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My Yu-Gi-Oh Hybrid Fanfic Season 8 Part 2's Episode Cards

1. Card names in the info are from the time they were released so they may differ from the links below.
2. Episode 1 is excluded because no cards were played.
Triangle Power (Part 1)
Turn 4: Zane Truesdale
Proto-Cyber Dragon
LIGHT / Effect Monster / Level 3 / ATK 1100 / DEF 600
(Machine / Effect)
Counts as "Cyber Dragon" if on the field.

More info: https://yugipedia.com/wiki/Proto-Cyber_Dragon
Turn 4: Sangan
Tragoedia (via its effect)
DARK / Effect Monster / Level 10 / ATK ? / DEF ?
(Fiend / Effect)
1. Can be Special Summoned from your hand to your field if you take Battle Damage.
2. Gains 600 ATK and DEF for all cards in your hand. 3. Can send 1 monster from your hand to the Grave once per turn and take control of 1 face-up monster the opponent controls with the discarded monster's Level. 4. Can copy the Level of 1 monster in your Grave until the turn ends.

More info: https://yugipedia.com/wiki/Tragoedia 
Turn 5: Sangan
Giant Soldier of Stone
EARTH / Normal Monster / Level 3 / ATK 1300 / DEF 2000
(Rock / Normal)
A giant warrior made of stone. A punch from this creature has earth-shaking results.

More info: https://yugipedia.com/wiki/Giant_Soldier_of_Stone  
Turn 5: Zane Truesdale
Attack Reflector Unit
TRAP / Normal Trap
Special Summons 1 "Cyber Barrier Dragon" from your hand or Deck to your field by Tributing 1 "Cyber Dragon".

More info: https://yugipedia.com/wiki/Attack_Reflector_Unit 
Turn 5: Zane Truesdale
Cyber Barrier Dragon
LIGHT / Effect Monster / Level 6 / ATK 800 / DEF 2800
(Machine / Effect)
1. Only Special Summoned with "Attack Reflector Unit". 2. Negates the next attack from a monster the opponent controls once per turn if in Attack Mode.

More info: https://yugipedia.com/wiki/Cyber_Barrier_Dragon 
Turn 6: Zane Truesdale
Cyber Valley
LIGHT / Effect Monster / Level 1 / ATK 0 / DEF 0
(Machine / Effect)
Can activate 1 effect below.
● Can banish itself to draw 1 card and end the Battle Phase if attacked.
● Can banish itself and 1 face-up monster you control to draw 2 cards.
● Can place 1 card from your Grave on top of your Deck by banishing itself and 1 card in your hand.

More info: https://yugipedia.com/wiki/Cyber_Valley  
Turn 7: Sangan
Sangan
DARK / Effect Monster / Level 3 / ATK 1000 / DEF 600
(Fiend / Effect)
Adds 1 monster with 1500 or less ATK from your Deck to your hand if sent from the field to the Grave.

More info: https://yugipedia.com/wiki/Sangan_(anime)  
Turn 7: Zane Truesdale
Call of the Haunted
TRAP / Continuous Trap
1. Revives 1 monster from your Grave to your field in Attack Mode. 2. Destroys the monster if this card leaves the field. 3. Destroys itself if the monster is destroyed.

More info: https://yugipedia.com/wiki/Call_of_the_Haunted  
Turn 7: Zane Truesdale
Cyber Dragon (via Call of the Haunted)
LIGHT / Effect Monster / Level 5 / ATK 2100 / DEF 1600
(Machine / Effect)
Can be Special Summoned from your hand to your field if the opponent controls a monster and you don't.

More info: https://yugipedia.com/wiki/Cyber_Dragon 
Turn 8: Zane Truesdale
Different Dimension Capsule
SPELL / Normal Spell
1. Banishes 1 card from your Deck face-down. 2. Stays on the field after activation, then destroys itself at your 2nd Standby Phase from activation and adds the banished card to your hand.
More info: https://yugipedia.com/wiki/Different_Dimension_Capsule   
Turn 8: Zane Truesdale
Proto-Cyber Dragon
LIGHT / Effect Monster / Level 3 / ATK 1100 / DEF 600
(Machine / Effect)
Counts as "Cyber Dragon" if on the field.

