 |
Comments: | Literally half of its brother Snowdust, I could've had its rating follow that pattern but his effect, what little it offers, just needs him destroyed to be activated. |
ABYR-EN093 | |
Card Type: | Effect Monster |
Card Info | Snowdust Dragon WATER / Dragon / Level 8 / ATK 2800 / DEF 1800 You can Special Summon this card (from your hand) by removing 4 Ice Counters from anywhere on the field. Other monsters with Ice Counters cannot attack or change their battle positions. COMMON |
Rating: | 2 |
Comments: | You can bring it out more easily by removing 4 Ice Counters from the field but that's 4 less Ice Counters keeping the other monsters at bay by this guy's effect. |
ABYR-EN092 | |
Card Type: | Effect Monster |
Card Info | Ape Magician DARK / Beast / Level 3 / ATK 800 / DEF 1200 Cannot be Special Summoned. Once per turn, if this card is in face-up Attack Position: You can send 1 monster from your hand to the Graveyard to target 1 face-up Defense Position monster your opponent controls; take control of it until the End Phase. It cannot change its battle position this turn. COMMON |
Rating: | 1 |
Comments: | Another previous Yu-Gi-Oh era card hits stateside but all he brings to any experienced duelist is disappointment due to his effect and stats. |
ABYR-EN091 | |
Card Type: | Effect Monster |
Card Info | Rage of the Deep Sea WATER / Fish / Level 5 / ATK 0 DEF 0 This card gains 500 ATK and DEF for each Fish, Sea Serpent, or Aqua-Type monster in your Graveyard. COMMON |
Rating: | 2 |
Comments: | His stats will likely make you doubt his name but he may just have enough of his needs in the Grave to power himself up and he needs a fair bit of them. |
ABYR-EN090 | |
Card Type: | Effect Monster |
Card Info | Electromagnetic Bagworm LIGHT / Insect / Level 3 / ATK 200 / DEF 1400 FLIP: Target 1 face-up Machine-Type monster your opponent controls; take control of that target until your next End Phase. If this card is destroyed by battle: The monster that destroyed it loses 500 ATK and DEF. COMMON |
Rating: | 1 |
Comments: | He was wisely made a Common but it does not make up for the failures he possesses. |
ABYR-EN089 | |
Card Type: | Spell Card |
Card Info | Attack the Moon! Continuous Spell Once per turn, when the battle position of a Rock-Type monster you control is changed: You can target 1 Spell/Trap Card your opponent controls; destroy that target. SUPER RARE |
Rating: | 2 |
Comments: | A nod to Yami's move that beat Mako Tsunami and lets you destroy an opponent's Spell or Trap when you change your Rock-Type monster's battle position, which isn't bad but it's only once per turn. |
ABYR-EN088 | |
Card Type: | Spell Card |
Card Info | Spellbook Star Hall Continuous Spell Each time a "Spellbook" Spell Card is activated, place 1 Spell Counter on this card. All Spellcaster-Type monsters you control gain 100 ATK for each Spell Counter on this card. When this card with Spell Counter(s) is destroyed and sent to the Graveyard: You can add 1 Spellcaster-Type monster from your Deck to your hand, whose Level is less than or equal to the number of Spell Counters that were on this card. RARE |
Rating: | 2 |
Comments: | You'll need plenty of Spell Counters on this both to make the boost decent enough and to get a high enough Spellcaster-Type monster when this card gets destroyed. |
ABYR-EN087 | |
Card Type: | Spell Card |
Card Info | Spellbook Library of the Heliosphere Normal Spell If you have 5 or more "Spellbook" Spell Cards in your Graveyard: Reveal the top 2 cards of your Deck, add any revealed "Spellbook" Spell Cards to your hand, and shuffle any remaining cards into the Deck. You can only activate 1 "Spellbook Library of the Heliosphere" per turn. You cannot activate any Spell Cards the turn you activate this card, except "Spellbook" Spell Cards. SECRET RARE |
Rating: | 2 |
Comments: | You get a chance to pick up up to 2 Spellbook Spells from your deck when your resources are in the Grave but you're limited to what Spells you can use afterwards. |
ABYR-EN086 | |
Card Type: | Spell Card |
Card Info | Noble Arms - Arfeudutyr Equip Spell You can only control 1 face-up "Noble Arms - Arfeudutyr". Equip only to a Warrior-Type monster. Once per turn: You can target 1 Set card your opponent controls; the equipped monster permanently loses 500 ATK, and if it does, destroy that target. (This ATK loss remains even if this card leaves the field or the monster becomes unaffected by card effects.) If this face-up card on the field is destroyed and sent to the Graveyard: You can target 1 face-up Warrior-Type "Noble Knight" monster you control; equip this card to that target. You can only use this effect of "Noble Arms - Arfeudutyr" once per turn. RARE |
Rating: | 2 |
Comments: | Thankfully you can equip this to an opponent's monster with its first effect and drain its ATK while possibly getting rid of your opponent's hidden threats but you can't control more than one of this. |
ABYR-EN085 | |
Card Type: | Xyz Monster |
Card Info | Giant Soldier of Steel EARTH / Rock-Type Xyz / Rank 3 / ATK 1300 / DEF 2000 2 Level 3 Rock-Type monsters This card is unaffected by other monsters' effects. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; it gains 1000 DEF until the End Phase, and if it does, you take no effect damage from your opponent's card effects this turn. SECRET RARE |
Rating: | 2 |
Comments: | He comes with self-protection to Effect Monster effects and gets a temporary 1000 DEF boost to save you from Effect Damage but needs Rock-Type monster Xyz Materials and doesn't have high stats. |
ABYR-EN084 | |
Card Type: | Xyz Monster |
Card Info | Abyss Dweller WATER / Sea Serpent-Type Xyz / Rank 4 / ATK 1700 / DEF 1400 2 Level 4 monsters While this card has an Xyz Material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; any card effects that activate in your opponent's Graveyard cannot be activated this turn. SUPER RARE |
Rating: | 3 |
Comments: | It needs WATER monster Xyz Materials to use its effect you can simply put him where WATER monsters are plentiful and he stops opponent's Graveyard effects during either player's turn! |
ABYR-EN083 | |
Card Type: | Effect Monster |
