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Fusion Enforcers New Card Ratings
*For info on how these ratings are determined,
click
here. *Booster Set gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Fusion_Enforcers_(TCG-EN-1E) |
FUEN-EN037 Trap Card Omega Summon Normal Trap Target any number of your banished "Invoked" monsters with different names; Special Summon them in Defense Position. SECRET RARE Rating: 2 Banishing effects are more likely these days to get around monster effects that trigger when they're destroyed and/or sent to the Graveyard but you probably won't have many to get from the banished pile |
FUEN-EN036 Spell Card The Book of Law Quick-Play Spell Tribute 1 "Invoked" monster; Special Summon 1 "Invoked" monster from your Extra Deck with a different original Attribute from that monster's. (This Special Summon is treated as a Fusion Summon.) You can only activate 1 "The Book of the Law" per turn. SECRET RARE Rating: 2 Almost all of the Invoked Fusion Monsters are fair game and it's an automatic Fusion Summon but unless you already have an Invoked monster out, this card won't do you much good and doesn't do anything else afterwards. |
FUEN-EN035 Spell Card Invocation Normal Spell Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand as Fusion Materials. If Summoning an "Invoked" Fusion Monster this way, you can also banish monsters from your field and/or either player's Graveyard as Fusion Materials. If this card is in your Graveyard: You can target 1 of your banished "Aleister the Invoker"; shuffle this card into the Deck, and if you do, add that card to your hand. You can only use this effect of "Invocation" once per turn. SECRET RARE Rating: 2 You don't have to Fusion Summon Invoked Fusion Monsters but doing so does give you more Fusion Materials, especially from your opponent. The other effect isn't that great though. |
FUEN-EN034 Spell Card Magical Meltdown Field Spell When this card is activated: You can add 1 "Aleister the Invoker" from your Deck to your hand. The activation of your cards and effects that include an effect that Fusion Summons a Fusion Monster cannot be negated, also your opponent's cards and effects cannot activate when a monster is Fusion Summoned this way. You can only activate 1 "Magical Meltdown" per turn. SECRET RARE Rating: 2 This ensures you're at least closer to Fusion Summoning an Invoked Fusion Monster or if you're ready to go will ensure the Fusion Summon is successful but only during that time. |
FUEN-EN033 Fusion Monster Invoked Elysium LIGHT / Fairy-Type Fusion / Level 10 / ATK 3200 / DEF 4000 1 "Invoked" monster + 1 monster that was Special Summoned from the Extra Deck Must first be Fusion Summoned with the above Fusion Materials. While face-up on the field, this card is also DARK, EARTH, WATER, FIRE, and WIND-Attribute. Once per turn, during either player's turn: You can target 1 "Invoked" monster you control or in your Graveyard; banish it and all monsters your opponent controls with the same Attribute as that monster. SECRET RARE Rating: 2 It's difficult to get out but any Spell/Trap Cards that support Attributes work with this and the effect can be effective, though it'll cost you a resource from your field or Graveyard and may not achieve all that much. |
FUEN-EN032 Fusion Monster Invoked Mechaba LIGHT / Machine-Type Fusion / Level 9 / ATK 2500 / DEF 2100 "Aleister the Invoker" + 1 LIGHT monster Once per turn, during either player's turn, when a Spell/Trap Card, or monster effect, is activated: You can send the same type of card (Monster, Spell, or Trap) from your hand to the Graveyard; negate the activation, and if you do, banish that card. SECRET RARE Rating: 2 It's sad when a monster that is weaker than a vanilla Fusion Monster gets a higher rating thanks to having at least a usable effect. |
FUEN-EN031 Fusion Monster Invoked Magellanica EARTH / Rock-Type Fusion / Level 8 / ATK 3000 / DEF 3300 "Aleister the Invoker" + 1 EARTH monster SECRET RARE Rating: 1 So we're just going to have this guy be the oddball with no benefits at all? That's going to cost it any chances of a high rating. |
FUEN-EN030 Fusion Monster Invoked Purgatrio FIRE / Fiend-Type Fusion / Level 7 / ATK 2300 / DEF 2000 "Aleister the Invoker" + 1 FIRE monster This card gains 200 ATK for each card your opponent controls. This card can attack all monsters your opponent controls, once each. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. SECRET RARE Rating: 2 Even just 5 cards will give it 1000 ATK but using the 2nd effect will cost it that ATK boost and reduce damage dealt by the 3rd effect. |
FUEN-EN029 Fusion Monster Invoked Cocytus WATER / Dragon-Type Fusion / Level 6 / ATK 1800 / DEF 2900 "Aleister the Invoker" + 1 WATER monster Cannot be destroyed by your opponent's card effects. Your opponent cannot target this card with card effects. This card can attack while in face-up Defense Position. If it does, apply its ATK for damage calculation. SECRET RARE Rating: 2 It's automatically safe from harm but attacking while it's in Defense Mode forces it to use its ATK, whch may not be that strong. |
