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Abyss Rising (ABYR-EN)

1. Booster set gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Abyss_Rising_(TCG-EN-1E)
                                                  ABYR-EN099
Bahamut Shark
WATER | Sea Serpent-Type Xyz | Rank 4 | ATK 2600 | DEF 2100
2 Level 4 WATER monsters
Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 Rank 3 or lower WATER Xyz Monster from your Extra Deck. This card cannot attack for the rest of this turn.
SECRET RARE
 
                                                  ABYR-EN098
Thunder Sea Horse
LIGHT | Thunder | Level 4 | ATK 1600 | DEF 1200
You can discard this card; add 2 Level 4 LIGHT Thunder-Type monsters of the same name with 1600 or less ATK from your Deck to your hand. You can only use the effect of "Thunder Sea Horse" once per turn. You cannot Special Summon during the turn you activate this effect.
SECRET RARE
 
                                                  ABYR-EN097
Papa-Corn
EARTH | Plant | Level 4 | ATK 1200 | DEF 800
While a Field Spell Card is face-up on the field, this card gains 1000 ATK.
RARE
 
                                                  ABYR-EN096
Fishborg Launcher
WATER | Fish-Type Tuner | Level 1 | ATK 200 | DEF 100
If you have a monster(s) in your Graveyard other than "Fishborg Launcher", and all of them are WATER: You can Special Summon this card from your Graveyard. If you do, banish it when it leaves the field. This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a WATER monster. You can only use the effect of "Fishborg Launcher" once per turn.
COMMON
 
                                                  ABYR-EN095
Uminoutaurus
WATER | Aqua | Level 4 | ATK 1700 | DEF 1000
If a Fish, Sea Serpent, or Aqua-Type monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent.
RARE
 
                                                  ABYR-EN094
Snow Dragon
WATER | Dragon | Level 4 | ATK 1400 | DEF 900
When this card is destroyed by battle or by a card effect and sent to the Graveyard: Place 1 Ice Counter on each face-up monster on the field.
COMMON
 
                                                  ABYR-EN093
Snowdust Dragon
WATER | Dragon | Level 8 | ATK 2800 | DEF 1800
You can Special Summon this card (from your hand) by removing 4 Ice Counters from anywhere on the field. Other monsters with Ice Counters cannot attack or change their battle positions.
COMMON
 
                                                  ABYR-EN092
Ape Magician
DARK |
Beast | Level 3 | ATK 800 | DEF 1200
Cannot be Special Summoned. Once per turn, if this card is in face-up Attack Position: You can send 1 monster from your hand to the Graveyard to target 1 face-up Defense Position monster your opponent controls; take control of it until the End Phase. It cannot change its battle position this turn.
COMMON
 
                                                  ABYR-EN091
Rage of the Deep Sea
WATER | Fish | Level 5 | ATK 0  DEF 0
This card gains 500 ATK and DEF for each Fish, Sea Serpent, or Aqua-Type monster in your Graveyard.
COMMON
 
                                                  ABYR-EN090
Electromagnetic Bagworm
LIGHT | Insect | Level 3 | ATK 200 | DEF 1400
FLIP: Target 1 face-up Machine-Type monster your opponent controls; take control of that target until your next End Phase.
If this card is destroyed by battle: The monster that destroyed it loses 500 ATK and DEF.
COMMON
 
                                                  ABYR-EN089
Attack the Moon!
Continuous Spell
Once per turn, when the battle position of a Rock-Type monster you control is changed: You can target 1 Spell/Trap Card your opponent controls; destroy that target.
SUPER RARE
 
                                                  ABYR-EN088
Spellbook Star Hall
Continuous Spell
Each time a "Spellbook" Spell Card is activated, place 1 Spell Counter on this card. All Spellcaster-Type monsters you control gain 100 ATK for each Spell Counter on this card. When this card with Spell Counter(s) is destroyed and sent to the Graveyard: You can add 1 Spellcaster-Type monster from your Deck to your hand, whose Level is less than or equal to the number of Spell Counters that were on this card.
RARE
 
                                                  ABYR-EN087
Spellbook Library of the Heliosphere
Normal Spell
If you have 5 or more "Spellbook" Spell Cards in your Graveyard: Reveal the top 2 cards of your Deck, add any revealed "Spellbook" Spell Cards to your hand, and shuffle any remaining cards into the Deck. You can only activate 1 "Spellbook Library of the Heliosphere" per turn. You cannot activate any Spell Cards the turn you activate this card, except "Spellbook" Spell Cards.
SECRET RARE
 
