| SOFU-EN059 | 
	
		|  | Orcustrated Einsatz Continuous Spell
 If your opponent Normal or Special Summons a monster(s) (except during 
		the Damage Step): You can take 1 "Orcust" or "World Legacy" monster from 
		your hand or Deck, and either send it to the GY or banish it. You can 
		only use this effect of "Orcustrated Einsatz" once per turn.
 COMMON
 | 
	
		| SOFU-EN058 | 
	
		|  | Orcustrated Return Normal Spell
 Send 1 "Orcust" or "World Legacy" monster from your hand or face-up 
		field to the GY; draw 2 cards. You can only activate 1 "Orcustrated 
		Return" per turn.
 SECRET RARE
 | 
	
		| SOFU-EN057 | 
	
		|  | Orcustrated Babel Field Spell
 You can activate the effects of "Orcust" monsters in your GY, or of Link 
		Monsters you control with "Orcust" in their original names, as Quick 
		Effects. During your Main Phase, if this card is in your GY, except the 
		turn it was sent to the GY: You can send 1 card from your hand to the 
		GY; add this card to your hand.
 RARE
 | 
	
		| SOFU-EN056 | 
	
		|  | Galaxy Trance Normal Spell
 Pay 2000 LP, then target 1 "Photon" monster in your GY; Special Summon 
		both it and 1 "Galaxy" monster from your Deck, with the same Level, both 
		in Defense Position, and if you do, each monster's ATK become 2000, also 
		their effects are negated. You can only activate 1 "Galaxy Trance" per 
		turn. You cannot Normal or Special Summon monsters during the turn you 
		activate this card, except "Photon" and "Galaxy" monsters.
 RARE
 | 
	
		| SOFU-EN055 | 
	
		|  | Necrovalley Throne Normal Spell
 Activate 1 of these effects.
 ● Add 1 "Gravekeeper's" monster from your Deck to your hand.
 ● Immediately after this effect resolves, Normal Summon 1 
		"Gravekeeper's" monster.
 You can only activate 1 "Necrovalley Throne" per turn.
 SUPER RARE
 | 
	
		| SOFU-EN054 | 
	
		|  | World Dino Wrestling Field Spell
 While you control a "Dinowrestler" monster, each player can attack with 
		only 1 monster during each Battle Phase. If your "Dinowrestler" monster 
		attacks an opponent's monster, it gains 200 ATK during damage 
		calculation only. If your opponent controls more monsters than you do: 
		You can banish this card from the GY; Special Summon 1 "Dinowrestler" 
		monster from your Deck. You can only use this effect of "World Dino 
		Wrestling" once per turn.
 COMMON
 | 
	
		| SOFU-EN053 | 
	
		|  | Will of the Salamangreat Continuous Spell
 During your Main Phase: You can Special Summon 1 "Salamangreat" monster 
		from your hand or GY. You can send this face-up card from the field to 
		the GY, then target 1 "Salamangreat" Link Monster you control that was 
		Link Summoned using a monster with its same name as material; Special 
		Summon "Salamangreat" monster(s) from the hand and/or GY in Defense 
		Position, up to the number of that monster's Link Rating. You can only 
		use 1 "Will of the Salamangreat" effect per turn, and only once that 
		turn.
 COMMON
 | 
	
		| SOFU-EN052 | 
	
		|  | Rise of the Salamangreat Ritual Spell
 This card can be used to Ritual Summon any "Salamangreat" Ritual 
		Monster. You must also Tribute monsters from your hand or field whose 
		total Levels equal or exceed the Level of the Ritual Monster you Ritual 
		Summon. If you control a FIRE Link Monster, you can also use 
		"Salamangreat" monster(s) in your GY, by shuffling them into the Deck. 
		If this card in its owner's possession is destroyed by an opponent's 
		card effect: You can Special Summon 1 "Salamangreat Emerald Eagle" from 
		your hand, ignoring its Summoning conditions.
 COMMON
 | 
	