FUEN-EN028 Fusion Monster Invoked Raidjin WIND / Warrior-Type Fusion / Level 5 / ATK 2200 / DEF 2400 "Aleister the Invoker" + 1 WIND monster Once per turn, during either player's turn: You can target 1 face-up monster on the field; change it to face-down Defense Position. SECRET RARE Rating: 2 So these guys all use Aleister the Invoker and another Attribute to Fusion Summon but this guy is only slightly better. |
FUEN-EN027 Fusion Monster Invoked Caliga DARK / Beast-Type Fusion / Level 4 / ATK 1000 / DEF 1800 "Aleister the Invoker" + 1 DARK monster If a player's monster effect attempts to activate, none of that player's monsters can activate their effects for the rest of this turn while this card is face-up on the field. Each player can attack with only 1 monster during each Battle Phase. SECRET RARE Rating: 1 It's weak and only locks your opponent's monster effects while hurting both players' ability to attack with multiple monsters. |
FUEN-EN026 Effect Monster Aleister the Invoker DARK / Spellcaster / Level 4 / ATK 1000 / DEF 1800 During either player's turn: You can send this card from your hand to the Graveyard, then target 1 Fusion Monster you control; it gains 1000 ATK and DEF until the end of this turn. If this card is Normal Summoned or flipped face-up: You can add 1 "Invocation" from your Deck to your hand. SUPER RARE Rating: 2 Don't bother with the 1st effect as it's pretty situational and temporary. Getting the Fusion Summoning card isn't that bad, especailly if you're bringing out an Invoked Fusion Monster. |
FUEN-EN020 Fusion Monster Frightfur Kraken WATER / Fiend-Type Fusion / Level 8 / ATK 2200 / DEF 3000 1 "Edge Imp" monster + 1 "Fluffal" monster Once per turn: You can target 1 monster your opponent controls; send it to the Graveyard. This card cannot attack directly the turn this effect is activated. This card can make a second attack during each Battle Phase. Once per turn, at the end of the Battle Phase, if this card battled: You can change this card to Defense Position. SECRET RARE Rating: 2 Being able to get rid of any opponent's monster free of charge each turn isn't all that bad but if that's your opponent's only monster, this guy can't attack but can attack twice during the same Battle Phase and change its battle position to put its 3000 DEF to good use. |
FUEN-EN015 Effect Monster Fluffal Penguin WATER / Fairy / Level 4 / ATK 1600 / DEF 1100 During your Main Phase: You can Special Summon 1 "Fluffal" monster from your hand, except "Fluffal Penguin". This effect can only be used once while this card is face-up on the field. If this card is sent to the Graveyard as a Fusion Material for a Fusion Summon of a "Frightfur" Fusion Monster: You can draw 2 cards, then discard 1 card. You can only use this effect of "Fluffal Penguin" once per turn. SUPER RARE Rating: 2 You can't Special Summon another copy of itself with its 1st effect but anything else is fair game but the effect isn't going to happen again until the effect is reset. The other effect isn't bad either but you're still discarding 1 card and thus not really adding much to your hand. |
FUEN-EN014 Effect Monster Fluffal Octopus WATER / Fairy / Level 1 / ATK 800 / DEF 800 When this card is Normal or Special Summoned: You can target 1 "Fluffal" or "Edge Imp" monster in your Graveyard; add it to your hand. If this card is sent to the Graveyard as a Fusion Material for a Fusion Summon of a "Frightfur" Fusion Monster: You can target up to 2 of your banished monsters; return them to the Graveyard. You can only use each effect of "Fluffal Octopus" once per turn. SECRET RARE Rating: 2 Neither effect is all that great but of the two, the first effect is better. |
FUEN-EN013 Trap Card Predaplanet Continuous Trap If a monster with a Predator Counter leaves the field while this card is face-up on the field: Add 1 "Predap" card from your Deck to your hand. You can only use this effect of "Predaplanet" once per turn. You can banish this card from your Graveyard; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials. Only "Predaplant" monsters can be used as Fusion Materials for a Fusion Summon using this effect. SUPER RARE Rating: 2 It doesn't give any Predator Counters to any monsters but once you get them on monsters, it shouldn't be hard to get them off the field and thus gain a new Predaplant monster or support card. Fusion Summoning by its effect is prtobably not the best idea though since it's limited to using Predaplants as Fusion Materials. |
FUEN-EN012 Spell Card Predapruning Equip Spell Activate this card by targeting 1 "Predaplant" monster in your Graveyard; Special Summon it and equip it with this card. When this card leaves the field, destroy that monster. SUPER RARE Rating: 2 No cost to activate it and it's not specific on any properties of Predaplants you can revive but if the Equip Spell goes so does the Predaplant monster it revived. |
FUEN-EN011 Spell Card Predaponics Continuous Spell Once per turn: You can Special Summon 1 Level 4 or lower "Predaplant" monster from your hand or Graveyard, but it has its effects negated (even if this card leaves the field). Once per turn, during your Standby Phase, pay 800 LP or destroy this card. SECRET RARE Rating: 2 You can use the Predaplants you bring out with this for whatever you need but you won't be doing much else with them and will have to pay to keep the card out in the first place. |
