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Outstanding! |
Epic!!! |
1/5 |
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Unrated Yu-Gi-Oh Cards (Page 32)
Duelist Saga (Continued) | |
DUSA-EN022 | |
Card Type: | Effect Monster |
Card Info | Darklord Ukoback DARK / Fairy / Level 3 / ATK 700 / DEF 1000 If this card is Normal or Special Summoned: You can send 1 "Darklord" card from your Deck to the Graveyard. You can only use this effect of "Darklord Ukoback" once per turn. ULTRA RARE |
Rating: | 1 |
Comments: | Regardless of which card you send, you're still stuck with a worthless Monster Card that should never have been a part of your Deck in the first place. |
DUSA-EN021 | |
Card Type: | Effect Monster |
Card Info | Vision HERO Vylon DARK / Warrior / Level 4 / ATK 1000 / DEF 1200 If this card is Normal or Special Summoned: You can send 1 "HERO" monster from your Deck to the Graveyard. You can only use this effect of "Vision HERO Vyon" once per turn. Once per turn: You can banish 1 "HERO" monster from your Graveyard; add 1 "Polymerization" from your Deck to your hand. ULTRA RARE |
Rating: | 2 |
Comments: | It can dump a high-Level HERO monster for revival later but I wouldn't recommend doing so to activate the 2nd effect and his stats are pretty poor. |
DUSA-EN020 | |
Card Type: | Effect Monster |
Card Info | Gozuki EARTH / Zombie / Level 4 / ATK 1700 / DEF 800 During your Main Phase: You can send 1 Zombie-Type monster from your Deck to the Graveyard. If this card is sent to the Graveyard: You can banish 1 Zombie-Type monster from your Graveyard, except "Gozuki"; Special Summon 1 Zombie-Type monster from your hand. You can only use each effect of "Gozuki" once per turn. ULTRA RARE |
Rating: | 2 |
Comments: | Only the 1st effect is any good because that gets Zombies in your Graveyard for use with Book of Life and the like. |
DUSA-EN019 | |
Card Type: | Spell Card |
Card Info | Legacy of a HERO Normal Spell Return 2 Fusion Monsters from your Graveyard to the Extra Deck that list a "HERO" monster as Material; draw 3 cards. You can only activate 1 "Legacy of a HERO" per turn. ULTRA RARE |
Rating: | 2 |
Comments: | If you're running the original Elemental HERO Fusions, this'll be okay to use since you can't revive them anyway and you'll draw 3 cards from it too. |
DUSA-EN018 | |
Card Type: | Synchro Monster |
Card Info | Celestial Double Star Shaman LIGHT / Fairy-Type Synchro Type-Tuner / Level 2 / ATK 100 / DEF 800 1 Tuner + 1 non-Tuner monster When this card is Synchro Summoned: You can Special Summon up to 4 Level 2 non-Tuner monsters from your hand and/or Graveyard in Defense Position, but they have their effects negated, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. You can only use this effect of "Celestial Double Star Shaman" once per turn. ULTRA RARE |
Rating: | 1 |
Comments: | I guess they want you to Synchro Summon the likes of Shooting Quasar Dragon but you're not likely going to have that many Level 2 non-Tuners in your hand or Graveyard and this guy isn't much to look at as a whole. |
DUSA-EN017 | |
Card Type: | Trap Card |
Card Info | Synchro Call Normal Trap Target 1 monster in your Graveyard; Special Summon it, but it has its effects negated (if any), and if you do, immediately after this effect resolves, Synchro Summon 1 DARK Dragon or Fiend-Type Synchro Monster using only monsters you control as Materials, including the Summoned monster. ULTRA RARE |
Rating: | 1 |
Comments: | It's not restrained on the monster you can revive but you're forced to Synchro Summon with it which'll likely limit your options and I've never been a fan of just instantly Synchro Summoning the monster anyway. |
DUSA-EN016 | |
Card Type: | Effect Monster |
Card Info | Wandering King Wildwind DARK / Fiend / Level 4 / ATK 1700 / DEF 1300 If you control a Fiend-Type Tuner with 1500 or less ATK, you can Special Summon this card (from your hand). If you attempt this, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; add 1 Fiend-Type Tuner with 1500 or less ATK from your Deck to your hand. ULTRA RARE |
