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Wave of Light Structure Deck (SR05-EN) Card Spoiler
1. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Structure_Deck:_Wave_of_Light_(TCG-EN-1E) |
SR05-EN040 Recall Counter Trap When your opponent activates a monster effect: Negate the activation, and if you do, destroy that card, also your opponent draws 1 card. (Common) |
SR05-EN039 Drastic Drop Off Counter Trap When your opponent adds a card(s) from their Deck to their hand, including drawing: They must discard 1 of those cards. (Common) |
SR05-EN038 Ultimate Providence Counter Trap When a Spell/Trap Card, or monster effect, is activated: Discard the same type of card (Monster, Spell, or Trap); negate the activation, and if you do, destroy that card. (Common) |
SR05-EN037 Solemn Warning Counter Trap When a monster(s) would be Summoned, OR when a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster(s): Pay 2000 LP; negate the Summon or activation, and if you do, destroy that card. (Common) |
SR05-EN036 Dark Bribe Counter Trap When an opponent's Spell/Trap Card is activated: Your opponent draws 1 card, also negate the Spell/Trap activation, and if you do, destroy it. (Common) |
SR05-EN035 Divine Punishment Counter Trap
When a Spell/Trap Card or monster effect, is activated
while "The Sanctuary in the Sky" is on the field: Negate
the activation, and if you do, destroy it.
|
SR05-EN034 Synthetic Seraphim Continuous Trap
Each time a Counter Trap Card is activated, immediately
after it resolves, Special Summon 1 "Synthetic Seraphim
Token" (Fairy/LIGHT/Level 1/ATK 300/DEF 300).
|
SR05-EN033 Miraculous Descent Continuous Trap Target 1 of your banished Fairy monsters; Special Summon it. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card. (Common) |
SR05-EN032 Light of Judgment Normal Trap
If "The Sanctuary in the Sky" is on the field: Discard1
LIGHT monster to the GY; apply 1 of the following
effects.
● Look at your opponent's hand and discard 1 card from their hand. ● Send 1 card your opponent controls to the GY. |
SR05-EN031 Rebirth of Parshath Counter Trap When a Spell/Trap Card, or monster effect, is activated: Reveal 1 Counter Trap in your hand, then discard 1 card and pay 1000 LP; negate the activation, and if you do, shuffle that card into the Deck. Then, you can Special Summon 1 "Parshath" monster from your Deck or Extra Deck. (Super Rare) |
SR05-EN030 Ties of the Brethren Normal Spell Pay 2000 LP, then target 1 Level 4 or lower monster you control; for the rest of this turn after this card resolves, you cannot Special Summon monsters, also Special Summon 2 monsters from your Deck, with the same Type, Attribute, and Level as that monster, but with different names from each other and that monster. You cannot conduct your Battle Phase the turn you activate this card. (Common) |
SR05-EN029 Valhalla, Hall of the Fallen Continuous Spell Once per turn: You can Special Summon 1 Fairy-Type monster from your hand. You must control no monsters to activate and to resolve this effect. (Common) |
SR05-EN028 Celestial Transformation Quick-Play Spell Special Summon 1 Fairy monster from your hand. That monster's ATK is halved, also it is destroyed during the End Phase. (Common) |
SR05-EN027 Cards from the Sky Normal Spell
Banish 1 LIGHT Fairy monster in your hand, and if you
do, draw 2 cards. You cannot Special Summon or conduct
your Battle Phase the turn you activate this card.
|
SR05-EN026 The Sanctuary in the Sky Field Spell
Battle Damage to the controller of a Fairy monster from
a battle involving that Fairy monster becomes 0.
|
SR05-EN025 The Sanctum of Parshath Continuous Spell This card's name becomes "The Sanctuary in the Sky" while on the field or in the GY. Fairy monsters on the field gain 300 ATK/DEF. Set Spells/Traps cannot be targeted by, or destroyed by, card effects. Once per turn: You can target a total of 3 Fairy monsters and/or Counter Traps with different names in your GY; place them on top of your Deck in any order. (Super Rare) |
SR05-EN024 Hanewata LIGHT | Fairy-Type Tuner | Level 1 | ATK 200 | DEF 300
(Quick Effect): You can discard this card; you take no
effect damage this turn.
