← Back to Yu-Gi-Oh Card Ratings Return to Index Forward to DB2-EN Page 11 →

Poor

Alright

Decent

Outstanding!

Epic!!!

1/5 2/5 3/5 4/5 5/5
Text card ratings Rarity Changes Visual spoiler Card spoiler Improved Effects

Dark Beginning 2 (Page 10)

*DB2-EN195 was previously called "After Genocide".
DB2-EN200
Royal Oppression
Continuous Trap
Pay 800 Life Points. Negate the Special Summon of a monster(s), and the effect that Special Summoned the monster(s), and destroy both. Both you and your opponent can use this effect.
RARE
Rating: 1
Comments: While this card's effect is better than the last two, Torrential Tribute does the job better.
DB2-EN199
Bubble Crash
Normal Trap
This card can only be activated when any player has 6 or more cards on the field an/or in their hand. The player(s) then select and send cards to their respective Graveyards until the amount remaining on the field and in their hand is 5.
COMMON
Rating: 1
Comments: No one would use this bad card so take my advice and don't use it.
DB2-EN198
Disappear
Normal Trap
Remove from play 1 card from you opponent's Graveyard.
COMMON
Rating: 1
Comments: Stick to Soul Release as you can remove 5 times the amount of cards from play.
DB2-EN197
Blast with Chain
Normal Trap
After activation, this card is treated as an Equip Card that increases the ATK of the equipped monster by 500 points. Equip a monster on your side of the field with this card. If this card is destroyed by the effect of another card while it is an Equip Card, select 1 card on the field and destroy it.
RARE
Rating: 3
Comments: While its boost isn't as high as Lightning Blade or Axe of Despair, it's still more useable than Wicked Breaking Flameberge - Baou.
DB2-EN196
Magic Reflector
Normal Spell
Select 1 Spell Card that remains face-up on the field and put 1 counter on it. If the selected card is destroyed, the counter is removed instead of the card being destroyed.
COMMON
Rating: 1
Comments: Another useless common.
DB2-EN195
After The Struggle
Normal Spell
This card can only be activated during Main Phase 1. All monsters on both sides of the field that have been involved in damage calculation are destroyed during the End Step of the turn.
COMMON
Rating: 1
Comments: It's not worth it. Trust me.
DB2-EN194
The Secret of the Bandit
Normal Spell
This card can only be activated during Main Phase 1. Select 1 face-up monster on the field. Each time the selected monsters inflicts Battle Damage to your opponent's Life Points this turn, your opponent discards 1 random card.
COMMON
Rating: 1
Comments: Use Robin' Goblin instead as it has a continuous effect.
DB2-EN193
Convulsion of Nature
Continuous Spell
As long as this card remains face-up on the field, both players must turn their respective Decks upside down and proceed with the current Duel.
COMMON
Rating: 1
Comments: This card isn't worth using even if it's to know what card you'll draw as your opponent will also know what card you draw.
DB2-EN192
Second Coin Toss
Continuous Spell
As long as this card remains face-up on the field, you can negate the effects of a card requiring a coin toss once per turn and redo the coin toss.
COMMON
Rating: 3
Comments: If you blow it on Time Wizard or Sand Gambler, this card gives you a second chance!
DB2-EN191
Spiritual Energy Settle Machine
Continuous Spell
As long as this card remains face-up on the field, all Spirit monsters remain face-up on the field and do not return to their owners' hands during the End Phase even if they are Normal Summoned or flipped face-up. Discard 1 card from your hand during each of your End Phases. If you do not, destroy this card. When this card is removed from the field, all face-up Spirit monsters return to the owners' hands.
COMMON
Rating: 1
Comments: If it weren't for the release for Spirit Monsters, there would've been no use for this and even with Spirit Monsters released, there's little use for this card.
DB2-EN190
Creature Swap
Normal Spell
Both players select 1 monster from their respective sides of the field and switch control of those monsters with each other. The selected monsters cannot change their battle positions this turn.
SUPER RARE
Rating: 3
Comments: Still one of the most useful Spells around since Change of Heart is banned!
DB2-EN189
Smoke Grenade of the Thief
Equip Spell
When this Equip Spell Card is active and is destroyed by a card effect, look at your opponent's hand. Select 1 card from their hand and discard it to the Graveyard.
COMMON
Rating: 1
Comments: Like DB1, this set is full of useless cards like this one.
DB2-EN188
Fusion Sword Murasame Blade
Equip Spell
You can only equip this card to a Warrior-Type monster. Increase the ATK of the equipped monster by 800 points. This card cannot be destroyed by effects that destroy Spell Cards.
COMMON
Rating: 3
Comments: A good card for any Warrior deck!
DB2-EN187
A Legendary Ocean
Field Spell
This card's name is treated as "Umi". Downgrade all WATER monsters in both player's hands and on the field by 1 Level. Increases the ATK and DEF of all WATER monsters by 200 points.
COMMON
Rating: 3
Comments: Summon Levia Dragon with only 1 tribute! Not bad overall!
DB2-EN186
Heart of Clear Water
Equip Spell
If the equipped monster's ATK is 1300 or higher, this card is destroyed. The monster equipped with this card is not destroyed as a result of battle or by the effect of a card that targets the monster. (Damage calculation is applied normally.)
COMMON
Rating: 1
Comments: Use Obnoxious Celtic Guard instead.
DB2-EN185
Spring of Rebirth
Continuous Spell
Increase your Life Points by 500 points every time monsters return from the field to the owner's hand.
COMMON
Rating: 2
Comments: 500 LPs isn't much of a boost except when used with the Spirit Monsters, which are complete garbage so don't use this.
DB2-EN184
Fushi No Tori
FIRE / Winged Beast-Type Spirit / Level 4 / ATK 1200 / DEF 0
This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. When this card inflicts Battle Damage to your opponent's Life Points, increase your Life Points by an amount equal to the Battle Damage.
COMMON
Rating: 1
Comments: He's worse than Asura Priest and surly not playable.
DB2-EN183
Asura Priest
LIGHT / Fairy-Type Spirit / Level 4 / ATK 1700 / DEF 1200
This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. This card can attack all monster on your opponent's side of the field once each. This monster cannot attack your opponent directly if it attacks any monster first.
COMMON
Rating: 1
Comments: 1700 ATK that has a bad effect just isn't worth using.
DB2-EN182
Hino-Kagu-Tsuchi
FIRE / Pyro-Type Spirit / Level 8 / ATK 2800 / DEF 2900
This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. If this card inflicts Battle Damage to your opponent's Life Points, your opponent discards all cards in their hand during the next Draw Phase, before they draw.
ULTRA RARE
Rating: 1
Comments: He has strong stats but a terrible effect so only use him for Noah decks.
DB2-EN181
Otohime
LIGHT / Spellcaster-Type Spirit / Level 3 / ATK 0 / DEF 100
This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. When this card is Normal Summoned or flipped face-up, you can change the battle position of 1 face-up monster on your opponent's side of the field.
COMMON
Rating: 1
Comments: She isn't any better than the other Spirit Monsters so only use her for Noah decks.