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My Yu-Gi-Oh Hybrid Fanfic Season 8 Part 2's Episode Cards
1.
Card names in the info are from the
time they were released so they may differ from the links below. 2. Episode 1 is excluded because no cards were played. |
Triangle Power (Part 1) |
Turn 4: Zane Truesdale Proto-Cyber Dragon LIGHT / Effect Monster / Level 3 / ATK 1100 / DEF 600 (Machine / Effect) Counts as "Cyber Dragon" if on the field. More info: https://yugipedia.com/wiki/Proto-Cyber_Dragon |
Turn 4: Sangan Tragoedia (via its effect) DARK / Effect Monster / Level 10 / ATK ? / DEF ? (Fiend / Effect) 1. Can be Special Summoned from your hand to your field if you take Battle Damage. 2. Gains 600 ATK and DEF for all cards in your hand. 3. Can send 1 monster from your hand to the Grave once per turn and take control of 1 face-up monster the opponent controls with the discarded monster's Level. 4. Can copy the Level of 1 monster in your Grave until the turn ends. More info: https://yugipedia.com/wiki/Tragoedia |
Turn 5: Sangan Giant Soldier of Stone EARTH / Normal Monster / Level 3 / ATK 1300 / DEF 2000 (Rock / Normal) A giant warrior made of stone. A punch from this creature has earth-shaking results. More info: https://yugipedia.com/wiki/Giant_Soldier_of_Stone |
Turn 5: Zane Truesdale Attack Reflector Unit TRAP / Normal Trap Special Summons 1 "Cyber Barrier Dragon" from your hand or Deck to your field by Tributing 1 "Cyber Dragon". More info: https://yugipedia.com/wiki/Attack_Reflector_Unit |
Turn 5: Zane Truesdale Cyber Barrier Dragon LIGHT / Effect Monster / Level 6 / ATK 800 / DEF 2800 (Machine / Effect) 1. Only Special Summoned with "Attack Reflector Unit". 2. Negates the next attack from a monster the opponent controls once per turn if in Attack Mode. More info: https://yugipedia.com/wiki/Cyber_Barrier_Dragon |
Turn 6: Zane Truesdale Cyber Valley LIGHT / Effect Monster / Level 1 / ATK 0 / DEF 0 (Machine / Effect) Can activate 1 effect below. ● Can banish itself to draw 1 card and end the Battle Phase if attacked. ● Can banish itself and 1 face-up monster you control to draw 2 cards. ● Can place 1 card from your Grave on top of your Deck by banishing itself and 1 card in your hand. More info: https://yugipedia.com/wiki/Cyber_Valley |
Turn 7: Sangan Sangan DARK / Effect Monster / Level 3 / ATK 1000 / DEF 600 (Fiend / Effect) Adds 1 monster with 1500 or less ATK from your Deck to your hand if sent from the field to the Grave. More info: https://yugipedia.com/wiki/Sangan_(anime) |
Turn 7: Zane Truesdale Call of the Haunted TRAP / Continuous Trap 1. Revives 1 monster from your Grave to your field in Attack Mode. 2. Destroys the monster if this card leaves the field. 3. Destroys itself if the monster is destroyed. More info: https://yugipedia.com/wiki/Call_of_the_Haunted |
Turn 7: Zane Truesdale Cyber Dragon (via Call of the Haunted) LIGHT / Effect Monster / Level 5 / ATK 2100 / DEF 1600 (Machine / Effect) Can be Special Summoned from your hand to your field if the opponent controls a monster and you don't. More info: https://yugipedia.com/wiki/Cyber_Dragon |
Turn 8: Zane Truesdale Different Dimension Capsule SPELL / Normal Spell 1. Banishes 1 card from your Deck face-down. 2. Stays on the field after activation, then destroys itself at your 2nd Standby Phase from activation and adds the banished card to your hand. More info: https://yugipedia.com/wiki/Different_Dimension_Capsule |
Turn 8: Zane Truesdale Proto-Cyber Dragon LIGHT / Effect Monster / Level 3 / ATK 1100 / DEF 600 (Machine / Effect) Counts as "Cyber Dragon" if on the field. More info: https://yugipedia.com/wiki/Proto-Cyber_Dragon |
