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My Yu-Gi-Oh Hybrid Fanfic Season 8 Part 5's Episode Cards
1. Some card names below are
written differently than how the URL below their info indicates
due to how they were written on the card at the time the fanfic
was written. 2. Episode 1 is excluded because no cards were played. |
Yubel - Pain Initiator (Part 4) |
Turn 14: Yugi Muto Card of Sanctity SPELL / Normal Spell Forces both players to draw from their Decks until they hold 6 cards in their hands. More info: https://yugipedia.com/wiki/Card_of_Sanctity_(anime) |
Turn 14: Yugi Muto Watapon (via its effect) LIGHT / Effect Monster / Level 1 / ATK 200 / DEF 300 (Fairy / Effect) Can be Special Summoned from your hand to your field if added from your Deck to your hand by an effect. More info: https://yugipedia.com/wiki/Watapon |
Turn 14: Yugi Muto Witch of the Black Forest DARK / Effect Monster / Level 4 / ATK 1100 / DEF 1200 (Spellcaster / Effect) Adds 1 monster with 1500 or less DEF from your Deck to your hand if sent from the field to the Grave. More info: https://yugipedia.com/wiki/Witch_of_the_Black_Forest_(anime) |
Turn 14: Yugi Muto Magical Dimension SPELL / Quick-Play Spell Special Summons 1 Spellcaster monster from your hand to your field by Tributing 1 monster you control if you control a Spellcaster monster, then can destroy 1 monster on the field. More info: https://yugipedia.com/wiki/Magical_Dimension |
Turn 14: Yugi Muto Dark Magician (via Magical Dimension) DARK / Normal Monster / Level 7 / ATK 2500 / DEF 2100 (Spellcaster / Normal) The ultimate wizard in terms of attack and defense. More info: https://yugipedia.com/wiki/Dark_Magician |
Turn 14: Yugi Muto Spirit Sword of Sealing SPELL / Normal Spell 1. Banishes 1 monster on the field, then negates its effects and blocks other effects that would affect it. 2. Returns that monster to the field if a monster(s) is sent to the Grave from the controller's field. More info: https://yugipedia.com/wiki/Spirit_Sword_of_Sealing |
Turn 15: Yubel Call of the Haunted TRAP / Continuous Trap 1. Revives 1 monster from your Grave to your field in Attack Mode. 2. Destroys that monster if this card leaves the field. 3. Destroys itself if the monster is destroyed. More info: https://yugipedia.com/wiki/Call_of_the_Haunted |
Turn 15: Yubel Snipe Hunter (via Call of the Haunted) DARK / Effect Monster / Level 4 / ATK 1500 / DEF 600 (Fiend / Effect) Can choose a card on the field and roll a six-sided die by discarding 1 card, then destroy the chosen card if the result isn't a 1 or 6. More info: https://yugipedia.com/wiki/Snipe_Hunter |
Turn 16: Yugi Muto Magic Formula SPELL / Equip Spell 1. Equips to "Dark Magician" or "Dark Magician Girl" and gives it 700 ATK. 2. Gives you 1000 Life Points if sent from the field to the Grave. More info: https://yugipedia.com/wiki/Magic_Formula |
Turn 16: Yubel Sinister Seeds TRAP / Normal Trap Special Summons 1 Level 1 DARK Plant "Sinister Seed Token" with 100 ATK and DEF to your field for every 500 points of battle damage you took from a battle where a monster you control is destroyed while face-up in Attack Mode. More info: https://yugipedia.com/wiki/Sinister_Seeds |
Turn 17: Yugi Muto Soul Shield TRAP / Normal Trap Prevents the destruction of 1 monster on the field in battle by paying half your Life Points, then ends the Battle Phase. More info: https://yugipedia.com/wiki/Soul_Shield |
Turn 18: Yugi Muto Dark Spear SPELL / Equip Spell Equips to "Dark Magician" and lets it deal piercing battle damage to the opponent if attacking a monster in Defense Mode. More info: https://yugipedia.com/wiki/Dark_Spear |
