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Poor

Alright

Decent

Outstanding!

Epic!!!

1/5

2/5

3/5

4/5

5/5

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Wing Raiders New Card Ratings

*For info on how these ratings are determined, click here.
*Booster Set gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Wing_Raiders_(TCG-EN-1E)
                                                              WIRA-EN039
Trap Card
Super Quantal Mech Sword - Magnaslayer
Normal Trap
Target 1 "Super Quant" Xyz Monster you control; equip this card to it. It gains ATK equal to its Rank x 100, also if it attacks a Defense Position monster, inflict piercing battle damage to your opponent. During your Battle Phase: You can send this Equip Card to the Graveyard; the monster that was equipped with this card can make 3 attacks during each Battle Phase this turn.
COMMON  

                                               Rating: 2
Its host gets a boost and a few new powers but giving it those extra attacks causes it to lose all the other bonuses this card gives it.   
 
                                                              WIRA-EN038
Effect Monster
Super Quantal Mech Ship Magnacarrier
Field Spell
Discard 1 card, then target 1 "Super Quantum" monster you control; Special Summon from your Extra Deck, 1 "Super Quantal Mech Beast" Xyz Monster with the same Attribute as that monster you control by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon.) You can send this card from the Field Zone to the Graveyard, then target 3 "Super Quantal Mech Beast" Xyz Monsters with different names you control and/or in your Graveyard; Special Summon 1 "Super Quantal Mech King Great Magnus" from your Extra Deck, and if you do, attach the targeted monsters and their Materials to it as Xyz Materials.
RARE  

                                               Rating: 2
It could even bring out the Super Quantal Mech King but you won't be able to do anything with it but attack as its effects require more Xyz Material to be attached than it'll have, unless you do so with the other effect but that won't count as an Xyz Summon.  
 
                                                              WIRA-EN037
Xyz Monster
Super Quantal Mech King Great Magnus
LIGHT / Machine-Type Xyz / Rank 12 / ATK 3600 / DEF 3200
3 Level 12 monsters
If this card is sent to the Graveyard: You can Special Summon 3 "Super Quantal Mech Beast" Xyz Monsters with different names from your Graveyard. This card gains these effects, based on the number of Xyz Materials with different names attached to it. ● 2 or more: Once per turn, during either player's Main Phase: You can detach 1 Xyz Material from this card; shuffle 1 card on the field into the Deck. ● 4 or more: It is unaffected by card effects, except "Super Quant" cards. ● 6 or more: Your opponent cannot add cards from the Deck to the hand by card effects.
SECRET RARE  

                                               Rating: 2
You'll have your work cut out for you if you want this guy to hit the field but the effects are pretty poor IMO as there are monsters that already have the same or better versions of this card's effects but with less effort required to bring them out.   
 
                                                              WIRA-EN036
Xyz Monster
Super Quantal Mech Beast Magnaliger
FIRE / Machine-Type Xyz / Rank 5 / ATK 2600 / DEF 2000
2 Level 5 monsters
Cannot attack unless it has Xyz Material. Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster on the field; destroy it. This effect can be activated during either player's turn, if this card has "Super Quantum Red Layer" as Xyz Material. Once per turn: You can attach 1 "Super Quantum" monster from your hand or field to this card as an Xyz Material.
ULTRA RARE  

                                               Rating: 1
This is making Number 61: Volcasaurus look really good because at least that monster can attack whether it has Xyz Material or not.
 
                                                              WIRA-EN035
Xyz Monster
Super Quantal Mech Beast Aeroboros
WIND / Machine-Type Xyz / Rank 4 / ATK 2200 / DEF 2400
2 Level 4 monsters
Cannot attack unless it has Xyz Material. Once per turn: You can detach 1 Xyz Material from this card, then target 1 other face-up monster on the field; change it to face-down Defense Position. This effect can be activated during either player's turn, if this card has "Super Quantum Green Layer" as Xyz Material. Once per turn: You can attach 1 "Super Quantum" monster from your hand or field to this card as an Xyz Material.
SUPER RARE  

                                               Rating: 2
Looks like it got Grampulse's virus as it's also unable to attack without having Xyz Material and it's not much better.   
 
