Return to Index | Forward to Hybrid Fanfic Season 7 Part 4's Episode Cards → | |
Wanna read the episodes instead? Click here. |
My Yu-Gi-Oh Hybrid Fanfic Season 7 Part 3's Episode Cards
1. Card names in the info are from the time they were released so they may differ from the links below. |
The Legendary Gambler (Part 4) |
Turn 19: Mai Valentine Sonic Shooter WIND / Effect Monster / Level 4 / ATK 1300 / DEF 600 (Winged Beast / Effect) Can attack the opponent directly using its original ATK if the opponnet has no cards in their Spell & Trap Card Zones. More Info: https://yugipedia.com/wiki/Sonic_Shooter |
Turn 1: Mad Dog Revival Jam WATER / Effect Monster / Level 4 / ATK 1500 / DEF 500 (Aqua / Effect) Can revive itself from your Grave to your field face-up in Defense Mode at your next Standby Phase by paying 1000 Life Points if destroyed in battle and sent to the Grave. More Info: https://yugipedia.com/wiki/Revival_Jam |
Turn 2: Aster Phoenix Destiny Hero - Doom Lord DARK / Effect Monster / Level 3 / ATK 600 / DEF 800 (Warrior / Effect) 1. Can banish 1 monster the opponent controls once per turn, but prevents your attacks that turn. 2. Returns the banished monster to the opponent's field at your 2nd Standby Phase from activation. More Info: https://yugipedia.com/wiki/Destiny_Hero_-_Doom_Lord |
Turn 3: Mad Dog Acid Slime WATER / Effect Monster / Level 3 / ATK 800 / DEF 1000 (Aqua / Effect) Deals the opponent 800 damage if destroyed in battle and sent to the Grave. More Info: https://yugipedia.com/wiki/Acid_Slime |
Turn 4: Aster Phoenix Destiny Draw (negated via Jammer Slime) SPELL / Normal Spell Lets you draw 2 cards by discarding 1 "Destiny HERO" card. More Info: https://yugipedia.com/wiki/Destiny_Draw |
Turn 4: Mad Dog Jammer Slime TRAP / Counter Trap Negates an activated Spell or Trap Card the opponent controls and destroys it by discarding 1 "Slime" card. More Info: https://yugipedia.com/wiki/Jammer_Slime |
Turn 4: Mad Dog Draw Slime (via its effect in the Grave) WATER / Effect Monster / Level 2 / ATK 300 / DEF 400 (Aqua / Effect) Lets you draw 1 card if sent to the Grave. More Info: https://yugipedia.com/wiki/Draw_Slime |
Turn 5: Mad Dog Multiple Slime WATER / Effect Monster / Level 6 / ATK 1500 / DEF 2000 (Aqua / Effect) Special Summons 3 Level 1 WATER Aqua "Slime Tokens" with 500 ATK and DEF in Attack Mode to your field if destroyed in battle. More Info: https://yugipedia.com/wiki/Multiple_Slime |
Turn 5: Aster Phoenix D - Shield TRAP / Normal Trap Changes an Attack Position "Destiny HERO" monster you cotnrol being attacked to Defense Mode and equips to it, then prevents its destruction in battle. More Info: https://yugipedia.com/wiki/D_-_Shield |
Turn 6: Aster Phoenix Destiny Hero - Diamond Dude DARK / Effect Monster / Level 4 / ATK 1400 / DEF 1600 (Warrior / Effect) 1. Can reveal the top card of your Deck, then send it to the Grave if it's a Normal Spell, or places it on the bottom of your Deck if not. 2. Can activate the sent Spell Card's effect at your next Main Phase. More Info: https://yugipedia.com/wiki/Destiny_HERO_-_Diamond_Dude |
Turn 7: Mad Dog Jam Defender TRAP / Continuous Trap Can force the opponent's attacks to 1 "Revival Jam" you control. More Info: https://yugipedia.com/wiki/Jam_Defender |
Turn 7: Mad Dog DNA Surgery TRAP / Continuous Trap Makes all face-up monsters on the field become the Monster Type you declare. More Info: https://yugipedia.com/wiki/DNA_Surgery |
The Legendary Gambler (Part 3) |
Turn 14: Pierre Arcana Force 0 - The Fool LIGHT / Effect Monster / Level 1 / ATK 0 / DEF 0 (Fairy / Effect) 1. Not destroyed in battle. 2. Cannot change to Defense Mode, except by an effect. 3. Forces you to toss a coin if Summoned, then activates 1 effect below based on the result. ● Heads: Negates your activated effects that target it and destroys them. ● Tails: Negates the opponent's activated effects that target it and destroys them. More Info: https://yugipedia.com/wiki/Arcana_Force_0_-_The_Fool |
