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Wanna see the Spoiler instead? Click here.

Battles of Legend New Card Ratings (Page 1)

1. For info on how these ratings are determined, click here.
2. BLRR-EN card gallery:
https://yugipedia.com/wiki/Set_Card_Galleries:Battles_of_Legend:_Relentless_Revenge_(TCG-EN-1E)
3. BLLR-EN card gallery:
 https://yugipedia.com/wiki/Set_Card_Galleries:Battles_of_Legend:_Light%27s_Revenge_(TCG-EN-1E)
Battles of Legend: Relentless Revenge (Spoiler)
                                                    BLRR-EN045
Link Monster
Flash Charge Dragon
DARK | Dragon-Type Link | ATK 2300 | Link-3
Active Link Arrow(s):
Top, Top-Left and Top-Right
2+ Dragon monsters
You cannot Summon/Set monsters to a zone this card points to. Once per turn, if a monster(s) is Normal or Special Summoned, to a zone(s) this card points to (except during the Damage Step): You can destroy 1 monster this card points to, and if you do, inflict 500 damage to your opponent. When a card or effect is activated that targets this face-up card (Quick Effect): You can Tribute 1 monster; negate the activation.
(Secret Rare)

                                                    Rating: 2
It basically sets a detonator cord to each of its Link Arrows' zones but the effect is once per turn and can only destroy 1 monster at a time. The added burn damage isn't much but may help. Either way, you're going to need Dragons to make this card hit the field.
 
                                                    BLRR-EN044
Link Monster
Borrelguard Dragon
DARK | Dragon-Type Link | ATK 3000 | Link-4
Active Link Arrow(s):
Top, Right, Bottom and Bottom-Right
3+ Effect Monsters
Cannot be destroyed by card effects. Once per turn: You can send 1 card from your Spell & Trap Zone to the GY; Special Summon from either GY to your field, 1 monster that was destroyed and sent there this turn, but negate its effects. Once per turn (Quick Effect): You can target 1 monster on the field; change it to face-up Defense Position. Your opponent cannot activate cards or effects in response to this effect's activation.
(Secret Rare)

                                                    Rating: 2
It's a bit better but still takes the same amount of effort. At least it can't be destroyed by card effects and the effects aren't as situational.
 
                                                    BLRR-EN043
Link Monster
Topologic Gumblar Dragon
DARK | Cyberse-Type Link | ATK 3000 | Link-4
Active Link Arrow(s):
Top, Bottom, Left and Right
2+ Effect Monsters
If another monster is Special Summoned to a zone a Link Monster points to, while this monster is on the field: Discard 1 or 2 random cards, then your opponent discards the same number. During your Main Phase, if this card is Extra Linked and your opponent has at least 1 card in their hand: You can make your opponent discard 1 or 2 cards (whichever is higher), then, if they have no more cards in their hand, inflict 3000 damage to them. You can only use 1 "Topologic Gumblar Dragon" effect per turn, and only once that turn.
(Secret Rare)

                                                    Rating: 1
Effects that depend on what's in the hand better be useful because that number constantly changes. This guy doesn't really have any useful effects as they're highly dependent on what the opponent's hand size is. Plus, making your opponent discard random cards requires you to do it first and that could mean a worse trade-off for you versus your opponent. Really not worth the effort for a Link-4 monster.
 
                                                    BLRR-EN042
Effect Monster
Triggering Wurm
DARK | Dragon |
Level 2 | ATK 600 | DEF 600
If this card is sent to the GY as Link Material for the Link Summon of a DARK monster: You can Special Summon this card from your GY in Attack Position, to your zone that Link Monster points to, but it cannot be used as Link Material. If this card is destroyed or banished by an effect activated by a Link Monster: Draw 1 card. You can only use each effect of "Triggering Wurm" once per turn.
(Secret Rare)

                                                    Rating: 1
What's the point in making this guy Link Material when reviving it by its effect makes it unable to be Link Material the next time around? Plus it's exceptionally weak and has an effect better executed by other cards like Skelengel.
 
                                                    BLRR-EN041
Effect Monster
Hibernation Dragon
DARK | Dragon | Level 3 | ATK 600 | DEF 1500
If this card is Normal or Special Summoned: You can target 1 Level 4 or lower Dragon monster in your GY; add it to your hand. While you control no Link Monsters, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 DARK Dragon Link Monster in your GY; Special Summon it. You can only use each effect of "Hibernation Dragon" once per turn.
(Secret Rare)

                                                    Rating: 2
Honestly, it's too weak to be much use on the field so if you're going to bring it out, do so only for the effect or it's pretty much wasted effort.
 
                                                    BLRR-EN040
Fusion Monster
Shura the Combat Star
DARK | Warrior-Type Fusion | Level 12 | ATK 0 | DEF 0
"Idaten the Conqueror Star" + 1 Level 5 or higher Warrior monster
Once per turn, during the Battle Phase (Quick Effect): You can make the ATK of all face-up monsters your opponent currently controls 0. Once per battle, if a monster battles another monster, during damage calculation (Quick Effect): You can make each battling monster gain ATK equal to its own Level x 200, during that damage calculation only. If this Fusion Summoned card you control is destroyed by an opponent's card and sent to your GY: You can Special Summon 1 "Idaten the Conqueror Star" from your Extra Deck. (This is treated as a Fusion Summon.)
(Ultra Rare)

                                                    Rating: 2
It requires Idaten the Conqueror Star as Fusion Material and is somewhat specific for the other Fusion Material but while its ATK and DEF are 0 to start, it can essentially gain 2400 ATK while the other monster will likely be much less. Plus, when it's destroyed, you can bring out another Idaten the Conqueror Star from your Extra Deck as a Fusion Summon. Still, that ATK boost won't help if it's in Defense Mode and is entirely reliant on its effects to be effective.
 
                                                    BLRR-EN039
Fusion Monster
Idaten the Conqueror Star
LIGHT | Warrior-Type Fusion | Level 10 | ATK 3000 | DEF 2200
2 Level 5 or higher Warrior monsters
If this card is Fusion Summoned: You can add 1 Level 5 Warrior monster from your Deck to your hand. You can only use this effect of "Idaten the Conqueror Star" once per turn. Once per turn: You can discard any number of cards; this card gains 200 ATK for each card discarded. Once per battle, during damage calculation, if this card battles an opponent's monster with an equal or lower Level (Quick Effect): You can make that opponent's monster's ATK 0 during that damage calculation only.
(Ultra Rare)

                                                    Rating: 3
While its Fusion Materials are somewhat specific, they're not so specific that you have to use the likes of Hayate, Kaiki or Tenma. Plus, you can give it a permanent ATK boost each turn and since it's a Level 10 monster, it's bound to get the last effect to kick in, especially since it works during either player's turn.
 
                                                    BLRR-EN038
Effect Monster
Kaiki the Unity Star
LIGHT | Warrior | Level 5 | ATK 1000 | DEF 2100
If this card is Special Summoned (except during the Damage Step): You can pay 500 LP; Fusion Summon 1 Warrior Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. During your opponent's turn, if this card is in your GY and you control a Level 5 or higher Warrior monster whose current ATK is different from its original ATK (Quick Effect): You can Special Summon this card. You can only use each effect of "Kaiki the Unity Star" once per turn.
(Ultra Rare)

                                                    Rating: 2
It's pretty easy to Special Summon it using a variety of methods and thus will get to Fusion Summon without Polymerization for a very small fee. Still, it doesn't have a whole lot going for it, especailly since its stats aren't very good for a Level 5 monster and there's only two Fusion Monsters this guy can work with given all the others are generally specific with their Fusion Materials.
 