                                                              WIRA-EN034
Xyz Monster
Super Quantal Mech Beast Grampulse
WATER / Machine-Type Xyz / Rank 3 / ATK 1800 / DEF 2800
2 Level 3 monsters
Cannot attack unless it has Xyz Material. Once per turn: You can detach 1 Xyz Material from this card, then target 1 Spell/Trap Card on the field; destroy it. This effect can be activated during either player's turn, if this card has "Super Quantum Blue Layer" as Xyz Material. Once per turn: You can attach 1 "Super Quantum" monster from your hand or field to this card as an Xyz Material.
RARE  

                                               Rating: 2
Being able to make any of its friends become its Xyz Material isn't that bad and neither is its DEF but its MST effect isn't any better, especially since using the effect during either player's turn requires it to have a specific member of its friends as Xyz Material. Though you probably won't want to attack with it anyway as monsters with more ATK and less effort will quickly threaten its survival on the field.   
 
                                                              WIRA-EN033
Effect Monster
Super Quantal Fairy Alphan
LIGHT / Fairy / Level 1 / ATK 0 / DEF 0
Once per turn: You can target 1 "Super Quant" monster you control; all face-up monsters you currently control become that monster's Level. You can Tribute this card; reveal 3 "Super Quant" monsters with different names from your Deck, your opponent randomly picks 1 for you to Special Summon to your field, and you send the rest to the Graveyard. You can only use this effect of "Super Quantal Fairy Alphan" once per turn.
COMMON

                                               Rating: 2
Obviously it's meant for Xyz Summoning because of getting monsters to have the same Level but outside of that, it's not very good.
 
                                                              WIRA-EN032
Effect Monster
Super Quantum Blue Layer
WATER / Psychic / Level 3 / ATK 1200 / DEF 2000
When this card is Normal or Special Summoned: You can add 1 "Super Quant" card from your Deck to your hand, except "Super Quantum Blue Layer". If this card is sent to the Graveyard: You can target up to 3 "Super Quant" cards in your Graveyard; shuffle them into the Deck. You can only use each effect of "Super Quantum Blue Layer" once per turn.
RARE

                                               Rating: 2
You'll want to Special Summon it in Defense Mode to protect your LP, even if you have another Summon waiting because using up your Normal Summon to get one of its friends to your hand isn't going to do you much good and the other effect isn't great either.
 
                                                              WIRA-EN031
Effect Monster
Super Quantum Green Layer
WIND / Spellcaster / Level 4 / ATK 1600 / DEF 1400
When this card is Normal or Special Summoned: You can Special Summon 1 "Super Quant" monster from your hand. If this card is sent to the Graveyard: You can discard 1 "Super Quant" card; draw 1 card. You can only use each effect of "Super Quantum Green Layer" once per turn.
SUPER RARE

                                               Rating: 2
I haven't seen all of them yet but this doesn't seem to be a bad addition with its friends or perhaps make an Xyz Summon.
 
                                                              WIRA-EN030
Effect Monster
Super Quantum Red Layer
FIRE / Warrior / Level 5 / ATK 2000 / DEF 800
If you control no monsters, you can Special Summon this card (from your hand). You can only use each of these effects of "Super Quantum Red Layer" once per turn.
● When this card is Normal or Special Summoned: You can target 1 "Super Quant" card in your Graveyard; add it to your hand.
● If this card is sent to the Graveyard: You can target 1 "Super Quant" monster in your Graveyard, except "Super Quantum Red Layer"; Special Summon it, but it cannot activate its effects.
ULTRA RARE

                                               Rating: 3
An extra star due to it not caring what's on your opponent's field so you could bring it out on your first turn or 3 turns later, leaving you to have a Normal Summon and maybe an Xyz or Synchro Summon.
 
                                                              WIRA-EN028
Spell Card
Rank-Up-Magic Soul Shave Force
Normal Spell
Pay half your LP, then target 1 "Raidraptor" Xyz Monster in your Graveyard; Special Summon it, then Special Summon from your Extra Deck, 1 Xyz Monster that is 2 Ranks higher than that monster, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon.)
SUPER RARE

                                               Rating: 1
You COULD use this, or you could, you know, use Call of the Haunted or one of the better alternatives and use that to Rank-Up whatever you want.
 
