Return to Index Forward to Hybrid Fanfic Season 7 Part 3's Episode Cards →
Wanna read the episodes instead? Click here.

My Yu-Gi-Oh Hybrid Fanfic Season 7 Part 2's Episode Cards

1. Card names in the info are from the time they were released so they may differ from the links below.
Jurassic World (Part 2)
Turn 3: Yugi Muto
Green Gadget
EARTH / Effect Monster / Level 4 / ATK 1400 / DEF 600
(Machine / Effect)
Can add 1 "Red Gadget" from your Deck to your hand if Normal or Special Summoned.

More Info: https://yugipedia.com/wiki/Green_Gadget
Turn 3: Ember McLain
Jar of Greed
TRAP / Normal Trap
Draw 1 card.

More Info: https://yugipedia.com/wiki/Jar_of_Greed 
Turn 3: Yugi Muto
Swords
of Revealing Light
SPELL / Normal Spell
1. Remains face-up on the field until after the opponent's 3rd End Phase. 2. Turns any Set monsters the opponent controls face-up at activation. 3. Prevents monsters the opponent controls from attacking.

More Info: https://yugipedia.com/wiki/Swords_of_Revealing_Light  
Turn 4: Ember McLain
Barrier Statue of the Inferno
FIRE / Effect Monster / Level 4 / ATK 1000 / DEF 1000
(Pyro / Effect)
Prevents non-FIRE monsters from being Special Summoned.

More Info: https://yugipedia.com/wiki/Barrier_Statue_of_the_Inferno 
Turn 4: Ember McLain
Molten Destruction
SPELL / Field Spell
Gives FIRE monsters on the field 500 ATK, but lowers their DEF by 400.

More Info: https://yugipedia.com/wiki/Molten_Destruction   
Turn 4: Ember McLain
Blaze Accelerator
SPELL / Continuous Spell
Can destroy 1 monster the opponent controls by sending 1 Pyro monster with 500 or less ATK from your Deck to the Grave, but prevents your attacks that turn.

More Info: https://yugipedia.com/wiki/Blaze_Accelerator    
Turn 4: Ember McLain
Tri-Blaze Accelerator
SPELL / Continuous Spell
1. Activates by sending 1 "Blaze Accelerator" you control to the Grave. 2. Can destroy 1 monster the opponent controls by sending 1 Pyro monster from your Deck to the Grave, then deals them 500 damage, but prevents your attacks that turn.

More Info: https://yugipedia.com/wiki/Tri_Blaze_Accelerator     
Turn 4: Ember McLain
Volcanic Doomfire
FIRE / Effect Monster / Level 8 / ATK 3000 / DEF 1800
(Pyro / Effect)
1. Unable to be Normal Summoned or Set. 2. First Special Summoned from your hand to your field by sending 1 "Tri-Blaze Accelerator" you control to the Grave. 3. Forces any Attack Position monsterrs the opponent controls to attack it during their Battle Phases.
4. Destroys as many monsters the opponent controls as possible if it destroys a monster in battle and sends it to the Grave, then deals them 500 damage for each monster destroyed this way.
More Info: https://yugipedia.com/wiki/Volcanic_Doomfire
Turn 5: Yugi Muto
Monster Reborn (blocked via Barrier Statue of the Inferno)

SPELL / Normal Spell
Revives 1 monster from either Grave to your field.

More Info: https://yugipedia.com/wiki/Monster_Reborn   
Turn 5: Yugi Muto
Yellow
Gadget
EARTH / Effect Monster / Level 4 / ATK 1200 / DEF 1200
(Machine / Effect)
Can add 1 "Green Gadget" from your Deck to your hand if Normal or Special Summoned.

More Info: https://yugipedia.com/wiki/Yellow_Gadget 
Turn 6: Ember McLain
Pot of Greed
SPELL / Normal Spell
Draw 2 cards.

More Info: https://yugipedia.com/wiki/Pot_of_Greed    
Turn 6: Ember McLain
Musical Blast
SPELL / Continuous Spell
1. Can give all monsters you control 500 ATK once per turn. 2. Destroys itself unless you pay 500 Life Points at your Standby Phases.
Card Image: https://inkbunny.net/s/2805756     
Turn 7: Yugi Muto
Silent Magician LV4

LIGHT / Effect Monster / Level 4 / ATK 1000 / DEF 1000
(Spellcaster / Effect)
1. Gets 1 Spell Counter if the opponent draws a card(s) (max. 5). 2. Gains 500 ATK for all Spell Counters on it. 3. Can Special Summon 1 "Silent Magician LV8" from your hand or Deck to your field at your next Standby Phase by sending itself while face-up to the Grave after getting the 5th Spell Counter.

More Info: https://yugipedia.com/wiki/Silent_Magician_LV4  
Turn 8: Ember McLain
Dark Room of Nightmare
SPELL / Continuous Spell
Deals the opponent 300 damage each time they take effect damage, except from "Dark Room of Nightmare".

