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My Yu-Gi-Oh Hybrid Fanfic Season 7 Part 4's Episode Cards
1. Card names in the info are from the time they were released so they may differ from the links below. |
Allure of Darkness (Part 3) |
Turn 15:
Yugi Muto Mirror Force TRAP / Normal Trap Destroys all Attack Position monsters the opponent controls if a monster they control attacks. More info: https://yugipedia.com/wiki/Mirror_Force |
Turn 15:
Yugi Muto Red Gadget EARTH / Effect Monster / Level 4 / ATK 1300 / DEF 1500 (Machine / Effect) Can add 1 "Yellow Gadget" from your Deck to your hand if Normal or Special Summoned. More info: https://yugipedia.com/wiki/Red_Gadget |
Turn 17:
Dark Grepher Fires of Doomsday (negated via Silent Swordsman LV7) SPELL / Quick-Play Spell 1. Special Sumons 2 Level 1 DARK Fiend "Doomsday Tokens" with 0 ATK and DEF to your field in Defense Mode. 2. Prevents using the Tokens for a Tribute Summon for a non-DARK monster or Summoning other monsters that turn. More info: https://yugipedia.com/wiki/Fires_of_Doomsday |
Turn 1:
Thelonious Viper Snake Rain SPELL / Normal Spell Sends 4 Reptile monsters from your Deck to the Grave by discarding 1 card. More info: https://yugipedia.com/wiki/Snake_Rain |
Turn 1:
Thelonious Viper Venom Serpent DARK / Effect Monster / Level 4 / ATK 1000 / DEF 800 (Reptile / Effect) Can put 1 Venom Counter on 1 monster the opponent controls once per turn. More info: https://yugipedia.com/wiki/Venom_Serpent |
Turn 2: Seto
Kaiba Soul Exchange SPELL / Normal Spell Tributes 1 monster the opponent controls instead of your own, but prevents your Battle Phase that turn. More info: https://yugipedia.com/wiki/Soul_Exchange |
Turn 2: Seto
Kaiba Different Dimension Dragon (via Soul Exchange) LIGHT / Effect Monster / Level 5 / ATK 1200 / DEF 1500 (Dragon / Effect) Not destroyed by Spell or Trap Cards that don't target it or in battle by monsters with 1900 or less ATK. More info: https://yugipedia.com/wiki/Different_Dimension_Dragon |
Turn 3:
Thelonious Viper Venom Snake EARTH / Effect Monster / Level 3 / ATK 1200 / DEF 600 (Reptile / Effect) Can put 1 Venom Counter on 1 monster the opponent controls once per turn, but cannot attack that turn. More info: https://yugipedia.com/wiki/Venom_Snake |
Turn 3:
Thelonious Viper Damage = Reptile TRAP / Continuous Trap Can Special Summon 1 Reptile monster from your Deck to your field with less ATK than battle damage you took from a battle with a Reptile monster. More info: https://yugipedia.com/wiki/Damage_=_Reptile |
Turn 3:
Thelonious Viper Vennominon the King of Poisonous Snakes (via Damage = Reptile) DARK / Effect Monster / Level 8 / ATK 0 / DEF 0 (Reptile / Effect) 1. Unable to be Special Summoned with other Effect Monster effects. 2. Not affected by "Venom Swamp". 3. Gains 500 ATK for all Reptile monsters in your Grave. 4. Can revive itself from your Grave to your field by banishing 1 other Reptile monster from your Grave if destroyed in battle and sent to the Grave More info: https://yugipedia.com/wiki/Venom_Snake |
Allure of Darkness (Part 2) |
Turn 10:
Yugi Muto Stronghold the Moving Fortress TRAP / Continuous Trap 1. Special Summons itself as a Level 4 EARTH Machine Effect Monster with 0 ATK and 2000 DEF to your field in Defense Mode, but is still a Trap Card. 2. Gains 3000 ATK if you control "Green Gadget", "Red Gadget", and "Yellow Gadget". More info: https://yugipedia.com/wiki/Stronghold_the_Moving_Fortress |
Turn 10:
Yugi Muto Silent Swordsman LV5 LIGHT / Effect Monster / Level 5 / ATK 2300 / DEF 1000 (Warrior / Effect) 1. Not affected by the opponent's Spell Cards. 2. Can Special Summon 1 "Silent Swordsman LV7" from your hand or Deck to your field at your next Standby Phase if it attacked the opponent directly this turn. More info: https://yugipedia.com/wiki/Silent_Swordsman_LV5 |
Turn 11:
Dark Grepher The Beginning of the End SPELL / Normal Spell Lets you draw 3 cards by banishing 5 DARK monsters from your Grave if you have at least 7 DARK monsters in your Grave. More info: https://yugipedia.com/wiki/The_Beginning_of_the_End |
Turn 11:
Dark Grepher Allure of Darkness SPELL / Normal Spell 1. Lets you draw 2 cards by banishing 1 DARK monster in your hand. 2. Forces you to send all cards in your hand to the Grave if you cannot banish a DARK monster. More info: https://yugipedia.com/wiki/Allure_of_Darkness |
Turn 11:
Dark Grepher Dark Eruption SPELL / Normal Spell Returns 1 DARK monster with 1500 or less ATK from your Grave to your hand. More info: https://yugipedia.com/wiki/Dark_Eruption |
Turn 11:
Dark Grepher Sangan DARK / Effect Monster / Level 3 / ATK 1000 / DEF 600 (Fiend / Effect) 1. Adds 1 monster with 1500 or less ATK from your Deck to your hand if sent from the field to the Grave. 2. Prevents activating this effect again or effects with the added monster's name that turn. More info: https://yugipedia.com/wiki/Sangan |
Turn 12:
Yugi Muto Green Gadget EARTH / Effect Monster / Level 4 / ATK 1400 / DEF 600 (Machine / Effect) Can add 1 "Red Gadget" from your Deck to your hand if Normal or Special Summoned. More info: https://yugipedia.com/wiki/Green_Gadget |
Turn 12:
Dark Grepher Fires of Doomsday SPELL / Quick-Play Spell 1. Special Sumons 2 Level 1 DARK Fiend "Doomsday Tokens" with 0 ATK and DEF to your field in Defense Mode. 2. Prevents using the Tokens for a Tribute Summon for a non-DARK monster or Summoning other monsters that turn. More info: https://yugipedia.com/wiki/Fires_of_Doomsday |
Turn 13:
Dark Grepher Dark Horus DARK / Effect Monster / Level 8 / ATK 3000 / DEF 1800 (Fiend / Effect) Can revive 1 Level 4 or lower DARK monster from your Grave to the field if a Spell Card activates and resolves during the opponent's Main Phase. More info: https://yugipedia.com/wiki/Dark_Horus |
Turn 13:
Yugi Muto Soul Shield TRAP / Normal Trap Prevents the destruction of 1 monster on the field in battle by paying half your Life Points, then ends the Battle Phase. More info: https://yugipedia.com/wiki/Soul_Shield |
Turn 14:
Yugi Muto Silent Swordsman LV7 LIGHT / Effect Monster / Level 7 / ATK 2800 / DEF 1000 (Warrior / Effect) 1. Only Special Summoned with "Silent Swordsman LV7". 2. Prevents Spell Cards from activating or using their effects. More info: https://yugipedia.com/wiki/Silent_Swordsman_LV5 |
Turn 14:
Yugi Muto Ambush Shield TRAP / Normal Trap Forces you to Tribute 1 monster, then gives 1 monster on the field ATK equal to the Tributed monster's DEF. More info: https://yugipedia.com/wiki/Ambush_Shield |
Turn 15:
Dark Grepher Miracle Dig SPELL / Normal Spell Returns 3 of your banished monsters to the Grave if at least 5 of them are banished. More info: https://yugipedia.com/wiki/Miracle_Dig |
Turn 15:
Dark Grepher Rainbow Dark Dragon DARK / Effect Monster / Level 10 / ATK 4000 / DEF 0 (Dragon / Effect) (Always an "Ultimate Cryatal" card.) 1. Only Special Summoned from your hand to your field by banishing 7 DARK monsters from your Grave with different names. 2. Can banish all other DARK monsters you control and Grave, then gain 500 ATK for each one banished. More info: https://yugipedia.com/wiki/Rainbow_Dark_Dragon |
Allure of Darkness (Part 1) |
Turn 2:
Yugi Muto Marshmallon LIGHT / Effect Monster / Level 3 / ATK 300 / DEF 500 (Fairy / Effect) 1. Not destroyed in battle. 2. Deals 1000 damage to the controller of a monster that attacks it while Set. More info: https://yugipedia.com/wiki/Marshmallon |
Turn 2:
Yugi Muto Swords of Revealing Light SPELL / Normal Spell 1. Remains face-up after activation, but destroys itself after the opponent's 3rd End Phase. 2. Turns all Set monsters the opponent controls face-up at activation. 3. Prevents monsters the opponent controls from attacking. More info: https://yugipedia.com/wiki/Swords_of_Revealing_Light |
Turn 3: Dark
Grepher Dark Grepher (via its effect) DARK / Effect Monster / Level 4 / ATK 1700 / DEF 1600 (Warrior / Effect) 1. Can be Special Summoned from your hand to your field by discarding 1 Level 5 or higher DARK monster. 2. Can send 1 DARK monster from your Deck to the Grave once per turn by discarding 1 DARK monster. More info: https://yugipedia.com/wiki/Dark_Grepher |
Turn 4:
Yugi Muto Card of Sanctity SPELL / Normal Spell Forces you to banish all other cards you control and in your hand (min. 1 from each), then draw cards from your Deck until you have 2 in your hand. More info: https://yugipedia.com/wiki/Card_of_Sanctity |
Turn 4:
Yugi Muto Watapon (via its effect) LIGHT / Effect Monster / Level 1 / ATK 200 / DEF 300 (Fairy / Effect) Can be Special Summoned from your hand to your field if added from your Deck to your hand by an effect. More info: https://yugipedia.com/wiki/Watapon |
Turn 4:
Yugi Muto Monster Reborn SPELL / Normal Spell Revives 1 monster from either Grave to your field. More info: https://yugipedia.com/wiki/Monster_Reborn |
Turn 4:
Yugi Muto Dark Magician of Chaos (via Monster Reborn) DARK / Effect Monster / Level 8 / ATK 2800 / DEF 2600 (Spellcaster / Effect) 1. Can return 1 Spell Card from your Grave to your hand at the End Phase if Normal or Special Summoned. 2. Banishes any monster it destroys in battle after damage calculation. 3. Banishes itself if it leaves the field while face-up. More info: https://yugipedia.com/wiki/Dark_Magician_of_Chaos |
Turn 4:
Yugi Muto Swords of Revealing Light SPELL / Normal Spell 1. Remains face-up after activation, but destroys itself after the opponent's 3rd End Phase. 2. Turns all Set monsters the opponent controls face-up at activation. 3. Prevents monsters the opponent controls from attacking. More info: https://yugipedia.com/wiki/Swords_of_Revealing_Light |
Turn 4:
Yugi Muto Summoned Skull DARK / Normal Monster / Level 6 / ATK 2500 / DEF 1200 (Fiend / Normal) A fiend with dark powers for confusing the enemy. Among the Fiend-Type monsters, this monster boasts considerable force. (Always an "Archfiend" card.) More info: https://yugipedia.com/wiki/Summoned_Skull |
Turn 5: Dark
Grepher Dark Crusader DARK / Effect Monster / Level 4 / ATK 1600 / DEF 200 (Warrior / Effect) Can gain 400 ATK by discarding 1 DARK monster from your hand to the Grave. More info: https://yugipedia.com/wiki/Dark_Crusader |
Turn 5: Dark
Grepher Dark Grepher (via its effect) DARK / Effect Monster / Level 4 / ATK 1700 / DEF 1600 (Warrior / Effect) 1. Can be Special Summoned from your hand to your field by discarding 1 Level 5 or higher DARK monster. 2. Can send 1 DARK monster from your Deck to the Grave once per turn by discarding 1 DARK monster. More info: https://yugipedia.com/wiki/Dark_Grepher |
Turn 6:
Yugi Muto Witch of the Black Forest DARK / Effect Monster / Level 4 / ATK 1100 / DEF 1200 (Spellcaster / Effect) 1. Adds 1 monster with 1500 or less DEF from your Deck to your hand if sent from the field to the Grave. 2. Prevents activating this effect again or effects with the added monster's name that turn. More info: https://yugipedia.com/wiki/Witch_of_the_Black_Forest |
Turn 7: Dark
Grepher Obsidian Dragon DARK / Effect Monster / Level 4 / ATK 800 / DEF 2100 (Rock / Effect) Negates ativated Spell or Trap Cards that target only 1 face-up DARK monster you control and destroys them. More info: https://yugipedia.com/wiki/Obsidian_Dragon |
Turn 8:
Yugi Muto Pot of Greed SPELL / Normal Spell Draw 2 cards. More info: https://yugipedia.com/wiki/Pot_of_Greed |
Turn 8:
Yugi Muto Buster Blader EARTH / Effect Monster / Level 7 / ATK 2600 / DEF 2300 (Warrior / Effect) Gains 500 ATK for all Dragon monsters the opponent controls or in their Grave. More info: https://yugipedia.com/wiki/Buster_Blader |
Turn 8: Dark
Grepher Hate Buster TRAP / Normal Trap Destroys an attacked Fiend monster you control and the attacking monster the opponent controls, then deals the original ATK of the opponent's monster to their Life Points. More info: https://yugipedia.com/wiki/Hate_Buster |
Reaper of the Cards (Part 2) |
Turn 13:
Adrian Geko Cloudian - Ghost Fog WATER / Effect Monster / Level 1 / ATK 0 / DEF 0 (Fiend / Effect) 1. Unable to be Special Summoned. 2. Makes battle damage to either player from its battles 0. 3. Gives Fog Counters to face-up monsters equal to the Level of the monster that destroys it in battle. More info: https://yugipedia.com/wiki/Cloudian_-_Ghost_Fog |
Turn 13:
Lucien Grimley Invincible Demise Lord (via Mystic Tomato) DARK / Effect Monster / Level 6 / ATK 1300 / DEF 2000 (Fiend / Effect) Can be revived from your Grave to your field once per Duel with 3000 ATK and prevent its destruction by effects. More info: https://yugipedia.com/wiki/Invincible_Demise_Lord |
Turn 14:
Adrian Geko Cloudian - Sheep Cloud WATER / Effect Monster / Level 1 / ATK 0 / DEF 0 (Fairy / Effect) 1. Special Summons 2 Level 1 ATER Fairy "Cloudian Tokens" with 0 ATK and DEF to your field in Defense Mode if destroyed in battle and sent to the Grave. 2. Prevents using the Tokens for the Tribute Summon of non-"Cloudian" monsters. More info: https://yugipedia.com/wiki/Cloudian_-_Sheep_Cloud |
Turn 14:
Adrian Geko Big Summon Cloud SPELL / Continuous Spell 1. Destroys itself unless you send all cards in your hand to the Grave at your Standby Phases. 2. Can Special Summon 1 "Cloudian" monster from your hand to your field by paying half your Life Points. More info: https://yugipedia.com/wiki/Big_Summon_Cloud |
Turn 14:
Adrian Geko Cloudian - Eye of the Typhoon (via Big Summon Cloud) WIND / Effect Monster / Level 8 / ATK 3000 / DEF 1000 (Aqua / Effect) 1. Not destroyed in battle. 2. Destroys itself if in face-up Defense Mode. 3. Changes the battle positions of face-up non-"Cloudian" monsters if it attacks. More info: https://yugipedia.com/wiki/Cloudian_-_Eye_of_the_Typhoon |
Turn 14:
Lucien Grimley Invincible Demise Lord (via its effect) DARK / Effect Monster / Level 6 / ATK 1300 / DEF 2000 (Fiend / Effect) Can be revived from your Grave to your field once per Duel with 3000 ATK and prevent its destruction by effects. More info: https://yugipedia.com/wiki/Invincible_Demise_Lord |
Turn 15:
Adrian Geko Cloudian - Poison Cloud WATER / Effect Monster / Level 3 / ATK 0 / DEF 1000 (Fairy / Effect) Destroys the monster that destroys it in battle, then deals the opponent 800 damage. More info: https://yugipedia.com/wiki/Cloudian_-_Poison_Cloud |
Turn 1: Dark
Grepher Foolish Burial SPELL / Normal Spell Sends 1 monster from your Deck to the Grave. More info: https://yugipedia.com/wiki/Foolish_Burial |
Turn 1: Dark
Grepher Foolish Burial SPELL / Normal Spell Sends 1 monster from your Deck to the Grave. More info: https://yugipedia.com/wiki/Foolish_Burial |
Turn 1: Dark
Grepher Foolish Burial SPELL / Normal Spell Sends 1 monster from your Deck to the Grave. More info: https://yugipedia.com/wiki/Foolish_Burial |
Turn 1: Dark
Grepher Dark Armed Dragon DARK / Effect Monster / Level 7 / ATK 2800 / DEF 1000 (Dragon / Effect) 1. Only Special Summoned from your hand to your field by having only 3 DARK monsters in your Grave. 2. Can destroy 1 card on the field by banishing 1 DARK monster from your Grave. More info: https://yugipedia.com/wiki/Dark_Armed_Dragon |
Reaper of the Cards (Part 1) |
Turn 3:
Lucien Grimley Des Feral Imp DARK / Effect Monster / Level 4 / ATK 1600 / DEF 1800 (Reptile / Flip / Effect) FLIP: Shuffles 1 card from your Grave into the Deck. More info: https://yugipedia.com/wiki/Des_Feral_Imp |
Turn 4:
Adrian Geko Big Summon Cloud SPELL / Continuous Spell 1. Destroys itself unless you send all cards in your hand to the Grave at your Standby Phases. 2. Can Special Summon 1 "Cloudian" monster from your hand to your field by paying half your Life Points. More info: https://yugipedia.com/wiki/Big_Summon_Cloud |
Turn 4:
Adrian Geko Cloudian - Eye of the Typhoon (via Big Summon Cloud) WIND / Effect Monster / Level 8 / ATK 3000 / DEF 1000 (Aqua / Effect) 1. Not destroyed in battle. 2. Destroys itself if in face-up Defense Mode. 3. Changes the battle positions of face-up non-"Cloudian" monsters if it attacks. More info: https://yugipedia.com/wiki/Cloudian_-_Eye_of_the_Typhoon |
Turn 5:
Lucien Grimley Mystic Tomato DARK / Effect Monster / Level 4 / ATK 1400 / DEF 1100 (Plant / Effect) Can Special Summon 1 DARK monster with 1500 or less ATK from your Deck to your field face-up in Attack Mode if destroyed in battle and sent to the Grave. More info: https://yugipedia.com/wiki/Mystic_Tomato |
Turn 6:
Adrian Geko Cloudian - Poison Cloud WATER / Effect Monster / Level 3 / ATK 0 / DEF 1000 (Fairy / Effect) Destroys the monster that destroys it in battle, then deals the opponent 800 damage. More info: https://yugipedia.com/wiki/Cloudian_-_Poison_Cloud |