Thunder-Storm (Part 2) |
Turn 11: The Calculator Batteryman Charger LIGHT / Effect Monster / Level 5 / ATK 1800 / DEF 1200 (Thunder / Effect) 1. Can Special Summon 1 "Batteryman" monster from your hand or Deck to your field, except "Batteryman Charger" if Normal Summoned. 2. Gains 300 ATK and DEF for all Thunder monsters you control. More info: https://yugipedia.com/wiki/Batteryman_Charger |
Turn 11: The Calculator Batteryman Industrial Strength LIGHT / Effect Monster / Level 8 / ATK 2600 / DEF 0 (Thunder / Effect) 1. Only Special Summoned from your hand to your field by banishing 2 "Batteryman" monsters from your Grave. 2. Can destroy 1 monster and 1 Spell or Trap Card on the field by banishing 1 Thunder monster from your Grave. More info: https://yugipedia.com/wiki/Batteryman_Industrial_Strength |
Turn 11: Syrus Truesdale Roid Emergency TRAP / Normal Trap Revives 2 Machine "roid" monsters from your Grave to your field if all monsters the opponent controls have more ATK than your Life Points and you control a card(s), then prevents the Machine "roid" monsters' destruction in battle that turn. Card image: https://inkbunny.net/s/2864585 |
Turn 11: Syrus Truesdale Gyroid (via Roid Emergency) WIND / Effect Monster / Level 3 / ATK 1000 / DEF 1000 (Machine / Effect) Not destroyed in battle the first time each turn. More info: https://yugipedia.com/wiki/Gyroid |
Turn 11: Syrus Truesdale Expressroid (via Roid Emergency) EARTH / Effect Monster / Level 4 / ATK 400 / DEF 1600 (Machine / Effect) Can return 2 "roid" monsters from your Grave to your hand, except "Expressroid" if Summoned. More info: https://yugipedia.com/wiki/Expressroid |
Turn 12: Syrus Truesdale Power Bond SPELL / Normal Spell 1. Performs a Fusion Summon of 1 Machine Fusion Monster in your Extra Deck, using monsters from your hand or field as Fuison Material. 2. Gives that Fusion Monster ATK equal to its original ATK, but deals that amount to your Life Points at the End Phase. More info: https://yugipedia.com/wiki/Power_Bond |
Turn 12: Syrus Truesdale Super Vehicroid Jumbo Drill EARTH / Fusion Monster / Level 8 / ATK 3000 / DEF 2000 (Machine / Fusion / Effect) "Steamroid" + "Drillroid" + "Submarineroid" 1. Can't be Fusion Summoned with other monsters. 2. Deals piercing battle damage to the opponent if attacking a monster in Defense Mode. More info: https://yugipedia.com/wiki/Super_Vehicroid_-_Jumbo_Drill |
Turn 1: Sangan Hunter Dragon DARK / Normal Monster / Level 3 / ATK 1700 / DEF 100 (Dragon / Normal) This dragon has taken down countless prey with its sharp fangs. It strikes very quickly, because if it does not strike first it is vulnerable to a counter-attack. More info: https://yugipedia.com/wiki/Hunter_Dragon |
Turn 2: Zane Truesdale Cyber Dragon (via its effect) LIGHT / Effect Monster / Level 5 / ATK 2100 / DEF 1600 (Machine / Effect) Can be Special Summoned from your hand to your field if the opponent controls a monster and you don't. More info: https://yugipedia.com/wiki/Cyber_Dragon |
Turn 2: Sangan Gravity Bind TRAP / Continuous Trap Prevents Level 4 or higher monsters on the field from attacking. More info: https://yugipedia.com/wiki/Gravity_Bind |
Turn 3: Sangan Axe of Despair SPELL / Equip Spell (Always an "Archfiend" card.) 1. Gives the equipped monster 1000 ATK. 2. Can return itself from the Grave to the top of your Deck by Tributing 1 monster if sent from the field to the Grave. More info: https://yugipedia.com/wiki/Axe_of_Despair |
Turn 3: Zane Truesdale Limiter Removal SPELL / Quick-Play Spell Doubles the ATK of all Machine monsters you control until the turn ends, but destroys them at the End Phase. More info: https://yugipedia.com/wiki/Limiter_Removal |