Yubel - Pain Initiator (Part 3) |
Turn 10: Yubel Limit Reverse TRAP / Continuous Trap 1. Revives 1 monster with 1000 or less ATK from your Grave to your field in Attack Mode. 2. Destroys itself if that monster if the monster changes to Defense Mode. 3. Destroys the monster if this card leaves the field. 4. Destroys itself if the monster is destroyed. More info: https://yugipedia.com/wiki/Limit_Reverse |
Turn 10: Yubel Yubel (via Limit Reverse) DARK / Effect Monster / Level 10 / ATK 0 / DEF 0 (Fiend / Effect) 1. Not destroyed in battle. 2. Makes Battle Damage you take from its battles 0. 3. Deals the opponent their attacking monster's ATK before damage calculation if attacking this card. 4. Destroys itself unless you Tribute 1 monster at your End Phases. 5. Special Summons 1 "Yubel - Terror Incarnate" from your hand, Deck or Grave to your field if destroyed outside its own effect. More info: https://yugipedia.com/wiki/Yubel |
Turn 10: Yubel Yubel - Terror Incarnate (via Yubel and Limit Reverse) DARK / Effect Monster / Level 11 / ATK 0 / DEF 0 (Fiend / Effect) 1. Only Special Summoned with "Yubel". 2. Not destroyed in battle. 3. Makes Battle Damage you take from its battles 0. 4. Deals the opponent their attacking monster's ATK before damage calculation if attacking this card. 5. Destroys all other monsters on the field at your End Phases. 6. Special Summons 1 "Yubel - The Ultimate Nightmare" from your hand, Deck or Grave to your field if it leaves the field while face-up. More info: https://yugipedia.com/wiki/Yubel_-_Terror_Incarnate |
Turn 10: Yubel Limit Reverse TRAP / Continuous Trap 1. Revives 1 monster with 1000 or less ATK from your Grave to your field in Attack Mode. 2. Destroys itself if that monster if the monster changes to Defense Mode. 3. Destroys the monster if this card leaves the field. 4. Destroys itself if the monster is destroyed. More info: https://yugipedia.com/wiki/Limit_Reverse |
Turn 10: Yubel Yubel (via Limit Reverse) DARK / Effect Monster / Level 10 / ATK 0 / DEF 0 (Fiend / Effect) 1. Not destroyed in battle. 2. Makes Battle Damage you take from its battles 0. 3. Deals the opponent their attacking monster's ATK before damage calculation if attacking this card. 4. Destroys itself unless you Tribute 1 monster at your End Phases. 5. Special Summons 1 "Yubel - Terror Incarnate" from your hand, Deck or Grave to your field if destroyed outside its own effect. More info: https://yugipedia.com/wiki/Yubel |
Turn 10: Yubel Super Polymerization SPELL / Quick-Play Spell 1. Performs a Fusion Summon of 1 Fusion Monster in your Extra Deck by discarding 1 card, then using monsters from either field as Fusion Material. 2. Prevents both players from responding to the activation with cards or effects. More info: https://yugipedia.com/wiki/Super_Polymerization |
Turn 10: Yubel Yubel - Creator of Destruction DARK / Fusion Monster / Level 12 / ATK 0 / DEF 0 (Fiend / Fusion / Effect) "Yubel" + "Yubel - Terror Incarnate" + "Yubel - The Ultimate Nightmare" 1. Not destroyed in battle or by effects. 2. Makes Battle Damage you take from its battles 0. 3. Deals the ATK of a monster it attacks while face-up in Attack Mode to the opponent's Life Points after the Damage Step, then destroys that monster. Card image: https://inkbunny.net/s/2964646 |
Turn 10: Yugi Muto Mirage Ruler TRAP / Continuous Trap 1. Revives all monsters you control that were destroyed during the opponent's Battle Phase to your field by Tributing itself if a monster the opponent controls attacks. 2. Restores your Life Points to their amount before the Battle Phase by paying 1000 Life Points. More info: https://yugipedia.com/wiki/Mirage_Ruler |
