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My Yu-Gi-Oh Movie "Fate's Seal" Part 1's Episode Cards

1. Some card names below are written differently than how the URL below their info indicates due to how they were written on the card at the time the fanfic was written.
2. Episodes 1 and 2 are excluded because no cards were played.
Fate's Seal (Part 8)
Turn 17: Marik Ishtar
Skull Invitation
TRAP / Continuous Trap
Deals 300 damage per card to the owner(s) if their card(s) are sent to the Grave.
More info: https://yugipedia.com/wiki/Skull_Invitation
Fate's Seal (Part 7)
Turn 7: Gravekeeper's Chief
Gravekeeper's Chief
DARK / Effect Monster / Level 5 / ATK 1900 / DEF 1200
(Spellcaster / Effect)
1. Prevents you controlling more than 1 face-up "Gravekeeper's Chief". 2. Makes your Grave not affected by "Necrovalley". 3. Can revive 1 "Gravekeeper's" monster from your Grave to your field if Tribute Summoned.
More info: https://yugipedia.com/wiki/Gravekeeper's_Chief
Turn 7: Marik Ishtar
Mirror Force
TRAP / Normal Trap
Destroys all Attack Position monsters the opponent controls if a monster they control attacks.
More info: https://yugipedia.com/wiki/Mirror_Force
Turn 7: Gravekeeper's Chief
Graverobber's Retribution (Destroyed while Set)
TRAP / Continuous Trap
Deals the opponent 100 damage at their Standby Phases for all of their banished cards.
More info: https://yugipedia.com/wiki/Graverobber's_Retribution
Turn 8: Marik Ishtar
Gravekeeper's Descendent
DARK / Effect Monster / Level 4 / ATK 1500 / DEF 1200
(Spellcaster / Effect)
Can destroy 1 card the opponent controls by Tributing 1 other face-up "Gravekeeper's" monster you control.

More info: https://yugipedia.com/wiki/Gravekeeper's_Descendant
Turn 9: Gravekeeper's Chief
Gravekeeper's Guard (Set in Defense Mode)
DARK / Effect Monster / Level 4 / ATK 1000 / DEF 1900
(Spellcaster / Flip / Effect)
FLIP: Returns 1 monster the opponent controls to the hand.

More info: https://yugipedia.com/wiki/Gravekeeper's_Guard
Turn 10: Marik Ishtar
Drillago
DARK / Effect Monster / Level 4 / ATK 1600 / DEF 1100
(Machine / Effect)
Can attack the opponent directly if they only control face-up monsters with at least 1600 ATK.

More info:
https://yugipedia.com/wiki/Drillago
Turn 11: Gravekeeper's Chief
Gravekeeper's Assailant
DARK / Effect Monster / Level 4 / ATK 1500 / DEF 1500
(Spellcaster / Effect)
Can change the battle position of 1 face-up monster the opponent controls if attacking while "Necrovalley" is on the field.

More info: https://yugipedia.com/wiki/Gravekeeper's_Assailant
Turn 12: Marik Ishtar
Gravekeeper's Descendent
DARK / Effect Monster / Level 4 / ATK 1500 / DEF 1200
(Spellcaster / Effect)
Can destroy 1 card the opponent controls by Tributing 1 other face-up "Gravekeeper's" monster you control.

More info: https://yugipedia.com/wiki/Gravekeeper's_Descendant
Turn 13: Gravekeeper's Chief
Gravekeeper's Recruiter
DARK / Effect Monster / Level 3 / ATK 1200 / DEF 1500
(Spellcaster / Effect)
Adds 1 "Gravekeeper's monster with 1500 or less DEF from your Deck to your hand if sent from your field to your Grave.

More info: https://yugipedia.com/wiki/Gravekeeper's_Recruiter
Turn 14: Marik Ishtar
Card of Sanctity
SPELL / Normal Spell
Forces both players to draw from their Decks until they hold 6 cards in their hands.

More info: https://yugipedia.com/wiki/Card_of_Sanctity_(anime)
Turn 14: Marik Ishtar
Lava Golem
FIRE
/ Effect Monster / Level 8 / ATK 3000 / DEF 2500
(Fiend / Effect)
1. Can't be Normal Summoned or Set. 2. First Special Summoned from your hand to the opponent's field by Tributing 2 of their monsters, but prevents your Normal Summon or Set that turn. 3. Deals its controller 1000 damage at your Standby Phases.
More info: https://yugipedia.com/wiki/Lava_Golem
Turn 14: Marik Ishtar
Nightmare's Steelcage
SPELL / Normal Spell
1. Stays on the field for 2 opponent's turns. 2. Prevents monsters on the field from attacking.
More info: https://yugipedia.com/wiki/Nightmare's_Steelcage
Turn 15: Gravekeeper's Chief
Gravekeeper's Stele
SPELL / Normal Spell
Returns 2 "Gravekeeper's" monsters from your Grave to your hand and can't be negated with "Necrovalley".

