DB2-EN040 |
|
Dragon Piper
FIRE / Pyro / Level 3 /
ATK 200 / DEF 1800
FLIP: Destroy all face-up "Dragon Capture Jar"(s) on the field. If you
destroy any, change all face-up Dragon-Type monsters on the field to
Attack Position.
COMMON |
Rating: |
1 |
Comments: |
Since most people don't even use
Dragon Capture Jar, they most certainly won't use this card and you
shouldn't either. |
DB2-EN039 |
|
Saggi the Dark Clown
DARK / Spellcaster / Level 3 /
ATK 600 / DEF 1500
This clown appears from nowhere and executes very strange moves to
avoid enemy attacks.
COMMON |
Rating: |
1 |
Comments: |
Yugi wasn't even impressed in
the first officially aired Yu-Gi-Oh episode and who could blame him with
such horrible stats and no decent effect to protect him? |
DB2-EN038 |
|
Time Wizard
LIGHT / Spellcaster / Level 2
/ ATK 500 / DEF 400
Toss a coin and call it. If you call it right, destroy all monsters on
your opponent's side of the field. If you call it wrong, destroy all
monsters on your side of the field, and you lose Life Points equal to
half the total ATK of the destroyed monsters. You can only use this
effect once per turn during your Main Phase.
SUPER RARE |
Rating: |
1 |
Comments: |
Even if you successfully call it
right on the coin toss, you'll most likely only have this guy on the
field and won't be dealing much at all. Stick this only in Joey decks.
|
DB2-EN037 |
|
Battle Steer
EARTH / Beast-Warrior / Level 5
/ ATK 1800 / DEF 1300
A bull monster often found in the woods, it charges enemy monsters
with a pair of deadly horns.
COMMON |
Rating: |
1 |
Comments: |
Absolutely horrendous as even
Dark Blade has higher DEF, same ATK and needs no tributes. |
DB2-EN036 |
|
Blackland Fire Dragon
DARK / Dragon / Level 4 /
ATK 1500 / DEF 800
A dragon that dwells in the depths of darkness, its vulnerability
lies in its poor eyesight.
COMMON |
Rating: |
1 |
Comments: |
I'd say his vulnerability lies
in his poor stats and lack of any sort of decent effect. |
DB2-EN035 |
|
Baby Dragon
WIND / Dragon / Level 3 /
ATK 1200 / DEF 700
Much more than just a child, this dragon is gifted with untapped
power.
COMMON |
Rating: |
1 |
Comments: |
Stay out of using this card
anywhere except in Joey decks. |
DB2-EN034 |
|
Blade Knight
LIGHT / Warrior / Level 4 /
ATK 1600 / DEF 1000
If you have 1 or less cards in your hand, increase the ATK of this card
on the field by 400 points. Also, if this card is the only monster on
your side of the field, negate the effects of Flip Effect Monsters
destroyed by this card as a result of battle.
ULTRA RARE |
Rating: |
2 |
Comments: |
Making him Ultra Rare was a poor
choice because both of his effects are mediocre but enough to give him a 2/5. |
DB2-EN033 |
|
Vengeful Bog Spirit
Continuous Spell
No monsters on the field can attack during the same turn that they are
Normal Summoned, Flip Summoned or Special Summoned.
COMMON |
Rating: |
2 |
Comments: |
One turn can buy you time but
not unless you're against Mobius the Frost Monarch. |
DB2-EN032 |
|
Miracle Dig
Normal Spell
If 5 or more of your monsters are currently removed from play, return 3
of them to the Graveyard.
COMMON |
Rating: |
1 |
Comments: |
With so few Remove from Play
decks out there right now, it'll be a miracle if this card sees
play. |
DB2-EN031 |
|
Ekibyo Drakmord
Equip Spell
A monster equipped with this card cannot attack. At the end of the
equipped monster's controller's 2nd turn after this card is activated,
destroy the equipped monster. At that time, this card is returned to the
owner's hand.