More info: https://yugipedia.com/wiki/Proto-Cyber_Dragon
Thunder-Storm (Part 2)
Turn 11: The Calculator
Batteryman Charger
LIGHT / Effect Monster / Level 5 / ATK 1800 / DEF 1200
(Thunder / Effect)
1. Can Special Summon 1 "Batteryman" monster from your hand or Deck to your field, except "Batteryman Charger" if Normal Summoned. 2. Gains 300 ATK and DEF for all Thunder monsters you control.

More info: https://yugipedia.com/wiki/Batteryman_Charger 
Turn 11: The Calculator
Batteryman Industrial Strength
LIGHT / Effect Monster / Level 8 / ATK 2600 / DEF 0
(Thunder / Effect)
1. Only Special Summoned from your hand to your field by banishing 2 "Batteryman" monsters from your Grave. 2. Can destroy 1 monster and 1 Spell or Trap Card on the field by banishing 1 Thunder monster from your Grave.
More info: https://yugipedia.com/wiki/Batteryman_Industrial_Strength  
Turn 11: Syrus Truesdale
Roid Emergency
TRAP / Normal Trap
Revives 2 Machine "roid" monsters from your Grave to your field if all monsters the opponent controls have more ATK than your Life Points and you control a card(s), then prevents the Machine "roid" monsters' destruction in battle that turn.
Card image: https://inkbunny.net/s/2864585
Turn 11: Syrus Truesdale
Gyroid (via Roid Emergency)
WIND / Effect Monster / Level 3 / ATK 1000 / DEF 1000
(Machine / Effect)
Not destroyed in battle the first time each turn.

More info: https://yugipedia.com/wiki/Gyroid  
Turn 11: Syrus Truesdale
Expressroid
(via Roid Emergency)
EARTH / Effect Monster / Level 4 / ATK 400 / DEF 1600
(Machine / Effect)
Can return 2 "roid" monsters from your Grave to your hand, except "Expressroid" if Summoned.

More info: https://yugipedia.com/wiki/Expressroid   
Turn 12: Syrus Truesdale
Power Bond
SPELL / Normal Spell
1. Performs a Fusion Summon of 1 Machine Fusion Monster in your Extra Deck, using monsters from your hand or field as Fuison Material. 2. Gives that Fusion Monster ATK equal to its original ATK, but deals that amount to your Life Points at the End Phase.
More info: https://yugipedia.com/wiki/Power_Bond    
Turn 12: Syrus Truesdale
Super Vehicroid Jumbo Drill
EARTH / Fusion Monster / Level 8 / ATK 3000 / DEF 2000
(Machine / Fusion / Effect)
"Steamroid" + "Drillroid" + "Submarineroid"
1. Can't be Fusion Summoned with other monsters. 2. Deals piercing battle damage to the opponent if attacking a monster in Defense Mode.
More info: https://yugipedia.com/wiki/Super_Vehicroid_-_Jumbo_Drill 
 
Turn 1: Sangan
Hunter Dragon
DARK / Normal Monster / Level 3 / ATK 1700 / DEF 100
(Dragon / Normal)
This dragon has taken down countless prey with its sharp fangs. It strikes very quickly, because if it does not strike first it is vulnerable to a counter-attack.

More info: https://yugipedia.com/wiki/Hunter_Dragon   
Turn 2: Zane Truesdale
Cyber Dragon (via its effect)
LIGHT / Effect Monster / Level 5 / ATK 2100 / DEF 1600
(Machine / Effect)
Can be Special Summoned from your hand to your field if the opponent controls a monster and you don't.

More info: https://yugipedia.com/wiki/Cyber_Dragon 
Turn 2: Sangan
Gravity Bind
TRAP / Continuous Trap
Prevents Level 4 or higher monsters on the field from attacking.

More info: https://yugipedia.com/wiki/Gravity_Bind   
Turn 3: Sangan
Axe of Despair
SPELL / Equip Spell
(Always an "Archfiend" card.)
1. Gives the equipped monster 1000 ATK. 2. Can return itself from the Grave to the top of your Deck by Tributing 1 monster if sent from the field to the Grave.
More info: https://yugipedia.com/wiki/Axe_of_Despair    
Turn 3: Zane Truesdale
Limiter Removal
SPELL / Quick-Play Spell
Doubles the ATK of all Machine monsters you control until the turn ends, but destroys them at the End Phase.
More info: https://yugipedia.com/wiki/Limiter_Removal    
Thunder-Storm (Part 1)
Turn 6: The Calculator
Batteryman Charger
LIGHT / Effect Monster / Level 5 / ATK 1800 / DEF 1200
(Thunder / Effect)
1. Can Special Summon 1 "Batteryman" monster from your hand or Deck to your field, except "Batteryman Charger" if Normal Summoned. 2. Gains 300 ATK and DEF for all Thunder monsters you control.
More info: https://yugipedia.com/wiki/Batteryman_Charger 
Turn 6: The Calculator
Batteryman AA (via Batteryman Charger)
LIGHT / Effect Monster / Level 3 / ATK 0 / DEF 0
(Thunder / Effect)
Gains 1000 ATK for all "Batteryman AA" you control if they're all in Attack Mode or 1000 DEF for all of them if they're all in Defense Mode.

