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The Secret Forces New Card Ratings

*Booster set gallery: https://yugipedia.com/wiki/Set_Card_Galleries:The_Secret_Forces_(TCG-EN-1E)
The Secret Forces
                                                               THSF-EN032
Trap Card

Ritual Beast Steeds
Normal Trap
If you control a "Ritual Beast" monster: Destroy monsters on the field up to the number of "Ritual Beast" monsters you currently control.
SUPER RARE

                                              Rating: 2
It's only as good as the number of Ritual Beasts you control, which means you may not have enough Ritual Beasts to take out your opponent's threats.
 
                                                               THSF-EN031
Spell Card

Ritual Beast's Bond
Quick-Play Spell
Banish 2 "Ritual Beast" monsters you control; Special Summon 1 "Ritual Beast" monster from your Extra Deck, ignoring its Summoning conditions.
SUPER RARE

                                              Rating: 1
It's pretty well pointless to use this because it takes the same effort to bring out the Fusion Monster by this card's effect as it does to bring out the Fusion Monster itself!
 
                                                               THSF-EN030
Fusion Monster

Ritual Beast Ulti-Cannahawk
WIND / Thunder-Type Fusion / Level 6 / ATK 1400 / DEF 1600
1 "Ritual Beast Tamer" monster + 1 "Spiritual Beast" monster
Must be Special Summoned (from your Extra Deck) by banishing the above cards you control, and cannot be Special Summoned by other ways. (You do not use "Polymerization".) Once per turn: You can target 2 of your banished "Ritual Beast" cards; return them to the Graveyard, and if you do, add 1 "Ritual Beast" card from your Deck to your hand. During either player's turn: You can return this card you control to the Extra Deck, then target 2 of your banished monsters (1 "Ritual Beast Tamer" monster and 1 "Spiritual Beast" monster); Special Summon them in Defense Position.
SECRET RARE

                                              Rating: 2
The weakest of the Ritual Beast Fusions in terms of low ATK and DEF and while you do get a mini Burial from a Different Dimension-Reinforcement of the Army hybrid effect, you won't be able to use it that often.
 
                                                               THSF-EN029
Fusion Monster

Ritual Beast Ulti-Pettlephin
WIND / Aqua-Type Fusion / Level 6 / ATK 200 / DEF 2800
1 "Ritual Beast Tamer" monster + 1 "Spiritual Beast" monster
Must be Special Summoned (from your Extra Deck) by banishing the above cards you control, and cannot be Special Summoned by other ways. (You do not use "Polymerization".) Cannot be destroyed by card effects. During either player's turn: You can return this card you control to the Extra Deck, then target 2 of your banished monsters (1 "Ritual Beast Tamer" monster and 1 "Spiritual Beast" monster); Special Summon them in Defense Position.
SECRET RARE

                                              Rating: 2
It'll serve as a wall between your opponent and your LPs but undoing that is just pointless.
 
                                                               THSF-EN028
Fusion Monster

Ritual Beast Ulti-Apelio
WIND / Pyro-Type Fusion / Level 6 / ATK 2600 / DEF 400
1 "Ritual Beast Tamer" monster + 1 "Spiritual Beast" monster
Must be Special Summoned (from your Extra Deck) by banishing the above cards you control, and cannot be Special Summoned by other ways. (You do not use "Polymerization".) If this card attacks, it is unaffected by other cards' effects until the end of the Damage Step. During either player's turn: You can return this card you control to the Extra Deck, then target 2 of your banished monsters (1 "Ritual Beast Tamer" monster and 1 "Spiritual Beast" monster); Special Summon them in Defense Position.
SECRET RARE

                                              Rating: 2
It's Summoned like the XYZ Fusion Monsters by banishing its Fusion Materials but those Fusion Monsters can't have Fusion Weapon without modifying their Level yet this card's other effect is pretty sub-par compared to the XYZ Fusion Monsters' effects.
 