Thunder-Storm (Part 1) |
Turn 6: The Calculator Batteryman Charger LIGHT / Effect Monster / Level 5 / ATK 1800 / DEF 1200 (Thunder / Effect) 1. Can Special Summon 1 "Batteryman" monster from your hand or Deck to your field, except "Batteryman Charger" if Normal Summoned. 2. Gains 300 ATK and DEF for all Thunder monsters you control. More info: https://yugipedia.com/wiki/Batteryman_Charger |
Turn 6: The Calculator Batteryman AA (via Batteryman Charger) LIGHT / Effect Monster / Level 3 / ATK 0 / DEF 0 (Thunder / Effect) Gains 1000 ATK for all "Batteryman AA" you control if they're all in Attack Mode or 1000 DEF for all of them if they're all in Defense Mode. More info: https://yugipedia.com/wiki/Batteryman_AA |
Turn 6: The Calculator Batteryman Industrial Strength LIGHT / Effect Monster / Level 8 / ATK 2600 / DEF 0 (Thunder / Effect) 1. Only Special Summoned from your hand to your field by banishing 2 "Batteryman" monsters from your Grave. 2. Can destroy 1 monster and 1 Spell or Trap Card on the field by banishing 1 Thunder monster from your Grave. More info: https://yugipedia.com/wiki/Batteryman_Industrial_Strength |
Turn 6: The Calculator Short Circuit SPELL / Normal Spell Destroys all cards the opponent controls if you control at least 3 "Batteryman" monsters. More info: https://yugipedia.com/wiki/Short_Circuit |
Turn 7: Syrus Truesdale Pot of Greed SPELL / Normal Spell Draw 2 cards. More info: https://yugipedia.com/wiki/Pot_of_Greed |
Turn 7: Syrus Truesdale Power Bond SPELL / Normal Spell 1. Performs a Fusion Summon of 1 Machine Fusion Monster in your Extra Deck, using monsters from your hand or field as Fuison Material. 2. Gives that Fusion Monster ATK equal to its original ATK, but deals that amount to your Life Points at the End Phase. More info: https://yugipedia.com/wiki/Power_Bond |
Turn 7: Syrus Truesdale Steam Gyroid EARTH / Fusion Monster / Level 6 / ATK 2200 / DEF 1600 (Machine / Fusion) "Gyroid" + "Steamroid" More info: https://yugipedia.com/wiki/Steam_Gyroid |
Turn 8: The Calculator The Calculator LIGHT / Effect Monster / Level 2 / ATK ? / DEF 0 (Thunder / Effect) Makes its ATK the total Levels of all face-up monsters you control x 300. More info: https://yugipedia.com/wiki/The_Calculator |
Turn 8: The Calculator Judgment of Thunder TRAP / Normal Trap Destroys 1 card the opponent controls if you Summon a Thunder monster(s). More info: https://yugipedia.com/wiki/Judgment_of_Thunder |
Turn 8: Syrus Truesdale Kiteroid (Discarded via its effect) WIND / Effect Monster / Level 1 / ATK 200 / DEF 400 (Machine / Effect) 1. Can make battle damage you take from a direct attack 0 by discarding itself. 2. Can make battle damage you take from a direct attack 0 once per Duel if in the Grave. More info: https://yugipedia.com/wiki/Kiteroid_(anime) |
Turn 9: Syrus Truesdale Cycroid EARTH / Normal Monster / Level 3 / ATK 800 / DEF 1000 (Machine / Normal) The most lovable and friendly of all the Vehicroids. It can arm itself with training wheels! More info: https://yugipedia.com/wiki/Cycroid |
Turn 10: Syrus Truesdale Magic Cylinder TRAP / Normal Trap Blocks an attack from 1 monster the opponent controls, then deals its ATK to their Life Points. More info: https://yugipedia.com/wiki/Magic_Cylinder |
Spellcaster Mania (Part 4) |
Turn 20: Jaden Yuki Elemental Hero Necroshade (via its effect in the Grave) DARK / Effect Monster / Level 5 / ATK 1600 / DEF 1800 (Warrior / Effect) Can Normal Summon 1 Level 5 or higher "Elemental HERO" monster from your hand to your field without Tributes once if in the Grave. More info: https://yugipedia.com/wiki/Elemental_HERO_Necroshade |
