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Dark Beginning 2 (Page 11)

DB2-EN220
Great Dezard
DARK / Spellcaster / Level 6 / ATK 1900 / DEF 2300
When this monster destroys the following number of monsters as a result of battle, the following effects are activated in order:
One: As long as this card remains face-up on the field, negate the activation and effects of all Spell and Trap Cards that target this card and destroy them.
Two: You can Special Summon 1 "Fushioh Richie" from your hand or your Deck by Tributing this card during your Main Phase.
SUPER RARE
Rating: 1
Comments: 1900 ATK for a bad Effect Monster isn't worth it so leave this card alone.
DB2-EN219
Wandering Mummy
EARTH / Zombie / Level 4 / ATK 1500 / DEF 1500
You can flip this card into face-down Defense Position once per turn during your Main Phase. After you use this effect, rearrange the face-down Defense Position monsters on your side of the field, then return them in face-down Defense Position.
COMMON
Rating: 2
Comments: His effect can come in handy to keep your opponent guessing but not for long though.
DB2-EN218
Royal Keeper
EARTH / Zombie / Level 4 / ATK 1600 / DEF 1700
You can flip this card into face-down Defense Position once per turn during your Main Phase. When this card is flipped face-up, increase the ATK and DEF of this card by 300 points until the end of the turn that this card is flipped face-up.
COMMON
Rating: 1
Comments: He does become 1900 ATK but that's provided he stays on the field and 1700 DEF won't keep him there very often so use Slate Warrior or Gemini Elf instead.
DB2-EN217
Dark Dust Spirit
EARTH / Zombie-Type Spirit / Level 6 / ATK 2200 / DEF 1800
This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. If this card is Normal Summoned or flipped face-up, destroy all face-up monsters on the field except this card.
COMMON
Rating: 3
Comments: Meet the new Lightning Vortex! Plus, unlike LV, he can be used endlessly!
DB2-EN216
Sasuke Samurai
WIND / Warrior / Level 2 / ATK 500 / DEF 800
If this monster attacks a face-down Defense Position monster, destroy the face-down monster immediately with this card's effect without flipping it face-up or damage calculation.
RARE
Rating: 1
Comments: Use Mystic Swordsman LV2 instead as it has 400 more ATK than this card.
DB2-EN215
Gora Turtle
WATER / Aqua / Level 3 / ATK 1100 / DEF 1100
As long as this card remains face-up on the field, monsters with an ATK equal to 1900 or more cannot declare an attack.
COMMON
Rating: 1
Comments: He won't last long on the field so his effect will almost never activate.
DB2-EN214
Moisture Creature
LIGHT / Fairy / Level 9 / ATK 2800 / DEF 2900
If you Tribute Summon this monster by Tributing 3 monsters on the field, destroy all Spell and Trap Cards on your opponent's side of the field.
COMMON
Rating: 2
Comments: Tributing 3 Monsters isn't the worst card effect in this set but it certainly isn't the best.
DB2-EN213
Mucus Yolk
DARK / Aqua / Level 3 / ATK 0 / DEF 100
This card can attack your opponent's Life Points directly, Each time this card inflicts Battle Damage to your opponent's Life Points, increase the ATK of this card by 1000 points during your next Standby Phase. The ATK increase lasts as long as this card remains face-up on the field.
COMMON
Rating: 1
Comments: This egg will be scrambled before he can even get his effect to good use!
DB2-EN212
Jowls of Dark Demise
WATER / Fiend / Level 2 / ATK 200 / DEF 100
FLIP: Take control of 1 monster on your opponent's side of the field until the end of the turn that this card's effect is activated. When the controlled monster attacks, it can attack your opponent's Life Points directly.
COMMON
Rating: 3
Comments: His stats are misleading as he's the new Change of Heart AND can attack directly!
DB2-EN211
Maiden of the Aqua
WATER / Aqua / Level 4 / ATK 700 / DEF 2000
As long as this card remains face-up on the field, the field is treated as "Umi" (however there is no increasing or decreasing of ATK/DEF due to "Umi"'s effect). If there is an active Field Spell Card on the field, this effect is not applied.