Card Image: https://yugipedia.com/wiki/Dark_Room_of_Nightmare      
Jurassic World (Part 1)
Turn 8: Ember McLain
Backfire
TRAP / Continuous Trap
Deals the opponent 500 damage if a FIRE monster(s) you control is destroyed and sent to the Grave.

More Info: https://yugipedia.com/wiki/Backfire  
Turn 9: Ember McLain
UFO Turtle
FIRE / Effect Monster / Level 4 / ATK 1400 / DEF 1200
(Machine / Effect)
Can Special Summon 1 FIRE monster with 1500 or less ATK from your Deck to your field in Attack Mode if destroyed in battle and sent to the Grave.

More Info: https://yugipedia.com/wiki/UFO_Turtle  
Turn 10: Tyranno Hassleberry
Fossil Excavation

TRAP / Continuous Trap
1. Revives 1 Dinosaur monster from your Grave to your field without its effects by discarding 1 card. 2. Destroys that monster if this card leaves the field. 3. Destroys itself if the monster is destroyed.

More Info: https://yugipedia.com/wiki/Fossil_Excavation   
Turn 10: Tyranno Hassleberry
Ultimate Tyranno (via Fossil Excavation)
EARTH / Effect Monster / Level 8 / ATK 3000 / DEF 2200
(Dinosaur / Effect)
1. Can attack all monsters the oponent controls once each. 2. Prevents other monsters you control from attacking at your Battle Phase if you control an "Ultimate Tyranno" that can attack.

More Info: https://yugipedia.com/wiki/Ultimate_Tyranno  
Turn 10: Ember McLain
UFO Turtle (via its effect)
FIRE / Effect Monster / Level 4 / ATK 1400 / DEF 1200
(Machine / Effect)
Can Special Summon 1 FIRE monster with 1500 or less ATK from your Deck to your field in Attack Mode if destroyed in battle and sent to the Grave.

More Info: https://yugipedia.com/wiki/UFO_Turtle  
Turn 10: Ember McLain
Solar Flare Dragon (via UFO Turtle)
FIRE / Effect Monster / Level 4 / ATK 1500 / DEF 1000
(Pyro / Effect)
1. Cannot be attacked if you control another Pyro monster. 2. Deals the opponent 500 damage at your End Phases.

More Info: https://yugipedia.com/wiki/Solar_Flare_Dragon   
Turn 11: Ember McLain
Gaia Soul the Combustible Collective
FIRE / Effect Monster / Level 4 / ATK 2000 / DEF 0
(Pyro / Effect)
1. Can Tribute 2 Pyro monsters you control to give itself 1000 ATK for each. 2. Deals piercing battle damage to the opponent if attacking a monster in Defense Mode.
3. Destroys itself at the End Phase.

More Info: https://yugipedia.com/wiki/Gaia_Soul_the_Combustible_Collective   
 
Turn 1: Yugi Muto
Red
Gadget
EARTH / Effect Monster / Level 4 / ATK 1300 / DEF 1500
(Machine / Effect)
Can add 1 "Yellow Gadget" from your Deck to your hand if Normal or Special Summoned.

More Info: https://yugipedia.com/wiki/Red_Gadget  
Turn 2: Ember McLain
Gaia Soul the Combustible Collective
FIRE / Effect Monster / Level 4 / ATK 2000 / DEF 0
(Pyro / Effect)
1. Can Tribute 2 Pyro monsters you control to give itself 1000 ATK for each. 2. Deals piercing battle damage to the opponent if attacking a monster in Defense Mode.
3. Destroys itself at the End Phase.

More Info: https://yugipedia.com/wiki/Gaia_Soul_the_Combustible_Collective   
Blaze Accelerator (Part 4)
Turn 18: Ember McLain
Solar Flare Dragon (via Call of the Haunted)
FIRE / Effect Monster / Level 4 / ATK 1500 / DEF 1000
(Pyro / Effect)
1. Cannot be attacked if you control another Pyro monster. 2. Deals the opponent 500 damage at your End Phases.

More Info: https://yugipedia.com/wiki/Solar_Flare_Dragon   
 
Turn 1: Tyranno Hassleberry
Gilasaurus (via its effect)
EARTH / Effect Monster / Level 3 / ATK 1400 / DEF 400
(Dinosaur / Effect)
1. Can be Special Summoned from your hand to your field. 2. Lets the opponent revive 1 monster from their Grave to their field if the effect is used.

More Info: https://yugipedia.com/wiki/Gilasaurus   
Turn 1: Tyranno Hassleberry
Big Evolution Pill
SPELL / Normal Spell
1. Remains on the field until the opponent's 3rd End Phase. 2. Forces you to Tribute 1 Dinosaur monster at activation. 3. Lets you Normal Summon Level 5 or higher Dinosaur monsters without Tributing.

Card Image: https://yugipedia.com/wiki/Big_Evolution_Pill       
Turn 1: Tyranno Hassleberry
Super Conductor Tyranno
(via Big Evolution Pill)
LIGHT / Effect Monster / Level 8 / ATK 3300 / DEF 1400
(Dinosaur / Effect)
Can deal the opponent 1000 damage once per turn, but cannot attack that turn.