		| SOFU-EN051 | 
	
		|  | Salamangreat Sanctuary Field Spell
 If you Link Summon a "Salamangreat" Link Monster, you can use 1 
		"Salamangreat" Link Monster you control with its same name as the entire 
		material. During damage calculation, if your monster battles: You can 
		pay 1000 LP, then target 1 Link Monster you control; make its ATK 0, and 
		if you do, gain LP equal to its original ATK. You can only use each 
		effect of "Salamangreat Sanctuary" once per turn.
 COMMON
 | 
	
		| SOFU-EN050 | 
	
		|  | Cynet Fusion Normal Spell
 Fusion Summon 1 Cyberse Fusion Monster from your Extra Deck, using 
		monsters from your hand or field as Fusion Material. If you control no 
		monsters in the Extra Monster Zone, you can also banish up to 1 Cyberse 
		Link Monster from your GY as Fusion Material.
 RARE
 | 
	
		| SOFU-EN049 | 
	
		|  | Some Summer Summoner LIGHT / Thunder-Type Link / ATK 1600 / Link-2
 Active Link Arrow(s):  
		Bottom-Left  
		and 
		Bottom-Right
 2 Thunder monsters
 Once per opponent's turn (Quick Effect): You can discard 1 card, then 
		target 1 Thunder monster in your GY, except a Link Monster; Special 
		Summon it to your zone this card points to.
 SUPER RARE
 | 
	
		| SOFU-EN048 | 
	
		|  | Agave Dragon EARTH / Wyrm-Type Link / ATK 3000 / Link-4
 Active Link Arrow(s): 
		Left, 
		Right, 
		Bottom-Left  and 
		Bottom-Right
 2+ monsters, except Tokens
 If this card is Link Summoned: You can apply these effects in sequence, 
		depending on the Types of monsters in the GYs (skip over any that do not 
		apply). You can only use this effect of "Agave Dragon" once per turn.
 ● Inflict 100 damage to your opponent for each Dragon.
 ● This card gains 200 ATK for each Dinosaur.
 ● All monsters your opponent currently controls lose 300 ATK for each 
		Sea Serpent.
 ● You gain 400 LP for each Wyrm.
 COMMON
 | 
	
		| SOFU-EN047 | 
	
		|  | Folgo, Justice Fur Hire DARK / Beast-Type Link / ATK 2400 / Link-3
 Active Link Arrow(s): 
		Top, 
		Bottom-Left  
		and 
		Bottom-Right
 3 monsters with different Types
 Cannot be used as Link Material. If this card is Link Summoned: You can 
		Special Summon 1 monster "Fur Hire" with a different Type from the 3 
		monsters used for the Link Summon, from your Deck in Defense Position. 
		If a card(s) your opponent controls is destroyed by battle or card 
		effect: You can draw 1 card, then if you control 3 or more monsters "Fur 
		Hire" with different names, draw 2 additional cards. You can only use 
		each effect of "Folgo, Justice Fur Hire" once per turn.
 SUPER RARE
 | 
	
		| SOFU-EN046 | 
	
		|  | Crusadia Spatha LIGHT / Warrior-Type Link / ATK 500 / Link-2
 Active Link Arrow(s): 
		Left  
		and 
		Bottom
 2 Effect Monsters, including a "Crusadia" monster
 Gains ATK equal to the original ATK of any monster this card points to. 
		A monster this card points to cannot attack. Once per turn, if an Effect 
		Monster is Special Summoned to a zone this card points to (except during 
		the Damage Step): You can target 1 monster in either player's Main 
		Monster Zone, except this card; move it to another Main Monster Zone on 
		its controller's field.
 COMMON
 | 
	