Turn 10: Yugi Muto Valkyrion the Magna Warrior (via Mirage Ruler) EARTH / Effect Monster / Level 8 / ATK 3500 / DEF 3850 (Rock / Effect) 1. Can't be Normal Summoned or Set. 2. First Special Summoned from your hand to your field by Tributing 1 "Alpha The Magnet Warrior", "Beta The Magnet Warrior", and "Gamma The Magnet Warrior" from your hand or field. 3. Can revive those monsters from your Grave to your field by Tributing itself. More info: https://yugipedia.com/wiki/Valkyrion_the_Magna_Warrior |
Turn 11: Yugi Muto Pot of Greed SPELL / Normal Spell Draw 2 cards. More info: https://yugipedia.com/wiki/Pot_of_Greed |
Turn 11: Yugi Muto Change of Heart SPELL / Normal Spell Gives you control of 1 monster the opponent controls until the End Phase. More info: https://yugipedia.com/wiki/Change_of_Heart |
Turn 11: Yubel Dark Illusion TRAP / Counter Trap Negates an activated effect that targets 1 DARK monster on the field and destroys it. More info: https://yugipedia.com/wiki/Dark_Illusion |
Turn 11: Yugi Muto Swords of Revealing Light SPELL / Normal Spell 1. Destroys itself after the opponent's 3rd End Phase from activation. 2. Turns any Set monsters the opponent controls face-up at activation. 3. Prevents monsters the opponent controls from attacking. More info: https://yugipedia.com/wiki/Swords_of_Revealing_Light |
Turn 12: Yubel Battle Mania TRAP / Normal Trap Changes face-up monsters the opponent controls to Attack Mode at their Standby Phase and makes them attack that turn, if able. More info: https://yugipedia.com/wiki/Battle_Mania |
Turn 13: Yubel Snipe Hunter DARK / Effect Monster / Level 4 / ATK 1500 / DEF 600 (Fiend / Effect) Can choose a card on the field and roll a six-sided die by discarding 1 card, then destroy the chosen card if the result isn't a 1 or 6. More info: https://yugipedia.com/wiki/Snipe_Hunter |
Turn 13: Yugi Muto Kuriboh (via its effect) DARK / Effect Monster / Level 1 / ATK 300 / DEF 200 (Fiend / Effect) Can discard itself from your hand at the opponent's damage calculation if a monster they control attacks to make battle damage from the attack 0. More info: https://yugipedia.com/wiki/Kuriboh |
Yubel - Pain Initiator (Part 2) |
Turn 5: Yubel Yubel - Terror Incarnate DARK / Effect Monster / Level 11 / ATK 0 / DEF 0 (Fiend / Effect) 1. Only Special Summoned with "Yubel". 2. Not destroyed in battle. 3. Makes Battle Damage you take from its battles 0. 4. Deals the opponent their attacking monster's ATK before damage calculation if attacking this card. 5. Destroys all other monsters on the field at your End Phases. 6. Special Summons 1 "Yubel - The Ultimate Nightmare" from your hand, Deck or Grave to your field if it leaves the field while face-up. More info: https://yugipedia.com/wiki/Yubel_-_Terror_Incarnate |
Turn 5: Yubel The Calculator LIGHT / Effect Monster / Level 2 / ATK ? / DEF 0 (Thunder / Effect) Makes its ATK the total Levels of face-up monsters you control x 300. More info: https://yugipedia.com/wiki/The_Calculator |
Turn 6: Yugi Muto Gamma the Magnet Warrior EARTH / Normal Monster / Level 4 / ATK 1500 / DEF 1800 (Rock / Normal) Alpha, Beta, and Gamma meld as one to form a powerful monster. More info: https://yugipedia.com/wiki/Gamma_the_Magnet_Warrior |
Turn 7: Yubel The Calculator LIGHT / Effect Monster / Level 2 / ATK ? / DEF 0 (Thunder / Effect) Makes its ATK the total Levels of face-up monsters you control x 300. More info: https://yugipedia.com/wiki/The_Calculator |
