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Poor

Alright

Decent

Outstanding!

Epic!!!

1/5 2/5 3/5 4/5 5/5
Text card ratings Rarity Changes Visual spoiler Card spoiler Improved effects

Dark Beginning 1 (Page 12)

DB1-EN240
St. Joan
LIGHT / Fairy-Type Fusion / Level 8 / ATK 2800 / DEF 2000
"The Forgiving Maiden" + "Marie the Fallen One"
COMMON
Rating: 2
Comments: Her stats aren't too bad against certain Monsters like Summoned Skull and Wingweaver but aren't enough to knock out BEWD or Masked Beast.
DB1-EN239
The Forgiving Maiden
LIGHT / Fairy / Level 4 / ATK 850 / DEF 2000
Tribute this face-up card to return to your hand 1 of your monsters destroyed as a result of battle during this turn.
COMMON
Rating: 2
Comments: I can forgive her for being so unplayable as 2000 DEF can only last so long on the field and 850 ATK won't help either.
DB1-EN238
Hysteric Fairy
LIGHT / Fairy / Level 4 / ATK 1800 / DEF 500
Tribute 2 monsters on your side of the field to increase your Life Points by 1000 points.
COMMON
Rating: 3
Comments: The only thing hysterical is her effect. Her ATK is at least decent to say the least.
DB1-EN237
Cure Mermaid
WATER / Fish / Level 4 / ATK 1500 / DEF 800
As long as this card remains face-up on your side of the field, increase your Life Points by 800 points during each of your Standby Phases.
COMMON
Rating: 1
Comments: What's she going to cure me of? Fear of losing next turn? She won't cure me of lack of Monsters on the field, that's for sure.
DB1-EN236
Dancing Fairy
WIND / Fairy / Level 4 / ATK 1700 / DEF 1000
As long as this card remains in face-up Defense Position on your side of the field, increase your Life Points by 1000 points during each of your Standby Phases.
COMMON
Rating: 1
Comments: With her stats, she'll be dancing straight to the Graveyard.
DB1-EN235
Spirit of the Breeze
WIND / Fairy / Level 3 / ATK 0 / DEF 1800
As long as this card remains in face-up Attack Position on your side of the field, increase your Life Points by 1000 points during each of your Standby Phases.
COMMON
Rating: 1
Comments: Same as DB1-EN234's comments.
DB1-EN234
Fire Princess
FIRE / Pyro / Level 4 / ATK 1300 / DEF 1500
Each time you increase your Life Points, inflict 500 points of damage to your opponent's Life Points.
COMMON
Rating: 1
Comments: Same as DB1-EN233's comments.
DB1-EN233
Amazon Archer
EARTH / Warrior / Level 4 / ATK 1400 / DEF 1000
Tribute 2 monsters on your side of the field to inflict 1200 points of damage to your opponent's Life Points.
COMMON
Rating: 1
Comments: Bad stats + bad effect = not playable.
DB1-EN232
Card of Safe Return
Continuous Spell
When a monster is Special Summoned to the field from your Graveyard, you can draw 1 card from your Deck.
COMMON
Rating: 2
Comments: As of right now, there aren't many uses for this card but maybe later there will be more.
DB1-EN231
Jam Defender
Continuous Trap
When a monster on your opponent's side of the field attacks a monster on your side of the field and there is a face-up "Revival Jam" on your side of the field, you can switch the attack target to the "Revival Jam".
COMMON
Rating: 1
Comments: A support card for another card which no one uses. Brilliant, UDE, brilliant.
DB1-EN230
Infinite Cards
Continuous Spell
As long as this card remains face-up on the field, there is no limit to the number of cards in both players' hands.
COMMON
Rating: 1
Comments: The number of cards may be infinite but the playability is a far cry from it.
DB1-EN229
Jam Breeding Machine
Continuous Spell
During each of your Standby Phases, Special Summon 1 "Slime Token" (Aqua-Type/WATER/LEVEL 1/ATK 500/DEF 500) in Attack Position to your side of the field. As long as this card remains face-up on the field, you cannot Normal Summon, Flip Summon or Special Summon any other monster (except Slime Tokens).
COMMON
Rating: 1
Comments: You will find yourself in a jam when you see that all you have are a bunch of weak tokens with no way to summon another Monster to save yourself some damage.
DB1-EN228
Torrential Tribute
Normal Trap
You can only activate this card when a monster is Normal Summoned, Flip Summoned, or Special Summoned. Destroy all monsters on the field.
ULTRA RARE
Rating: 4
Comments: One of the best unbanned Trap Cards out there thus far!
DB1-EN227
Fairy Box
Continuous Trap
Each time a monster on your opponent's side of the field attacks, toss a coin and call Heads or Tails. If you call it right, the attacking monster's ATK becomes 0 only during the Battle Phase. Pay 500 Life Points during each of your Standby Phases. If you do not, this card is destroyed.
COMMON
Rating: 1
Comments: Unless you think you are lucky, run this only in Joey decks.
DB1-EN226
Tornado Wall
Continuous Trap
This card can only be activated when "Umi" is active on the field. As long as "Umi" remains face-up on the field, any damage from attacking monsters to your Life Points becomes 0. When "Umi" is removed from the field, this card is also destroyed.
COMMON
Rating: 2
Comments: Don't run this without Umi.
DB1-EN225
Lightning Blade
Equip Spell
You can only equip this card to a Warrior-Type monster. Increase the ATK of the equipped monster by 800 points and decrease the ATK of all WATER monsters on the field by 500 points.
COMMON
Rating: 3
Comments: Power up your Marauding Captain or any other decent Warrior-Type Monster!
DB1-EN224
Return of the Doomed
Normal Spell
Discard 1 Monster Card from your hand to the Graveyard. Return 1 of your monsters destroyed and sent to your Graveyard as a result of battle during this turn to your hand at the end of this turn.
COMMON
Rating: 1
Comments: Most likely you'll be bringing back a Monster who will be doomed to be destroyed in battle. Don't use this.
DB1-EN223
Mask of Brutality
Equip Spell
Increase the ATK of a monster equipped with this card by 1000 points and decrease its DEF by 1000 points. Pay 1000 Life Points during each of your Standby Phases. If you do not, destroy this card.
COMMON
Rating: 1
Comments: What's brutal about this card is the cost to actually keep it on the field! Use Axe of Despair instead.
DB1-EN222
Mask of the Accursed
Equip Spell
The monster equipped with this card cannot attack. The controller of the equipped monster takes 500 points of damage during each of your Standby Phases.
COMMON
Rating: 2
Comments: I gave this card an extra star because at least it stops the attack of the equipped Monster but even so, still not that playable.
DB1-EN221
Mask of Restrict
Continuous Trap
Neither player can Tribute any monster under any conditions.
COMMON
Rating: 2
Comments: It is restricted on the number of uses it has so use with caution.