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My Yu-Gi-Oh Hybrid Fanfic Season 7 Part 2's Episode Cards
1. Card names in the info are from the time they were released so they may differ from the links below. |
Jurassic World (Part 2) |
Turn 3: Yugi Muto Green Gadget EARTH / Effect Monster / Level 4 / ATK 1400 / DEF 600 (Machine / Effect) Can add 1 "Red Gadget" from your Deck to your hand if Normal or Special Summoned. More Info: https://yugipedia.com/wiki/Green_Gadget |
Turn 3: Ember McLain Jar of Greed TRAP / Normal Trap Draw 1 card. More Info: https://yugipedia.com/wiki/Jar_of_Greed |
Turn 3: Yugi Muto Swords of Revealing Light SPELL / Normal Spell 1. Remains face-up on the field until after the opponent's 3rd End Phase. 2. Turns any Set monsters the opponent controls face-up at activation. 3. Prevents monsters the opponent controls from attacking. More Info: https://yugipedia.com/wiki/Swords_of_Revealing_Light |
Turn 4: Ember McLain Barrier Statue of the Inferno FIRE / Effect Monster / Level 4 / ATK 1000 / DEF 1000 (Pyro / Effect) Prevents non-FIRE monsters from being Special Summoned. More Info: https://yugipedia.com/wiki/Barrier_Statue_of_the_Inferno |
Turn 4: Ember McLain Molten Destruction SPELL / Field Spell Gives FIRE monsters on the field 500 ATK, but lowers their DEF by 400. More Info: https://yugipedia.com/wiki/Molten_Destruction |
Turn 4: Ember McLain Blaze Accelerator SPELL / Continuous Spell Can destroy 1 monster the opponent controls by sending 1 Pyro monster with 500 or less ATK from your Deck to the Grave, but prevents your attacks that turn. More Info: https://yugipedia.com/wiki/Blaze_Accelerator |
Turn 4: Ember McLain Tri-Blaze Accelerator SPELL / Continuous Spell 1. Activates by sending 1 "Blaze Accelerator" you control to the Grave. 2. Can destroy 1 monster the opponent controls by sending 1 Pyro monster from your Deck to the Grave, then deals them 500 damage, but prevents your attacks that turn. More Info: https://yugipedia.com/wiki/Tri_Blaze_Accelerator |
Turn 4: Ember McLain Volcanic Doomfire FIRE / Effect Monster / Level 8 / ATK 3000 / DEF 1800 (Pyro / Effect) 1. Unable to be Normal Summoned or Set. 2. First Special Summoned from your hand to your field by sending 1 "Tri-Blaze Accelerator" you control to the Grave. 3. Forces any Attack Position monsterrs the opponent controls to attack it during their Battle Phases. 4. Destroys as many monsters the opponent controls as possible if it destroys a monster in battle and sends it to the Grave, then deals them 500 damage for each monster destroyed this way. More Info: https://yugipedia.com/wiki/Volcanic_Doomfire |
Turn 5: Yugi Muto Monster Reborn (blocked via Barrier Statue of the Inferno) SPELL / Normal Spell Revives 1 monster from either Grave to your field. More Info: https://yugipedia.com/wiki/Monster_Reborn |
Turn 5: Yugi Muto Yellow Gadget EARTH / Effect Monster / Level 4 / ATK 1200 / DEF 1200 (Machine / Effect) Can add 1 "Green Gadget" from your Deck to your hand if Normal or Special Summoned. More Info: https://yugipedia.com/wiki/Yellow_Gadget |
Turn 6: Ember McLain Pot of Greed SPELL / Normal Spell Draw 2 cards. More Info: https://yugipedia.com/wiki/Pot_of_Greed |
Turn 6: Ember McLain Musical Blast SPELL / Continuous Spell 1. Can give all monsters you control 500 ATK once per turn. 2. Destroys itself unless you pay 500 Life Points at your Standby Phases. Card Image: https://inkbunny.net/s/2805756 |
Turn 7: Yugi Muto Silent Magician LV4 LIGHT / Effect Monster / Level 4 / ATK 1000 / DEF 1000 (Spellcaster / Effect) 1. Gets 1 Spell Counter if the opponent draws a card(s) (max. 5). 2. Gains 500 ATK for all Spell Counters on it. 3. Can Special Summon 1 "Silent Magician LV8" from your hand or Deck to your field at your next Standby Phase by sending itself while face-up to the Grave after getting the 5th Spell Counter. More Info: https://yugipedia.com/wiki/Silent_Magician_LV4 |
Turn 8: Ember McLain Dark Room of Nightmare SPELL / Continuous Spell Deals the opponent 300 damage each time they take effect damage, except from "Dark Room of Nightmare". Card Image: https://yugipedia.com/wiki/Dark_Room_of_Nightmare |