                                                  ABYR-EN086
Noble Arms - Arfeudutyr
Equip Spell
You can only control 1 face-up "Noble Arms - Arfeudutyr". Equip only to a Warrior-Type monster. Once per turn: You can target 1 Set card your opponent controls; the equipped monster permanently loses 500 ATK, and if it does, destroy that target. (This ATK loss remains even if this card leaves the field or the monster becomes unaffected by card effects.) If this face-up card on the field is destroyed and sent to the Graveyard: You can target 1 face-up Warrior-Type "Noble Knight" monster you control; equip this card to that target. You can only use this effect of "Noble Arms - Arfeudutyr" once per turn.
RARE
 
                                                  ABYR-EN085
Giant Soldier of Steel
EARTH | Rock-Type Xyz | Rank  3 | ATK 1300 | DEF 2000
2 Level 3 Rock-Type monsters
This card is unaffected by other monsters' effects. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; it gains 1000 DEF until the End Phase, and if it does, you take no effect damage from your opponent's card effects this turn.
SECRET RARE
 
                                                  ABYR-EN084
Abyss Dweller
WATER | Sea Serpent-Type Xyz | Rank 4 | ATK 1700 | DEF 1400
2 Level 4 monsters
While this card has an Xyz Material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; any card effects that activate in your opponent's Graveyard cannot be activated this turn.
SUPER RARE
 
                                                  ABYR-EN083
Slushy
WATER | Aqua | Level 2 | ATK 0 | DEF 0
When this card is Normal Summoned: You can send 1 "Slushy" from your Deck to the Graveyard. If you have 3 copies of "Slushy" total, either banished and/or in your Graveyard (combined): You can banish this card from your Graveyard to target 1 Level 5 or higher Sea Serpent-Type monster in your Graveyard; Special Summon that target. You can only use the Special Summoning effect of "Slushy" once per turn.
RARE
 
                                                  ABYR-EN082
Red Dragon Ninja
FIRE | Winged Beast | Level 6 | ATK 2400 | DEF 1200
When this card is Summoned: You can banish 1 "Ninja" or "Ninjitsu Art" card from your Graveyard to target 1 Set card your opponent controls; reveal that Set card, then return it to either the top or bottom of the Deck. Your opponent cannot activate the targeted card in response to this effect's activation. You can only use the effect of "Red Dragon Ninja" once per turn.
SUPER RARE
 
                                                  ABYR-EN081
Mermail Abyssmander
WATER | Fish | Level 4 | ATK 100 | DEF 2000
You can banish this card from your Graveyard to activate 1 of these effects;
● Increase the Levels of all "Mermail" monsters you currently control by 1.
● Increase the Levels of all "Mermail" monsters you currently control by 2.
RARE
 
                                                  ABYR-EN080
Retort
Counter Trap
When your opponent activates a Spell/Trap Card with the same name as one in your Graveyard: Negate the activation, and if you do, destroy that card. Then you can add 1 card with that name from your Graveyard to your hand.
SECRET RARE
 
                                                  ABYR-EN079
Unification
Continuous Trap
Once per turn, during each player's Standby Phase: The turn player declares a Level from among the face-up monsters they control, then sends all face-up monsters they control with a different Level to the Graveyard.
COMMON
 
                                                  ABYR-EN078
Cash Back
Counter Trap
When your opponent activates a Spell/Trap Card, or monster effect, by paying their Life Points: Negate the activation, and if you do, return it to the Deck.
SHORT PRINT COMMON
 
                                                  ABYR-EN077
That Wacky Alchemy!
Normal Trap
If a face-up Spell Card(s) in your opponent's Spell & Trap Card Zones is sent to the Graveyard: You can Target 1 face-up monster on the field; destroy that target.
ULTRA RARE
 
                                                  ABYR-EN076
Magic Deflector
Normal Trap
For the rest of this turn, negate all Equip, Field, Continuous and Quick-Play Spell Card effects on the field.
COMMON
 
                                                  ABYR-EN075
Memory of an Adversary
Normal Trap
When an opponent's monster declares an attack: You take damage equal to the attacking monster's ATK, and if you do, banish that monster. During the End Phase of your opponent's next turn, Special Summon that monster to your side of the field.
SUPER RARE
 
                                                  ABYR-EN074
Madolchepalooza
Normal Trap
Special Summon any number of "Madolche" monsters from your hand, but shuffle them into the Deck during the End Phase.
SUPER RARE
 