More Info: https://yugipedia.com/wiki/Super_Conductor_Tyranno    
Turn 2: Ember McLain
Tribute to the Doomed
SPELL / Normal Spell
Destroys 1 monster on the field by discarding 1 card.

Card Image: https://yugipedia.com/wiki/Tribute_to_The_Doomed       
Turn 2: Ember McLain
Inferno
FIRE / Effect Monster / Level 4 / ATK 1100 / DEF 1900
(Pyro / Effect)
1. Unable to be Normal Summoned or Set. 2. First Special Summoned from your hand to your field by banishing 1 FIRE monster from your Grave. 3. Deals the opponent 1500 damage if it destorys a monster they control in battle and sends it to the Grave.
More Info: https://yugipedia.com/wiki/Inferno    
Turn 2: Ember McLain
Thestalos the Firestorm Monarch

FIRE / Effect Monster / Level 6 / ATK 2400 / DEF 1000
(Pyro / Effect)
Discards 1 random card from the opponent's hand if Tribute Summoned, then deals them 100 x the sent card's Level if a monster was sent.

More Info: https://yugipedia.com/wiki/Thestalos_the_Firestorm_Monarch     
Turn 3: Tyranno Hassleberry
Black Tyranno
(via Big Evolution Pill)
EARTH / Effect Monster / Level 7 / ATK 2600 / DEF 1800
(Dinosaur / Effect)
Can attack the opponent directly if they only cards they control are monsters in Defense Mode.

More Info: https://yugipedia.com/wiki/Black_Tyranno     
Turn 3: Tyranno Hassleberry
Jurassic World
SPELL / Field Spell
Gives Dinosaur monsters on the field 300 ATK and DEF.

Card Image: https://yugipedia.com/wiki/Jurassic_World        
Turn 3: Ember McLain
Call of the Haunted

TRAP / Continuous Trap
1. Revives 1 monster from your Grave to your field in Attack Mode. 2. Destroys that monster if this card leaves the field. 3. Detroys itself if the monster is destroyed.

More Info: https://yugipedia.com/wiki/Call_of_the_Haunted
Turn 3: Ember McLain
Thestalos the Firestorm Monarch (via Call of the Haunted)

FIRE / Effect Monster / Level 6 / ATK 2400 / DEF 1000
(Pyro / Effect)
Discards 1 random card from the opponent's hand if Tribute Summoned, then deals them 100 x the sent card's Level if a monster was sent.

More Info: https://yugipedia.com/wiki/Thestalos_the_Firestorm_Monarch     
Turn 4: Ember McLain
Snatch Steal
SPELL / Equip Spell
1. Equips to 1 monster the opponent control and gives you control of it. 2. Gives the opponent 1000 Life Points at their Standby Phases.

Card Image: https://yugipedia.com/wiki/Snatch_Steal        
Turn 4: Ember McLain
Infernal Flame Emperor

FIRE / Effect Monster / Level 9 / ATK 2700 / DEF 1600
(Pyro / Effect)
1. Unable to be Special Summoned. 2. Can banish up to 5 FIRE monsters from your Grave if Tribute Summoned, then destroy that many Spell or Trap Cards on the field.

More Info: https://yugipedia.com/wiki/Infernal_Flame_Emperor      
Turn 4: Tyranno Hassleberry
Amber Pitfall

TRAP / Continuous Trap
1. Blocks an ttack from 1 mosnter the opponent controls and changes it to Defense Mode. 2. Prevents that monster from changing battle positions.
More Info: https://yugipedia.com/wiki/Amber_Pitfall    
Turn 5: Tyranno Hassleberry
Dark Driceratops
(via Big Evolution Pill)
EARTH / Effect Monster / Level 6 / ATK 2400 / DEF 1500
(Dinosaur / Effect)
Deals piercing battle damage to the opponent if attacking a monster in Defense Mode.

More Info: https://yugipedia.com/wiki/Dark_Driceratops      
Turn 6: Ember McLain
Pot of Greed
SPELL / Normal Spell
Draw 2 cards.

More Info: https://yugipedia.com/wiki/Pot_of_Greed    
Turn 6: Ember McLain
Lava Golem

FIRE / Effect Monster / Level 8 / ATK 3000 / DEF 2500
(Fiend / Effect)
1. Unable to be Normal Summoned or Set. 2. First Special Summoned from your hand to the opponent's field by Tributing 2 monsters they control, but prevents your Normal Summon or Set that turn. 3. Deals its controller 1000 damage at your Standby Phase.
More Info: https://yugipedia.com/wiki/Lava_Golem       
Blaze Accelerator (Part 3)
Turn 13: Ember McLain
Inferno
FIRE / Effect Monster / Level 4 / ATK 1100 / DEF 1900
(Pyro / Effect)
1. Unable to be Normal Summoned or Set. 2. First Special Summoned from your hand to your field by banishing 1 FIRE monster from your Grave. 3. Deals the opponent 1500 damage if it destorys a monster they control in battle and sends it to the Grave.
More Info: https://yugipedia.com/wiki/Inferno    
Turn 13: Joey Wheeler
Double Magical Arm Bind

TRAP / Continuous Trap
Gives you control of 2 face-up monsters the opponent controls until the End Phase by Tributing 2 monsters.

