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My Yu-Gi-Oh Hybrid Fanfic Season 8 Part 1's Episode Cards

1. Card names in the info are from the time they were released so they may differ from the links below.
Mark of the Lotus (Part 1)
Turn 3: Samsara Lotus
Mystic Tomato
DARK / Effect Monster / Level 4 / ATK 1400 / DEF 1100
(Plant / Effect)
Can Special Summon 1 DARK monster with 1500 or less ATK from your Deck to your field face-up in Attack Mode if destroyed in battle and sent to the Grave.
More info: https://yugipedia.com/wiki/Mystic_Tomato
Turn 3: Alexis Rhodes
Cyber Armor
TRAP / Normal Trap
1. Equips to "Cyber Tutu" and prevents its destruction in battle. 2. Doubles battle damage it deals the opponent by attacking directly. 3. Can revive 1 Level 7 Fusion Monster from your Grave to your field with its ATK doubled and its Level reduced by 1 by banishing itself from your Grave if it and "Cyber Tutu" are in your Grave and you control no cards.
Card image: https://inkbunny.net/s/2820107
Turn 4: Alexis Rhodes
Polymerization
SPELL / Normal Spell
Performs a Fusion Summon of 1 Fusion Monster in your Extra Deck, using monsters from your hand or field as Fusion Material.

More info: https://yugipedia.com/wiki/Polymerization
Turn 4: Alexis Rhodes
Cyber Blader
EARTH
/ Fusion Monster / Level 7 / ATK 2100 / DEF 800
(Warrior / Fusion / Effect)
"Etoile Cyber" + "Blade Skater"
1. Can't be Fusion Summoned with other monsters. 2. Gains an effect below based on the number of monsters the opponent controls.
● 1: Not destroyed in battle.
● 2: Doubles its own ATK.
● 3: Negates the opponent's activated effects.

More info: https://yugipedia.com/wiki/Cyber_Blader 
Turn 4: Samsara Lotus
Wall of Thorns
TRAP / Normal Trap
Destroys all Attack Position monsters the opponent controls if a Plant monster you control is attacked.

More info: https://yugipedia.com/wiki/Wall_of_Thorns
Turn 4: Alexis Rhodes
Monster Reborn

SPELL / Normal Spell
Revives 1 monster from either Grave to your field.

More info: https://yugipedia.com/wiki/Monster_Reborn 
Turn 4: Alexis Rhodes
Cyber Blader (via Monster Reborn)
EARTH
/ Fusion Monster / Level 7 / ATK 2100 / DEF 800
(Warrior / Fusion / Effect)
"Etoile Cyber" + "Blade Skater"
1. Can't be Fusion Summoned with other monsters. 2. Gains an effect below based on the number of monsters the opponent controls.
● 1: Not destroyed in battle.
● 2: Doubles its own ATK.
● 3: Negates the opponent's activated effects.

More info: https://yugipedia.com/wiki/Cyber_Blader 
Turn 5: Samsara Lotus
Lonefire Blossom
FIRE / Effect Monster / Level 3 / ATK 500 / DEF 1400
(Plant / Effect)
Can Special Summon 1 Plant monster from your Deck to your field once per turn by Tribnuting 1 face-up Plant monster.
More info: https://yugipedia.com/wiki/Lonefire_Blossom 
Turn 5: Samsara Lotus
Tytannial, Princess of Camellias (via Lonefire Blossom)
WIND / Effect Monster / Level 8 / ATK 2800 / DEF 2600
(Plant / Effect)
Can negate an activated card or effect that targets a card(s) on the field at either player's turn and destroy it by Tributing 1 face-up Plant monster.
More info: https://yugipedia.com/wiki/Tytannial,_Princess_of_Camellias  
Turn 5: Samara Lotus
Mark of the Rose (negated with Spell Shield Type-8)

SPELL / Equip Spell
1. Equips to 1 face-up monster the opponent controls and gives you contol of it by banishing 1 Plant monster from your Grave. 2. Negates that effect until your next Standby Phase once per turn at your End Phase.
More info: https://yugipedia.com/wiki/Mark_of_the_Rose  
Turn 5: Alexis Rhodes
Spell Shield Type-8
TRAP / Counter Tap
Activates 1 effect below.
Negates an activated Spell Card that targets 1 monster on the field and destroys it.