                                                  ABYR-EN073
Abyss-strom
Normal Trap
Send 1 face-up "Umi" you control to the Graveyard; send all Spell and Trap Cards on the field to the Graveyard.
RARE
 
                                                  ABYR-EN072
Abyss-sphere
Continuous Trap
Special Summon 1 "Mermail" monster from your Deck. Its effects are negated. You cannot activate any Spell Cards. When this card leaves the field, destroy that monster. Destroy this card during your opponent's next End Phase after activation.
ULTRA RARE
 
                                                  ABYR-EN071
Abyss-squall
Normal Trap
Target 3 "Mermail" monsters in your Graveyard; Special Summon those targets in face-up Defense Position. Their effects are negated and they cannot declare an attack. Destroy them during the End Phase.
SUPER RARE
 
                                                  ABYR-EN070
Xyz Xtreme !!
Normal Trap
When an Xyz Monster you control is destroyed by battle: Pay 1000 Life Points; you reveal 1 Xyz Monster from the Extra Deck with a Rank less than or equal to that destroyed monster's, and so can your opponent (simultaneously). The player who revealed the monster with lower ATK takes damage equal to the difference between the revealed monsters' ATK's. If the opponent doesn't reveal a monster, inflict damage to your opponent equal to the ATK of your revealed monster.
COMMON
 
                                                  ABYR-EN069
Heroic Advance
Normal Trap
When a face-up "Heroic" monster you control is targeted for an attack: Target another face-up Level 4 or lower "Heroic" monster you control; double its ATK during this Battle Phase, then switch the attack target to it and conduct damage calculation, but monsters cannot be destroyed by this battle.
COMMON
 
                                                  ABYR-EN068
Heroic Gift
Normal Trap
If your opponent's Life Points are 2000 or less: Make their Life Points 8000, and if you do, draw 2 cards. You can only activate 1 "Heroic Gift" per turn.
COMMON
 
                                                  ABYR-EN067
Bubble Bringer
Continuous Trap
Level 4 or higher monsters cannot attack directly. During your turn: You can send this face-up card from the field to the Graveyard to target 2 Level 3 or lower WATER monsters with the same name in your Graveyard; Special Summon those targets. Their effects are negated.
SUPER RARE
 
                                                  ABYR-EN066
Battle Break
Normal Trap
When an opponent's monster declares an attack: Your opponent can reveal 1 monster in their hand to negate this card's effect, otherwise destroy the attacking monster, then end the Battle Phase.
COMMON
 
                                                  ABYR-EN065
The Humble Sentry
Normal Spell
Reveal your hand, choose 1 card, and shuffle it into the Deck.
COMMON
 
                                                  ABYR-EN064
Mind Pollutant
Normal Spell
Discard 1 monster to target 1 monster of that Level your opponent controls; take control of that target until the End Phase.
RARE
 
                                                  ABYR-EN063
Final Gesture
Normal Spell
Target 1 face-up Level 3 monster you control; Special Summon 1 monster with the same name as that monster from your hand or Graveyard. Its effects are negated. During the End Phase of this turn, destroy the face-up monster that was targeted by this card.
COMMON
 
                                                  ABYR-EN062
Forbidden Dress
Quick-Play Spell
Target 1 face-up monster on the field; until the End Phase, that target loses 600 ATK, but it cannot be targeted or destroyed by other card effects.
SUPER RARE
 
                                                  ABYR-EN061
Madolche Ticket
Continuous Spell
When a "Madolche" card(s) is returned from your side of the field or Graveyard to your hand or Main Deck by a card effect: Add 1 "Madolche" monster from your Deck to your hand. If you control a face-up Fairy-Type "Madolche" monster, you can Special Summon the monster from your Deck in face-up Attack Position instead of adding it to your hand. You can only use the effect of "Madolche Ticket" once per turn.
COMMON
 
                                                  ABYR-EN060
The Grand Spellbook Tower
Field Spell
Once per turn, during your Standby Phase, if you have a Spellcaster-Type monster on your side of the field or in your Graveyard: You can return 1 "Spellbook" Spell Card from your Graveyard to the bottom of your Deck, except "The Grand Spellbook Tower", then draw 1 card. When this card is destroyed by your opponent's card and sent to the Graveyard: You can Special Summon 1 Spellcaster-Type monster from your hand or Deck whose Level is less than or equal to the number of "Spellbook" Spell Cards in your Graveyard.
SECRET RARE
 
