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Absolute Powerforce (ABPF-EN)

1. Booster set gallery:
 
https://yugipedia.com/wiki/Set_Card_Galleries:Absolute_Powerforce_(TCG-EN-1E)
                                                     ABPF-EN099
Shield Worm
EARTH | Insect | Level 4 | ATK 800 | DEF 2000
When this card is Summoned, it is changed to Defense Position. Then, send 1 card from the top of your opponent's Deck to the Graveyard for each face-up Insect-Type monster you control.
RARE
 
                                                     ABPF-EN098
Skull Conductor
DARK | Zombie | Level 4 | ATK 2000 | DEF 0
If this card is face-up on the field at the end of the Battle Phase, destroy it. You can send this card from your hand to the Graveyard to Special Summon up to 2 Zombie-Type monsters from your hand whose combined ATK is exactly 2000.
RARE
 
                                                     ABPF-EN097
Zeman the Ape King
EARTH | Beast-Type Synchro | Level 7 | ATK 2500 | DEF 1800
1 DARK Tuner + 1 non-Tuner Beast-Type monster
If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. When an opponent's monster declares an attack, you can select that monster and send 1 monster from your hand or your side of the field to the Graveyard to negate the attack.
SECRET RARE
 
                                                     ABPF-EN096
Underground Arachnid
EARTH | Insect-Type Synchro | Level 6 | ATK 2400 | DEF 1200
1 DARK Tuner + 1 non-Tuner Insect-Type monster
If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. Once per turn, you can select 1 face-up monster your opponent controls, and equip it to this card. If this card would be destroyed by battle, you can destroy the monster equipped to this card by its effect instead. (You can only equip 1 monster at a time to this card.)
SECRET RARE
 
                                                     ABPF-EN095
Shield Wing
WIND | Winged Beast | Level 2 | ATK 0 | DEF 900
Up to twice per turn, if this card would be destroyed by battle, it is not destroyed.
SECRET RARE
 
                                                     ABPF-EN094
Evil Blast
Normal Trap
Activate only when a monster is Special Summoned to your opponent's side of the field. Equip this card to that monster. It gains 500 ATK. During each of your opponent's Standby Phases, inflict 500 damage to your opponent.
RARE
 
                                                     ABPF-EN093
Viser Des
DARK | Fiend | Level 4 | ATK 500 | DEF 1200
When this card is Normal Summoned, select 1 monster your opponent controls. Destroy that monster during your 3rd Standby Phase after the Summon. This card cannot be destroyed by battle until this effect is resolved.
RARE
 
                                                     ABPF-EN092
Chimera the Flying Mythical Beast
WIND | Beast-Type Fusion | Level 6 | ATK 2100 | DEF 1800
"Gazelle the King of Mythical Beasts" + "Berfomet"
(This monster is always treated as a "Phantom Beast" monster.)
When this card is destroyed, you can select and Special Summon either "Berfomet" or "Gazelle the King of Mythical Beasts" from your Graveyard
RARE
 
                                                     ABPF-EN091
Berfomet
DARK | Fiend | Level 5 | ATK 1400 | DEF 1800
When this card is Normal or Flip Summoned, you can add 1 "Gazelle the King of Mythical Beasts" from your Deck to your hand.
RARE
 
                                                     ABPF-EN090
Gale Dogra
EARTH | Insect | Level 2 | ATK 650 | DEF 600
You can pay 3000 Life Points to send 1 monster from your Extra Deck to the Graveyard.
RARE
 
                                                     ABPF-EN089
Core Transport Unit
Continuous Spell
Once per turn, you can discard 1 card to add 1 "Iron Core of Koa'ki Meiru" from your Deck to your hand.
SECRET RARE
 
                                                     ABPF-EN088
Earthbound Linewalker
DARK | Fiend | Level 4 | ATK 1200 | DEF 1900
"Earthbound Immortal" monsters cannot be destroyed by their own effects.
SECRET RARE
 
                                                     ABPF-EN087
Djinn Disserere of Rituals
DARK | Fiend | Level 1 | ATK 200 | DEF 200
When you Ritual Summon a Ritual Monster, you can remove from play this card from your Graveyard as 1 of the monsters required for the Ritual Summon. The monster Ritual Summoned using this card is not affected by Trap Cards.
SECRET RARE
 
