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Dark Saviors New Card Ratings
*Booster set gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Dark_Saviors_(TCG-EN-1E) |
DASA-EN039 Spell Card Sky Striker Airspace - Area Zero Field Spell You can target 1 other card you control; excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated "Sky Striker" card to your hand, also shuffle the rest into the Deck, then, if you excavated a "Sky Striker" card, send the targeted card to the GY. If this card in the Field Zone is sent to the GY by a card effect: You can Special Summon 1 "Sky Striker Ace" monster from your Deck. You can only use each effect of "Sky Striker Airspace - Area Zero" once per turn. SUPER RARE Rating: 2 I wouldn't even bother using the 1st effect as it's a gamble in any Deck, including Sky Striker Decks. Just destroy it yourself or have your opponent do it and get a free Sky Striker Ace monster as that's better than the vast majory of Sky Striker support cards combined. |
DASA-EN038 Spell Card Sky Striker Mecha Modules - Multirole Continuous Spell Once per turn: You can target 1 other card you control; send that card to the GY, also your opponent cannot activate cards or effects in response to your Spell Card activations for the rest of this turn (even if this card leaves the field). (You can only gain the previous effect once per turn.) Once per turn, during the End Phase: You can Set "Sky Striker" Spells with different names from your GY, up to the number of "Sky Striker" Spell Cards you activated this turn while this card was face-up on your field, but banish them when they leave the field. SECRET RARE Rating: 2 At least this one doesn't require you to have no monsters out just to activate it. Even so, most of the support for Sky Strikers is Cyberdark Impact bad. |
DASA-EN037 Spell Card Sky Striker Mecharmory - Hercules Base Equip Spell Activate this card only if you control no monsters in your Main Monster Zones. The equipped monster cannot attack directly. It can make a second attack on monsters during each Battle Phase. If the equipped monster destroys a monster by its attack while you have 3 or more Spells in your GY: Draw 1 card. If this card is sent from the field to the GY by a card effect: You can target up to 3 "Sky Striker" cards in your GY, except "Sky Striker Mecharmory - Hercules Base"; shuffle them into the Deck. SUPER RARE Rating: 1 Even the Equip Spells aren't immune to the poor activation requirements of the others. Why use an Equip Spell to attack twice when multiple monsters released before it can already do that for free? Plus, those monsters are probably more searchable than this too. |
DASA-EN036 Spell Card Sky Striker Mecha - Shark Cannon Quick-Play Spell If you control no monsters in your Main Monster Zones: Target 1 monster in your opponent's GY; banish that monster, or, if you have 3 or more Spells in your GY, you can Special Summon that monster to your field instead, but it cannot attack. SECRET RARE Rating: 1 Whether you want to banish the monster or revive it on your field, this is among the worst cards to do it with. |
DASA-EN035 Spell Card Sky Striker Mecha - Eagle Booster Quick-Play Spell If you control no monsters in your Main Monster Zones: Target 1 face-up monster on the field; that target is unaffected by card effects this turn, except its own, and if you have 3 or more Spells in your GY, it cannot be destroyed by battle this turn. SUPER RARE Rating: 1 Even as a Trap Card, Safe Zone can do so much more than this and is still less situaitonal. |
DASA-EN034 Spell Card Sky Striker Mecha - Widow Anchor Quick-Play Spell If you control no monsters in your Main Monster Zones: Target 1 face-up Effect Monster on the field; negate that face-up monster's effects until the end of this turn, then, if you have 3 or more Spells in your GY, you can take control of that monster until the End Phase. SECRET RARE Rating: 1 There's better ways to gain control of monsters and/or negate their effects than this. Don't waste your time or Deck space. |
DASA-EN033 Spell Card Sky Striker Mecha - Hornet Drones Quick-Play Spell If you control no monsters in your Main Monster Zones: Special Summon 1 "Sky Striker Ace Token" (Warrior/ DARK/Level 1/ATK 0/DEF 0) in Defense Position, which cannot be Tributed, and if you have 3 or more Spells in your GY when this effect resolves, the Token's ATK/DEF become 1500 instead. SUPER RARE Rating: 1 I can get more Tokens with other cards that are also less restrictive on what the Token(s) can be used for. |