Turn 20:
Jaden Yuki Elemental Hero Bladedge (via Elemental Hero Necroshade) EARTH / Effect Monster / Level 7 / ATK 2600 / DEF 1800 (Warrior / Effect) Deals piercing battle damage to the opponent if attacking a monster in Defense Mode. More info: https://yugipedia.com/wiki/Elemental_HERO_Bladedge |
Turn 1: Syrus Truesdale Patroid EARTH / Effect Monster / Level 4 / ATK 1200 / DEF 1200 (Machine / Effect) Can see 1 Set card the opponent controls once per turn at your Main Phase, then return it face-down. More info: https://yugipedia.com/wiki/Patroid |
Turn 2: The Calculator Batteryman AA LIGHT / Effect Monster / Level 3 / ATK 0 / DEF 0 (Thunder / Effect) Gains 1000 ATK for all "Batteryman AA" you control if they're all in Attack Mode or 1000 DEF for all of them if they're all in Defense Mode. More info: https://yugipedia.com/wiki/Batteryman_AA |
Turn 3: Syrus Truesdale Expressroid EARTH / Effect Monster / Level 4 / ATK 400 / DEF 1600 (Machine / Effect) Can return 2 "roid" monsters from your Grave to your hand, except "Expressroid" if Summoned. More info: https://yugipedia.com/wiki/Expressroid |
Turn 4: The Calculator Batteryman D LIGHT / Effect Monster / Level 1 / ATK 0 / DEF 1900 (Thunder / Effect) Prevents the opponent from attacking Thunder monsters you control, except "Batteryman D". More info: https://yugipedia.com/wiki/Batteryman_D |
Turn 4: The Calculator Judgment of Thunder TRAP / Normal Trap Destroys 1 card the opponent controls if you Summon a Thunder monster(s). More info: https://yugipedia.com/wiki/Judgment_of_Thunder |
Turn 5: Syrus Truesdale Submarineroid WATER / Effect Monster / Level 4 / ATK 800 / DEF 1800 (Machine / Effect) Can attack the opponent directly using its original ATK, then change to Defense Mode after the Damage Step if it attacked or was attacked. More info: https://yugipedia.com/wiki/Submarineroid |
Spellcaster Mania (Part 3) |
Turn 11: Endymion Skilled Dark Magician DARK / Effect Monster / Level 4 / ATK 1900 / DEF 1700 (Spellcaster / Effect) 1. Gets 1 Spell Counter if a Spell Card resolves (max. 3). 2. Can Special Summon 1 "Dark Magician" from your hand, Deck or Grave to your field by Tributing itself with 3 Spell Counters. More info: https://yugipedia.com/wiki/Skilled_Dark_Magician |
Turn 12: Jaden Yuki Pot of Greed SPELL / Normal Spell Draw 2 cards. More info: https://yugipedia.com/wiki/Pot_of_Greed |
Turn 12: Jaden Yuki Monster Reborn SPELL / Normal Spell Revives 1 monster from either Grave to your field. More info: https://yugipedia.com/wiki/Monster_Reborn |
Turn 12: Jaden Yuki Elemental Hero Avian (via Monster Reborn) WIND / Normal Monster / Level 3 / ATK 1000 / DEF 1000 (Warrior / Normal) A winged Elemental HERO who wheels through the sky and manipulates the wind. His signature move, Featherbreak, gives villainy a blow from sky-high. More info: https://yugipedia.com/wiki/Elemental_HERO_Avian |
Turn 12: Jaden Yuki Elemental Hero Neos LIGHT / Normal Monster / Level 7 / ATK 2500 / DEF 2000 (Warrior / Normal) A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed. More info: https://yugipedia.com/wiki/Elemental_HERO_Neos |
Turn 14: Jaden Yuki Neo Space SPELL / Field Spell 1. Gives "Elemental HERO Neos" and Fusion Monsters that list it 500 ATK. 2. Makes it optional to shuffle Fusion Monsters listing "Elemental HERO Neos" into the Extra Deck at the End Phase. More info: https://yugipedia.com/wiki/Neo_Space |
Turn 14: Endymion Enemy Controller SPELL / Quick-Play Spell Activates 1 effect below. ● Changes the battle position of 1 face-up monster the opponent controls. ● Gives you control of 1 face-up monster the opponent controls until the End Phase by Tributing 1 monster. More info: https://yugipedia.com/wiki/Enemy_Controller |