                                                     ABPF-EN086
The Dragon Dwelling in the Deep
WATER | Sea Serpent | Level 4 | ATK 1700 | DEF 1400
Place 1 Ocean Counter on this card during each player's Standby Phases. When this card is removed from the field, all Fish-Type and Sea Serpent-Type monsters you control gain 200 ATK for each Ocean Counter on this card, until the End Phase.
SUPER RARE
 
                                                     ABPF-EN085
Dragonic Guard
FIRE | Dragon | Level 4 | ATK 1500 | DEF 1800
Each time a monster is Normal Summoned or Set, place 1 Dragonic Counter on this card. You can send this face-up card to the Graveyard to Special Summon 1 Dragon-Type monster from your Deck whose Level is less than or equal to the number of Dragonic Counters on this card.
SUPER RARE
 
                                                     ABPF-EN084
Cactus Bouncer
EARTH | Plant | Level 4 | ATK 1800 | DEF 300
This card cannot be Special Summoned. While a Plant-Type monster other than this card is face-up on the field, neither player can Special Summon monsters.
SECRET RARE
 
                                                     ABPF-EN083
Super-Nimble Mega Hamster
EARTH | Beast | Level 4 | ATK 1100 | DEF 1800
FLIP: You can Special Summon 1 Level 3 or lower Beast-Type monster from your Deck in face-down Defense Position.
SUPER RARE
 
                                                     ABPF-EN082
Alchemist of Black Spells
WIND | Spellcaster | Level 4 | ATK 1200 | DEF 1800
Once per turn, you can change this face-up Attack Position card you control to face-up Defense Position and place 1 Spell Counter on a face-up card you control that you can place a Spell Counter on.
ULTRA RARE & ULTIMATE RARE
 
                                                     ABPF-EN081
XX-Saber Emmersblade
EARTH | Insect | Level 3 | ATK 1300 | DEF 800
When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 Level 4 or lower "X-Saber" monster from your Deck.
SECRET RARE
 
                                                     ABPF-EN080
Inverse Universe
Normal Trap
Switch the ATK and DEF of all face-up Effect Monsters on the field.
COMMON
 
                                                     ABPF-EN079
Widespread Dud
Continuous Trap
Select 2 face-up Attack Position monsters on the field. When any of the selected monsters are removed from the field, destroy this card. When this card is destroyed, destroy the selected monster(s).
COMMON
 
                                                     ABPF-EN078
Psi-Curse
Normal Trap
Activate only when a face-up Psychic-Type monster you control is destroyed by battle with an opponent's attacking monster and sent to the Graveyard. Destroy the attacking monster, and inflict damage to your opponent equal to the Level of your destroyed Psychic-Type monster x 300.
COMMON
 
                                                     ABPF-EN077
Tuner's Scheme
Continuous Trap
Activate only when a Synchro Monster is Special Summoned to your opponent's side of the field. Take control of that Synchro Monster. Remove it from play when it is destroyed. Destroy this card when that monster is removed from the field.
SUPER RARE
 
                                                     ABPF-EN076
Forgotten Temple of the Deep
Continuous Trap
While this card is on the field, this card's name is treated as "Umi". Once per turn, you can select and remove from play 1 face-up Level 4 or lower Fish-Type, Sea Serpent-Type or Aqua-Type monster you control. (This effect can be activated during either player's turn.) Special Summon it during your End Phase.
COMMON
 
                                                     ABPF-EN075
Alien Brain
Normal Trap
Activate only when a Reptile-Type monster you control is destroyed by battle with an opponent's attacking monster and sent to the Graveyard. Take control of the attacking monster, and treat it as a Reptile-Type monster.
COMMON
 
                                                     ABPF-EN074
Machine King - 3000 B.C.
Continuous Trap
After activation, Special Summon this card; it is treated as an Effect Monster Card (Machine-Type/EARTH/
Level 4/ATK 1000/DEF 1000). You cannot Normal or Special Summon another monster the turn you activate this card. Once per turn, you can Tribute 1 Machine-Type monster to have this card gain ATK equal to the Tributed monster's ATK, until the End Phase. (This card is still treated as a Trap Card.)
COMMON
 