Negates an activated Spell Card and destroys it by discarding 1 Spell Card from your hand to the Grave.
More info: https://yugipedia.com/wiki/Spell_Shield_Type-8
Turn 5: Samsara Lotus
Pollinosis
TRAP / Counter Trap
Negates a Summoned monster(s) or activated Spell or Trap Card and destroys it by Tributing 1 Plant monster.

More info: https://yugipedia.com/wiki/Pollinosis 
Turn 6: Alexis Rhodes
Pot of Greed

SPELL / Normal Spell
Draw 2 cards.

More info: https://yugipedia.com/wiki/Pot_of_Greed  
Turn 6: Alexis Rhodes
Cyber Petit Angel
LIGHT / Effect Monster / Level 2 / ATK 300 / DEF 200
(Fairy / Effect)
Adds 1 "Machine Angel Ritual" from your Deck to your hand if Normal or Flip Summoned.
More info: https://yugipedia.com/wiki/Cyber_Petit_Angel_(anime
Turn 6: Alexis Rhodes
Machine Angel Ritual

SPELL / Ritual Spell
Ritual Summons any "Cyber Angel" Ritual Monster by Tributing monsters from your hand or field with Levels that equal or exceed the Level of the Ritual Monster's.

More info: https://yugipedia.com/wiki/Machine_Angel_Ritual_(anime)   
Turn 6: Alexis Rhodes
Cyber Angel Dakini
LIGHT / Ritual Monster / Level 8 / ATK 2700 / DEF 2400
(Fairy / Ritual / Effect)
1. Only Ritual Summoned with "Machine Angel Ritual". 2. Forces the opponent to destroy 1 monster they control if Special Summoned. 3. Deals piercing battle damage to the opponent if attacking a monster in Defense Mode.
More info: https://yugipedia.com/wiki/Cyber_Angel_Dakini_(anime
Turn 6: Alexis Rhodes
Fulfillment of the Contract

SPELL / Equip Spell
1. Revives 1 Ritual monster from your Grave to your field and equips to it by paying 800 Life Points. 2. Banishes the equipped monster if this card is destroyed.
More info: https://yugipedia.com/wiki/Fulfillment_of_Contract   
Turn 6: Alexis Rhodes
Cyber Angel Dakini (via Fulfillment of the Contract)
LIGHT / Ritual Monster / Level 8 / ATK 2700 / DEF 2400
(Fairy / Ritual / Effect)
1. Only Ritual Summoned with "Machine Angel Ritual". 2. Forces the opponent to destroy 1 monster they control if Special Summoned. 3. Deals piercing battle damage to the opponent if attacking a monster in Defense Mode.
More info: https://yugipedia.com/wiki/Cyber_Angel_Dakini_(anime
Sacred Power (Part 3)
Turn 16: Yugi Muto
Magic Cylinder
TRAP / Normal Trap
Blocks an attack from 1 monster the opponent controls, then deals their monster's ATK to their Life Points.

More info: https://yugipedia.com/wiki/Magic_Cylinder 
 
Turn 1: Samsara Lotus
Cactus Fighter
EARTH / Effect Monster / Level 4 / ATK 1900 / DEF 400
(Plant / Effect)
Special Summons 1 Level 1 EARTH Plant "Needle Token" with 500 ATK and DEF to the opponent's field in Defense Mode if it destroys a monster they control in battle.
More info: https://yugipedia.com/wiki/Cactus_Fighter  
Turn 2: Alexis Rhodes
Cyber Tutu
EARTH / Effect Monster / Level 3 / ATK 1000 / DEF 800
(Warrior / Effect)
Can attack the opponent directly if all monsters they control have more ATK than itself.
More info: https://yugipedia.com/wiki/Cyber_Tutu 
Sacred Power (Part 2)
Turn 12: Marcel Bonaparte
Pot of Greed

SPELL / Normal Spell
Draw 2 cards.

More info: https://yugipedia.com/wiki/Pot_of_Greed  
Turn 12: Marcel Bonaparte
Foolish Burial

SPELL / Normal Spell
Sends 1 monster from your Deck to the Grave.

