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Abyss Rising (ABYR-EN) Card Spoiler
1. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Abyss_Rising_(TCG-EN-1E) | ||||
Abyss Rising (ABYR-EN099) Bahamut Shark |
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WATER | Sea Serpent / Xyz / Effect | Rank 4 | ATK: 2600 DEF: 2100 |
Pendulum Scale: |
2 Level 4 WATER monsters Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 Rank 3 or lower WATER Xyz Monster from your Extra Deck. This card cannot attack for the rest of this turn. (Secret Rare) |
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Abyss Rising (ABYR-EN098) Thunder Sea Horse |
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LIGHT | Thunder / Effect | Level 4 | ATK: 1600 DEF: 1200 |
Pendulum Scale: |
You can discard this card; add 2 Level 4 LIGHT
Thunder-Type monsters of the same name with 1600 or less ATK
from your Deck to your hand. You can only use the effect of
"Thunder Sea Horse" once per turn. You cannot Special Summon
during the turn you activate this effect. (Secret Rare) |
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Abyss Rising (ABYR-EN097) Papa-Corn |
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EARTH | Plant / Effect | Level 4 | ATK: 1200 DEF: 800 |
Pendulum Scale: |
While a Field Spell Card is face-up on the field, this card
gains 1000 ATK. (Rare) |
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Abyss Rising (ABYR-EN096) Fishborg Launcher |
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WATER | Fish / Tuner / Effect | Level 1 | ATK: 200 DEF: 100 |
Pendulum Scale: |
If you have a monster(s) in your Graveyard other than "Fishborg
Launcher", and all of them are WATER: You can
Special Summon this card from your Graveyard. If you do, banish
it when it leaves the field. This card cannot be used as a
Synchro Material Monster, except for the Synchro Summon of a
WATER monster. You can only use the effect of "Fishborg
Launcher" once per turn. (Common) |
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Abyss Rising (ABYR-EN095) Uminotaurus |
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WATER | Aqua / Effect | Level 4 | ATK: 1700 DEF: 1000 |
Pendulum Scale: |
If a Fish, Sea Serpent, or Aqua-Type monster you control attacks
a Defense Position monster, inflict piercing battle damage to
your opponent. (Rare) |
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Abyss Rising (ABYR-EN094) Snow Dragon |
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WATER | Dragon / Effect | Level 4 | ATK: 1400 DEF: 900 |
Pendulum Scale: |
When this card is destroyed by battle or by a card effect and
sent to the Graveyard: Place 1 Ice Counter on
each face-up monster on the field. (Common) |
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Abyss Rising (ABYR-EN093) Snowdust Dragon |
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WATER | Dragon / Effect | Level 8 | ATK: 2800 DEF: 1800 |
Pendulum Scale: |
You can Special Summon this card (from your hand) by removing 4
Ice Counters from anywhere on the field. Other monsters with Ice
Counters cannot attack or change their battle positions. (Common) |
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Abyss Rising (ABYR-EN092) Ape Magician |
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DARK | Beast / Effect | Level 3 | ATK: 800 DEF: 1200 |
Pendulum Scale: |
Cannot be Special Summoned. Once per turn, if this card is in
face-up Attack Position: You can send 1 monster
from your hand to the Graveyard to target 1 face-up Defense
Position monster your opponent controls; take
control of it until the End Phase. It cannot change its battle
position this turn. (Common) |
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Abyss Rising (ABYR-EN091) Rage of the Deep Sea |
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WATER | Fish / Effect | Level 5 | ATK: 0 DEF: 0 |
Pendulum Scale: |
This card gains 500 ATK and DEF for each Fish, Sea Serpent, or
Aqua-Type monster in your Graveyard. (Common) |
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Abyss Rising (ABYR-EN090) Electromagnetic Bagworm |
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LIGHT | Insect / Effect | Level 2 | ATK: 200 DEF: 1400 |
Pendulum Scale: |
FLIP: Target 1 face-up Machine-Type monster
your opponent controls; take control of that
target until your next End Phase. If this card is destroyed by battle: The monster that destroyed it loses 500 ATK and DEF. (Common) |
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Abyss Rising (ABYR-EN089) Attack the Moon! |
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SPELL | Continuous Spell | Level | ATK: DEF: |
Pendulum Scale: |
Once per turn, when the battle position of a Rock-Type monster
you control is changed: You can target 1 Spell/Trap
Card your opponent controls; destroy that
target. (Super Rare) |
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Abyss Rising (ABYR-EN088) Spellbook Star Hall |
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SPELL | Continuous Spell | Level | ATK: DEF: |
Pendulum Scale: |
Each time a "Spellbook" Spell Card is activated, place 1 Spell
Counter on this card. All Spellcaster-Type monsters you control
gain 100 ATK for each Spell Counter on this card. When this card
with Spell Counter(s) is destroyed and sent to the Graveyard:
You can add 1 Spellcaster-Type monster from your Deck to your
hand, whose Level is less than or equal to the number of Spell
Counters that were on this card. (Rare) |
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Abyss Rising (ABYR-EN087) Spellbook Library of the Heliosphere |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
If you have 5 or more "Spellbook" Spell Cards in your Graveyard:
Reveal the top 2 cards of your Deck, add any revealed "Spellbook"
Spell Cards to your hand, and shuffle any remaining cards into
the Deck. You can only activate 1 "Spellbook Library of the
Heliosphere" per turn. You cannot activate any Spell Cards the
turn you activate this card, except "Spellbook" Spell Cards.
