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Unrated Cards (Page 63)
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Fists of the Gadgets | |
FIGA-EN013 | |
Card Type: | Effect Monster |
Card Info | Brotherhood of the Fire Fist - Panda FIRE / Beast-Warrior / Level 5 / ATK 2100 / DEF 400 If you activate a "Fire Formation" Spell/Trap Card (except during the Damage Step): You can Special Summon this card from your hand, then you can Special Summon 1 "Fire Fist" monster from your GY, except "Brotherhood of the Fire Fist - Panda", also you cannot Special Summon monsters for the rest of this turn, except "Fire Fist" monsters. If a "Fire Fist" monster(s) you control would be destroyed by your opponent's card effect, you can send 1 face-up "Fire Formation" Spell/Trap you control to the GY instead. You can only use each effect of "Brotherhood of the Fire Fist - Panda" once per turn. SECRET RARE |
Rating: | 2 |
Comments: | The 1st effect is probably the best this card can offer because it's pretty easy to activate the support cards and then you get a 2nd member from the Grave but it's still not very good. |
FIGA-EN012 | |
Card Type: | Effect Monster |
Card Info | Brotherhood of the Fire Fist - Elephant FIRE / Beast-Warrior / Level 4 / ATK 1000 / DEF 1800 If this card is Normal or Special Summoned: You can send 1 face-up "Fire Formation" Spell/Trap you control to the GY; Special Summon 1 "Fire Fist" monster from your hand, except "Brotherhood of the Fire Fist - Elephant". You can target 1 "Fire Formation" Spell/Trap in your GY; shuffle it into the Deck, then, you can add 1 Level 5 or higher "Fire Fist" monster from your Deck to your hand. You can only use each effect of "Brotherhood of the Fire Fist - Elephant" once per turn. SECRET RARE |
Rating: | 2 |
Comments: | I suppose the trade-offs this has to offer aren't all that bad but Fire Fists haven't proven that they're a good Deck to me. |
FIGA-EN011 | |
Card Type: | Effect Monster |
Card Info | Brotherhood of the Fire Fist - Ram FIRE / Beast-Warrior / Level 3 / ATK 800 / DEF 200 When this card is Normal Summoned: You can discard 1 card, then target 1 "Fire Formation" Spell/Trap you control; Set 1 "Fire Formation" Spell/Trap with a different name directly from your Deck. If this card is Special Summoned by the effect of a "Fire Fist" monster: You can Set 1 "Fire Formation" Spell/Trap directly from your Deck, with a different name from the cards in your GY. You can only use each effect of "Brotherhood of the Fire Fist - Ram" once per turn. SECRET RARE |
Rating: | 1 |
Comments: | Weak and it Sets a completely obvious support card from your Deck that you may not even be able to activate right away. |
FIGA-EN005 | |
Card Type: | Trap Card |
Card Info | Powerhold the Moving Battery Continuous Trap Special Summon this card as an Effect Monster (Machine/EARTH/Level 4/ATK 0/DEF 2000), then, you can equip 1 Level 4 Machine "Gadget" monster from your hand or Deck to this card. (This card is also still a Trap.) If Summoned this way, this card gains ATK equal to double the ATK of the monster equipped to it by this effect. SUPER RARE |
Rating: | 2 |
Comments: | It's restrained to Level 4 Gadgets and none of them except Gold Gadget have over 1500 ATK so the best it can do is 3400 ATK, which isn't bad but not great either since nothing else works with it. |
FIGA-EN004 | |
Card Type: | Trap Card |
Card Info | Boot-Up Order - Gear Force Normal Trap When either player's monster declares an attack and all monsters you control are face-up Machine monsters (min. 1): Destroy Attack Position monsters your opponent controls, up to the number of Machine monsters you control. SECRET RARE |
Rating: | 2 |
Comments: | So even Machines get their own Miror Force but nothing beats the regular one except for Quaking Mirror Force as that prevents them from getting out of their new predicament. |
FIGA-EN003 | |
Card Type: | Spell Card |
Card Info | Boot-Up Order - Gear Charge Continuous Spell When this card is activated: You can target any number of "Gadget" Monster Cards you control that are equipped to a monster; Special Summon them. You can discard 1 card; add 1 "Boot-Up Admiral - Destroyer Dynamo" from your Deck to your hand. You can only use this effect of "Boot-Up Order - Gear Charge" once per turn. You can only activate 1 "Boot-Up Order - Gear Charge" per turn. SUPER RARE |
Rating: | 2 |
Comments: | There's no need to get Destroyer Dynamo to your hand when it's not that good to begin with so that leaves only the 1st effect, which isn't really any better. |
FIGA-EN002 | |
Card Type: | Effect Monster |
Card Info | Boot-Up Admiral - Destroyer Dynamo EARTH / Machine / Level 8 / ATK 2500 / DEF 2500 Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 2 "Gadget" Monster Cards from your hand and/or face-up field to the GY. Cannot be destroyed by battle or card effects while you control a "Gadget" monster or a "Gadget" Monster Card equipped to a monster. Once per turn: You can target 1 other card on the field; destroy it. SECRET RARE |
Rating: | 2 |
Comments: | Not a very strong Level 8 monster and also has specific requirements to Summon it. |
FIGA-EN001 | |
Card Type: | Effect Monster |
Card Info | Boot-Up Corporal - Command Dynamo EARTH / Machine / Level 4 / ATK 0 / DEF 2000 You can target up to 2 Machine "Gadget" monsters you control or in your GY with different names; Special Summon this card from your hand, then equip those targets to this card (regardless of their Type). You can only use this effect of "Boot-Up Corporal - Command Dynamo" once per turn. Gains 1000 ATK for each monster equipped to this card by this effect. SUPER RARE |
Rating: | 2 |
Comments: | It can have up to 2000 ATK but we already have monsters that have 2000 ATK without any drawbacks or need to be in specific Decks. All this guy has apart from that is 2000 DEF. |