DASA-EN032 Spell Card Sky Striker Maneuver - Jamming Waves! Normal Spell If you control no monsters in your Main Monster Zones: Target 1 Set Spell/Trap on the field; destroy it, then, if you have 3 or more Spells in your GY, you can destroy 1 monster on the field. SECRET RARE Rating: 1 Much like the previous card, this card's best asset is a weaker version of the much more versatile Mystical Space Typhoon. The other effect is even more situational than the previous card's 1st effect. |
DASA-EN031 Spell Card Sky Striker Maneuver - Afterburners! Normal Spell If you control no monsters in your Main Monster Zones: Target 1 face-up monster on the field; destroy it, then, if you have 3 or more Spells in your GY, you can destroy 1 Spell/Trap on the field. SECRET RARE Rating: 1 The destruction of 1 lone monster isn't worth having empty Main Monster Zones and the other effect is much too situational to be useful. |
DASA-EN030 Spell Card Sky Striker Mobilize - Engage! Normal Spell If you control no monsters in your Main Monster Zones: Add 1 "Sky Striker" card from your Deck to your hand, except "Sky Striker Mobilize - Engage!", then, if you have 3 or more Spells in your GY, you can draw 1 card. SECRET RARE Rating: 2 It's not restrained on anything other than the card being a Sky Striker one but it still requires you to have all your Main Monster Zones empty. You're probably not going to get the other effect often though. |
DASA-EN029 Effect Monster Sky Striker Ace - Raye DARK / Warrior / Level 4 / ATK 1500 / DEF 1500 You can Tribute this card (Quick Effect): Special Summon 1 "Sky Striker Ace" monster from your Extra Deck to the Extra Monster Zone. While this card is in your GY, if a face-up "Sky Striker Ace" Link Monster you control is destroyed by battle, or leaves the field because of an opponent's card effect: You can Special Summon this card. You can only use each effect of "Sky Striker Ace - Raye" once per turn. SUPER RARE Rating: While the only two Sky Striker Ace Link Monsters we have are total garbage, that doesn't mean there won't be more formidable ones later. Plus this guy is also at least searchable and can replace one of them with itself upon their destruction. |
DASA-EN028 Link Monster Sky Striker Ace - Shizuku WATER / Machine-Type Link / ATK 1500 / Link-1 Active Link Arrow(s): Top-Right 1 non-WATER "Sky Striker Ace" monster Monsters your opponent controls lose 100 ATK/DEF for each Spell in your GY. Once per turn, during the End Phase, if this card was Special Summoned this turn: You can add 1 "Sky Striker" Spell from your Deck to your hand, with a name different from the cards in your GY. You can only Special Summon "Sky Striker Ace - Shizuku(s)" once per turn. SUPER RARE Rating: 1 Kagari was apparently so well-liked that Konami made another one of equally dismal proportions. If this is the Archetype's "ace", I'm not even remotely worried. |
DASA-EN027 Link Monster Sky Striker Ace - Kagari FIRE / Machine-Type Link / ATK 1500 / Link-1 Active Link Arrow(s): Top-Left 1 non-FIRE "Sky Striker Ace" monster If this card is Special Summoned: You can target 1 "Sky Striker" Spell in your GY; add it to your hand. Gains 100 ATK for each Spell in your GY. You can only Special Summon "Sky Striker Ace - Kagari(s)" once per turn. SUPER RARE Rating: 1 A one-time effect isn't worth performing when it's this bad and its other effect and ATK are just as poor. |
DASA-EN026 Trap Card Training Fur Hire, Fur All Your Training Needs Continuous Trap If a face-up monster(s) "Fur Hire" you control is destroyed by battle or an opponent's card effect: You can target 1 of those monsters; Special Summon 1 monster "Fur Hire" from your Deck, whose Level is lower than that target's original Level. You can only use this effect of "Training Fur Hire, Fur All Your Training Needs" once per turn. SECRET RARE Rating: 1 Unnecessarily long name aside, you're better off protecting the monster from destruction outright and Safe Zone can protect from both battle and card effects at the same time and more. |
DASA-EN025 Spell Card Mayhem Fur Hire Quick-Play Spell Target 1 monster "Fur Hire" in your GY; Special Summon it in Defense Position. You can only activate 1 "Mayhem Fur Hire" per turn. SECRET RARE Rating: 1 There's just no excuse to use Archetype-specific variations of Monster Reborn and Call of the Haunted, which don't restrain you on the monster you can revive. Plus, they're not once per turn either. |
DASA-EN024 Spell Card Fandora, the Flying Furtress Field Spell During your Draw Phase, before you draw: You can give up your normal draw this turn, and if you do, add 1 monster "Fur Hire" from your Deck to your hand. If you control 5 or more monsters "Fur Hire" with different names: You can send this card from the Field Zone to the GY; destroy all cards your opponent controls, also, for the rest of this turn, your opponent takes no damage. SUPER RARE Rating: 2 Giving up your normal draw is certainly a worthwhile investment in this case since you're probably going to fetch the strongest Fur Hire monster in your Deck. However, achieving the other effect isn't going to be so easy. Even when successful, your opponent doesn't take damage that turn, not to mention you're kissing this card's benefits goodbye. |