(Secret Rare) |
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Abyss Rising (ABYR-EN086) Noble Arms - Arfeudutyr |
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SPELL | Equip Spell | Level | ATK: DEF: |
Pendulum Scale: |
You can only control 1 face-up "Noble Arms - Arfeudutyr". Equip
only to a Warrior-Type monster. Once per turn:
You can target 1 Set card your opponent controls;
the equipped monster permanently loses 500 ATK, and if it does,
destroy that target. (This ATK loss remains even if this card
leaves the field or the monster becomes unaffected by card
effects.) If this face-up card on the field is destroyed and
sent to the Graveyard: You can target 1 face-up
Warrior-Type "Noble Knight" monster you control;
equip this card to that target. You can only use this effect of
"Noble Arms - Arfeudutyr" once per turn. (Rare) |
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Abyss Rising (ABYR-EN085) Giant Soldier of Steel |
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EARTH | Rock / Xyz / Effect | Rank 3 | ATK: 1300 DEF: 2000 |
Pendulum Scale: |
2 Level 3 Rock-Type monsters This card is unaffected by other monsters' effects. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; it gains 1000 DEF until the End Phase, and if it does, you take no effect damage from your opponent's card effects this turn. (Secret Rare) |
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Abyss Rising (ABYR-EN084) Abyss Dweller |
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WATER | Sea Serpent / Xyz / Effect | Rank 4 | ATK: 1700 DEF: 1400 |
Pendulum Scale: |
While this card has an Xyz Material attached that was originally
WATER, all WATER monsters you control gain 500 ATK. Once per
turn, during either player's turn: You can
detach 1 Xyz Material from this card; any card effects that
activate in your opponent's Graveyard cannot be activated this
turn. (Super Rare) |
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Abyss Rising (ABYR-EN083) Slushy |
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WATER | Aqua / Effect | Level 2 | ATK: 0 DEF: 0 |
Pendulum Scale: |
When this card is Normal Summoned: You can send
1 "Slushy" from your Deck to the Graveyard. If you have 3 copies
of "Slushy" total, either banished and/or in
your Graveyard (combined): You can banish this
card from your Graveyard to target 1 Level 5 or higher Sea
Serpent-Type monster in your Graveyard; Special
Summon that target. You can only use the Special Summoning
effect of "Slushy" once per turn. (Rare) |
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Abyss Rising (ABYR-EN082) Red Dragon Ninja |
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FIRE | Winged Beast / Effect | Level 6 | ATK: 2400 DEF: 1200 |
Pendulum Scale: |
When this card is Summoned:
You can banish 1
"Ninja" or "Ninjitsu Art" card from your Graveyard to target 1
Set card your opponent controls; reveal that
Set card, then return it to either the top or bottom of the
Deck. Your opponent cannot activate the targeted card in
response to this effect's activation. You can only use the
effect of "Red Dragon Ninja" once per turn. (Super Rare) |
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Abyss Rising (ABYR-EN081) Mermail Abyssmander |
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WATER | Fish / Effect | Level 4 | ATK: 100 DEF: 2000 |
Pendulum Scale: |
You can banish this card from your Graveyard to activate 1 of
these effects; ● Increase the Levels of all "Mermail" monsters you currently control by 1. ● Increase the Levels of all "Mermail" monsters you currently control by 2. (Rare) |
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Abyss Rising (ABYR-EN080) Retort |
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TRAP | Counter Trap | Level | ATK: DEF: |
Pendulum Scale: |
When your opponent activates a Spell/Trap Card
with the same name as one in your Graveyard: Negate the activation, and if you do, destroy that card. Then
you can add 1 card with that name from your Graveyard to your
hand. (Secret Rare) |
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Abyss Rising (ABYR-EN079) Unification |
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TRAP | Continuous Trap | Level | ATK: DEF: |
Pendulum Scale: |
Once per turn, during each player's Standby Phase:
The turn player declares a Level from among the face-up monsters
they control, then sends all face-up monsters they control with
a different Level to the Graveyard. (Common) |
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Abyss Rising (ABYR-EN078) Cash Back |
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TRAP | Counter Trap | Level | ATK: DEF: |
Pendulum Scale: |
When your opponent activates a Spell/Trap Card,
or monster effect, by paying their Life Points:
Negate the activation, and if you do, return it to the Deck. (Short Print Common) |
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Abyss Rising (ABYR-EN077) That Wacky Alchemy! |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
If a face-up Spell Card(s) in your opponent's Spell & Trap Card
Zones is sent to the Graveyard: You can Target
1 face-up monster on the field; destroy that
target. (Ultra Rare) |
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Abyss Rising (ABYR-EN076) Magic Deflector |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
For the rest of this turn, negate all Equip, Field, Continuous
and Quick-Play Spell Card effects on the field. (Common) |
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Abyss Rising (ABYR-EN075) Memory of an Adversary |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
When an opponent's monster declares an attack:
You take damage equal to the attacking monster's ATK, and if you
do, banish that monster. During the End Phase of your opponent's
next turn, Special Summon that monster to your side of the
field. (Super Rare) |
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Abyss Rising (ABYR-EN074) Madolchepalooza |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
Special Summon any number of "Madolche" monsters from your hand,
but shuffle them into the Deck during the End Phase. (Super Rare) |
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Abyss Rising (ABYR-EN073) Abyss-strom |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
Send 1 face-up "Umi" you control to the Graveyard;
send all Spell and Trap Cards on the field to the Graveyard.
