*DB2-EN195 was previously called "After Genocide". |
DB2-EN200 |
|
Royal Oppression
Continuous Trap
Pay 800 Life Points. Negate the Special Summon of a monster(s), and the
effect that Special Summoned the monster(s), and destroy both. Both you
and your opponent can use this effect.
RARE |
Rating: |
1 |
Comments: |
While this card's effect is better than the last two, Torrential Tribute
does the job better. |
DB2-EN199 |
|
Bubble Crash
Normal Trap
This card can only be activated when any player has 6 or more cards on
the field an/or in their hand. The player(s) then select and send cards
to their respective Graveyards until the amount remaining on the field
and in their hand is 5.
COMMON |
Rating: |
1 |
Comments: |
No one would use this bad card so take my advice and don't use it.
|
DB2-EN198 |
|
Disappear
Normal Trap
Remove from play 1 card from you opponent's Graveyard.
COMMON |
Rating: |
1 |
Comments: |
Stick to Soul Release as you can remove 5 times the amount of cards from
play. |
DB2-EN197 |
|
Blast with Chain
Normal Trap
After activation, this card is treated as an Equip Card that increases
the ATK of the equipped monster by 500 points. Equip a monster on your
side of the field with this card. If this card is destroyed by the
effect of another card while it is an Equip Card, select 1 card on the
field and destroy it.
RARE
|
Rating: |
3 |
Comments: |
While its boost isn't as high as Lightning Blade or Axe of Despair, it's
still more useable than Wicked Breaking Flameberge - Baou. |
DB2-EN196 |
|
Magic Reflector
Normal Spell
Select 1 Spell Card that remains face-up on the field and put 1 counter
on it. If the selected card is destroyed, the counter is removed instead
of the card being destroyed.
COMMON |
Rating: |
1 |
Comments: |
Another useless common. |
DB2-EN195 |
|
After The Struggle
Normal Spell
This card can only be activated during Main Phase 1. All monsters on
both sides of the field that have been involved in damage calculation
are destroyed during the End Step of the turn.
COMMON |
Rating: |
1 |
Comments: |
It's not worth it. Trust me. |
DB2-EN194 |
|
The Secret of the Bandit
Normal Spell
This card can only be activated during Main Phase 1. Select 1 face-up
monster on the field. Each time the selected monsters inflicts Battle
Damage to your opponent's Life Points this turn, your opponent discards
1 random card.
COMMON |
Rating: |
1 |
Comments: |
Use Robin' Goblin instead as it has a continuous effect. |
DB2-EN193 |
|
Convulsion of Nature
Continuous Spell
As long as this card remains face-up on the field, both players must
turn their respective Decks upside down and proceed with the current
Duel.
COMMON |
Rating: |
1 |
Comments: |
This card isn't worth using even if it's to know what card you'll draw
as your opponent will also know what card you draw. |
DB2-EN192 |
|
Second Coin Toss
Continuous Spell
As long as this card remains face-up on the field, you can negate the
effects of a card requiring a coin toss once per turn and redo the coin
toss.
COMMON |
Rating: |
3 |
Comments: |
If you blow it on Time Wizard or Sand Gambler, this card gives you a
second chance! |
DB2-EN191 |
|
Spiritual Energy Settle Machine
Continuous Spell
As long as this card remains face-up on the field, all Spirit monsters
remain face-up on the field and do not return to their owners' hands
during the End Phase even if they are Normal Summoned or flipped
face-up. Discard 1 card from your hand during each of your End Phases.
If you do not, destroy this card. When this card is removed from the
field, all face-up Spirit monsters return to the owners' hands.
COMMON |
Rating: |
1 |
Comments: |
If it weren't for the release for Spirit Monsters, there would've been
no use for this and even with Spirit Monsters released, there's little
use for this card. |
DB2-EN190 |
|
Creature Swap
Normal Spell
Both players select 1 monster from their respective sides of the field
and switch control of those monsters with each other. The selected
monsters cannot change their battle positions this turn.