                                                     ABPF-EN073
Saber Hole
Counter Trap
Activate only while you control a face-up "X-Saber" monster. Negate the Summon of a monster and destroy it.
SUPER RARE
 
                                                     ABPF-EN072
Core Blast
Continuous Trap
You can only activate this card's effect while you control a face-up "Koa'ki Meiru" monster. Once per turn, during your Standby Phase, if your opponent controls more monsters than you do, you can destroy a number of cards your opponent controls so that your opponent will control the same number of cards as you control monsters.
RARE
 
                                                     ABPF-EN071
Lair Wire
Normal Trap
Remove from play 1 Insect-Type monster from your Graveyard and select 1 monster your opponent controls. Destroy the selected monster.
COMMON
 
                                                     ABPF-EN070
Call of the Reaper
Normal Trap
Activate only when a monster(s) is Special Summoned from your Graveyard. Select and Special Summon 1 "Supay" or 1 "Fire Ant Ascator" from your Graveyard.
COMMON
 
                                                     ABPF-EN069
Destruct Potion
Normal Trap
Select 1 monster you control. Destroy it, and gain Life Points equal to its ATK.
COMMON
 
                                                     ABPF-EN068
Offering to the Immortals
Normal Trap
Activate only when your opponent's monster declares a direct attack while you have 3000 or less Life Points. Negate the attack and Special Summon 2 "Ceremonial Tokens" (Rock-Type/EARTH/Level 1/
ATK 0/DEF 0) and add 1 "Earthbound Immortal" card, "Earthbound Revival" or "Roar of the Earthbound" from your Deck to your hand. "Ceremonial Tokens" cannot be Tributed, except for a Tribute Summon of an "Earthbound Immortal" monster and cannot be used as Synchro Material Monsters.
RARE
 
                                                     ABPF-EN067
Meteor Flare
Normal Trap
Activate by sending 2 cards from your hand to the Graveyard while your opponent has more than 3000 Life Points. Inflict 2000 damage to your opponent. If this card is in the Graveyard, you can add it to your hand instead of conducting your normal draw during your Draw Phase.
COMMON
 
                                                     ABPF-EN066
Serpent Suppression
Continuous Trap
Face-up Attack Position monsters your opponent controls with 0 ATK cannot be destroyed by battle by "Reptilianne" monsters.
COMMON
 
                                                     ABPF-EN065
Nature's Reflection
Normal Trap
During this turn, any effect activated by your opponent that would inflict damage becomes an effect that inflicts damage to their Life Points.
COMMON
 
                                                     ABPF-EN064
Fiendish Chain
Continuous Trap
Select 1 face-up Effect Monster on the field. Its effect(s) is negated, and it cannot attack. If it is destroyed, destroy this card.
SUPER RARE
 
                                                     ABPF-EN063
Changing Destiny
Normal Trap
Activate only when an opponent's monster declares an attack. Negate the attack and change it to Defense Position. It cannot change its battle position while it is face-up on the field. Then, your opponent selects and applies 1 of these effects:
● Gain Life Points equal to half the ATK of the monster whose attack was negated.
● Inflict damage to your opponent equal to half the ATK of the monster whose attack was negated.
COMMON
 
                                                     ABPF-EN062
Synchro Control
Quick-Play Spell
Activate only if you have no Synchro Monsters on your side of the field or in your Graveyard. Pay 1000 Life Points and select 1 face-up Synchro Monster your opponent controls. Take control of the selected monster until the End Phase of your turn.
SUPER RARE
 
                                                     ABPF-EN061
Pot of Benevolence
Normal Spell
Select 2 cards from the Graveyard(s), and shuffle them into their owner's Deck(s). After activation, remove this card from play instead of sending it to the Graveyard. You can only activate 1 "Pot of Benevolence" per turn.
COMMON
 
                                                     ABPF-EN060
Ritual Cage
Continuous Spell
You take no Battle Damage from battles involving a face-up Ritual Monster you control. Also, face-up Ritual Monsters you control cannot be targeted or destroyed by the effects of Effect Monsters.
RARE
 