(Rare) |
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Abyss Rising (ABYR-EN072) Abyss-sphere |
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TRAP | Continuous Trap | Level | ATK: DEF: |
Pendulum Scale: |
Special Summon 1 "Mermail" monster from your Deck. Its effects
are negated. You cannot activate any Spell Cards. When this card
leaves the field, destroy that monster. Destroy this card during
your opponent's next End Phase after activation. (Ultra Rare) |
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Abyss Rising (ABYR-EN071) Abyss-squall |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
Target 3 "Mermail" monsters in your Graveyard;
Special Summon those targets in face-up Defense Position. Their
effects are negated and they cannot declare an attack. Destroy
them during the End Phase. (Super Rare) |
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Abyss Rising (ABYR-EN070) Xyz Xtreme !! |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
When an Xyz Monster you control is destroyed by battle:
Pay 1000 Life Points;
you reveal 1 Xyz
Monster from the Extra Deck with a Rank less than or equal to
that destroyed monster's, and so can your opponent
(simultaneously). The player who revealed the monster with lower
ATK takes damage equal to the difference between the revealed
monsters' ATK's. If the opponent doesn't reveal a monster,
inflict damage to your opponent equal to the ATK of your
revealed monster. (Common) |
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Abyss Rising (ABYR-EN069) Heroic Advance |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
When a face-up "Heroic" monster you control is targeted for an
attack: Target another face-up Level 4 or lower
"Heroic" monster you control; double its ATK
during this Battle Phase, then switch the attack target to it
and conduct damage calculation, but monsters cannot be destroyed
by this battle. (Common) |
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Abyss Rising (ABYR-EN068) Heroic Gift |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
If your opponent's Life Points are 2000 or less:
Make their Life Points 8000, and if you do, draw 2
cards. You can only activate 1 "Heroic Gift" per turn. (Common) |
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Abyss Rising (ABYR-EN067) Bubble Bringer |
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TRAP | Continuous Trap | Level | ATK: DEF: |
Pendulum Scale: |
Level 4 or higher monsters cannot attack directly. During your
turn: You can send this face-up card from the
field to the Graveyard to target 2 Level 3 or lower WATER
monsters with the same name in your Graveyard;
Special Summon those targets. Their effects are negated. (Super Rare) |
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Abyss Rising (ABYR-EN066) Battle Break |
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TRAP | Continuous Trap | Level | ATK: DEF: |
Pendulum Scale: |
When an opponent's monster declares an attack:
Your opponent can reveal 1 monster in their hand to negate this
card's effect, otherwise destroy the attacking monster, then end
the Battle Phase. (Common) |
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Abyss Rising (ABYR-EN065) The Humble Sentry |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
Reveal your hand, choose 1 card, and shuffle it into the Deck. (Common) |
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Abyss Rising (ABYR-EN064) Mind Pollutant |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
Discard 1 monster to target 1 monster of that Level your
opponent controls; take control of that target
until the End Phase. (Rare) |
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Abyss Rising (ABYR-EN063) Final Gesture |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
Target 1 face-up Level 3 monster you control;
Special Summon 1 monster with the same name as that monster from
your hand or Graveyard. Its effects are negated. During the End
Phase of this turn, destroy the face-up monster that was
targeted by this card. (Common) |
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Abyss Rising (ABYR-EN062) Forbidden Dress |
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SPELL | Quick-Play Spell | Level | ATK: DEF: |
Pendulum Scale: |
Target 1 face-up monster on the field; until
the End Phase, that target loses 600 ATK, but it cannot be
targeted or destroyed by other card effects. (Super Rare) |
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Abyss Rising (ABYR-EN061) Madolche Ticket |
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SPELL | Continuous Spell | Level | ATK: DEF: |
Pendulum Scale: |
When a "Madolche" card(s) is returned from your side of the
field or Graveyard to your hand or Main Deck by a card effect:
Add 1 "Madolche" monster from your Deck to your hand. If you
control a face-up Fairy-Type "Madolche" monster, you can Special
Summon the monster from your Deck in face-up Attack Position
instead of adding it to your hand. You can only use the effect
of "Madolche Ticket" once per turn. (Common) |
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Abyss Rising (ABYR-EN060) The Grand Spellbook Tower |
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SPELL | Field Spell | Level | ATK: DEF: |
Pendulum Scale: |
Once per turn, during your Standby Phase, if you have a
Spellcaster-Type monster on your side of the field or in your
Graveyard:
You can return 1 "Spellbook" Spell Card from your Graveyard to
the bottom of your Deck, except "The Grand Spellbook Tower",
then draw 1 card. When this card is destroyed by your opponent's
card and sent to the Graveyard:
You can Special Summon 1 Spellcaster-Type monster from your hand
or Deck whose Level is less than or equal to the number of
"Spellbook" Spell Cards in your Graveyard. (Secret Rare) |
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Abyss Rising (ABYR-EN059) Spellbook of Fate |
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SPELL | Quick-Play Spell | Level | ATK: DEF: |
Pendulum Scale: |
If you control a Spellcaster-Type monster: You
can banish up to 3 "Spellbook" Spell Cards from your Graveyard;
apply this effect, depending on the number of Spell Cards