                                                               THSF-EN027
Effect Monster

Spiritual Beast Cannahawk
WIND / Thunder / Level 4 / ATK 1400 / DEF 600
Once per turn: You can banish 1 "Ritual Beast" card from your Deck, face-up. During your second Standby Phase after this effect's activation, add the card banished by this effect to your hand. You can only Special Summon "Spiritual Beast Cannahawk(s)" once per turn.
SUPER RARE

                                              Rating: 1
It's weak as is and having to wait 2 full turn to get the banished Ritual Beast is too long and on top of that, you can only Special Summon these guys once per turn, not that that's a good idea anyway.
 
                                                               THSF-EN026
Effect Monster

Spiritual Beast Pettlephin
WIND / Aqua / Level 4 / ATK 0 / DEF 2000
Once per turn: You can banish 1 "Ritual Beast" card from your hand, then target 1 card your opponent controls; return it to the hand. You can only Special Summon "Spiritual Beast Pettlephin(s)" once per turn.
SUPER RARE

                                              Rating: 2
The effect is pretty poor but having it in Defense Mode isn't too bad.
 
                                                               THSF-EN025
Effect Monster

Spiritual Beast Apelio
WIND / Pyro / Level 4 / ATK 1800 / DEF 200
Once per turn, during either player's turn: You can banish 1 "Ritual Beast" card from your Graveyard; for the rest of this turn, all "Ritual Beast" monsters you control will gain 500 ATK and DEF. You can only Special Summon "Spiritual Beast Apelio(s)" once per turn.
SUPER RARE

                                              Rating: 3
A good way to start off any Duel and is a perfect inclusion for WIND, Beatdown, Pyro or any combination of those!
 
                                                               THSF-EN024
Effect Monster

Ritual Beast Tamer Wen
WIND / Psychic / Level 3 / ATK 1500 / DEF 1000
If this card is Normal Summoned: You can target 1 of your banished "Ritual Beast" monsters; Special Summon it. You can only Special Summon "Ritual Beast Tamer Wen(s)" once per turn.
SECRET RARE

                                              Rating: 2
Thus far, none of them have to do with banishing themselves but maybe you might banish them for a Ritual Summon, even if that's rare in itself.
 
                                                               THSF-EN023
Effect Monster

Ritual Beast Tamer Elder
WIND / Psychic / Level 2 / ATK 200 / DEF 1000
After you Normal Summon this card, you can Normal Summon 1 "Ritual Beast" monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) You can only Special Summon "Ritual Beast Tamer Elder(s)" once per turn.
SECRET RARE

                                              Rating: 2
Its ATK is double that of Lara but its DEF is half that, yet it somewhat makes up for that with its effect.
 
                                                               THSF-EN022
Effect Monster

Ritual Beast Tamer Lara
WIND / Psychic / Level 1 / ATK 100 / DEF 2000
If this card is Normal Summoned: You can target 1 "Ritual Beast" monster in your Graveyard; Special Summon it. You can only Special Summon "Ritual Beast Tamer Lara(s)" once per turn.
SECRET RARE

                                              Rating: 2
I probably won't get to see how these monsters actually do in tournaments but this one has enough DEF to last a little while if nothing else.
 
                                                               THSF-EN021
Spell Card

Nekroz Kaleidoscope
Ritual Spell
This card can be used to Ritual Summon any number of "Nekroz" Ritual Monsters. Tribute 1 monster from your hand or field, or send 1 monster from your Extra Deck to the Graveyard, also, after that, Ritual Summon any number of "Nekroz" monsters whose total Levels exactly equal the Level of that monster. You can only use this effect of "Nekroz Kaleidoscope" once per turn. If you control no monsters: You can banish this card and 1 "Nekroz" monster from your Graveyard; add 1 "Nekroz" Spell Card from your Deck to your hand.
SECRET RARE

                                              Rating: 2
If you can gather the resources, this can help bring an army to your field but you likely won't have much to protect them with.
 