DASA-EN023 Effect Monster Rafale, Champion Fur Hire LIGHT / Dragon / Level 8 / ATK 2800 / DEF 2200 If this card is Special Summoned: You can excavate the top cards of your Deck equal to the number of monsters "Fur Hire" you control with different names, except "Rafale, Champion Fur Hire", and if you do, add 1 of them to your hand, also shuffle the rest back into your Deck. When your opponent activates a monster effect (Quick Effect): You can discard 1 card "Fur Hire"; negate the activation. You can only use each effect of "Rafale, Champion Fur Hire" once per turn. SECRET RARE Rating: 2 It's ATK is high but not high enough to make it good enough on its own, especially since both effects aren't all that good either. |
DASA-EN022 Effect Monster Wiz, Sage Fur Hire WATER / Spellcaster / Level 7 / ATK 1600 / DEF 2800 If this card is Special Summoned: You can gain 500 LP for each monster "Fur Hire" you control with a different name, except "Wiz, Sage Fur Hire". When your opponent activates a Spell/Trap Card or effect (Quick Effect): You can discard 1 card "Fur Hire"; negate the activation. You can only use each effect of "Wiz, Sage Fur Hire" once per turn. SECRET RARE Rating: 2 Not much of an improvement over the other 2-star Fur Hires in this set considering its effects aren't that great and neither are its stats. |
DASA-EN021 Effect Monster Dyna, Hero Fur Hire EARTH / Beast-Warrior / Level 6 / ATK 2500 / DEF 1400 If this card is Special Summoned: You can banish cards from your opponent's GY, up to the number of monsters "Fur Hire" you control with different names. You can only use this effect of "Dyna, Hero Fur Hire" once per turn. Monsters your opponent controls cannot target monsters "Fur Hire" you control for attacks, except this one. SECRET RARE Rating: 2 Seems the high Level Fur Hires don't have the pre-packaged 1st effect all as this guy doesn't have it either. Still, even though the effects aren't all that great, this guy still has high ATK for a Level 6 monster and no summoning requirements. |
DASA-EN020 Effect Monster Sagitta, Maverick Fur Hire WIND / Winged Beast / Level 5 / ATK 1200 / DEF 2400 If this card is Special Summoned: You can inflict 500 damage to your opponent for each monster "Fur Hire" you control with a different name, except "Sagitta, Maverick Fur Hire". You can only use this effect of "Sagitta, Maverick Fur Hire" once per turn. Your opponent cannot target monsters "Fur Hire" you control with card effects, except this one. SECRET RARE Rating: 2 The lack of the pre-packaged 1st effect the others have is gonna have this guy's rating be on the low end because it's not really going to contribute much and as a Level 5 monster, that's pretty unfortunate. |
DASA-EN019 Effect Monster Bravo, Fighter Fur Hire FIRE / Reptile / Level 4 / ATK 1900 / DEF 200 During your Main Phase: You can Special Summon 1 monster "Fur Hire" from your hand, except "Bravo, Fighter Fur Hire". If a monster "Fur Hire" is Special Summoned to your field while you control this monster (except during the Damage Step): You can have all monsters "Fur Hire" currently on the field gain 500 ATK/DEF until the end of this turn. You can only use each effect of "Bravo, Fighter Fur Hire" once per turn. SUPER RARE Rating: 3 Finally a monster worth using and since the 2nd effect works on another copy of itself, both copies will get the ATK and DEF boost, albeit for a short period of time. |
DASA-EN018 Effect Monster Seal, Strategist Fur Hire DARK / Beast-Warrior / Level 4 / ATK 1600 / DEF 1000 During your Main Phase: You can Special Summon 1 monster "Fur Hire" from your hand, except "Seal, Strategist Fur Hire". If a monster "Fur Hire" is Special Summoned to your field while you control this monster (except during the Damage Step): You can target 1 monster "Fur Hire" in your GY; add it to your hand. You can only use each effect of "Seal, Strategist Fur Hire" once per turn. SUPER RARE Rating: 2 The strongest Fur Hire monster (their wording is just stupid and has me worried) thus far but it's not yet good enough to make the Archetype worthwhile. |