banished for this card's activation. You can only activate 1 "Spellbook
of Fate" per turn. ● 1: Return 1 Set Spell/Trap Card on the field to the hand. ● 2: Change 1 monster on the field to face-down Defense Position or face-up Attack Position. ● 3: Banish 1 card your opponent controls. (Ultra Rare) |
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Abyss Rising (ABYR-EN058) Spellbook of Eternity |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
Target 1 of your banished "Spellbook" Spell Cards, except "Spellbook
of Eternity"; add that target to your hand. You
can only activate 1 "Spellbook of Eternity" per turn. (Rare) |
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Abyss Rising (ABYR-EN057) Lemuria, the Forgotten City |
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SPELL | Field Spell | Level | ATK: DEF: |
Pendulum Scale: |
This card's name is treated as "Umi". All WATER monsters gain
200 ATK and DEF. Once per turn, during your Main Phase:
You can have all WATER monsters you currently control
gain Levels equal to the number of WATER monsters you currently
control, until the End Phase. (Common) |
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Abyss Rising (ABYR-EN056) Abyss-scale of the Kraken |
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SPELL | Equip Spell | Level | ATK: DEF: |
Pendulum Scale: |
Equip only to a "Mermail" monster. It gains 400 ATK. When a
monster effect that was activated on your opponent's side of the
field resolves, negate that effect, then send this card to the
Graveyard. (Common) |
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Abyss Rising (ABYR-EN055) Advanced Heraldry Art |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
Target 2 "Heraldic Beast" monsters in your Graveyard;
Special Summon both those targets. Immediately after
this card resolves, Xyz Summon 1 Xyz Monster using those 2
monsters only. (Rare) |
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Abyss Rising (ABYR-EN054) Gravity Blaster |
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SPELL | Equip Spell | Level | ATK: DEF: |
Pendulum Scale: |
Equip only to a Machine-Type monster. Once per turn:
You can activate this effect; it permanently gains 400 ATK.
(This ATK gain remains even if this card leaves the field or the
monster becomes unaffected by card effects.) If it battles an
opponent's monster, that monster's effect is negated during the
Battle Phase only. (Common) |
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Abyss Rising (ABYR-EN053) Tannhauser Gate |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
Target 2 monsters you control of the same Type with 1000 or less
ATK; both monsters' Levels become the combined
Levels of those 2 monsters. (Super Rare) |
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Abyss Rising (ABYR-EN052) Different Dimension Deepsea Trench |
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SPELL | Continuous Spell | Level | ATK: DEF: |
Pendulum Scale: |
When this card resolves: Banish 1 WATER monster
from your hand, Graveyard, or face-up on your field. Then, when
this face-up card on the field is destroyed:
Special Summon that banished monster to your side of the field.
(Common) |
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Abyss Rising (ABYR-EN051) One-Shot Wand |
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SPELL | Equip Spell | Level | ATK: DEF: |
Pendulum Scale: |
Equip only to a Spellcaster-Type monster. It gains 800 ATK. If
the equipped monster attacks or is attacked, after damage
calculation: You can destroy this card, and if
you do, draw 1 card. (Common) |
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Abyss Rising (ABYR-EN050) Gagagigo the Risen |
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WATER | Reptile / Xyz / Effect | Rank 4 | ATK: 2950 DEF: 2800 |
Pendulum Scale: |
3 Level 4 monsters (Rare) |
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Abyss Rising (ABYR-EN049) Snowdust Giant |
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WATER | Beast-Warrior / Xyz / Effect | Rank 4 | ATK: 2200 DEF: 800 |
Pendulum Scale: |
2 Level 4 WATER monsters Once per turn: You can detach 1 Xyz Material from this card; reveal any number of WATER monsters from your hand, and place that many Ice Counters on face-up monsters on the field. Non-WATER monsters on the field lose 200 ATK for each Ice Counter on the field. (Rare) |
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Abyss Rising (ABYR-EN048) Madolche Queen Tiaramisu |
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EARTH | Fairy / Xyz / Effect | Rank 4 | ATK: 2200 DEF: 2100 |
Pendulum Scale: |
2 Level 4 "Madolche" monsters Once per turn: You can detach 1 Xyz Material from this card, then target up to 2 "Madolche" cards in your Graveyard; shuffle those cards into the Deck, then shuffle cards your opponent controls into the Deck, up to the number of "Madolche" cards returned. (Ultra Rare) & (Ultimate Rare) |
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Abyss Rising (ABYR-EN047) Empress of Prophecy |
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LIGHT | Spellcaster / Xyz / Effect | Rank 5 | ATK: 2000 DEF: 1700 |
Pendulum Scale: |
2 Level 5 Spellcaster-Type monsters This card gains 300 ATK for each Xyz Material attached to a monster you control. Once per turn: You can detach 1 Xyz Material from this card; shuffle your Deck, then reveal the top 5 cards of your Deck and destroy monsters on the field up to the number of "Spellbook" cards revealed, then return the revealed cards to the top of the Deck in any order. (Ultra Rare) & (Ultimate Rare) |
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Abyss Rising (ABYR-EN046) Mermail Abyssgaios |
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WATER | Aqua / Xyz / Effect | Rank 7 | ATK: 2800 DEF: 1600 |
Pendulum Scale: |
2 Level 7 WATER monsters While this face-up card has Xyz Material, Level 5 or higher monsters cannot attack. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; negate the effects of all face-up monsters your opponent currently controls that have less ATK than this card, until the end of the turn. (Ultra Rare) & (Ultimate Rare) |