                                                               THSF-EN020
Spell Card

Nekroz Mirror
Ritual Spell
This card can be used to Ritual Summon any "Nekroz" Ritual Monster. Tribute monsters from your hand or field, and/or banish "Nekroz" monsters from your Graveyard, then Ritual Summon 1 "Nekroz" Ritual Monster from your hand whose Level exactly equals the total Levels of those monsters. You can only use this effect of "Nekroz Mirror" once per turn. If you control no monsters: You can banish this card and 1 "Nekroz" monster from your Graveyard; add 1 "Nekroz" Spell Card from your Deck to your hand.
SECRET RARE

                                              Rating: 2
It works for the Ritual Summon of any Nekroz Ritual Monster and can even Ritual Summon with monsters in the Graveyard but you'd probably be better off with more generic Ritual Spells as using up what's in your Graveyard isn't always a good idea.
 
                                                               THSF-EN019
Ritual Monster

Nekroz of Decisive Armor
WATER / Dragon-Type Ritual / Level 10 / ATK 3300 / DEF 2300
You can Ritual Summon this card with any "Nekroz" Ritual Spell Card. Must be Ritual Summoned without using any Level 10 monsters, and cannot be Special Summoned by other ways. You can only use each of these effects of "Nekroz of Decisive Armor" once per turn.
● During either player's turn: You can discard this card, then target 1 "Nekroz" monster you control; it gains 1000 ATK and DEF until the end of this turn.
● You can target 1 Set card your opponent controls; destroy it, and if you do, banish it.
SECRET RARE

                                              Rating: 2
Once again, the original is proving to be the better option because while you can't use Level 10 monsters, you can use whatever other combination you like and have more options when it's on the field and it can be brought back later.
 
                                                               THSF-EN018
Ritual Monster

Nekroz of Catastor
WATER / Dragon-Type Ritual / Level 5 / ATK 2200 / DEF 1200
You can Ritual Summon this card with any "Nekroz" Ritual Spell Card. Must be Ritual Summoned without using "Nekroz of Catastor", and cannot be Special Summoned by other ways. You can discard this card, then target 1 "Nekroz" monster in your Graveyard; Special Summon it. You can only use this effect of "Nekroz of Catastor" once per turn. At the start of the Damage Step, if a "Nekroz" monster you control battles an opponent's face-up monster that was Special Summoned from the Extra Deck: Destroy that monster.
SECRET RARE

                                              Rating: 2
You're probably better off discarding it because otherwise it has a weakened version of Ally of Justice Catastor, which is far easier to Summon and will get rid of most threats free of charge, not to mention it can be Special Summoned other ways.
 
                                                               THSF-EN017
Ritual Monster

Nekroz of Valkyrus
WATER / Spellcaster-Type Ritual / Level 8 / ATK 2900 / DEF 1700
You can Ritual Summon this card with any "Nekroz" Ritual Spell Card. Must be Ritual Summoned without using any Level 8 monsters, and cannot be Special Summoned by other ways. You can only use each of these effects of "Nekroz of Valkyrus" once per turn.
● When an opponent's monster declares an attack: You can banish 1 "Nekroz" card from your Graveyard and discard this card; negate the attack, then end the Battle Phase.
● During your Main Phase: You can Tribute up to 2 monsters from your hand and/or your side of the field, and if you do, draw the same number of cards you Tributed.
SECRET RARE

                                              Rating: 2
You can't use Level 8 monsters for its Ritual Summon nor can it be Special Summoned other ways but at least the bulleted effects aren't all that bad.
 
