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Outstanding! |
Epic!!! |
1/5 |
2/5 |
3/5 |
4/5 |
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Unrated Card Ratings (Page 41)
Wave of Light Structure Deck | |
SR05-EN002 | |
Minerva, Scholar of the Sky LIGHT / Fairy / Level 4 / ATK 1700 / DEF 400 Each time a Counter Trap Card is activated, this card gains 500 ATK immediately after it resolves, also, if "The Sanctuary in the Sky" is on the field, add 1 Counter Trap with a different name from that activated card from your GY to your hand. COMMON |
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Rating: | 2 |
Comments: | It gets stronger with each Counter Trap activated but with one of the infamous Counter Traps banned from tournament play (Solemn Judgment), there's less chances this card will gain much. Plus getting a Counter Trap from your Deck will mean your opponent will anticipate it and can come up with a way to stop its activation before you can use it. Even then, you can't grab any Counter Trap without The Sanctuary in the Sky being active. |
SR05-EN001 | |
Sacred Arch-Airknight Parshath LIGHT / Fairy / Level 9 / ATK 2800 / DEF 2300 If you activate a Counter Trap Card, OR if you negate the activation of a Spell/Trap Card, or monster effect (except during the Damage Step): You can banish 2 other Fairy monsters from your hand, field and/or GY; Special Summon this card from the GY (if it was there when you activated/negated) or hand (even if not). If this card attacks a Defense Position monster, inflict piercing battle damage. When this card inflicts battle damage to your opponent: You can add 1 "Parshath" card or 1 Counter Trap from your Deck to your hand. ULTRA RARE |
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Rating: | 2 |
Comments: | Somewhat strong for its Level and deals piercing battle damage (which is mostly why it's rating is not 1) but the other effects aren't all that good. |
SR05-EN000 | |
Eva LIGHT / Fairy / Level 1 / ATK 500 / DEF 200 If this card is sent to the GY: You can banish up to 2 other LIGHT Fairy monsters from your field and/or GY; add from your Deck to your hand, Level 2 or lower LIGHT Fairy monsters with different names, except "Eva", equal to the number of monsters banished this way. You can only use this effect of "Eva" once per turn. ULTRA RARE |
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Rating: | 1 |
Comments: | Really don't see a point in using this given its weak ATK and DEF, can only grab Level 2 or less LIGHT Fairy monsters and even that's not for free. |
Spirit Warriors (Continued) | |
SPWA-EN041 | |
The Weather Auroral Canvas Continuous Trap "The Weather" Effect Monsters in your Main Monster Zones of this card's column and its adjacent columns gain this effect. ● When exactly 1 card is added to one player's hand (except during the Damage Step): You can banish this card; banish the added card, and if you do, that player draws 1 card. You can only control 1 "The Weather Auroral Canvas". SUPER RARE |
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Rating: | 1 |
Comments: | We've reached the end of this mediocre archetype and thank goodness because they're easily among the forgettable cards. |
SPWA-EN040 | |
The Weather Thundery Canvas Continuous Trap "The Weather" Effect Monsters in your Main Monster Zones of this card's column and its adjacent columns gain this effect. ● At the start of the Damage Step, if this card battles an opponent's monster: You can banish this card; return that opponent's monster to the hand. You can only control 1 "The Weather Thundery Canvas". SECRET RARE |
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Rating: | 1 |
Comments: | The Trap Cards supporting these guys seem to be even worse given they're Trap Cards and thus much slower, unless you opt to use the monster effects to get them activated but that's not going to save this card either. |
SPWA-EN039 | |
The Weather Sunny Canvas Continuous Spell "The Weather" Effect Monsters in your Main Monster Zones of this card's column and its adjacent columns gain this effect. ● You can banish this card, then target 1 monster you control (Quick Effect); Tribute that target, and if you do, Special Summon 1 "The Weather" monster from your hand or GY, but not with the same name the Tributed monster had on the field. You can only control 1 "The Weather Sunny Canvas". SUPER RARE |
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Rating: | 1 |
Comments: | This one is the worst so far given that you lose two monsters for the price of one and with no real advantage either. |
SPWA-EN038 | |
The Weather Cloudy Canvas Continuous Spell "The Weather" Effect Monsters in your Main Monster Zones of this card's column and its adjacent columns gain this effect. ● You can banish this card, then target 1 face-up monster on the field (except during the Damage Step) (Quick Effect); halve its current ATK for the rest of this turn, but it can attack directly this turn. You can only control 1 "The Weather Cloudy Canvas". SUPER RARE |