Card Info | Slushy WATER / Aqua / Level 2 / ATK 0 / DEF 0 When this card is Normal Summoned: You can send 1 "Slushy" from your Deck to the Graveyard. If you have 3 copies of "Slushy" total, either banished and/or in your Graveyard (combined): You can banish this card from your Graveyard to target 1 Level 5 or higher Sea Serpent-Type monster in your Graveyard; Special Summon that target. You can only use the Special Summoning effect of "Slushy" once per turn. RARE |
Rating: | 1 |
Comments: | One, it's just about winter here and this guy won't be sold in this part of the world. Two, after you get three of him together, you just bring out a Level 5 + Sea Serpent from your Grave. |
ABYR-EN082 | |
Card Type: | Effect Monster |
Card Info | Red Dragon Ninja FIRE / Winged Beast / Level 6 / ATK 2400 / DEF 1200 When this card is Summoned: You can banish 1 "Ninja" or "Ninjitsu Art" card from your Graveyard to target 1 Set card your opponent controls; reveal that Set card, then return it to either the top or bottom of the Deck. Your opponent cannot activate the targeted card in response to this effect's activation. You can only use the effect of "Red Dragon Ninja" once per turn. SUPER RARE |
Rating: | 2 |
Comments: | Your opponent can't surprise you with the face down card you target but you lose a Ninja support card from your Grave so you'd better hope you nail a good card. |
ABYR-EN081 | |
Card Type: | Effect Monster |
Card Info | Mermail Abyssmander WATER / Fish / Level 4 / ATK 100 / DEF 2000 You can banish this card from your Graveyard to activate 1 of these effects; ● Increase the Levels of all "Mermail" monsters you currently control by 1. ● Increase the Levels of all "Mermail" monsters you currently control by 2. RARE |
Rating: | 2 |
Comments: | On its own, it packs 2000 DEF, enough to outlast most monsters of its Level but it's best in Mermail decks. |
ABYR-EN080 | |
Card Type: | Trap Card |
Card Info | Retort Counter Trap When your opponent activates a Spell/Trap Card with the same name as one in your Graveyard: Negate the activation, and if you do, destroy that card. Then you can add 1 card with that name from your Graveyard to your hand. SECRET RARE |
Rating: | 2 |
Comments: | You stop your opponent from using the same trick you used or tried to use against them and get back that card from your Grave but you either might not have this or the same card in the Grave. |
ABYR-EN079 | |
Card Type: | Trap Card |
Card Info | Unification Continuous Trap Once per turn, during each player's Standby Phase: The turn player declares a Level from among the face-up monsters they control, then sends all face-up monsters they control with a different Level to the Graveyard. COMMON |
Rating: | 1 |
Comments: | You'd be lucky enough to have your opponent lose ONE monster by this card's effect but it can hurt you too and probably will more than your opponent. |
ABYR-EN078 | |
Card Type: | Trap Card |
Card Info | Cash Back Counter Trap When your opponent activates a Spell/Trap Card, or monster effect, by paying their Life Points: Negate the activation, and if you do, return it to the Deck. SHORT PRINT COMMON |
Rating: | 2 |
Comments: | This makes your opponent waste LPs only to lose the card that required that payment but it's returned to the deck instead of sent to the Grave, making it still a threat. |
ABYR-EN077* | |
Card Type: | Trap Card |
Card Info | That Wacky Alchemy! Normal Trap If a face-up Spell Card(s) in your opponent's Spell & Trap Card Zones is sent to the Graveyard: You can Target 1 face-up monster on the field; destroy that target. ULTRA RARE |
Rating: | 3 |
Comments: | Thanks to a Konami article about this card that lets the effect be used even after an opponent's Spell Card has resolved and is now in the Grave, this card will see more use and gets a higher rating. |
ABYR-EN076 | |
Card Type: | Trap Card |
Card Info | Magic Deflector Normal Trap For the rest of this turn, negate all Equip, Field, Continuous and Quick-Play Spell Card effects on the field. COMMON |
Rating: | 1 |
Comments: | You don't generally see the cards this card negates and it'd include yours too if you used them. |
ABYR-EN075 | |
Card Type: | Trap Card |
Card Info | Memory of an Adversary Normal Trap When an opponent's monster declares an attack: You take damage equal to the attacking monster's ATK, and if you do, banish that monster. During the End Phase of your opponent's next turn, Special Summon that monster to your side of the field. SUPER RARE |
Rating: | 1 |
Comments: | It has a promising side-effect in that you get the monster responsible for hitting your LPs but that's not until your opponent's next End Phase and by then you may have already lost. |
ABYR-EN074 | |
Card Type: | Trap Card |
Card Info | Madolchepalooza Normal Trap Special Summon any number of "Madolche" monsters from your hand, but shuffle them into the Deck during the End Phase. SUPER RARE |
Rating: | 2 |
Comments: | Same as ABYR-EN071's comments. |
ABYR-EN073 | |
Card Type: | Trap Card |
Card Info | Abyss-strom Normal Trap Send 1 face-up "Umi" you control to the Graveyard; send all Spell and Trap Cards on the field to the Graveyard. RARE |
Rating: | 2 |
Comments: | It's essentially Levia Dragon - Daedalus in Trap form but it also sends instead of destroys. |
ABYR-EN072* | |
Card Type: | Trap Card |
Card Info | Abyss-sphere Continuous Trap Special Summon 1 "Mermail" monster from your Deck. Its effects are negated. You cannot activate any Spell Cards. When this card leaves the field, destroy that monster. Destroy this card during your opponent's next End Phase after activation. ULTRA RARE |
Rating: | 2 |
Comments: | Much like Abyss-squall, you'll most likely use your new monster as Xyz Material and not worry about the price you'd pay for using this. |
ABYR-EN071 | |
Card Type: | Trap Card |
Card Info | Abyss-squall Normal Trap Target 3 "Mermail" monsters in your Graveyard; Special Summon those targets in face-up Defense Position. Their effects are negated and they cannot declare an attack. Destroy them during the End Phase. SUPER RARE |
Rating: | 2 |
Comments: | Naturally, you'll just Xyz Summon with your new monsters and avoid the downside to this but that's all this is good for. |
ABYR-EN070 | |
Card Type: | Trap Card |
Card Info | Xyz Xtreme !! Normal Trap When an Xyz Monster you control is destroyed by battle: Pay 1000 Life Points; you reveal 1 Xyz Monster from the Extra Deck with a Rank less than or equal to that destroyed monster's, and so can your opponent (simultaneously). The player who revealed the monster with lower ATK takes damage equal to the difference between the revealed monsters' ATK's. If the opponent doesn't reveal a monster, inflict damage to your opponent equal to the ATK of your revealed monster. COMMON |