                                                              WIRA-EN027
Spell Card
Rank-Up-Magic Doom Double Force
Quick-Play Spell
Target 1 "Raidraptor" Xyz Monster in your Graveyard that was destroyed by battle and sent there this turn; Special Summon it, then Special Summon from your Extra Deck, 1 Xyz Monster that has twice the Rank of that monster, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon.)
RARE

                                               Rating: 2
A pretty situational card as it only works on Raidraptor Xyz Monsters that were destroyed by battle and sent to the Graveyard earlier that turn but for that you get an Xyz Monster with twice the Rank, though from what I've seen, there aren't any really good choices.
 
                                                              WIRA-EN025
Spell Card
Raidraptor - Call
Normal Spell
Target 1 "Raidraptor" monster you control; Special Summon 1 monster with the same name as that monster on the field from your hand or Deck in Defense Position. You can only activate 1 "Raidraptor - Call" per turn. You cannot Special Summon monsters during the turn you activate this card, except "Raidraptor" monsters.
ULTRA RARE

                                               Rating: 2
You'll probably get an Xyz Monster out of the deal but that's about it.
 
                                                              WIRA-EN024
Xyz Monster
Raidraptor - Satellite Cannon Falcon
DARK / Winged Beast-Type Xyz / Rank 8 / ATK 3000 / DEF 2000
2 Level 8 Winged Beast-Type monsters
If this card is Xyz Summoned by using a "Raidraptor" monster as Material: You can destroy all Spell and Trap Cards your opponent controls. Your opponent cannot activate cards or effects in response to this effect's activation. During either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; it loses 800 ATK for each "Raidraptor" monster in your Graveyard.
SECRET RARE

                                               Rating: 2
Good luck finding two Level 8 Winged Beasts that are any good to use as this guy's Xyz Material because otherwise you're forced to use a Rank-Up-Magic card, which'll only give you a one-time Harpie's Feather Duster effect. The other effect isn't all that bad though.
 
                                                              WIRA-EN022
Xyz Monster
Raidraptor - Force Strix
DARK / Winged Beast-Type Xyz / Rank 4 / ATK 100 / DEF 2000
2 Level 4 monsters
This card gains 500 ATK and DEF for each Winged Beast-Type monster you control (other than this card). Once per turn: You can detach 1 Xyz Material from this card; add 1 Level 4 DARK Winged Beast-Type monster from your Deck to your hand.
SECRET RARE

                                               Rating: 2
You don't have to get a Raidraptor monster but you may as well since you won't be getting much of an ATK boost with this guy otherwise and will have it sulking in Defense Mode.
 
                                                              WIRA-EN021
Effect Monster
Raidraptor - Tribute Lanius
DARK / Winged Beast / Level 4 / ATK 1800 / DEF 400
During your Main Phase, if this card was Normal or Special Summoned this turn: You can send 1 "Raidraptor" card from your Deck to the Graveyard. During your Main Phase 2, if this card destroyed an opponent's monster by battle this turn: You can add 1 "Rank-Up-Magic" Quick-Play Spell Card from your Deck to your hand, also you cannot Special Summon monsters for the rest of this turn, except "Raidraptor" monsters. You can only use each effect of "Raidraptor - Tribute Lanius" once per turn.
ULTRA RARE

                                               Rating: 3
Now this is a decent Raidraptor monster with its 1800 ATK, low Level and lacking side-effects if used outside of where its friends are.
 