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Rating: | 1 |
Comments: | Not doing so well with the support as there's better generic support already released that doesn't have this card's restraints at all. |
SPWA-EN037 | |
The Weather Rainy Canvas Continuous Spell "The Weather" Effect Monsters in your Main Monster Zones of this card's column and its adjacent columns gain this effect. ● You can banish this card, then target 1 Spell/Trap your opponent controls (Quick Effect); return it to the hand.You can only control 1 "The Weather Rainy Canvas". SUPER RARE |
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Rating: | 1 |
Comments: | So far the support for The Weather monsters is pretty poor, much like the weather they reference. |
SPWA-EN036 | |
The Weather Snowy Canvas Continuous Spell "The Weather" Effect Monsters in your Main Monster Zones of this card's column and its adjacent columns gain this effect. ● You can banish this card (Quick Effect); add 1 "The Weather" card from your Deck to your hand, also you cannot add cards from your Deck to your hand for the rest of this turn, except by drawing them. You can only control 1 "The Weather Snowy Canvas". SUPER RARE |
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Rating: | 1 |
Comments: | I don't see the point in this since you're not really getting an advantage with this since you lose a monster, only to get another one that you won't be Summoning right away. Plus, you're locked out of adding from the Deck to the hand that turn unless you draw it. |
SPWA-EN035 | |
The Weather Painter Rainbow LIGHT / Fairy-Type Link / ATK 2400 / Link-3 Active Link Arrow(s): Bottom, Bottom-Left and Bottom-Right 3 "The Weather" monsters When your opponent would Special Summon a monster(s) (Quick Effect): You can send this Link Summoned card to the GY; negate the Summon, and if you do, destroy that monster(s). Once per turn, during the Standby Phase of the turn after this card was banished from the field to activate a "The Weather" card's effect: You can Special Summon this banished card. "The Weather" Effect Monsters this card points to gain the following effect. ● When a card or effect is activated (Quick Effect): You can banish this card; negate the activation, and if you do, destroy that card. SECRET RARE |
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Rating: | 1 |
Comments: | Not really worth the effort given that negating the Summon is what Thunder King Rai-Oh does and then some. Plus it's much easier to Summon than this and locks out the ability to add from the Deck to the hand. |
SPWA-EN034 | |
The Weather Painter Aurora DARK / Fairy / Level 6 / ATK 2200 / DEF 2000 When this card is Normal Summoned: You can place 1 "The Weather" Spell/Trap from your hand, Deck, or GY face-up in your Spell & Trap Zone. Your opponent cannot target "The Weather" Spells/Traps you control with card effects, also they cannot be destroyed by your opponent's card effects. Once per turn, during the Standby Phase of the turn after this card was banished from the field to activate a "The Weather" card's effect: You can Special Summon this banished card. SECRET RARE |
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Rating: | 2 |
Comments: | Not only is it pretty easy to bring out (especially with the likes of Valhalla, Hall of the Fallen) but it also protects their vital support cards from harm. Not bad, but not good enough to give it a higher rating. |
SPWA-EN033 | |
The Weather Painter Thunder LIGHT / Fairy / Level 3 / ATK 1700 / DEF 0 You can send 1 face-up Continuous Spell/Trap you control to the GY; place 1 "The Weather" Spell/Trap from your Deck face-up in your Spell & Trap Zone. You can only use this effect of "The Weather Painter Thunder" once per turn. Once per turn, during the Standby Phase of the turn after this card was banished from the field to activate a "The Weather" card's effect: You can Special Summon this banished card. SECRET RARE |
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Rating: | 2 |
Comments: | The unfortunate thing with these is the effect they all share is the least useful considering they have to be banished, rendering all other methods useless. Plus, she doesn't offer much more than Sun given her other effect is very similar. |
SPWA-EN032 | |
The Weather Painter Sun FIRE / Fairy / Level 3 / ATK 1600 / DEF 400 If this card is in your GY: You can send 1 face-up Continuous Spell/Trap you control to the GY; Special Summon this card in Defense Position, and if you do, place 1 "The Weather" Spell/Trap from your hand face-up in your Spell & Trap Zone. You can only use this effect of "The Weather Painter Sun" once per turn. Once per turn, during the Standby Phase of the turn after this card was banished from the field to activate a "The Weather" card's effect: You can Special Summon this banished card. SECRET RARE |