More info: https://yugipedia.com/wiki/Gravekeeper's_Stele
Turn 15: Gravekeeper's Chief
Gravekeeper's Assailant
DARK / Effect Monster / Level 4 / ATK 1500 / DEF 1500
(Spellcaster / Effect)
Can change the battle position of 1 face-up monster the opponent controls if attacking while "Necrovalley" is on the field.

More info: https://yugipedia.com/wiki/Gravekeeper's_Assailant
Turn 16: Marik Ishtar
Gravekeeper's Cannonholder
DARK / Effect Monster / Level 4 / ATK 1400 / DEF 1200
(Spellcaster / Effect)
Can deal the opponent 700 damage by Tributing 1 other face-up "Gravekeeper's" monster you control.

More info:
https://yugipedia.com/wiki/Gravekeeper's_Cannonholder
Turn 16: Marik Ishtar
Rite of Spirit
TRAP / Normal Trap
Revives 1 "Gravekeeper's monster from your Grave to your field and can't be negated with "Necrovalley".
More info: https://yugipedia.com/wiki/Rite_of_Spirit
Turn 16: Marik Ishtar
Gravekeeper's Spy (via Rite of Spirit)
DARK / Effect Monster / Level 4 / ATK 1200 / DEF 2000
(Spellcaster / Flip / Effect)
FLIP: Special Summons 1 "Gravekeeper's" monster with 1500 or less ATK from your Deck to your field.

More info:
https://yugipedia.com/wiki/Gravekeeper's_Spy
Turn 17: Gravekeeper's Chief
Royal Tribute
SPELL / Normal Spell
Forces both players to discard all monsters in their hands if you control "Necrovalley".

More info: https://yugipedia.com/wiki/Royal_Tribute
Fate's Seal (Part 6)
Turn 1: Marik Ishtar
Gil Garth
DARK / Normal Monster / Level 4 / ATK 1800 / DEF 1200
(Fiend / Normal)
This steel-armored terror machine ruthlessly strikes down enemies with its giant katana.

More info:
https://yugipedia.com/wiki/Gil_Garth
Turn 2: Gravekeeper's Chief
Necrovalley
SPELL / Field Spell
1. Gives "Gravekeeper's monsters on the field 500 ATK and DEF. 2. Prevents cards in the Grave from being banished. 3. Negates effects that move cards from the Grave or affects Types and Attributes in the Grave.
More info: https://yugipedia.com/wiki/Necrovalley
Turn 2: Gravekeeper's Chief
Gravekeeper's Spear Soldier
DARK / Effect Monster / Level 4 / ATK 1500 / DEF 1000
(Spellcaster / Effect)
Deals piercing battle damage to the opponent if attacking a monster in Defense Mode.

More info: https://yugipedia.com/wiki/Gravekeeper's_Spear_Soldier
Turn 3: Marik Ishtar
Mystical Space Typhoon
SPELL / Quick-Play Spell
Destroys 1 Spell or Trap Card on the field.

More info: https://yugipedia.com/wiki/Mystical_Space_Typhoon
Turn 3: Marik Ishtar
Gravekeeper's Spy
DARK / Effect Monster / Level 4 / ATK 1200 / DEF 2000
(Spellcaster / Flip / Effect)
FLIP: Special Summons 1 "Gravekeeper's" monster with 1500 or less ATK from your Deck to your field.

More info:
https://yugipedia.com/wiki/Gravekeeper's_Spy
Turn 4: Gravekeeper's Chief
Gravekeeper's Commandant (via its effect)
EARTH
/ Effect Monster / Level 4 / ATK 1600 / DEF 1500
(Spellcaster / Effect)
Can add 1 "Necrovalley" from your Deck to your hand by discarding itself to the Grave.