COMMON |
Rating: |
2 |
Comments: |
Keep it on the field long enough
and it destroys the Monster while returning itself to your hand, which
isn't too bad but it doesn't activate if destroyed beforehand. |
DB2-EN030 |
|
Fusion Gate
Field Spell
As long as this card remains face-up on the field, a Fusion Monster can
be Fusion Summoned without using "Polymerization". The Fusion Material
monsters used in the Fusion Summon are not sent to the Graveyard, but
are removed from play.
RARE |
Rating: |
3 |
Comments: |
Summon all your strongest Fusion
Monsters more easily! Problem is that it works for your opponent as well
and can easily be destroyed. |
DB2-EN029 |
|
De-Fusion
Quick-Play Spell
Return 1 Fusion Monster on the field to the Fusion Deck. In addition, if
all the Fusion Material Monsters that were used for the Fusion Summon of
that Fusion Monster are in your Graveyard, you can Special Summon them
all to the field.
COMMON |
Rating: |
2 |
Comments: |
This card isn't too bad against a Fusion Monster
that had big summoning requirements but overall isn't great. |
DB2-EN028 |
|
Cyclon Laser
Equip Spell
You can only equip this card to "Gradius". Increase the ATK of "Gradius"
by 300 points. When the equipped "Gradius" attacks with an ATK that is
higher than the DEF of a Defense Position monster, inflict the
difference as Battle Damage to your opponent's Life Points.
COMMON |
Rating: |
1 |
Comments: |
Bad support for an already bad
card. |
DB2-EN027 |
|
Spiritualism
Normal Spell
Return 1 Spell or Trap Card on your opponent's side of the field to the
owner's hand. This card's activation and effect cannot be negated by any
other card.
RARE |
Rating: |
1 |
Comments: |
I don't see why this card would
get negated anyway as it's effect is way to horrid to be worth negating.
|
DB2-EN026 |
|
The Dark Door
Continuous Spell
Both players can only attack with 1 monster during their respective
Battle Phases.
COMMON |
Rating: |
2 |
Comments: |
While reducing both players'
attacks to 1 per turn isn't too bad, this card can easily be destroyed
and it applies to both players. |
DB2-EN025 |
|
Spirit Message - "L"
Continuous Spell
This card can only be placed on the field by the effect of "Destiny
Board".
COMMON |
Rating: |
2 |
Comments: |
Same as DB2-EN024's comments.
|
DB2-EN024 |
|
Spirit Message - "A"
Continuous Spell
This card can only be placed on the field by the effect of "Destiny
Board".
COMMON |
Rating: |
2 |
Comments: |
Same as DB2-EN023's comments. |
DB2-EN023 |
|
Spirit Message - "N"
Continuous Spell
This card can only be placed on the field by the effect of "Destiny
Board".
COMMON |
Rating: |
2 |
Comments: |
Same as DB2-EN022's comments. |
DB2-EN022 |
|
Spirit Message - "I"
Continuous Spell
This card can only be placed on the field by the effect of "Destiny
Board".
COMMON |
Rating: |
2 |
Comments: |
Unless you're running Destiny
Board, don't EVER use this. |
DB2-EN021 |
|
Destiny Board
Continuous Trap
At the end of each of your opponent's turns, place 1 "Spirit Message"
card from your hand or your Deck face-up on the field. If it is from
your Deck, then shuffle your Deck. When "Spirit Message" cards "I", "N",
"A", and "L" are all on your side of the field in their proper order,
you are declared the winner. If any of your "Spirit Message" cards or
"Destiny Board" are removed from the field, all your "Spirit Message"
cards and "Destiny Board" on the field are sent to your Graveyard
immediately.
COMMON |
Rating: |
2 |
Comments: |
It does automatically win you
the duel but you have to have all 4 of its letters on your field and
what's worse, they're all destroyed if one of the cards is destroyed. |