                                                    BLRR-EN037
Effect Monster
Tenma the Sky Star
LIGHT | Warrior | Level 5 | ATK 2100 | DEF 1000
If only your opponent controls a monster, or if you control an EARTH monster, you can Normal Summon this card without Tributing. If this card is Normal or Special Summoned: You can Special Summon 1 Level 5 EARTH Warrior monster from your hand. You can only use this effect of "Tenma the Sky Star" once per turn. Once per turn, when your opponent activates a card or effect that targets a Warrior monster you control (Quick Effect): You can make this card lose exactly 500 ATK, and if you do, negate the activation, and if you do that, destroy that card.
(Ultra Rare)

                                                    Rating: 2
It's basically a carbon copy of Hayate and thus isn't really any better, apart from its DEF.
 
                                                    BLRR-EN036
Effect Monster
Hayate the Earth Star
EARTH | Warrior | Level 5 | ATK 2100 | DEF 0
If only your opponent controls a monster, or if you control a LIGHT monster, you can Normal Summon this card without Tributing. If this card is Normal or Special Summoned: You can Special Summon 1 Level 5 LIGHT Warrior monster from your hand. You can only use this effect of "Hayate the Earth Star" once per turn. Once per turn, when your Warrior monster is targeted for an attack: You can make this card lose exactly 500 ATK, and if you do, negate the attack.
(Ultra Rare)

                                                    Rating: 2
None of the effects, or its DEF make it really all that playable as a whole but it's not so bad that I can only give it 1/5.
 
                                                    BLRR-EN035
Spell Card
Glorious Numbers
Normal Spell
If you control no monsters: Target 1 "Number" Xyz Monster in your GY; Special Summon it, then draw 1 card. You can banish this card from your GY, then target 1 "Number" Xyz Monster you control; attach 1 card from your hand to it as material. You can only use each effect of "Glorious Numbers" once per turn.
(Secret Rare)

                                                    Rating: 2
It's pretty situational but does have enough perks to make it somewhat worthwhile. However, it's limited to Number Xyz Monsters and you need no monsters out to use it.
 
                                                    BLRR-EN034
Spell Card
Iron Draw
Normal Spell
If you control exactly 2 Machine Effect Monsters and no other monsters: Draw 2 cards. For the rest of this turn after this card resolves, you can only Special Summon once. You can only activate 1 "Iron Draw" per turn.
(Secret Rare)

                                                    Rating: 2
It can be useful in Machine Decks but not much else. Plus, you only get to Special Summon once for the remainder of the turn it's used.
 
                                                    BLRR-EN033
Xyz Monster
Number 90: Galaxy-Eyes Photon Lord
LIGHT | Warrior-Type Xyz |
Rank 8 | ATK 2500 | DEF 3000
2 Level 8 monsters
If this card has a "Photon" card as material, it cannot be destroyed by card effects. You can only use each of the following effects of "Number 90: Galaxy-Eyes Photon Lord" once per turn.
● When an opponent's monster activates its effect (Quick Effect): You can detach 1 material from this card; negate that monster's effect, and if the detached material was a "Galaxy" card, destroy that card.
● During your opponent's turn (Quick Effect): You can take 1 "Photon" or "Galaxy" card from your Deck, and either add it to your hand or attach it to this card as material.
(Secret Rare)

                                                    Rating: 2
It'll probably mostly be a wall to defend your LP and/or your cards on the field but it can get more Xyz Materials from your Deck during either player's turn or negate an effect for the price of 1 Xyz Material. Still, to gain the very first effect, that requires a Photon card as Xyz Material, which can be achieved but that will limit your options if you want it to have that effect once it's on the field.
 
                                                    BLRR-EN032
Xyz Monster
Number 75: Bamboozling Gossip Shadow
WIND | Spellcaster-Type Xyz | Rank 3 | ATK 1000 | DEF 2600
2+ Level 3 monsters
Once per turn, when an opponent's monster activates its effect (Quick Effect): You can detach 2 materials from this card; the activated effect becomes "both players draw 1 card". You can target 1 other "Number" Xyz Monster you control; attach this card to it as material. (Transfer its materials to that monster.) You can only use this effect of "Number 75: Bamboozling Gossip Shadow" once per turn.
(Secret Rare)

                                                    Rating: 2
It has some pretty high DEF for such a low Rank and the more materials you use, the better your odds of it being successful. Unfortunately, it also requires 2 Xyz Materials to be detached, which in most cases means you'll be out of them. Thankfully it can replenish that with an equal amount or even more than what it started with.
 
                                                    BLRR-EN031
Xyz Monster
Number 67: Pair-a-Dice Smasher
LIGHT | Fairy-Type Xyz | Rank 5 | ATK 2100 | DEF 2100
2+ Level 5 monsters
Once per turn, during your Main Phase 1: You can detach 2 materials from this card; each player rolls a six-sided die twice. The player with the higher total cannot activate monster effects or declare an attack, until the end of the next turn. Once per turn, if either player rolls a six-sided die (or dice) while this card has material, you can treat one of the results as 7.
(Secret Rare)

                                                    Rating: 1
No matter how many Xyz Materials you use, it's a gamble that you may lose and it costs you 2 Xyz Materials to do so. Not even making the result 7 is worth it, especially since that'll mean having at least three Xyz Materials to make that happen.
 
                                                    BLRR-EN030
Xyz Monster
Number 27: Dreadnought Dreadnoid
WATER | Machine-Type Xyz | Rank 4 | ATK 2200 | DEF 1000
2+ Level 4 monsters
At the end of the Battle Phase, if this card destroyed an opponent's monster by battle: You can Special Summon from your Extra Deck, 1 Rank 10 or higher Machine Xyz Monster by using this face-up card you control as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use this effect of "Number 27: Dreadnought Dreadnoid" once per turn. If this face-up card on the field would be destroyed by battle or card effect, you can detach 1 material from this card instead.
(Secret Rare)

                                                    Rating: 2
It can not only survive battle by removing an Xyz Material but become Xyz Material for a Rank 10+ Machine-Type Xyz and it's Rank 4 to start with. What's also nice is that its Xyz Materials are unrestrained both in the number and by what mosnters it needs, apart from needing Level 4 monsters. Still, there aren't many good Rank 10 Machine-Type monsters to Rank-Up to with this.
 
                                                    BLRR-EN029
Trap Card
Infinite Light
Continuous Trap
Activate this card by sending 1 face-up "Infinite Machine" from your Spell & Trap Zone to the GY. This face-up card cannot be destroyed by your opponent's card effects. Neither player can target "Timelord" monsters you control with card effects, or return "Timelord" monsters from the field to the Deck. Once per turn, if you control no monsters: You can Special Summon up to 1 "Timelord" monster each from your hand, Deck, and GY, with different names, ignoring their Summoning conditions.
(Secret Rare)

                                                    Rating: 2
It's a bit better than the other two as it can help swarm the field with Timelords but requires one to be in the hand, Deck and Grave. Plus it still requires using the other two cards.
 