                                                     ABPF-EN059
Ascending Soul
Continuous Spell
Once per turn, when a Ritual Monster is Ritual Summoned, you can select and add to your hand 1 monster in your Graveyard that was Tributed for the Ritual Summon.
RARE
 
                                                     ABPF-EN058
Ritual of Destruction
Ritual Spell
This card is used to Ritual Summon "Garlandolf, King of Destruction". You must also Tribute monsters whose total Levels equal 7 or more from the field or your hand. During your Main Phase, you can remove from play this card from your Graveyard. If you do, during this turn, any monster destroyed by battle with a Ritual Monster you control will be returned to the top of the Deck instead of being sent to the Graveyard.
COMMON
 
                                                     ABPF-EN057
Machine Assembly Line
Continuous Spell
All face-up Machine-Type monsters on the field gain 200 ATK. Each time a Machine-Type monster(s) on the field is destroyed, place 2 Junk Counters on this card. You can send this card to the Graveyard to select and Special Summon 1 Machine-Type monster from your Graveyard, whose Level is less than or equal to the number of Junk Counters on this card.
COMMON
 
                                                     ABPF-EN056
Gravekeeper's Stele
Normal Spell
Select 2 "Gravekeeper's" monsters in your Graveyard and add them to your hand. This effect cannot be negated by the effect of "Necrovalley".
COMMON
 
                                                     ABPF-EN055
Iron Core Specimen Lab
Field Spell
During each of your End Phases, destroy this card unless you reveal 1 "Iron Core of Koa'ki Meiru" in your hand. Each time a "Koa'ki Meiru" monster on the field is destroyed during the End Phase, its owner can add 1 "Koa'ki Meiru" monster from their Deck to their hand.
SUPER RARE
 
                                                     ABPF-EN054
Spiders' Lair
Continuous Spell
Once per turn, you can select 1 face-up Insect-Type monster you control. While this card remains on the field, any opponent's monster that battles with one of those monsters is changed to Defense Position at the end of the Battle Phase, and cannot change its battle position while this card is on the field.
COMMON
 
                                                     ABPF-EN053
Power Pickaxe
Equip Spell
Once per turn, you can select and remove from play 1 monster in your opponent's Graveyard whose Level is less than or equal to the equipped monster's, and have the equipped monster gain 500 ATK until the End Phase.
RARE
 
                                                     ABPF-EN052
Break! Draw!
Equip Spell
Equip only to a Machine-Type monster. When the equipped monster destroys an opponent's monster by battle and sends it to the Graveyard, draw 1 card. Destroy this card during your 3rd End Phase after activation.
COMMON
 
                                                     ABPF-EN051
Rocket Pilder
Equip Spell
While the equipped monster is attacking, it cannot be destroyed by battle. (Damage calculation is applied normally.) At the end of the Damage Step when the equipped monster attacks, the attack target monster loses ATK equal to the ATK of the equipped monster, until the End Phase.
COMMON
 
                                                     ABPF-EN050
Temple of the Sun
Continuous Spell
Face-up monsters you control that were Special Summoned from the Graveyard gain 300 ATK.
COMMON
 
                                                     ABPF-EN049
Viper's Rebirth
Normal Spell
Activate only if all monsters in your Graveyard are Reptile-Type. Select 1 non-Tuner monster in your Graveyard. Special Summon it. Destroy it during the End Phase.
COMMON
 
                                                     ABPF-EN048
Advance Force
Continuous Spell
You can Tribute 1 Level 5 or higher monster to Tribute Summon a Level 7 or higher monster.
COMMON
 
                                                     ABPF-EN047
Reptilianne Rage
Equip Spell
The equipped monster is treated as Reptile-Type. It gains 800 ATK. When this card is destroyed and sent to the Graveyard, select 1 face-up monster your opponent controls. It loses 800 ATK.
COMMON
 
                                                     ABPF-EN046
Variety Comes Out
Normal Spell
Return 1 face-up Synchro Monster you control to the Extra Deck to select and Special Summon a Tuner monster(s) from your Graveyard, whose total Levels equal the Level of that Synchro Monster. You cannot Synchro Summon the turn you activate this card.
COMMON
 
