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Outstanding! |
Epic!!! |
1/5 |
2/5 |
3/5 |
4/5 |
5/5 |
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Unrated Card Ratings (Page 63)
For info on how these ratings are determined, click here. | |
Fists of the Gadgets | |
FIGA-EN013 | |
Brotherhood of the Fire Fist - Panda FIRE / Beast-Warrior / Level 5 / ATK 2100 / DEF 400 If you activate a "Fire Formation" Spell/Trap Card (except during the Damage Step): You can Special Summon this card from your hand, then you can Special Summon 1 "Fire Fist" monster from your GY, except "Brotherhood of the Fire Fist - Panda", also you cannot Special Summon monsters for the rest of this turn, except "Fire Fist" monsters. If a "Fire Fist" monster(s) you control would be destroyed by your opponent's card effect, you can send 1 face-up "Fire Formation" Spell/Trap you control to the GY instead. You can only use each effect of "Brotherhood of the Fire Fist - Panda" once per turn. SECRET RARE |
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Rating: | 2 |
Comments: | The 1st effect is probably the best this card can offer because it's pretty easy to activate the support cards and then you get a 2nd member from the Grave but it's still not very good. |
FIGA-EN012 | |
Brotherhood of the Fire Fist - Elephant FIRE / Beast-Warrior / Level 4 / ATK 1000 / DEF 1800 If this card is Normal or Special Summoned: You can send 1 face-up "Fire Formation" Spell/Trap you control to the GY; Special Summon 1 "Fire Fist" monster from your hand, except "Brotherhood of the Fire Fist - Elephant". You can target 1 "Fire Formation" Spell/Trap in your GY; shuffle it into the Deck, then, you can add 1 Level 5 or higher "Fire Fist" monster from your Deck to your hand. You can only use each effect of "Brotherhood of the Fire Fist - Elephant" once per turn. SECRET RARE |
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Rating: | 2 |
Comments: | I suppose the trade-offs this has to offer aren't all that bad but Fire Fists haven't proven that they're a good Deck to me. |
FIGA-EN011 | |
Brotherhood of the Fire Fist - Ram FIRE / Beast-Warrior / Level 3 / ATK 800 / DEF 200 When this card is Normal Summoned: You can discard 1 card, then target 1 "Fire Formation" Spell/Trap you control; Set 1 "Fire Formation" Spell/Trap with a different name directly from your Deck. If this card is Special Summoned by the effect of a "Fire Fist" monster: You can Set 1 "Fire Formation" Spell/Trap directly from your Deck, with a different name from the cards in your GY. You can only use each effect of "Brotherhood of the Fire Fist - Ram" once per turn. SECRET RARE |
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Rating: | 1 |
Comments: | Weak and it Sets a completely obvious support card from your Deck that you may not even be able to activate right away. |
FIGA-EN005 | |
Powerhold the Moving Battery Continuous Trap Special Summon this card as an Effect Monster (Machine/EARTH/Level 4/ATK 0/ DEF 2000), then, you can equip 1 Level 4 Machine "Gadget" monster from your hand or Deck to this card. (This card is also still a Trap.) If Summoned this way, this card gains ATK equal to double the ATK of the monster equipped to it by this effect. SUPER RARE |
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Rating: | 2 |
Comments: | It's restrained to Level 4 Gadgets and none of them except Gold Gadget have over 1500 ATK so the best it can do is 3400 ATK, which isn't bad but not great either since nothing else works with it. |
FIGA-EN004 | |
Boot-Up Order - Gear Force Normal Trap When either player's monster declares an attack and all monsters you control are face-up Machine monsters (min. 1): Destroy Attack Position monsters your opponent controls, up to the number of Machine monsters you control. SECRET RARE |
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Rating: | 2 |
Comments: | So even Machines get their own Miror Force but nothing beats the regular one except for Quaking Mirror Force as that prevents them from getting out of their new predicament. |
FIGA-EN003 | |
Boot-Up Order - Gear Charge Continuous Spell When this card is activated: You can target any number of "Gadget" Monster Cards you control that are equipped to a monster; Special Summon them. You can discard 1 card; add 1 "Boot-Up Admiral - Destroyer Dynamo" from your Deck to your hand. You can only use this effect of "Boot-Up Order - Gear Charge" once per turn. You can only activate 1 "Boot-Up Order - Gear Charge" per turn. SUPER RARE |
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Rating: | 2 |