Turn 15: Mai Valentine Mystical Space Typhoon SPELL / Quick-Play Spell Destroys 1 Spell or Trap Card on the field. More Info: https://yugipedia.com/wiki/Mystical_Space_Typhoon |
Turn 16: Pierre Cup of Ace SPELL / Normal Spell Forces you to toss a coin, then activates 1 effect bewlow based on the result. ● Heads: You draw 2 cards. ● Tails: The opponent draws 2 cards. More Info: https://yugipedia.com/wiki/Cup_of_Ace |
Turn 16: Pierre Arcana Force III - The Empress LIGHT / Effect Monster / Level 4 / ATK 1300 / DEF 1300 (Fairy / Effect) Forces you to toss a coin if Summoned, then activates 1 effect below based on the result. ● Heads: Can Special Summon 1 "Arcana Force" monster from your hand to your field if the opponent Normal Summons or Sets a monster. ● Tails: Forces you to send 1 card from your hand to the Grave if the opponent Normal Summons or Sets a monster. More Info: https://yugipedia.com/wiki/Arcana_Force_III_-_The_Empress |
Turn 17: Mai Valentine Premature Burial SPELL / Equip Spell 1. Revives 1 monster from your Grave to your field in Attack Mode and equips to it by paying 800 Life Points. 2. Destroys the monster if this card is destroyed. More Info: https://yugipedia.com/wiki/Premature_Burial |
Turn 17: Mai Valentine Harpie Lady 1 (via Premature Burial) WIND / Effect Monster / Level 4 / ATK 1300 / DEF 1400 (Winged Beast / Effect) (Always counts as "Harpie Lady".) Gives all WIND monsters on the field 300 ATK. More Info: https://yugipedia.com/wiki/Harpie_Lady_1 |
Turn 18: Pierre Arcana Force IV - The Emperor (via Arcana Force III - The Empress) LIGHT / Effect Monster / Level 4 / ATK 1400 / DEF 1400 (Fairy / Effect) Forces you to toss a coin if Summoned, then activates 1 effect below based on the result. ● Heads: Gives all "Arcana Force" monsters you control 500 ATK. ● Tails: Lowers the ATK of all "Arcana Force" monsters you control by 500. More Info: https://yugipedia.com/wiki/Arcana_Force_IV_-_The_Emperor |
Turn 18: Pierre Arcana Force EX - The Dark Ruler LIGHT / Effect Monster / Level 10 / ATK 4000 / DEF 4000 (Fairy / Effect) 1. Only Special Summoned from your han to your field by sending 3 monsters you control to the Grave. 2. Forces you to toss a coin if Summoned, then activates 1 effect below based on the result. ● Heads: Can attack twice during each Battle Phase, but changes to Defense Mode after the Battle Phase and cannot change battle positions until the end of your next turn. ● Tails: Destroys all cards on the field if destroyed. More Info: https://yugipedia.com/wiki/Arcana_Force_EX_-_The_Dark_Ruler |
Turn 18: Pierre Ace of Sword SPELL / Normal Spell Forces you to select 1 face-up monster on the field, then toss a coin, then activates 1 effect bewlow based on the result. ● Heads: Deals the selected monster's ATK to the opponent's Life Points. ● Tails: Deals the selected monster's ATK to your Life Points. More Info: https://yugipedia.com/wiki/Ace_of_Sword |
Turn 18: Mai Valentine Icarus Attack TRAP / Normal Trap Destroys 2 cards on the field by Tributing 1 Winged Beast monster. More Info: https://yugipedia.com/wiki/Icarus_Attack |
The Legendary Gambler (Part 2) |
Turn 7: Pierre Needle Wall TRAP / Continuous Trap 1. Forces you to roll a six-side die at yout Standby Phase, then make the opponent's Main Monster Zones as 1-5 from your right. 2. Destroys any monster in the Main Monster Zone that matches the die result, or roll again if you get a 6. More Info: https://yugipedia.com/wiki/Needle_Wall |
Turn 7: Mai Valentine Birdface WIND / Effect Monster / Level 4 / ATK 1600 / DEF 1600 (Winged Beast / Effect) Can add 1 "Harpie Lady" from your Deck to your hand if destroyed in battle and sent to the Grave. More Info: https://yugipedia.com/wiki/Birdface |
Turn 8: Pierre Gamble Angel Bunny EARTH / Effect Monster / Level 4 / ATK 1200 / DEF 1200 (Fairy / Effect) 1. Can toss a coin and call it once per turn. 2. Deals the opponent 1000 damage if right, but deals you 1000 damage if wrong. More Info: https://yugipedia.com/wiki/Gamble_Angel_Bunny |