Turn 7: Yugi Muto Mirror Force TRAP / Normal Trap Destroys all Attack Position monsters the opponent controls if a monster they control attacks. More info: https://yugipedia.com/wiki/Mirror_Force |
Turn 7: Yubel Yubel - The Ultimate Nightmare DARK / Effect Monster / Level 12 / ATK 0 / DEF 0 (Fiend / Effect) 1. Only Special Summoned with "Yubel - Terror Incarnate". 2. Not destroyed in battle. 3. Makes Battle Damage you take from its battles 0. 4. Deals the opponent their monster's ATK after the Damage Step if battling a monster, then destroys that monster. More info: https://yugipedia.com/wiki/Yubel_-_The_Ultimate_Nightmare |
Turn 8: Yubel Armageddon Knight DARK / Effect Monster / Level 4 / ATK 1400 / DEF 1200 (Fiend / Effect) Can send 1 DARK monster from your Deck to the Grave if Summoned. More info: https://yugipedia.com/wiki/Armageddon_Knight |
Turn 8: Yugi Muto Stronghold the Moving Fortress TRAP / Continuous Trap 1. Special Summons itself as a Level 4 EARTH Machine Effect Monster with 0 ATK and 2000 DEF to your field in Defense Mode and is still a Trap Card. 2. Gains 3000 ATK if you control "Green Gadget", "Red Gadget", and "Yellow Gadget". More info: https://yugipedia.com/wiki/Stronghold_the_Moving_Fortress |
Turn 9: Yugi Muto Monster Reborn SPELL / Normal Spell Revives 1 monster from either Grave to your field. More info: https://yugipedia.com/wiki/Monster_Reborn |
Turn 9: Yugi Muto Alpha the Magnet Warrior (via Monster Reborn) EARTH / Normal Monster / Level 4 / ATK 1400 / DEF 1700 (Rock / Normal) Alpha, Beta, and Gamma meld as one to form a powerful monster. More info: https://yugipedia.com/wiki/Alpha_The_Magnet_Warrior |
Turn 9: Yugi Muto Valkyrion the Magna Warrior EARTH / Effect Monster / Level 8 / ATK 3500 / DEF 3850 (Rock / Effect) 1. Can't be Normal Summoned or Set. 2. First Special Summoned from your hand to your field by Tributing 1 "Alpha The Magnet Warrior", "Beta The Magnet Warrior", and "Gamma The Magnet Warrior" from your hand or field. 3. Can revive those monsters from your Grave to your field by Tributing itself. More info: https://yugipedia.com/wiki/Valkyrion_the_Magna_Warrior |
Yubel - Pain Initiator (Part 1) |
Turn 1: Yubel Double Coston DARK / Effect Monster / Level 4 / ATK 1700 / DEF 1650 (Zombie / Effect) Can count as 2 Tributes for the Tribute Summon of a DARK monster. More info: https://yugipedia.com/wiki/Double_Coston |
Turn 2: Yugi Muto Big Shield Gardna EARTH / Effect Monster / Level 4 / ATK 100 / DEF 2600 (Warrior / Effect) 1. Negates an activated effect that targets it while Set, then becomes face-up Defense Mode. 2. Changes to Attack Mode after the Damage Step if attacked. More info: https://yugipedia.com/wiki/Big_Shield_Gardna |
Turn 3: Yubel Yubel (via Double Coston) DARK / Effect Monster / Level 10 / ATK 0 / DEF 0 (Fiend / Effect) 1. Not destroyed in battle. 2. Makes Battle Damage you take from its battles 0. 3. Deals the opponent their attacking monster's ATK before damage calculation if attacking this card. 4. Destroys itself unless you Tribute 1 monster at your End Phases. 5. Special Summons 1 "Yubel - Terror Incarnate" from your hand, Deck or Grave to your field if destroyed outside its own effect. More info: https://yugipedia.com/wiki/Yubel |
Turn 4: Yugi Muto Alpha the Magnet Warrior EARTH / Normal Monster / Level 4 / ATK 1400 / DEF 1700 (Rock / Normal) Alpha, Beta, and Gamma meld as one to form a powerful monster. More info: https://yugipedia.com/wiki/Alpha_The_Magnet_Warrior |