More Info: https://yugipedia.com/wiki/Double_Magical_Arm_Bind     
Turn 14: Joey Wheeler
Fiber Jar (Set in Defense Mode)

EARTH / Effect Monster / Level 3 / ATK 500 / DEF 500
(Plant / Flip / Effect)
FLIP: Shuffles all cards in both player's hand, field and Grave into the Deck, then forces both players to draw 5 cards.

More Info: https://yugipedia.com/wiki/Fiber_Jar        
Turn 15: Ember McLain
Gaia Soul the Combustible Collective
FIRE / Effect Monster / Level 4 / ATK 2000 / DEF 0
(Pyro / Effect)
1. Can Tribute 2 Pyro monsters you control to give itself 1000 ATK for each. 2. Deals piercing battle damage to the opponent if attacking a monster in Defense Mode.
3. Destroys itself at the End Phase.

More Info: https://yugipedia.com/wiki/Gaia_Soul_the_Combustible_Collective   
Turn 16: Joey Wheeler
Marauding Captain

EARTH / Effect Monster / Level 3 / ATK 1200 / DEF 400
(Warrior / Effect)
1. Prevents the opponent from attacking other Warrior monsters you control. 2. Can Special Summon 1 Level 4 or lower monster from your hand to your field if Normal Summoned.

More Info: https://yugipedia.com/wiki/Marauding_Captain         
Turn 16: Joey Wheeler
Blue Flame Swordsman (via Marauding Captain)

FIRE / Effect Monster / Level 4 / ATK 1800 / DEF 1600
(Warrior / Effect)
1. Can give 1 Warrior monster you control 600 ATK by lowering its ATK by 600 once per turn at either player's Battle Phase. 2. Can revive 1 FIRE Warrior monster from your Grave to your field if destroyed by a monster the opponent controls or their effect and sent to the Grave.
More Info: https://yugipedia.com/wiki/Blue_Flame_Swordsman
Turn 17: Ember McLain
Solar Flare Dragon
FIRE / Effect Monster / Level 4 / ATK 1500 / DEF 1000
(Pyro / Effect)
1. Cannot be attacked if you control another Pyro monster. 2. Deals the opponent 500 damage at your End Phases.

More Info: https://yugipedia.com/wiki/Solar_Flare_Dragon   
Turn 17: Ember McLain
Dark Room of Nightmare
SPELL / Continuous Spell
Deals the opponent 300 damage each time they take effect damage, except from "Dark Room of Nightmare".

Card Image: https://yugipedia.com/wiki/Dark_Room_of_Nightmare      
Turn 17: Ember McLain
Backfire
TRAP / Continuous Trap
Deals the opponent 500 damage if a FIRE monster(s) you control is destroyed and sent to the Grave.

More Info: https://yugipedia.com/wiki/Backfire  
Turn 17: Ember McLain
Backfire
TRAP / Continuous Trap
Deals the opponent 500 damage if a FIRE monster(s) you control is destroyed and sent to the Grave.

More Info: https://yugipedia.com/wiki/Backfire  
Turn 17: Ember McLain
Molten Destruction
SPELL / Field Spell
Gives FIRE monsters on the field 500 ATK, but lowers their DEF by 400.

More Info: https://yugipedia.com/wiki/Molten_Destruction 
Turn 17: Joey Wheeler
Hyper Refresh
SPELL / Quick-Play Spell
Doubles your Life Points if the combined ATK of face-up monsters the opponent controls is higher than your Life Points when you control no monsters.

Card Image: https://yugipedia.com/wiki/Hyper_Refresh
Turn 18: Ember McLain
Call of the Haunted

TRAP / Continuous Trap
1. Revives 1 monster from your Grave to your field in Attack Mode. 2. Destroys that monster if this card leaves the field. 3. Detroys itself if the monster is destroyed.
More Info: https://yugipedia.com/wiki/Call_of_the_Haunted
Blaze Accelerator (Part 2)
Turn 8: Joey Wheeler
Roll of Fate
SPELL / Normal Spell
Forces you to roll a six-sided die, then draw cards from your Deck equal to the result and banish cards from the top of your Deck equal to the result. 

Card Image: https://yugipedia.com/wiki/Roll_of_Fate 
Turn 8: Joey Wheeler
Lightning Blade
SPELL / Equip Spell
Gives the equipped Warrior monster on the field 800 ATK and lowers the ATK of WATER monsters on the field by 500.

Card Image: https://yugipedia.com/wiki/Lightning_Blade  
Turn 8: Ember McLain
Backfire
TRAP / Continuous Trap
Deals the opponent 500 damage if a FIRE monster(s) you control is destroyed and sent to the Grave.