                                                     ABPF-EN045
Cards of Consonance
Normal Spell
Discard 1 Dragon-Type Tuner monster with 1000 or less ATK to draw 2 cards.
SUPER RARE
 
                                                     ABPF-EN044
XX-Saber Hyunlei
EARTH | Warrior-Type Synchro | Level 6 | ATK 2300 | DEF 1300
1 Tuner + 1 or more non-Tuner "X-Saber" monsters
When this card is Synchro Summoned, you can select and destroy up to 3 Spell or Trap Cards on the field.
ULTRA RARE & ULTIMATE RARE
 
                                                     ABPF-EN043
Moon Dragon Quilla
DARK | Dragon-Type Synchro | Level 6 | ATK 2500 | DEF 2000
"Supay" + 1 or more non-Tuner monsters
When this card is selected as an attack target, gain Life Points equal to half the attacking monster's ATK. If this card on the field is destroyed, you can Special Summon 1 "Sun Dragon Inti" from your Graveyard.
ULTRA RARE & ULTIMATE RARE
 
                                                     ABPF-EN042
Sun Dragon Inti
LIGHT | Dragon-Type Synchro | Level 8 | ATK 3000 | DEF 2800
"Fire Ant Ascator" + 1 or more non-Tuner monsters
When this card is destroyed by battle and sent to the Graveyard, destroy the monster that destroyed this card, and inflict damage to your opponent equal to half that monster's ATK. If this card on the field is destroyed, during the Standby Phase of the next turn, you can Special Summon 1 "Moon Dragon Quilla" from your Graveyard.
ULTRA RARE & ULTIMATE RARE
 
                                                     ABPF-EN041
Drill Warrior
EARTH | Warrior-Type Synchro | Level 6 | ATK 2400 | DEF 2000
"Drill Synchron" + 1 or more non-Tuner monsters.
Once per turn, during your Main Phase, you can halve this card's ATK (permanently). If you do, it can attack your opponent directly this turn. Once per turn, during your Main Phase, you can discard 1 card and remove this card from play. During your next Standby Phase, Special Summon this card, if removed by this effect. Then, add 1 Monster Card from your Graveyard to your hand.
ULTRA RARE & ULTIMATE RARE
 
                                                     ABPF-EN040
Majestic Red Dragon
DARK | Dragon-Type Syncho | Level 10 | ATK 4000 | DEF 3000
"Majestic Dragon" + "Red Dragon Archfiend" + 1 non-Tuner monster
This card cannot be destroyed by card effects. If this card attacks, destroy all Defense Position monsters on the field after damage calculation. Once per turn, you can negate the effect(s) of 1 face-up monster your opponent controls and have this card gain ATK equal to the negated monster's ATK, until the End Phase. During the End Phase, return this card from the field to the Extra Deck, and Special Summon 1 "Red Dragon Archfiend" from your Graveyard.
ULTRA RARE, ULTIMATE RARE & GHOST RARE
 
                                                     ABPF-EN039
Garlandolf, King of Destruction
DARK | Fiend-Type Ritual | Level 7 | ATK 2500 | DEF 1400
This card can only be Ritual Summoned with the Ritual Spell Card, "Ritual of Destruction". When this card is Ritual Summoned, destroy all other face-up monsters on the field with DEF less than or equal to this card's ATK. This card gains 100 ATK for each monster destroyed by this effect.
ULTRA RARE & ULTIMATE RARE
 
                                                     ABPF-EN038
Djinn Prognosticator of Rituals
DARK | Fiend | Level 3 | ATK 400 | DEF 300
When you Ritual Summon a Ritual Monster, you can remove from play this card from your Graveyard as 1 of the monsters required for the Ritual Summon. When the monster Ritual Summoned using this card inflicts Battle Damage to your opponent, your opponent must select and discard 1 card.
RARE
 
                                                     ABPF-EN037
Djinn Cursenchanter of Rituals
DARK | Fiend | Level 4 | ATK 1700 | DEF 1000
When you Ritual Summon a Ritual Monster, you can remove from play this card from your Graveyard as 1 of the monsters required for the Ritual Summon. While the monster Ritual Summoned using this card is face-up on the field, Synchro Monsters' effects are negated.
RARE
 