                                                    BLRR-EN028
Trap Card
Infinite Machine
Continuous Trap
Activate this card by sending 1 face-up "Empty Machine" from your Spell & Trap Zone to the GY. Once per turn, this face-up card cannot be destroyed by your opponent's card effects. Once per turn, you can activate 1 of these effects.
● During the Main Phase: Special Summon 1 "Timelord" monster from your hand.
● You can target 1 "Timelord" monster in your GY; shuffle it into the Deck, then, you can Set 1 "Infinite Light" directly from your hand or Deck.
(Secret Rare)

                                                    Rating: 2
Another card from the unfinished dubbed episodes of Yu-Gi-Oh 5Ds but it's not much better than Empty Machine given its effects.
 
                                                    BLRR-EN027
Trap Card
Empty Machine
Continuous Trap
The first time this face-up card on the field would be destroyed by an opponent's card effect, it is not destroyed. Once per turn, you can activate 1 of these effects.
● Discard 1 Level 10 monster; draw 1 card.
● If this is the only card in your Spell & Trap Zone: Target 1 "Timelord" monster in your GY; shuffle it into the Deck, then, you can Set 1 "Infinite Machine" directly from your hand or Deck.
(Secret Rare)

                                                    Rating: 2
It has some built-in protection and can help keep dead draws out of your hand but you may be better off just Special Summoning them with Valhalla, Hall of the Fallen as they're all Fairy-Type monsters with most having no summoning requirements. Still, if you can't Special Summon, then using the 1st bulleted effect may not be too bad.
 
                                                    BLRR-EN025
Effect Monster
Sandaion, the Timelord
LIGHT | Fairy | Level 10 | ATK 4000 | DEF 4000
Cannot be Special Summoned from the Deck. You can only control 1 "Sandaion, the Timelord". If only your opponent controls a monster, you can Normal Summon this card without Tributing. Cannot be destroyed by battle or card effects. Neither player takes battle damage from attacks involving this card. At the end of the Battle Phase, if this card battled: Inflict 2000 damage to your opponent. Once per turn, during your Standby Phase: Shuffle this card into the Deck.
(Ultra Rare)

                                                    Rating: 2
It doesn't have any summoning requirements but its 4000 ATK and DEF are virtually useless when it prevents either player from taking battle damage from its battles. Really, the only reason I give it 2/5 is that it has built-in destruction prevention and that's mitigated by the fact that it returns to the Deck like all the others.
 
                                                    BLRR-EN024
Effect Monster
Gabrion, the Timelord
WATER | Fairy | Level 10 | ATK 0 | DEF 0
Cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. Cannot be destroyed by battle or card effects. You take no battle damage from attacks involving this card. At the end of the Battle Phase, if this card battled: Shuffle as many cards your opponent controls as possible into the Deck(s), then they draw cards equal to the number shuffled into their Main Deck. Once per turn, during your Standby Phase: Shuffle this card into the Deck.
(Ultra Rare)

                                                    Rating: 1
Not much of a point to this guy when you're going to give your opponent more options than they had before and it doesn't deal them any damage.
 
                                                    BLRR-EN023
Effect Monster
Raphion, the Timelord
WIND | Fairy | Level 10 | ATK 0 | DEF 0
Cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. Cannot be destroyed by battle or card effects. You take no battle damage from attacks involving this card. At the end of the Battle Phase, if this card battled: Inflict damage to your opponent equal to the ATK of 1 monster your opponent controls that battled this card this turn. Once per turn, during your Standby Phase: Shuffle this card into the Deck.
(Ultra Rare)

                                                    Rating: 2
It's probably going to be pretty significant damage to your opponent but then we already have cards that can dish out the ATK of the opponent's monster, or any monster.
 
                                                    BLRR-EN022
Effect Monster
Hailon, the Timelord
EARTH | Fairy | Level 10 | ATK 0 | DEF 0
Cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. Cannot be destroyed by battle or card effects. You take no battle damage from attacks involving this card. At the end of the Battle Phase, if this card battled: If your LP is lower than your opponent's, inflict damage to your opponent equal to the difference. Once per turn, during your Standby Phase: Shuffle this card into the Deck. 
(Ultra Rare)

                                                    Rating: 1
I probably won't be rating many of these guys this low but this guy earned it because you're risking everything on a single attack with low LP and a monster with 0 ATK that can easily lose its effects or have the attack negated.   
 
                                                    BLRR-EN021
Effect Monster
Michion, the Timelord
FIRE | Fairy | Level 10 | ATK 0 | DEF 0
Cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. Cannot be destroyed by battle or card effects. You take no battle damage from attacks involving this card. At the end of the Battle Phase, if this card battled: Halve your opponent's LP. Once per turn, during your Standby Phase: Shuffle this card into the Deck.
(Ultra Rare)  

                                                    Rating: 2
These guys are pretty dependent on their effects because without them, there's nothing to fear. Even so, their effects don't protect them from harm so you'll have to use the likes of Mound of the Bound Creator.   
 
                                                    BLRR-EN020
Spell Card
Slash Draw
Normal Spell
Discard 1 card; send cards from the top of your Deck to the GY, equal to the number of cards your opponent controls, then draw 1 card and show it. Then, if it was "Slash Draw", send it to the GY, and if you do, destroy as many cards on the field as possible, then inflict 2000 damage to your opponent for each card destroyed and sent to the GY by this effect. If the card you drew was not "Slash Draw", shuffle cards from your GY into your Deck, equal to the number of cards sent from your Deck to the GY by this effect. You can only activate 1 "Slash Draw" per turn.
(Ultra Rare)  

                                                    Rating: 2
They've doubled the damage the card deals from the anime so that the card can still win in a single turn, though you won't be having Lucien Grimley's luck unless you can improve the odds with card effects but that's a pretty mediocre strategy. Still, even if you don't get it, you really only lose the card you discarded.   
 
                                                    BLRR-EN017
Trap Card
Born from Draconis
Normal Trap
Banish all LIGHT Machine monsters from your GY and face-up from your field; Special Summon 1 Level 6 or higher LIGHT Machine monster from your hand, ignoring its Summoning conditions, and if you do, its ATK/DEF become equal to the number of monsters banished to activate this card x 500, also it is unaffected by card effects, except its own and this card's. You cannot Special Summon other monsters the turn you activate this card.
(Ultra Rare)  

                                                    Rating: 1
Wasted resources just for a monster that can still be taken out in battle unless you remove at least 6 monsters in your Graveyard and/or in play on your field. However, that's pretty costly and if you lose that monster you'll have few options to make a comeback.   
 
                                                    BLRR-EN016
Spell Card
Cyber Emergency
Normal Spell
Add 1 LIGHT Machine monster that cannot be Normal Summoned/Set, or 1 "Cyber Dragon" monster, from your Deck to your hand. If the activation of this card in its owner's possession was negated by your opponent's card effect and sent to your GY: You can discard 1 card; add this card to your hand. You can only activate 1 "Cyber Emergency" per turn.
(Secret Rare)

                                                    Rating: 2
You can fetch regular Cyber Dragon or just about any member of its family and more but the bonus effect depends entirely on the card being negated, which'll end up costing you a card from your hand.
 
                                                    BLRR-EN015
Spell Card
Living Fossil
Equip Spell
Activate this card by targeting 1 Level 4 or lower monster in your GY; Special Summon it and equip it with this card, but banish it when it leaves the field (even if this card has left the field). When this card leaves the field, banish the equipped monster. The equipped monster loses 1000 ATK/DEF, also its effects are negated. You can only activate 1 "Living Fossil" per turn.
(Secret Rare)

                                                    Rating: 1
This fossil should stay dead because it's utterly useless given the better alternatives already released that are legal.
 