More info: https://yugipedia.com/wiki/Foolish_Burial   
Turn 13: Yugi Muto
Gamma the Magnet Warrior
EARTH
/ Normal Monster / Level 4 / ATK 1500 / DEF 1800
(Rock / Normal)
Alpha, Beta, and Gamma meld as one to form a powerful monster.

More info: https://yugipedia.com/wiki/Gamma_The_Magnet_Warrior 
Turn 14: Marcel Bonaparte
Limit Reverse
TRAP / Continuous Trap
1. Revives 1 monster with 1000 or less ATK from your Grave to your field in Attack Mode, but destroys itself if the monster changes to Defense Mode. 2. Destroys the monster if this card leaves the field.
More info: https://yugipedia.com/wiki/Limit_Reverse  
Turn 14: Marcel Bonaparte
Phantom of Chaos (via Limit Reverse)
DARK / Effect Monster / Level 4 / ATK 0 / DEF 0
(Fiend / Effect)
1. Prevents the opponent from taking battle damage from attacks involving it. 2. Can banish 1 Effect Monster in your Grave and gain that monster's name effects, and original ATK until the End Phase.
More info: https://yugipedia.com/wiki/Phantom_of_Chaos  
Turn 14: Marcel Bonaparte
Armityle the Chaos Phantasm
DARK
/ Fusion Monster / Level 12 / ATK 0 / DEF 0
(Fiend / Fusion / Effect)
"Uria, Lord of Searing Flames" + "Hamon, Lord of Striking Thunder" + "Raviel, Lord of Phantasms"
1. First Special Summoned from your Extra Deck to your field by banishing the above cards you control without "Polymerization". 2. Not destroyed in battle. 3. Gets 10,000 ATK for your turns only.
More info: https://yugipedia.com/wiki/Armityle_the_Chaos_Phantasm  
Turn 15: Yugi Muto
Beta
the Magnet Warrior
EARTH
/ Normal Monster / Level 4 / ATK 1700 / DEF 1600
(Rock / Normal)
Alpha, Beta, and Gamma meld as one to form a powerful monster.

More info: https://yugipedia.com/wiki/Beta_The_Magnet_Warrior  
Turn 15: Yugi Muto
Polymerization
SPELL / Normal Spell
Performs a Fusion Summon of 1 Fusion Monster in your Extra Deck, using monsters from your hand or field as Fusion Material.

More info: https://yugipedia.com/wiki/Polymerization
Turn 15: Yugi Muto
Dark Paladin
DARK
/ Fusion Monster / Level 8 / ATK 2900 / DEF 2400
(Spellcaster / Fusion / Effect)
"Dark Magician" + "Buster Blader"
1. Only Fusion Summoned. 2. Can negate an activated Spell Card and destroy it in either player's turn by discarding 1 card. 3. Gains 500 ATK for all Dragon monsters on the field and in the Grave.
More info: https://yugipedia.com/wiki/Dark_Paladin  
Sacred Power (Part 1)
Turn 2: Yugi Muto
Red Gadget
EARTH / Effect Monster / Level 4 / ATK 1300 / DEF 1500
(Machine / Effect)
Can add 1 "Yellow Gadget" from your Deck to your hand if Normal or Special Summoned.
More info: https://yugipedia.com/wiki/Red_Gadget  
Turn 3: Marcel Bonaparte
Ultimate Offering
TRAP / Continuous Trap
Can Normal Summon or Set 1 monster at your Main Phase or opponent's Battle Phase by paying 500 Life Points.

More info: https://yugipedia.com/wiki/Ultimate_Offering   
Turn 3: Marcel Bonaparte
Monster Reborn

SPELL / Normal Spell
Revives 1 monster from either Grave to your field.