More info:
https://yugipedia.com/wiki/Gravekeeper's_Commandant
Turn 4: Gravekeeper's Chief
Necrovalley
SPELL / Field Spell
1. Gives "Gravekeeper's monsters on the field 500 ATK and DEF. 2. Prevents cards in the Grave from being banished. 3. Negates effects that move cards from the Grave or affects Types and Attributes in the Grave.
More info: https://yugipedia.com/wiki/Necrovalley
Turn 4: Gravekeeper's Chief
Rite of Spirit
TRAP / Normal Trap
Revives 1 "Gravekeeper's monster from your Grave to your field and can't be negated with "Necrovalley".
More info: https://yugipedia.com/wiki/Rite_of_Spirit
Turn 4: Gravekeeper's Chief
Gravekeeper's Commandant (via Rite of Spirit)
EARTH
/ Effect Monster / Level 4 / ATK 1600 / DEF 1500
(Spellcaster / Effect)
Can add 1 "Necrovalley" from your Deck to your hand by discarding itself to the Grave.

More info:
https://yugipedia.com/wiki/Gravekeeper's_Commandant
Turn 4: Gravekeeper's Chief
Gravekeeper's Visonary
DARK / Effect Monster / Level 8 / ATK 2000 / DEF 1800
(Spellcaster / Effect)
1. Can be Tribute Summoned by Tributing 1 "Gravekeeper's monster. 2. Gains 200 ATK for all "Gravekeeper's" monsters in your Grave. 3. Can prevent its destruction by discarding 1 "Gravekeeper's monster.
More info: https://yugipedia.com/wiki/Gravekeeper's_Visionary
Turn 4: Marik Ishtar
Nightmare Wheel
TRAP / Continuous Trap
1. Prevents 1 monster the opponent controls from attacking or changing battle positions. 2. Destroys itself if the monster leaves the field. 3. Deals the opponent 500 damage once per turn at your Standby Phases.

More info: https://yugipedia.com/wiki/Nightmare_Wheel
Turn 5: Marik Ishtar
Lava Golem
FIRE
/ Effect Monster / Level 8 / ATK 3000 / DEF 2500
(Fiend / Effect)
1. Can't be Normal Summoned or Set. 2. First Special Summoned from your hand to the opponent's field by Tributing 2 of their monsters, but prevents your Normal Summon or Set that turn. 3. Deals its controller 1000 damage at your Standby Phases.
More info: https://yugipedia.com/wiki/Lava_Golem
Turn 5: Marik Ishtar
Newdoria (Set in Defense Mode)
DARK
/ Effect Monster / Level 4 / ATK 1200 / DEF 800
(Fiend / Effect)
Destroys 1 monster on the field if destroyed in battle and sent to the Grave.

More info: https://yugipedia.com/wiki/Newdoria
Turn 6: Gravekeeper's Chief
Gravekeeper's Descendent
DARK / Effect Monster / Level 4 / ATK 1500 / DEF 1200
(Spellcaster / Effect)
Can destroy 1 card the opponent controls by Tributing 1 other face-up "Gravekeeper's" monster you control.

More info: https://yugipedia.com/wiki/Gravekeeper's_Descendant
Fate's Seal (Part 5)
Turn 11: Seto Kaiba
Blade Knight
LIGHT
/ Effect Monster / Level 4 / ATK 1600 / DEF 1000
(Warrior / Effect)
1. Gains 400 ATK if you have 1 or less cards in your hand. 2. Negates Flip monster effects it destroys in battle if you control no other monsters.

More info:
https://yugipedia.com/wiki/Blade_Knight
Turn 11: Alien Mother
Alien Skull (via Damage = Reptile)
WIND
/ Effect Monster / Level 4 / ATK 1600 / DEF 1800
(Reptile / Effect)
1. Can be Special Summoned to the opponent's field by Tributing 1 Level 3 or lower monster they control. 2. Gets 1 A-Counter if Summoned this way, but prevents your Normal Summon or Set that turn. 3. Lowers the ATK and DEF of a monster with A-Counters that battles an "Alien" monster by 300 for each of those Counters at damage calculation only.
More info: https://yugipedia.com/wiki/Alien_Skull
Turn 12: Alien Mother
Alien Infiltrator
EARTH
/ Effect Monster / Level 2 / ATK 800 / DEF 500
(Reptile / Effect)
1. Can move horizontally to an adjacent unoccupied Monster Zone once per turn. 2. Can attack the opponent directly if there are no cards in the same column it's in.
More info: https://yugipedia.com/wiki/Alien_Infiltrator
Fate's Seal (Part 4)
Turn 6: Alien Mother
Reptilianne Gardna
WATER
/ Effect Monster / Level 4 / ATK 0 / DEF 2000
(Reptile / Effect)
Adds 1 "Reptilianne" monster from your Deck to your hand if destroyed and sent from your field to your Grave.