                                                    BLRR-EN014
Spell Card
Litmus Doom Ritual
Ritual Spell
This card is used to Ritual Summon "Litmus Doom Swordsman". You must also Tribute monsters from your hand or field, whose total Levels equal 8 or more. If this card is in the GY: You can target 1 "Litmus Doom Swordsman" in your GY; shuffle both it and this card from the GY into the Deck, then draw 1 card. You can only use this effect of "Litmus Doom Ritual" once per turn.
(Ultra Rare)

                                                    Rating: 2
It's more than the typical Ritual Spell as there's a bonus effect for after it's been used and you've lost Litmus Doom Swordsman. Still, you won't get much more than that.
 
                                                    BLRR-EN013
Ritual Monster
Litmus Doom Swordsman
DARK | Warrior-Type Ritual | Level 8 | ATK 0 | DEF 0
You can Ritual Summon this card with "Litmus Doom Ritual". It is unaffected by Trap effects and cannot be destroyed by battle. Gains 3000 ATK/DEF while a Trap is on the field. If this Ritual Summoned card in its owner's control is destroyed by your opponent's card: You can target 1 Trap in either GY; Set it to your Spell & Trap Zone.
(Ultra Rare)

                                                    Rating: 2
It can be helpful for you if either player has a Trap Card and can't be affected by them so you could have a card that would normally affect it like Gravity Bind and just reduce the odds of your opponent being able to attack. Of course, without its precious effects, it's going to be easily beaten but can thankfully be revived via Limit Reverse and be unbound by its effects.
 
                                                    BLRR-EN012
Spell Card
Iron Cage
Continuous Spell
When this card is activated: Send 1 monster you control to the GY, or if "Golden Castle of Stromberg" is in a Field Zone, you can send 1 monster your opponent controls to the GY, instead. Once per turn, during your Standby Phase: You can target the monster that was sent to the GY by this card's effect; destroy this card, and if you do, Special Summon that monster to your field. You can only activate 1 "Iron Cage" per turn.
(Ultra Rare)

                                                    Rating: 1
The best part of the effect requires a mediocre Field Spell to be in play but we have Monster Reborn legal again (and have better options even if it wasn't legal) so there's pretty much no point to this.
 
                                                    BLRR-EN011
Spell Card
Glass Slippers
Equip Spell
If this card is equipped to a Fairy monster, it gains 1000 ATK. If this card is equipped to a non-Fairy monster, it cannot attack, also it loses 1000 ATK. If this card is sent to the GY because the equipped monster is destroyed: You can target 1 "Prinzessin" you control; equip this card to that target. You can only use this effect of "Glass Slippers" once per turn.
(Secret Rare)

                                                    Rating: 2
It can be somewhat decent with certain monsters but Darkworld Shackles takes it a step further by crippling the affected monster down to 100 ATK and DEF.
 
                                                    BLRR-EN010
Spell Card
Golden Castle of Stromberg
Field Spell
Once per turn, during your Standby Phase, you must banish 10 cards from the top of your Deck face-down (this is not optional), or this card is destroyed. During your Main Phase: You can Special Summon 1 monster from your Deck that specifically lists the card "Golden Castle of Stromberg" in its text. You cannot Normal Summon/Set the turn you activate this effect (even if this card leaves the field). You can only use this effect of "Golden Castle of Stromberg" once per turn. When an opponent's monster declares an attack: Destroy the attacking monster, and if you do, inflict damage to your opponent equal to half the ATK that monster had on the field.
(Secret Rare)

                                                    Rating: 2
Honestly, I feel it was a poor decision to center the other Fairy Tale cards around this one as this one has taken a beating from its anime version, at least from after Zigfried von Schroeder modified it. There may be others that support this card too but I doubt they'll be much better. The only good effect is the last one and it's offset by the big maintenance cost that you can't really avoid.
 
                                                    BLRR-EN009
Effect Monster
Hexe Trude
DARK | Spellcaster | Level 8 | ATK 2600 | DEF 2100
If "Golden Castle of Stromberg" is in a Field Zone, you can Normal Summon this card without Tributing. Once per turn, if "Golden Castle of Stromberg" is in a Field Zone: You can target 1 card on the field, except this one; destroy it, and if you do, this card can make up to 2 attacks on monsters during each Battle Phase this turn. When this card destroys a monster by battle: You can target 1 face-up monster you control; it gains 400 ATK.
(Secret Rare)

                                                    Rating: 2
You don't have to control Golden Castle but given how poor Golden Castle of Stromberg is, its not likely to see much play as they crippled to where it's barely usable. The other effect isn't that good either, even if it's used on itself.
 
                                                    BLRR-EN008
Effect Monster
Glife the Phantom Bird
WIND | Winged Beast | Level 4 | ATK 1500 | DEF 1500
You can discard this card; add 1 "Golden Castle of Stromberg" from your Deck to your hand. If this card is Normal or Special Summoned: You can target 1 card in your opponent's Spell & Trap Zone; destroy it. You can only use this effect of "Glife the Phantom Bird" once per turn.
(Secret Rare)

                                                    Rating: 2
It's searchable and can search the infamous Golden Castle but really doesn't do a whole lot once its effects are used, or if they're negated. It's also not very strong to hold its own.
 
                                                    BLRR-EN007
Effect Monster
Iron Knight
EARTH | Warrior | Level 4 | ATK 1700 | DEF 700
Loses 1000 ATK while you control "Iron Hans". If this card on the field is destroyed by battle or sent to the GY by a card effect: You can add 1 "Iron Hans" from your Deck to your hand, or, if "Golden Castle of Stromberg" is in a Field Zone, you can add 1 Warrior monster from your Deck to your hand, instead. You can only use this effect of "Iron Knight" once per turn.
(Ultra Rare)

                                                    Rating: 1
Apparently there was little Konami could think of to improve this card because all they did was also make it useless support for equally bad and sub-par cards.
 
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Effect Monster
Iron Hans
EARTH | Warrior | Level 4 | ATK 1200 | DEF 800
If this card is Summoned: You can Special Summon 1 "Iron Knight" from your Deck, also if "Golden Castle of Stromberg" is not in a Field Zone when this effect resolves, you cannot Special Summon monsters from the Extra Deck for the rest of this turn. You can only use this effect of "Iron Hans" once per turn. Gains 1000 ATK for each "Iron Knight" you control, while "Golden Castle of Stromberg" is in a Field Zone.
(Ultra Rare)

                                                    Rating: 1
It needs a worthless monster to gain 1000 or more ATK but why bother when monsters released before it don't require anything special are already stronger?
 
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Effect Monster
Pumpkin Carriage
EARTH | Plant | Level 3 | ATK 0 | DEF 300
"Prinzessin" you control can attack directly. Your opponent cannot target "Golden Castle of Stromberg" you control with card effects, also it cannot be destroyed by card effects.
(Ultra Rare)

                                                    Rating: 1
It doesn't mattter how well it protects other cards when it doesn't protect itself and those stats are going to make it an easy target.
 