More info: https://yugipedia.com/wiki/Batteryman_AA  
Turn 6: The Calculator
Batteryman Industrial Strength
LIGHT / Effect Monster / Level 8 / ATK 2600 / DEF 0
(Thunder / Effect)
1. Only Special Summoned from your hand to your field by banishing 2 "Batteryman" monsters from your Grave. 2. Can destroy 1 monster and 1 Spell or Trap Card on the field by banishing 1 Thunder monster from your Grave.
More info: https://yugipedia.com/wiki/Batteryman_Industrial_Strength  
Turn 6: The Calculator
Short Circuit
SPELL / Normal Spell
Destroys all cards the opponent controls if you control at least 3 "Batteryman" monsters.

More info: https://yugipedia.com/wiki/Short_Circuit     
Turn 7: Syrus Truesdale
Pot of Greed
SPELL / Normal Spell
Draw 2 cards.

More info: https://yugipedia.com/wiki/Pot_of_Greed     
Turn 7: Syrus Truesdale
Power Bond
SPELL / Normal Spell
1. Performs a Fusion Summon of 1 Machine Fusion Monster in your Extra Deck, using monsters from your hand or field as Fuison Material. 2. Gives that Fusion Monster ATK equal to its original ATK, but deals that amount to your Life Points at the End Phase.
More info: https://yugipedia.com/wiki/Power_Bond    
Turn 7: Syrus Truesdale
Steam Gyroid
EARTH / Fusion Monster / Level 6 / ATK 2200 / DEF 1600
(Machine / Fusion)
"Gyroid" + "Steamroid"

More info: https://yugipedia.com/wiki/Steam_Gyroid  
Turn 8: The Calculator
The Calculator
LIGHT / Effect Monster / Level 2 / ATK ? / DEF 0
(Thunder / Effect)
Makes its ATK the total Levels of all face-up monsters you control x 300.

More info: https://yugipedia.com/wiki/The_Calculator   
Turn 8: The Calculator
Judgment of Thunder
TRAP / Normal Trap
Destroys 1 card the opponent controls if you Summon a Thunder monster(s).
More info: https://yugipedia.com/wiki/Judgment_of_Thunder 
Turn 8: Syrus Truesdale
Kiteroid
(Discarded via its effect)
WIND / Effect Monster / Level 1 / ATK 200 / DEF 400
(Machine / Effect)
1. Can make battle damage you take from a direct attack 0 by discarding itself. 2. Can make battle damage you take from a direct attack 0 once per Duel if in the Grave.

More info: https://yugipedia.com/wiki/Kiteroid_(anime)    
Turn 9: Syrus Truesdale
Cycroid
EARTH / Normal Monster / Level 3 / ATK 800 / DEF 1000
(Machine / Normal)
The most lovable and friendly of all the Vehicroids. It can arm itself with training wheels!

More info: https://yugipedia.com/wiki/Cycroid    
Turn 10: Syrus Truesdale
Magic Cylinder
TRAP / Normal Trap
Blocks an attack from 1 monster the opponent controls, then deals its ATK to their Life Points.

More info: https://yugipedia.com/wiki/Magic_Cylinder  
Spellcaster Mania (Part 4)
Turn 20: Jaden Yuki
Elemental Hero Necroshade (via its effect in the Grave)
DARK / Effect Monster / Level 5 / ATK 1600 / DEF 1800
(Warrior / Effect)
Can Normal Summon 1 Level 5 or higher "Elemental HERO" monster from your hand to your field without Tributes once if in the Grave.