                                                  ABYR-EN059
Spellbook of Fate
Quick-Play Spell
If you control a Spellcaster-Type monster: You can banish up to 3 "Spellbook" Spell Cards from your Graveyard; apply this effect, depending on the number of Spell Cards banished for this card's activation. You can only activate 1 "Spellbook of Fate" per turn.
● 1: Return 1 Set Spell/Trap Card on the field to the hand.
● 2: Change 1 monster on the field to face-down Defense Position or face-up Attack Position.
● 3: Banish 1 card your opponent controls.
ULTRA RARE
 
                                                  ABYR-EN058
Spellbook of Eternity
Normal Spell
Target 1 of your banished "Spellbook" Spell Cards, except "Spellbook of Eternity"; add that target to your hand. You can only activate 1 "Spellbook of Eternity" per turn.
RARE
 
                                                  ABYR-EN057
Lemuria, the Forgotten City
Field Spell
This card's name is treated as "Umi". All WATER monsters gain 200 ATK and DEF. Once per turn, during your Main Phase: You can have all WATER monsters you currently control gain Levels equal to the number of WATER monsters you currently control, until the End Phase.
COMMON
 
                                                  ABYR-EN056
Abyss-scale of the Kraken
Equip Spell
Equip only to a "Mermail" monster. It gains 400 ATK. When a monster effect that was activated on your opponent's side of the field resolves, negate that effect, then send this card to the Graveyard.
COMMON
 
                                                  ABYR-EN055
Advanced Heraldry Art
Normal Spell
Target 2 "Heraldic Beast" monsters in your Graveyard; Special Summon both those targets. Immediately after this card resolves, Xyz Summon 1 Xyz Monster using those 2 monsters only.
RARE
 
                                                  ABYR-EN054
Gravity Blaster
Equip Spell
Equip only to a Machine-Type monster. Once per turn: You can activate this effect; it permanently gains 400 ATK. (This ATK gain remains even if this card leaves the field or the monster becomes unaffected by card effects.) If it battles an opponent's monster, that monster's effect is negated during the Battle Phase only.
COMMON
 
                                                  ABYR-EN053
Tannhauser Gate
Normal Spell
Target 2 monsters you control of the same Type with 1000 or less ATK; both monsters' Levels become the combined Levels of those 2 monsters.
SUPER RARE
 
                                                  ABYR-EN052
Different Dimension Deepsea Trench
Continuous Spell
When this card resolves: Banish 1 WATER monster from your hand, Graveyard, or face-up on your field. Then, when this face-up card on the field is destroyed: Special Summon that banished monster to your side of the field.
COMMON
 
                                                  ABYR-EN051
One-Shot Wand
Equip Spell
Equip only to a Spellcaster-Type monster. It gains 800 ATK. If the equipped monster attacks or is attacked, after damage calculation: You can destroy this card, and if you do, draw 1 card.
COMMON
 
                                                  ABYR-EN050
Gagagigo the Risen
WATER | Reptile-Type Xyz | Rank 4 | ATK 2950 | DEF 2800
3 Level 4 monsters
RARE
 
                                                  ABYR-EN049
Snowdust Giant
WATER | Beast-Warrior-Type Xyz | Rank 4 | ATK 2200 | DEF 800
2 Level 4 WATER monsters
Once per turn: You can detach 1 Xyz Material from this card; reveal any number of WATER monsters from your hand, and place that many Ice Counters on face-up monsters on the field. Non-WATER monsters on the field lose 200 ATK for each Ice Counter on the field.
RARE
 
                                                  ABYR-EN048
Madolche Queen Tiaramisu
EARTH | Fairy-Type Xyz | Rank 4 | ATK 2200 | DEF 2100
2 Level 4 "Madolche" monsters
Once per turn: You can detach 1 Xyz Material from this card, then target up to 2 "Madolche" cards in your Graveyard; shuffle those cards into the Deck, then shuffle cards your opponent controls into the Deck, up to the number of "Madolche" cards returned.
ULTRA RARE & ULTIMATE RARE
 
                                                  ABYR-EN047
Empress of Prophecy
LIGHT | Spellcaster-Type Xyz | Rank  5 | ATK 2000 | DEF 1700
2 Level 5 Spellcaster-Type monsters
This card gains 300 ATK for each Xyz Material attached to a monster you control. Once per turn: You can detach 1 Xyz Material from this card; shuffle your Deck, then reveal the top 5 cards of your Deck and destroy monsters on the field up to the number of "Spellbook" cards revealed, then return the revealed cards to the top of the Deck in any order.
ULTRA RARE & ULTIMATE RARE
 