                                                              WIRA-EN015
Effect Monster
Raidraptor - Last Strix
DARK / Winged Beast / Level 1 / ATK 100 / DEF 100
If a "Raidraptor" monster you control battles, while you have any Spell/Trap Cards on your field or in your Graveyard, during damage calculation (in either player's turn): You can Special Summon this card from your hand, then gain 100 LP for each Spell/Trap Card you control and in your Graveyard. You can Tribute this card; your opponent takes no battle damage this turn, also you Special Summon 1 "Raidraptor" Xyz Monster from your Extra Deck in Defense Position, but its effects are negated, also return it to the Extra Deck during the End Phase. You can only use this effect of "Raidraptor - Last Strix" once per turn.
COMMON

                                               Rating: 1
Just look at all the 1s in its information box and I'll add another 1 to that list as it's pathetic overall. You need to have Spell/Trap Cards out or in your Graveyard just to Special Summon it by its effect and even then, you gain what is most likely going to be less than 1000 LP, not to mention using the other effect robs you of dealing any battle damage to your opponent, brings out an Xyz Monster that doesn't stick around long and cannot use its effects.
 
                                                              WIRA-EN014
Effect Monster
Raidraptor - Necro Vulture
DARK / Winged Beast / Level 4 / ATK 1000 / DEF 1600
Once per turn: You can Tribute 1 "Raidraptor" monster, then target 1 "Rank-Up-Magic" Spell Card in your Graveyard; add it to your hand, also you cannot Xyz Summon for the rest of this turn, except with the effect of a "Rank-Up-Magic" Spell Card.
SUPER RARE

                                               Rating: 2
You give up one of its friends to potentially have the power to Rank-Up but unless you have an Xyz Monster to Rank-Up, this guy won't be much help to you and you won't be Xyz Summoning outside of Rank-Up-Magic cards.
 
                                                              WIRA-EN013
Trap Card
Booby Trap E
Normal Trap
Discard 1 card; Set 1 Continuous Trap Card from your hand or Graveyard to your field. That Set card can be activated during this turn.
SUPER RARE

                                               Rating: 2
Although it sounds like a good idea, it'll only turn out be good if your opponent has no answer to it but knowing what card you have Set will help them out.
 
                                                              WIRA-EN011
Trap Card
Phantom Knights' Wing
Normal Trap
Target 1 face-up monster on the field; it gains 500 ATK, also the first time that target would be destroyed by battle or card effect this turn, it is not destroyed. You can banish this card from your Graveyard, then target 1 "The Phantom Knights" monster in your Graveyard; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Phantom Knights' Wing" once per turn.
COMMON  

                                               Rating: 1
Black Pendant can give this card's ATK boost at a quicker rate and while you don't get a new monster, you don't have to banish BP to deal your opponent 500 damage.   
 
                                                              WIRA-EN010
Trap Card
Phantom Knights' Sword
Continuous Trap
Activate this card by targeting 1 face-up monster on the field; it gains 800 ATK, also if that target would be destroyed by battle or card effect, you can destroy this card instead. When it leaves the field, destroy this card. You can banish this card from your Graveyard, then target 1 "The Phantom Knights" monster in your Graveyard; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Phantom Knights' Sword" once per turn.
RARE  

                                               Rating: 2
Not even the support cards are proving to be any better than the monsters they support.   
 
                                                              WIRA-EN009
Trap Card
Phantom Knights' Fog Blade
Continuous Trap
Activate this card by targeting 1 Effect Monster on the field; negate that face-up monster's effects, that face-up monster cannot attack, also monsters cannot target that face-up monster for attacks. When it leaves the field, destroy this card. You can banish this card from your Graveyard, then target 1 "The Phantom Knights" monster in your Graveyard; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Phantom Knights' Fog Blade" once per turn.
ULTRA RARE  

                                               Rating: 2
Not much better than Fiendish Chain but using the last effect makes FC the better card to use anyway because that last effect isn't all that good.   
 
                                                              WIRA-EN008
Spell Card
Phantom Knights' Spear
Continuous Spell
Each time your opponent activates a card or effect that targets a "The Phantom Knights" monster(s) you control, inflict 500 damage to your opponent immediately after it resolves. If a DARK monster you control would be destroyed by battle or an opponent's card effect, you can banish this card from your Graveyard instead.
RARE  

                                               Rating: 1
It'd take 3 copies to deal enough damage to make this worthwhile and removing a copy from your Grave is pretty desperate to save one of your DARK monsters in play from destruction.   
 