More info: https://yugipedia.com/wiki/Elemental_HERO_Necroshade    
Turn 20: Jaden Yuki
Elemental Hero Bladedge (via Elemental Hero Necroshade)
EARTH / Effect Monster / Level 7 / ATK 2600 / DEF 1800
(Warrior / Effect)
Deals piercing battle damage to the opponent if attacking a monster in Defense Mode.

More info: https://yugipedia.com/wiki/Elemental_HERO_Bladedge     
 
Turn 1: Syrus Truesdale
Patroid

EARTH / Effect Monster / Level 4 / ATK 1200 / DEF 1200
(Machine / Effect)
Can see 1 Set card the opponent controls once per turn at your Main Phase, then return it face-down.

More info: https://yugipedia.com/wiki/Patroid    
Turn 2: The Calculator
Batteryman AA
LIGHT / Effect Monster / Level 3 / ATK 0 / DEF 0
(Thunder / Effect)
Gains 1000 ATK for all "Batteryman AA" you control if they're all in Attack Mode or 1000 DEF for all of them if they're all in Defense Mode.

More info: https://yugipedia.com/wiki/Batteryman_AA  
Turn 3: Syrus Truesdale
Expressroid

EARTH / Effect Monster / Level 4 / ATK 400 / DEF 1600
(Machine / Effect)
Can return 2 "roid" monsters from your Grave to your hand, except "Expressroid" if Summoned.

More info: https://yugipedia.com/wiki/Expressroid   
Turn 4: The Calculator
Batteryman D
LIGHT / Effect Monster / Level 1 / ATK 0 / DEF 1900
(Thunder / Effect)
Prevents the opponent from attacking Thunder monsters you control, except "Batteryman D".

More info: https://yugipedia.com/wiki/Batteryman_D   
Turn 4: The Calculator
Judgment of Thunder
TRAP / Normal Trap
Destroys 1 card the opponent controls if you Summon a Thunder monster(s).
More info: https://yugipedia.com/wiki/Judgment_of_Thunder 
Turn 5: Syrus Truesdale
Submarineroid

WATER / Effect Monster / Level 4 / ATK 800 / DEF 1800
(Machine / Effect)
Can attack the opponent directly using its original ATK, then change to Defense Mode after the Damage Step if it attacked or was attacked.

More info: https://yugipedia.com/wiki/Submarineroid    
Spellcaster Mania (Part 3)
Turn 11: Endymion
Skilled Dark Magician

DARK / Effect Monster / Level 4 / ATK 1900 / DEF 1700
(Spellcaster / Effect)
1. Gets 1 Spell Counter if a Spell Card resolves (max. 3). 2. Can Special Summon 1 "Dark Magician" from your hand, Deck or Grave to your field by Tributing itself with 3 Spell Counters.

More info: https://yugipedia.com/wiki/Skilled_Dark_Magician
Turn 12: Jaden Yuki
Pot of Greed
SPELL / Normal Spell
Draw 2 cards.

More info: https://yugipedia.com/wiki/Pot_of_Greed 
Turn 12: Jaden Yuki
Monster Reborn
SPELL / Normal Spell
Revives 1 monster from either Grave to your field.
More info: https://yugipedia.com/wiki/Monster_Reborn
Turn 12: Jaden Yuki
Elemental Hero Avian (via Monster Reborn)

WIND / Normal Monster / Level 3 / ATK 1000 / DEF 1000
(Warrior / Normal)
A winged Elemental HERO who wheels through the sky and manipulates the wind. His signature move, Featherbreak, gives villainy a blow from sky-high.

More info: https://yugipedia.com/wiki/Elemental_HERO_Avian     
Turn 12: Jaden Yuki
Elemental Hero Neos

LIGHT / Normal Monster / Level 7 / ATK 2500 / DEF 2000
(Warrior / Normal)
A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.

More info: https://yugipedia.com/wiki/Elemental_HERO_Neos      
Turn 14: Jaden Yuki
Neo Space
SPELL / Field Spell
1. Gives "Elemental HERO Neos" and Fusion Monsters that list it 500 ATK. 2. Makes it optional to shuffle Fusion Monsters listing "Elemental HERO Neos" into the Extra Deck at the End Phase.

More info: https://yugipedia.com/wiki/Neo_Space  
Turn 14: Endymion
Enemy Controller
SPELL / Quick-Play Spell
Activates 1 effect below.
● Changes the battle position of 1 face-up monster the opponent controls.
● Gives you control of 1 face-up monster the opponent controls until the End Phase by Tributing 1 monster.