                                                               THSF-EN016
Ritual Monster

Nekroz of Unicore
WATER / Spellcaster-Type Ritual / Level 4 / ATK 2300 / DEF 1000
You can Ritual Summon this card with any "Nekroz" Ritual Spell Card. Must be Ritual Summoned and cannot be Special Summoned by other ways. You can discard this card, then target 1 "Nekroz" card in your Graveyard, except "Nekroz of Unicore"; add it to your hand. You can only use this effect of "Nekroz of Unicore" once per turn. Negate the effects of face-up monsters on the field that were Special Summoned from the Extra Deck.
SECRET RARE

                                              Rating: 2
It can negate the effects of monsters Special Summoned from the Extra Deck but yours are included and most monsters Special Summoned from the Extra Deck have more than 2300 ATK so negating the effects won't do much.
 
                                                               THSF-EN015
Ritual Monster

Nekroz of Trishula
WATER / Warrior-Type Ritual / Level 9 / ATK 2700 / DEF 2000
You can Ritual Summon this card with any "Nekroz" Ritual Spell Card. Must be Ritual Summoned without using any Level 9 monsters, and cannot be Special Summoned by other ways. You can only use each of these effects of "Nekroz of Trishula" once per turn.
● During either player's turn, when a card or effect is activated that targets a "Nekroz" monster(s) you control: You can discard this card; negate the activation.
● When this card is Ritual Summoned, you can: Banish exactly 3 of your opponent's cards, 1 each from their hand, field, and Graveyard. (The card in the hand is chosen at random.)
SECRET RARE

                                              Rating: 1
There isn't much different between this and its Synchro counterpart except that it's harder to Summon, which makes it worse than the original.
 
                                                               THSF-EN014
Ritual Monster

Nekroz of Brionac
WATER / Warrior-Type Ritual / Level 6 / ATK 2300 / DEF 1400
You can Ritual Summon this card with any "Nekroz" Ritual Spell Card. Must be Ritual Summoned without using "Nekroz of Brionac", and cannot be Special Summoned by other ways. You can only use each of these effects of "Nekroz of Brionac" once per turn.
● You can discard this card; add 1 "Nekroz" monster from your Deck to your hand, except "Nekroz of Brionac".
● You can target up to 2 face-up monsters on the field that were Special Summoned from the Extra Deck; shuffle them into the Deck.
SECRET RARE

                                              Rating: 2
It's a shadow of the better card because of the side-effects and restraints that it possesses but you can get rid of up to 2 threats free of charge.
 
                                                               THSF-EN013
Ritual Monster

Nekroz of Clausolas
WATER / Warrior-Type Ritual / Level 3 / ATK 1200 / DEF 2300
You can Ritual Summon this card with any "Nekroz" Ritual Spell Card. Must be Ritual Summoned and cannot be Special Summoned by other ways. You can only use each of these effects of "Nekroz of Clausolas" once per turn.
● You can discard this card; add 1 "Nekroz" Spell/Trap Card from your Deck to your hand.
● During either player's turn: You can target 1 face-up monster on the field that was Special Summoned from the Extra Deck; until the end of this turn, that target's ATK becomes 0, also that target's effects are negated.
SECRET RARE

                                              Rating: 2
The DEF and 2nd bulleted effect are the best you'll get from this card because you can't Special Summon it other ways and requires you to discard another copy of itself to use the first bulleted effect, not to mention its ATK is low.
 
                                                               THSF-EN012
Effect Monster

Exa, Enforcer of the Nekroz
WATER / Dragon / Level 5 / ATK 2000 / DEF 1000
If this card is Tributed by a card effect: You can add 1 Dragon-Type "Nekroz" Ritual Monster from your Deck to your hand. If this card is banished: You can target 1 of your banished "Nekroz" monsters, except this card; Special Summon that monster. You can only use 1 "Exa, Enforcer of the Nekroz" effect per turn, and only once that turn.
SUPER RARE

                                              Rating: 2
Being a WATER Level 5 monster, you can use A Legendary Ocean to make it Level 4 and thus not need a Tribute but you won't get anything out of it that way unless you decide to Ritual Summon but that can more easily be done from the hand.
 