Comments: | There's no need to get Destroyer Dynamo to your hand when it's not that good to begin with so that leaves only the 1st effect, which isn't really any better. |
FIGA-EN002 | |
Boot-Up Admiral - Destroyer Dynamo EARTH / Machine / Level 8 / ATK 2500 / DEF 2500 Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 2 "Gadget" Monster Cards from your hand and/or face-up field to the GY. Cannot be destroyed by battle or card effects while you control a "Gadget" monster or a "Gadget" Monster Card equipped to a monster. Once per turn: You can target 1 other card on the field; destroy it. SECRET RARE |
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Rating: | 2 |
Comments: | Not a very strong Level 8 monster and also has specific requirements to Summon it. |
FIGA-EN001 | |
Boot-Up Corporal - Command Dynamo EARTH / Machine / Level 4 / ATK 0 / DEF 2000 You can target up to 2 Machine "Gadget" monsters you control or in your GY with different names; Special Summon this card from your hand, then equip those targets to this card (regardless of their Type). You can only use this effect of "Boot-Up Corporal - Command Dynamo" once per turn. Gains 1000 ATK for each monster equipped to this card by this effect. SUPER RARE |
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Rating: | 2 |
Comments: | It can have up to 2000 ATK but we already have monsters that have 2000 ATK without any drawbacks or need to be in specific Decks. All this guy has apart from that is 2000 DEF. |
Structure Deck: Rokket Revolt (Continued) | |
SDRR-EN043 | |
Quadborrel Dragon DARK / Dragon-Type Link / ATK 1000 / Link-2 Active Link Arrow(s): Left and Bottom 2 Dragon monsters, including a "Rokket" monster You can discard 1 card, then target 1 face-up monster on the field; you cannot Special Summon Link-2 or lower monsters from the Extra Deck for the rest of the turn, also destroy the targeted monster, then, if it was a Link Monster, you can Special Summon any number of "Rokket" monsters with different names, from your hand or GY, up to its Link Rating. You can only use this effect of "Quadborrel Dragon" once per turn. ULTRA RARE |
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Rating: | 1 |
Comments: | So basically we quadrupled the restrictions on this card and rendered itself useless in a Structure Deck. |
SDRR-EN042 | |
Borreload Furious Dragon DARK / Dragon-Type Fusion / Level 8 / ATK 3000 / DEF 2500 2 DARK Dragon monsters (Quick Effect): You can target 1 monster you control and 1 card your opponent controls; destroy them. You can banish this card from your GY, then target 1 DARK Link Monster in your GY; Special Summon it, but it cannot activate its effects this turn. You can only use each effect of "Borreload Furious Dragon" once per turn. ULTRA RARE |
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Rating: | 1 |
Comments: | When your abilities suck this much, you'd be upset too and not even the mostly generic Fusion Materials are that useful. |
SDRR-EN041 | |
Topologic Zeroboros DARK / Dragon-Type Link / ATK 3000 / Link-4 Active Link Arrow(s): Top-Left, Top-Right, Bottom-Left and Bottom-Right 2+ Effect Monsters You cannot Summon/Set monsters to any Extra Monster Zone this card points to. Gains 200 ATK for each banished card. If another monster is Special Summoned to a zone a Link Monster points to, while this monster is on the field: Banish all cards on the field. Once per turn, during the Standby Phase of your next turn after this card was banished by its own effect: Special Summon this banished card. ULTRA RARE |
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Rating: | 1 |
Comments: | As far as Link 4 monsters go, it's garbage because your efforts are punished with a monster that restricts your Summons and is slow to return when banished by its own effect. That gives your opponent time to not only deal you damage but also anticipate that this card is returning. |
SDRR-EN034 | |
Execute Protocols Continuous Trap During each Battle Phase: You can banish 1 DARK Link Monster from your GY, then target 1 "Borrel" monster you control; until the end of this turn, it gains ATK equal to the ATK of the monster banished to activate this effect. You can only use this effect of "Execute Protocols" once per turn. COMMON |
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Rating: | 1 |
Comments: | You can do so much better without highly situational cards like this. |
SDRR-EN033 | |
Zero-Day Blaster Normal Trap Tribute 1 DARK Link Monster, then target cards on the field equal to its Link Rating; destroy them. SUPER RARE |
