DB2-EN250 |
|
Black Illusion Ritual
Ritual Spell
This card is used to Ritual Summon "Relinquished". You must also Tribute
monsters whose total Levels equal 1 or more from the field or your hand.
COMMON |
Rating: |
3 |
Comments: |
Its usefulness is equal to DB1 Relinquished's so that's why it receives
a 3 out of 5 stars. |
DB2-EN249 |
|
Perfectly Ultimate Great Moth
EARTH / Insect / Level 8 / ATK 3500 / DEF 3000
This card cannot be Normal Summoned or Set. This monster can only be
Special Summoned by Tributing "Petit Moth" on the 6th of your turns
after "Petit Moth" has been equipped with "Cocoon of Evolution".
ULTRA RARE |
Rating: |
2 |
Comments: |
The summoning conditions of this card are what allow it to receive a
rating of 2 out of 5. Slap this in a Weevil deck only. |
DB2-EN248 |
|
Pharaoh's Treasure
Normal Trap
After activation, put this card face-up in your Deck and shuffle it.
When you draw this card, send it to the Graveyard and add 1 card in your
Graveyard (except this card) to your hand.
COMMON |
Rating: |
1 |
Comments: |
Go back 1 card
and read its comments for this card's comments. |
DB2-EN247 |
|
Reckless Greed
Normal Trap
Draw 2 cards, and after that skip your next 2 Draw Phases.
COMMON |
Rating: |
1 |
Comments: |
Read my previous card's comments for this card's comments. |
DB2-EN246 |
|
Trap Dustshoot
Normal Trap
You can only activate this card when your opponent has 4 or more cards
in their hand. Look at your opponent's hand, then select 1 Monster Card
and return it to its owner's Deck. Then shuffle the Deck.
COMMON |
Rating: |
1 |
Comments: |
I
like to call cards as bad as this "Crap Cards". |
DB2-EN245 |
|
Needle Wall
Continuous Trap
During your Standby Phase, roll a six-sided dice once. Treat your
opponent's Monster Card Zones as #'s 1-5, counting from your right.
Destroy the monster that is in the same Monster Card Zone as the dice
result. If the result is 6, roll again.
COMMON |
Rating: |
1 |
Comments: |
This card is way to situational to be considered playable. |
DB2-EN244 |
|
Dark Coffin
Normal Trap
When this face-down card is destroyed and sent to the Graveyard, your
opponent selects and executes 1 of the following effects:
● Discard 1 random card in their hand.
● Select 1 monster on their side of the field and destroy it.
COMMON |
Rating: |
1 |
Comments: |
Even if this card gets its effect, your opponent will most likely choose
the least deadly effect. Don't use this overall. |
DB2-EN243 |
|
Statue of the Wicked
Normal Trap
When this face-down card is destroyed and sent to the Graveyard, Special
Summon 1 "Wicked Token" (Fiend-Type/DARK/4 Stars/ATK 1000/DEF 1000) on
your side of the field.
RARE |
Rating: |
3 |
Comments: |
A
decent card for bringing out Blue-Eyes or a God Card! |
DB2-EN242 |
|
Needle Ceiling
Normal Trap
You can only activate this card when there are 4 or more monsters on the
field. Destroy all face-up monsters on the field.
COMMON |
Rating: |
1 |
Comments: |
While it can be useful when you have weak Monsters, it doesn't work
while Jinzo or Royal Decree rule the field. |
DB2-EN241 |
|
Curse of Royal
Counter Trap
Negate the activation and the effect of a Spell or Trap Card that
includes the effect of destroying 1 Spell or Trap Card and destroy it.
COMMON |
Rating: |
3 |
Comments: |
Negate MST or Remove Trap without cost! |