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Poor

Alright

Decent

Outstanding!

Epic!!!

1/5 2/5 3/5 4/5 5/5
Text card ratings Rarity Changes Visual spoiler Card spoiler Improved effects

Dark Beginning 1 (Page 5)

DB1-EN100
Flame Swordsman (original artwork)
FIRE / Warrior-Type Fusion / Level 5 / ATK 1800 / DEF 1600
"Flame Manipulator + "Masaki the Legendary Swordsman"
RARE
Rating: 1
Comments: One of Joey's signature Fusion Monsters in Battle City! The fact is, that statement doesn't make him anymore playable. Keep only in Joey decks.
DB1-EN099
Hitotsu-Me Giant
EARTH / Beast-Warrior / Level 4 / ATK 1200 / DEF 1000
A one-eyed behemoth with thick, powerful arms made for delivering punishing blows.
COMMON
Rating: 1
Comments: He most certainly is a giant....a giant waste of time and deck space! By all means find another Monster.
DB1-EN098
Blue-Eyes White Dragon (4th artwork)
LIGHT / Dragon / Level 8 / ATK 3000 / DEF 2500
The legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.
ULTRA RARE
Rating: 3
Comments: The strongest Normal Monster to date! 3000 ATK is enough to destroy Big Shield Gardna and Dark Sage!
DB1-EN097
Big Shield Guardna
EARTH / Warrior / Level 4 / ATK 100 / DEF 2600
Negate the activation of a Spell Card that designates this 1 face-down monster. At that time, flip this card into face-up Defense Position. If this card is attacked, change the Battle Position of this card to Attack Position at the end of the Damage Step.
ULTRA RARE
Rating: 4
Comments: The highest DEF on a Level 4 thus far! Its DEF blocks even Jinzo and can negate pesky cards like Nobleman of Crossout! Its other effect and only 100 ATK give its rating 4/5.
DB1-EN096
Dark Sage
DARK / Spellcaster / Level 9 / ATK 2800 / DEF 3200
This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand or your Deck by Tributing 1 "Dark Magician" on your side of the field when you succeed in the effect of "Time Wizard". At that time, select 1 Spell Card from your Deck, add it to your hand, and then shuffle your Deck.
ULTRA RARE
Rating: 1
Comments: Its summoning requirements are hardly worth a Monster with only 2800 ATK that lets you add a Spell Card to your hand from your deck.
DB1-EN095
Buster Blader (original artwork)
EARTH / Warrior / Level 7 / ATK 2600 / DEF 2300
Increase the ATK of this card by 500 points for each Dragon-Type monster on your opponent's side of the field and in your opponent's Graveyard.
SUPER RARE
Rating: 3
Comments: While normally only worthy of 2/5 stars, he can go head-to-head with BEWD and survive!
DB1-EN094
Harpie's Brother
WIND / Winged Beast / Level 4 / ATK 1800 / DEF 600
With eyes like a hawk and a flying speed exceeding Mach 5, this monster is a master of the sky.
COMMON
Rating: 3
Comments: A decent way to start any duel off!
DB1-EN093
Kiseitai
DARK / Fiend / Level 2 / ATK 300 / DEF 800
When your opponent's monster attacks this card in face-down Defense Position, this card becomes an Equip Spell Card equipped to the attacking monster (No damage calculation is conducted). During each of your opponent's Standby Phases, increase your Life Points by half of the ATK of the monster equipped with this card.
COMMON
Rating: 2
Comments: Equip to the right Monster and your lifepoints could rise very quickly but that's not very likely to happen.
DB1-EN092
Morphing Jar #2
EARTH / Rock / Level 3 / ATK 800 / DEF 700
FLIP: Return all Monster Cards on the field to their respective Decks and shuffle them. You and your opponent then pick up cards until you both have the same number of Monster Cards that were returned to each Deck. Special Summon the Level 4 or lower monsters to the field in face-down Defense Position. The rest of the cards picked up are discarded to the Graveyard.
RARE
Rating: 2
Comments: Very situational. It can give either player the better hand or the more horrible hand.