Turn 4: Yubel Limit Reverse TRAP / Continuous Trap 1. Revives 1 monster with 1000 or less ATK from your Grave to your field in Attack Mode. 2. Destroys itself if that monster if the monster changes to Defense Mode. 3. Destroys the monster if this card leaves the field. 4. Destroys itself if the monster is destroyed. More info: https://yugipedia.com/wiki/Limit_Reverse |
Turn 4: Yubel Yubel (via Limit Reverse) DARK / Effect Monster / Level 10 / ATK 0 / DEF 0 (Fiend / Effect) 1. Not destroyed in battle. 2. Makes Battle Damage you take from its battles 0. 3. Deals the opponent their attacking monster's ATK before damage calculation if attacking this card. 4. Destroys itself unless you Tribute 1 monster at your End Phases. 5. Special Summons 1 "Yubel - Terror Incarnate" from your hand, Deck or Grave to your field if destroyed outside its own effect. More info: https://yugipedia.com/wiki/Yubel |
A Hero of the Phoenix (Part 2) |
Turn 3: Aster Phoenix Destiny Mirage TRAP / Normal Trap Revives all "Destiny HERO" monsters destroyed and sent to the Grave this turn if a "Destiny HERO" monster you control is destroyed by an opponent's effect and sent to the Grave. More info: https://yugipedia.com/wiki/Destiny_Mirage |
Turn 3: Aster Phoenix Destiny Hero - Defender (via Destiny Mirage) DARK / Effect Monster / Level 4 / ATK 100 / DEF 2700 (Warrior / Effect) The opponent draws 1 card at their Standby Phases if face-up in Defense Mode. More info: https://yugipedia.com/wiki/Destiny_HERO_-_Defender |
Turn 3: Aster Phoenix Destiny Hero - Diamond Dude (via Destiny Mirage) DARK / Effect Monster / Level 4 / ATK 1400 / DEF 1600 (Warrior / Effect) 1. Can reveal the top card fo your Deck once per turn, then send it to the Grave if a Normal Spell or place it on the bottom of your Deck if not. 2. Can activate the sent Normal Spell's effect at your next Main Phase. More info: https://yugipedia.com/wiki/Destiny_HERO_-_Diamond_Dude |
Turn 4: Aster Phoenix Destiny Draw (via Destiny Hero - Diamond Dude) SPELL / Normal Spell Draw 2 cards by discarding 1 "Destiny HERO" card. More info: https://yugipedia.com/wiki/Destiny_Draw |
Turn 4: Aster Phoenix Destiny Hero - Dunker DARK / Effect Monster / Level 4 / ATK 1200 / DEF 1700 (Warrior / Effect) Can deal the opponent 500 damage by sending 1 "Destiny HERO" card from your hand to the Grave. More info: https://yugipedia.com/wiki/Destiny_HERO_-_Dunker |
Turn 4: Aster Phoenix Destiny Hero - Plasma DARK / Effect Monster / Level 8 / ATK 1900 / DEF 600 (Warrior / Effect) 1. Only Special Summoned from your hand to your field with 3 Tributes. 2. Blocks effects of face-up monsters the opponent controls. 3. Can equip itself with 1 monster the opponent controls and gain half its original ATK (max. 1). More info: https://yugipedia.com/wiki/Destiny_HERO_-_Plasma |
Turn 4: Yubel Dark Illusion TRAP / Counter Trap Negates an activated effect that targets 1 DARK monster on the field and destroys it. More info: https://yugipedia.com/wiki/Dark_Illusion |
Turn 5: Yubel Double Coston DARK / Effect Monster / Level 4 / ATK 1700 / DEF 1650 (Zombie / Effect) Can count as 2 Tributes for the Tribute Summon of a DARK monster. More info: https://yugipedia.com/wiki/Double_Coston |
Turn 5: Aster Phoenix Eternal Dread TRAP / Normal Trap Gives all "Clock Tower Prison" on the field 2 Clock Counters. More info: https://yugipedia.com/wiki/Eternal_Dread |
Turn 5: Yubel Raigeki Break TRAP / Normal Trap Destroys 1 card on the field by discarding 1 card. More info: https://yugipedia.com/wiki/Raigeki_Break |