Rating: | 2 |
Comments: | Not many Fiend-Type Tuners exist, let alone good ones and those that do are mostly Resonator monsters but bringing this guy out by its effect will limit you to Synchro Summons that turn. The other effect isn't too great either. |
DUSA-EN015 | |
Card Type: | Spell Card |
Card Info | Necroid Synchro Normal Spell Banish 1 Tuner and up to 2 non-Tuner monsters from your Graveyard, and if you do, Special Summon 1 "Stardust" Synchro Monster from your Extra Deck whose Level equals the total Levels of those banished monsters, but it has its effects negated. (This Special Summon is treated as a Synchro Summon.) ULTRA RARE |
Rating: | 1 |
Comments: | It sounds like a good idea at first but your new Synchro Summoned monster doesn't get its effects and is limited to Stardust Monsters. You'd be better off Synchro Summoning normally. |
DUSA-EN014 | |
Card Type: | Xyz Monster |
Card Info | Number 70: Malevolent Sin DARK / Insect-Type Xyz / Rank 4 / ATK 2400 / DEF 1200 2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3. ULTRA RARE |
Rating: | 2 |
Comments: | It gets stronger each time it attacks successfully but the ATK boost is rather minimal and if it banishes a monster, it's not banished for long. |
DUSA-EN013 | |
Card Type: | Xyz Monster |
Card Info | Number 28: Titanic Moth FIRE / Insect-Type Xyz / Rank 7 / ATK 2400 / DEF 2200 2 Level 7 monsters If you control no other monsters, this card can attack directly, but when it does so using this effect, the battle damage inflicted to your opponent is halved. When this card inflicts battle damage to your opponent: You can detach 1 Xyz Material from this card; inflict 500 damage to your opponent for each card in their hand. ULTRA RARE |
Rating: | 2 |
Comments: | Easier to Summon than the stronger Perfectly Ultimate Great Moth but also weaker and with somewhat better effects. |
DUSA-EN012 | |
Card Type: | Effect Monster |
Card Info | Brohunder LIGHT / Thunder / Level 4 / ATK 900 / DEF 400 When this card is Normal Summoned: You can add 1 Level 4 LIGHT Thunder-Type monster from your Deck to your hand, except "Brohunder". ULTRA RARE |
Rating: | 2 |
Comments: | I'd still consider Thunder King Rai-Oh the best card to get with this but that doens't make this guy all that playable, even with the rest of the family. |
DUSA-EN011 | |
Card Type: | Spell Card |
Card Info | Chain Summon Normal Spell If you control 2 or more face-up Xyz Monsters: Target the one with the lowest Rank (your choice, if tied); Special Summon 1 Xyz Monster from your Extra Deck, whose Rank is lower than that Xyz Monster, but the Special Summoned monster cannot attack directly, also return it to the Extra Deck during the End Phase. ULTRA RARE |
Rating: | 1 |
Comments: | You already need 2 Xyz Monsters out and one of those needs to have a lower Rank. On top of that, what you bring out doesn't last long and needs an even lower Rank the lowest one you had previously, not to mention it can't attack directly. |
DUSA-EN010 | |
Card Type: | Trap Card |
Card Info | Diamond Dust Normal Trap Destroy as many WATER monsters on the field as possible, then inflict 500 damage to your opponent for each WATER monster destroyed and sent to the Graveyard by this effect. ULTRA RARE |
Rating: | 2 |
Comments: | Against WATER Decks, this won't be too bad obviously but everywhere else can play around it with ease. |
DUSA-EN009 | |
Card Type: | Spell Card |
Card Info | Sea Lord's Amulet Continuous Spell Send this card to the Graveyard during your opponent's 3rd End Phase after activation. WATER monsters you control cannot be destroyed by your opponent's card effects. ULTRA RARE |
Rating: | 2 |
Comments: | I'd rate it much higher if it wasn't sent to the Graveyard after your opponent's 3rd End Phase but what it offers in that time makes it not too bad for WATER Decks. |