		| SOFU-EN045 | 
	
		|  | Orcustrion DARK / Machine-Type Link / ATK 3000 / Link-4
 Active Link Arrow(s):  
		Top, 
		Bottom, 
		Top-Right and 
		Bottom-Left
 2+ Effect Monsters, including an "Orcust" monster
 This linked card cannot be destroyed by battle or card effects. You can 
		target 3 of your banished Machine monsters; shuffle them into the Deck, 
		and if you do, the ATK/DEF of any linked monster(s) your opponent 
		currently controls become 0, also their effects are negated. You can 
		only use this effect of "Orcustrion" once per turn.
 ULTRA RARE
 | 
	
		| SOFU-EN044 | 
	
		|  | Longirsu, the Orcust Orchestrator DARK / Machine-Type Link / ATK 2500 / Link-3
 Active Link Arrow(s: 
		Top, 
		Top-Left  
		and 
		Bottom-Right
 2+ Effect Monsters, including an "Orcust" monster
 This linked card cannot be destroyed by card effects. You can target 2 
		of your banished Machine monsters; shuffle them into the Deck, then you 
		can send 1 linked monster your opponent controls to the GY. This card 
		cannot attack the turn you activate this effect. You can only use this 
		effect of "Longirsu, the Orcust Orchestrator" once per turn.
 SUPER RARE
 | 
	
		| SOFU-EN043 | 
	
		|  | Galatea, the Orcust Automatron DARK / Machine-Type Link / ATK 1800 / Link-2
 Active Link Arrow(s): 
		Top-Right and 
		Bottom-Left
 2 Effect Monsters, including an "Orcust" monster
 This linked card cannot be destroyed by battle. You can target 1 of your 
		banished Machine monsters; shuffle it into the Deck, then you can Set 1 
		"Orcust" Spell/Trap directly from your Deck. You can only use this 
		effect of "Galatea, the Orcust Automaton" once per turn.
 SUPER RARE
 | 
	
		| SOFU-EN042 | 
	
		|  | Galaxy-Eyes Solflare Dragon LIGHT / Dragon-Type Link / ATK 2000 / Link-2
 Active Link Arrow(s):  
		Bottom-Left  
		and 
		Bottom-Right
 2 LIGHT monsters, including a monster with 2000 or more ATK
 If this card is Link Summoned: You can target 1 "Photon" or "Galaxy" 
		monster in your GY; add it to your hand. During your opponent's Main 
		Phase (Quick Effect): You can discard 1 "Photon" card and 1 "Galaxy" 
		card, OR discard 1 "Galaxy-Eyes Photon Dragon", then target 1 Special 
		Summoned monster your opponent controls; destroy it. You can only use 
		each effect of "Galaxy-Eyes Solflare Dragon" once per turn.
 ULTRA RARE
 | 
	
		| SOFU-EN041 | 
	
		|  | Dinowrestler King T Wrextle EARTH / Dinosaur-Type Link / ATK 3000 / Link-3
 Active Link Arrow(s):  
		Bottom, 
		Bottom-Left  
		and 
		Bottom-Right
 2+ "Dinowrestler" monsters
 If this card battles, your opponent cannot activate Spell/Trap Cards 
		until the end of the Damage Step. Your opponent's monsters cannot target 
		monsters for attacks, except this one. At the start of your opponent's 
		Battle Phase: You can target 1 Attack Position monster your opponent 
		controls; this Battle Phase, your opponent cannot attack with other 
		monsters until that one has, and if it does not declare an attack, 
		destroy it at the end of the Battle Phase.
 COMMON
 | 
	
		| SOFU-EN040 | 
	
		|  | Salamangreat Heatleo FIRE / Cyberse-Type Link / ATK 2300 / Link-3
 Active Link Arrow(s):  
		Top, 
		Bottom-Left  
		and  
		Bottom-Right
 2+ FIRE Effect Monsters
 If this card is Link Summoned: You can target 1 card in your opponent's 
		Spell & Trap Zone; shuffle it into the Deck. Once per turn, during your 
		Main Phase, if this card was Link Summoned using "Salamangreat Heatleo" 
		as material: You can target 1 face-up monster on the field and 1 monster 
		in your GY; the ATK of the first target becomes equal to the other 
		target's, until the end of this turn.
 RARE
 |