Jurassic World (Part 1) |
Turn 8: Ember McLain Backfire TRAP / Continuous Trap Deals the opponent 500 damage if a FIRE monster(s) you control is destroyed and sent to the Grave. More Info: https://yugipedia.com/wiki/Backfire |
Turn 9: Ember McLain UFO Turtle FIRE / Effect Monster / Level 4 / ATK 1400 / DEF 1200 (Machine / Effect) Can Special Summon 1 FIRE monster with 1500 or less ATK from your Deck to your field in Attack Mode if destroyed in battle and sent to the Grave. More Info: https://yugipedia.com/wiki/UFO_Turtle |
Turn 10: Tyranno Hassleberry Fossil Excavation TRAP / Continuous Trap 1. Revives 1 Dinosaur monster from your Grave to your field without its effects by discarding 1 card. 2. Destroys that monster if this card leaves the field. 3. Destroys itself if the monster is destroyed. More Info: https://yugipedia.com/wiki/Fossil_Excavation |
Turn 10: Tyranno Hassleberry Ultimate Tyranno (via Fossil Excavation) EARTH / Effect Monster / Level 8 / ATK 3000 / DEF 2200 (Dinosaur / Effect) 1. Can attack all monsters the oponent controls once each. 2. Prevents other monsters you control from attacking at your Battle Phase if you control an "Ultimate Tyranno" that can attack. More Info: https://yugipedia.com/wiki/Ultimate_Tyranno |
Turn 10: Ember McLain UFO Turtle (via its effect) FIRE / Effect Monster / Level 4 / ATK 1400 / DEF 1200 (Machine / Effect) Can Special Summon 1 FIRE monster with 1500 or less ATK from your Deck to your field in Attack Mode if destroyed in battle and sent to the Grave. More Info: https://yugipedia.com/wiki/UFO_Turtle |
Turn 10: Ember McLain Solar Flare Dragon (via UFO Turtle) FIRE / Effect Monster / Level 4 / ATK 1500 / DEF 1000 (Pyro / Effect) 1. Cannot be attacked if you control another Pyro monster. 2. Deals the opponent 500 damage at your End Phases. More Info: https://yugipedia.com/wiki/Solar_Flare_Dragon |
Turn 11: Ember McLain Gaia Soul the Combustible Collective FIRE / Effect Monster / Level 4 / ATK 2000 / DEF 0 (Pyro / Effect) 1. Can Tribute 2 Pyro monsters you control to give itself 1000 ATK for each. 2. Deals piercing battle damage to the opponent if attacking a monster in Defense Mode. 3. Destroys itself at the End Phase. More Info: https://yugipedia.com/wiki/Gaia_Soul_the_Combustible_Collective |
Turn 1: Yugi Muto Red Gadget EARTH / Effect Monster / Level 4 / ATK 1300 / DEF 1500 (Machine / Effect) Can add 1 "Yellow Gadget" from your Deck to your hand if Normal or Special Summoned. More Info: https://yugipedia.com/wiki/Red_Gadget |
Turn 2: Ember McLain Gaia Soul the Combustible Collective FIRE / Effect Monster / Level 4 / ATK 2000 / DEF 0 (Pyro / Effect) 1. Can Tribute 2 Pyro monsters you control to give itself 1000 ATK for each. 2. Deals piercing battle damage to the opponent if attacking a monster in Defense Mode. 3. Destroys itself at the End Phase. More Info: https://yugipedia.com/wiki/Gaia_Soul_the_Combustible_Collective |
Blaze Accelerator (Part 4) |
Turn 18: Ember McLain Solar Flare Dragon (via Call of the Haunted) FIRE / Effect Monster / Level 4 / ATK 1500 / DEF 1000 (Pyro / Effect) 1. Cannot be attacked if you control another Pyro monster. 2. Deals the opponent 500 damage at your End Phases. More Info: https://yugipedia.com/wiki/Solar_Flare_Dragon |
Turn 1: Tyranno Hassleberry Gilasaurus (via its effect) EARTH / Effect Monster / Level 3 / ATK 1400 / DEF 400 (Dinosaur / Effect) 1. Can be Special Summoned from your hand to your field. 2. Lets the opponent revive 1 monster from their Grave to their field if the effect is used. More Info: https://yugipedia.com/wiki/Gilasaurus |
Turn 1: Tyranno Hassleberry Big Evolution Pill SPELL / Normal Spell 1. Remains on the field until the opponent's 3rd End Phase. 2. Forces you to Tribute 1 Dinosaur monster at activation. 3. Lets you Normal Summon Level 5 or higher Dinosaur monsters without Tributing. Card Image: https://yugipedia.com/wiki/Big_Evolution_Pill |
Turn 1: Tyranno Hassleberry Super Conductor Tyranno (via Big Evolution Pill) LIGHT / Effect Monster / Level 8 / ATK 3300 / DEF 1400 (Dinosaur / Effect) Can deal the opponent 1000 damage once per turn, but cannot attack that turn. More Info: https://yugipedia.com/wiki/Super_Conductor_Tyranno |