More info: https://yugipedia.com/wiki/Monster_Reborn 
Turn 3: Marcel Bonaparte
Sangan (via Monster Reborn)
DARK / Effect Monster / Level 3 / ATK 1000 / DEF 600
(Fiend / Effect)
Adds 1 monster with 1500 or less ATK from your Deck to your hand if sent from the field to the Grave.
More info: https://yugipedia.com/wiki/Sangan_(anime)   
Turn 3: Marcel Bonaparte
Phantom of Chaos (via Ulimate Offering)
DARK / Effect Monster / Level 4 / ATK 0 / DEF 0
(Fiend / Effect)
1. Prevents the opponent from taking battle damage from attacks involving it. 2. Can banish 1 Effect Monster in your Grave and gain that monster's name effects, and original ATK until the End Phase.
More info: https://yugipedia.com/wiki/Phantom_of_Chaos  
Turn 3: Marcel Bonaparte
Phantom of Chaos (via Ulimate Offering)
DARK / Effect Monster / Level 4 / ATK 0 / DEF 0
(Fiend / Effect)
1. Prevents the opponent from taking battle damage from attacks involving it. 2. Can banish 1 Effect Monster in your Grave and gain that monster's name effects, and original ATK until the End Phase.
More info: https://yugipedia.com/wiki/Phantom_of_Chaos  
Turn 3: Marcel Bonaparte
Raviel, Lord
of Phantasms
DARK / Effect Monster / Level 10 / ATK 4000 / DEF 4000
(Fiend / Effect)
1. Only Special Summoned from your hand to your field by Tributing 3 Fiend monsters.
2. Special Summons 1 Level 1 DARK Fiend "Phantasm Token" with 1000 ATK and DEF to your field if the opponent Normal Summons a monster, but prevents the Token from attacking. 3. Can Tribute 1 monster and gain that monster's original ATK until the turn ends.
More info: https://yugipedia.com/wiki/Raviel,_Lord_of_Phantasms   
Turn 4: Yugi Muto
Pot of Greed

SPELL / Normal Spell
Draw 2 cards.

More info: https://yugipedia.com/wiki/Pot_of_Greed  
Turn 4: Yugi Muto
Marshmallon
LIGHT / Effect Monster / Level 3 / ATK 300 / DEF 500
(Fairy / Effect)
1. Not destroyed in battle. 2. Deals 1000 damage to the controller of a monster that attacks it while Set.

More info: https://yugipedia.com/wiki/Marshmallon   
Turn 5: Marcel Bonaparte
Call of the Haunted
TRAP / Continuous Trap
1. Revives 1 monster from your Grave to your field in Attack Mode. 2. Destroys the monster if this card leaves the field. 3. Destroys itself if the monster is destroyed.
More info: https://yugipedia.com/wiki/Call_of_the_Haunted    
Turn 5: Marcel Bonaparte
Sangan (via Call of the Haunted)
DARK / Effect Monster / Level 3 / ATK 1000 / DEF 600
(Fiend / Effect)
Adds 1 monster with 1500 or less ATK from your Deck to your hand if sent from the field to the Grave.
More info: https://yugipedia.com/wiki/Sangan_(anime)   
Turn 6: Yugi Muto
Marshmallon Glasses

SPELL / Continuous Spell
Prevents the opponent from attacking monsters you control, except 1 "Marshmallon" in your Monster Zone if you control it.

More info: https://yugipedia.com/wiki/Marshmallon_Glasses   
Turn 6: Marcel Bonaparte
Dark Bribe
TRAP / Counter Trap
Negates an activated Spelll or Trap Card the opponent controls and destroys it, but the opponent draws 1 card.

More info: https://yugipedia.com/wiki/Dark_Bribe     
Turn 6: Yugi Muto
Mirror Force (Set, then destroyed with Uria, Lord of Searing Flames)
TRAP / Normal Trap
Destroys all Attack Position monsters the opponent controls if a monster they control attacks.

More info: https://yugipedia.com/wiki/Mirror_Force  
Turn 7: Marcel Bonaparte
Grave Squirmer

DARK / Effect Monster / Level 1 / ATK 0 / DEF 0
(Fiend / Effect)
Destroys 1 card on the field if destroyed in battle and sent to the Grave.

More info: https://yugipedia.com/wiki/Grave_Squirmer    
Turn 8: Yugi Muto
Yellow
Gadget
EARTH / Effect Monster / Level 4 / ATK 1200 / DEF 1200
(Machine / Effect)
Can add 1 "Green Gadget" from your Deck to your hand if Normal or Special Summoned.
More info: https://yugipedia.com/wiki/Yellow_Gadget   
Turn 9: Yugi Muto
Soul Shield
TRAP / Normal Trap
Prevents the destruction of 1 monster on the field in battle by paying half your Life Points, then ends the Battle Phase.