                                                     ABPF-EN036
Oilman
EARTH | Machine-Type Union | Level 2 | ATK 400 | DEF 400
Once per turn, during your Main Phase, you can equip this card to a Machine-Type monster you control as an Equip Card, OR unequip it to Special Summon this card in face-up Attack Position. While equipped to a monster by this effect, if the equipped monster destroys an opponent's monster by battle, draw 1 card. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.)
COMMON
 
                                                     ABPF-EN035
Cyber Dragon Zwei
LIGHT | Machine | Level 4 | ATK 1500 | DEF 1000
If this card attacks an opponent's monster, this card gains 300 ATK during the Damage Step only. Once per turn, you can reveal 1 Spell Card in your hand to treat this card's name as "Cyber Dragon" until the End Phase. This card's name is treated as "Cyber Dragon" while in the Graveyard.
RARE
 
                                                     ABPF-EN034
Gundari
FIRE | Pyro-Type Spirit | Level 4 | ATK 1000 | DEF 200
This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. If this card battles a Synchro Monster, return both monsters to their owner's hands at the start of the Damage Step (without damage calculation).
COMMON
 
                                                     ABPF-EN033
Consecrated Light
LIGHT | Fairy | Level 1 | ATK 0 | DEF 0
Neither player can Normal or Special Summon DARK monsters or declare an attack with a DARK monster. This card cannot be destroyed by battle with a DARK monster, and you take no Battle Damage from that battle.
SHORT PRINT COMMON
 
                                                     ABPF-EN032
Codarus
WATER | Sea Serpent | Level 4 | ATK 1400 | DEF 1200
You can send 1 face-up "Umi" you control to the Graveyard to select up to 2 cards your opponent controls and send them to the Graveyard.
COMMON
 
                                                     ABPF-EN031
Pandaborg
WATER | Psychic | Level 4 | ATK 1700 | DEF 1400
When this card is destroyed by battle and sent to the Graveyard, you can pay 800 Life Points to Special Summon 1 Level 4 Psychic-Type monster from your Deck.
COMMON
 
                                                     ABPF-EN030
Shreddder
EARTH | Machine | Level 4 | ATK 1600 | DEF 1000
Once per turn, you can send 1 Machine-Type monster from your hand to the Graveyard to destroy 1 face-up monster your opponent controls whose Level is less than or equal to that monster's.
COMMON
 
                                                     ABPF-EN029
Black Potan
DARK | Fiend | Level 1 | ATK 200 | DEF 100
If you control a face-up Tuner monster, this card cannot be destroyed by battle. When a face-up Tuner monster(s) you control is removed from the field, gain 800 Life Points.
COMMON
 
                                                     ABPF-EN028
Gravekeeper's Descendant
DARK | Spellcaster | Level 4 | ATK 1500 | DEF 1200
You can Tribute 1 face-up "Gravekeeper's" monster you control, except this card, to destroy 1 card your opponent controls.
RARE
 
                                                     ABPF-EN027
Gravekeeper's Visionary
DARK | Spellcaster | Level 8 | ATK 2000 | DEF 1800
You can Normal Summon this card by Tributing 1 "Gravekeeper's" monster. This card gains 200 ATK for each "Gravekeeper's" monster in your Graveyard. If this face-up card on the field would be destroyed, you can discard 1 "Gravekeeper's" monster instead.
SUPER RARE
 
                                                     ABPF-EN026
XX-Saber Garsem
EARTH | Beast | Level 4 | ATK 1400 | DEF 400
When this card on the field is destroyed and sent to the Graveyard by a card effect, add 1 "X-Saber" monster from your Deck to your hand. This card gains 200 ATK for each face-up "X-Saber" monster you control.
RARE
 
                                                     ABPF-EN025
Koa'ki Meiru Urnight
EARTH | Beast-Warrior | Level 4 | ATK 2000 | DEF 1500
During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Beast-Warrior-Type monster in your hand. Once per turn, you can reveal 1 "Iron Core of Koa'ki Meiru" in your hand to Special Summon 1 Level 4 or lower "Koa'ki Meiru" monster from your Deck, except "Koa'ki Meiru Urnight".
ULTRA RARE
 