Turn 7:
Lucien Grimley Invincible Demise Lord (via Mystic Tomato) DARK / Effect Monster / Level 6 / ATK 1300 / DEF 2000 (Fiend / Effect) Can be revived from your Grave to your field once per Duel with 3000 ATK and prevent its destruction by effects. More info: https://yugipedia.com/wiki/Invincible_Demise_Lord |
Turn 8:
Lucien Grimley Big Eye DARK / Effect Monster / Level 4 / ATK 1200 / DEF 1000 (Fiend / Flip / Effect) FLIP: Lets you look at your Deck's top 5 cards, then rearrange them in any order. More info: https://yugipedia.com/wiki/Big_Eye |
Turn 9:
Adrian Geko Cloudian - Ghost Fog WATER / Effect Monster / Level 1 / ATK 0 / DEF 0 (Fiend / Effect) 1. Unable to be Special Summoned 2. Makes battle damage either player takes from its battles 0. 3. Gives face-up monsters on the field Fog Counters equal to the Level of a monster it destroys in battle. More info: https://yugipedia.com/wiki/Cloudian_-_Ghost_Fog |
Turn 9:
Adrian Geko Natural Disaster TRAP / Continuous Trap Deals the opponent 500 damage if card(s) they control are destroyed by a "Cloudian" monster's effect. More info: https://yugipedia.com/wiki/Natural_Disaster |
Turn 10:
Lucien Grimley Book of Moon SPELL / Quick-Play Spell Turns 1 face-up monster on the field to face-down Defense Mode. More info: https://yugipedia.com/wiki/Book_of_Moon |
Turn 10:
Lucien Grimley Des Feral Imp DARK / Effect Monster / Level 4 / ATK 1600 / DEF 1800 (Reptile / Flip / Effect) FLIP: Shuffles 1 card from your Grave into the Deck. More info: https://yugipedia.com/wiki/Des_Feral_Imp |
Turn 11:
Adrian Geko Cloudian - Nimbusman WATER / Effect Monster / Level 5 / ATK 1000 / DEF 1000 (Aqua / Effect) 1. Not destroyed in battle. 2. Destroys itself if in face-up Defense Mode. 3. Can be Tribute Summoned with any number of WATER monsters. 4. Gets 1 Fog Counter for each monster used in its Tribute Summon. 5. Gains 500 ATK for all Fog Counters on the field. More info: https://yugipedia.com/wiki/Cloudian_-_Nimbusman |
Turn 11:
Adrian Geko Pot of Avarice SPELL / Normal Spell Lets you draw 2 cards by shuffling 5 monsters from your Grave into the Deck. More info: https://yugipedia.com/wiki/Pot_of_Avarice |
Turn 12:
Lucien Grimley Mystic Tomato DARK / Effect Monster / Level 4 / ATK 1400 / DEF 1100 (Plant / Effect) Can Special Summon 1 DARK monster with 1500 or less ATK from your Deck to your field face-up in Attack Mode if destroyed in battle and sent to the Grave. More info: https://yugipedia.com/wiki/Mystic_Tomato |
Turn 12:
Adrian Geko Mirage Target TRAP / Normal Trap Blocks an attack from 1 monster the opponent controls by sending 1 "Cloudian" monster you control to the Grave, then gives you Life Points equal to your sent monster's original ATK. More info: https://yugipedia.com/wiki/Mirage_Target |
Invincible Slime (Part 3) |
Turn 16:
Aster Phoenix Dark City SPELL / Field Spell Gives attacking "Destiny HERO" monsters on the field 1000 ATK at damage calculation if attacking a monster with more ATK. More info: https://yugipedia.com/wiki/Dark_City |
Turn 16:
Aster Phoenix Destiny Hero - Plasma DARK / Effect Monster / Level 8 / ATK 1900 / DEF 600 (Warrior / Effect) 1. Only Special Summoned from your hand to your field by Tributing 3 monsters. 2. Negates effects of face-up monsters the opponent controls. 3. Can equip itself with 1 monster the opponent controls once per turn (max. 1) and gain half its original ATK. More info: https://yugipedia.com/wiki/Destiny_HERO_-_Plasma |
Turn 16:
Aster Phoenix Destiny Hero - Departed DARK / Effect Monster / Level 2 / ATK 1000 / DEF 0 (Warrior / Effect) 1. Revives itself from your Grave to the opponent's field face-up in Attack Mode at your Standby Phases. 2. Banishes itself if destroyed in battle or would be sent from the hand or Deck to the Grave. More info: https://yugipedia.com/wiki/Destiny_HERO_-_Departed |
Turn 16: Mad
Dog Metal Reflect Slime TRAP / Continuous Trap Special Summons itself as a Level 10 WATER Aqua Effect Monster with 0 ATK and 3000 DEF to your field in Defense Mode, but is still a Trap Card that cannot attack. More info: https://yugipedia.com/wiki/Metal_Reflect_Slime |