More info: https://yugipedia.com/wiki/Soul_Shield  
Turn 10: Yugi Muto
Green
Gadget
EARTH / Effect Monster / Level 4 / ATK 1400 / DEF 600
(Machine / Effect)
Can add 1 "Red Gadget" from your Deck to your hand if Normal or Special Summoned.
More info: https://yugipedia.com/wiki/Green_Gadget    
Turn 11: Marcel Bonaparte
Limit Reverse
TRAP / Continuous Trap
1. Revives 1 monster with 1000 or less ATK from your Grave to your field in Attack Mode, but destroys itself if the monster changes to Defense Mode. 2. Destroys the monster if this card leaves the field.
More info: https://yugipedia.com/wiki/Limit_Reverse  
Turn 11: Marcel Bonaparte
Phantom of Chaos (via Limit Reverse)
DARK / Effect Monster / Level 4 / ATK 0 / DEF 0
(Fiend / Effect)
1. Prevents the opponent from taking battle damage from attacks involving it. 2. Can banish 1 Effect Monster in your Grave and gain that monster's name effects, and original ATK until the End Phase.
More info: https://yugipedia.com/wiki/Phantom_of_Chaos  
Turn 11: Marcel Bonaparte
Uria, Lord
of Searing Flames
FIRE / Effect Monster / Level 10 / ATK 0 / DEF 0
(Pyro / Effect)
1. Only Special Summoned from your hand to your field by sending 3 face-up Trap Cards you control to the Grave. 2. Gains 1000 ATK for all Continuous Traps in your Grave.
3. Can destroy 1 Set Spell or Trap Card the opponent controls once per turn and prevents players from responding to the effect's activation.
More info: https://yugipedia.com/wiki/Uria,_Lord_of_Searing_Flames    
Silent Angry Clowns (Part 3)
Turn 16: Seto Kaiba
Polymerization
SPELL / Normal Spell
Performs a Fusion Summon of 1 Fusion Monster in your Extra Deck, using monsters from your hand or field as Fusion Material.

More info: https://yugipedia.com/wiki/Polymerization
Turn 16: Seto Kaiba
Blue-Eyes Ultimate Dragon
LIGHT
/ Fusion Monster / Level 12 / ATK 4500 / DEF 3800
(Dragon / Fusion)
"Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon"

More info: https://yugipedia.com/wiki/Blue-Eyes_Ultimate_Dragon   
Turn 17: Raül
Anchor Knight

FIRE / Effect Monster / Level 4 / ATK 1500 / DEF 600
(Warrior / Effect)
1. Can revive itself from your Grave to your field face-up in Defense Mode by discarding 1 card if destroyed in battle and sent to the Grave. 2. Can deal the opponent 600 damage up to 3 times per turn by discarding 1 card.
More info: https://yugipedia.com/wiki/Anchor_Knight     
Turn 18: Joey Wheeler
Gearfried the Iron Knight

EARTH / Effect Monster / Level 4 / ATK 1800 / DEF 1600
(Warrior / Effect)
Destroys any Equip Card(s) equipped to it.

More info: https://yugipedia.com/wiki/Gearfried_the_Iron_Knight      
Turn 1: Marcel Bonaparte
Sangan
DARK / Effect Monster / Level 3 / ATK 1000 / DEF 600
(Fiend / Effect)
Adds 1 monster with 1500 or less ATK from your Deck to your hand if sent from the field to the Grave.
More info: https://yugipedia.com/wiki/Sangan_(anime)   
Silent Angry Clowns (Part 2)
Turn 8: Yugi Muto
Mirror Force
TRAP / Normal Trap
Destroys all Attack Position monsters the opponent controls if a monster they control attacks.

More info: https://yugipedia.com/wiki/Mirror_Force  
Turn 9: Boris
Pot of Greed

SPELL / Normal Spell
Draw 2 cards.