DASA-EN017 Effect Monster Beat, Bladesman Fur Hire EARTH / Warrior / Level 3 / ATK 1200 / DEF 500 During your Main Phase: You can Special Summon 1 monster "Fur Hire" from your hand, except "Beat, Bladesman Fur Hire". If a monster "Fur Hire" is Special Summoned to your field while you control this monster (except during the Damage Step): You can add 1 monster "Fur Hire" from your Deck to your hand, except "Beat, Bladesman Fur Hire". You can only use each effect of "Beat, Bladesman Fur Hire" once per turn. SECRET RARE Rating: 2 So far, it's looking like these guys aren't all that good, even with the 1st effect and this guy only joins them. |
DASA-EN016 Effect Monster Helmer, Helmsman Fur Hire WATER / Aqua / Level 3 / ATK 0 / DEF 2000 During your Main Phase: You can Special Summon 1 monster "Fur Hire" from your hand, except "Helmer, Helmsman Fur Hire". If a monster "Fur Hire" is Special Summoned to your field while you control this monster (except during the Damage Step): You can discard 1 card "Fur Hire"; draw 1 card. You can only use each effect of "Helmer, Helmsman Fur Hire" once per turn. SUPER RARE Rating: 2 It also has 2000 DEF to go with its pre-packaged effect that brings out one of its friends. The last effect isn't all that bad but will cost you one of its friends. |
DASA-EN015 Effect Monster Recon, Scout Fur Hire WIND / Beast / Level 2 / ATK 1000 / DEF 500 During your Main Phase: You can Special Summon 1 monster "Fur Hire" from your hand, except "Recon, Scout Fur Hire". If a monster "Fur Hire" is Special Summoned to your field while you control this monster (except during the Damage Step): You can target 1 Set card on the field; destroy it. You can only use each effect of "Recon, Scout Fur Hire" once per turn. SUPER RARE Rating: 2 All Konami did was basically flip Donpa's ATK and DEF and change the 2nd effect to destroy a Set card, which means it has pretty much the same amount of playability. |
DASA-EN014 Effect Monster Donpa, Marksman Fur Hire WIND / Beast / Level 2 / ATK 500 / DEF 1000 During your Main Phase: You can Special Summon 1 monster "Fur Hire" from your hand, except "Donpa, Marksman Fur Hire". If a monster "Fur Hire" is Special Summoned to your field while you control this monster (except during the Damage Step): You can target 1 face-up card on the field; destroy it. You can only use each effect of "Donpa, Marksman Fur Hire" once per turn. SUPER RARE Rating: 2 If it weren't for the very first line of text, which also showcases the humorous wording these guys have, I'd have all I need to rate it 1/5. Even that won't be enough for it to do much without its friends. |
DASA-EN011 Trap Card Vampire Domination Counter Trap When a Spell/Trap Card, or monster effect, is activated while you control a "Vampire" monster: Negate the activation, and if you do, destroy that card, then, if it was a Monster Card, gain LP equal to its original ATK. You can only activate 1 "Vampire Domination" per turn. SECRET RARE Rating: 2 It doesn't matter what Vampire monster it is but not all of them are hat useful and arguably there are still better ways to negate effects than this. |
DASA-EN010 Trap Card Vampire Awakening Normal Trap Special Summon 1 "Vampire" monster from your Deck, but destroy it during the End Phase of this turn. You can only activate 1 "Vampire Awakening" per turn. SUPER RARE Rating: 2 It may get you out of a pinch but unless you can do something with that monster, it'll leave you back in that pinch in little time at all. |
DASA-EN009 Spell Card Vampire's Domain Continuous Spell Once per turn: You can pay 500 LP; during your Main Phase this turn, you can Normal Summon 1 "Vampire" monster in addition to your Normal Summon/Set. (Even if this card leaves the field. You can only gain this effect once per turn.) Each time your "Vampire" monster inflicts battle damage to your opponent: Gain the same amount of LP. SECRET RARE Rating: 2 The extra Normal Summon only works with Vampire monsters and there aren't that many good ones but get one out and this can replenish the LP paid to use the 1st effect, or the effects of your other Vampires. |
DASA-EN008 Spell Card Vampire's Desire Normal Spell Activate 1 of these effects. ● Target 1 face-up monster you control; send 1 "Vampire" monster from your Deck to the GY with a different Level from that monster, and if you do, the targeted monster becomes the Level of that sent monster in the GY, until the end of this turn. ● Target 1 "Vampire" monster in your GY; send 1 monster you control to the GY, and if you do, Special Summon the targeted monster.You can only activate 1 "Vampire's Desire" per turn. SECRET RARE Rating: 2 Honestly, the 2nd effect is already better done with Book of Life, which also banishes a monster in your opponent's Graveyard. The other effect isn't that bad, though. |