Turn 1:
Lucien Grimley Mystic Tomato DARK / Effect Monster / Level 4 / ATK 1400 / DEF 1100 (Plant / Effect) Can Special Summon 1 DARK monster with 1500 or less ATK from your Deck to your field face-up in Attack Mode if destroyed in battle and sent to the Grave. More info: https://yugipedia.com/wiki/Mystic_Tomato |
Turn 2:
Adrian Geko Lucky Cloud SPELL / Normal Spell Lets you draw 2 cards if you Summoned at least 2 "Cloudian" monsters with the same name that turn. More info: https://yugipedia.com/wiki/Lucky_Cloud |
Turn 2:
Adrian Geko Summon Cloud SPELL / Continuous Spell 1. Can Special Summon 1 Level 4 or lower "Cloudian" monster from your hand or either Grave to your field if you control no monsters. 2. Destroys itself if you revived a monster from the Grave with the effect. More info: https://yugipedia.com/wiki/Summon_Cloud |
Turn 2:
Adrian Geko Cloudian - Sheep Cloud (via Summon Cloud) WATER / Effect Monster / Level 1 / ATK 0 / DEF 0 (Fairy / Effect) 1. Special Summons 2 Level 1 ATER Fairy "Cloudian Tokens" with 0 ATK and DEF to your field in Defense Mode if destroyed in battle and sent to the Grave. 2. Prevents using the Tokens for the Tribute Summon of non-"Cloudian" monsters. More info: https://yugipedia.com/wiki/Cloudian_-_Sheep_Cloud |
Turn 2:
Adrian Geko Cloudian - Sheep Cloud WATER / Effect Monster / Level 1 / ATK 0 / DEF 0 (Fairy / Effect) 1. Special Summons 2 Level 1 ATER Fairy "Cloudian Tokens" with 0 ATK and DEF to your field in Defense Mode if destroyed in battle and sent to the Grave. 2. Prevents using the Tokens for the Tribute Summon of non-"Cloudian" monsters. More info: https://yugipedia.com/wiki/Cloudian_-_Sheep_Cloud |
Turn 3:
Lucien Grimley Slash Draw SPELL / Normal Spell 1. Forces you to discard 1 card, then send cards from the top of your Deck to the Grave equal to the number of cards the opponent controls, then draw 1 card and show it. 2. Sends it to the Grave if "Slash Draw", then destroys as many cards on the field as possible. 3. Deals the opponent 2000 damage for each card destroyed and sent to the Grave this way. 4. Shufles cards from your Grave into the Deck equal to the number of cards sent this way if the drawn card is not "Slash Draw". 5. Prevents activating "Slash Draw" again that turn. More info: https://yugipedia.com/wiki/Slash_Draw |
Invincible Slime (Part 2) |
Turn 14: Mad
Dog Trap Trip TRAP / Normal Trap Returns 1 Trap Card from your Grave to your hand. More info: https://yugipedia.com/wiki/Trap_Trip |
Turn 14: Mad
Dog DNA Surgery TRAP / Normal Trap Returns 1 Trap Card from your Grave to your hand. More info: https://yugipedia.com/wiki/Trap_Trip |
Turn 15:
Aster Phoenix Clock Tower Prison SPELL / Field Spell 1. Gets 1 Clock Counter at the opponent's Standby Phases. 2. Prevents you from taking battle damage while it has at least 4 Clock Counters on it. 3. Can Special Summon 1 "Destiny HERO - Dreadmaster" from your hand or Deck to your field if destroyed and sent to the Grave when it has at least 4 Clock Counters on it. More info: https://yugipedia.com/wiki/Clock_Tower_Prison |
Turn 15:
Aster Phoenix Eternal Dread TRAP / Normal Trap Gives all "Clock Tower Prison" on the field 2 Clock Counters. More info: https://yugipedia.com/wiki/Eternal_Dread |
Turn 16: Mad
Dog Last Machine Acid Virus TRAP / Normal Trap 1. Forces you to Tribute 1 WATER monster, then checks the opponent's hand and field and destroys any Machine monsters among them. 2. Deals the opponent 500 damage for each Machine monster destroyed. More info: https://yugipedia.com/wiki/Last_Machine_Acid_Virus_(anime) |
Turn 16:
Aster Phoenix Draining Shield TRAP / Normal Trap Blocks an attack from 1 monster the opponent controls, then gives you Life Points equal to that monster's ATK. More info: https://yugipedia.com/wiki/Draining_Shield |
Turn 17:
Aster Phoenix Doctor D SPELL / Continuous Spell 1. Forces you to banish 1 "Destiny HERO" monster from your Grave, then adds 1 "Destiny HERO" monster from your Grave to your hand or revives it to your field. 2. Can make the ATK of 1 "Destiny HERO" monster you control become the ATK of 1 other "Destiny HERO" monster you control until the turn ends by banishing itself from your Grave. More info: https://yugipedia.com/wiki/Doctor_D |
Turn 17:
Aster Phoenix Destiny Hero - Disk Commander (via Doctor D) DARK / Effect Monster / Level 1 / ATK 300 / DEF 300 (Warrior / Effect) 1. Unable to be revived from the Grave the turn it is sent to the Grave. 2. Lets you draw 2 cards if revived from the Grave, but only once per Duel. More info: https://yugipedia.com/wiki/Destiny_HERO_-_Disk_Commander |
Turn 17:
Aster Phoenix Elemental Hero Wildheart EARTH / Effect Monster / Level 4 / ATK 1500 / DEF 1600 (Warrior / Effect) Not affected by Trap Cards. More info: https://yugipedia.com/wiki/Elemental_HERO_Wildheart |
Turn 18: Mad
Dog Slime Hole (Destroyed while Set via Mystical Space Typhoon) TRAP / Normal Trap Banishes 1 monster the opponent Summons if you control a "Slime" or "Jam" monster. Card Image: |
Turn 19:
Aster Phoenix Mystical Space Typhoon SPELL / Quick-Play Spell Destroys 1 Spell or Trap Card on the field. More info: https://yugipedia.com/wiki/Mystical_Space_Typhoon |
Turn 19:
Aster Phoenix Destiny Hero - Dreadmaster (via Clock Tower Prison) DARK / Effect Monster / Level 8 / ATK ? / DEF ? (Warrior / Effect) 1. Destroys all non-"Destiny HERO" monsters you control if Special Summoned with "Clock Tower Prison", then can revive up to 2 "Destiny HERO" monsters from your Grave to your field. 2. Prevents the destruction of "Destiny HERO" monsters you control the rest of the turn and make battle damage you take from their battles that turn 0. 3. Makes its ATK and DEF the combined original ATK of other "Destiny HERO" monsters you control. More info: https://yugipedia.com/wiki/Destiny_HERO_-_Dreadmaster |
Turn 19:
Aster Phoenix Destiny Hero - Fear Monger (via Destiny Hero - Dreadmaster) DARK / Effect Monster / Level 4 / ATK 1000 / DEF 1000 (Warrior / Effect) Can revive 1 "Destiny HERO" monster from your Grave to your field at your next Standby Phase if destroyed in battle and sent to the Grave since your last Standby Phase. More info: https://yugipedia.com/wiki/Destiny_HERO_-_Fear_Monger |
Turn 19:
Aster Phoenix Destiny Hero - Diamond Dude (via Destiny Hero - Dreadmaster) DARK / Effect Monster / Level 4 / ATK 1400 / DEF 1600 (Warrior / Effect) 1. Can reveal the top card of your Deck, then send it to your Grave if a Normal Spell or place it on the bottom of your Deck if it isn't one. 2. Can activate the Normal Spell's effect at your next Main Phase. More info: https://yugipedia.com/wiki/Destiny_HERO_-_Diamond_Dude |
Turn 19:
Aster Phoenix Cyclone Blade SPELL / Equip Spell 1. Equips only to a "Destiny HERO" monster. 2. Destroys 1 Spell or Trap Card on the field after the Damage Step if the equipped monster attacked. More info: https://yugipedia.com/wiki/Cyclone_Blade |
Turn 21:
Aster Phoenix Destiny Hero - Captain Tenacious DARK / Effect Monster / Level 3 / ATK 800 / DEF 800 (Warrior / Effect) Can revive 1 "Destiny HERO" monster from your Grave to your field once per turn at your Standby Phase that was destroyed in battle since your last Standby Phase while this card was face-up. More info: https://yugipedia.com/wiki/Destiny_Hero_-_Captain_Tenacious |
Invincible Slime (Part 1) |
Turn 8:
Aster Phoenix D - Spirit SPELL / Normal Spell Can Special Summon 1 Level 4 or lower "Destiny HERO" monster frrom your hand if you control no "Destiny HERO" monsters. More info: https://yugipedia.com/wiki/D_-_Spirit |
Turn 8:
Aster Phoenix Destiny Hero - Defender (via D - Spirit) DARK / Effect Monster / Level 4 / ATK 100 / DEF 2700 (Warrior / Effect) Lets the opponent draw 1 card if face-up in Defense Mode at the opponent's Standby Phases. More info: https://yugipedia.com/wiki/Destiny_HERO_-_Defender |
Turn 8:
Aster Phoenix Destiny Hero - Dogma DARK / Effect Monster / Level 8 / ATK 3400 / DEF 2400 (Warrior / Effect) 1. Only Special Summoned from your hand to your field by Tributing 3 monsters, including at least 1 "Destiny HERO" monster. 2. Halves the opponent's Life Points once per turn at their next Standby Phase. More info: https://yugipedia.com/wiki/Destiny_HERO_-_Dogma |