Turn 9: Mai Valentine Grave Arm SPELL / Normal Spell Sends 1 monster on the field to the Grave. More Info: https://yugipedia.com/wiki/Grave_Arm |
Turn 9: Pierre Magic Drain TRAP / Counter Trap Negates an opponent's activated Spell Card and destroys it, unless they discard 1 Spell Card. More Info: https://yugipedia.com/wiki/Magic_Drain |
Turn 10: Pierre Gamble Angel Bunny EARTH / Effect Monster / Level 4 / ATK 1200 / DEF 1200 (Fairy / Effect) 1. Can toss a coin and call it once per turn. 2. Deals the opponent 1000 damage if right, but deals you 1000 damage if wrong. More Info: https://yugipedia.com/wiki/Gamble_Angel_Bunny |
Turn 10: Mai Valentine Gravity Bind TRAP / Continuous Trap Prevents Level 4 or higher monsters on the field from attacking. More Info: https://yugipedia.com/wiki/Gravity_Bind |
Turn 10: Pierre Reversal of Fate (Set, then Destroyed via Harpies' Hunting Ground) TRAP / Normal Trap Applies the opposite coin toss effect of 1 "Arcana Force" monster you control to the one being applied. More Info: https://yugipedia.com/wiki/Reversal_of_Fate |
Turn 11: Mai Valentine Pot of Greed SPELL / Normal Spell Draw 2 cards. More Info: https://yugipedia.com/wiki/Pot_of_Greed |
Turn 11: Mai Valentine Harpie Lady 3 WIND / Effect Monster / Level 4 / ATK 1300 / DEF 1400 (Winged Beast / Effect) (Always counts as "Harpie Lady".) Prevents a monster the opponent controls that destroys it in battle from attacking for 2 of their turns. More Info: https://yugipedia.com/wiki/Harpie_Lady_3 |
Turn 11: Mai Valentine Elegant Egotist SPELL / Normal Spell Special Summons 1 "Harpie Lady" or "Harpie Lady Sisters" from your hand or Deck to your field if "Harpie Lady" is on the field. More Info: https://yugipedia.com/wiki/Elegant_Egotist |
Turn 11: Mai Valentine Harpie Lady Sisters WIND / Effect Monster / Level 6 / ATK 1950 / DEF 2100 (Winged Beast / Effect) 1. Unable to be Normal Summoned or Set. 2. First Special Summoned from your hand to your field with "Elegant Egotist". More Info: https://yugipedia.com/wiki/Harpie_Lady_Sisters |
Turn 12: Pierre Sand Gambler LIGHT / Effect Monster / Level 3 / ATK 300 / DEF 1600 (Spellcaster / Effect) 1. Forces you to toss a coin 3 times and call it once per turn. 2. Destroys all monsters the opponent controls if all results are Heads, but destroys all monsters you control if all results are Tails. More Info: https://yugipedia.com/wiki/Sand_Gambler |
Turn 13: Mai Valentine Simorgh, Bird of Divinity WIND / Effect Monster / Level 7 / ATK 2700 / DEF 1000 (Winged Beast / Effect) 1. Unable to be Special Summoned. 2. Prevents Tribute Summoning it with non-WIND monsters. 3. Deals each player 1000 damage at their End Phases but lowers the amount by 500 for all Spell and Trap Cards they control. More Info: https://yugipedia.com/wiki/Simorgh,_Bird_of_Divinity |
The Legendary Gambler (Part 1) |
Turn 1: Mai Valentine Cyber Harpie Lady WIND / Effect Monster / Level 4 / ATK 1800 / DEF 1300 (Winged Beast / Effect) (Always counts as "Harpie Lady".) More Info: https://yugipedia.com/wiki/Cyber_Harpie_Lady |
Turn 1: Mai Valentine Elegant Egotist SPELL / Normal Spell Special Summons 1 "Harpie Lady" or "Harpie Lady Sisters" from your hand or Deck to your field if "Harpie Lady" is on the field. More Info: https://yugipedia.com/wiki/Elegant_Egotist |
Turn 1: Mai Valentine Harpie Lady Sisters WIND / Effect Monster / Level 6 / ATK 1950 / DEF 2100 (Winged Beast / Effect) 1. Unable to be Normal Summoned or Set. 2. First Special Summoned from your hand to your field with "Elegant Egotist". More Info: https://yugipedia.com/wiki/Harpie_Lady_Sisters |
Turn 2: Pierre Second Coin Toss SPELL / Continuous Spell Can redo a coin toss once per turn (or all of them if multiple coin tosses). More Info: https://yugipedia.com/wiki/Second_Coin_Toss |
Turn 2: Pierre Time Wizard LIGHT / Effect Monster / Level 2 / ATK 500 / DEF 400 (Spellcaster / Effect) 1. Can toss a coin and call it once per turn. 2. Destroys all monsters the opponent controls if right, but destroys all monsters you control if wrong, then deals you half their combined ATK to your Life Points. More Info: https://yugipedia.com/wiki/Time_Wizard |