                                                     ABPF-EN024
Informer Spider
EARTH | Insect | Level 4 | ATK 500 | DEF 1800
When this card is sent from the field to the Graveyard by a card effect, take control of 1 Defense Position monster your opponent controls.
COMMON
 
                                                     ABPF-EN023
Supay
EARTH | Fiend-Type Tuner | Level 1 | ATK 300 | DEF 100
When this card is sent from the field to the Graveyard by a card effect, you can Special Summon 1 "Oracle of the Sun" from your Deck. The ATK of that monster is doubled, and it returns to the owner's hand during the End Phase of that turn.
COMMON
 
                                                     ABPF-EN022
Apocatequil
LIGHT | Thunder | Level 4 | ATK 1800 | DEF 1200
While this card is face-up on the field, it is Level 5 if you control a face-up Tuner monster. When this card on the field is destroyed and sent to the Graveyard, you can select and Special Summon 1 "Oracle of the Sun" from your Graveyard.
COMMON
 
                                                     ABPF-EN021
Weeping Idol
DARK | Rock | Level 2 | ATK 0 | DEF 500
You can remove from play 1 Tuner monster in your Graveyard to Special Summon this card from your hand.
COMMON
 
                                                     ABPF-EN020
Fire Ant Ascator
EARTH | Insect-Type Tuner | Level 3 | ATK 700 | DEF 1300
When this card is destroyed by battle and sent to the Graveyard, you can select and Special Summon 1 Level 5 monster from your Graveyard. Its effect(s) is negated, and it is sent to the Graveyard during the End Phase of this turn.
COMMON
 
                                                     ABPF-EN019
Oracle of the Sun
LIGHT | Spellcaster | Level 5 | ATK 1000 | DEF 2000
If your opponent controls a monster and you control no monsters, you can Special Summon this card from your hand. When this card on the field is destroyed and sent to the Graveyard, you can add to your hand 1 "Fire Ant Ascator" or 1 "Supay" from your Deck.
SUPER RARE
 
                                                     ABPF-EN018
Reptilianne Vaskii
DARK | Reptile | Level 8 | ATK 2600 | DEF 0
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 2 face-up monsters with 0 ATK from anywhere on the field. Once per turn, you can select and destroy 1 face-up monster your opponent controls. There can only be 1 face-up "Reptilianne Vaskii" on the field.
RARE
 
                                                     ABPF-EN017
Reptilianne Naga
DARK | Reptile | Level 1 | ATK 0 | DEF 0
This card cannot be destroyed by battle. The ATK of any monster that battles this card becomes 0 at the end of that Battle Phase. During your End Phase, change this face-up Defense Position card on the field to face-up Attack Position.
COMMON
 
                                                     ABPF-EN016
Reptilianne Gardna
WATER | Reptile | Level 4 | ATK 0 | DEF 2000
When this card you control is destroyed and sent to the Graveyard, add 1 "Reptilianne" monster from your Deck to your hand.
COMMON
 
                                                     ABPF-EN015
Reptilianne Servant
DARK | Reptile | Level 1 | ATK 100 | DEF 100
Destroy this card if there are face-up monsters on the field other than this card. Destroy this card when it is targeted by the effect of a Spell or Trap Card. Neither player can Normal Summon a monster while this card is face-up on the field.
COMMON
 
                                                     ABPF-EN014
Dragon Queen of Tragic Endings
DARK | Dragon | Level 6 | ATK 1900 | DEF 2600
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by controlling 3 or more face-up Continuous Spell Cards. When this attacking card inflicts Battle Damage to your opponent, your opponent selects and sends 1 card from their hand to the Graveyard, and you draw 1 card. During your Standby Phase, if this card is in your Graveyard and was sent there from the field, you can send 1 face-up Continuous Spell Card you control to the Graveyard to Special Summon this card from the Graveyard.
SUPER RARE
 
                                                     ABPF-EN013
Rose Fairy
WIND | Plant | Level 3 | ATK 600 | DEF 1200
If this card is added from your Deck to your hand by the effect of a Spell, Trap, or Monster Card, you can Special Summon this card.
COMMON
 