More Info: https://yugipedia.com/wiki/Backfire  
Turn 9: Ember McLain
Snatch Steal
SPELL / Equip Spell
1. Equips to 1 monster the opponent control and gives you control of it. 2. Gives the opponent 1000 Life Points at their Standby Phases.
Card Image: https://yugipedia.com/wiki/Snatch_Steal        
Turn 9: Joey Wheeler
Scapegoat
SPELL / Quick-Play Spell
1. Special Summons 4 Level 1 EARTH Beast "Sheep Tokens" with 0 ATK and DEF in Defense Mode to your field. 2. Prevents your Summons or using the Tokens for a Tribute Summon that turn.

Card Image: https://yugipedia.com/wiki/Scapegoat 
Turn 10: Joey Wheeler
Swordsman of Landstar

EARTH / Normal Monster / Level 3 / ATK 500 / DEF 1200
(Warrior / Normal)
An amateur with a sword, this fairy warrior relies on its mysterious powers.

More Info: https://yugipedia.com/wiki/Swordsman_of_Landstar   
Turn 11: Ember McLain
Raging Flame Sprite
FIRE / Effect Monster / Level 3 / ATK 100 / DEF 200
(Pyro / Effect)
1. Can attack the opponent directly. 2. Gains 1000 ATK if it deals the opponent battle damage by a direct attack.

More Info: https://yugipedia.com/wiki/Raging_Flame_Sprite    
Turn 11: Joey Wheeler
Silver Dollar

TRAP / Normal Trap
Prevents the destruction of 1 face-up monster you control with 1000 or less ATK being attacked and reduces the Battle Damage from the battle to 0.

More Info: https://yugipedia.com/wiki/Silver_Dollar      
Turn 12: Joey Wheeler
Dangerous Machine Type-6
SPELL / Continuous Spell
Forces you to roll a six-sided die at your Standby Phases, then apply this effect based on the result.
● 1: Discard 1 card
● 2: The opponent discards 1 card.
● 3: Draw 1 card.
● 4: The opponent draws 1 card.
● 5: Destroys 1 monster the opponent controls.
● 6: Destroys itself.

Card Image: https://yugipedia.com/wiki/Dangerous_Machine_Type-6   
Turn 12: Joey Wheeler
Marauding Captain

EARTH / Effect Monster / Level 3 / ATK 1200 / DEF 400
(Warrior / Effect)
1. Prevents the opponent from attacking other Warrior monsters you control. 2. Can Special Summon 1 Level 4 or lower monster from your hand to your field if Normal Summoned.
More Info: https://yugipedia.com/wiki/Marauding_Captain         
Blaze Accelerator (Part 1)
Turn 1: Ember McLain
Blaze Accelerator
SPELL / Continuous Spell
Can destroy 1 monster the opponent controls by sending 1 Pyro monster with 500 or less ATK from your Deck to the Grave, but prevents your attacks that turn.

More Info: https://yugipedia.com/wiki/Blaze_Accelerator    
Turn 2: Joey Wheeler
Foolish Burial
SPELL / Normal Spell
Sends 1 monster from your Deck to the Grave.

Card Image: https://yugipedia.com/wiki/Foolish_Burial
Turn 2: Joey Wheeler
Monster Reborn

SPELL / Normal Spell
Revives 1 monster from either Grave to your field.

More Info: https://yugipedia.com/wiki/Monster_Reborn   
Turn 2: Joey Wheeler
Jinzo (via Monster Reborn)

DARK / Effect Monster / Level 6 / ATK 2400 / DEF 1500
(Machine / Effect)
Prevents Trap Cards and their effects from being activated.
More Info: https://yugipedia.com/wiki/Jinzo
Turn 3: Ember McLain
Flame Ruler
FIRE / Effect Monster / Level 4 / ATK 1500 / DEF 1600
(Pyro / Effect)
Can count as 2 Tributes for the Tribute Summon of a FIRE monster.

More Info: https://yugipedia.com/wiki/Flame_Ruler
Turn 3: Ember McLain
Call of the Haunted

TRAP / Continuous Trap
1. Revives 1 monster from your Grave to your field in Attack Mode. 2. Destroys that monster if this card leaves the field. 3. Detroys itself if the monster is destroyed.
More Info: https://yugipedia.com/wiki/Call_of_the_Haunted
Turn 3: Ember McLain
Solar Flare Dragon (via Call of the Haunted)
FIRE / Effect Monster / Level 4 / ATK 1500 / DEF 1000
(Pyro / Effect)
1. Cannot be attacked if you control another Pyro monster. 2. Deals the opponent 500 damage at your End Phases.

More Info: https://yugipedia.com/wiki/Solar_Flare_Dragon   
Turn 3: Ember McLain
Musical Blast
SPELL / Continuous Spell
1. Can give all monsters you control 500 ATK once per turn. 2. Destroys itself unless you pay 500 Life Points at your Standby Phases.
Card Image: https://inkbunny.net/s/2805756     
Turn 4: Joey Wheeler
Premature
Burial
SPELL / Equip Spell
1. Revives 1 monster from your Grave to your field in Attack Mode and equips to it by paying 800 Life Points. 2. Destroys the monster if this card is destroyed.