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Abyss Rising (ABYR-EN045) Number 8: Heraldic King Genom-Heritage |
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LIGHT | Psychic / Xyz / Effect | Rank 4 | ATK: 2400 DEF: 1800 |
Pendulum Scale: |
2 Level 4 "Heraldic Beast" monsters Once per turn: You can target 1 face-up Xyz Monster your opponent controls; this card's name and original ATK become that monster's name and current ATK, and this card's effect becomes that monster's original effect, then that monster's ATK becomes 0 and its effects are negated. These changes last until the End Phase. (Super Rare) |
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Abyss Rising (ABYR-EN044) Number 9: Dyson Sphere |
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LIGHT | Machine / Xyz / Effect | Rank 9 | ATK: 2800 DEF: 3000 |
Pendulum Scale: |
2 Level 9 monsters Once per Battle Step, during your opponent's turn, if this card with Xyz Material is attacked: Negate the attack (this is a Quick Effect). When this card is targeted for an attack while it has no Xyz Materials: You can target 2 monsters in your Graveyard; attach those targets to this card as Xyz Materials. During your Main Phase 1: You can detach 1 Xyz Material from this card; this card can attack your opponent directly this turn. Your opponent must control a monster with higher ATK than this card for you to activate and to resolve this effect. (Ultra Rare) & (Ultimate Rare) |
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Abyss Rising (ABYR-EN043) Heralid Champion - Kusanagi |
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EARTH | Warrior / Xyz / Effect | Rank 4 | ATK: 2500 DEF: 2400 |
Pendulum Scale: |
3 Level 4 Warrior-Type monsters Once per turn, during either player's turn, when a Trap Card is activated: You can detach 1 Xyz Material from this card; negate the activation, and if you do, destroy it, then this card gains 500 ATK. (Super Rare) |
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Abyss Rising (ABYR-EN042) Heralid Champion - Gandiva |
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EARTH | Warrior / Xyz / Effect | Rank 4 | ATK: 2100 DEF: 1800 |
Pendulum Scale: |
2 Level 4 Warrior-Type monsters Once per turn, when a Level 4 or lower monster(s) is Special Summoned to your opponent's side of the field (except during the Damage Step): You can detach 1 Xyz Material from this card; destroy that Special Summoned monster(s). (Ultra Rare) & (Ultimate Rare) |
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Abyss Rising (ABYR-EN041) Gagaga Cowboy |
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EARTH | Warrior / Xyz / Effect | Rank 4 | ATK: 1500 DEF: 2400 |
Pendulum Scale: |
2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card; apply this effect, depending on this card's battle position. ● Attack Position: If this card attacks an opponent's monster this turn, it gains 1000 ATK and the opponent's monster loses 500 ATK, during the Damage Step only. ● Defense Position: Inflict 800 damage to your opponent. (Super Rare) |
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Abyss Rising (ABYR-EN040) One-Eyed Skill Gainer |
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LIGHT | Warrior / Xyz / Effect | Rank 4 | ATK: 2500 DEF: 2600 |
Pendulum Scale: |
3 Level 4 monsters You can detach 1 Xyz Material from this card to target 1 face-up Xyz Monster your opponent controls; this card's name and original effect become the same as that monster. This effect can only be used once while this card is face-up on the field. (Super Rare) |
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Abyss Rising (ABYR-EN039) Number C32: Shark Drake Veiss |
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WATER | Sea Serpent / Xyz / Effect | Rank 4 | ATK: 2800 DEF: 2100 |
Pendulum Scale: |
4 Level 4 WATER monsters You can also Xyz Summon this card by using a "Number 32: Shark Drake" you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) During either player's turn, if your Life Points are 1000 or less: You can detach 1 Xyz Material from this card and banish 1 monster from your Graveyard to target 1 face-up monster on the field; that target's ATK and DEF become 0 until the End Phase. (Ultra Rare), (Ultimate Rare) & (Ghost Rare) |
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Abyss Rising (ABYR-EN038) Missing Force |
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DARK | Warrior / Effect | Level 4 | ATK: 1500 DEF: 1000 |
Pendulum Scale: |
If you control no other monsters: You can
Tribute this card to target 1 monster your opponent controls;
take control of that target until the End Phase. You
cannot Special Summon or conduct your Battle Phase during the
turn you activate this effect. (Common) |
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Abyss Rising (ABYR-EN037) Puny Penguin |
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WATER | Aqua / Effect | Level 1 | ATK: 400 DEF: 200 |
Pendulum Scale: |
When this card is sent from the field to the Graveyard after
being flipped face-up: Target 1 "Penguin"
monster in your Graveyard, except "Puny Penguin";
Special Summon that target in face-up Attack Position or
face-down Defense Position. (Common) |
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Abyss Rising (ABYR-EN036) House Duston |
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LIGHT | Fiend / Effect | Level 1 | ATK: 0 DEF: 1000 |
Pendulum Scale: |
When this face-up card on the field is destroyed by your
opponent's card (either by battle, and it was face-up at the
start of the Damage Step, or by card effect) and sent to the
Graveyard: You can Special Summon any "Duston"
monsters of your choice from your hand and/or
Deck to anywhere on the field, but you must Special Summon an
equal number of monsters on each side. (Common) |
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Abyss Rising (ABYR-EN035) Moulinglacia the Elemental Lord |
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WATER | Sea Serpent / Effect | Level 8 | ATK: 2800 DEF: 2200 |
Pendulum Scale: |
Cannot be Normal Summoned/Set. Must be Special
Summoned (from your hand) by having exactly 5 WATER monsters in
your Graveyard, and cannot be Special Summoned by other ways.