More info: https://yugipedia.com/wiki/Pot_of_Greed  
Turn 9: Boris
Arcana Force 0 - The Fool

LIGHT / Effect Monster / Level 1 / ATK 0 / DEF 0
(Fairy / Effect)
1. Not destroyed in battle. 2. Cannot be changed to Defense Mode outside an effect.
3. You toss a coin if Summoned, then applies 1 effect based on the result.
● Heads: Negates your effects that target it and destroys them.
● Tails: Negates the opponent's effects that target it and destroys them.
More info: https://yugipedia.com/wiki/Arcana_Force_0_-_The_Fool   
Turn 10: Seto Kaiba
Soul Exchange

SPELL / Normal Spell
Tributes 1 monster the opponent controls as if you controlled it, but prevents your Battle Phase that turn.

More info: https://yugipedia.com/wiki/Polymerization
Turn 10: Seto Kaiba
Luster Dragon #2 (via Soul Exchange)
WIND
/ Normal Monster / Level 6 / ATK 2400 / DEF 1400
(Dragon / Normal)
This dragon feeds on emerald. Enchanted by this monster even when attacked, few people live to tell of its beauty.
More info: https://yugipedia.com/wiki/Luster_Dragon_2   
Turn 11: Joey Wheeler
Polymerization
SPELL / Normal Spell
Performs a Fusion Summon of 1 Fusion Monster in your Extra Deck, using monsters from your hand or field as Fusion Material.

More info: https://yugipedia.com/wiki/Polymerization
Turn 11: Joey Wheeler
Alligator's Sword Dragon
WIND
/ Fusion Monster / Level 5 / ATK 1700 / DEF 1500
(Dragon / Fusion / Effect)
"Baby Dragon" + "Alligator's Sword"
Can attack the opponent directly if their only face-up monsters are EARTH, WATER or FIRE monsters.

More info: https://yugipedia.com/wiki/Alligator's_Sword_Dragon    
Turn 11: Joey Wheeler
Little-Winguard

WIND / Effect Monster / Level 4 / ATK 1400 / DEF 1800
(Warrior / Effect)
Can change its battle position once per turn at your End Phases.

More info: https://yugipedia.com/wiki/Little-Winguard    
Turn 12: Raül
Anchor Knight (via its effect)

FIRE / Effect Monster / Level 4 / ATK 1500 / DEF 600
(Warrior / Effect)
1. Can revive itself from your Grave to your field face-up in Defense Mode by discarding 1 card if destroyed in battle and sent to the Grave. 2. Can deal the opponent 600 damage up to 3 times per turn by discarding 1 card.
More info: https://yugipedia.com/wiki/Anchor_Knight     
Turn 13: Slate
Silent Knight

DARK / Effect Monster / Level 4 / ATK 1500 / DEF 1000
(Warrior / Effect)
1. Can discard 1 card from your hand to the Grave once per turn. 2. Doubles its ATK at the Damage Step if attacking.
Card image: https://inkbunny.net/s/2812300
Turn 14: Slate
Silent Space

SPELL / Normal Spell
Activates from your hand at the opponent's turn by banishing itself if "Silent Pain" is in your Grave, then destroys 1 monster the opponent controls.

More info: https://yugipedia.com/wiki/Silent_Space 
Turn 14: Yugi Muto
Monster Reborn

SPELL / Normal Spell
Revives 1 monster from either Grave to your field.

More info: https://yugipedia.com/wiki/Monster_Reborn 
Turn 14: Yugi Muto
Jack's Knight (via Monster Reborn)

LIGHT
/ Normal Monster / Level 5 / ATK 1900 / DEF 1000
(Warrior / Normal)
A strong master swordsman. His loyalty is to justice, his duty to protect the weak.

More info: https://yugipedia.com/wiki/Beta_The_Magnet_Warrior  
Turn 15: Boris
Arcana Force 0 - The Fool

LIGHT / Effect Monster / Level 1 / ATK 0 / DEF 0
(Fairy / Effect)
1. Not destroyed in battle. 2. Cannot be changed to Defense Mode outside an effect.
3. You toss a coin if Summoned, then applies 1 effect based on the result.
● Heads: Negates your effects that target it and destroys them.
● Tails: Negates the opponent's effects that target it and destroys them.
More info: https://yugipedia.com/wiki/Arcana_Force_0_-_The_Fool   
Turn 15: Seto Kaiba
Ring of Destruction
TRAP / Normal Trap
Destroys 1 face-up monster on the field, then deals its ATK to both player's Life Points.