COMMON
Rating: 2
Comments: She is useful for using Amphibious Bugroth's effect but that's about it.
DB2-EN210
Arsenal Bug
EARTH / Insect / Level 3 / ATK 2000 / DEF 2000
If there are no face-up Insect-Type monsters (except this monster) on your side of the field, both the ATK and DEF of this monster become 1000 points.
COMMON
Rating: 1
Comments: To show you how bad this card is, it isn't even worth using in an Insect deck or any deck for that matter.
DB2-EN209
Kryuel
DARK / Fiend / Level 4 / ATK 1000 / DEF 1700
When this card is sent to the Graveyard as a result of battle, toss a coin and call it. If you call it right, destroy 1 monster on your opponent's side of the field.
COMMON
Rating: 1
Comments: It's too much of a gamble to use this card's effect so you're better off using Yomi Ship instead.
DB2-EN208
Birdface
WIND / Winged Beast / Level 4 / ATK 1600 / DEF 1600
When this card is sent to the Graveyard as a result of battle, you can add 1 "Harpie Lady" from your Deck to your hand. Then shuffle your Deck.
COMMON
Rating: 2
Comments: This guy doesn't stand a chance against even Succubus Knight so use her only for Harpie or WIND decks.
DB2-EN207
King Tiger Wanghu
EARTH / Beast / Level 4 / ATK 1700 / DEF 1000
As long as this card remains face-up on the field, destroy all monsters with an ATK equal to 1400 or less that are Normal Summoned or Special Summoned.
COMMON
Rating: 2
Comments: While its ATK isn't game winning, its effect can be useful if your opponent plays Exiled Force.
DB2-EN206
Last Turn
Normal Trap
This card can only be activated during your opponent's turn when your Life Points are 1000 or less. Select 1 monster on your side of the field and send all other cards on the field and in their respective owners' hands to their respective Graveyards. Your opponent must then Special Summon 1 monster from their Deck in face-up Attack Position and attack your selected monster. (Any Battle Damage from this battle is treated as 0.) The player whose monster remains alone on the field at the End Phase of this turn wins the Duel. Any other case results in a DRAW.
RARE
Rating: 1
Comments: Its cost is way too high to be considered playable and besides it's banned, making it useless.
DB2-EN205
Drop Off
Normal Trap
This card can only be activated during your opponent's Draw Phase. Your opponent immediately discards from their hand to the Graveyard the card they drew.
COMMON
Rating: 1
Comments: An interesting card. Yet its effect won't likely force your opponent to discard anything he or she didn't want to discard very often.
DB2-EN204
Spirit's Invitation
Continuous Trap
Each time your Spirit monster returns to your hand, select 1 monster on your opponent's side of the field and return it to its owner's hand. Pay 500 Life Points during each of your Standby Phases. If you do not, destroy this card.
COMMON
Rating: 1
Comments: Utter garbage.
DB2-EN203
Ominous Fortunetelling
Continuous Trap
During your Standby Phase, select 1 random card form your opponent's hand. Call the type of card (Monster, Spell, or Trap). If you call it right, inflict 700 points of damage to your opponent's Life Points. You can use this effect only once per turn.
COMMON
Rating: 1
Comments: One of the worst burn/hand destruction cards in the game that isn't worth the trouble.
DB2-EN202
Bad Reaction to Simochi
Continuous Trap
As long as this card remains face-up on the field, any effect of increasing your opponent's Life Points is changed to inflict the same amount of points in damage to your opponent's Life Points.
COMMON
Rating: 1
Comments: Stick to Barrel Behind the Door instead as it can deal more damage than this card.
DB2-EN201
Bottomless Trap Hole
Normal Trap
When your opponent Normal Summons, Flip Summons, or Special Summons a monster(s) with an ATK of 1500 or more, destroy and remove from play the
monster(s).
COMMON
Rating: 3
Comments: This card is far better than Trap Hole as your opponent is more likely to summon a Monster with at least 1500 ATK.