Card Image: https://yugipedia.com/wiki/Premature_Burial
Turn 4: Joey Wheeler
Jinzo (via Premature Burial)

DARK / Effect Monster / Level 6 / ATK 2400 / DEF 1500
(Machine / Effect)
Prevents Trap Cards and their effects from being activated.
More Info: https://yugipedia.com/wiki/Jinzo
Turn 4: Joey Wheeler
Cyber-Tech Alligator

WIND / Normal Monster / Level 5 / ATK 2500 / DEF 1600
(Machine / Normal)
Originally a pterodactyl, he was viciously attacked by a dragon. Using the newest technologies, his keeper saved him from near-fatal wounds and brought him back as a powerful Cyborg.

(Not a "Cyber" card.)

More Info: https://yugipedia.com/wiki/Cyber-Tech_Alligator
Turn 4: Joey Wheeler
Giant Trunade

SPELL / Normal Spell
Returns all Spell and Trap Cards on the field to the hand.

More Info: https://yugipedia.com/wiki/Giant_Trunade
Turn 5: Ember McLain
Molten Destruction
SPELL / Field Spell
Gives FIRE monsters on the field 500 ATK, but lowers their DEF by 400.

More Info: https://yugipedia.com/wiki/Molten_Destruction 
Turn 5: Ember McLain
Musical Blast
SPELL / Continuous Spell
1. Can give all monsters you control 500 ATK once per turn. 2. Destroys itself unless you pay 500 Life Points at your Standby Phases.
Card Image: https://inkbunny.net/s/2805756     
Turn 5: Ember McLain
Blaze Accelerator
SPELL / Continuous Spell
Can destroy 1 monster the opponent controls by sending 1 Pyro monster with 500 or less ATK from your Deck to the Grave, but prevents your attacks that turn.

More Info: https://yugipedia.com/wiki/Blaze_Accelerator    
Turn 5: Ember McLain
Pot of Greed
SPELL / Normal Spell
Draw 2 cards.

More Info: https://yugipedia.com/wiki/Pot_of_Greed    
Turn 5: Ember McLain
Premature
Burial
SPELL / Equip Spell
1. Revives 1 monster from your Grave to your field in Attack Mode and equips to it by paying 800 Life Points. 2. Destroys the monster if this card is destroyed.
Card Image: https://yugipedia.com/wiki/Premature_Burial
Turn 5: Ember McLain
Solar Flare Dragon (via Premature Burial)
FIRE / Effect Monster / Level 4 / ATK 1500 / DEF 1000
(Pyro / Effect)
1. Cannot be attacked if you control another Pyro monster. 2. Deals the opponent 500 damage at your End Phases.

More Info: https://yugipedia.com/wiki/Solar_Flare_Dragon   
Turn 5: Ember McLain
Solar Flare Dragon
FIRE / Effect Monster / Level 4 / ATK 1500 / DEF 1000
(Pyro / Effect)
1. Cannot be attacked if you control another Pyro monster. 2. Deals the opponent 500 damage at your End Phases.

More Info: https://yugipedia.com/wiki/Solar_Flare_Dragon   
Turn 6: Joey Wheeler
Pot of Greed
SPELL / Normal Spell
Draw 2 cards.

More Info: https://yugipedia.com/wiki/Pot_of_Greed    
Turn 6: Joey Wheeler
Gearfried the Iron Knight

EARTH / Effect Monster / Level 4 / ATK 1800 / DEF 1600
(Warrior / Effect)
Destroys any Equip Cards equipped to it.

More Info: https://yugipedia.com/wiki/Gearfried_the_Iron_Knight
Turn 6: Joey Wheeler
Release Restraint
SPELL / Normal Spell
Special Summons 1 "Gearfried the Swordmaster" from your hand or Deck to your field by Tributing 1 "Gearfried the Iron Knight".

More Info: https://yugipedia.com/wiki/Release_Restraint
Turn 6: Joey Wheeler
Gearfried the Swordmaster

LIGHT / Effect Monster / Level 7 / ATK 2600 / DEF 2200
(Warrior / Effect)
1. Only Special Summoned from your hand to your field with "Release Restraint".
2. Destroys 1 monster the opponent controls if equipped with an Equip Card(s).

More Info: https://yugipedia.com/wiki/Gearfried_the_Swordmaster
Vampire Lady (Part 2)
Turn 7: Camula
Zombie Werewolf

DARK / Effect Monster / Level 4 / ATK 1200 / DEF 1200
(Zombie / Effect)
Special Summons 1 "Zombie Werewolf" from your Deck to your field and gives it 500 ATK.

More Info: https://yugipedia.com/wiki/Zombie_Werewolf 
Turn 7: Camula
Illusion Gate
SPELL / Normal Spell
1. Forces you to offer your soul to the Sacred Beasts, then destroys all monsters the opponent controls. 2. Revive 1 monster from the opponent's Grave to your field by ignoring Summon conditions. 3. Gives your soul to the Sacred Beasts if you lose the Duel after activating it.

