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Poor

Alright

Decent

Outstanding!

Epic!!!

1/5 2/5 3/5 4/5 5/5
Text card ratings Rarity Changes Visual spoiler Card spoiler Improved Effects

Dark Beginning 2 (Page 12)

DB2-EN240
Bottomless Shifting Sand
Continuous Trap
At the end of your opponent's turn, destroy the face-up monster(s) with the highest ATK on the field. During your own Standby Phase, if you have 4 or less cards in your hand, this card is destroyed.
COMMON
Rating: 1
Comments: While this card can be useful for destroying your opponent's Monsters, it isn't one of the best cards released.
DB2-EN239
Ordeal of a Traveler
Continuous Trap
You can only activate this card's effect when your opponent declares an attack. Your opponent selects 1 random card in your hand and calls the type of the card (Monster, Spell, or Trap). If your opponent calls it wrong, the attacking monster is returned to its owner's hand.
COMMON
Rating: 3
Comments: A nice card to use when you have no Monsters out and a good amount of cards in your hand!
DB2-EN238
Tutan Mask
Counter Trap
Negate the activation and the effect of a Spell or Trap Card that targets 1 face-up Zombie-Type monster and destroy it.
COMMON
Rating: 1
Comments: Stick to Spell Shield Type - 8 instead.
DB2-EN237
Pyramid Energy
Quick-Play Spell
You can select and activate 1 of the following effects:
● Increase the ATK of all face-up monsters on your side of the field by 200 points until the End Phase of the turn this card is activated.
● Increase the DEF of all face-up monsters on your side of the field by 500 points until the End Phase of the turn this card is activated.
COMMON
Rating: 1
Comments: Want to increase your Monster's ATK/DEF? Don't use this card.
DB2-EN236
Timidity
Normal Spell
Neither player can destroy Set Spell and Trap Cards on the field until your opponent's next End Phase.
COMMON
Rating: 1
Comments: It's not worth it.
DB2-EN235
Call of the Mummy
Continuous Spell
If there is no monster on your side of the field, you can Special Summon 1 Zombie-Type monster from your hand. You can use this effect only once per turn.
COMMON
Rating: 3
Comments: Works well with summoning high-level Monsters like Despair from the Dark and Ryu Kokki!
DB2-EN234
Secret Pass to the Treasures
Normal Spell
Select 1 face-up monster with an ATK equal to 1000 points or less on your side of the field. During the turn this card is activated, the selected monster can attack your opponent's Life Points directly.
COMMON
Rating: 1
Comments: This card is totally useless.
DB2-EN233
Mirage of Nightmare
Continuous Spell
During your opponent's Standby Phase, draw cards until you have 4 cards in your hand. During your Standby Phase, discard to the Graveyard the same number of random cards you drew with this card's effect.
COMMON
Rating: 2
Comments: The only reason this card's rating is 2/5 is because of its combination with Emergency Provisions.
DB2-EN232
Book of Moon
Quick-Play Spell
Flip 1 face-up monster on the field into face-down Defense Position.
COMMON
Rating: 3
Comments: A good way to surprise your opponent with a Spell instead of a Trap and save your Monster!
DB2-EN231
Book of Taiyou
Normal Spell
Flip 1 face-down monster on the field into face-up Attack Position.
COMMON
Rating: 1
Comments: This card is basically a Stop Defense and a horrible one at that so stick to Stop Defense.
DB2-EN230
Book of Life
Normal Spell
Special Summon 1 Zombie-Type monster from your Graveyard to the field and remove from play 1 monster from your opponent's Graveyard.
SUPER RARE
Rating: 3
Comments: A worthwhile card to use on a high-level Monster like Despair from the Dark or Ryu Kokki!
DB2-EN229
Fushioh Richie
DARK / Zombie / Level 7 / ATK 2600 / DEF 2900
This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand or your Deck by Tributing 1 "Great Dezard" that has fulfilled the conditions. You can flip this card into face-down Defense Position once per turn during your Main Phase. As long as this monster remains face-up on the field, negate the activation and effects of all Spell and Trap Cards that target this card and destroy them. When this card is flipped face-up, you can Special Summon 1 Zombie-Type monster from your Graveyard.
ULTRA RARE
Rating: 1
Comments: Use Buster Blader instead as even having 1 Dragon Monster in your Graveyard makes him stronger than this card and he has no summoning requirements.
DB2-EN228
Don Zaloog
DARK / Warrior / Level 4 / ATK 1400 / DEF 1500
When this card inflicts Battle Damage to your opponent's Life Points, you can select and activate 1 of the following effects:
● Select 1 random card from your opponent's hand and discard it to the Graveyard.
● Send 2 cards from the top of your opponent's Deck to the Graveyard.
SUPER RARE
Rating: 1
Comments: Even if you do deal damage to your opponent, Don's effects aren't worth activating.
DB2-EN227
Dark Scorpion Burglars
DARK / Warrior / Level 4 / ATK 1000 / DEF 1000
When this card inflicts Battle Damage to your opponent's Life Points, your opponent selects 1 Spell Card from their Deck and sends it to the Graveyard. Then shuffle the Deck.
COMMON
Rating: 1
Comments: It'll only most likely deal damage to your lifepoints with those low ATK and DEF so don't bother with this card.
DB2-EN226
Dice Jar
LIGHT / Rock / Level 3 / ATK 200 / DEF 300
FLIP: Both players roll a six-sided die once. The player with the lowest result takes damage equal to their opponent's result x 500 Life Points. However, if a winner's result is 6, the loser takes 6000 points of damage. If the results are the same, both players roll again.
COMMON
Rating: 2
Comments: With a luck of the roll, you can deal 6000 damage to your opponent! That's why he gets 2/5.
DB2-EN225
Pyramid Turtle
EARTH / Zombie / Level 4 / ATK 1200 / DEF 1400
When this card is sent to the Graveyard as a result of battle, you can Special Summon 1 Zombie-Type monster with a DEF 2000 or less from the Deck to the field. Then shuffle the Deck.
RARE
Rating: 3
Comments: Good for using his effect to defend your LPs and bring out VL without tributes!
DB2-EN224
Guardian Sphinx
EARTH / Rock / Level 5 / ATK 1700 / DEF 2400
You can flip this card into face-down Defense Position once per turn during you Main Phase. When this card is Flip Summoned successfully, return all monsters on your opponent's side of the field to the owner's hand.
ULTRA RARE
Rating: 3
Comments: A good way to leave your opponent defenseless and keep him protected at the same time!
DB2-EN223
Giant Axe Mummy
EARTH / Zombie / Level 5 / ATK 1700 / DEF 2000
You can flip this card into face-down Defense Position once per turn during your Main Phase. If the ATK of a monster on your opponent's side of the field that attacks this card in face-down Defense Position is lower than the DEF of this monster, the attacking monster is destroyed.
COMMON
Rating: 1
Comments: Stick to Sakuretsu Armor instead.
DB2-EN222
Swarm of Locusts
DARK / Insect / Level 3 / ATK 1000 / DEF 500
You can flip this card into face-down Defense Position once per turn during your Main Phase. When this card is Flip Summoned successfully, destroy 1 Spell or Trap Card on your opponent's side of the field.
COMMON
Rating: 1
Comments: Stick to MST instead.
DB2-EN221
Swarm of Scarabs
DARK / Insect / Level 3 / ATK 500 / DEF 1000
You can flip this card into face-down Defense Position once per turn during your Main Phase. When this card is Flip Summoned successfully, destroy 1 monster on your opponent's side of the field.
COMMON
Rating: 1
Comments: Use Hammer Shot or Fissure instead.