Turn 15: Endymion Old Vindictive Magician (Set in Defense Mode) DARK / Effect Monster / Level 2 / ATK 450 / DEF 600 (Spellcaster / Flip / Effect) FLIP: Destroys 1 monster the opponent controls. More info: https://yugipedia.com/wiki/Old_Vindictive_Magician |
Turn 16:
Jaden Yuki Neo-Spacian Flare Scarab FIRE / Effect Monster / Level 3 / ATK 500 / DEF 500 (Insect / Effect) Gains 400 ATK for all Spell and Trap Cards the opponent controls. More info: https://yugipedia.com/wiki/Neo-Spacian_Flare_Scarab |
Turn 16:
Jaden Yuki Elemental Hero Flare Neos FIRE / Fusion Monster / Level 7 / ATK 2500 / DEF 2000 (Warrior / Fusion / Effect) "Elemental HERO Neos" + "Neo-Spacian Flare Scarab" 1. First Special Summoned from your Extra Deck to your field by shuffling the above monsters you control into the Deck without "Polymerization". 2. Gains 400 ATK for all Spell and Trap Cards on the field. 3. Shuffles into the Extra Deck at the End Phase. More info: https://yugipedia.com/wiki/Elemental_HERO_Flare_Neos |
Turn 16: Jaden Yuki O - Oversoul SPELL / Normal Spell Revives 1 "Elemental HERO" Normal Monster from your Grave to your field. More info: https://yugipedia.com/wiki/O_-_Oversoul |
Turn 16: Jaden Yuki Elemental Hero Sparkman (via O - Oversoul) LIGHT / Normal Monster / Level 4 / ATK 1600 / DEF 1400 (Warrior / Normal) An Elemental HERO and a warrior of light who proficiently wields many kinds of armaments. His Static Shockwave cuts off the path of villainy. More info: https://yugipedia.com/wiki/Elemental_HERO_Sparkman |
Turn 17: Endymion Summoner Monk DARK / Effect Monster / Level 4 / ATK 800 / DEF 1600 (Spellcaster / Effect) 1. Can't be Tributed if face-up on the field. 2. Changes to Defense Mode if Normal or Flip Summoned. 3. Can Special Summon 1 Level 4 monster from your Deck to your field by discarding 1 Spell Card, but prevents that monster's attacks that turn. More info: https://yugipedia.com/wiki/Summoner_Monk |
Turn 18: Jaden Yuki Miracle Fusion SPELL / Normal Spell Performs a Fusion Summon of 1 "Elemental HERO" Fusion Monster in your Extra Deck by banishing Fusion Materials from your field or Grave. More info: https://yugipedia.com/wiki/Miracle_Fusion |
Turn 18:
Jaden Yuki Elemental Hero Shining Flare Wingman LIGHT / Fusion Monster / Level 8 / ATK 2500 / DEF 2100 (Warrior / Fusion / Effect) "Elemental HERO Flame Wingman" + "Elemental HERO Sparkman" 1. Only Fusion Summoned. 2. Gains 300 ATK for all "Elemental HERO" cards in your Grave. 3. Deals the original ATK of a monster it destroys in battle and sends to the Grave to the opponent's Life Points. More info: https://yugipedia.com/wiki/Elemental_Hero_Shining_Flare_Wingman |
Turn 19: Endymion Brain Control SPELL / Normal Spell Gives you control of 1 face-up monster the oppoonent controls until the End Phase by paying 800 Life Points. More info: https://yugipedia.com/wiki/Brain_Control_(later_anime) |
Spellcaster Mania (Part 2) |
Turn 4: Endymion Magical Dimension SPELL / Quick-Play Spell Forces you to Tribute 1 monster if you control a Spellcaster monster, then Special Summons 1 Spellcaster monster from your hand to your field, then can destroy 1 monster on the field. More info: https://yugipedia.com/wiki/Magical_Dimension |
Turn 4: Endymion Endymion, the Master Magician (via Magical Dimension) DARK / Effect Monster / Level 7 / ATK 2700 / DEF 1700 (Spellcaster / Effect) 1. Can be Special Summoned from your hand or Grave to your field by removing 6 Spell Counters from a "Magical Citadel of Endymion" you control. 2. Can return 1 Spell Card from your Grave to your hand if Summoned this way. 3. Can destroy 1 card on the field once per turn by discarding 1 Spell Card. More info: https://yugipedia.com/wiki/Endymion,_the_Master_Magician |