                                                               THSF-EN011
Effect Monster

Great Sorcerer of Nekroz
WATER / Spellcaster / Level 4 / ATK 1500 / DEF 800
If this card is Tributed by a card effect: You can add 1 Spellcaster-Type "Nekroz" Ritual Monster from your Deck to your hand. If this card is banished: You can send 1 "Nekroz" monster from your Deck to the Graveyard, except "Great Sorcerer of the Nekroz". You can only use 1 "Great Sorcerer of the Nekroz" effect per turn, and only once that turn.
SUPER RARE

                                              Rating: 2
It doesn't have to be Tributed for a Ritual Summon to activate the effect but you're limited to Spellcaster-Type Nekroz Ritual Monsters but at least you can also benefit somewhat from banishing it from the Grave later.
 
                                                               THSF-EN010
Effect Monster

Shurit, Strategist of the Nekroz
WATER / Warrior / Level 3 / ATK 300 / DEF 1800
If you Ritual Summon exactly 1 "Nekroz" Ritual Monster with a card effect that requires use of monsters, this card can be used as the entire requirement. If this card is Tributed by a card effect: You can add 1 Warrior-Type "Nekroz" Ritual Monster from your Deck to your hand. You can only use this effect of "Shurit, Strategist of the Nekroz" once per turn.
SUPER RARE

                                              Rating: 2
Much like Ritual Raven for DARK Rituals, this card does the same for Nekroz Ritual Monsters and can somewhat defend your LPs too and/or get a Warrior-Type Nekroz Ritual Monster to use later but chances are, you won't have multiple Ritual Spells to bring both Nekroz Ritual Monsters out.
 
                                                               THSF-EN009
Trap Card

Yosenjus' Secret Move
Counter Trap
When a Spell/Trap Card, or monster effect, is activated while you control at least 1 "Yosenju" card, and all face-up monsters you control are "Yosenju" monsters: Negate the activation, and if you do, destroy that card.
SUPER RARE

                                              Rating: 2
Negates any effect and gets rid of the threat while requiring little to be on your field but it's what this card requires that gives it a low rating.
 
                                                               THSF-EN008
Spell Card

Yosen Training Grounds
Continuous Spell
Each time a "Yosenju" monster(s) is Normal or Special Summoned, place 1 Yosen Counter on this card. You can remove any number of Yosen Counters from this card; apply this effect, depending on the number of Yosen Counters removed. You can only use this effect of "Yosen Training Grounds" once per turn.
● 1 Counter: All "Yosenju" monsters you currently control gain 300 ATK until the end of this turn (even if this card leaves the field).
● 3 Counters: Add 1 "Yosenju" card from your Deck or Graveyard to your hand.
SECRET RARE

                                              Rating: 2
You can only remove 1 or three counters and of that, only the 3 Counters effect is any good but it shouldn't take long to get enough counters needed.
 
                                                               THSF-EN007
Pendulum Monster

Yosenju Shinchu R
WIND / Rock-Type Pendulum / Level 4 / ATK 0 / DEF 2100 / Scale 5
Once per turn, if you have a "Yosenju" card in your other Pendulum Zone: You can make this card's Pendulum Scale 11 until the end of this turn, also you cannot Special Summon monsters for the rest of this turn, except "Yosenju" monsters (even if this card leaves the field).

If this card is Normal Summoned: Change it to Defense Position. Your opponent cannot target "Yosenju" monsters for attacks, except this one.
SUPER RARE

                                              Rating: 2
The best it offers is making its Pendulum Scale 11, which helps but also hurts your chances at victory.
 
                                                               THSF-EN006
Pendulum Monster

Yosenju Shinchu L
WIND / Rock-Type Pendulum / Level 4 / ATK 0 / DEF 2100 / Scale 3
If a "Yosenju" monster(s) you control would be destroyed by battle or card effect, you can destroy this card instead.