                                                  ABYR-EN046
Mermail Abyssgaios
WATER | Aqua-Type Xyz | Rank  7 | ATK 2800 | DEF 1600
2 Level 7 WATER monsters
While this face-up card has Xyz Material, Level 5 or higher monsters cannot attack. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; negate the effects of all face-up monsters your opponent currently controls that have less ATK than this card, until the end of the turn.
ULTRA RARE & ULTIMATE RARE
 
                                                  ABYR-EN045
Number 8: Heraldic King Genom-Heritage
LIGHT | Psychic-Type Xyz | Rank 4 | ATK 2400 | DEF 1800
2 Level 4 "Heraldic Beast" monsters
Once per turn: You can target 1 face-up Xyz Monster your opponent controls; this card's name and original ATK become that monster's name and current ATK, and this card's effect becomes that monster's original effect, then that monster's ATK becomes 0 and its effects are negated. These changes last until the End Phase.
SUPER RARE
 
                                                  ABYR-EN044
Number 9: Dyson Sphere
LIGHT | Machine-Type Xyz | Rank  9 | ATK 2800 | DEF 3000
2 Level 9 monsters
Once per Battle Step, during your opponent's turn, if this card with Xyz Material is attacked: Negate the attack (this is a Quick Effect). When this card is targeted for an attack while it has no Xyz Materials: You can target 2 monsters in your Graveyard; attach those targets to this card as Xyz Materials. During your Main Phase 1: You can detach 1 Xyz Material from this card; this card can attack your opponent directly this turn. Your opponent must control a monster with higher ATK than this card for you to activate and to resolve this effect.
ULTRA RARE & ULTIMATE RARE
 
                                                  ABYR-EN043
Heroic Champion - Kusanagi
EARTH | Warrior-Type Xyz | Rank 4 | ATK 2500 | DEF 2400
3 Level 4 Warrior-Type monsters
Once per turn, during either player's turn, when a Trap Card is activated: You can detach 1 Xyz Material from this card; negate the activation, and if you do, destroy it, then this card gains 500 ATK.
SUPER RARE
 
                                                  ABYR-EN042
Heroic Champion - Gandiva
EARTH | Warrior-Type Xyz | Rank 4 | ATK 2100 | DEF 1800
2 Level 4 Warrior-Type monsters
Once per turn, when a Level 4 or lower monster(s) is Special Summoned to your opponent's side of the field (except during the Damage Step): You can detach 1 Xyz Material from this card; destroy that Special Summoned monster(s).
ULTRA RARE & ULTIMATE RARE
 
                                                  ABYR-EN041
Gagaga Cowboy
EARTH | Warrior-Type Xyz | Rank 4 | ATK 1500 | DEF 2400
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card; apply this effect, depending on this card's battle position.
● Attack Position: If this card attacks an opponent's monster this turn, it gains 1000 ATK and the opponent's monster loses 500 ATK, during the Damage Step only.
● Defense Position: Inflict 800 damage to your opponent.
SUPER RARE
 
                                                  ABYR-EN040
One-Eyed Skill Gainer
LIGHT | Warrior-Type Xyz | Rank 4 | ATK 2500 | DEF 2600
3 Level 4 monsters
You can detach 1 Xyz Material from this card to target 1 face-up Xyz Monster your opponent controls; this card's name and original effect become the same as that monster. This effect can only be used once while this card is face-up on the field.
SUPER RARE
 
                                                  ABYR-EN039
Number C32: Shark Drake Veiss
WATER | Sea Serpent-Type Xyz | Rank 4 | ATK 2800 | DEF 2100
4 Level 4 WATER monsters
You can also Xyz Summon this card by using a "Number 32: Shark Drake" you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) During either player's turn, if your Life Points are 1000 or less: You can detach 1 Xyz Material from this card and banish 1 monster from your Graveyard to target 1 face-up monster on the field; that target's ATK and DEF become 0 until the End Phase.
ULTRA RARE, ULTIMATE RARE & GHOST RARE
 
                                                  ABYR-EN038
Missing Force
DARK | Warrior | Level 4 | ATK 1500 | DEF 1000
If you control no other monsters: You can Tribute this card to target 1 monster your opponent controls; take control of that target until the End Phase. You cannot Special Summon or conduct your Battle Phase during the turn you activate this effect.
COMMON
 