Turn 5: Endymion Defender, the Magical Knight LIGHT / Effect Monster / Level 4 / ATK 1600 / DEF 2000 (Spellcaster / Effect) 1. Gets 1 Spell Counter if Normal Summoned (max. 1). 2. Can prevent the destruction of a Spellcaster monster(s) you control by removing 1 Spell Counter from your field for each of those monsters. More info: https://yugipedia.com/wiki/Defender,_the_Magical_Knight |
Turn 6: Jaden Yuki Elemental Hero Sparkman LIGHT / Normal Monster / Level 4 / ATK 1600 / DEF 1400 (Warrior / Normal) An Elemental HERO and a warrior of light who proficiently wields many kinds of armaments. His Static Shockwave cuts off the path of villainy. More info: https://yugipedia.com/wiki/Elemental_HERO_Sparkman |
Turn 6: Jaden Yuki Fusion Recovery SPELL / Normal Spell Returns 1 "Polymerization" and 1 monster used in a Fusion Summon from your Grave to your hand. More info: https://yugipedia.com/wiki/Fusion_Recovery |
Turn 6: Jaden Yuki Polymerization SPELL / Normal Spell Performs a Fusion Summon of 1 Fusion Monster in your Extra Deck, using monsters from your hand or field as Fusion Material. More info: https://yugipedia.com/wiki/Polymerization |
Turn 6:
Jaden Yuki Elemental Hero Thunder Giant LIGHT / Fusion Monster / Level 6 / ATK 2400 / DEF 1500 (Warrior / Fusion / Effect) "Elemental HERO Sparkman" + "Elemental HERO Clayman" 1. Only Fusion Summoned. 2. Can destroy 1 monster on the field with less ATK than itself once per turn by discarding 1 card. More info: https://yugipedia.com/wiki/Elemental_HERO_Thunder_Giant |
Turn 7: Endymion Endymion, the Master Magician (via Magical Citadel of Endymion) DARK / Effect Monster / Level 7 / ATK 2700 / DEF 1700 (Spellcaster / Effect) 1. Can be Special Summoned from your hand or Grave to your field by removing 6 Spell Counters from a "Magical Citadel of Endymion" you control. 2. Can return 1 Spell Card from your Grave to your hand if Summoned this way. 3. Can destroy 1 card on the field once per turn by discarding 1 Spell Card. More info: https://yugipedia.com/wiki/Endymion,_the_Master_Magician |
Turn 7: Jaden Yuki Hero Signal TRAP / Normal Trap Special Summons 1 Level 4 or lower "Elemental HERO" monster from your hand or Deck to your field if a monster you control is destroyed in battle and sent to the Grave. Card image: https://yugipedia.com/wiki/Hero_Signal |
Turn 7: Jaden Yuki Elemental Hero Bubbleman (via Hero Signal) WATER / Effect Monster / Level 4 / ATK 800 / DEF 1200 (Warrior / Effect) 1. Can be Special Summoned from your hand to your field if it's the only card in your hand. 2. Lets you draw 2 cards if Summoned while you control no other cards and have no cards in your hand. More info: https://yugipedia.com/wiki/Elemental_HERO_Bubbleman |
Turn 8:
Jaden Yuki Card Trooper EARTH / Effect Monster / Level 3 / ATK 400 / DEF 400 (Machine / Effect) 1. Can declare a number from 1 to 3, then send that many cards from the top of your Deck to the Grave once per turn. 2. Gains 500 ATK for all cards sent to the Grave this way until the turn ends. 3. Forces you to draw 1 care if destroyed and sent to the Grave. More info: https://yugipedia.com/wiki/Card_Trooper |
Turn 9: Endymion Breaker the Magical Warrior DARK / Effect Monster / Level 4 / ATK 1600 / DEF 1000 (Spellcaster / Effect) 1. Gets 1 Spell Counter if Normal Summoned (max. 1). 2. Gains 300 ATK for all Spell Counters on it. 3. Can destroy 1 Spell or Trap Card on the field by removing 1 Spell Counte from itself. More info: https://yugipedia.com/wiki/Breaker_the_Magical_Warrior |