If this card is Normal Summoned: Change it to Defense Position. Your opponent cannot target "Yosenju" monsters you control with card effects, except this one.
SUPER RARE

                                              Rating: 2
It works like any regular Pendulum that doesn't restrain what it Pendulum Summons and has low enough scale and high enough DEF to be worthwhile.
 
                                                               THSF-EN005
Effect Monster

Yosenju Kama 3
WIND / Beast-Warrior / Level 4 / ATK 1500 / DEF 800
If this card is Normal Summoned, you can: Immediately after this effect resolves, Normal Summon 1 "Yosenju" monster from your hand, except "Yosenju Kama 3". When another "Yosenju" monster you control inflicts battle damage to your opponent: You can add 1 "Yosenju" card from your Deck to your hand, except "Yosenju Kama 3". You can only use this effect of "Yosenju Kama 3" once per turn. During the End Phase, if this card was Normal Summoned this turn: Return it to the hand.
SECRET RARE

                                              Rating: 2
It doesn't have to be the one to inflict battle damage but thus far, only Mayosenju Daibak is worth using to activate this guy's effect.
 
                                                               THSF-EN004
Effect Monster

Yosenju Kama 2
WIND / Beast-Warrior / Level 4 / ATK 1800 / DEF 200
If this card is Normal Summoned, you can: Immediately after this effect resolves, Normal Summon 1 "Yosenju" monster from your hand, except "Yosenju Kama 2". This card can attack your opponent directly, but when it does so using this effect, the battle damage inflicted to your opponent is halved. During the End Phase, if this card was Normal Summoned this turn: Return it to the hand.
SECRET RARE

                                              Rating: 2
Same as THSF-EN003's comments.
 
                                                               THSF-EN003
Effect Monster

Yosenju Kama 1
WIND / Beast-Warrior / Level 4 / ATK 1600 / DEF 500
If this card is Normal Summoned, you can: Immediately after this effect resolves, Normal Summon 1 "Yosenju" monster from your hand, except "Yosenju Kama 1". If you control another "Yosenju" monster: You can target 1 face-up card your opponent controls; return it to the hand. This effect can only be used once while this card is face-up on the field. During the End Phase, if this card was Normal Summoned this turn: Return it to the hand.
SECRET RARE

                                              Rating: 2
You'll want to get rid of it quickly or it'll go back to your hand but then, so will any of its friends if they're Special Summoned later.
 
                                                               THSF-EN002
Effect Monster

Yosenju Miask
WIND / Beast / Level 6 / ATK 2300 / DEF 200
At the start of the Damage Step, if this card battles a face-up non-WIND monster: You can destroy that monster. When this card is Pendulum Summoned: You can target 1 card your opponent controls; destroy it. During the End Phase, if this card was Special Summoned this turn: Return it to the hand.
SECRET RARE

                                              Rating: 2
It works like AOJ Catastor in that it destroys all monsters it battles with that aren't its Attribute but unlike Catastor, this guy doesn't stay out very long due to its effect and that's not balanced by the effect to destroy a threat on the field when Pendulum Summoned.
 
                                                               THSF-EN001
Pendulum Monster

M
ayosenju Daibak
WIND / Beast-Type Pendulum / Level 10 / ATK 3000 / DEF 300 / Scale 7
When a "Yosenju" monster you control declares an attack: You can have that attacking monster gain 300 ATK until the end of the Battle Phase.

Cannot be Special Summoned, except by Pendulum Summon. This card's Pendulum Summon cannot be negated. If this card is Normal or Special Summoned: You can target up to 2 cards on the field; return them to the hand. During the End Phase, if this card was Special Summoned this turn: Return it to the hand.
SECRET RARE

                                              Rating: 2
A strong monster with a high Scale that can get rid of up to 2 threats but while its Pendulum Summon can't be negated, you can't Special Summon it other ways and it doesn't stay on the field long.