                                                  ABYR-EN037
Puny Penguin
WATER | Aqua | Level 1 | ATK 400 | DEF 200
When this card is sent from the field to the Graveyard after being flipped face-up: Target 1 "Penguin" monster in your Graveyard, except "Puny Penguin"; Special Summon that target in face-up Attack Position or face-down Defense Position.
COMMON
 
                                                  ABYR-EN036
House Duston
LIGHT | Fiend | Level 1 | ATK 0 | DEF 1000
When this face-up card on the field is destroyed by your opponent's card (either by battle, and it was face-up at the start of the Damage Step, or by card effect) and sent to the Graveyard: You can Special Summon any "Duston" monsters of your choice from your hand and/or Deck to anywhere on the field, but you must Special Summon an equal number of monsters on each side.
COMMON
 
                                                  ABYR-EN035
Moulinglacia the Elemental Lord
WATER | Sea Serpent | Level 8 | ATK 2800 | DEF 2200
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having exactly 5 WATER monsters in your Graveyard, and cannot be Special Summoned by other ways. When this card is Special Summoned: Discard 2 random cards from your opponent's hand (or their entire hand, if less than 2). You can only use the effect of "Moulinglacia the Elemental Lord" once per turn. If this card leaves the field, skip the Battle Phase of your next turn.
SECRET RARE
 
                                                  ABYR-EN034
Metallizing Parasite - Soltite
WATER | Aqua-Type Union | Level 7 | ATK 1000 | DEF 500
Once per turn, you can either: Target 1 face-up monster you control; equip this card to that target, OR: Unequip this card and Special Summon it in face-up Attack Position. While equipped by this effect, the equipped monster cannot be targeted or destroyed by your opponent's monster effects. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed by battle, destroy this card instead.)
COMMON
 
                                                  ABYR-EN033
Mecha Sea Dragon Plesion
WATER | Machine | Level 5 | ATK 2300 | DEF 1800
If you control a face-up Sea Serpent-Type monster, you can Normal Summon this card without Tributing. Once per turn: You can Tribute 1 WATER monster to target 1 face-up card your opponent controls; destroy that target.
COMMON
 
                                                  ABYR-EN032
Shore Knight
WATER | Warrior | Level 4 | ATK 1400 | DEF 1200
Once per turn, when the battle position of this face-up card on the field is changed: Send 1 WATER monster from your Deck to the Graveyard.
RARE
 
                                                  ABYR-EN031
Nimble Angler
WATER | Fish | Level 2 | ATK 600 | DEF 100
If this card is sent from the hand or Deck to the Graveyard: You can Special Summon up to 2 Level 3 or lower "Nimble" monsters from your Deck, except "Nimble Angler".
COMMON
 
                                                  ABYR-EN030
Fishborg Planter
WATER | Fish | Level 2 | ATK 200 | DEF 200
Once, while this card is in the Graveyard: You can send the top card of your Deck to the Graveyard, then, if it is a WATER monster, Special Summon this card from the Graveyard. You can only use the effect of "Fishborg Planter" once per turn.
COMMON
 
                                                  ABYR-EN029
Snowman Creator
WATER | Machine | Level 4 | ATK 1600 | DEF 1000
When this card is Summoned: You can create a number of Ice Counters equal to the number of WATER monsters you control, place them on a face-up monster(s) your opponent controls, then, if you placed 3 or more Ice Counters by this effect, you can destroy 1 card your opponent controls.
COMMON
 
                                                  ABYR-EN028
Abyss Warrior
WATER | Aqua | Level 4 | ATK 1800 | DEF 1300
Once per turn: You can discard 1 WATER monster to the Graveyard, then target 1 monster in either player's Graveyard; return that target to either the top or bottom of the Deck.
COMMON
 
                                                  ABYR-EN027
Madolche Messengelato
EARTH | Warrior | Level 4 | ATK 1600 | DEF 1000
When this card in your possession is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Shuffle this card into the Deck. When this card is Special Summoned: You can add 1 "Madolche" Spell/Trap Card from your Deck to your hand. You must control a face-up Beast-Type "Madolche" monster to activate and to resolve this effect.
RARE
 
                                                  ABYR-EN026
Madolche Marmalmaide
EARTH | Spellcaster | Level 4 | ATK 800 | DEF 2000
When this card in your possession is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Shuffle this card into the Deck. When this card is flipped face-up: You can target 1 "Madolche" Spell/Trap Card in your Graveyard; add that target to your hand.
COMMON
 