Turn 2: Pierre Fairy Box TRAP / Continuous Trap 1. Forces you to toss a coin and call it if a monster the opponent controls attacks, then makes the attacking monster's ATK 0 until the Battle Phase ends if you're right. 2. Destroys itself unless you pay 500 Life Points at your Standby Phases. More Info: https://yugipedia.com/wiki/Fairy_Box |
Turn 3: Mai Valentine Pot of Greed SPELL / Normal Spell Draw 2 cards. More Info: https://yugipedia.com/wiki/Pot_of_Greed |
Turn 3: Mai Valentine Harpies' Hunting Ground SPELL / Field Spell 1. Gives all Winged Beast monsters on the field 200 ATK and DEF. 2. Forces a player that Normal or Special Summons "Harpie Lady" or "Harpie Lady Sisters" to destroy 1 Spell or Trap Card on the field. More Info: https://yugipedia.com/wiki/Harpies'_Hunting_Ground |
Turn 3: Mai Valentine Harpie Lady 1 WIND / Effect Monster / Level 4 / ATK 1300 / DEF 1400 (Winged Beast / Effect) (Always counts as "Harpie Lady".) Gives all WIND monsters on the field 300 ATK. More Info: https://yugipedia.com/wiki/Harpie_Lady_1 |
Turn 4: Pierre Sasuke Samurai #4 WIND / Effect Monster / Level 4 / ATK 1200 / DEF 1200 (Warrior / Effect) Can toss a coin and call it if battling a monster, then destroys the monster it's battling if you're right. More Info: https://yugipedia.com/wiki/Sasuke_Samurai_4 |
Turn 5: Mai Valentine Harpie Queen WIND / Effect Monster / Level 4 / ATK 1900 / DEF 1200 (Winged Beast / Effect) 1. Counts as "Harpie Lady". while face-up on the field or in the Grave. 2. Can add 1 "Harpies' Hunting Ground" from your Deck to your hand by discarding itself to the Grave. More Info: https://yugipedia.com/wiki/Harpie_Queen |
Turn 6: Pierre Maximum Six EARTH / Effect Monster / Level 6 / ATK 1900 / DEF 1600 (Warrior / Effect) Forces you to roll a six-sided die if Tribute Summoned, then gains ATK equal to the die result x 200. More Info: https://yugipedia.com/wiki/Maximum_Six |
Turn 6: Pierre Dangerous Machine Type-6 SPELL / Continuous Spell Forces you to roll a six-sided die at your Standby Phases, then activates 1 effect below based on the result. ● 1: Discard 1 card. ● 2: The opponent discards 1 card. ● 3: Draw 1 card. ● 4: The opponent draws 1 card. ● 5: Destroys 1 monster the opponent controls. ● 6: Destroys itself. More Info: https://yugipedia.com/wiki/Dangerous_Machine_Type-6 |
Turn 6: Mai Valentine Mirror Wall TRAP / Continuous Trap 1. Halves the ATK of attacking monsters the oponent controls. 2. Destroys itself unless you pay 2000 Life Points once per turn at your Standby Phases. More Info: https://yugipedia.com/wiki/Mirror_Wall |
Dual Monsters (Part 2) |
Turn 12: Gemini Elf Chthonian Emperor Dragon (via Double Summon) FIRE / Effect Monster / Level 6 / ATK 2400 / DEF 1500 (Dragon / Gemini / Effect) 1. Counts as a Normal Monster while face-up on the field or in the Grave. 2. Can be Normal Summoned as an Effect Monster with the effect below. ● Can attack twice in the same Battle Phase. More Info: https://yugipedia.com/wiki/Chthonian_Emperor_Dragon |
Turn 12: Jaden Yuki Negate Attack TRAP / Counter Trap Blocks an attack from 1 monster the opponent controls, then ends the Battle Phase. More Info: https://yugipedia.com/wiki/Negate_Attack |
Turn 13: Jaden Yuki Elemental Hero Bubbleman (via its effect) WATER / Effect Monster / Level 4 / ATK 800 / DEF 1200 (Warrior / Effect) 1. Can be Special Summoned from your hand to your field if it's the only card in your hand. 2. Lets you draw 2 cards if Summoned while you control no other cards and have no cards in your hand. More Info: https://yugipedia.com/wiki/Elemental_HERO_Bubbleman |
Turn 13: Jaden Yuki Fake Hero SPELL / Normal Spell Special Summons 1 "Elemental HERO" monster from your hand to your field, but prevents it from attacking and returns it to your hand at the End Phase. More Info: https://yugipedia.com/wiki/Fake_Hero |