When this card is Special Summoned: Discard 2
random cards from your opponent's hand (or their entire hand, if
less than 2). You can only use the effect of "Moulinglacia the
Elemental Lord" once per turn. If this card leaves the field,
skip the Battle Phase of your next turn. (Secret Rare) |
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Abyss Rising (ABYR-EN034) Metallizing Parasite - Soltite |
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WATER | Aqua / Union / Effect | Level 7 | ATK: 1000 DEF: 500 |
Pendulum Scale: |
Once per turn, you can either: Target 1 face-up
monster you control; equip this card to that
target, OR: Unequip this card and Special
Summon it in face-up Attack Position. While equipped by this
effect, the equipped monster cannot be targeted or destroyed by
your opponent's monster effects. (A monster can only be equipped
with 1 Union Monster at a time. If the equipped monster would be
destroyed by battle, destroy this card instead.) (Common) |
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Abyss Rising (ABYR-EN033) Mecha Sea Dragon Piesion |
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WATER | Machine / Effect | Level 5 | ATK: 2300 DEF: 1800 |
Pendulum Scale: |
If you control a face-up Sea Serpent-Type monster, you can
Normal Summon this card without Tributing. Once per turn:
You can Tribute 1 WATER monster to target 1 face-up card your
opponent controls; destroy that target. (Common) |
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Abyss Rising (ABYR-EN032) Shore Knight |
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WATER | Warrior / Effect | Level 4 | ATK: 1400 DEF: 1200 |
Pendulum Scale: |
Once per turn, when the battle position of this face-up card on
the field is changed:
Send 1 WATER monster from
your Deck to the Graveyard. (Rare) |
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Abyss Rising (ABYR-EN031) Nimble Angler |
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WATER | Fish / Effect | Level 2 | ATK: 600 DEF: 100 |
Pendulum Scale: |
If this card is sent from the hand or Deck to the Graveyard:
You can Special Summon up to 2 Level 3 or lower
"Nimble" monsters from your Deck, except "Nimble Angler". (Common) |
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Abyss Rising (ABYR-EN030) Fishborg Planter |
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WATER | Fish / Effect | Level 2 | ATK: 200 DEF: 200 |
Pendulum Scale: |
Once, while this card is in the Graveyard: You
can send the top card of your Deck to the Graveyard, then, if it
is a WATER monster, Special Summon this card from the Graveyard.
You can only use the effect of "Fishborg Planter" once per turn.
(Common) |
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Abyss Rising (ABYR-EN029) Snowman Creator |
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WATER | Machine / Effect | Level 4 | ATK: 1600 DEF: 1000 |
Pendulum Scale: |
When this card is Summoned: You can create a
number of Ice Counters equal to the number of WATER monsters you
control, place them on a face-up monster(s) your opponent
controls, then, if you placed 3 or more Ice Counters by this
effect, you can destroy 1 card your opponent controls. (Common) |
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Abyss Rising (ABYR-EN028) Abyss Warrior |
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WATER | Aqua / Effect | Level 4 | ATK: 1800 DEF: 1300 |
Pendulum Scale: |
Once per turn: You can discard 1 WATER monster to the Graveyard,
then target 1 monster in either player's Graveyard;
return that target to either the top or bottom of the Deck.