Rating: | 2 |
Comments: | You pay 1000 Life Points to potentially make your opponent pay for taking our your Xyz Monster but let's face it, you likely won't deal enough damage to make up for your loss. |
ABYR-EN069 | |
Card Type: | Trap Card |
Card Info | Heroic Advance Normal Trap When a face-up "Heroic" monster you control is targeted for an attack: Target another face-up Level 4 or lower "Heroic" monster you control; double its ATK during this Battle Phase, then switch the attack target to it and conduct damage calculation, but monsters cannot be destroyed by this battle. COMMON |
Rating: | 2 |
Comments: | It saves your possibly weaker Heroic monster from a certain demise and deals your opponent Battle Damage but both monsters will survive thanks to this effect so its threat will remain at large. |
ABYR-EN068 | |
Card Type: | Trap Card |
Card Info | Heroic Gift Normal Trap If your opponent's Life Points are 2000 or less: Make their Life Points 8000, and if you do, draw 2 cards. You can only activate 1 "Heroic Gift" per turn. COMMON |
Rating: | 1 |
Comments: | Restoring your opponent's LPs to normal isn't worth drawing 2 extra cards, especially if those cards could've won you the duel before you activated this. Even Upstart Goblin is better. |
ABYR-EN067 | |
Card Type: | Trap Card |
Card Info | Bubble Bringer Continuous Trap Level 4 or higher monsters cannot attack directly. During your turn: You can send this face-up card from the field to the Graveyard to target 2 Level 3 or lower WATER monsters with the same name in your Graveyard; Special Summon those targets. Their effects are negated. SUPER RARE |
Rating: | 2 |
Comments: | Watt decks are pretty much shut down with this but your monsters are included unless either player Xyz Summons. The second effect isn't bad either though. |
ABYR-EN066 | |
Card Type: | Trap Card |
Card Info | Battle Break Normal Trap When an opponent's monster declares an attack: Your opponent can reveal 1 monster in their hand to negate this card's effect, otherwise destroy the attacking monster, then end the Battle Phase. COMMON |
Rating: | 1 |
Comments: | While Sakuretsu Armor and the better-cards-than-this are legal, this shouldn't ever be used. |
ABYR-EN065 | |
Card Type: | Spell Card |
Card Info | The Humble Sentry Normal Spell Reveal your hand, choose 1 card, and shuffle it into the Deck. COMMON |
Rating: | 1 |
Comments: | In my humble opinion, this card is utterly pointless. |
ABYR-EN064 | |
Card Type: | Spell Card |
Card Info | Mind Pollutant Normal Spell Discard 1 monster to target 1 monster of that Level your opponent controls; take control of that target until the End Phase. RARE |
Rating: | 2 |
Comments: | You can use your new monster for whatever you like unless it restricts otherwise but you may draw this without being able to play it. |
ABYR-EN063 | |
Card Type: | Spell Card |
Card Info | Final Gesture Normal Spell Target 1 face-up Level 3 monster you control; Special Summon 1 monster with the same name as that monster from your hand or Graveyard. Its effects are negated. During the End Phase of this turn, destroy the face-up monster that was targeted by this card. COMMON |
Rating: | 1 |
Comments: | The best target (Sangan) is limited to 1 so that leaves the next best target, Tour Guide, which is at two and even she does a better job than this card. |
ABYR-EN062 | |
Card Type: | Spell Card |
Card Info | Forbidden Dress Quick-Play Spell Target 1 face-up monster on the field; until the End Phase, that target loses 600 ATK, but it cannot be targeted or destroyed by other card effects. SUPER RARE |
Rating: | 1 |
Comments: | No matter how many of these are made, Shrink stays unbanned (it's still at 3) so Shrink should be the more logical card to use but I don't think that's going to happen. |
ABYR-EN061 | |
Card Type: | Spell Card |
Card Info | Madolche Ticket Continuous Spell When a "Madolche" card(s) is returned from your side of the field or Graveyard to your hand or Main Deck by a card effect: Add 1 "Madolche" monster from your Deck to your hand. If you control a face-up Fairy-Type "Madolche" monster, you can Special Summon the monster from your Deck in face-up Attack Position instead of adding it to your hand. You can only use the effect of "Madolche Ticket" once per turn. COMMON |
Rating: | 2 |
Comments: | Since Madolches constantly return to the deck, you're bound to pull this effect off a few times during the duel but most likely you'll only be adding the Madolche monster to the hand. |
ABYR-EN060 | |
Card Type: | Spell Card |
Card Info | The Grand Spellbook
Tower Field Spell Once per turn, during your Standby Phase, if you have a Spellcaster-Type monster on your side of the field or in your Graveyard: You can return 1 "Spellbook" Spell Card from your Graveyard to the bottom of your Deck, except "The Grand Spellbook Tower", then draw 1 card. When this card is destroyed by your opponent's card and sent to the Graveyard: You can Special Summon 1 Spellcaster-Type monster from your hand or Deck whose Level is less than or equal to the number of "Spellbook" Spell Cards in your Graveyard. SECRET RARE |
Rating: | 2 |
Comments: | It needs a Spellcaster present on your field or in your Grave but you'll get to reuse Spellbook Spells, draw 1 card and bring out a new Spellcaster when this card is destroyed by an opponent's effect. |
ABYR-EN059* | |
Card Type: | Spell Card |
Card Info | Spellbook of Fate Quick-Play Spell If you control a Spellcaster-Type monster: You can banish up to 3 "Spellbook" Spell Cards from your Graveyard; apply this effect, depending on the number of Spell Cards banished for this card's activation. You can only activate 1 "Spellbook of Fate" per turn. ● 1: Return 1 Set Spell/Trap Card on the field to the hand. ● 2: Change 1 monster on the field to face-down Defense Position or face-up Attack Position. ● 3: Banish 1 card your opponent controls. ULTRA RARE |
Rating: | 2 |
Comments: | The sad thing is, being a Quick-Play Spell and its last effect are the only reasons why this card didn't get a lower rating and that makes this card's rarity less understandable. |
ABYR-EN058 | |
Card Type: | Spell Card |