DB1-EN091
Premature Burial
Equip Spell
Pay 800 Life Points. Select 1 Monster Card from your Graveyard, Special Summon it on the field in face-up Attack Position, and equip it with this card. When this card is destroyed, the monster is also destroyed.
SUPER RARE
Rating: 3
Comments: A decent substitute with the more powerful Monster Reborn banned from play!
DB1-EN090
The Shallow Grave
Normal Spell
Both players select 1 monster from their respective Graveyards and Special Summon them to the field in face-down Defense Position.
COMMON
Rating: 3
Comments: Bring back that Sangan and not worry about taking damage! However, it works for your opponent too.
DB1-EN089
Nobleman of Extermination
Normal Spell
Destroy 1 face-down Spell or Trap Card and remove it from play. If the card is a Trap Card, both players must check their respective Decks and remove all cards of the same name from play. Then shuffle the Decks.
COMMON
Rating: 1
Comments: Stick to MST.
DB1-EN088
Nobleman of Crossout
Normal Spell
Destroy 1 face-down monster and remove it from play. If the monster is a Flip Effect Monster, both players must check their respective Decks and remove from play all monsters with the same name as the destroyed monster. Then shuffle the Decks.
SUPER RARE
Rating: 2
Comments: Remove a surprise from your opponent but that's about it.
DB1-EN087
Magical Hats
Normal Trap
Select 2 non-Monster Cards from your Deck and 1 of your Monster Cards on the field, then shuffle your Deck. Shuffle the 3 selected cards and Set them on the field in face-down Defense Position. The 2 cards selected from your Deck are treated as monsters (ATK 0/DEF 0) and are destroyed at the end of the Battle Phase. You can only use this effect during your opponent's Battle Phase.
RARE
Rating: 2
Comments: If you're lucky you can save your Monster but you won't be any luckier than that.
DB1-EN086
Imperial Order
Continuous Trap
As long as this card remains face-up on the field, negate the effects of all Spell Cards on the field. Pay 700 Life Points during each of your Standby Phases. If you do not, this card is destroyed.
ULTRA RARE
Rating: 1
Comments: With all the big Spell Cards already stopped from entering duels, there is no reason to use this card so don't.
DB1-EN085
Respect Play
Continuous Trap
During their respective turns, each player must show their opponent their hand.
COMMON
Rating: 1
Comments: Respect Play without this card.
DB1-EN084
Light of Intervention
Continuous Trap
Monster Cards cannot be Set face-down. Monsters Set in Defense Position are Normal Summoned in face-up Defense Position.
COMMON
Rating: 1
Comments: It stops the big Flip-Effect Monsters but this includes yours too. There will be no light at the end of the tunnel if you use this.
DB1-EN083
Ceasefire
Normal Trap
Flip all face-down Defense Position monsters on the field face-up. Flip Effects are not activated at this time. Inflict 500 points of damage to your opponent's Life Points for each Effect Monster on the field.
SUPER RARE
Rating: 3
Comments: With many decent Effect Monsters out there, this card is sure to deal at least 1000 damage!
DB1-EN082
Backup Soldier
Normal Trap
You can activate this card when there are 5 or more Monster Cards in your Graveyard. Select up to 3 Monster Cards with an ATK of 1500 points or less (except Effect Monster Cards) from your Graveyard and add them to your hand.
COMMON
Rating: 3
Comments: Retrieve 3 Exodia pieces or 3 Normal Monsters with decent DEF! The downside is you can't choose Effect Monsters.
DB1-EN081
DNA Surgery
Continuous Trap
When you activate this card, declare 1 Type of monster. As long as this card remains face-up on the field, all face-up monsters become the Type you declared.
COMMON
Rating: 2
Comments: Choose the correct type and you could put a lockdown on your opponent's deck but still not a great card.