Turn 5: Aster Phoenix Destiny Hero - Dreadmaster (via Clock Tower Prison) DARK / Effect Monster / Level 8 / ATK ? / DEF ? (Warrior / Effect) Activates these effects if Special Summoned with "Clock Tower Prison". 1. Destroys all non-"Destiny HERO" monsters you control. 2. Can revive up to 2 "Destiny HERO" monsters from your Grave to your field. 3. Prevents Destiny HERO" monsters you control from being destroyed that turn and makes battle damage you take from their battles 0. 4. Makes its ATK and DEF the total original ATK of all other "Destiny HERO" monsters you control. More info: https://yugipedia.com/wiki/Destiny_HERO_-_Dreadmaster |
Turn 5: Aster Phoenix Destiny Hero - Diamond Dude (via Destiny Hero - Dreadmaster) DARK / Effect Monster / Level 4 / ATK 1400 / DEF 1600 (Warrior / Effect) 1. Can reveal the top card fo your Deck once per turn, then send it to the Grave if a Normal Spell or place it on the bottom of your Deck if not. 2. Can activate the sent Normal Spell's effect at your next Main Phase. More info: https://yugipedia.com/wiki/Destiny_HERO_-_Diamond_Dude |
Turn 5: Aster Phoenix Destiny Hero - Dunker (via Destiny Hero - Dreadmaster) DARK / Effect Monster / Level 4 / ATK 1200 / DEF 1700 (Warrior / Effect) Can deal the opponent 500 damage by sending 1 "Destiny HERO" card from your hand to the Grave. More info: https://yugipedia.com/wiki/Destiny_HERO_-_Dunker |
Turn 7: Aster Phoenix Armageddon Knight (to Yubel's field via Destiny Hero - Doom Lord) DARK / Effect Monster / Level 4 / ATK 1400 / DEF 1200 (Fiend / Effect) Can send 1 DARK monster from your Deck to the Grave if Summoned. More info: https://yugipedia.com/wiki/Armageddon_Knight |
Turn 7: Yubel Mirror Force TRAP / Normal Trap Destroys all Attack Position monsters the opponent controls if a monster they control attacks. More info: https://yugipedia.com/wiki/Mirror_Force |
Turn 8: Yubel The Calculator LIGHT / Effect Monster / Level 2 / ATK ? / DEF 0 (Thunder / Effect) Makes its ATK the total Levels of face-up monsters you control x 300. More info: https://yugipedia.com/wiki/The_Calculator |
A Hero of the Phoenix (Part 1) |
Turn 1: Aster Phoenix Destiny Hero - Diamond Dude DARK / Effect Monster / Level 4 / ATK 1400 / DEF 1600 (Warrior / Effect) 1. Can reveal the top card fo your Deck once per turn, then send it to the Grave if a Normal Spell or place it on the bottom of your Deck if not. 2. Can activate the sent Normal Spell's effect at your next Main Phase. More info: https://yugipedia.com/wiki/Destiny_HERO_-_Diamond_Dude |
Turn 2: Yubel Armageddon Knight DARK / Effect Monster / Level 4 / ATK 1400 / DEF 1200 (Fiend / Effect) Can send 1 DARK monster from your Deck to the Grave if Summoned. More info: https://yugipedia.com/wiki/Armageddon_Knight |
Turn 3: Aster Phoenix Clock Tower Prison SPELL / Field Spell 1. Gets 1 Clock Counter once per turn at the opponent's Standby Phases. 2. Makes battle damage you take 0 if it has at least 4 Clock Counters on it. 3. Can Special Summon 1 "Destiny HERO - Dreadmaster" from your hand or Deck to your field if destroyed and sent to the Grave with at least 4 Clock Counters on it. More info: https://yugipedia.com/wiki/Clock_Tower_Prison |
Turn 3: Aster Phoenix Destiny Hero - Doom Lord (via Destiny Hero - Fear Monger) DARK / Effect Monster / Level 3 / ATK 600 / DEF 800 (Warrior / Effect) 1. Can banish 1 monster the opponent controls once per turn if face-up in Attack Mode, but can't attack that turn. 2. Returns the banished monster to the opponent's field at your 2nd Standby Phase from activation. More info: https://yugipedia.com/wiki/Destiny_HERO_-_Doom_Lord |
Turn 3: Yubel Swing of Memories SPELL / Normal Spell Revives 1 Normal Monster from your Grave to your field, but destroys it at the End Phase. More info: https://yugipedia.com/wiki/Swing_of_Memories |