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Effect Monster
Prinzessin
LIGHT | Fairy | Level 4 | ATK 300 | DEF 600
If this card is Normal or Special Summoned: You can Special Summon 1 "Pumpkin Carriage" from your hand or Deck, then, if "Golden Castle of Stromberg" is in a Field Zone, you can equip 1 "Glass Slippers" from your Deck to this card. You can only use this effect of "Prinzessin" once per turn. When this card inflicts battle damage to your opponent by a direct attack: You can target 1 "Glass Slippers" equipped to this card and 1 face-up monster on the field; equip that "Glass Slippers" to that target.
(Secret Rare)

                                                    Rating: 1
Her name doesn't follow the anime name, at least in English but it doesn't matter because neither her effects, nor her stats make her fit for the ball or glass slippers, which are probably dangerous (or bad in the card's case).
 
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Effect Monster
Flying Elephant
WIND | Beast | Level 4 | ATK 1850 | DEF 1300
Once per opponent's turn, if this card would be destroyed by their card effect, it is not destroyed. Once per turn, during their End Phase, if that effect was applied this turn: Apply the following effect.
● During your next turn, if this card inflicts battle damage to your opponent by a direct attack, you win the Duel.
(Secret Rare)

                                                    Rating: 3
It was given a bit of a buff based on the events that cost Bandit Keith the Intercontinental Championship but the effect isn't likely to be pulled off.
 
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Spell Card
Summon Dice
Normal Spell
Pay 1000 LP; roll a six-sided die and apply the result.
● 1 or 2: Immediately after this effect resolves, you can Normal Summon 1 monster.
● 3 or 4: You can Special Summon 1 monster from your GY.
● 5 or 6: You can Special Summon 1 Level 5 or higher monster from your hand.
You can only activate 1 "Summon Dice" per turn.
(Ultra Rare)

                                                    Rating: 1
Normally 1000 LP isn't much of a fee but when the effects are generally better done with other cards, it's too steep to be worthwhile.
 
                                                    BLRR-EN001
Effect Monster
Orgoth the Relentless
EARTH | Warrior | Level 7 | ATK 2500 | DEF 2450
Once per turn, during your Main Phase: You can roll a six-sided die 3 times and this card gains ATK/DEF equal to the total x 100 (until the end of your opponent's turn), then, if 2 of the results were the same, apply the appropriate effect. If all 3 were the same, apply all of these effects.
● 1 or 2: This card cannot be destroyed by battle or card effects, until the end of your opponent's turn. ● 3 or 4: Draw 2 cards. ● 5 or 6: This card can attack directly this turn.
(Secret Rare)          

                                                    
Rating: 2
Its DEF isn't much higher than other monsters its Level and the main effect is entirely a gamble. The other two effects can be okay but they're dependent on the combined result of the main effect.
Battles of Legend: Light's Revenge (Spoiler)
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Effect Monster
Witch of the Black Forest
DARK | Spellcaster | Level 4 | ATK 1100 | DEF 1200
If this card is sent from the field to the GY: Add 1 monster with 1500 or less DEF from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Witch of the Black Forest" once per turn.
(Ultra Rare)
                                                    Rating: 2
After months of this card's new erratum being in Japan, the US finally gets the errata'd version but she's currently still forbidden in TCG tournaments and even when she does get taken off that status, her uses have already gone down.
 
                                                    BLLR-EN035
Effect Monster
Time Maiden
LIGHT | Fairy | Level 1 | ATK 0 | DEF 0
If you control no monsters, you can Special Summon this card (from your hand). This card can be treated as 2 Tributes for the Tribute Summon of a "Timelord" monster. You can Tribute this card; add 1 "Timelord" monster with 0 ATK from your Deck to your hand. You can banish this card from your GY; Special Summon 1 "Timelord" monster with 0 ATK from your Deck, ignoring its Summoning conditions. You cannot Special Summon other monsters during the turn you activate this effect.
(Secret Rare)
                                                    Rating: 2
With stats as low as the Timelords, it'd be in your best interest to use her effects to fetch one of them and use them against your opponent because she's not really going to help you by sitting on the field.
 
                                                    BLLR-EN034
Effect Monster
Kamion, the Timelord
EARTH | Fairy | Level 10 | ATK 0 | DEF 0
Cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. Cannot be destroyed by battle or card effects. You take no battle damage from attacks involving this card. At the end of the Battle Phase, if this card battled: Shuffle 1 card your opponent controls into the Deck, and if you do, inflict 500 damage to your opponent. Neither player can activate cards or effects in response to this effect's activation. Once per turn, during your Standby Phase: Shuffle this card into the Deck.
(Ultra Rare)
                                                    Rating: 2
This guy is cutting it close with the effects as they're bringing its rating to the very edge of the rating with a poor last effect before the inevitable self-shuffling into the Deck.
 
                                                    BLLR-EN033
Effect Monster
Sadion, the Timelord
WIND | Fairy | Level 10 | ATK 0 | DEF 0
Cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. Cannot be destroyed by battle or card effects. You take no battle damage from attacks involving this card. At the end of the Battle Phase, if this card battled and your LP is less than 4000: Your LP becomes 4000. Once per turn, during your Standby Phase: Shuffle this card into the Deck.
(Ultra Rare)
                                                    Rating: 2
Since you can't take battle damage from its battles, you won't likely get much out of the effect but if this is drawn when your LP is low, it may help a bit.
 
                                                    BLLR-EN032
Effect Monster
Zaphion, the Timelord
WATER | Fairy | Level 10 | ATK 0 | DEF 0
Cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. Cannot be destroyed by battle or card effects. You take no battle damage from attacks involving this card. At the end of the Battle Phase, if this card battled: Shuffle all Spells and Traps your opponent controls into the Deck. If this card is sent from the field to the GY: You can draw 1 card. Once per turn, during your Standby Phase: Shuffle this card into the Deck.
(Ultra Rare)
                                                    Rating: 2
Obviously if it can't attack, then it won't be doing you any good but for the effects it comes with, it's about as good as Lazion.
 
                                                    BLLR-EN031
Effect Monster
Lazion, the Timelord
FIRE | Fairy | Level 10 | ATK 0 | DEF 0
Cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. Cannot be destroyed by battle or card effects. You take no battle damage from attacks involving this card. At the end of the Battle Phase, if this card battled: Shuffle all cards from your opponent's GY into the Deck. Once per turn, if your opponent draws a card: Inflict 1000 damage to your opponent. Once per turn, during your Standby Phase: Shuffle this card into the Deck.
(Ultra Rare)
                                                    Rating: 2
Timelords are finishing off the new cards in this set but this guy doesn't bring anything spectacular to the table with its effects and its ATK and DEF are already as low as possible.
 
                                                    BLLR-EN030
Trap Card
Jurassic Impact
Normal Trap
If you control 2 or more Dinosaur monsters and your LP is lower than your opponent's: Destroy as many monsters on the field as possible, and if you do, take 1000 damage for each monster destroyed, then inflict damage to your opponent, equal to the damage you took. Until the end of the next turn after this card is activated, neither player can Normal or Special Summon.
(Ultra Rare)  
                                                    Rating: 1
Not only does it require you to have less LP than your opponent but it also needs you to control 2 or more Dinosaur monsters. On top of that, it wipes the field clean of monsters and hits you with at least 2000 damage before your opponent. You'll pretty much be at a bigger disadvantage considering the activation requirements.   
 