More info: https://yugipedia.com/wiki/Ring_of_Destruction_(anime)   
Silent Angry Clowns (Part 1)
Turn 1: Boris
Fool Clown

DARK / Effect Monster / Level 1 / ATK 0 / DEF 0
(Spellcaster / Effect)
Sends all cards in your hand to the Grave if Summoned.

More info: https://yugipedia.com/wiki/Fool_Clown    
Turn 1: Boris
Rough Exploder (via its effect in the Grave)

FIRE / Effect Monster / Level 1 / ATK 0 / DEF 0
(Pyro / Effect)
Can deal the opponent 500 damage by banishing itself from your Grave if you control a face-up "Fool Clown".

More info: https://yugipedia.com/wiki/Fool_Clown    
Turn 1: Boris
Rough Exploder (via its effect in the Grave)

FIRE / Effect Monster / Level 1 / ATK 0 / DEF 0
(Pyro / Effect)
Can deal the opponent 500 damage by banishing itself from your Grave if you control a face-up "Fool Clown".

More info: https://yugipedia.com/wiki/Fool_Clown    
Turn 1: Boris
Rough Exploder (via its effect in the Grave)

FIRE / Effect Monster / Level 1 / ATK 0 / DEF 0
(Pyro / Effect)
Can deal the opponent 500 damage by banishing itself from your Grave if you control a face-up "Fool Clown".

More info: https://yugipedia.com/wiki/Fool_Clown    
Turn 2: Joey Wheeler
Rocket Warrior

LIGHT / Effect Monster / Level 4 / ATK 1500 / DEF 1300
(Warrior / Effect)
Applies these effects at your Battle Phases.
1. Not destroyed in battle. 2. Makes battle damage you take from attacks involving it 0. 3. Lowers the ATK of a monster it attacks by 500 after damage calculation until the turn ends.

More info: https://yugipedia.com/wiki/Rocket_Warrior       
Turn 3: Raül
Anchor Knight

FIRE / Effect Monster / Level 4 / ATK 1500 / DEF 600
(Warrior / Effect)
1. Can revive itself from your Grave to your field face-up in Defense Mode by discarding 1 card if destroyed in battle and sent to the Grave. 2. Can deal the opponent 600 damage up to 3 times per turn by discarding 1 card.
More info: https://yugipedia.com/wiki/Anchor_Knight     
Turn 4: Yugi Muto
King's Knight

LIGHT / Effect Monster / Level 4 / ATK 1600 / DEF 1400
(Warrior / Effect)
Can Special Summon 1 "Jack's Knight" from your Deck to your field if Normal Summoned while you control "Queen's Knight".
More info: https://yugipedia.com/wiki/King's_Knight     
Turn 5: Seto Kaiba
Vorse Raider
DARK
/ Normal Monster / Level 4 / ATK 1900 / DEF 1200
(Beast-Warrior / Normal)
This wicked Beast-Warrior does every horrid thing imaginable, and loves it! His axe bears the marks of his countless victims.
More info: https://yugipedia.com/wiki/Vorse_Raider    
Turn 6: Joey Wheeler
Jinzo

DARK / Effect Monster / Level 6 / ATK 2400 / DEF 1500
(Machine / Effect)
Negates Trap Cards and their effects on the field.

More info: https://yugipedia.com/wiki/Jinzo        
Turn 7: Yugi Muto
Queen's
Knight

LIGHT
/ Normal Monster / Level 4 / ATK 1500 / DEF 1600
(Warrior / Normal)
This knight catches her opponents off guard, dominating them with swift yet graceful attacks.

More info: https://yugipedia.com/wiki/Queen's_Knight   
Turn 7: Yugi Muto
Jack's Knight (via King's Knight)

LIGHT
/ Normal Monster / Level 5 / ATK 1900 / DEF 1000
(Warrior / Normal)
A strong master swordsman. His loyalty is to justice, his duty to protect the weak.

More info: https://yugipedia.com/wiki/Beta_The_Magnet_Warrior  
Turn 8: Slate
Silent Knight

DARK / Effect Monster / Level 4 / ATK 1500 / DEF 1000
(Warrior / Effect)
1. Can discard 1 card from your hand to the Grave once per turn. 2. Doubles its ATK at the Damage Step if attacking.
Card image: https://inkbunny.net/s/2812300