|
SR05-EN023 D.D. Sprite LIGHT | Fairy-Type Tuner | Level 1 | ATK 0 | DEF 100
You can Special Summon this card (from your hand) by
banishing 1 face-up monster you control. If you Summon
this way, during your next Standby Phase: Return the
banished monster to the field.
|
SR05-EN022 Guiding Light LIGHT | Fairy | Level 1 | ATK 0 | DEF 0 When this card is Normal Summoned: You can target 1 Level 1 LIGHT monster in your GY; Special Summon that target. (Common) |
SR05-EN021 Herald of Purple Light LIGHT | Fairy | Level 2 | ATK 300 | DEF 500
When your opponent activates a Trap Card (Quick Effect):
You can send this card and 1 other Fairy monster from
your hand to the GY; negate the activation, and if you
do, destroy it.
|
SR05-EN020 Herald of Green Light LIGHT | Fairy | Level 2 | ATK 300 | DEF 500
When your opponent activates a Spell Card (Quick
Effect): You can send this card and 1 other Fairy
monster from your hand to the GY; negate the activation,
and if you do, destroy it.
|
SR05-EN019 Herald of Orange Light LIGHT | Fairy-Type Tuner | Level 2 | ATK 300 | DEF 500
When your opponent activates a monster effect (Quick
Effect): You can send this card and 1 other Fairy
monster from your hand to the GY; negate the activation,
and if you do, destroy it.
|
SR05-EN018 Honest LIGHT | Fairy | Level 4 | ATK 1100 | DEF 1900 During your Main Phase: You can return this face-up card from the field to the hand. During the Damage Step, when a LIGHT monster you control battles (Quick Effect): You can send this card from your hand to the GY; that monster gains ATK equal to the ATK of the opponent's monster it is battling, until the end of this turn. (Common) |
SR05-EN017 Nova Summoner LIGHT | Fairy | Level 4 | ATK 1400 | DEF 800
When this card is destroyed by battle and sent to the
GY: You can Special Summon 1 LIGHT Fairy monster with
1500 or less ATK from your Deck. If "The Sanctuary in
the Sky" is face-up on the field, you can Special Summon
1 "Airknight Parshath" instead.
|
SR05-EN016 Gellenduo LIGHT | Fairy | Level 4 | ATK 1700 | DEF 0
Cannot be destroyed by battle. If you take any damage:
Destroy Destroy this face-up card. This card can be
treated as 2 Tributes for the Tribute Summon of a LIGHT
Fairy monster.
|
SR05-EN015 Hecatrice LIGHT | Fairy | Level 4 | ATK 1500 | DEF 1100 You can discard this card to the GY; add 1 "Valhalla, Hall of the Fallen" from your Deck to your hand. (Common) |
SR05-EN014 Tethys, Goddess of Light LIGHT | Fairy | Level 6 | ATK 2400 | DEF 1000
When you draw a Fairy monster(s) (except during the
Damage Step): You can reveal 1 of those monsters; draw 1
card. This card must be face-up on the field to activate
and to resolve this effect.
|
SR05-EN013 Athena LIGHT | Fairy | Level 7 | ATK 2600 | DEF 800
If another Fairymonster(s) is Summoned: Inflict 600
damage to your opponent. Once per turn: You can send 1
face-up Fairy monster you control to the GY, except
"Athena", then target 1 Fairy-monster in your GY, except
"Athena"; Special Summon that target.