                                                    BLLR-EN029
Spell Card
Spacetime Transcendence
Normal Spell
Banish 2 or more Dinosaur monsters from your GY; Special Summon 1 Dinosaur monster from your hand or GY whose Level equals the total Levels of those banished monsters, but it cannot attack this turn.
(Ultra Rare)  
                                                    Rating: 1
Its lone appearance was in an undubbed Yu-Gi-Oh GX episode but it's pretty poor as a whole.  
 
                                                    BLLR-EN028
Spell Card
Double Evolution Pill
Normal Spell
Banish 1 Dinosaur monster and 1 non-Dinosaur monster from your hand and/or GY; Special Summon 1 Level 7 or higher Dinosaur monster from your hand or Deck, ignoring its Summoning conditions. You can only activate 1 "Double Evolution Pill" per turn.
(Secret Rare)  
                                                    Rating: 2
It costs you the same number of monsters that'd normally be needed for a high-level Dinosaur monster but it's not just from the field and can even bypass summoning conditions if they have any but I wouldn't recommend doing that.   
 
                                                    BLLR-EN027
Effect Monster
Giant Rex
EARTH | Dinosaur | Level 4 | ATK 2000 | DEF 1200
Cannot attack directly. If this card is banished: You can Special Summon this card, and if you do, this card gains 200 ATK for each of your banished Dinosaur monsters. You can only use this effect of "Giant Rex" once per turn.
(Ultra Rare)  
                                                    Rating: 2
Not as terrible as one would've thought given its ATK for a Level 4 monster. Plus, if it's banished, it can come right back with a bit of a boost, though that's if you have other banished Dinosaurs.   
 
                                                    BLLR-EN026
Effect Monster
Vision HERO Witch Raider
DARK | Warrior | Level 8 | ATK 2700 | DEF 1900
To Tribute Summon this card face-up, you can Tribute Trap(s) you control, as well as monsters. When this card is Normal Summoned: You can destroy all Spells and Traps your opponent controls. You cannot Special Summon monsters during the turn you activate this effect, except "HERO" monsters.
(Secret Rare)  
                                                    Rating: 3
Although its stats would say 2/5 stars at best, the effects are enough to give it an extra star as using Traps for Tribute Summoning can really help out.   
 
                                                    BLLR-EN025
Fusion Monster
Destiny HERO - Dusktopia
DARK | Warrior-Type Fusion | Level 10 | ATK 3000 | DEF 3000
1 "Destiny HERO" Fusion Monster + 1 "Destiny HERO" monster
If this card is Fusion Summoned: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials. Once per turn (Quick Effect): You can target 1 monster on the field; make it unable to be destroyed by battle or card effects, and if you do, neither player takes any battle damage from attacks involving that monster (these effects last until the end of this turn.)
(Secret Rare)  
                                                    Rating: 2
Difficult to bring out and has pretty sub-par effects.   
 
                                                    BLLR-EN024
Effect Monster
Destiny HERO - Dreamer
DARK | Warrior | Level 1 | ATK 0 | DEF 600
During damage calculation, if your "Destiny HERO" monster battles and this card is in your GY: You can Special Summon this card, make that monster unable to be destroyed by that battle, and if you do, you take no battle damage from that battle. If Summoned this way, banish this card when it leaves the field. You can only use this effect of "Destiny HERO - Dreamer" once per turn.
(Ultra Rare)  
                                                    Rating: 1
If he plans to join the other high-powered Destiny HERO monsters, he can keep dreaming. Those stats will only mean it's destruction again and again and his effect does nothing to save itself.   
 
                                                    BLLR-EN023
Fusion Monster
Gladiator Beast Tamer Editor
DARK | Beast-Warrior-Type Fusion | Level 8 | ATK 2400 | DEF 3000
2 Level 5 or higher "Gladiator Beast" monsters
Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Cannot be used as Fusion Material. Once per turn: You can Special Summon 1 "Gladiator Beast" Fusion Monster from your Extra Deck, except "Gladiator Beast Tamer Editor", ignoring its Summoning conditions. At the end of the Battle Phase, if your "Gladiator Beast" monster battled: You can shuffle that monster into the Deck or Extra Deck; Special Summon 1 "Gladiator Beast" monster from your Deck.
(Secret Rare)  
                                                    Rating: 2
Boy, not a good sign when the first two lines of text really hurt its uses but luckily, this guy kinda makes up for it by unrestraining you to a free Gladiator Beast Fusion Monster each turn. It also has 3000 DEF too, though those aforementioned downsides are bad enough to bring its rating down to 2 stars.  
 
                                                    BLLR-EN022
Fusion Monster
Gladiator Beast Andabata
DARK | Beast-Warrior-Type Fusion | Level 8 | ATK 1000 | DEF 2800
"Gladiator Beast Augustus" + 2 "Gladiator Beast" monsters
Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) If Summoned this way: You can Special Summon 1 Level 7 or lower "Gladiator Beast" Fusion Monster from your Extra Deck, ignoring its Summoning conditions. At the end of the Battle Phase, if this card battled: You can return it to the Extra Deck; Special Summon 2 "Gladiator Beast" monsters from your Deck.
(Ultra Rare)
                                                    Rating: 2
The 2800 DEF will help it stay out longer and the effect adds to your arsenal but since that new monster isn't Summoned properly, it won't do you much good apart from any effects it has, and maybe its ATK or DEF.  
 
                                                    BLLR-EN021
Effect Monster
Gladiator Beast Noxious
DARK | Beast-Warrior | Level 5 | ATK 0 | DEF 1000
When an opponent's monster declares a direct attack: You can Special Summon this card from your hand, and if you do, change the attack target to this card, and proceed to damage calculation. This card cannot be destroyed by that battle. If this card is Special Summoned by the effect of a "Gladiator Beast" monster: You can send 1 "Gladiator Beast" monster from your Deck to the GY. At the end of the Battle Phase, if this card battled: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Noxious".
(Secret Rare)
                                                    Rating: 1
Battle Fader can do much more than this without having any ATK and DEF. This card is just a wannabe reject, especially for Gladiator Beasts.
 
                                                    BLLR-EN020
Synchro Monster
White Aura Whale
WATER | Fish-Type Synchro | Level 8 | ATK 2800 | DEF 2000
1 WATER Tuner + 1+ non-Tuner WATER monsters
When this card is Synchro Summoned: You can destroy all your opponent's Attack Position monsters. This card can make up to 2 attacks on monsters during each Battle Phase. If this card attacks a Defense Position monster, inflict piercing battle damage. If this card you control is destroyed by an opponent's card (by battle or card effect) and sent to your GY: You can banish 1 other WATER monster from your GY; Special Summon this card, and if you do, it is treated as a Tuner.
(Secret Rare)
                                                    Rating: 3
Needs WATER Synchro Materials but that's no problem in WATER Decks and with its 2800 ATK, you're bound to deal a good amount of damage, especially when its effects are put into play.
 
                                                    BLLR-EN019
Synchro Monster
White Aura Dolphin
WATER | Fish-Type Synchro | Level 6 | ATK 2400 | DEF 1000
1 Tuner + 1+ non-Tuner monsters
Once per turn: You can target 1 face-up monster your opponent controls; its ATK becomes half its original ATK until the end of this turn. If this card you control is destroyed by an opponent's card (by battle or card effect) and sent to your GY: You can banish 1 other WATER monster from your GY; Special Summon this card, and if you do, it is treated as a Tuner.
(Secret Rare)
                                                    Rating: 2
Not as versatile as Blackwing - Gale the Whirlwind, which also has a permanent version of the same first effect but it's also stronger than Gale and will thus likely deal more damage. Plus, it can be revived each time it's destroyed given the right number of WATER monsters in your Grave.
 
