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The Problem with PSCT
As I'm sure you're aware, cards have changed to have what is intended to be a more clearly written way to explain how each card works. The irony is that over the years, this has actually become more and more problematic. Effects are now so long that the overall intent of PSCT doesn't really matter anymore, and don't get me started on the change from Graveyard to GY. It's gotten to the point where the text itself is scunched sideways just to make all 10+ lines of text fit, and half ot those are down to the side-effects that each effect comes with. This is especially an issue with Pendulum Monsters, which already have two separate boxes for what has become 3 or 4 individual effects and their side-effects. Plus, those cards generally have a minimum of 4 total Monster Types. If you've been living under a rock during this time, let me share an example from the recently-released booster pack called "Legendary Duelists: Soulburning Volcano":

3 Level 5 monsters
Gains 200 ATK for each material attached to it. Once per turn, when your opponent would Special Summon a monster(s) (Quick Effect): You can detach 2 materials from this card, and if you do, negate the Summon, and if you do that, destroy that monster(s). If this card has "Number 79: Battlin' Boxer Nova Kaiser" as material, it gains this effect.
● Once per turn, when an attack is declared involving your "Battlin' Boxer" monster and an opponent's monster: You can send 1 "Battlin' Boxer" monster from your hand or Deck to the GY, and if you do, attach that opponent's monster to this card as material.

Granted, there's a bulleted effect mixed in, but it's not changing much at all. There's still about 7 lines of text that offers pretty much nothing useful. Dark World monsters used to be clear and concise back when they were first released. Now they say along the lines of "if this card is discarded by an effect, if this card is discarded by an opponent's effect", which is clunky and confusing.
Fixing PSCT
So what can be done to fix it?
1. Reduce the number of side-effects. The biggest offenders of the side-effects are "You can only use this/each effect of "(insert super-lengthy card name here)" once per turn.", which is pretty much used on every card these days.
2. Knock off the "Cannot be Normal Summoned/Set" part too. "Must (first) be Special Summoned" already implies that it cannot be Normal Summoned/Set. You don't see Rituals or Fusions saying this because it's already implied.

3. Change GY to Grave. It may be 3 times longer, but it's much clearer, especially for kids and a term that was already applied in the anime. No explanation would've been needed. Heck, you wouldn't have even needed to put "Graveyard" in parenthesis on game mats either. Plus, it's still short enough that you won't have to bump the word down a line in the card text box(es).