|
SR05-EN012 Splendid Venus LIGHT | Fairy | Level 8 | ATK 2800 | DEF 2400 All non-Fairy monsters lose 500 ATK and DEF. The activation and effects of Spell/Trap Cards activated on your field cannot be negated. (Common) |
SR05-EN011 Archlord Krysta LIGHT | Fairy | Level 8 | ATK 2800 | DEF 2300 If you have exactly 4 Fairy-Type monsters in your Graveyard, you can Special Summon this card (from your hand). If Summoned this way: Target 1 Fairy-Type monster in your Graveyard; add that target to your hand. Neither player can Special Summon monsters. If this face-up card would be sent from the field to the Graveyard, place it on top of the Deck, instead. (Common) |
SR05-EN010 Guiding Ariadne LIGHT | Fairy-Type Pendulum | Level 4 | ATK 1700 | DEF 800 | Scale 3 Apply these effects. ● You do not pay LP to activate Counter Trap Cards. ● You do not discard to activate Counter Trap Cards. If this card is destroyed by battle or card effect: You can reveal 3 Counter Trap Cards from your Deck, your opponent chooses 1 for you to add to your hand, and you shuffle the rest back into your Deck. (Common) |
SR05-EN009 Layard the Liberator LIGHT | Fairy | Level 4 | ATK 1400 | DEF 1500 Each time a Counter Trap Card is activated, immediately after it resolves, add 2 of your banished Fairy monsters to your hand. (Common) |
SR05-EN008 Bountiful Artemis LIGHT | Fairy | Level 4 | ATK 1600 | DEF 1700 Each time a Counter Trap Card is activated, draw 1 card immediately after it resolves. (Common) |
SR05-EN007 Harvest Angel of Wisdom LIGHT | Fairy | Level 4 | ATK 1800 | DEF 1000
When this card is destroyed by battle and sent to the
GY: You can target 1 Counter Trap from your GY; to your
hand.
|
SR05-EN006 Meltiel, Sage of the Sky LIGHT | Fairy | Level 4 | ATk 1600 | DEF 1200
Each time a Counter Trap Card is activated, immediately
after it resolves, gain 1000 LP, and if you do, if "The
Sanctuary in the Sky" is on the field, destroy 1 card
your opponent controls.
|
SR05-EN005 Airknight Parshath LIGHT | Fairy | Level 5 | ATK 1900 | DEF 1400 If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. When this card inflicts battle damage to your opponent: Draw 1 card. (Common) |
SR05-EN004 Neo-Parshath, the Sky Paladin LIGHT | Fairy | Level 7 | ATK 2300 | DEF 2000 You can Special Summon this card (from your hand) by Tributing 1 "Airknight Parshath". If this card attacks a Defense Position monster, inflict piercing battle damage. If this card inflicts battle damage to your opponent: Draw 1 card. While "The Sanctuary in the Sky" is on the field and your LP is higher than your opponent's, this card gains ATK/DEF equal to the difference in LP. (Common) |
SR05-EN003 Power Angel Valkyria LIGHT | Fairy | Level 4 | ATK 1800 | DEF 1050 If you negate the activation of a Spell/Trap Card, or monster effect: Add 1 LIGHT Fairy monster from your Deck to your hand. You can only use this effect of "Power Angel Valkyria" once per turn. (Super Rare) |
SR05-EN002 Minerva, Scholar of the Sky LIGHT | Fairy | Level 4 | ATK 1700 | DEF 400 Each time a Counter Trap Card is activated, this card gains 500 ATK immediately after it resolves, also, if "The Sanctuary in the Sky" is on the field, add 1 Counter Trap with a different name from that activated card from your GY to your hand. (Common) |
SR05-EN001 Sacred Arch-Airknight Parshath LIGHT | Fairy | Level 9 | ATK 2800 | DEF 2300 If you activate a Counter Trap Card, OR if you negate the activation of a Spell/Trap Card, or monster effect (except during the Damage Step): You can banish 2 other Fairy monsters from your hand, field and/or GY; Special Summon this card from the GY (if it was there when you activated/negated) or hand (even if not). If this card attacks a Defense Position monster, inflict piercing battle damage. When this card inflicts battle damage to your opponent: You can add 1 "Parshath" card or 1 Counter Trap from your Deck to your hand. (Ultra Rare) |
SR05-EN000 Eva LIGHT | Fairy | Level 1 | ATK 500 | DEF 200 If this card is sent to the GY: You can banish up to 2 other LIGHT Fairy monsters from your field and/or GY; add from your Deck to your hand, Level 2 or lower LIGHT Fairy monsters with different names, except "Eva", equal to the number of monsters banished this way. You can only use this effect of "Eva" once per turn. (Ultra Rare) |