                                                    BLLR-EN018
Effect Monster
White Moray
WATER | Fish | Level 2 | ATK 600 | DEF 200
During the turn you Normal Summoned this card, it can attack your opponent directly. If this card is Special Summoned from the GY: You can treat it as a Tuner this turn.
(Ultra Rare)
                                                    Rating: 2
Would've given it only half its given rating had it not been for the 2nd effect but that 2nd effect only activates if it's Special Summoned from the Grave.
 
                                                    BLLR-EN017
Pendulum Monster
Twilight Ninja Kagen
DARK | Warrior-Type Pendulum | Level 1 | ATK 0 | DEF 2000 | Scale 10
You cannot Pendulum Summon monsters, except "Ninja" monsters. This effect cannot be negated. Once per turn, when your "Ninja" monster declares an attack: You can make that monster gain 1000 ATK until the end of the Damage Step (even if this card leaves the field).

You can Tribute this card, then target 1 "Ninja" monster you control; it gains 800 ATK until the end of this turn.
(Ultra Rare)
                                                    Rating: 2
This ninja isn't stealthy enough for me to miss its Archetype Bias, which sticks out like a sore thumb. His playability is down to his 2000 DEF, which is the only reason he'll be on the field for more than 30 seconds.
 
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Pendulum Monster
Twilight Ninja Jogen
DARK | Warrior-Type Pendulum | Level 7 | ATK 2000 | DEF 1000 | Scale 1
If your "Ninja" monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.

You can reveal 1 "Ninjitsu Art" card in your hand; Special Summon this card from your hand. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
(Ultra Rare)
                                                    Rating: 2
Both effects aren't too bad but Ninja monsters and their support cards that are playable are few and far between.
 
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Xyz Monster
Raidraptor - Final Fortress Falcon
DARK | Winged Beast-Type Xyz | Rank 12 | ATK 3800 | DEF 2800
3 Level 12 monsters
If this card has a "Raidraptor" Xyz Monster as Xyz Material, it is unaffected by other cards' effects. Once per turn: You can detach 1 material from this card; return all your banished "Raidraptor" monsters to your GY. Up to twice per turn, when this attacking card destroys a monster by battle: You can banish 1 "Raidraptor" Xyz Monster from your GY; this card can attack again in a row.
(Ultra Rare)
                                                    Rating: 2
It's going to take you quite a bit of effort to get this guy out but regardless of the effects you use, it's virtually not worth the effort.
 
                                                    BLLR-EN014
Effect Monster
Raidraptor - Rudder Strix
DARK | Winged Beast | Level 4 | ATK 0 | DEF 1600
If this card is Special Summoned from the hand by the effect of a "Raidraptor" card, or Normal Summoned: You can inflict 600 damage to your opponent. When an opponent's monster declares an attack that targets this card: You can Special Summon up to 2 "Raidraptor" monsters from your hand, and if you do, monsters your opponent controls cannot target those monsters for attacks this turn.
(Ultra Rare)
                                                    Rating: 1
Minimal burn damage and literally opens itself up for your opponent's attacks as its stats won't be protecting its friends for very long.
 
                                                    BLLR-EN013
Spell Card
Abyss Script - Abysstainment
Continuous Spell
You can Tribute 1 "Abyss Actor" monster, then target 1 "Abyss Script" Spell in your GY; Set it to your field. You can use this effect of "Abyss Script - Abysstainment" up to twice per turn. If this Set card in its owner's control is destroyed by an opponent's card effect, and you have a face-up "Abyss Actor" Pendulum Monster in your Extra Deck: You can Special Summon any number of "Abyss Actor" Pendulum Monsters from your Deck.
(Ultra Rare)
                                                    Rating: 2
It's the last effect that give me its rating because while situational, it can prove to be useful. The other effects just aren't good enough.
 
                                                    BLLR-EN012
Pendulum Monster
Abyss Actor - Curtain Raiser
DARK | Fiend-Type Pendulum | Level 4 | ATK 1100 | DEF 1000 | Scale 7
If you control no monsters: You can Special Summon this card from your Pendulum Zone. You can only use this effect of "Abyss Actor - Curtain Raiser" once per Duel.

Gains 1100 ATK if you control no other monsters. Once per turn: You can send 1 "Abyss Script" Spell from your Deck to the GY; add 1 face-up "Abyss Actor" Pendulum Monster from your Extra Deck to your hand.
(Ultra Rare)
                                                    Rating: 2
You can make use of the Pendulum Scale but the effects and stats are pretty poor.
 
                                                    BLLR-EN011
Synchro Monster
Superheavy Samurai Steam Train King
EARTH | Machine-Type Synchro | Level 12 | ATK 2000 | DEF 4800
1 "Superheavy Samurai" Tuner + 2+ non-Tuner "Superheavy Samurai" monsters
This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. Once per turn: You can discard up to 2 cards, then target that many cards your opponent controls; destroy them. Once per turn: You can banish all Spells and Traps from the GYs, and if you do, inflict 200 damage to your opponent for each card banished.
(Ultra Rare)
                                                    Rating: 3
Since it's Level 12, you're probably going to need multiple non-Tuners anyway but once this guy is out, its 4800 DEF and multiple decent effects are sure to wreak havoc on your opponent. Still, it needs Superheavy Samurai Synchro Materials and that does bring its rating down a bit as does its low ATK.
 
                                                    BLLR-EN010
Effect Monster
Superheavy Samurai Fist
EARTH | Machine-Type Tuner | Level 2 | ATK 900 | DEF 900
During your Battle Phase, if your "Superheavy Samurai" monster destroyed an opponent's monster by battle this Battle Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using materials you control, including this card. If you have no Spells/Traps in your GY: You can target 1 "Superheavy Samurai" Synchro Monster you control; reduce its Level by 1, and if you do, Special Summon this card from your GY, also you cannot Special Summon monsters for the rest of this turn, except "Superheavy Samurai" monsters. You can only use each effect of "Superheavy Samurai Fist" once per turn.
(Ultra Rare)
                                                    Rating: 2
Thankfully, you're not restrained to Synchro Summoning by its effect as that's never really a good thing. The other effect is pretty poor, especially given your Graveyard must be free of Spell/Trap Cards and restrains you to Special Summoning only Superheavy Samurais that turn.
 
                                                    BLLR-EN009
Effect Monster
Superheavy Samurai Helper
EARTH | Machine | Level 1 | ATK 0 | DEF 0
During damage calculation, if your Defense Position monster battles an opponent's monster while you have no Spells/Traps in your GY (Quick Effect): You can discard this card, then target 1 "Superheavy Samurai" monster you control other than the battling monster; your battling monster gains DEF equal to that monster's DEF, during that damage calculation only. When an opponent's monster declares a direct attack: You can banish this card from your GY, then target 1 "Superheavy Samurai" monster in your GY; Special Summon it.
(Ultra Rare)
                                                    Rating: 1
It's not all that much help when you factor in the conditions its effect has and its ATK and DEF won't be helping you either.
 