More info: https://yugipedia.com/wiki/Enemy_Controller   
Turn 15: Endymion
Old Vindictive Magician (Set in Defense Mode)

DARK / Effect Monster / Level 2 / ATK 450 / DEF 600
(Spellcaster / Flip / Effect)
FLIP: Destroys 1 monster the opponent controls.

More info: https://yugipedia.com/wiki/Old_Vindictive_Magician 
Turn 16: Jaden Yuki
Neo-Spacian Flare Scarab
FIRE / Effect Monster / Level 3 / ATK 500 / DEF 500
(Insect / Effect)
Gains 400 ATK for all Spell and Trap Cards the opponent controls.

More info: https://yugipedia.com/wiki/Neo-Spacian_Flare_Scarab      
Turn 16: Jaden Yuki
Elemental Hero Flare Neos
FIRE / Fusion Monster / Level 7 / ATK 2500 / DEF 2000
(Warrior / Fusion / Effect)
"Elemental HERO Neos" + "Neo-Spacian Flare Scarab"
1. First Special Summoned from your Extra Deck to your field by shuffling the above monsters you control into the Deck without "Polymerization". 2. Gains 400 ATK for all Spell and Trap Cards on the field. 3. Shuffles into the Extra Deck at the End Phase.

More info: https://yugipedia.com/wiki/Elemental_HERO_Flare_Neos   
Turn 16: Jaden Yuki
O - Oversoul
SPELL / Normal Spell
Revives 1 "Elemental HERO" Normal Monster from your Grave to your field.

More info: https://yugipedia.com/wiki/O_-_Oversoul   
Turn 16: Jaden Yuki
Elemental Hero Sparkman (via O - Oversoul)

LIGHT / Normal Monster / Level 4 / ATK 1600 / DEF 1400
(Warrior / Normal)
An Elemental HERO and a warrior of light who proficiently wields many kinds of armaments. His Static Shockwave cuts off the path of villainy.

More info: https://yugipedia.com/wiki/Elemental_HERO_Sparkman       
Turn 17: Endymion
Summoner Monk

DARK / Effect Monster / Level 4 / ATK 800 / DEF 1600
(Spellcaster / Effect)
1. Can't be Tributed if face-up on the field. 2. Changes to Defense Mode if Normal or Flip Summoned. 3. Can Special Summon 1 Level 4 monster from your Deck to your field by discarding 1 Spell Card, but prevents that monster's attacks that turn.
More info: https://yugipedia.com/wiki/Summoner_Monk 
Turn 18: Jaden Yuki
Miracle Fusion
SPELL / Normal Spell
Performs a Fusion Summon of 1 "Elemental HERO" Fusion Monster in your Extra Deck by banishing Fusion Materials from your field or Grave.

More info: https://yugipedia.com/wiki/Miracle_Fusion  
Turn 18: Jaden Yuki
Elemental Hero Shining Flare Wingman
LIGHT / Fusion Monster / Level 8 / ATK 2500 / DEF 2100
(Warrior / Fusion / Effect)
"Elemental HERO Flame Wingman" + "Elemental HERO Sparkman"
1. Only Fusion Summoned. 2. Gains 300 ATK for all "Elemental HERO" cards in your Grave. 3. Deals the original ATK of a monster it destroys in battle and sends to the Grave to the opponent's Life Points.
More info: https://yugipedia.com/wiki/Elemental_Hero_Shining_Flare_Wingman    
Turn 19: Endymion
Brain Control
SPELL / Normal Spell
Gives you control of 1 face-up monster the oppoonent controls until the End Phase by paying 800 Life Points.
More info: https://yugipedia.com/wiki/Brain_Control_(later_anime)
Spellcaster Mania (Part 2)
Turn 4: Endymion
Magical Dimension
SPELL / Quick-Play Spell
Forces you to Tribute 1 monster if you control a Spellcaster monster, then Special Summons 1 Spellcaster monster from your hand to your field, then can destroy 1 monster on the field.
More info: https://yugipedia.com/wiki/Magical_Dimension
Turn 4: Endymion
Endymion, the Master Magician (via Magical Dimension)