Turn 3: Yubel Doom Shaman (via Swing of Memories) DARK / Effect Monster / Level 6 / ATK 2400 / DEF 2000 (Spellcaster / Gemini / Effect) 1. Counts as a Normal Monster if face-up on the field or in the Grave. 2. Can be Normal Summoned as an Effect Monster with the effect below. ● 1. Can Special Summon 1 Fiend monster from your hand or either Grave to your field once per turn. 2. Destroys all Fiend monsters Special Summoned this way if this card leaves the field. More info: https://yugipedia.com/wiki/Doom_Shaman |
Turn 3: Yubel Yubel (via Doom Shaman) DARK / Effect Monster / Level 10 / ATK 0 / DEF 0 (Fiend / Effect) 1. Not destroyed in battle. 2. Makes Battle Damage you take from its battles 0. 3. Deals the opponent their attacking monster's ATK before damage calculation if attacking this card. 4. Destroys itself unless you Tribute 1 monster at your End Phases. 5. Special Summons 1 "Yubel - Terror Incarnate" from your hand, Deck or Grave to your field if destroyed outside its own effect. More info: https://yugipedia.com/wiki/Yubel |
Turn 3: Aster Phoenix Destiny Signal TRAP / Normal Trap Special Summons 1 Level 4 or lower "Destiny HERO" monster from your hand or Deck to your field if a monster you control is destroyed in battle and sent to the Grave. More info: https://yugipedia.com/wiki/Destiny_Signal |
Turn 3: Aster Phoenix Destiny Hero - Defender (via Destiny Signal) DARK / Effect Monster / Level 4 / ATK 100 / DEF 2700 (Warrior / Effect) The opponent draws 1 card at their Standby Phases if face-up in Defense Mode. More info: https://yugipedia.com/wiki/Destiny_HERO_-_Defender |
Turn 3: Yubel Yubel - Terror Incarnate (via Yubel and Doom Shaman) DARK / Effect Monster / Level 11 / ATK 0 / DEF 0 (Fiend / Effect) 1. Only Special Summoned with "Yubel". 2. Not destroyed in battle. 3. Makes Battle Damage you take from its battles 0. 4. Deals the opponent their attacking monster's ATK before damage calculation if attacking this card. 5. Destroys all other monsters on the field at your End Phases. 6. Special Summons 1 "Yubel - The Ultimate Nightmare" from your hand, Deck or Grave to your field if it leaves the field while face-up. More info: https://yugipedia.com/wiki/Yubel_-_Terror_Incarnate |
King of Crimes (Part 3) |
Turn 13: Jaden Yuki Skyscraper SPELL / Field Spell Gives attacking "Elemental HERO" monsters 1000 ATK at damage calculation if attacking a monster with more ATK. More info: https://yugipedia.com/wiki/Skyscraper |
Turn 14: Yugi Muto (via Yubel) Card of Sanctity SPELL / Normal Spell Forces both players to draw from their Decks until they hold 6 cards in their hands. More info: https://yugipedia.com/wiki/Card_of_Sanctity_(anime) |
Turn 14: Yugi Muto (via Yubel) Dark Grepher (via its effect) DARK / Effect Monster / Level 4 / ATK 1700 / DEF 1600 (Warrior / Effect) 1. Can be Special Summoned from your hand to your field by discarding 1 Level 5 or higher DARK monster. 2. Can send 1 DARK monster from your Deck to the Grave once per turn by discarding 1 DARK monster. More info: https://yugipedia.com/wiki/Dark_Grepher |
Turn 14: Yugi Muto (via Yubel) Destiny Hero - Plasma DARK / Effect Monster / Level 8 / ATK 1900 / DEF 600 (Warrior / Effect) 1. Only Special Summoned from your hand to your field with 3 Tributes. 2. Blocks effects of face-up monsters the opponent controls. 3. Can equip itself with 1 monster the opponent controls and gain half its original ATK (max. 1). More info: https://yugipedia.com/wiki/Destiny_HERO_-_Plasma |