More info: https://yugipedia.com/wiki/Reptilianne_Gardna
Turn 7: Seto Kaiba
Thunder Dragon (via its effect)
LIGHT
/ Effect Monster / Level 5 / ATK 1600 / DEF 1500
(Thunder / Effect)
Adds up to 2 "Thunder Dragon" from your Deck to your hand by discarding itself.

More info: https://yugipedia.com/wiki/Thunder_Dragon
Turn 7: Seto Kaiba
Polymerization

SPELL / Normal Spell
Performs a Fusion Summon of 1 Fusion Monster in your Extra Deck, using monsters from your hand or field as Fusion Material.

More info: https://yugipedia.com/wiki/Polymerization
Turn 7: Seto Kaiba
Twin-Headed Thunder Dragon
LIGHT
/ Fusion Monster / Level 7 / ATK 2800 / DEF 2100
(Thunder / Fusion)
"Thunder Dragon" + "Thunder Dragon"

More info:
https://yugipedia.com/wiki/Twin-Headed_Thunder_Dragon
Turn 7: Alien Mother
Damage = Reptile
TRAP / Continuous Trap
Can Special Summon 1 Reptile monster from your Deck to your field with less ATK than battle damage you take from a battle involving a Reptile monster.

More info: https://yugipedia.com/wiki/Damage_=_Reptile
Turn 7: Alien Mother
Alien Shocktrooper (via Damage = Reptile)
EARTH
/ Normal Monster / Level 4 / ATK 1900 / DEF 800
(Reptile / Normal)
The Aliens have used a mysterious biological substance to create a supreme race of soldiers. They do not have the natural powers of the other Aliens, but can make stunning physical attacks.

More info: https://yugipedia.com/wiki/Alien_Shocktrooper
Turn 8: Alien Mother
Reptilianne Medusa
DARK
/ Effect Monster / Level 6 / ATK 2200 / DEF 800
(Reptile / Effect)
1. Can make the ATK of 1 face-up monster the opponent controls 0 by sending 1 card from your hand to the Grave. 2. Prevents the affected monster from changing battle positions.
More info: https://yugipedia.com/wiki/Reptilianne_Medusa
Turn 9: Seto Kaiba
Card of Demise

SPELL / Normal Spell
You draw cards from your Deck until you have 5 in your hand, but sends your hand to the Grave 5 turns from activation.

More info: https://yugipedia.com/wiki/Card_of_Demise_(anime)
Turn 9: Seto Kaiba
Peten the Dark Clown
DARK
/ Effect Monster / Level 3 / ATK 500 / DEF 1200
(Spellcaster / Effect)
Can Special Summon 1 "Peten the Dark Clown" from your hand or Deck to your field by banishing itself from your Grave.

More info: https://yugipedia.com/wiki/Peten_the_Dark_Clown
Turn 10: Alien Mother
Alien Warrior
EARTH
/ Effect Monster / Level 4 / ATK 1800 / DEF 1000
(Reptile / Effect)
1. Gives 2 A-Counters to a monster that destroys it in battle and sends it to the Grave.
2. Lowers the ATK and DEF of a monster with A-Counters that battles an "Alien" monster by 300 for each of those Counters at damage calculation only.
More info: https://yugipedia.com/wiki/Alien_Warrior
Turn 10: Seto Kaiba
Crush Card Virus
TRAP / Normal Trap
Destroys all monsters in the opponent's hand, Deck and field with at least 1500 ATK by Tributing 1 DARK monster with 1000 or less ATK.

More info: https://yugipedia.com/wiki/Crush_Card_Virus_(later_DM_anime)
Fate's Seal (Part 3)
Turn 1: Seto Kaiba
Lord of D.
DARK
/ Effect Monster / Level 4 / ATK 1200 / DEF 1100
(Spellcaster / Effect)
Prevents both players from targeting Dragon monsters on the field with effects.

More info: https://yugipedia.com/wiki/Lord_of_D.
Turn 2: Alien Mother
"A" Cell Breeding Device

SPELL / Continuous Spell
Gives 1 A-Counter to 1 face-up monster the opponent controls at your Standby Phases.