                                                  ABYR-EN025
Madolche Cruffssant
EARTH | Beast | Level 3 | ATK 1500 | DEF 1200
When this card in your possession is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Shuffle this card into the Deck. Once per turn: You can target 1 face-up "Madolche" card you control, except this card; return it to the hand, and if you do, increase this card's Level by 1 and ATK by 300. 
COMMON
 
                                                  ABYR-EN024
Emperor of Prophecy
DARK | Spellcaster | Level 5 | ATK 2300 | DEF 2000
You can banish both 1 face-up Spellcaster-Type monster you control, except this card, and 1 "Spellbook" card from your Graveyard to target 1 face-up monster your opponent controls; take control of that target until the End Phase. You can only use the effect of "Emperor of Prophecy" once per turn. This card cannot attack during the turn you activate this effect.
RARE
 
                                                  ABYR-EN023
Justice of Prophecy
EARTH | Spellcaster | Level 3 | ATK 1600 | DEF 800
During the End Phase of every turn in which you activate a "Spellbook" Spell Card: You can banish this card from the field; add both 1 Level 5 or higher LIGHT or DARK Spellcaster-Type monster and 1 "Spellbook" Spell Card from your Deck to your hand. You can only use the effect of "Justice of Prophecy" once per turn.
RARE
 
                                                  ABYR-EN022
Hermit of Prophecy
EARTH | Spellcaster | Level 3 | ATK 1200 | DEF 700
Each time a "Spellbook" Spell Card is activated, increase this card's Level by 2 and ATK by 300.
COMMON
 
                                                  ABYR-EN021
Stoic of Prophecy
WATER | Spellcaster | Level 1 | ATK 300 | DEF 200
When this card is sent to the Graveyard: Add 1 Level 3 "Prophecy" monster from your Deck to your hand.
COMMON
 
                                                  ABYR-EN020
Mermail Abyssmegalo
WATER | Sea Serpent | Level 7 | ATK 2400 | DEF 1900
You can discard 2 other WATER monsters to the Graveyard; Special Summon this card from your hand. When you do: You can add 1 "Abyss-" Spell/Trap Card from your Deck to your hand. You can Tribute 1 other face-up Attack Position WATER monster; this card can make a second attack during each Battle Phase this turn.
SECRET RARE
 
                                                  ABYR-EN019
Mermail Abysslung
WATER | Fish | Level 4 | ATK 1200 | DEF 1800
Your opponent cannot target face-up WATER monsters for attacks, except this one. All WATER monsters you control gain 300 ATK.
COMMON
 
                                                  ABYR-EN018
Mermail Abysspike
WATER | Fish | Level 4 | ATK 1600 | DEF 800
When this card is Normal or Special Summoned: You can discard 1 WATER monster to the Graveyard; add 1 Level 3 WATER monster from your Deck to your hand. You can only use the effect of "Mermail Abysspike" once per turn.
RARE
 
                                                  ABYR-EN017
Mermail Abyssturge
WATER | Fish | Level 4 | ATK 1700 | DEF 1100
When this card is Normal or Special Summoned: You can discard 1 WATER monster to the Graveyard, then target 1 Level 3 or lower WATER monster in your Graveyard; add that target to your hand. You can only use the effect of "Mermail Abyssturge" once per turn.
RARE
 
                                                  ABYR-EN016
Mermail Abysshilde
WATER | Aqua | Level 3 | ATK 1300 | DEF 400
If this card is sent to the Graveyard: You can Special Summon 1 "Mermail" monster from your hand, except "Mermail Abysshilde". You can only use the effect of "Mermail Abysshilde" once per turn.
COMMON
 
                                                  ABYR-EN015
Mermail Abyssgunde
WATER | Aqua | Level 3 | ATK 1400 | DEF 800
If this card is discarded to the Graveyard: You can target 1 "Mermail" monster in your Graveyard, except "Mermail Abyssgunde"; Special Summon that target. You can only use the effect of "Mermail Abyssgunde" once per turn.
RARE
 
                                                  ABYR-EN014
Mermail Abysslinde
WATER | Aqua | Level 3 | ATK 1500 | DEF 1200
If this card on the field is destroyed and sent to the Graveyard: You can Special Summon 1 "Mermail" monster from your Deck, except "Mermail Abysslinde". You can only use the effect of "Mermail Abysslinde" once per turn.
ULTRA RARE & ULTIMATE RARE
 