Turn 13: Jaden Yuki Elemental Hero Neos (via Fake Hero) LIGHT / Normal Monster / Level 7 / ATK 2500 / DEF 2000 (Warrior / Normal) A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed. More Info: https://yugipedia.com/wiki/Elemental_HERO_Neos |
Turn 14: Gemini Elf Aquarian Alessa WATER / Effect Monster / Level 4 / ATK 1500 / DEF 500 (Aqua / Gemini / Effect) 1. Counts as a Normal Monster while face-up on the field or in the Grave. 2. Can be Normal Summoned as an Effect Monster with the effect below. ● Discards 1 card from the opponent's hand if it destroys a monster they control in battle and sends it to the Grave. More Info: https://yugipedia.com/wiki/Aquarian_Alessa |
Turn 15: Jaden Yuki Card Trooper EARTH / Effect Monster / Level 3 / ATK 400 / DEF 400 (Machine / Effect) 1. Can declare a number from 1 to 3, then send that many cards from the top of your Deck to the Grave. 2. Gains 500 ATK for all cards sent to the Grave this way until the turn ends. 3. Forces you to draw 1 card if destroyed and sent to your Grave. More Info: https://yugipedia.com/wiki/Card_Trooper |
Turn 16: Gemini Elf Lucky Pied Piper WATER / Effect Monster / Level 4 / ATK 1500 / DEF 500 (Aqua / Gemini / Effect) 1. Counts as a Normal Monster while face-up on the field or in the Grave. 2. Can be Normal Summoned as an Effect Monster with the effect below. ● Forces you to draw 1 card if it destroys a monster the opponent controls in battle and sends it to the Grave. More Info: https://yugipedia.com/wiki/Lucky_Pied_Piper |
Turn 16: Jaden Yuki A Hero Emerges TRAP / Normal Trap 1. Forces the opponent to pick 1 random card in your hand if a monster they control attacks. 2. Special Summons the chosen card from your hand to your field if it's a monster that can be Special Summoned, otherwise sends it to the Grave. More Info: https://yugipedia.com/wiki/A_Hero_Emerges |
Turn 16: Jaden Yuki Elemental Hero Neos (via A Hero Emerges) LIGHT / Normal Monster / Level 7 / ATK 2500 / DEF 2000 (Warrior / Normal) A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed. More Info: https://yugipedia.com/wiki/Elemental_HERO_Neos |
Turn 17: Jaden Yuki Neo-Spacian Air Hummingbird WIND / Effect Monster / Level 3 / ATK 800 / DEF 600 (Winged Beast / Effect) Can give you 500 Life Points for all cards in the opponent's hand once per turn. More Info: https://yugipedia.com/wiki/Neo-Spacian_Air_Hummingbird |
Turn 17: Jaden Yuki Elemental Hero Air Neos WIND / Fusion Monster / Level 7 / ATK 2500 / DEF 2000 (Warrior / Fusion / Effect) "Elemental Hero Neos" + "Neo-Spacian Air Hummingbird" 1. Only Special Summoned from your Extra Deck by shuffling the above cards you control into the Deck without "Polymerization". 2. Gains ATK equal to the difference in Life Points if yours are lower than the opponent's. 3. Shuffles into the Extra Deck during the End Phase. More Info: https://yugipedia.com/wiki/Elemental_HERO_Air_Neos |
Dual Monsters (Part 1) |
Turn 5: Gemini Elf Gemini Lancer WATER / Effect Monster / Level 4 / ATK 1800 / DEF 1400 (Sea Serpent / Gemini / Effect) 1. Counts as a Normal Monster while face-up on the field or in the Grave. 2. Can be Normal Summoned as an Effect Monster with the effect below. ● Deals piercing Battle Damage to the opponent if attacking a monster in Defense Mode. More Info: https://yugipedia.com/wiki/Gemini_Lancer |
Turn 5: Jaden Yuki The Flute of Summoning Kuriboh SPELL / Quick-Play Spell Adds 1 "Kuriboh" or "Winged Kuriboh" from your Deck to your hand or Special Summons it from your Deck to your field. More Info: https://yugipedia.com/wiki/The_Flute_of_Summoning_Kuriboh |
Turn 5: Jaden Yuki Winged Kuriboh (via The Flute of Summoning Kuriboh) LIGHT / Effect Monster / Level 1 / ATK 300 / DEF 200 (Fairy / Effect) Prevents you from taking battle damage the rest of the turn if destroyed and sent from the field to the Grave. More Info: https://yugipedia.com/wiki/Winged_Kuriboh |
Turn 6: Jaden Yuki Pot of Greed SPELL / Normal Spell Draw 2 cards. More Info: https://yugipedia.com/wiki/Pot_of_Greed |