Turn 15: Jaden Yuki E - Emergency Call SPELL / Normal Spell Adds 1 "Elemental HERO" monster from your Deck to your hand. More info: https://yugipedia.com/wiki/E_-_Emergency_Call |
Turn 15: Jaden Yuki O - Oversoul SPELL / Normal Spell Revives 1 "Elemental HERO" Normal Monster from your Grave to your field. More info: https://yugipedia.com/wiki/O_-_Oversoul |
Turn 15: Jaden Yuki Elemental Hero Burstinatrix (via O - Oversoul) FIRE / Normal Monster / Level 3 / ATK 1200 / DEF 800 (Warrior / Normal) A flame manipulator who was the first Elemental HERO woman. Her Burstfire burns away villainy. More info: https://yugipedia.com/wiki/Elemental_HERO_Burstinatrix |
Turn 15: Jaden Yuki R - Righteous Justice SPELL / Normal Spell Destroys Spell or Trap Cards on the field equal to the number of "Elemental HERO" cards you control. More info: https://yugipedia.com/wiki/R_-_Righteous_Justice |
Turn 15: Jaden Yuki Polymerization SPELL / Normal Spell Performs a Fusion Summon of 1 Fusion Monster in your Extra Deck, using monsters from your hand or field as Fusion Material. More info: https://yugipedia.com/wiki/Polymerization |
Turn 15: Jaden Yuki Elemental Hero Flame Wingman WIND / Fusion Monster / Level 6 / ATK 2100 / DEF 1200 (Warrior / Fusion / Effect) "Elemental HERO Avian" + "Elemental HERO Burstinatrix" 1. Only Fusion Summoned. 2. Deals the ATK of a monster it destroys in battle and sends to the Grave to the opponent's Life Points. More info: https://yugipedia.com/wiki/Elemental_HERO_Flame_Wingman |
Turn 15: Jaden Yuki Miracle Fusion SPELL / Normal Spell Performs a Fusion Summon of 1 "Elemental HERO" Fusion Monster in your Extra Deck by banishing Fusion Materials from your field or Grave. More info: https://yugipedia.com/wiki/Miracle_Fusion |
Turn 15: Jaden Yuki Elemental Hero Electrum LIGHT / Fusion Monster / Level 10 / ATK 2900 / DEF 2600 (Warrior / Fusion / Effect) "Elemental HERO Avian" + "Elemental HERO Burstinatrix" + "Elemental HERO Clayman" + "Elemental HERO Bubbleman" 1. Only Fusion Summoned. 2. Counts as a WIND, WATER, FIRE and EARTH monster if face-up. 3. Shuffles all banished cards into the Deck(s) if Fusion Summoned. 4. Gains 300 ATK for all monsters the opponent controls that have its Attribute. More info: https://yugipedia.com/wiki/Elemental_HERO_Electrum |
Turn 15: Jaden Yuki Miracle Fusion SPELL / Normal Spell Performs a Fusion Summon of 1 "Elemental HERO" Fusion Monster in your Extra Deck by banishing Fusion Materials from your field or Grave. More info: https://yugipedia.com/wiki/Miracle_Fusion |
Turn 15: Jaden Yuki Elemental Hero Shining Flare Wingman LIGHT / Fusion Monster / Level 8 / ATK 2500 / DEF 2100 (Warrior / Fusion / Effect) "Elemental HERO Flame Wingman" + "Elemental HERO Sparkman" 1. Only Fusion Summoned. 2. Gains 300 ATK for all "Elemental HERO" cards in your Grave. 3. Deals the ATK of a monster it destroys in battle and sends to the Grave to the opponent's Life Points. More info: https://yugipedia.com/wiki/Elemental_HERO_Shining_Flare_Wingman |
Turn 15: Jaden Yuki Fusion Gate SPELL / Field Spell Lets the turn player perform a Fusion Summon of 1 Fusion Monster in their Extra Deck at their Main Phase by banishing Fusion Materials from their hand or field. More info: https://yugipedia.com/wiki/Fusion_Gate |
Turn 15: Jaden Yuki Elemental Hero Lightning Firestorm LIGHT / Fusion Monster / Level 12 / ATK 5000 / DEF 0 (Warrior / Fusion / Effect) "Elemental HERO Shining Flare Wingman" + "Elemental HERO Electrum" 1. Only Fusion Summoned. 2. Can attack again in a row if it destroys a monster the opponent controls with higher ATK than your current Life Points in battle. Card image: https://inkbunny.net/s/2930081 |