                                                  ABYR-EN013
Heraldic Beast Berners Falcon
WIND | Winged Beast | Level 4 | ATK 1000 | DEF 1600
When this card is Summoned: You can make all face-up Level 5 or higher monsters you currently control become Level 4.
COMMON
 
                                                  ABYR-EN012
Heraldic Beast Aberconway
WIND | Dragon | Level 4 | ATK 1800 | DEF 900
If this card is in the Graveyard: You can banish another "Heraldic Beast Aberconway" from your Graveyard to target 1 "Heraldic Beast" monster in your Graveyard; add that target to your hand. You can only use the effect of "Heraldic Beast Aberconway" once per turn.
COMMON
 
                                                  ABYR-EN011
Solar Wind Jammer
LIGHT | Machine | Level 5 | ATK 800 | DEF 2400
If you control no monsters, you can Special Summon this card (from your hand), but its original ATK and DEF become halved. During each of your Standby Phases: Increase the Level of this card by 1. There can only be 1 face-up "Solar Wind Jammer" on the field.
COMMON
 
                                                  ABYR-EN010
Planet Pathfinder
EARTH | Machine | Level 4 | ATK 1000 | DEF 1000
You can Tribute this card; add 1 Field Spell Card from your Deck to your hand.
COMMON
 
                                                  ABYR-EN009
Heroic Challenger - Night Watchman
EARTH | Warrior | Level 4 | ATK 1200 | DEF 300
Before damage calculation, if this card attacks a Defense Position monster your opponent controls: You can destroy that monster.
COMMON
 
                                                  ABYR-EN008
Heroic Challenger - Extra Sword
EARTH | Warrior | Level 4 | ATK 1000 | DEF 1000
An Xyz Monster that was Summoned using this card as Xyz Material gains this effect.
● When it is Xyz Summoned: It gains 1000 ATK.
COMMON
 
                                                  ABYR-EN007
Deep Sweeper
WATER | Fish | Level 4 | ATK 1600 | DEF 1300
You can Tribute this card to target 1 Spell/Trap Card on the field; destroy that target.
COMMON
 
                                                  ABYR-EN006
Tripod Fish
WATER | Fish | Level 3 | ATK 300 | DEF 1300
When this card is Special Summoned from the Graveyard: You can target 1 face-up Fish, Sea Serpent, or Aqua-Type monster on the field; increase its Level by 1.
COMMON
 
                                                  ABYR-EN005
Grandram
EARTH | Rock | Level 4 | ATK 0 | DEF 1400
If your opponent controls a face-up Xyz Monster, you can Special Summon this card (from your hand) in face-up Attack Position.
COMMON
 
                                                  ABYR-EN004
Mogmole
EARTH | Beast | Level 2 | ATK 800 | DEF 800
When this card on the field is destroyed and sent to the Graveyard: You can Special Summon it from your Graveyard in face-up Defense Position. You can only use the effect of "Mogmole" once per Duel.
COMMON
 
                                                  ABYR-EN003
Achacha Chanbara
FIRE | Warrior | Level 3 | ATK 1400 | DEF 400
During either player's turn, when a card or effect is activated that will inflict damage when it resolves: You can Special Summon this card from your hand, and if you do, inflict 400 damage to your opponent.
COMMON
 
                                                  ABYR-EN002
Bull Blader
EARTH | Warrior | Level 4 | ATK 1600 | DEF 1200
When an attack is declared involving this card and an opponent's monster: You can activate this effect; during this battle involving this monster, neither player takes any battle damage, also destroy the opponent's monster after damage calculation.
COMMON
 
                                                  ABYR-EN001
Gagaga Caesar
EARTH | Warrior | Level 3 | ATK 1800 | DEF 600
Cannot attack unless you control another face-up "Gagaga" monster. Once per turn: You can banish 1 monster from your Graveyard that has a Level; the Levels of all face-up "Gagaga" monsters you currently control become the Level of that monster. This card cannot be used as a Synchro Material Monster.
RARE
 
                                                  ABYR-EN000
Ignoble Knight of Black Laundasllyn
DARK | Warrior | Level 5 | ATK 2000 | DEF 800
You can send 1 face-up LIGHT Normal Monster you control to the Graveyard; Special Summon this card from your hand or Graveyard. You can Tribute 1 "Noble Knight" monster; add 1 "Noble Arms" card from your Deck to your hand. You can only use this effect of "Ignoble Knight of Black Laundsallyn" once per turn. You can only control 1 face-up "Ignoble Knight of Black Laundsallyn".
SUPER RARE