Card Info | Spellbook of Eternity Normal Spell Target 1 of your banished "Spellbook" Spell Cards, except "Spellbook of Eternity"; add that target to your hand. You can only activate 1 "Spellbook of Eternity" per turn. RARE |
Rating: | 2 |
Comments: | You get to reuse any banished Spellbook Spell a second time but if by chance this is your only banished one, this card in your hand becomes useless. |
ABYR-EN057 | |
Card Type: | Spell Card |
Card Info | Lemuria, the Forgotten City Field Spell This card's name is treated as "Umi". All WATER monsters gain 200 ATK and DEF. Once per turn, during your Main Phase: You can have all WATER monsters you currently control gain Levels equal to the number of WATER monsters you currently control, until the End Phase. COMMON |
Rating: | 2 |
Comments: | This isn't a bad substitute for A Legendary Ocean or Umi but you're limited to a total of 3 copies thanks to this card's effect. |
ABYR-EN056 | |
Card Type: | Spell Card |
Card Info | Abyss-scale of the Kraken Equip Spell Equip only to a "Mermail" monster. It gains 400 ATK. When a monster effect that was activated on your opponent's side of the field resolves, negate that effect, then send this card to the Graveyard. COMMON |
Rating: | 2 |
Comments: | It basically sacrifices itself to save your monster from whatever peril threatens it but the monster itself is still a threat if its ATK is higher. |
ABYR-EN055 | |
Card Type: | Spell Card |
Card Info | Advanced Heraldry Art Normal Spell Target 2 "Heraldic Beast" monsters in your Graveyard; Special Summon both those targets. Immediately after this card resolves, Xyz Summon 1 Xyz Monster using those 2 monsters only. RARE |
Rating: | 2 |
Comments: | You get two free monsters that you have to Xyz Summon with right away but that puts you at risk of your opponent's response. |
ABYR-EN054 | |
Card Type: | Spell Card |
Card Info | Gravity Blaster Equip Spell Equip only to a Machine-Type monster. Once per turn: You can activate this effect; it permanently gains 400 ATK. (This ATK gain remains even if this card leaves the field or the monster becomes unaffected by card effects.) If it battles an opponent's monster, that monster's effect is negated during the Battle Phase only. COMMON |
Rating: | 2 |
Comments: | This one gets the higher end of its rating because the boost stays, regardless of whether or not this card is on the field and it negates monsters its target battles with! |
ABYR-EN053 | |
Card Type: | Spell Card |
Card Info | Tannhauser Gate Normal Spell Target 2 monsters you control of the same Type with 1000 or less ATK; both monsters' Levels become the combined Levels of those 2 monsters. SUPER RARE |
Rating: | 2 |
Comments: | The most obvious use would be using the two monsters you end up with via Tour Guide as both monsters have the same ATK and Level but there won't be much else. |
ABYR-EN052 | |
Card Type: | Spell Card |
Card Info | Different Dimension Deepsea Trench Continuous Spell When this card resolves: Banish 1 WATER monster from your hand, Graveyard, or face-up on your field. Then, when this face-up card on the field is destroyed: Special Summon that banished monster to your side of the field. COMMON |
Rating: | 2 |
Comments: | It'll help you bring out those high-level WATER monsters but because of this card's effect, you won't get to do it more than once without playing another copy. |
ABYR-EN051 | |
Card Type: | Spell Card |
Card Info | One-Shot Wand Equip Spell Equip only to a Spellcaster-Type monster. It gains 800 ATK. If the equipped monster attacks or is attacked, after damage calculation: You can destroy this card, and if you do, draw 1 card. COMMON |
Rating: | 2 |
Comments: | Since you'll probably lose the monster in battle at some point anyway, you get a free draw out of this by having it self-destruct after the Damage Step. |
ABYR-EN050 | |
Card Type: | Xyz Monster |
Card Info | Gagagigo the Risen WATER / Reptile-Type Xyz / Rank 4 / ATK 2950 / DEF 2800 3 Level 4 monsters RARE |
Rating: | 2 |
Comments: | No negative or positive effect to be found here but its stats are just shy of being decent. |
ABYR-EN049 | |
Card Type: | Xyz Monster |
Card Info | Snowdust Giant WATER / Beast-Warrior-Type Xyz / Rank 4 / ATK 2200 / DEF 800 2 Level 4 WATER monsters Once per turn: You can detach 1 Xyz Material from this card; reveal any number of WATER monsters from your hand, and place that many Ice Counters on face-up monsters on the field. Non-WATER monsters on the field lose 200 ATK for each Ice Counter on the field. RARE |
Rating: | 2 |
Comments: | In an all-WATER deck, this'll get some use, though it isn't very strong and specifically needs WATER Xyz Materials. |
ABYR-EN048* | |
Card Type: | Xyz Monster |
Card Info | Madolche Queen Tiaramisu EARTH / Fairy-Type Xyz / Rank 4 / ATK 2200 / DEF 2100 2 Level 4 "Madolche" monsters Once per turn: You can detach 1 Xyz Material from this card, then target up to 2 "Madolche" cards in your Graveyard; shuffle those cards into the Deck, then shuffle cards your opponent controls into the Deck, up to the number of "Madolche" cards returned. ULTRA RARE |
Rating: | 2 |
Comments: | Her half Pot of Avarice and half Brionac effect isn't bad but she too demands specific Xyz Materials. |
ABYR-EN047* | |
Card Type: | Xyz Monster |
Card Info | Empress of Prophecy LIGHT / Spellcaster-Type Xyz / Rank 5 / ATK 2000 / DEF 1700 2 Level 5 Spellcaster-Type monsters This card gains 300 ATK for each Xyz Material attached to a monster you control. Once per turn: You can detach 1 Xyz Material from this card; shuffle your Deck, then reveal the top 5 cards of your Deck and destroy monsters on the field up to the number of "Spellbook" cards revealed, then return the revealed cards to the top of the Deck in any order. ULTRA RARE |
Rating: | 2 |
Comments: | Since Spellcaster decks have a fair bit of support to work with, you probably won't have much trouble getting her out but her effect is a bit of a gamble. |
ABYR-EN046* | |
Card Type: | Xyz Monster |
Card Info | Mermail Abyssgaios WATER / Aqua-Type Xyz / Rank 7 / ATK 2800 / DEF 1600 2 Level 7 WATER monsters While this face-up card has Xyz Material, Level 5 or higher monsters cannot attack. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; negate the effects of all face-up monsters your opponent currently controls that have less ATK than this card, until the end of the turn. ULTRA RARE |