Turn 9: Jaden Yuki Mirror Force TRAP / Normal Trap Destroys all Attack Position monsters the opponent controls if a monster they control attacks. More info: https://yugipedia.com/wiki/Mirror_Force |
Turn 10: Jaden Yuki Skyscraper 2 - Hero City SPELL / Field Spell Lets you revive 1 "Elemental HERO" monster from your Grave to your field once per turn at your Main Phase that was destroyed in battle and sent to the Grave. More info: https://yugipedia.com/wiki/Skyscraper_2_-_Hero_City |
Turn 10: Endymion Magic Cylinder TRAP / Normal Trap Blocks an attack from 1 monster the opponent controls, then deals its ATK to their Life Points. More info: https://yugipedia.com/wiki/Magic_Cylinder |
Spellcaster Mania (Part 1) |
Turn 1: Endymion The Tricky (via its effect) WIND / Effect Monster / Level 5 / ATK 2000 / DEF 1200 (Spellcaster / Effect) Can be Special Summoned from your hand to your field by discarding 1 card. More info: https://yugipedia.com/wiki/The_Tricky |
Turn 1: Endymion Magical Citadel of Endymion SPELL / Field Spell 1. Gets 1 Spell Counter if a Spell Card resolves. 2. Gets Spell Counters from a card on the field that had them when destroyed. 3. Can remove Spell Counters from itself to activate an effect that requires removing them. 4. Can prevent it sdestruction by removing 1 Spell Counter from itself. More info: https://yugipedia.com/wiki/Magical_Citadel_of_Endymion |
Turn 1: Endymion Crusader of Endymion LIGHT / Effect Monster / Level 4 / ATK 1900 / DEF 1600 (Spellcaster / Gemini / Effect) 1. Counts as a Normal Monster if face-up on the field or in the Grave. 2. Can be Normal Summoned as an Effect Monster with the effect below. ● Can put 1 Spell Counter on 1 face-up card on the field that accepts them, then gains 600 ATK until the turn ends. More info: https://yugipedia.com/wiki/Crusader_of_Endymion |
Turn 2: Jaden Yuki Elemental Hero Clayman EARTH / Normal Monster / Level 4 / ATK 800 / DEF 2000 (Warrior / Normal) An Elemental HERO with a clay body built-to-last. He'll preserve his Elemental HERO colleagues at any cost. More info: https://yugipedia.com/wiki/Elemental_HERO_Clayman |
Turn 3: Endymion Spell Power Grasp SPELL / Normal Spell 1. Gives 1 Spell Counter to 1 face-up card on the field that accepts them, then can add 1 "Spell Power Grasp" from your Deck to your hand. 2. Prevents you activating "Spell Power Grasp" again that turn. More info: https://yugipedia.com/wiki/Spell_Power_Grasp |
Turn 3: Jaden Yuki Negate Attack TRAP / Counter Trap Blocks an attack from 1 monster the opponent controls, then ends the Battle Phase. More info: https://yugipedia.com/wiki/Negate_Attack |
Turn 4: Jaden Yuki Polymerization SPELL / Normal Spell Performs a Fusion Summon of 1 Fusion Monster in your Extra Deck, using monsters from your hand or field as Fusion Material. More info: https://yugipedia.com/wiki/Polymerization |
Turn 4:
Jaden Yuki Elemental Hero Flame Wingman WIND / Fusion Monster / Level 6 / ATK 2100 / DEF 1200 (Warrior / Fusion / Effect) "Elemental HERO Avian" + "Elemental HERO Burstinatrix" 1. Only Fusion Summoned. 2. Deals the ATK of a monster it destroys in battle and sends to the Grave to the opponent's Life Points. More info: https://yugipedia.com/wiki/Elemental_HERO_Flame_Wingman |
Mark of the Lotus (Part 2) |
Turn 7:
Samsara Lotus Lord Poison WATER / Effect Monster / Level 4 / ATK 1500 / DEF 1000 (Plant / Effect) Can revive 1 Plant monster from your Grave to your field, except "Lord Poison" if destroyed in battle and sent to the Grave. More info: https://yugipedia.com/wiki/Lord_Poison |