DUSA-EN008 | |
Card Type: | Xyz Monster |
Card Info | Full Armored Black Ray Lancer WATER / Beast-Warrior-Type Xyz / Rank 4 / ATK 2100 / DEF 600 3 Level 4 WATER monsters You can also Xyz Summon this card by using a Rank 3 WATER Xyz Monster you control that has no Xyz Materials as the Xyz Material. This card gains 200 ATK for each Xyz Material attached to it. If this face-up card would be destroyed, you can detach all of its Xyz Materials instead. If this card destroys an opponent's monster by battle: You can target 1 Spell/Trap Card your opponent controls; destroy that target. ULTRA RARE |
Rating: | 1 |
Comments: | More of a downgrade than an upgrade because unlike Full Armored Crystalzero, which gains more ATK per Xyz Material and only requires you to detach 1 Xyz Material to prevent its destruction, this forces you to detach all of its Xyz Materials to prevent its destruction and destroys a measly Spell/Trap Card when successful in battle. |
DUSA-EN007 | |
Card Type: | Xyz Monster |
Card Info | Full Armored Crystalzero Lancer WATER / Warrior / Level 6 / ATK 2200 / DEF 1600 3 Level 6 WATER monsters You can also Xyz Summon this card by using a Rank 5 WATER Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) This card gains 500 ATK for each Xyz Material attached to it. If this face-up card would be destroyed, you can detach 1 Xyz Material from this card instead. Once per turn: You can detach 1 Xyz Material from this card; all face-up monsters your opponent controls have their effects negated until the end of this turn. ULTRA RARE |
Rating: | 2 |
Comments: | The ATK boost helps a bit but it will lose ATK each time its effects are used and its printed ATK and DEF are no stronger than Number 94's. |
DUSA-EN006 | |
Card Type: | Xyz Monster |
Card Info | Number 94: Crystalzero WATER / Warrior-Type Xyz / Rank 5 / ATK 2200 / DEF 1600 2 Level 5 WATER monsters During either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster on the field; its ATK becomes half its current ATK until the end of your turn. ULTRA RARE |
Rating: | 1 |
Comments: | Reptilanne Medusa does better for the cost of 1 card from your hand and not only does the ATK loss stay but the effect cas be used multiple times per turn and the monster is easier to Summon. |
DUSA-EN005 | |
Card Type: | Effect Monster |
Card Info | Guard Penguin WATER / Winged Beast / Level 4 / ATK 0 / DEF 1200 When you take damage from a card effect (except during the Damage Step): You can Special Summon this card from your hand, and if you do, gain LP equal to the damage you took. ULTRA RARE |
Rating: | 1 |
Comments: | The better thing is to avoid the damage or make it into LP gained as it happens and this guy does neither and has poor stats. |
DUSA-EN004 | |
Card Type: | Effect Monster |
Card Info | Saber Shark WATER / Fish / Level 4 / ATK 1600 / DEF 1200 Cannot be used as a Synchro Material. Up to twice per turn: You can target 1 Fish-Type monster on the field, then activate 1 of these effects. ● Increase its Level by 1. ● Reduce its Level by 1. You cannot Special Summon any monsters during the turn you activate this effect, except WATER monsters. ULTRA RARE |
Rating: | 2 |
Comments: | Getting two of these out can help make for a Rank 5 or 6 Xyz Summon but the effect will then restrain you to WATER monster Special Summons and this monster can't be Synchro Material. |
DUSA-EN003 | |
Card Type: | Effect Monster |
Card Info | Depth Shark WATER / Fish / Level 5 / ATK 1400 / DEF 0 If you control no monsters, you can Normal Summon this card without Tributing. Once per turn, during your opponent's Standby Phase: This card's ATK becomes double its current ATK until the end of this turn. ULTRA RARE |
Rating: | 2 |
Comments: | A 2800 ATK monster without Tribute or real side-effect when doing so isn't all that bad but the fact that it's a high-level monster with the stats of Level 3 or lower monster really hurts it, especailly since the doubled ATK doesn't last long. |