Rating: | 2 |
Comments: | Meet its high demands and you've got a powerhouse on your field but it's very easy to play around, simply by having your monster gain ATK or have this guy lose ATK. |
ABYR-EN045 | |
Card Type: | Xyz Monster |
Card Info | Number 8: Heraldic King Genom-Heritage LIGHT / Psychic-Type Xyz / Rank 4 / ATK 2400 / DEF 1800 2 Level 4 "Heraldic Beast" monsters Once per turn: You can target 1 face-up Xyz Monster your opponent controls; this card's name and original ATK become that monster's name and current ATK, and this card's effect becomes that monster's original effect, then that monster's ATK becomes 0 and its effects are negated. These changes last until the End Phase. SUPER RARE |
Rating: | 2 |
Comments: | It requests Heraldic Beasts as Xyz Materials and its effect, which isn't too bad, is specific to Xyz Monsters but you don't have to detach its Xyz Materials to use it. |
ABYR-EN044* | |
Card Type: | Xyz Monster |
Card Info | Number 9: Dyson Sphere LIGHT / Machine-Type Xyz / Rank 9 / ATK 2800 / DEF 3000 2 Level 9 monsters Once per Battle Step, during your opponent's turn, if this card with Xyz Material is attacked: Negate the attack (this is a Quick Effect). When this card is targeted for an attack while it has no Xyz Materials: You can target 2 monsters in your Graveyard; attach those targets to this card as Xyz Materials. During your Main Phase 1: You can detach 1 Xyz Material from this card; this card can attack your opponent directly this turn. Your opponent must control a monster with higher ATK than this card for you to activate and to resolve this effect. ULTRA RARE |
Rating: | 3 |
Comments: | You have your work cut-out bringing this guy to the field but once you do, you basically have infinite Xyz Materials for him thanks to his effect! |
ABYR-EN043 | |
Card Type: | Xyz Monster |
Card Info | Heroic Champion - Kusanagi EARTH / Warrior-Type Xyz / Rank 4 / ATK 2500 / DEF 2400 3 Level 4 Warrior-Type monsters Once per turn, during either player's turn, when a Trap Card is activated: You can detach 1 Xyz Material from this card; negate the activation, and if you do, destroy it, then this card gains 500 ATK. SUPER RARE |
Rating: | 3 |
Comments: | The difference with this guy over Gandiva is his effect. He stops Trap Cards during either player's turn and gets stronger, not to mention he is stronger, which IMO is better. |
ABYR-EN042* | |
Card Type: | Xyz Monster |
Card Info | Heroic Champion - Gandiva EARTH / Warrior-Type Xyz / Rank 4 / ATK 2100 / DEF 1800 2 Level 4 Warrior-Type monsters Once per turn, when a Level 4 or lower monster(s) is Special Summoned to your opponent's side of the field (except during the Damage Step): You can detach 1 Xyz Material from this card; destroy that Special Summoned monster(s). ULTRA RARE |
Rating: | 2 |
Comments: | Requiring somewhat specific materials, having fairly weak stats and stopping only Special Summoned Level 4 or less monsters outside the Damage Step will not leave it with a high rating in my book. |
ABYR-EN041 | |
Card Type: | Xyz Monster |
Card Info | Gagaga Cowboy EARTH / Warrior-Type Xyz / Rank 4 / ATK 1500 / DEF 2400 2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card; apply this effect, depending on this card's battle position. ● Attack Position: If this card attacks an opponent's monster this turn, it gains 1000 ATK and the opponent's monster loses 500 ATK, during the Damage Step only. ● Defense Position: Inflict 800 damage to your opponent. SUPER RARE |
Rating: | 2 |
Comments: | Neither effect is all that potent but it has 2400 DEF to somewhat make up for your effort. |
ABYR-EN040 | |
Card Type: | Xyz Monster |
Card Info | One-Eyed Skill Gainer LIGHT / Warrior-Type Xyz / Rank 4 / ATK 2500 / DEF 2600 3 Level 4 monsters You can detach 1 Xyz Material from this card to target 1 face-up Xyz Monster your opponent controls; this card's name and original effect become the same as that monster. This effect can only be used once while this card is face-up on the field. SUPER RARE |
Rating: | 2 |
Comments: | He can become any Xyz Monster you want but he only gets one time to do it while face up. |
ABYR-EN039** | |
Card Type: | Xyz Monster |
Card Info | Number C32: Shark Drake Veiss WATER / Sea Serpent-Type Xyz / Rank 4 / ATK 2800 / DEF 2100 4 Level 4 WATER monsters You can also Xyz Summon this card by using a "Number 32: Shark Drake" you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) During either player's turn, if your Life Points are 1000 or less: You can detach 1 Xyz Material from this card and banish 1 monster from your Graveyard to target 1 face-up monster on the field; that target's ATK and DEF become 0 until the End Phase. ULTRA RARE |
Rating: | 2 |
Comments: | He's another one of those Chaos Xyz Monsters but isn't all that bad compared to others. |
ABYR-EN038 | |
Card Type: | Effect Monster |
Card Info | Missing Force DARK / Warrior / Level 4 / ATK 1500 / DEF 1000 If you control no other monsters: You can Tribute this card to target 1 monster your opponent controls; take control of that target until the End Phase. You cannot Special Summon or conduct your Battle Phase during the turn you activate this effect. COMMON |
Rating: | 2 |
Comments: | Since he's not going to last more than one turn, you might as well tribute him by his effect, take the desired opponent's monster, then use it for a Tribute. |
ABYR-EN037 | |
Card Type: | Effect Monster |
Card Info | Puny Penguin WATER / Aqua / Level 1 / ATK 400 / DEF 200 When this card is sent from the field to the Graveyard after being flipped face-up: Target 1 "Penguin" monster in your Graveyard, except "Puny Penguin"; Special Summon that target in face-up Attack Position or face-down Defense Position. COMMON |
Rating: | 2 |
Comments: | It's too early for a card like this as none of the Penguin monsters out there make him worthwhile. |
ABYR-EN036 | |
Card Type: | Effect Monster |
Card Info | House Duston LIGHT / Fiend / Level 1 / ATK 0 / DEF 1000 When this face-up card on the field is destroyed by your opponent's card (either by battle, and it was face-up at the start of the Damage Step, or by card effect) and sent to the Graveyard: You can Special Summon any "Duston" monsters of your choice from your hand and/or Deck to anywhere on the field, but you must Special Summon an equal number of monsters on each side. COMMON |
Rating: | 1 |