More info: https://yugipedia.com/wiki/%22A%22_Cell_Breeding_Device
Turn 2: Alien Mother
Otherworld - The "A" Zone

SPELL / Field Spell
Lowers the ATK and DEF of a monster with A-Counters that battles an "Alien" monster by 300 for each of those Counters at damage calculation only.

More info:
https://yugipedia.com/wiki/Otherworld_-_The_%22A%22_Zone
Turn 2: Alien Mother
Alien Hunter
WATER
/ Effect Monster / Level 4 / ATK 1600 / DEF 800
(Reptile / Effect)
Can attack again in a row if it destroys a monster with an A-Counter in battle.

More info:
https://yugipedia.com/wiki/Alien_Hunter
Turn 2: Seto Kaiba
Shadow Spell
TRAP / Continuous Trap
1. Prevents 1 face-up monster the opponent controls from attacking or changing battle positions and lowers its ATK by 700. 2. Destroys itself if the monster leaves the field.

More info: https://yugipedia.com/wiki/Crush_Card_Virus_(later_DM_anime)
Turn 3: Seto Kaiba
White Dragon Ritual

SPELL / Ritual Spell
Ritual Summons "Paladin of White Dragon" by Tributing monsters from your hand or field with Levels of 4 or more.

More info: https://yugipedia.com/wiki/White_Dragon_Ritual
Turn 3: Seto Kaiba
Paladin of White Dragon
LIGHT
/ Ritual Monster / Level 4 / ATK 1900 / DEF 1200
(Dragon / Ritual / Effect)
1. Can be Ritual Summoned with "White Dragon Ritual". 2. Destroys any Set monster it attacks at the Damage Step. 3. Can Special Summon 1 "Blue-Eyes White Dragon" from your hand or Deck to your field by Tributing itslf, but prevents its attacks that turn.
More info: https://yugipedia.com/wiki/Paladin_of_White_Dragon 
Turn 3: Seto Kaiba
Blue-Eyes White Dragon (via Paladin of White Dragon)
LIGHT
/ Normal Monster / Level 8 / ATK 3000 / DEF 2500
(Dragon / Normal)
This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.

More info:
https://yugipedia.com/wiki/Blue-Eyes_White_Dragon
Turn 4: Alien Mother
Monster Reborn

SPELL / Normal Spell
Revives 1 monster from either Grave to your field.

More info: https://yugipedia.com/wiki/Monster_Reborn
Turn 4: Alien Mother
Alien Hunter (via Monster Reborn)
WATER
/ Effect Monster / Level 4 / ATK 1600 / DEF 800
(Reptile / Effect)
Can attack again in a row if it destroys a monster with an A-Counter in battle.

More info:
https://yugipedia.com/wiki/Alien_Hunter
Turn 4: Alien Mother
Alien Mother
DARK
/ Effect Monster / Level 6 / ATK 2300 / DEF 1500
(Reptile / Effect)
1. Special Summons a monster with A-Counters it destroys in battle and sends to the Grave to your field after the Battle Phase. 2. Destroys all monsters Special Summoned this way if this card leaves the field.
More info: https://yugipedia.com/wiki/Alien_Mother
Turn 4: Alien Mother
Brainwashing Beam
TRAP / Continuous Trap
1. Gives you control of 1 monster the opponent controls with an A-Counter(s) on it.
2. Removes 1 A-Counter from that monster at your End Phases. 3. Destroys itself if that monster has no A-Counters or is destroyed.

More info: https://yugipedia.com/wiki/Brainwashing_Beam
Turn 4: Seto Kaiba
Ring of Destruction
TRAP / Normal Trap
Destroys 1 face-up monster on the field, then deals its ATK to both players' Life Points.

More info: https://yugipedia.com/wiki/Ring_of_Destruction_(anime)
Turn 5: Seto Kaiba
Pot of Greed

SPELL / Normal Spell
Draw 2 cards.

More info: https://yugipedia.com/wiki/Pot_of_Greed
Turn 5: Seto Kaiba
Soul Exchange

SPELL / Normal Spell
Tributes 1 monster the opponent controls as if you controlled it, but prevents your Battle Phase that turn.

More info: https://yugipedia.com/wiki/Soul_Exchange
Turn 5: Seto Kaiba
Dragon Seeker (via Soul Exchange)
DARK
/ Effect Monster / Level 6 / ATK 2000 / DEF 2100
(Fiend / Effect)
Destroys 1 face-up Dragon monster on the field if Normal or Flip Summoned.

More info: https://yugipedia.com/wiki/Dragon_Seeker