More Info: https://yugipedia.com/wiki/Illusion_Gate_(anime)
 
Turn 1: Ember McLain
Molten Destruction
SPELL / Field Spell
Gives FIRE monsters on the field 500 ATK, but lowers their DEF by 400.

More Info: https://yugipedia.com/wiki/Molten_Destruction 
Turn 1: Ember McLain
Solar Flare Dragon
FIRE / Effect Monster / Level 4 / ATK 1500 / DEF 1000
(Pyro / Effect)
1. Cannot be attacked if you control another Pyro monster. 2. Deals the opponent 500 damage at your End Phases.

More Info: https://yugipedia.com/wiki/Solar_Flare_Dragon   
Vampire Lady (Part 1)
Turn 1: Camula
Pot of Greed
SPELL / Normal Spell
Draw 2 cards.

More Info: https://yugipedia.com/wiki/Pot_of_Greed    
Turn 1: Camula
Infernalvania
SPELL / Field Spell
Can destroy all monsters on the field by sending 1 Zombie monster from your hand to the Grave, but prevents your Normal Summon or Set that turn.

More Info: https://yugipedia.com/wiki/Infernalvania
Turn 1: Camula
Vampire Lady
DARK
/ Effect Monster / Level 4 / ATK 1550 / DEF 1550
(Zombie / Effect)
Forces the opponent to send 1 card Type you choose (Monster, Spell or Trap) from their Deck to the Grave if it deals them battle damage.

More Info: https://yugipedia.com/wiki/Vampire_Lady
Turn 2: Jesse Anderson
Crystal Beast Topaz Tiger
EARTH
/ Effect Monster / Level 4 / ATK 1600 / DEF 1000
(Beast / Effect)
1. Gains 400 ATK during the Damage Step if attacking a monster the opponent controls. 2. Can become a Continuous Spell in your Spell & Trap Zone instead of being sent to the Grave if destroyed in the Monster Zone.

More Info: https://yugipedia.com/wiki/Crystal_Beast_Topaz_Tiger
Turn 2: Jesse Anderson
Ancient City - Rainbow Ruins

SPELL / Field Spell
Applies these effects based on the number of "Crystal Beast" cards in your Spell & Trap Zones.
● 1+ Not destroyed by effects.
● 2+ Can halve the battle damage you take once per turn during either player's turn.
● 3+: Can negate an activated Spell or Trap Card and destroy it by sending 1 "Crystal Beast" monster you control to the Grave.
● 4+: Lets you draw 1 card once per turn at your Main Phase.
● 5+: Can Special Sumon 1 "Crystal Beast" card in your Spell & Trap Zone to your Monster Zone once per turn at your Main Phase.

More Info: https://yugipedia.com/wiki/Ancient_City_-_Rainbow_Ruins
Turn 2: Camula
Red Ghost Moon

TRAP / Normal Trap
Gives you Life Points equal to the ATK of 1 Attack Position monster the opponent controls during their Battle Phase  by discarding 1 Zombie monster, then ends the Battle Phase.
More Info: https://yugipedia.com/wiki/Red_Ghost_Moon
Turn 3: Camula
Vampire Lord
DARK
/ Effect Monster / Level 5 / ATK 2000 / DEF 1500
(Zombie / Effect)
1. Forces the opponent to send 1 card Type you choose (Monster, Spell or Trap) from their Deck to the Grave if it deals them battle damage. 2. Can revive itself from your Grave to your field at your next Standby Phase if destroyed and sent to the Grave by an opponent's effect.

More Info: https://yugipedia.com/wiki/Vampire_Lord
Turn 4: Jesse Anderson
E Force

SPELL / Quick-Play Spell
Special Summons 1 "Crystal Beast" card in your Spell & Trap Zone to your Monster Zone.

More Info: https://yugipedia.com/wiki/E_Force
Turn 4: Jesse Anderson
Crystal Beast Topaz Tiger (via E Force)
EARTH / Effect Monster / Level 4 / ATK 1600 / DEF 1000
(Beast / Effect)
1. Gains 400 ATK during the Damage Step if attacking a monster the opponent controls. 2. Can become a Continuous Spell in your Spell & Trap Zone instead of being sent to the Grave if destroyed in the Monster Zone.

More Info: https://yugipedia.com/wiki/Crystal_Beast_Topaz_Tiger
Turn 5: Camula
Vampire Genesis
DARK
/ Effect Monster / Level 8 / ATK 3000 / DEF 2100
(Zombie / Effect)
1. Only Special Summoned from your hand to your field by banishijng 1 "Vampire Lord" you control. 2. Can discard 1 Zombie monster to the Grave, then revive 1 Zombie monster from your Grave to your field with a lower Level than the discarded monster's.

More Info: https://yugipedia.com/wiki/Vampire_Genesis
Turn 5: Camula
Book
of Life
SPELL / Normal Spell
Revives 1 Zombie monster from your Grave to your field and banishes 1 monster from the opponent's Grave.