(Common) |
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Abyss Rising (ABYR-EN027) Madolche Messengelato |
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EARTH | Warrior / Effect | Level 4 | ATK: 1600 DEF: 1000 |
Pendulum Scale: |
When this card in your possession is destroyed by your
opponent's card (either by battle or by card effect) and sent to
your Graveyard: Shuffle this card into the
Deck. When this card is Special Summoned: You
can add 1 "Madolche" Spell/Trap Card from your Deck to your
hand. You must control a face-up Beast-Type "Madolche" monster
to activate and to resolve this effect. (Rare) |
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Abyss Rising (ABYR-EN026) Madolche Marmalmaide |
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EARTH | Spellcaster / Effect | Level 4 | ATK: 800 DEF: 2000 |
Pendulum Scale: |
When this card in your possession is destroyed by your
opponent's card (either by battle or by card effect) and sent to
your Graveyard: Shuffle this card into the
Deck. When this card is flipped face-up: You
can target 1 "Madolche" Spell/Trap Card in your
Graveyard; add that target to your hand. (Common) |
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Abyss Rising (ABYR-EN025) Madolche Cruffssant |
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EARTH | Beast / Effect | Level 3 | ATK: 1500 DEF: 1200 |
Pendulum Scale: |
When this card in your possession is destroyed by your
opponent's card (either by battle or by card effect) and sent to
your Graveyard: Shuffle this card into the
Deck. Once per turn: You can target 1 face-up
"Madolche" card you control, except this card;
return it to the hand, and if you do, increase this card's Level
by 1 and ATK by 300. (Common) |
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Abyss Rising (ABYR-EN024) Emperor of Prophecy |
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DARK | Spellcaster / Effect | Level 5 | ATK: 2300 DEF: 2000 |
Pendulum Scale: |
You can banish both 1 face-up Spellcaster-Type monster you
control, except this card, and 1 "Spellbook" card from your
Graveyard to target 1 face-up monster your opponent controls;
take control of that target until the End Phase. You can only
use the effect of "Emperor of Prophecy" once per turn. This card
cannot attack during the turn you activate this effect. (Rare) |
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Abyss Rising (ABYR-EN023) Justice of Prophecy |
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DARK | Spellcaster / Effect | Level 3 | ATK: 1600 DEF: 800 |
Pendulum Scale: |
During the End Phase of every turn in which you activate a "Spellbook"
Spell Card: You can banish this card from the
field; add both 1 Level 5 or higher LIGHT or
DARK Spellcaster-Type monster and 1 "Spellbook" Spell Card from
your Deck to your hand. You can only use the effect of "Justice
of Prophecy" once per turn. (Rare) |
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Abyss Rising (ABYR-EN022) Hermit of Prophecy |
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EARTH | Spellcaster / Effect | Level 3 | ATK: 1200 DEF: 700 |
Pendulum Scale: |
Each time a "Spellbook" Spell Card is activated, increase this
card's Level by 2 and ATK by 300. (Common) |
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Abyss Rising (ABYR-EN021) Stoic of Prophecy |
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WATER | Spellcaster / Effect | Level 1 | ATK: 300 DEF: 200 |
Pendulum Scale: |
When this card is sent to the Graveyard: Add 1
Level 3 "Prophecy" monster from your Deck to your hand. (Common) |
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Abyss Rising (ABYR-EN020) Mermail Abyssmegalo |
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WATER | Sea Serpent / Effect | Level 7 | ATK: 2400 DEF: 1900 |
Pendulum Scale: |
You can discard 2 other WATER monsters to the Graveyard;
Special Summon this card from your hand. When you do:
You can add 1 "Abyss-" Spell/Trap Card from
your Deck to your hand. You can Tribute 1 other face-up Attack
Position WATER monster; this card can make a
second attack during each Battle Phase this turn. (Secret Rare) |
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Abyss Rising (ABYR-EN019) Mermail Abysslung |
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WATER | Fish / Effect | Level 4 | ATK: 1200 DEF: 1800 |
Pendulum Scale: |
Your opponent cannot target face-up WATER monsters for attacks,
except this one. All WATER monsters you control gain 300 ATK.
(Common) |
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Abyss Rising (ABYR-EN018) Mermail Abysspike |
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WATER | Fish / Effect | Level 4 | ATK: 1600 DEF: 800 |
Pendulum Scale: |
When this card is Normal or Special Summoned:
You can discard 1 WATER monster to the Graveyard;
add 1 Level 3 WATER monster from your Deck to your hand. You can
only use the effect of "Mermail Abysspike" once per turn. (Rare) |
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Abyss Rising (ABYR-EN017) Mermail Abyssturge |
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WATER | Fish / Effect | Level 4 | ATK: 1700 DEF: 1100 |
Pendulum Scale: |
When this card is Normal or Special Summoned:
You can discard 1 WATER monster to the Graveyard, then target 1
Level 3 or lower WATER monster in your Graveyard; add that
target to your hand. You can only use the effect of "Mermail
Abyssturge" once per turn. (Rare) |
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Abyss Rising (ABYR-EN016) Mermail Abysshilde |
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WATER | Fish / Effect | Level 3 | ATK: 1300 DEF: 400 |
Pendulum Scale: |
If this card is sent to the Graveyard: You can
Special Summon 1 "Mermail" monster from your hand, except "Mermail
Abysshilde". You can only use the effect of "Mermail Abysshilde"
once per turn. (Common) |
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Abyss Rising (ABYR-EN015) Mermail Abyssgunde |
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WATER | Fish / Effect | Level 3 | ATK: 1400 DEF: 800 |
Pendulum Scale: |
If this card is discarded to the Graveyard: You
can target 1 "Mermail" monster in your Graveyard, except "Mermail
Abyssgunde"; Special Summon that target. You
can only use the effect of "Mermail Abyssgunde" once per turn.
