DB2-EN060 |
|
Hoshiningen
LIGHT / Fairy / Level 2 /
ATK 500 / DEF 700
As long as this card remains face-up on the field, increase the ATK of
all LIGHT monsters by 500 points and decrease the ATK of all DARK
monsters by 400 points.
COMMON |
Rating: |
1 |
Comments: |
Well what do we have here?
Another unplayable Monster. |
DB2-EN059 |
|
The Immortal of Thunder
LIGHT / Thunder / Level 4 /
ATK 1500 / DEF 1300
FLIP: Increase your Life Points by 3000 points. When this card is sent
from the field to the Graveyard, you lose 5000 Life Points.
COMMON |
Rating: |
1 |
Comments: |
I wished he really was
immortal so that you could keep the 3000 lifepoints that you would lose
and then some when this guy is sent from the field to the Graveyard. |
DB2-EN058 |
|
Thunder Dragon
LIGHT / Thunder / Level 5 /
ATK 1600 / DEF 1500
Discard this card from your hand to the Graveyard to add up to 2
"Thunder Dragon" cards from your Deck to your hand. Then shuffle your
Deck. You can only use this effect during your Main Phase.
COMMON |
Rating: |
1 |
Comments: |
Same as DB2-EN056's comments. |
DB2-EN057 |
|
Launcher Spider
FIRE / Machine / Level 7 /
ATK 2200 / DEF 2500
A mechanical spider with rocket launchers capable of random fire.
COMMON |
Rating: |
1 |
Comments: |
If he's called "Launcher Spider"
then he should launch himself to the Graveyard and stay there
as even Goblin Attack Force, who needs no tributes can take this guy
down. |
DB2-EN056 |
|
Ryu-Kishin Powered
DARK / Fiend / Level 4 /
ATK 1600 / DEF 1200
A gargoyle enhanced by the powers of darkness. Very sharp talons
make it a worthy opponent.
COMMON |
Rating: |
1 |
Comments: |
Keep in Kaiba decks. |
DB2-EN055 |
|
Shadow Ghoul
DARK / Zombie / Level 5 /
ATK 1600 / DEF 1300
Increase the ATK of this monster by 100 points for each monster in your
Graveyard.
COMMON |
Rating: |
1 |
Comments: |
His stats are really bad for the
1 tribute and only gets 100 ATK per Monster in your Graveyard. Truly
bad. |
DB2-EN054 |
|
Jirai Gumo
EARTH / Insect / Level 4 /
ATK 2200 / DEF 100
When you declare an attack with this card, toss a coin and call it. If
you call it right, attack normally. If you call it wrong, lose half your
Life Points before attacking.
COMMON |
Rating: |
1 |
Comments: |
Strong ATK, bad DEF and a really
bad effect. This all adds up to another unplayable Monster. |
DB2-EN053 |
|
Tremendous Fire
Normal Spell
Inflict 1000 points of damage to your opponent's Life Points and 500
points of damage to your Life Points.
COMMON |
Rating: |
1 |
Comments: |
If it really were a tremendous
fire, then it would be extremely hard to get and/or not even printed.
Use another card. |
DB2-EN052 |
|
Princess of Tsurugi
WIND / Warrior / Level 3 /
ATK 900 / DEF 700
FLIP: Inflict 500 points of damage to your opponent's Life Points for
each Spell and Trap Card on your opponent's side of the field.
COMMON |
Rating: |
3 |
Comments: |
Odds are pretty good that your
opponent will have enough Spell or Trap Cards out to make this card do
some decent damage! |
DB2-EN051 |
|
Dream Clown
EARTH / Warrior / Level 3 /
ATK 1200 / DEF 900
When this card is changed from Attack Position to Defense Position,
destroy 1 monster on your opponent's side of the field.
COMMON |
Rating: |
1 |
Comments: |
This clown can keep dreaming.
