DB1-EN240 |
|
St. Joan
LIGHT / Fairy-Type Fusion / Level 8
/ ATK 2800 / DEF 2000
"The Forgiving Maiden" + "Marie the Fallen One"
COMMON |
Rating: |
2 |
Comments: |
Her stats aren't too bad against
certain Monsters like Summoned Skull and Wingweaver but aren't enough to
knock out BEWD or Masked Beast. |
DB1-EN239 |
|
The Forgiving Maiden
LIGHT / Fairy / Level 4 /
ATK 850 / DEF 2000
Tribute this face-up card to return to your hand 1 of your monsters
destroyed as a result of battle during this turn.
COMMON |
Rating: |
2 |
Comments: |
I can forgive her for being so
unplayable as 2000 DEF can only last so long on the field and 850 ATK
won't help either. |
DB1-EN238 |
|
Hysteric Fairy
LIGHT / Fairy / Level 4 /
ATK 1800 / DEF 500
Tribute 2 monsters on your side of the field to increase your Life
Points by 1000 points.
COMMON |
Rating: |
3 |
Comments: |
The only thing hysterical is her
effect. Her ATK is at least decent to say the least. |
DB1-EN237 |
|
Cure Mermaid
WATER / Fish / Level 4 /
ATK 1500 / DEF 800
As long as this card remains face-up on your side of the field, increase
your Life Points by 800 points during each of your Standby Phases.
COMMON |
Rating: |
1 |
Comments: |
What's she going to cure me of?
Fear of losing next turn? She won't cure me of lack of Monsters on the
field, that's for sure. |
DB1-EN236 |
|
Dancing Fairy
WIND / Fairy / Level 4 /
ATK 1700 / DEF 1000
As long as this card remains in face-up Defense Position on your side of
the field, increase your Life Points by 1000 points during each of your
Standby Phases.
COMMON |
Rating: |
1 |
Comments: |
With her stats, she'll be
dancing straight to the Graveyard. |
DB1-EN235 |
|
Spirit of the Breeze
WIND / Fairy / Level 3 /
ATK 0 / DEF 1800
As long as this card remains in face-up Attack Position on your side of
the field, increase your Life Points by 1000 points during each of your
Standby Phases.
COMMON |
Rating: |
1 |
Comments: |
Same as DB1-EN234's comments.
|
DB1-EN234 |
|
Fire Princess
FIRE / Pyro / Level 4 /
ATK 1300 / DEF 1500
Each time you increase your Life Points, inflict 500 points of damage to
your opponent's Life Points.
COMMON |
Rating: |
1 |
Comments: |
Same as DB1-EN233's comments.
|
DB1-EN233 |
|
Amazon Archer
EARTH / Warrior / Level 4 /
ATK 1400 / DEF 1000
Tribute 2 monsters on your side of the field to inflict 1200 points of
damage to your opponent's Life Points.
COMMON |
Rating: |
1 |
Comments: |
Bad stats + bad effect = not
playable. |
DB1-EN232 |
|
Card of Safe Return
Continuous Spell
When a monster is Special Summoned to the field from your Graveyard, you
can draw 1 card from your Deck.
COMMON |
Rating: |
2 |
Comments: |
As of right now, there aren't
many uses for this card but maybe later there will be more. |
DB1-EN231 |
|
Jam Defender
Continuous Trap
When a monster on your opponent's side of the field attacks a monster on
your side of the field and there is a face-up "Revival Jam" on your side
of the field, you can switch the attack target to the "Revival Jam".
COMMON |
Rating: |
1 |
Comments: |
A support card for another card
which no one uses. Brilliant, UDE, brilliant. |
DB1-EN230 |
|
Infinite Cards
Continuous Spell
As long as this card remains face-up on the field, there is no limit to
the number of cards in both players' hands.
COMMON |
Rating: |
1 |
Comments: |
The number of cards may be
infinite but the playability is a far cry from it. |
DB1-EN229 |
|
Jam Breeding Machine
Continuous Spell
During each of your Standby Phases, Special Summon 1 "Slime Token"
(Aqua-Type/WATER/LEVEL 1/ATK 500/DEF 500) in Attack Position to your
side of the field. As long as this card remains face-up on the field,
you cannot Normal Summon, Flip Summon or Special Summon any other
monster (except Slime Tokens).
COMMON |
Rating: |
1 |
Comments: |
You will find yourself in a
jam when you see that all you have are a bunch of weak tokens with
no way to summon another Monster to save yourself some damage. |
DB1-EN228 |
|
Torrential Tribute
Normal Trap
You can only activate this card when a monster is Normal Summoned, Flip
Summoned, or Special Summoned. Destroy all monsters on the field.
ULTRA RARE |
Rating: |
4 |
Comments: |
One of the best unbanned Trap Cards out there thus far! |
DB1-EN227 |
|
Fairy Box
Continuous Trap
Each time a monster on your opponent's side of the field attacks, toss a
coin and call Heads or Tails. If you call it right, the attacking
monster's ATK becomes 0 only during the Battle Phase. Pay 500 Life
Points during each of your Standby Phases. If you do not, this card is
destroyed.
COMMON |
Rating: |
1 |
Comments: |
Unless you think you are lucky, run this only in Joey decks. |
DB1-EN226 |
|
Tornado Wall
Continuous Trap
This card can only be activated when "Umi" is active on the field. As
long as "Umi" remains face-up on the field, any damage from attacking
monsters to your Life Points becomes 0. When "Umi" is removed from the
field, this card is also destroyed.
COMMON |
Rating: |
2 |
Comments: |
Don't run this without Umi. |
DB1-EN225 |
|
Lightning Blade
Equip Spell
You can only equip this card to a Warrior-Type monster. Increase the ATK
of the equipped monster by 800 points and decrease the ATK of all WATER
monsters on the field by 500 points.
COMMON |
Rating: |
3 |
Comments: |
Power up your Marauding Captain or any other decent Warrior-Type
Monster! |
DB1-EN224 |
|
Return of the Doomed
Normal Spell
Discard 1 Monster Card from your hand to the Graveyard. Return 1 of your
monsters destroyed and sent to your Graveyard as a result of battle
during this turn to your hand at the end of this turn.
COMMON |
Rating: |
1 |
Comments: |
Most likely you'll be bringing
back a Monster who will be doomed to be destroyed in battle.
Don't use this. |
DB1-EN223 |
|
Mask of Brutality
Equip Spell
Increase the ATK of a monster equipped with this card by 1000 points and
decrease its DEF by 1000 points. Pay 1000 Life Points during each of
your Standby Phases. If you do not, destroy this card.
COMMON |
Rating: |
1 |
Comments: |
What's brutal about
this card is the cost to actually keep it on the field! Use Axe of
Despair instead. |
DB1-EN222 |
|
Mask of the Accursed
Equip Spell
The monster equipped with this card cannot attack. The controller of the
equipped monster takes 500 points of damage during each of your Standby
Phases.
COMMON |
Rating: |
2 |
Comments: |
I gave this card an extra star
because at least it stops the attack of the equipped Monster but even
so, still not that playable. |
DB1-EN221 |
|
Mask of Restrict
Continuous Trap
Neither player can Tribute any monster under any conditions.
COMMON |
Rating: |
2 |
Comments: |
It is restricted on the
number of uses it has so use with caution. |