(Rare) |
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Abyss Rising (ABYR-EN014) Mermail Abysslinde |
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WATER | Fish / Effect | Level 3 | ATK: 1500 DEF: 1200 |
Pendulum Scale: |
If this card on the field is destroyed and sent to the Graveyard:
You can Special Summon 1 "Mermail" monster from your Deck,
except "Mermail Abysslinde". You can only use the effect of "Mermail
Abysslinde" once per turn. (Ultra Rare) & (Ultimate Rare) |
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Abyss Rising (ABYR-EN013) Heraldic Beast Berners Falcon |
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WIND | Winged Beast / Effect | Level 4 | ATK: 1000 DEF: 1600 |
Pendulum Scale: |
When this card is Summoned: You can make all
face-up Level 5 or higher monsters you currently control become
Level 4. (Common) |
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Abyss Rising (ABYR-EN012) Heraldic Beast Aberconway |
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WIND | Dragon / Effect | Level 4 | ATK: 1800 DEF: 900 |
Pendulum Scale: |
If this card is in the Graveyard: You can
banish another "Heraldic Beast Aberconway" from your Graveyard
to target 1 "Heraldic Beast" monster in your Graveyard;
add that target to your hand. You can only use the effect of
"Heraldic Beast Aberconway" once per turn. (Common) |
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Abyss Rising (ABYR-EN011) Solar Wind Jammer |
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LIGHT | Machine / Effect | Level 5 | ATK: 1000 DEF: 2000 |
Pendulum Scale: |
If you control no monsters, you can Special Summon this card
(from your hand), but its original ATK and DEF become halved.
During each of your Standby Phases: Increase
the Level of this card by 1. There can only be 1 face-up "Solar
Wind Jammer" on the field. (Common) |
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Abyss Rising (ABYR-EN010) Planet Pathfinder |
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EARTH | Machine / Effect | Level 4 | ATK: 1000 DEF: 1000 |
Pendulum Scale: |
You can Tribute this card; add 1 Field Spell
Card from your Deck to your hand. (Common) |
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Abyss Rising (ABYR-EN009) Heroic Challenger - Night Watchman |
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EARTH | Warrior / Effect | Level 4 | ATK: 1200 DEF: 300 |
Pendulum Scale: |
Before damage calculation, if this card attacks a Defense
Position monster your opponent controls: You
can destroy that monster. (Common) |
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Abyss Rising (ABYR-EN008) Heroic Challenger - Extra Sword |
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EARTH | Warrior / Effect | Level 4 | ATK: 1000 DEF: 1000 |
Pendulum Scale: |
An Xyz Monster that was Summoned using this card as Xyz Material
gains this effect. ● When it is Xyz Summoned: It gains 1000 ATK. (Common) |
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Abyss Rising (ABYR-EN007) Deep Sweeper |
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WATER | Fish / Effect | Level 4 | ATK: 1600 DEF: 1300 |
Pendulum Scale: |
You can Tribute this card to target 1 Spell/Trap
Card on the field; destroy that target. (Common) |
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Abyss Rising (ABYR-EN006) Tripod Fish |
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WATER | Fish / Effect | Level 3 | ATK: 300 DEF: 1300 |
Pendulum Scale: |
When this card is Special Summoned from the Graveyard:
You can target 1 face-up Fish, Sea Serpent, or Aqua-Type monster
on the field; increase its Level by 1. (Common) |
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Abyss Rising (ABYR-EN005) Grandram |
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EARTH | Rock / Effect | Level 4 | ATK: 0 DEF: 1400 |
Pendulum Scale: |
If your opponent controls a face-up Xyz Monster, you can Special
Summon this card (from your hand) in face-up Attack Position.
(Common) |
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Abyss Rising (ABYR-EN004) Mogmole |
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EARTH | Beast / Effect | Level 2 | ATK: 800 DEF: 800 |
Pendulum Scale: |
When this card on the field is destroyed and sent to the
Graveyard: You can Special Summon it from your
Graveyard in face-up Defense Position. You can only use the
effect of "Mogmole" once per Duel. (Common) |
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Abyss Rising (ABYR-EN003) Achacha Chanbara |
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FIRE | Warrior / Effect | Level 3 | ATK: 1400 DEF: 400 |
Pendulum Scale: |
During either player's turn, when a card or effect is activated
that will inflict damage when it resolves: You
can Special Summon this card from your hand, and if you do,
inflict 400 damage to your opponent. (Common) |
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Abyss Rising (ABYR-EN002) Bull Blader |
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EARTH | Warrior / Effect | Level 4 | ATK: 1600 DEF: 1200 |
Pendulum Scale: |
When an attack is declared involving this card and an opponent's
monster: You can activate this effect;
during this battle involving this monster, neither player takes
any battle damage, also destroy the opponent's monster after
damage calculation. (Common) |
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Abyss Rising (ABYR-EN001) Gagaga Caesar |
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EARTH | Warrior / Effect | Level 3 | ATK: 1800 DEF: 600 |
Pendulum Scale: |
Cannot attack unless you control another face-up "Gagaga"
monster. Once per turn: You can banish 1
monster from your Graveyard that has a Level;
the Levels of all face-up "Gagaga" monsters you currently
control become the Level of that monster. This card cannot be
used as a Synchro Material Monster. (Rare) |
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Abyss Rising (ABYR-EN000) Ignoble Knight of Black Laundasllyn |
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DARK | Warrior / Effect | Level 5 | ATK: 2000 DEF: 800 |
Pendulum Scale: |
You can send 1 face-up LIGHT Normal Monster you control to the
Graveyard; Special Summon this card from your
hand or Graveyard. You can Tribute 1 "Noble Knight" monster;
add 1 "Noble Arms" card from your Deck to your hand. You can
only use this effect of "Ignoble Knight of Black Laundsallyn"
once per turn. You can only control 1 face-up "Ignoble Knight of
Black Laundsallyn". (Super Rare) |