He'll never see play with those stats and equally bad effect. |
DB2-EN050 |
|
Crass Clown
DARK / Fiend / Level 4 /
ATK 1350 / DEF 1400
When this card is changed from Defense Position to Attack Position,
return 1 monster on your opponent's side of the field to the owner's
hand.
COMMON |
Rating: |
1 |
Comments: |
A very funny clown indeed. Why?
His horrid stats and even worse effect are most certainly something to
laugh about. |
DB2-EN049 |
|
Rabid Horseman
EARTH / Beast-Warrior-Type Fusion /
Level 6 / ATK 2000 / DEF 1700
"Battle Ox" + "Mystic Horseman"
COMMON |
Rating: |
1 |
Comments: |
A Fusion Monster worse than an
already bad Thousand Dragon is just terrible. |
DB2-EN048 |
|
Mystic Horseman
EARTH / Beast / Level 4 /
ATK 1300 / DEF 1550
Half man and half horse, this monster is known for its extreme
speed.
COMMON |
Rating: |
1 |
Comments: |
There is nothing mystical about a Monster with bad stats and no decent
effect so leave him out of your deck. |
DB2-EN047 |
|
Catapult Turtle
WATER / Aqua / Level 5 /
ATK 1000 / DEF 2000
Tribute 1 monster on your side of the field. Inflict damage equal to
half of the Tributed monster's ATK to your opponent's Life Points.
SUPER RARE |
Rating: |
1 |
Comments: |
I bet the only reason for his Super Rare status is his effect, which can
be used multiple times as otherwise, he'd be a much more appropriate
Rare or Common. |
DB2-EN046 |
|
King of Yamimakai
DARK / Fiend / Level
5 / ATK 2000 / DEF 1530
Wields the power of darkness to destroy its enemies.
COMMON |
Rating: |
1 |
Comments: |
He is NOT king of anything as those stats are pitiful for a Level 5
monster and Summoned Skull already outclassed him back in MRD. |
DB2-EN045 |
|
Thousand Dragon (original artwork)
WIND / Dragon-Type Fusion / Level 7
/ ATK 2400 / DEF 2000
"Time Wizard" + "Baby Dragon"
COMMON |
Rating: |
1 |
Comments: |
Leave this in Joey's Battle City deck. |
DB2-EN044 |
|
Kuriboh (original artwork)
DARK / Fiend / Level 1 /
ATK 300 / DEF 200
Discard this card from your hand. Make the Battle Damage inflicted to
your Life Points by 1 of your opponent's monsters 0. You can only use
this effect during your opponent's Battle Phase.
RARE |
Rating: |
3 |
Comments: |
While he isn't worth summoning
to the field, he can be quite the life saver as he reduces damage to 0
from 1 attack and the effect can be used during either player's turn! |
DB2-EN043 |
|
Great Moth
EARTH / Insect / Level 8 /
ATK 2600 / DEF 2500
This monster cannot be Normal Summoned or Set. This card can only be
Special Summoned by Tributing "Petit Moth" on the 4th of your turns
after "Petit Moth" has been equipped with "Cocoon of Evolution".
COMMON |
Rating: |
1 |
Comments: |
If it really were a great
moth, then it'd have better stats, be harder to get and would
actually be playable but it doesn't have any of those categories so
don't use it. |
DB2-EN042 |
|
Sangan
DARK / Fiend / Level 3 /
ATK 1000 / DEF 600
When this card is sent from the field to the Graveyard, select 1 monster
with an ATK of 1500 or less from your Deck, show it to your opponent,
and add it to your hand. Then shuffle your Deck.
RARE |
Rating: |
3 |
Comments: |
It doesn't really matter how
this guy hits the Graveyard as long as he was on the field first! Very
nice for Exodia or almost any deck! |
DB2-EN041 |
|
Illusionist Faceless Mage
DARK / Spellcaster / Level 5 /
ATK 1200 / DEF 2200
Manipulates enemy attacks with the power of illusion.
COMMON |
Rating: |
1 |
Comments: |
Big Shield Gardna has better DEF
than this card and needs no tributes so use him instead. |