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Rating: | 2 |
Comments: | The strongest Weather Painter so far and getting her in the Graveyard can be pretty easy with the likes of Foolish Burial. Still, reviving her by her effect will cost you a Continuous Spell/Trap Card, which doesn't come up too often unless you're running a The Weather Deck. |
SPWA-EN031 | |
The Weather Painter Cloud WIND / Fairy / Level 3 / ATK 1500 / DEF 1000 If another face-up "The Weather" card you control is sent to the GY: You can target up to 2 "The Weather" Spells/Traps in your GY; place them face-up in your Spell & Trap Zone. You can only use this effect of "The Weather Painter Cloud" once per turn. Once per turn, during the Standby Phase of the turn after this card was banished from the field to activate a "The Weather" card's effect: You can Special Summon this banished card. SECRET RARE |
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Rating: | 2 |
Comments: | Her 1st effect is a bit situational but you get 2 support cards for the price of one and she's searchable. |
SPWA-EN030 | |
The Weather Painter Rain WATER / Fairy / Level 3 / ATK 1200 / DEF 1400 If this card is Special Summoned: You can place 1 "The Weather" Spell/Trap from your hand face-up in your Spell & Trap Zone. You can only use this effect of "The Weather Painter Rain" once per turn. Once per turn, during the Standby Phase of the turn after this card was banished from the field to activate a "The Weather" card's effect: You can Special Summon this banished card. SUPER RARE |
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Rating: | 2 |
Comments: | Like Snow, Rain can bring herself back from the banished pile if one of her friends put her there but the other effect is what makes her playable given that there's many ways to Special Summon her. |
SPWA-EN029 | |
The Weather Painter Snow EARTH / Fairy / Level 3 / ATK 0 / DEF 2200 When this card is Normal Summoned: You can place 1 "The Weather" Spell/Trap from your Deck face-up in your Spell & Trap Zone. You can only use this effect of "The Weather Painter Snow" once per turn. Once per turn, during the Standby Phase of the turn after this card was banished from the field to activate a "The Weather" card's effect: You can Special Summon this banished card. SECRET RARE |
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Rating: | 2 |
Comments: | It can bring itself back to the field if banished by one of its friends' effects and has 2200 DEF but the first effect will leave it quite vulnerable, even if you do get to activate a support card from the Deck. |
SPWA-EN028 | |
Magical Musket - Last Stand Counter Trap When your opponent activates a Spell/Trap Card while you control a "Magical Musket" monster: Negate the activation, and if you do, destroy that card. You can only activate 1 "Magical Musket - Last Stand" per turn. SECRET RARE |
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Rating: | 2 |
Comments: | It becomes a bit more powerful than other Counter Traps given how Magical Musketeers work but it only works with Magical Musketeers and only against Spell/Trap Cards. At least it doesn't cost you anything to use it though. |
SPWA-EN027 | |
Magical Musket - Fiendish Deal Continuous Trap "Magical Musket" monsters you control cannot be destroyed by card effects. If this card in your possession is sent to your GY by an opponent's card effect: You can add 1 "Magical Musket" card from your Deck or GY to your hand, except "Magical Musket - Fiendish Deal". You can only activate 1 "Magical Musket - Fiendish Deal" per turn. SUPER RARE |
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Rating: | 2 |
Comments: | It protects all Magical Musketeers from destruction but only by card effects, though it does let you get or retrieve another Magical Musketeer upon its destruction. |
SPWA-EN026 | |
Magial Musket - Dancing Needle Normal Trap If you control a "Magical Musket" monster: Target up to 3 cards in the GYs; banish them. You can only activate 1 "Magical Musket - Dancing Needle" per turn. SECRET RARE |
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Rating: | 2 |
Comments: | Certainly better than Desperado but not by much. |
SPWA-EN025 | |
Magical Musket - Desperado Normal Trap If you control a "Magical Musket" monster: Target 1 face-up card on the field; destroy it. You can only activate 1 "Magical Musket - Desperado" per turn. SUPER RARE |
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Rating: | 1 |
Comments: | Not even being able to be activated from the hand with Magical Musketeers' abilities is enough to warrant using this since it does what other cards do better. |