                                                              WIRA-EN006
Xyz Monster
The Phantom Knights of Break Sword
DARK / Warrior-Type Xyz / Rank 3 / ATK 2000 / DEF 1000
2 Level 3 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 card you control and 1 card your opponent controls; destroy them. If this Xyz Summoned card is destroyed: You can target 2 "The Phantom Knights" monsters with the same Level in your Graveyard; Special Summon them and increase their Levels by 1, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters.
SECRET RARE  

                                               Rating: 2
Rather strong for a Rank 3 Xyz Monster but the only thing good beyond that is being able to Special Summon 2 of its friends from your Grave with the same Level.   
 
                                                              WIRA-EN005
Effect Monster
The Phantom Knights of Fragile Armor
DARK / Warrior / Level 4 / ATK 1000 / DEF 2000
If a face-up "The Phantom Knights" monster(s) you control is destroyed by battle or card effect: You can Special Summon this card from your hand. You can banish this card from your Graveyard and send 1 "Phantom Knights" card from your hand to the Graveyard; draw 1 card. You can only use each effect of "The Phantom Knights of Fragile Armor" once per turn.
SUPER RARE  

                                               Rating: 2
Its 2000 DEF should help you out a bit and you don't have to Set it on the field to get it out there but it's less risky and using its other effect costs you 2 resources just to draw a card, not to mention you won't be using either effect again that turn.  
 
                                                              WIRA-EN004
Effect Monster
The Phantom Knights of Cloven Helm
DARK / Warrior / Level 4 / ATK 1500 / DEF 500
If a "Phantom Knights" card(s) is sent to your Graveyard: This card gains 500 ATK. You can banish this card from your Graveyard; during the End Phase of this turn, add 1 "Phantom Knights" card from your Graveyard to your hand. You can only use each effect of "The Phantom Knights of Cloven Helm" once per turn.
RARE

                                               Rating: 2
It'll get stronger with each of its friends that end up in the Graveyard, unless it's a whole bunch at once, but the other effect is pretty slow at retrieving any of its fallen friends.  
 
                                                              WIRA-EN003
Effect Monster
The Phantom Knights of Ragged Gloves
DARK / Warrior / Level 3 / ATK 1000 / DEF 500
A DARK Xyz Monster that was Summoned using this card on the field as an Xyz Material gains this effect.
● If it is Xyz Summoned: It gains 1000 ATK.
You can banish this card from your Graveyard; send 1 "Phantom Knights" card from your Deck to the Graveyard. You can only use each effect of "The Phantom Knights of Ragged Gloves" once per turn.
COMMON  

                                               Rating: 2
Slightly better than that Heroic Challenger monster that gave 800 ATK but apart from that, it's not really any better than the previous two cards.  
 
                                                              WIRA-EN002
Effect Monster
The Phantom Knights of Silent Boots
DARK / Warrior / Level 3 / ATK 200 / DEF 1200
If you control a "The Phantom Knights" monster, you can Special Summon this card (from your hand). You can only Special Summon "The Phantom Knights of Silent Boots" once per turn this way. You can banish this card from your Graveyard; add 1 "Phantom Knights" Spell/Trap Card from your Deck to your hand. You can only use this effect of "The Phantom Knights of Silent Boots" once per turn.
SUPER RARE

                                               Rating: 2
It doesn't care which of its friends you have out or you can have another copy of itself but either way, it's not all that impressive on its own.  
 
                                                              WIRA-EN001
Effect Monster
The Phantom Knights of Ancient Cloak
DARK / Warrior / Level 3 / ATK 800 / DEF 1000
If this card is in Attack Position: You can target 1 DARK monster on the field; change this card to Defense Position, and if you do, that monster gains 800 ATK and DEF until the end of your opponent's turn. You can banish this card from your Graveyard; add 1 "The Phantom Knights" card from your Deck to your hand, except "The Phantom Knights of Ancient Cloak". You can only use each effect of "The Phantom Knights of Ancient Cloak" once per turn.
ULTRA RARE

                                               Rating: 2
All new Archetypes, except ones with Archetype Bias, are given the benefit of the doubt, even if they later prove better or worse than the rating indicates and this guy is clearly no exception.