DASA-EN007 Xyz Monster Dhampir Vampire Sheridan DARK / Zombie-Type Xyz / Rank 6 / ATK 2600 / DEF 1000 2+ Level 6 monsters If you use a monster(s), with a Level, that is owned by your opponent for the Xyz Summon of this card, treat it as Level 6. Once per turn: You can detach 1 material from this card, then target 1 card your opponent controls; send it to the GY. Once per turn, if a Monster Card(s) is sent from the field to your opponent's GY by a card effect, or a monster is destroyed by battle and sent to your opponent's GY: You can detach 1 material from this card; Special Summon 1 of those monsters to your field in Defense Position. SECRET RARE Rating: 3 Although Rank 6 Xyz Monsters typically take more work, this guy allows you to treat any monster you stole from your opponent as a Level 6 monster so you may not even have to have any monsters out to bring this guy out and that's pretty useful. The other effects aren't bad either. |
DASA-EN006 Effect Monster Vampire Red Baron DARK / Zombie / Level 6 / ATK 2400 / DEF 1000 Once per turn: You can pay 1000 LP, then target 1 monster your opponent controls and 1 other "Vampire" monster you control; switch control of those monsters. At the end of the Battle Phase, if this card destroyed any monster(s) by battle: You can Special Summon them from the GYs to your field. SUPER RARE Rating: 3 It can certainly work on its own thanks to its Monarch ATK and DEF but the effect will be a nice bonus if you can make use of it. |
DASA-EN005 Effect Monster Vampire Scarlet Scourge DARK / Zombie / Level 6 / ATK 2200 / DEF 2200 If this card is Normal or Special Summoned: You can pay 1000 LP, then target 1 "Vampire" monster in your GY, except "Vampire Scarlet Scourge"; Special Summon it, but it cannot attack this turn. You can only use this effect of "Vampire Scarlet Scourge" once per turn. At the end of the Battle Phase, if this card destroyed any monster(s) by battle: You can Special Summon them from the GYs to your field. SECRET RARE Rating: 2 Literally not much better than Grimson as its ATK is only 200 points more and it still costs 1000 LP to use the 1st effect. |
DASA-EN004 Effect Monster Vampire Grimson DARK / Zombie / Level 5 / ATK 2000 / DEF 1400 If a monster(s) you control would be destroyed by battle or an opponent's card effect, you can pay 1000 LP for each monster that would be destroyed, instead (you must protect all your monsters that would be destroyed, if you use this effect). At the end of the Battle Phase, if this card destroyed any monster(s) by battle: You can Special Summon them from the GYs to your field. SUPER RARE Rating: 2 The effect can even work on itself and the fee isn't too steep but can become costly with each monster you opt to save from destruction in battle. |
DASA-EN003 Effect Monster Vampire Fraulein DARK / Zombie / Level 5 / ATK 600 / DEF 2000 When a monster declares an attack: You can Special Summon this card from your hand in Defense Position. You can only use this effect of "Vampire Fraulein" once per turn. Once per battle, when your Zombie monster battles an opponent's monster, during that damage calculation (Quick Effect): You can pay LP in multiples of 100 (max. 3000); that monster you control gains that much ATK/DEF during that damage calculation only. At the end of the Battle Phase, if this card destroyed any monster(s) by battle: You can Special Summon them from the GYs to your field. SECRET RARE Rating: 2 Not a very strong Level 5 monster but it's easy to bring out by its effect and won't likely expose your LP to battle damage if it's destroyed. However, your LP will take a hit if you opt to use the 2nd effect. |
DASA-EN002 Effect Monster Vampire Retainer DARK / Zombie / Level 2 / ATK 1200 / DEF 0 If this card is Special Summoned: You can pay 500 LP; add 1 "Vampire" Spell/Trap from your Deck to your hand. If this card is in your GY: You can send 1 "Vampire" card from your hand or face-up field to the GY; Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Vampire Retainer" once per turn. SUPER RARE Rating: 2 Haven't really analyzed the Vampire Spell/Trap card support in this set but in case any are playable, I'll give this guy a 2. |
DASA-EN001 Effect Monster Vampire Familiar DARK / Zombie / Level 1 / ATK 500 / DEF 0 If this card is Special Summoned: You can pay 500 LP; add 1 "Vampire" monster from your Deck to your hand, except "Vampire Familar". If this card is in your GY: You can send 1 "Vampire" card from your hand or face-up field to the GY; Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Vampire Familiar" once per turn. SUPER RARE Rating: 2 It's quite feeble with 500 ATK and 0 DEF but can easily grab any Vampire monster in your Deck once it's been Special Summoned and since that has to happen, you'll have your Normal Summon ready to go. Plus, this guy can easily get the effect using Call of the Mummy and Book of Life. |