DARK / Effect Monster / Level 7 / ATK 2700 / DEF 1700
(Spellcaster / Effect)
1. Can be Special Summoned from your hand or Grave to your field by removing 6 Spell Counters from a "Magical Citadel of Endymion" you control. 2. Can return 1 Spell Card from your Grave to your hand if Summoned this way. 3. Can destroy 1 card on the field once per turn by discarding 1 Spell Card.
More info: https://yugipedia.com/wiki/Endymion,_the_Master_Magician  
Turn 5: Endymion
Defender, the Magical Knight

LIGHT / Effect Monster / Level 4 / ATK 1600 / DEF 2000
(Spellcaster / Effect)
1. Gets 1 Spell Counter if Normal Summoned (max. 1). 2. Can prevent the destruction of a Spellcaster monster(s) you control by removing 1 Spell Counter from your field for each of those monsters.
More info: https://yugipedia.com/wiki/Defender,_the_Magical_Knight   
Turn 6: Jaden Yuki
Elemental Hero Sparkman

LIGHT / Normal Monster / Level 4 / ATK 1600 / DEF 1400
(Warrior / Normal)
An Elemental HERO and a warrior of light who proficiently wields many kinds of armaments. His Static Shockwave cuts off the path of villainy.

More info: https://yugipedia.com/wiki/Elemental_HERO_Sparkman       
Turn 6: Jaden Yuki
Fusion Recovery
SPELL / Normal Spell
Returns 1 "Polymerization" and 1 monster used in a Fusion Summon from your Grave to your hand.

More info: https://yugipedia.com/wiki/Fusion_Recovery   
Turn 6: Jaden Yuki
Polymerization

SPELL / Normal Spell
Performs a Fusion Summon of 1 Fusion Monster in your Extra Deck, using monsters from your hand or field as Fusion Material.

More info: https://yugipedia.com/wiki/Polymerization    
Turn 6: Jaden Yuki
Elemental Hero Thunder Giant
LIGHT / Fusion Monster / Level 6 / ATK 2400 / DEF 1500
(Warrior / Fusion / Effect)
"Elemental HERO Sparkman" + "Elemental HERO Clayman"
1. Only Fusion Summoned. 2. Can destroy 1 monster on the field with less ATK than itself once per turn by discarding 1 card.
More info: https://yugipedia.com/wiki/Elemental_HERO_Thunder_Giant     
Turn 7: Endymion
Endymion, the Master Magician (via Magical Citadel of Endymion)

DARK / Effect Monster / Level 7 / ATK 2700 / DEF 1700
(Spellcaster / Effect)
1. Can be Special Summoned from your hand or Grave to your field by removing 6 Spell Counters from a "Magical Citadel of Endymion" you control. 2. Can return 1 Spell Card from your Grave to your hand if Summoned this way. 3. Can destroy 1 card on the field once per turn by discarding 1 Spell Card.
More info: https://yugipedia.com/wiki/Endymion,_the_Master_Magician  
Turn 7: Jaden Yuki
Hero Signal
TRAP / Normal Trap
Special Summons 1 Level 4 or lower "Elemental HERO" monster from your hand or Deck to your field if a monster you control is destroyed in battle and sent to the Grave.
Card image: https://yugipedia.com/wiki/Hero_Signal  
Turn 7: Jaden Yuki
Elemental Hero Bubbleman (via Hero Signal)
WATER / Effect Monster / Level 4 / ATK 800 / DEF 1200
(Warrior / Effect)
1. Can be Special Summoned from your hand to your field if it's the only card in your hand. 2. Lets you draw 2 cards if Summoned while you control no other cards and have no cards in your hand.

More info: https://yugipedia.com/wiki/Elemental_HERO_Bubbleman     
Turn 8: Jaden Yuki
Card Trooper
EARTH / Effect Monster / Level 3 / ATK 400 / DEF 400
(Machine / Effect)
1. Can declare a number from 1 to 3, then send that many cards from the top of your Deck to the Grave once per turn. 2. Gains 500 ATK for all cards sent to the Grave this way until the turn ends. 3. Forces you to draw 1 care if destroyed and sent to the Grave.