SUPER RARE |
Rating: |
3 |
Comments: |
Still one of the most useful Spells around since Change of Heart is
banned! |
DB2-EN189 |
|
Smoke Grenade of the Thief
Equip Spell
When this Equip Spell Card is active and is destroyed by a card effect,
look at your opponent's hand. Select 1 card from their hand and discard
it to the Graveyard.
COMMON |
Rating: |
1 |
Comments: |
Like DB1, this set is full of useless cards like this one. |
DB2-EN188 |
|
Fusion Sword Murasame Blade
Equip Spell
You can only equip this card to a Warrior-Type monster. Increase the ATK
of the equipped monster by 800 points. This card cannot be destroyed by
effects that destroy Spell Cards.
COMMON |
Rating: |
3 |
Comments: |
A
good card for any Warrior deck! |
DB2-EN187 |
|
A Legendary Ocean
Field Spell
This card's name is treated as "Umi". Downgrade
all WATER monsters in both player's hands and on the field by 1 Level.
Increases the ATK and DEF of all WATER monsters by 200 points.
COMMON |
Rating: |
3 |
Comments: |
Summon Levia Dragon with only 1
tribute! Not bad
overall! |
DB2-EN186 |
|
Heart of Clear Water
Equip Spell
If the equipped monster's ATK is 1300 or higher, this card is destroyed.
The monster equipped with this card is not destroyed as a result of
battle or by the effect of a card that targets the monster. (Damage
calculation is applied normally.)
COMMON |
Rating: |
1 |
Comments: |
Use Obnoxious Celtic Guard instead. |
DB2-EN185 |
|
Spring of Rebirth
Continuous Spell
Increase your Life Points by 500 points every time monsters return from
the field to the owner's hand.
COMMON |
Rating: |
2 |
Comments: |
500 LPs isn't much of a boost except when used with the Spirit Monsters,
which are complete garbage so don't use this. |
DB2-EN184 |
|
Fushi No Tori
FIRE / Winged Beast-Type Spirit / Level 4 / ATK 1200 / DEF 0
This card cannot be Special Summoned. This card returns to the owner's
hand during the End Phase of the turn that this card is Normal Summoned
or flipped face-up. When this card inflicts Battle Damage to your
opponent's Life Points, increase your Life Points by an amount equal to
the Battle Damage.
COMMON |
Rating: |
1 |
Comments: |
He's worse than Asura Priest and surly not playable. |
DB2-EN183 |
|
Asura Priest
LIGHT / Fairy-Type Spirit / Level 4 / ATK 1700 / DEF 1200
This card cannot be Special Summoned. This card returns to the owner's
hand during the End Phase of the turn that this card is Normal Summoned
or flipped face-up. This card can attack all monster on your opponent's
side of the field once each. This monster cannot attack your opponent
directly if it attacks any monster first.
COMMON |
Rating: |
1 |
Comments: |
1700 ATK that has a bad effect just isn't worth using. |
DB2-EN182 |
|
Hino-Kagu-Tsuchi
FIRE / Pyro-Type Spirit / Level 8 / ATK 2800 / DEF 2900
This card cannot be Special Summoned. This card returns to the owner's
hand during the End Phase of the turn that this card is Normal Summoned
or flipped face-up. If this card inflicts Battle Damage to your
opponent's Life Points, your opponent discards all cards in their hand
during the next Draw Phase, before they draw.
ULTRA RARE |
Rating: |
1 |
Comments: |
He has strong stats but a terrible effect
so only use him for Noah decks. |
DB2-EN181 |
|
Otohime
LIGHT / Spellcaster-Type Spirit / Level 3 / ATK 0 / DEF 100
This card cannot be Special Summoned. This card returns to the owner's
hand during the End Phase of the turn that this card is Normal Summoned
or flipped face-up. When this card is Normal Summoned or flipped
face-up, you can change the battle position of 1 face-up monster on your
opponent's side of the field.
COMMON |
Rating: |
1 |
Comments: |
She isn't any better than the other Spirit Monsters so only use her for
Noah decks. |