Turn 6: Jaden Yuki Graceful Charity SPELL / Normal Spell Draw 3 cards, then discard 2 cards. More Info: https://yugipedia.com/wiki/Graceful_Charity |
Turn 6: Jaden Yuki Elemental Hero Necroshade (via its effect in the Grave) DARK / Effect Monster / Level 5 / ATK 1600 / DEF 1800 (Warrior / Effect) Can Normal Summon 1 Level 5 or higher "Elemental HERO" monster from your hand to your field one time that it's in the Grave. More Info: https://yugipedia.com/wiki/Elemental_HERO_Necroshade |
Turn 6: Jaden Yuki Elemental Hero Bladedge (via Elemental Hero Necroshade) EARTH / Effect Monster / Level 7 / ATK 2600 / DEF 1800 (Warrior / Effect) Deals piercing Battle Damage to the opponent if attacking a monster in Defense Mode. More Info: https://yugipedia.com/wiki/Elemental_HERO_Bladedge |
Turn 6: Jaden Yuki Miracle Fusion SPELL / Normal Spell Performs a Fusion Summon of 1 "Elemental HERO" Fusion Monste in your Extra Deck by banishing Fusion Materials from your field or Grave. More Info: https://yugipedia.com/wiki/Miracle_Fusion |
Turn 6: Jaden Yuki Elemental Hero Darkbright DARK / Fusion Monster / Level 6 / ATK 2000 / DEF 1000 (Warrior / Fusion / Effect) "Elemental Hero Sparkman" + "Elemental HERO Necroshade" 1. Only Special Summoned. 2. Deals piercing battle damage if attacking a monster in Defense Mode. 3. Changes to Defense Mode after the Damage Step if it attacked. 4. Destroys 1 monster the opponent controls if destroyed. More Info: https://yugipedia.com/wiki/Elemental_HERO_Darkbright |
Turn 6: Gemini Elf Ultimate Offering TRAP / Continuous Trap Lets you Normal Summon or Set 1 monster at your Main Phase or opponent's Battle Phase by paying 500 Life Points. More Info: https://yugipedia.com/wiki/Ultimate_Offering |
Turn 6: Gemini Elf Elemental Hero Neos Alius (via Ultimate Offering) LIGHT / Effect Monster / Level 4 / ATK 1900 / DEF 1300 (Warrior / Gemini / Effect) 1. Counts as a Normal Monster while face-up on the field or in the Grave. 2. Can be Normal Summoned as an Effect Monster with the effect below. ● Counts as "Elemental HERO Neos" while on the field. More Info: https://yugipedia.com/wiki/Elemental_HERO_Neos_Alius |
Turn 7: Gemini Elf Future Samurai LIGHT / Effect Monster / Level 4 / ATK 1600 / DEF 1200 (Warrior / Gemini / Effect) 1. Counts as a Normal Monster while face-up on the field or in the Grave. 2. Can be Normal Summoned as an Effect Monster with the effect below. ● Can destroy 1 face-up monster on the field once per turn by banisjhing 1 monster from your Grave. More Info: https://yugipedia.com/wiki/Future_Samurai |
Turn 7: Gemini Elf Vengeful Shinobi (via Ultimate Offering) DARK / Effect Monster / Level 2 / ATK 400 / DEF 800 (Warrior / Effect) Forces you to draw 1 card if attacked while face-up in Attack Mode. More Info: https://yugipedia.com/wiki/Vengeful_Shinobi |
Turn 8: Jaden Yuki Elemental Hero Avian WIND / Normal Monster / Level 3 / ATK 1000 / DEF 1000 (Warrior / Normal) A winged Elemental HERO who wheels through the sky and manipulates the wind. His signature move, Featherbreak, gives villainy a blow from sky-high. More Info: https://yugipedia.com/wiki/Elemental_HERO_Neos |
Turn 9: Gemini Elf Gemini Summoner WATER / Effect Monster / Level 4 / ATK 1500 / DEF 0 (Spellcaster / Effect) 1. Can pay 500 Life Points to either Normal Summon or Set 1 Gemini monster from your hand to your field or Normal Summon 1 face-up Gemini monster you control. 2. Not destroyed in battle the first time each turn. More Info: https://yugipedia.com/wiki/Gemini_Summoner |
Turn 10: Jaden Yuki Elemental Hero Wildheart EARTH / Effect Monster / Level 4 / ATK 1500 / DEF 1600 (Warrior / Effect) Not affected by Trap Cards. More Info: https://yugipedia.com/wiki/Elemental_HERO_Wildheart |
Turn 10: Jaden Yuki Call of the Haunted TRAP / Continuous Trap 1. Revives 1 monster from your Grave to your field in Attack Mode. 2. Destroys the monster if this card leaves the field. 3. Destroys itself if the monster is destroyed. More Info: https://yugipedia.com/wiki/Call_of_the_Haunted |