                                                    BLLR-EN008
Pendulum Monster
D/D/D Super Doom King Dark Armageddon
DARK | Fiend, Xyz and Pendulum | Rank 8 | ATK 3500 | DEF 3000 | Scale 1
Once per turn, if you have a "D/D" card in your other Pendulum Zone: You can Special Summon 1 "D/D/D" Xyz Monster from your Extra Deck, except "D/D/D Super Doom King Dark Armageddon".

2 Level 8 "D/D/D" monsters
Cannot be Pendulum Summoned. When this card is Xyz Summoned: You can attach 1 face-up "D/D" Pendulum Monster from your Extra Deck to this card as material. Pendulum Monsters you control cannot be destroyed by card effects. Once per turn: You can detach 1 material from this card, then target monsters your opponent controls, equal to the number of Pendulum Monsters you control; destroy them. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone.
(Ultra Rare)
                                                    Rating: 2
Since Pendulum Summoning was expanded to allow Xyz Monsters to be Pendulum Summoned should their Ranks be in between Pendulum Scales, it's a shame this guy can never join in. While it can automatically gain an additional Xyz Material upon its Xyz Summon, making use of the effect requires multiuple Pendulum Monsters to be out, and even then, they never really go away once destroyed.
 
                                                    BLLR-EN007
Pendulum Monster
D/D/D Super Doom King Bright Armageddon
DARK | Fiend, Synchro and Pendulum | Level 10 | ATK 3500 | DEF 3000 | Scale 1
Once per turn, when an opponent's monster declares an attack: You can target 1 "D/D/D" Synchro Monster you control; destroy as many monsters your opponent controls as possible with DEF less than or equal to the targeted monster's ATK, and if you do, inflict 1000 damage to your opponent for each monster destroyed.

1 "D/D" Tuner + 1+ non-Tuner "D/D/D" monsters
Your opponent cannot target monsters you control with card effects. If another monster is Normal or Special Summoned while this monster is on the field (except during the Damage Step): You can make your opponent choose 1 Pendulum Monster they control, and all other monsters they currently control have their effects negated. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone.
(Ultra Rare)
                                                    Rating: 2
It's actually less restrained than you might think as the Monster Text makes no mention of D/D monsters except with its Synchro Materials, which also drop its rating.
 
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Pendulum Monster
Odd-Eyes Venom Dragon
DARK | Dragon, Fusion and Pendulum | Level 10 | ATK 3300 | DEF 2500 | Scale 1
Once per turn: You can target 1 Fusion Monster you control; it gains 1000 ATK for each monster your opponent controls, until the end of this turn.

1 "Starving Venom" monster + 1 "Odd-Eyes" monster
Must be Fusion Summoned, and can then be Pendulum Summoned. Once per turn: You can target 1 face-up monster your opponent controls; until the End Phase, this card gains ATK equal to its ATK, and if it does, this card's name becomes that monster's original name, and replace this effect with that monster's original effects. If this card in the Monster Zone is destroyed: You can Special Summon 1 monster from your Pendulum Zone, and if you do, place this card in your Pendulum Zone.
(Secret Rare)
                                                    Rating: 2
Getting it on the field is going to be tricky but at least its effects somewhat make up for it. We do also have Pendulum Switch to make it easier to get the most of this card though.
 
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Pendulum Monster
Performapal Five-Rainbow Magician
LIGHT | Spellcaster-Type Pendulum | Level 1 | ATK 100 | DEF 100 | Scale 12
You cannot Pendulum Summon, except from the Extra Deck. This effect cannot be negated. Each player applies 1 of these effects based on the number of Set cards in their Spell & Trap Zones.
● 0: All monsters they control cannot attack or activate their effects.
● 4 or more: The ATK of all monsters they control become double their original ATK.

If either player Sets a Spell/Trap on your field while this card is in your GY (except during the Damage Step): You can place this card in your Pendulum Zone.
(Ultra Rare)
                                                    Rating: 1
While it doesn't have Archetype Bias, it's bad enough that I feel it's too much to make this card worthwhile. Plus, with such low ATK, DEF and mediocre effects, you'll be seeing the end of this rainbow very soon.
 
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Pendulum Monster
Performapal Odd-Eyes Synchron
DARK | Spellcaster, Pendulum and Tuner | Level 2 | ATK 200 | DEF 600 | Scale 6
Once per turn: You can target 1 "Performapal" or "Odd-Eyes" monster you control; this turn, that face-up monster is treated as a Tuner, also its Level becomes 1 (even if this card leaves the field).

If this card, Special Summoned from the Extra Deck, is used as Synchro Material, banish it. When this card is Normal Summoned: You can target 1 Level 3 or lower "Performapal" or "Odd-Eyes" monster in your GY; Special Summon it, but it has its effects negated. Once per turn: You can target 1 card in your Pendulum Zone; Special Summon it, but it has its effects negated (if any), and if you do, immediately after this effect resolves, Synchro Summon 1 Synchro Monster using only that monster and this card.
(Secret Rare)
                                                    Rating: 2
It makes sure you have a Tuner monster for Synchro Summons but only if that monster is a Performapal or Odd-Eyes monster and being Level 1 might not be what you want. It also punishes you if you Special Summon it from the Extra Deck for Synchro Material but neither of the monster's last effects are all that good, nor are its stats.
 
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Pendulum Monster
Performapal Odd-Eyes Dissolver
DARK | Spellcaster-Type Pendulum | Level 8 | ATK 2000 | DEF 2600 | Scale 4
Once per turn: You can Fusion Summon 1 Dragon Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials.

At the start of the Damage Step, if your Pendulum Monster battles an opponent's monster: You can Special Summon this card from your hand, and if you do, your monster cannot be destroyed by that battle. You can only use this effect of "Performapal Odd-Eyes Dissolver" once per turn. During your Main Phase: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using this card you control as Fusion Material, as well as other monsters you control or cards in your Pendulum Zones.
(Ultra Rare)
                                                    Rating: 2
This guy's Pendulum Effect is your best bet as there are plenty of Dragon-Type Fusions to bring out and it doesn't require you to use a Fusion Summoning Spell Card, nor is restrained to just the hand or just the field. Its stats and other effect aren't enough to raise its rating any highter though.
 
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Pendulum Monster
Performapal Odd-Eyes Minitaurus
DARK | Beast-Warrior-Type Pendulum | Level 4 | ATK 1200 | DEF 1600 | Scale 6
If your "Performapal" or "Odd-Eyes" monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.

During damage calculation, if your Pendulum Monster attacks an opponent's monster: You can make that opponent's monster lose 100 ATK for each "Performapal" and "Odd-Eyes" card you control, during damage calculation only.
(Ultra Rare)
                                                    Rating: 2
The Pendulum Effect isn't too bad and is really why I'm giving this guy 2/5 as everything else is pretty mediocre.
 
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Effect Monster
Odd-Eyes Lancer Dragon
LIGHT | Dragon | Level 8 | ATK 3000 | DEF 2000
If a Pendulum Monster you control is destroyed by battle or card effect: You can Tribute 1 monster; Special Summon this card from your hand. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. If an "Odd-Eyes" card(s) you control would be destroyed by battle or card effect, you can destroy 1 "Odd-Eyes" card in your hand, Monster Zone, or Pendulum Zone instead.
(Ultra Rare)
                                                    Rating: 3
I wouldn't recommend using the first effect to bring this guy out because it's pretty situational. The ATK and 2nd effect are what make this card a good candidate, though you probably won't be able to make use of the 3rd effect without other Odd-Eyes monsters.