Comments: | This guy wants to share his company with your opponent so he refuses to let you control more of him than your opponent and that's just terrible when there are monsters that do this job better. |
ABYR-EN035 | |
Card Type: | Effect Monster |
Card Info | Moulinglacia the Elemental Lord WATER / Sea Serpent / Level 8 / ATK 2800 / DEF 2200 Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having exactly 5 WATER monsters in your Graveyard, and cannot be Special Summoned by other ways. When this card is Special Summoned: Discard 2 random cards from your opponent's hand (or their entire hand, if less than 2). You can only use the effect of "Moulinglacia the Elemental Lord" once per turn. If this card leaves the field, skip the Battle Phase of your next turn. SECRET RARE |
Rating: | 1 |
Comments: | It's a waste of everything except a coaster or bookmark! |
ABYR-EN034 | |
Card Type: | Effect Monster |
Card Info | Metallizing Parasite - Soltite WATER / Aqua-Type Union / Level 7 / ATK 1000 / DEF 500 Once per turn, you can either: Target 1 face-up monster you control; equip this card to that target, OR: Unequip this card and Special Summon it in face-up Attack Position. While equipped by this effect, the equipped monster cannot be targeted or destroyed by your opponent's monster effects. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed by battle, destroy this card instead.) COMMON |
Rating: | 2 |
Comments: | Very minor improvement from the last two evolutions of this card because all this guy protects its host against is Effect Monster effects and that's pretty dismal for a Level 7 with those stats. |
ABYR-EN033 | |
Card Type: | Effect Monster |
Card Info | Mecha Sea Dragon Plesion WATER / Machine / Level 5 / ATK 2300 / DEF 1800 If you control a face-up Sea Serpent-Type monster, you can Normal Summon this card without Tributing. Once per turn: You can Tribute 1 WATER monster to target 1 face-up card your opponent controls; destroy that target. COMMON |
Rating: | 2 |
Comments: | You can bring it out without tributes with A Legendary Ocean as it'll be Level 4 with 2500 ATK and 2000 DEF in addition to other ways but its effect is sub-par. |
ABYR-EN032 | |
Card Type: | Effect Monster |
Card Info | Shore Knight WATER / Warrior / Level 4 / ATK 1400 / DEF 1200 Once per turn, when the battle position of this face-up card on the field is changed: Send 1 WATER monster from your Deck to the Graveyard. RARE |
Rating: | 2 |
Comments: | A slightly better version of Armageddon Knight in that his effect can happen more often and you'll likely dump a high-level WATER monster to bring it back later. |
ABYR-EN031 | |
Card Type: | Effect Monster |
Card Info | Nimble Angler WATER / Fish / Level 2 / ATK 600 / DEF 100 If this card is sent from the hand or Deck to the Graveyard: You can Special Summon up to 2 Level 3 or lower "Nimble" monsters from your Deck, except "Nimble Angler". COMMON |
Rating: | 1 |
Comments: | The only thing nimble will be your mind to realizing how little playability this card has! |
ABYR-EN030 | |
Card Type: | Effect Monster |
Card Info | Fishborg Planter WATER / Fish / Level 2 / ATK 200 / DEF 200 Once, while this card is in the Graveyard: You can send the top card of your Deck to the Graveyard, then, if it is a WATER monster, Special Summon this card from the Graveyard. You can only use the effect of "Fishborg Planter" once per turn. COMMON |
Rating: | 1 |
Comments: | They went all-out to kill any of this card's potential to be good as a way to make up for the Fishborg Blaster mishap but making a bad card does not fix that. |
ABYR-EN029 | |
Card Type: | Effect Monster |
Card Info | Snowman Creator WATER / Machine / Level 4 / ATK 1600 / DEF 1000 When this card is Summoned: You can create a number of Ice Counters equal to the number of WATER monsters you control, place them on a face-up monster(s) your opponent controls, then, if you placed 3 or more Ice Counters by this effect, you can destroy 1 card your opponent controls. COMMON |
Rating: | 2 |
Comments: | At least he's got a bonus effect instead of like some Venom monsters that don't do anything except put counters on enemy monsters. |
ABYR-EN028 | |
Card Type: | Effect Monster |
Card Info | Abyss Warrior WATER / Aqua / Level 4 / ATK 1800 / DEF 1300 Once per turn: You can discard 1 WATER monster to the Graveyard, then target 1 monster in either player's Graveyard; return that target to either the top or bottom of the Deck. COMMON |
Rating: | 3 |
Comments: | Draw this guy in your duel and you're off to a good start but his effect probably isn't going to be that useful though. |
ABYR-EN027 | |
Card Type: | Effect Monster |
Card Info | Madolche Messengelato EARTH / Warrior / Level 4 / ATK 1600 / DEF 1000 When this card in your possession is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Shuffle this card into the Deck. When this card is Special Summoned: You can add 1 "Madolche" Spell/Trap Card from your Deck to your hand. You must control a face-up Beast-Type "Madolche" monster to activate and to resolve this effect. RARE |
Rating: | 2 |
Comments: | He demands you to control a Beast-Type Madolche and to be Special Summoned himself but if you meet his demands, he gives you any Madolche Spell or Trap to use at your discretion. |
ABYR-EN026 | |
Card Type: | Effect Monster |
Card Info | Madolche Marmalmaide EARTH / Spellcaster / Level 4 / ATK 800 / DEF 2000 When this card in your possession is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Shuffle this card into the Deck. When this card is flipped face-up: You can target 1 "Madolche" Spell/Trap Card in your Graveyard; add that target to your hand. COMMON |
Rating: | 2 |
Comments: | She retrieves used Madolche supplies from your Grave to reuse later and has 2000 DEF, all accompanied by standard Madolce monster text. |
ABYR-EN025 | |
Card Type: | Effect Monster |
Card Info | Madolche Cruffssant EARTH / Beast / Level 3 / ATK 1500 / DEF 1200 When this card in your possession is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Shuffle this card into the Deck. Once per turn: You can target 1 face-up "Madolche" card you control, except this card; return it to the hand, and if you do, increase this card's Level by 1 and ATK by 300. COMMON |
Rating: | 2 |
Comments: | It doesn't start out all that strong but each Madolche monster it returns to your hand gives it a permanent 300 ATK and an added star in its Level, along with standard Madolce monster text. |