More info: https://yugipedia.com/wiki/Card_Trooper       
Turn 9: Endymion
Breaker the Magical Warrior

DARK / Effect Monster / Level 4 / ATK 1600 / DEF 1000
(Spellcaster / Effect)
1. Gets 1 Spell Counter if Normal Summoned (max. 1). 2. Gains 300 ATK for all Spell Counters on it. 3. Can destroy 1 Spell or Trap Card on the field by removing 1 Spell Counte from itself.
More info: https://yugipedia.com/wiki/Breaker_the_Magical_Warrior    
Turn 9: Jaden Yuki
Mirror Force
TRAP / Normal Trap
Destroys all Attack Position monsters the opponent controls if a monster they control attacks.
More info: https://yugipedia.com/wiki/Mirror_Force  
Turn 10: Jaden Yuki
Skyscraper 2 - Hero City

SPELL / Field Spell
Lets you revive 1 "Elemental HERO" monster from your Grave to your field once per turn at your Main Phase that was destroyed in battle and sent to the Grave.

More info: https://yugipedia.com/wiki/Skyscraper_2_-_Hero_City     
Turn 10: Endymion
Magic Cylinder
TRAP / Normal Trap
Blocks an attack from 1 monster the opponent controls, then deals its ATK to their Life Points.

More info: https://yugipedia.com/wiki/Magic_Cylinder  
Spellcaster Mania (Part 1)
Turn 1: Endymion
The Tricky (via its effect)

WIND / Effect Monster / Level 5 / ATK 2000 / DEF 1200
(Spellcaster / Effect)
Can be Special Summoned from your hand to your field by discarding 1 card.
More info: https://yugipedia.com/wiki/The_Tricky     
Turn 1: Endymion
Magical Citadel of Endymion
SPELL / Field Spell
1. Gets 1 Spell Counter if a Spell Card resolves. 2. Gets Spell Counters from a card on the field that had them when destroyed. 3. Can remove Spell Counters from itself to activate an effect that requires removing them. 4. Can prevent it sdestruction by removing 1 Spell Counter from itself.
More info: https://yugipedia.com/wiki/Magical_Citadel_of_Endymion 
Turn 1: Endymion
Crusader of Endymion

LIGHT / Effect Monster / Level 4 / ATK 1900 / DEF 1600
(Spellcaster / Gemini / Effect)
1. Counts as a Normal Monster if face-up on the field or in the Grave. 2. Can be Normal Summoned as an Effect Monster with the effect below.
● Can put 1 Spell Counter on 1 face-up card on the field that accepts them, then gains 600 ATK until the turn ends.

More info: https://yugipedia.com/wiki/Crusader_of_Endymion      
Turn 2: Jaden Yuki
Elemental Hero Clayman

EARTH / Normal Monster / Level 4 / ATK 800 / DEF 2000
(Warrior / Normal)
An Elemental HERO with a clay body built-to-last. He'll preserve his Elemental HERO colleagues at any cost.

More info: https://yugipedia.com/wiki/Elemental_HERO_Clayman        
Turn 3: Endymion
Spell Power Grasp
SPELL / Normal Spell
1. Gives 1 Spell Counter to 1 face-up card on the field that accepts them, then can add 1 "Spell Power Grasp" from your Deck to your hand. 2. Prevents you activating "Spell Power Grasp" again that turn.

More info: https://yugipedia.com/wiki/Spell_Power_Grasp  
Turn 3: Jaden Yuki
Negate Attack
TRAP / Counter Trap
Blocks an attack from 1 monster the opponent controls, then ends the Battle Phase.
More info: https://yugipedia.com/wiki/Negate_Attack   
Turn 4: Jaden Yuki
Polymerization

SPELL / Normal Spell
Performs a Fusion Summon of 1 Fusion Monster in your Extra Deck, using monsters from your hand or field as Fusion Material.

More info: https://yugipedia.com/wiki/Polymerization    
Turn 4: Jaden Yuki
Elemental Hero Flame Wingman
WIND / Fusion Monster / Level 6 / ATK 2100 / DEF 1200
(Warrior / Fusion / Effect)
"Elemental HERO Avian" + "Elemental HERO Burstinatrix"
1. Only Fusion Summoned. 2. Deals the ATK of a monster it destroys in battle and sends to the Grave to the opponent's Life Points.
More info: https://yugipedia.com/wiki/Elemental_HERO_Flame_Wingman      
Mark of the Lotus (Part 2)
Turn 7: Samsara Lotus
Lord Poison
WATER / Effect Monster / Level 4 / ATK 1500 / DEF 1000
(Plant / Effect)
Can revive 1 Plant monster from your Grave to your field, except "Lord Poison"
if destroyed in battle and sent to the Grave.
More info: https://yugipedia.com/wiki/Lord_Poison        
Turn 8: Alexis Rhodes
Angel Wing

SPELL / Equip Spell
1. Deals the opponent 300 damage if the equipped monster deals them battle damage.
2. Forces you to draw 1 card if sent to the Grave while face-up.