Turn 10: Jaden Yuki Elemental Hero Prisma (via Call of the Haunted) LIGHT / Effect Monster / Level 4 / ATK 1700 / DEF 1100 (Warrior / Effect) 1. Can show 1 Fusion Monster in your Extra Deck to the opponent, then send 1 of its specifically listed Fusion Materials from your Deck to the Grave. 2. Counts as the sent monster's name until the End Phase. More Info: https://yugipedia.com/wiki/Elemental_HERO_Prisma |
Turn 11: Gemini Elf Gemini Elf EARTH / Normal Monster / Level 4 / ATK 1900 / DEF 900 (Spellcasster / Normal) Elf twins that alternate their attacks. More Info: https://yugipedia.com/wiki/Gemini_Elf |
Turn 11: Gemini Elf Double Summon SPELL / Normal Spell Lets you Normal Summon or Set twice that turn. More Info: https://yugipedia.com/wiki/Double_Summon |
Tri-Blaze Accelerator (Part 2) |
Turn 1: Gemini Elf Gemini Summoner WATER / Effect Monster / Level 4 / ATK 1500 / DEF 0 (Spellcaster / Effect) 1. Can pay 500 Life Points to either Normal Summon or Set 1 Gemini monster from your hand to your field or Normal Summon 1 face-up Gemini monster you control. 2. Not destroyed in battle the first time each turn. More Info: https://yugipedia.com/wiki/Gemini_Summoner |
Turn 2: Jaden Yuki Elemental Hero Prisma (As Flame Wingman via its effect) LIGHT / Effect Monster / Level 4 / ATK 1700 / DEF 1100 (Warrior / Effect) 1. Can show 1 Fusion Monster in your Extra Deck to the opponent, then send 1 of its specifically listed Fusion Materials from your Deck to the Grave. 2. Counts as the sent monster's name until the End Phase. More Info: https://yugipedia.com/wiki/Elemental_HERO_Prisma |
Turn 2: Jaden Yuki Polymerization SPELL / Normal Spell Performs a Fusion Summon of 1 Fusion Monster in your Extra Deck, using Fusion Materials from your hand or field. More Info: https://yugipedia.com/wiki/Polymerization |
Turn 2: Jaden Yuki Elemental Hero Shining Flare Wingman LIGHT / Fusion Monster / Level 8 / ATK 2500 / DEF 2100 (Warrior / Fusion / Effect) "Elemental Hero Flame Wingman" + "Elemental HERO Sparkman" 1. Only Special Summoned. 2. Gains 300 ATK for all "Elemental HERO" cards in your Grave. 3. Deals damage to the opponent equal to the original ATK of a monster it destroys in battle and sends to the Grave. More Info: https://yugipedia.com/wiki/Elemental_HERO_Shining_Flare_Wingman |
Turn 3: Gemini Elf Double Summon SPELL / Normal Spell Lets you Normal Summon or Set twice that turn. More Info: https://yugipedia.com/wiki/Double_Summon |
Turn 3: Gemini Elf Blazewing Butterfly FIRE / Effect Monster / Level 4 / ATK 1500 / DEF 1500 (Insect / Gemini / Effect) 1. Counts as a Normal Monster while face-up on the field or in the Grave. 2. Can be Normal Summoned as an Effect Monster with the effect below. ● Can revive 1 Gemini monster, except "Blazwing Butterfly" from your Grave to your field as an Effect Monster with its effect by Tributing itself. More Info: https://yugipedia.com/wiki/Blazewing_Butterfly |
Turn 3: Gemini Elf Gemini Summoner (via Blazewing Butterfly) WATER / Effect Monster / Level 4 / ATK 1500 / DEF 0 (Spellcaster / Effect) 1. Can pay 500 Life Points to either Normal Summon or Set 1 Gemini monster from your hand to your field or Normal Summon 1 face-up Gemini monster you control. 2. Not destroyed in battle the first time each turn. More Info: https://yugipedia.com/wiki/Gemini_Summoner |
Turn 4: Jaden Yuki Necro Gardna DARK / Effect Monster / Level 3 / ATK 600 / DEF 1300 (Warrior / Effect) Blocks the next attack from a monster the opponent controls by banishing itself from your Grave. More Info: https://yugipedia.com/wiki/Necro_Gardna |
Turn 4: Jaden Yuki O - Oversoul SPELL / Normal Spell Revives 1 "Elemental HERO" Normal Monster from your Grave to your field. More Info: https://yugipedia.com/wiki/O_-_Oversoul |
Turn 4: Jaden Yuki Elemental Hero Sparkman (via O - Oversoul) LIGHT / Normal Monster / Level 4 / ATK 1600 / DEF 1400 (Warrior / Normal) An Elemental HERO and a warrior of light who proficiently wields many kinds of armaments. His Static Shockwave cuts off the path of villainy. More Info: https://yugipedia.com/wiki/Elemental_HERO_Sparkman |