ABYR-EN024 | |
Card Type: | Effect Monster |
Card Info | Emperor of Prophecy DARK / Spellcaster / Level 5 / ATK 2300 / DEF 2000 You can banish both 1 face-up Spellcaster-Type monster you control, except this card, and 1 "Spellbook" card from your Graveyard to target 1 face-up monster your opponent controls; take control of that target until the End Phase. You can only use the effect of "Emperor of Prophecy" once per turn. This card cannot attack during the turn you activate this effect. RARE |
Rating: | 2 |
Comments: | It demands banishment of another of your Spellcasters in play and a Spellbook Spell in your Grave but you gain control of a monster for your personal use on the field that turn but this guy then can't attack. |
ABYR-EN023 | |
Card Type: | Effect Monster |
Card Info | Justice of Prophecy EARTH / Spellcaster / Level 3 / ATK 1600 / DEF 800 During the End Phase of every turn in which you activate a "Spellbook" Spell Card: You can banish this card from the field; add both 1 Level 5 or higher LIGHT or DARK Spellcaster-Type monster and 1 "Spellbook" Spell Card from your Deck to your hand. You can only use the effect of "Justice of Prophecy" once per turn. RARE |
Rating: | 2 |
Comments: | His only fault is that he doesn't automatically come back after being banished his way but you do get a high-Level LIGHT or DARK Spellcaster and a Spellbook Spell in exchange for his absence. |
ABYR-EN022 | |
Card Type: | Effect Monster |
Card Info | Hermit of Prophecy EARTH / Spellcaster / Level 3 / ATK 1200 / DEF 700 Each time a "Spellbook" Spell Card is activated, increase this card's Level by 2 and ATK by 300. COMMON |
Rating: | 2 |
Comments: | One activated Spellbook Spell gives this guy Level 5, 1500 ATK status, which can make for an easy Rank 5 Xyz Summon but unless you have more than one of this guy out, it still may not be that easy. |
ABYR-EN021 | |
Card Type: | Effect Monster |
Card Info | Stoic of Prophecy WATER / Spellcaster / Level 1 / ATK 300 / DEF 200 When this card is sent to the Graveyard: Add 1 Level 3 "Prophecy" monster from your Deck to your hand. COMMON |
Rating: | 2 |
Comments: | While restrictive on what it can pick up by its effect, it isn't restrictive on how it is sent to the Grave. |
ABYR-EN020 | |
Card Type: | Effect Monster |
Card Info | Mermail Abyssmegalo WATER / Sea Serpent / Level 7 / ATK 2400 / DEF 1900 You can discard 2 other WATER monsters to the Graveyard; Special Summon this card from your hand. When you do: You can add 1 "Abyss-" Spell/Trap Card from your Deck to your hand. You can Tribute 1 other face-up Attack Position WATER monster; this card can make a second attack during each Battle Phase this turn. SECRET RARE |
Rating: | 3 |
Comments: | His stats aren't very strong for a Level 7 monster but being WATER means A Legendary Ocean will make him a Level 6 monster with 2600 ATK and he doesn't need any of his archtype to use his effect! |
ABYR-EN019 | |
Card Type: | Effect Monster |
Card Info | Mermail Abysslung WATER / Fish / Level 4 / ATK 1200 / DEF 1800 Your opponent cannot target face-up WATER monsters for attacks, except this one. All WATER monsters you control gain 300 ATK. COMMON |
Rating: | 2 |
Comments: | One whose effect doesn't even mention its archtype but will also most likely benefit best there. |
ABYR-EN018 | |
Card Type: | Effect Monster |
Card Info | Mermail Abysspike WATER / Fish / Level 4 / ATK 1600 / DEF 800 When this card is Normal or Special Summoned: You can discard 1 WATER monster to the Graveyard; add 1 Level 3 WATER monster from your Deck to your hand. You can only use the effect of "Mermail Abysspike" once per turn. RARE |
Rating: | 2 |
Comments: | Same as ABYR-EN017's comments. |
ABYR-EN017 | |
Card Type: | Effect Monster |
Card Info | Mermail Abyssturge WATER / Fish / Level 4 / ATK 1700 / DEF 1100 When this card is Normal or Special Summoned: You can discard 1 WATER monster to the Graveyard, then target 1 Level 3 or lower WATER monster in your Graveyard; add that target to your hand. You can only use the effect of "Mermail Abyssturge" once per turn. RARE |
Rating: | 2 |
Comments: | At last, a Mermail not specific to its archtype, though it'll probably benefit most there anyway. |
ABYR-EN016 | |
Card Type: | Effect Monster |
Card Info | Mermail Abysshilde WATER / Aqua / Level 3 / ATK 1300 / DEF 400 If this card is sent to the Graveyard: You can Special Summon 1 "Mermail" monster from your hand, except "Mermail Abysshilde". You can only use the effect of "Mermail Abysshilde" once per turn. COMMON |
Rating: | 2 |
Comments: | Same as ABYR-EN015's comments. |
ABYR-EN015 | |
Card Type: | Effect Monster |
Card Info | Mermail Abyssgunde WATER / Aqua / Level 3 / ATK 1400 / DEF 800 If this card is discarded to the Graveyard: You can target 1 "Mermail" monster in your Graveyard, except "Mermail Abyssgunde"; Special Summon that target. You can only use the effect of "Mermail Abyssgunde" once per turn. RARE |
Rating: | 2 |
Comments: | Much like Abysslinde, she's not going to help you much outside her archtype. |
ABYR-EN014* | |
Card Type: | Effect Monster |
Card Info | Mermail Abysslinde WATER / Aqua / Level 3 / ATK 1500 / DEF 1200 If this card on the field is destroyed and sent to the Graveyard: You can Special Summon 1 "Mermail" monster from your Deck, except "Mermail Abysslinde". You can only use the effect of "Mermail Abysslinde" once per turn. ULTRA RARE |
Rating: | 2 |
Comments: | She replaces herself with any monster in the archtype except another copy of herself, which does explain why she's Ultra Rare but outside her archtype, she's of little use. |
ABYR-EN013 | |
Card Type: | Effect Monster |
Card Info | Heraldic Beast Berners Falcon WIND / Winged Beast / Level 4 / ATK 1000 / DEF 1600 When this card is Summoned: You can make all face-up Level 5 or higher monsters you currently control become Level 4. COMMON |
Rating: | 2 |
Comments: | It'll make it easier to Xyz Summon the Rank 4s especially since its effect has no restriction to how it's Summoned and works well with those Rank 4s that need multiple materials. |
ABYR-EN012 | |
Card Type: | Effect Monster |
Card Info | Heraldic Beast Aberconway WIND / Dragon / Level 4 / ATK 1800 / DEF 900 If this card is in the Graveyard: You can banish another "Heraldic Beast Aberconway" from your Graveyard to target 1 "Heraldic Beast" monster in your Graveyard; add that target to your hand. You can only use the effect of "Heraldic Beast Aberconway" once per turn. COMMON |