More info: https://yugipedia.com/wiki/Angel_Wing     
Turn 8: Samsara Lotus
Tytannial, Princess of Camellias (via Lord Poison)
WIND / Effect Monster / Level 8 / ATK 2800 / DEF 2600
(Plant / Effect)
Can block an activated effec that targets a card(s) on the field at either player's turn and destroy it by Tributing 1 face-up Plant monster.

More info: https://yugipedia.com/wiki/Tytannial,_Princess_of_Camellias         
Turn 9: Alexis Rhodes
Scapegoat

SPELL / Quick-Play Spell
Special Summons 4 Level 1 EARTH Beast "Sheep Tokens" with 0 ATK and DEF to your field in Defense Mode, but prevents you Summoning other monsters or using them for a Tribute Summon that turn.
More info: https://yugipedia.com/wiki/Scapegoat      
Turn 10: Samsara Lotus
Gigantic Cephalotus
EARTH / Effect Monster / Level 4 / ATK 1850 / DEF 700
(Plant / Effect)
Gains 200 ATK if a Plant monster is sent from the field to the Grave.

More info: https://yugipedia.com/wiki/Gigantic_Cephalotus         
Turn 11: Alexis Rhodes
Fusion Recovery
SPELL / Normal Spell
Returns 1 "Polymerization" and 1 monster used in a Fusion Summon from your Grave to your hand.

More info: https://yugipedia.com/wiki/Fusion_Recovery   
Turn 11: Alexis Rhodes
The Warrior Returning Alive

SPELL / Normal Spell
Returns 1 Warrior monster from your Grave to your hand.

More info: https://yugipedia.com/wiki/The_Warrior_Returning_Alive     
Turn 11: Alexis Rhodes
Polymerization

SPELL / Normal Spell
Performs a Fusion Summon of 1 Fusion Monster in your Extra Deck, using monsters from your hand or field as Fusion Material.

More info: https://yugipedia.com/wiki/Polymerization    
Turn 11: Alexis Rhodes
Cyber Blader
EARTH / Fusion Monster / Level 7 / ATK 2100 / DEF 800
(Warrior / Fusion / Effect)
"Etoile Cyber" + "Blade Skater"
1. Can't be Fusion Summoned with other monsters. 2. Gains an effect below based on the number of monsters the opponent controls.
● 1: Not destroyed in battle.
● 2: Doubles its own ATK.
● 3: Negates activated effects the opponent controls.

More info: https://yugipedia.com/wiki/Cyber_Blader       
Turn 12: Samsara Lotus
Botanical Lion
EARTH / Effect Monster / Level 4 / ATK 1600 / DEF 2000
(Plant / Effect)
1. Gains 300 ATK for all Plant monsters you control. 2. Can't switch sides of the field if face-up.

More info: https://yugipedia.com/wiki/Botanical_Lion          
Turn 13: Alexis Rhodes
Cyber Armor (via its effect in the Grave)
TRAP / Normal Trap
1. Equips to "Cyber Tutu" and prevents its destruction in battle. 2. Doubles battle damage it deals the opponent by attacking directly. 3. Can revive 1 Level 7 Fusion Monster from your Grave to your field with its ATK doubled and its Level down by 1 until the End Phase by banishing itself from your Grave if this card and "Cyber Tutu" are in your Grave while you control no other cards.
Card image: https://inkbunny.net/s/2820107    
Turn 13: Alexis Rhodes
Cyber Blader (via Cyber Armor)
EARTH / Fusion Monster / Level 7 / ATK 2100 / DEF 800
(Warrior / Fusion / Effect)
"Etoile Cyber" + "Blade Skater"
1. Can't be Fusion Summoned with other monsters. 2. Gains an effect below based on the number of monsters the opponent controls.
● 1: Not destroyed in battle.
● 2: Doubles its own ATK.
● 3: Negates activated effects the opponent controls.

More info: https://yugipedia.com/wiki/Cyber_Blader       
Turn 13: Alexis Rhodes
Fusion Weapon

SPELL / Equip Spell
Gives the equipped Level 6 or lower Fusion Monster 1500 ATK and DEF.

More info: https://yugipedia.com/wiki/Fusion_Weapon