                                                     ABPF-EN012
Witch of the Black Rose
DARK | Spellcaster-Type Tuner | Level 4 | ATK 1700 | DEF 1200
This card cannot be Special Summoned. When this card is Normal Summoned while you control no cards, draw 1 card and reveal it. If the card you drew is not a Monster Card, send it to the Graveyard and destroy this card.
ULTRA RARE & ULTIMATE RARE
 
                                                     ABPF-EN011
Sword Master
EARTH | Warrior-Type Tuner | Level 3 | ATK 1200 | DEF 0
If a Warrior-Type monster you control attacks your opponent's monster, and the opponent's monster is not destroyed by battle, at the end of the Damage Step you can Special Summon this card from your hand. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
COMMON
 
                                                     ABPF-EN010
Dark Bug
DARK | Insect | Level 1 | ATK 100 | DEF 100
When this card is Normal Summoned, select and Special Summon 1 Level 3 Tuner monster from your Graveyard. The effect(s) of that monster is negated.
RARE
 
                                                     ABPF-EN009
Power Invader
DARK | Fiend | Level 5 | ATK 2200 | DEF 0
If your opponent controls 2 or more monsters, you can Normal Summon this card without Tributing.
COMMON
 
                                                     ABPF-EN008
Magic Hole Golem
DARK | Rock | Level 3 | ATK 0 | DEF 2000
Once per turn, you can select 1 face-up monster you control. Its ATK is halved until the End Phase, and it can attack your opponent directly this turn. During the turn you activate this effect, only the selected monster can attack.
COMMON
 
                                                     ABPF-EN007
Power Supplier
EARTH | Spellcaster | Level 2 | ATK 400 | DEF 400
Once per turn, you can select 1 face-up monster you control. It gains 400 ATK while you control this face-up card. (A monster cannot gain more than 400 ATK from this card's effect.)
COMMON
 
                                                     ABPF-EN006
Battle Fader
DARK | Fiend | Level 1 | ATK 0 | DEF 0
When your opponent's monster declares a direct attack, you can Special Summon this card from your hand and end the Battle Phase. If this card is Special Summoned with this effect, remove it from play when it is removed from the field.
ULTRA RARE & ULTIMATE RARE
 
                                                     ABPF-EN005
Ogre of the Scarlet Sorrow
DARK | Fiend | Level 4 | ATK 0 | DEF 0
During your opponent's turn, when your opponent declares a second direct attack during the same Battle Phase, you can Special Summon this card from your hand. When you do, this card's ATK and DEF becomes equal to the ATK and DEF of the first monster that attacked directly this turn, if it is still face-up on the field. The turn this card is Special Summoned with this effect, your opponent cannot select monsters other than this card as an attack target while this card is face-up on the field.
SUPER RARE
 
                                                     ABPF-EN004
Drill Synchron
EARTH | Machine-Type Tuner | Level 3 | ATK 800 | DEF 300
While you control this face-up card, during each battle between a Warrior-Type attacking monster you control and a Defense Position monster whose DEF is lower than the ATK of the attacking monster, inflict the difference as Battle Damage to your opponent. Once per turn, when you inflict battle damage to your opponent with this effect, you can draw 1 card.
RARE
 
                                                     ABPF-EN003
Tricular
EARTH | Machine | Level 3 | ATK 300 | DEF 300
When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 "Bicular" from your hand or Deck.
COMMON
 
                                                     ABPF-EN002
Bicular
EARTH | Machine | Level 2 | ATK 200 | DEF 200
When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 "Unicycular" from your hand or Deck.
COMMON
 
                                                     ABPF-EN001
Unicycular
EARTH | Machine | Level 1 | ATK 100 | DEF 100
The third of the brothers, following Tricular and Bicular.
COMMON
 
                                                     ABPF-EN000
Gravekeeper's Priestess
DARK | Spellcaster | Level 3 | ATK 1000 | DEF 1500
The field is treated as "Necrovalley". If there is a face-up Field Spell Card, this effect is not applied. All face-up "Gravekeeper's" monsters on the field gain 200 ATK and DEF.
SUPER RARE