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Rating: | 1 |
Comments: | Even Icarus Attack offers more for less than this. |
SDRR-EN023 | |
Rapid Trigger Quick-Play Spell Fusion Summon 1 Fusion Monster from your Extra Deck, by destroying Fusion Materials listed on it from your field, but it can only attack monsters Special Summoned from the Extra Deck, also it is unaffected by activated effects from any other monster Special Summoned from the Extra Deck. You can only activate 1 "Rapid Trigger" per turn. COMMON |
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Rating: | 1 |
Comments: | With all the ways to counter destruction, this is pointless and highly restrictive compared to other methods. |
SDRR-EN022 | |
Borrel Supplier Continuous Spell During each Standby Phase, if you control a "Borrel" Link Monster: You can target 1 "Rokket" monster in your GY; Special Summon it, but destroy it during the End Phase. You can only use this effect of "Borrel Supplier" once per turn. COMMON |
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Rating: | 1 |
Comments: | It's sole purpose is to trigger the revived Rokket monster's effect and I've already stated how bad that is. |
SDRR-EN006 | |
Checksum Dragon DARK / Dragon / Level 6 / ATK 400 / DEF 2400 When an opponent's monster declares an attack: You can Special Summon this card from your hand, then, gain LP equal to half this card's DEF. This Attack Position card cannot be destroyed by battle. COMMON |
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Rating: | 1 |
Comments: | It's a mere 1200 LP for risking a monster or direct damage and being Special Summoned in Attack Mode will only cost you more than you gain. |
SDRR-EN005 | |
Absorouter Dragon DARK / Dragon / Level 7 / ATK 1200 / DEF 2800 If you control a "Rokket" monster, you can Special Summon this card (from your hand). You can only Special Summon "Absorouter Dragon" once per turn this way. If this card is sent to the GY: You can add 1 "Rokket" monster from your Deck to your hand. You can only use this effect of "Absorouter Dragon" once per turn. SUPER RARE |
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Rating: | 2 |
Comments: | Not good for attacking but okay for an extra defense, Tribute or Extra Deck Special Summon. |
SDRR-EN004 | |
Exploderrokket Dragon DARK / Dragon / Level 7 / ATK 2000 / DEF 2000 When a Link Monster's effect is activated that targets this face-up card on the field (Quick Effect): You can destroy this card, then each player takes 2000 damage. During the End Phase, if this card is in the GY because it was destroyed on the field by battle or card effect and sent there this turn: You can Special Summon 1 "Rokket" monster from your Deck, except "Exploderokket Dragon". You can only use each effect of "Exploderokket Dragon" once per turn. COMMON |
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Rating: | 1 |
Comments: | A high-Level monster with nothing to show for it because its ATK and DEF are low and its effects are terrible. |
SDRR-EN003 | |
Rokket Recharger DARK / Dragon / Level 4 / ATK 0 / DEF 2100 If a DARK monster(s) you control that was Special Summoned from the Extra Deck is destroyed by battle or card effect: You can send this card from your hand or field to the GY, then target 1 of those destroyed monsters; Special Summon 1 DARK monster from your GY with a different original name from that targeted monster. You can only use this effect of "Rokket Recharger" once per turn. While you control a DARK monster Special Summoned from the Extra Deck, your opponent's monsters cannot target this card for attacks. COMMON |
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Rating: | 2 |
Comments: | Its 2100 DEF isn't that bad but the effects won't help you much considering you basically need 2 DARK monsters Special Summoned from the Extra Deck to be destroyed at the same time to make use of it. |
SDRR-EN002 | |
Rokket Tracer DARK / Dragon-Type Tuner / Level 4 / ATK 1600 / DEF 1000 (Quick Effect): You can target 1 face-up card you control; destroy it, and if you do, Special Summon 1 "Rokket" monster from your Deck, except "Rokket Tracer", also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except DARK monsters. You can only use this effect of "Rokket Tracer" once per turn. SUPER RARE |
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Rating: | 2 |
Comments: | Not much use for it apart from being a Tuner monster as destroying your own cards is not an ideal strategy, even in Decks whose cards trigger from that action. |