Turn 4: Gemini Elf Gemini Trap Hole TRAP / Normal Trap Destroys all monsters the opponent controls if a Gemini monster treated as an Effect Monster is destroyed in battle. More Info: https://yugipedia.com/wiki/Gemini_Trap_Hole |
Tri-Blaze Accelerator (Part 1) |
Turn 9: Yugi Muto Card of Sanctity SPELL / Normal Spell Forces you to banish all other cards you control and in your hand (min. 1 from each), then draw cards from your Deck until you have 2 in your hand. More Info: https://yugipedia.com/wiki/Card_of_Sanctity |
Turn 9: Yugi Muto Marshmallon (Set in Defense Mode) LIGHT / Effect Monster / Level 3 / ATK 300 / DEF 500 (Fairy / Effect) 1. Not destroyed in battle. 2. Deals 1000 damage to the controller of a monster that attacks it while Set. More Info: https://yugipedia.com/wiki/Marshmallon |
Turn 10: Yugi Muto Soul Shield TRAP / Normal Trap Prevents the destruction of 1 monster on the field in battle by paying half your Life Points, then ends the Battle Phase. More Info: https://yugipedia.com/wiki/Soul_Shield |
Turn 11: Yugi Muto Marshmallon Glasses SPELL / Continuous Spell Prevents the opponent from attacking monsters you control, except "Marshmallon" while it's in your Monster Zone. More Info: https://yugipedia.com/wiki/Marshmallon_Glasses |
Turn 11: Yugi Muto Witch of the Black Forest DARK / Effect Monster / Level 4 / ATK 1100 / DEF 1200 (Spellcaster / Effect) 1. Can add 1 monster with 1500 or less DEF from your Deck to your hand if sent from the field to the Grave. 2. Prevents using this effect again or effects with the added monster's name that turn. More Info: https://yugipedia.com/wiki/Witch_of_the_Black_Forest |
Turn 13: Yugi Muto Buster Blader EARTH / Effect Monster / Level 7 / ATK 2600 / DEF 2300 (Warrior / Effect) Gains 500 ATK for all Dragon monsters the opponent controls or in their Grave. More Info: https://yugipedia.com/wiki/Buster_Blader |
Turn 13: Yugi Muto Card Destruction SPELL / Normal Spell Forces both players to discard as many cards in their hands as possible, then draw the same number of cards from their Decks that they discarded. More Info: https://yugipedia.com/wiki/Card_Destruction |
Turn 13: Yugi Muto Pot of Greed SPELL / Normal Spell Draw 2 cards. More Info: https://yugipedia.com/wiki/Pot_of_Greed |
Turn 13: Yugi Muto Valkyrion the Magna Warrior EARTH / Effect Monster / Level 8 / ATK 3500 / DEF 3850 (Rock / Effect) 1. Unable to be Normal Summoned or Set. 2. First Special Summoned from your hand to your field by Tributing 1 "Alpha The Magnet Warrior", "Beta The Magnet Warrior", and "Gamma The Magnet Warrior" from your hand or field. 3. Can revive those monsters from your Grave to your field by Tributing itself. More Info: https://yugipedia.com/wiki/Valkyrion_the_Magna_Warrior |
Turn 14: Ember McLain Tribute to the Doomed SPELL / Normal Spell Destroys 1 monster on the field by discarding 1 card. More Info: https://yugipedia.com/wiki/Tribute_to_The_Doomed |
Turn 14: Yugi Muto Kuriboh (via its effect) DARK / Effect Monster / Level 1 / ATK 300 / DEF 200 (Fiend / Effect) Can discard itself at damage calculation from either player's turn to make battle damage from an attacking monster the opponent controls 0. More Info: https://yugipedia.com/wiki/Kuriboh |
Turn 15: Yugi Muto Change of Heart SPELL / Normal Spell Gives you control of 1 monster the opponent controls until the End Phase. More Info: https://yugipedia.com/wiki/Change_of_Heart |
Turn 15: Yugi Muto King's Knight LIGHT / Effect Monster / Level 4 / ATK 1600 / DEF 1400 (Warrior / Effect) Can Special Summon 1 "Jack's Knight" from your Deck to your field if Summoned while you control "Queen's Knight". More Info: https://yugipedia.com/wiki/King's_Knight |
Turn 15: Ember McLain Backfire TRAP / Continuous Trap Deals the opponent 500 damage if a face-up FIRE monster(s) you control is destroyed and sent to the Grave. More Info: https://yugipedia.com/wiki/Backfire |