Turn 8:
Aster Phoenix Destiny Hero - Malicious (via its effect) DARK / Effect Monster / Level 6 / ATK 800 / DEF 800 (Warrior / Effect) Can Special Summon 1 "Destiny HERO - Malicious" from your Deck to your field by banishing itself from your Grave. More info: https://yugipedia.com/wiki/Destiny_HERO_-_Malicious |
Turn 9: Mad
Dog Last Machine Acid Virus TRAP / Normal Trap 1. Forces you to Tribute 1 WATER monster, then checks the opponent's hand and field and destroys any Machine monsters among them. 2. Deals the opponent 500 damage for each Machine monster destroyed. More info: https://yugipedia.com/wiki/Last_Machine_Acid_Virus_(anime) |
Turn 9: Mad
Dog Clone Slime WATER / Effect Monster / Level 2 / ATK 0 / DEF 0 (Aqu7a / Effect) Can send itself to the Grave if attacked, then revive 1 "Slime" monster from your Grave to your field in the same battle position this card was in and make it the attack target. More info: https://yugipedia.com/wiki/Clone_Slime |
Turn 10:
Aster Phoenix Pot of Greed SPELL / Normal Spell Draw 2 cards. More info: https://yugipedia.com/wiki/Pot_of_Greed |
Turn 10:
Aster Phoenix Mystical Space Typhoon SPELL / Quick-Play Spell Destroys 1 Spell or Trap Card on the field. More info: https://yugipedia.com/wiki/Mystical_Space_Typhoon |
Turn 10:
Aster Phoenix Graceful Charity SPELL / Normal Spell Draw 3 cards, then discard 2 cards. More info: https://yugipedia.com/wiki/Graceful_Charity |
Turn 10:
Aster Phoenix Destiny Hero - Fear Monger DARK / Effect Monster / Level 4 / ATK 1000 / DEF 1000 (Warrior / Effect) Can revive 1 "Destiny HERO" monster from your Grave to your field at your next Standby Phase if destroyed in battle and sent to the Grave since your last Standby Phase. More info: https://yugipedia.com/wiki/Destiny_HERO_-_Fear_Monger |
Turn 11: Mad
Dog Despised Reality TRAP / Normal Trap 1. Activates during the opponent's turn to let them Special Summon 1 Level 4 or lower monster from their hand to their field. 2. Lets you draw 2 cards if they do, or deals you 1000 damage if they don't. More info: https://yugipedia.com/wiki/Despised_Reality |
Turn 11:
Aster Phoenix Destiny Hero - Dunker DARK / Effect Monster / Level 4 / ATK 1200 / DEF 1700 (Warrior / Effect) Can deal the opponent 500 damage by sending 1 "Destiny HERO" card from your hand to the Grave. More info: https://yugipedia.com/wiki/Destiny_HERO_-_Dunker |
Turn 12: Mad
Dog Contingency Fee SPELL / Normal Spell Forces the opponent to draw cards until they have 6 in their hand, then gives you 1000 Life Points for each card they drew. More info: https://yugipedia.com/wiki/Contingency_Fee |
Turn 13:
Aster Phoenix Polymerization SPELL / Normal Spell Performs a Fusion Summon of 1 Fusion Monster in your Extra Deck, using monsters from your hand or field as Fusion Material. More info: https://yugipedia.com/wiki/Polymerization |
Turn 13:
Aster Phoenix Elemental Hero Phoenix Enforcer FIRE / Fusion Monster / Level 6 / ATK 2100 / DEF 1200 (Warrior / Fusion / Effect) "Elemental HERO Avian" + "Elemental HERO Burstinatrix" 1. Only Fusion Summoned. 2. Not destroyed in battle. More info: https://yugipedia.com/wiki/Elemental_HERO_Phoenix_Enforcer |
Turn 13:
Aster Phoenix Polymerization SPELL / Normal Spell Performs a Fusion Summon of 1 Fusion Monster in your Extra Deck, using monsters from your hand or field as Fusion Material. More info: https://yugipedia.com/wiki/Polymerization |
Turn 13:
Aster Phoenix Elemental Hero Shining Phoenix Enforcer FIRE / Fusion Monster / Level 8 / ATK 2500 / DEF 2100 (Warrior / Fusion / Effect) "Elemental HERO Phoenix Enforcer" + "Elemental HERO Sparkman" 1. Only Fusion Summoned. 2. Gains 300 ATK for all "Elemental HERO" cards in your Grave. 3. Not destroyed in battle. More info: https://yugipedia.com/wiki/Elemental_HERO_Shining_Phoenix_Enforcer |
Turn 13: Mad
Dog Acid Slime (via Clone Slime) EARTH / Effect Monster / Level 4 / ATK 1300 / DEF 1500 (Machine / Effect) Deals the opponent 800 damage if destroyed in battle. More info: https://yugipedia.com/wiki/Acid_Slime |