FUEN-EN010 Fusion Monster Greedy Venom Fusion Dragon DARK / Dragon-Type Fusion / Level 10 / ATK 3300 / DEF 2500 1 "Predaplant" monster + 1 DARK monster whose original Level is 8 or higher Must first be Fusion Summoned. Once per turn: You can target 1 face-up monster on the field; until the end of this turn, change that target's ATK to 0, also that target has its effects negated. If this card is destroyed and sent to the Graveyard: Destroy as many monsters on the field as possible, then you can banish 1 Level 8 or higher DARK monster from your Graveyard and Special Summon this card from the Graveyard. SECRET RARE Rating: 2 The effects aren't bad until you read that all monsters are destroyed when it gets destroyed and it also has somewhat specific Fusion Materials. |
FUEN-EN009 Fusion Monster Predaplant Chimerafflesia DARK / Plant-Type Fusion / Level 7 / ATK 2500 / DEF 2000 1 "Predaplant" monster + 1 DARK monster Once per turn: You can target 1 monster on the field with a Level less than or equal to this card's; banish it. When an attack is declared involving this card and an opponent's face-up monster: You can activate this effect; until the end of this turn, that opponent's monster loses 1000 ATK, and if it does, this card gains 1000 ATK. Once per turn, during the next Standby Phase after this card was sent to the Graveyard: You can add 1 "Polymerization" Spell Card or "Fusion" Spell Card from your Deck to your hand. SECRET RARE Rating: 2 Relatively easy to Summon and has some pretty decent effects but the first effect isn't likely to be activated too often without giving the opponent's monsters a Predator Counter. |
FUEN-EN005 Effect Monster Predaplant Chlamydosundew DARK / Plant / Level 2 / ATK 600 / DEF 200 Monsters with a Predator Counter that you use as Fusion Materials are treated as DARK. During your Main Phase: You can Fusion Summon 1 DARK Fusion Monster from your Extra Deck, using this card on the field and monsters from your hand, field, and/or monsters with a Predator Counter your opponent controls as Fusion Materials. You can only use this effect of "Predaplant Chlamydosundew" once per turn. SECRET RARE Rating: 2 This could help with Fusion Summoning but in order to use the opponent's monsters, they need to have a Predator Counter on them first and this guy doesn't give them any. |
FUEN-EN004 Effect Monster Predaplant Spinodionaea DARK / Plant / Level 4 / ATK 1800 / DEF 0 If this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; place 1 Predator Counter on it, and if it is Level 2 or higher, it becomes Level 1 as long as it has a Predator Counter. After damage calculation, if this card battled a monster with an equal or lower Level: You can Special Summon 1 "Predaplant" monster from your Deck, except "Predaplant Spinodionaea". SECRET RARE Rating: 2 The 1800 ATK is nice and of course it makes the opponent's monster prime to be used for the arrival of Drosophyllum Hydra but that 0 DEF won't help it in Defense Mode and the 2nd effect is pretty specific. |
FUEN-EN003 Effect Monster Predaplant Pterapenthes DARK / Plant / Level 3 / ATK 300 / DEF 2100 When this card inflicts battle damage to your opponent: You can target 1 face-up monster your opponent controls; place 1 Predator Counter on it, and if it is Level 2 or higher, it becomes Level 1 as long as it has a Predator Counter. Once per turn: You can target 1 monster your opponent controls with a Level less than or equal to this card's; take control of it until the End Phase. SUPER RARE Rating: 2 With 2100 DEF, it has a higher chance of inflicting Battle Damage to your opponent and thus placing the Predator Counter but unless the effect is successful, you won't be taking any monsters by its effect. |
FUEN-EN002 Effect Monster Predaplant Drosophyllum Hydra DARK / Plant / Level 5 / ATK 800 / DEF 2300 You can Special Summon this card (from your hand or Graveyard) by Tributing 1 monster on either player's field with a Predator Counter. You can only Special Summon "Predaplant Drosophyllum Hydra" once per turn this way. During either player's turn, if this card is on the field or in the Graveyard: You can banish 1 other "Predaplant" monster from your Graveyard, then target 1 monster on the field; it loses 500 ATK. You can only use this effect of "Predaplant Drosophyllum Hydra" once per turn. SECRET RARE Rating: 2 Bringing it out by its effect isn't so bad but you're still required to Tribute a monster either way and the ATK loss isn't very high. |
FUEN-EN001 Effect Monster Predaplant Sarraceniant DARK / Plant / Level 1 / ATK 100 / DEF 600 When an opponent's monster declares a direct attack: You can Special Summon this card from your hand. After damage calculation, if this card battled an opponent's monster: You can destroy that opponent's monster. If this card is destroyed by battle, or if this card on the field is sent to the Graveyard by a card effect: You can add 1 "Predap" card from your Deck to your hand, except "Predaplant Sarraceniant". You can only use this effect of "Predaplant Sarraceniant" once per turn. SUPER RARE Rating: 2 It probably won't survive the direct attack but you can at least take out the monster that destroyed it and then get another Predaplant or support card. |