More Info: https://yugipedia.com/wiki/Book_of_Life
Turn 5: Camula
Ryu Kokki (via Book of Life)
DARK / Effect Monster / Level 6 / ATK 2400 / DEF 2000
(Zombie / Effect)
Destroys any Warrior or Spellcaster monster it battles after the Damage Step.

More Info: https://yugipedia.com/wiki/Ryu_Kokki
Turn 5: Jesse Anderson
Triggered Summon

TRAP / Normal Trap
Lets both players Special Summon 1 Level 4 or lower monster from their hand to their field if a monster is Special Summoned to the opponent's field.
More Info: https://yugipedia.com/wiki/Triggered_Summon
Turn 5: Jesse Anderson
Crystal Beast Emerald Tortoise (via Triggered Summon)
WATER / Effect Monster / Level 3 / ATK 600 / DEF 2000
(Aqua / Effect)
1. Can change the battle position of 1 monster you control that attacked this turn to Defense Mode once per turn. 2. Can become a Continuous Spell in your Spell & Trap Zone instead of being sent to the Grave if destroyed in the Monster Zone.

More Info: https://yugipedia.com/wiki/Crystal_Beast_Emerald_Tortoise
Turn 5: Camula
Vampire Bat (via Triggered Summon)
DARK / Effect Monster / Level 3 / ATK 800 / DEF 1200
(Zombie / Effect)
1. Gives all face-up Zombie monsters on the field 200 ATK. 2. Can prevent its destruction in battle or by effects by sending 1 "Vampire Bat" from your Deck to the Grave.

More Info: https://yugipedia.com/wiki/Vampire_Bat
Turn 6: Jesse Anderson
Crystal Beast Sapphire Pegasus
WIND
/ Effect Monster / Level 4 / ATK 1800 / DEF 1200
(Beast / Effect)
1. Can make 1 "Crystal Beast" monster in your hand, Deck or Grave become a Continuous Spell face-up in your Spell & Trap Zone if Summoned. 2. Can become a Continuous Spell in your Spell & Trap Zone instead of being sent to the Grave if destroyed in the Monster Zone.

More Info: https://yugipedia.com/wiki/Crystal_Beast_Sapphire_Pegasus
Turn 6: Jesse Anderson
Rare Value

SPELL / Normal Spell
Forces the opponent to choose 1 "Crystal Beast" card in your Spell & Trap Zone if you control at least 2 in your Spell & Trap Zone then you send it to the Grave and draw 2 cards.

More Info: https://yugipedia.com/wiki/Rare_Value
Turn 6: Jesse Anderson
Crystal Beacon

SPELL / Normal Spell
Special Summons 1 "Crystal Beast" monster from your Deck to your field if you have at least 2 "Crystal Beast" cards in your Spell & Trap Zone.

More Info: https://yugipedia.com/wiki/Crystal_Beacon
Turn 6: Jesse Anderson
Crystal Beast Sapphire Pegasus (via Crystal Beacon)
WIND / Effect Monster / Level 4 / ATK 1800 / DEF 1200
(Beast / Effect)
1. Can make 1 "Crystal Beast" monster in your hand, Deck or Grave become a Continuous Spell face-up in your Spell & Trap Zone if Summoned. 2. Can become a Continuous Spell in your Spell & Trap Zone instead of being sent to the Grave if destroyed in the Monster Zone.

More Info: https://yugipedia.com/wiki/Crystal_Beast_Sapphire_Pegasus
Turn 6: Jesse Anderson
Crystal Beacon

SPELL / Normal Spell
Special Summons 1 "Crystal Beast" monster from your Deck to your field if you have at least 2 "Crystal Beast" cards in your Spell & Trap Zone.

More Info: https://yugipedia.com/wiki/Crystal_Beacon
Turn 6: Jesse Anderson
Crystal Beast Amber Mammoth (via Crystal Beacon)
EARTH / Effect Monster / Level 4 / ATK 1700 / DEF 1600
(Beast / Effect)
1. Can redirect attack on 1 "Crystal Beast" monster you control to itself. 2. Can become a Continuous Spell in your Spell & Trap Zone instead of being sent to the Grave if destroyed in the Monster Zone.

More Info: https://yugipedia.com/wiki/Crystal_Beast_Amber_Mammoth
Turn 6: Jesse Anderson
Rainbow Dragon
LIGHT
/ Effect Monster / Level 10 / ATK 4000 / DEF 0
(Dragon / Effect)
(Always an "Ultimate Crystal" card.)
1. Only Special Summoned fromyour hand to your field if you have 7 "Crystal Beast" cards with different names on your field or in your Grave. 2. Cannot activate effects 3 and 4 the turn it is Special Summoned. 3. Can send all "Crystal Beast" cards you control to the Grave during either player's turn, then gain 1000 ATK for each one sent. 4. Can shuffle all cards on the field into the Deck by banishing all "Crystal Beast" monsters from your Grave.

More Info: https://yugipedia.com/wiki/Rainbow_Dragon