Rating: | 3 |
Comments: | This one can survive on its own as a regular beatstick without any severe drawback or its archtype can unlock its hidden powers! |
ABYR-EN011 | |
Card Type: | Effect Monster |
Card Info | Solar Wind Jammer LIGHT / Machine / Level 5 / ATK 800 / DEF 2400 If you control no monsters, you can Special Summon this card (from your hand), but its original ATK and DEF become halved. During each of your Standby Phases: Increase the Level of this card by 1. There can only be 1 face-up "Solar Wind Jammer" on the field. COMMON |
Rating: | 2 |
Comments: | He can even be Special Summoned the first turn of the duel but that applies to both players and so does his last line of text, which hurts him, along with halving his stats if Special Summoned his way. |
ABYR-EN010 | |
Card Type: | Effect Monster |
Card Info | Planet Pathfinder EARTH / Machine / Level 4 / ATK 1000 / DEF 1000 You can Tribute this card; add 1 Field Spell Card from your Deck to your hand. COMMON |
Rating: | 2 |
Comments: | It's an extra Terraforming, should that card get limited or something but until then, it's not going to be that useful. |
ABYR-EN009 | |
Card Type: | Effect Monster |
Card Info | Heroic Challenger - Night Watchman EARTH / Warrior / Level 4 / ATK 1200 / DEF 300 Before damage calculation, if this card attacks a Defense Position monster your opponent controls: You can destroy that monster. COMMON |
Rating: | 2 |
Comments: | Here's a weaker variant of Drillroid but is searchable by RoTA and Giant Rat unlike the latter but still will not be as good as Neo-Spacian Grand Mole or Ally of Justice Catastor. |
ABYR-EN008 | |
Card Type: | Effect Monster |
Card Info | Heroic Challenger - Extra Sword EARTH / Warrior / Level 4 / ATK 1000 / DEF 1000 An Xyz Monster that was Summoned using this card as Xyz Material gains this effect. ● When it is Xyz Summoned: It gains 1000 ATK. COMMON |
Rating: | 1 |
Comments: | This guy's "extra sword" really didn't help him and just allowed him to copy an effect from a card you can easily obtain better: Axe of Despair. |
ABYR-EN007 | |
Card Type: | Effect Monster |
Card Info | Deep Sweeper WATER / Fish / Level 4 / ATK 1600 / DEF 1300 You can Tribute this card to target 1 Spell/Trap Card on the field; destroy that target. COMMON |
Rating: | 1 |
Comments: | Even if Night Beam or MST get limited, they'll still be better cards than this'll ever be. |
ABYR-EN006 | |
Card Type: | Effect Monster |
Card Info | Tripod Fish WATER / Fish / Level 3 / ATK 300 / DEF 1300 When this card is Special Summoned from the Graveyard: You can target 1 face-up Fish, Sea Serpent, or Aqua-Type monster on the field; increase its Level by 1. COMMON |
Rating: | 2 |
Comments: | You can target itself or any other monsters that fit its requirements but it must be Special Summoned from the Grave to obtain this power. |
ABYR-EN005 | |
Card Type: | Effect Monster |
Card Info | Grandram EARTH / Rock / Level 4 / ATK 0 / DEF 1400 If your opponent controls a face-up Xyz Monster, you can Special Summon this card (from your hand) in face-up Attack Position. COMMON |
Rating: | 2 |
Comments: | Much like Mogmole, this guy is getting the very edge of 2 stars but in his case, it's only because Xyz Monsters are popular. |
ABYR-EN004 | |
Card Type: | Effect Monster |
Card Info | Mogmole EARTH / Beast / Level 2 / ATK 800 / DEF 800 When this card on the field is destroyed and sent to the Graveyard: You can Special Summon it from your Graveyard in face-up Defense Position. You can only use the effect of "Mogmole" once per Duel. COMMON |
Rating: | 2 |
Comments: | It doesn't matter how he's destroyed but once you bring him back by his effect, he can't do it again until the next duel so you're probably better off with Zero Gardna instead. |
ABYR-EN003 | |
Card Type: | Effect Monster |
Card Info | Achacha Chanbara FIRE / Warrior / Level 3 / ATK 1400 / DEF 400 During either player's turn, when a card or effect is activated that will inflict damage when it resolves: You can Special Summon this card from your hand, and if you do, inflict 400 damage to your opponent. COMMON |
Rating: | 1 |
Comments: | Making the effect usable during either player's turn is moot if the card effect it's responding to still gets to resolve as is so use Prime Material Dragon instead. |
ABYR-EN002 | |
Card Type: | Effect Monster |
Card Info | Bull Blader EARTH / Warrior / Level 4 / ATK 1600 / DEF 1200 When an attack is declared involving this card and an opponent's monster: You can activate this effect; during this battle involving this monster, neither player takes any battle damage, also destroy the opponent's monster after damage calculation. COMMON |
Rating: | 2 |
Comments: | As you've seen, I don't often give out even this rating to monsters like this but he prevents battle damage and at least gets rid of the monster when/if he goes (and he most likely will). |
ABYR-EN001 | |
Card Type: | Effect Monster |
Card Info | Gagaga Caesar EARTH / Warrior / Level 3 / ATK 1800 / DEF 600 Cannot attack unless you control another face-up "Gagaga" monster. Once per turn: You can banish 1 monster from your Graveyard that has a Level; the Levels of all face-up "Gagaga" monsters you currently control become the Level of that monster. This card cannot be used as a Synchro Material Monster. RARE |
Rating: | 1 |
Comments: | He starts off decently with his stats but his effect ruins everything and leaves him with my lowest rating. |
ABYR-EN000 | |
Card Type: | Effect Monster |
Card Info | Ignoble Knight of Black Laundasllyn DARK / Warrior / Level 5 / ATK 2000 / DEF 800 You can send 1 face-up LIGHT Normal Monster you control to the Graveyard; Special Summon this card from your hand or Graveyard. You can Tribute 1 "Noble Knight" monster; add 1 "Noble Arms" card from your Deck to your hand. You can only use this effect of "Ignoble Knight of Black Laundsallyn" once per turn. You can only control 1 face-up "Ignoble Knight of Black Laundsallyn". SUPER RARE |
Rating: | 2 |
Comments: | Noble Knights don't have much going for it but you don't necessarily need them to bring this guy out by his effect, just to use the rest of his effect, which also keeps you from controlling more than one. |