Turn 8: Alexis Rhodes Angel Wing SPELL / Equip Spell 1. Deals the opponent 300 damage if the equipped monster deals them battle damage. 2. Forces you to draw 1 card if sent to the Grave while face-up. More info: https://yugipedia.com/wiki/Angel_Wing |
Turn 8:
Samsara Lotus Tytannial, Princess of Camellias (via Lord Poison) WIND / Effect Monster / Level 8 / ATK 2800 / DEF 2600 (Plant / Effect) Can block an activated effec that targets a card(s) on the field at either player's turn and destroy it by Tributing 1 face-up Plant monster. More info: https://yugipedia.com/wiki/Tytannial,_Princess_of_Camellias |
Turn 9: Alexis Rhodes Scapegoat SPELL / Quick-Play Spell Special Summons 4 Level 1 EARTH Beast "Sheep Tokens" with 0 ATK and DEF to your field in Defense Mode, but prevents you Summoning other monsters or using them for a Tribute Summon that turn. More info: https://yugipedia.com/wiki/Scapegoat |
Turn 10:
Samsara Lotus Gigantic Cephalotus EARTH / Effect Monster / Level 4 / ATK 1850 / DEF 700 (Plant / Effect) Gains 200 ATK if a Plant monster is sent from the field to the Grave. More info: https://yugipedia.com/wiki/Gigantic_Cephalotus |
Turn 11: Alexis Rhodes Fusion Recovery SPELL / Normal Spell Returns 1 "Polymerization" and 1 monster used in a Fusion Summon from your Grave to your hand. More info: https://yugipedia.com/wiki/Fusion_Recovery |
Turn 11: Alexis Rhodes The Warrior Returning Alive SPELL / Normal Spell Returns 1 Warrior monster from your Grave to your hand. More info: https://yugipedia.com/wiki/The_Warrior_Returning_Alive |
Turn 11: Alexis Rhodes Polymerization SPELL / Normal Spell Performs a Fusion Summon of 1 Fusion Monster in your Extra Deck, using monsters from your hand or field as Fusion Material. More info: https://yugipedia.com/wiki/Polymerization |
Turn 11: Alexis Rhodes Cyber Blader EARTH / Fusion Monster / Level 7 / ATK 2100 / DEF 800 (Warrior / Fusion / Effect) "Etoile Cyber" + "Blade Skater" 1. Can't be Fusion Summoned with other monsters. 2. Gains an effect below based on the number of monsters the opponent controls. ● 1: Not destroyed in battle. ● 2: Doubles its own ATK. ● 3: Negates activated effects the opponent controls. More info: https://yugipedia.com/wiki/Cyber_Blader |
Turn 12:
Samsara Lotus Botanical Lion EARTH / Effect Monster / Level 4 / ATK 1600 / DEF 2000 (Plant / Effect) 1. Gains 300 ATK for all Plant monsters you control. 2. Can't switch sides of the field if face-up. More info: https://yugipedia.com/wiki/Botanical_Lion |
Turn 13: Alexis Rhodes Cyber Armor (via its effect in the Grave) TRAP / Normal Trap 1. Equips to "Cyber Tutu" and prevents its destruction in battle. 2. Doubles battle damage it deals the opponent by attacking directly. 3. Can revive 1 Level 7 Fusion Monster from your Grave to your field with its ATK doubled and its Level down by 1 until the End Phase by banishing itself from your Grave if this card and "Cyber Tutu" are in your Grave while you control no other cards. Card image: https://inkbunny.net/s/2820107 |
Turn 13: Alexis Rhodes Cyber Blader (via Cyber Armor) EARTH / Fusion Monster / Level 7 / ATK 2100 / DEF 800 (Warrior / Fusion / Effect) "Etoile Cyber" + "Blade Skater" 1. Can't be Fusion Summoned with other monsters. 2. Gains an effect below based on the number of monsters the opponent controls. ● 1: Not destroyed in battle. ● 2: Doubles its own ATK. ● 3: Negates activated effects the opponent controls. More info: https://yugipedia.com/wiki/Cyber_Blader |
Turn 13: Alexis Rhodes Fusion Weapon SPELL / Equip Spell Gives the equipped Level 6 or lower Fusion Monster 1500 ATK and DEF. More info: https://yugipedia.com/wiki/Fusion_Weapon |