Turn 2: Ember McLain Tribute to the Doomed SPELL / Normal Spell Destroys 1 monster on the field by discarding 1 card. Card Image: https://yugipedia.com/wiki/Tribute_to_The_Doomed |
Turn 2: Ember McLain Inferno FIRE / Effect Monster / Level 4 / ATK 1100 / DEF 1900 (Pyro / Effect) 1. Unable to be Normal Summoned or Set. 2. First Special Summoned from your hand to your field by banishing 1 FIRE monster from your Grave. 3. Deals the opponent 1500 damage if it destorys a monster they control in battle and sends it to the Grave. More Info: https://yugipedia.com/wiki/Inferno |
Turn 2: Ember McLain Thestalos the Firestorm Monarch FIRE / Effect Monster / Level 6 / ATK 2400 / DEF 1000 (Pyro / Effect) Discards 1 random card from the opponent's hand if Tribute Summoned, then deals them 100 x the sent card's Level if a monster was sent. More Info: https://yugipedia.com/wiki/Thestalos_the_Firestorm_Monarch |
Turn 3: Tyranno Hassleberry Black Tyranno (via Big Evolution Pill) EARTH / Effect Monster / Level 7 / ATK 2600 / DEF 1800 (Dinosaur / Effect) Can attack the opponent directly if they only cards they control are monsters in Defense Mode. More Info: https://yugipedia.com/wiki/Black_Tyranno |
Turn 3: Tyranno Hassleberry Jurassic World SPELL / Field Spell Gives Dinosaur monsters on the field 300 ATK and DEF. Card Image: https://yugipedia.com/wiki/Jurassic_World |
Turn 3: Ember McLain Call of the Haunted TRAP / Continuous Trap 1. Revives 1 monster from your Grave to your field in Attack Mode. 2. Destroys that monster if this card leaves the field. 3. Detroys itself if the monster is destroyed. More Info: https://yugipedia.com/wiki/Call_of_the_Haunted |
Turn 3: Ember McLain Thestalos the Firestorm Monarch (via Call of the Haunted) FIRE / Effect Monster / Level 6 / ATK 2400 / DEF 1000 (Pyro / Effect) Discards 1 random card from the opponent's hand if Tribute Summoned, then deals them 100 x the sent card's Level if a monster was sent. More Info: https://yugipedia.com/wiki/Thestalos_the_Firestorm_Monarch |
Turn 4: Ember McLain Snatch Steal SPELL / Equip Spell 1. Equips to 1 monster the opponent control and gives you control of it. 2. Gives the opponent 1000 Life Points at their Standby Phases. Card Image: https://yugipedia.com/wiki/Snatch_Steal |
Turn 4: Ember McLain Infernal Flame Emperor FIRE / Effect Monster / Level 9 / ATK 2700 / DEF 1600 (Pyro / Effect) 1. Unable to be Special Summoned. 2. Can banish up to 5 FIRE monsters from your Grave if Tribute Summoned, then destroy that many Spell or Trap Cards on the field. More Info: https://yugipedia.com/wiki/Infernal_Flame_Emperor |
Turn 4: Tyranno Hassleberry Amber Pitfall TRAP / Continuous Trap 1. Blocks an ttack from 1 mosnter the opponent controls and changes it to Defense Mode. 2. Prevents that monster from changing battle positions. More Info: https://yugipedia.com/wiki/Amber_Pitfall |
Turn 5: Tyranno Hassleberry Dark Driceratops (via Big Evolution Pill) EARTH / Effect Monster / Level 6 / ATK 2400 / DEF 1500 (Dinosaur / Effect) Deals piercing battle damage to the opponent if attacking a monster in Defense Mode. More Info: https://yugipedia.com/wiki/Dark_Driceratops |
Turn 6: Ember McLain Pot of Greed SPELL / Normal Spell Draw 2 cards. More Info: https://yugipedia.com/wiki/Pot_of_Greed |
Turn 6: Ember McLain Lava Golem FIRE / Effect Monster / Level 8 / ATK 3000 / DEF 2500 (Fiend / Effect) 1. Unable to be Normal Summoned or Set. 2. First Special Summoned from your hand to the opponent's field by Tributing 2 monsters they control, but prevents your Normal Summon or Set that turn. 3. Deals its controller 1000 damage at your Standby Phase. More Info: https://yugipedia.com/wiki/Lava_Golem |
Blaze Accelerator (Part 3) |
Turn 13: Ember McLain Inferno FIRE / Effect Monster / Level 4 / ATK 1100 / DEF 1900 (Pyro / Effect) 1. Unable to be Normal Summoned or Set. 2. First Special Summoned from your hand to your field by banishing 1 FIRE monster from your Grave. 3. Deals the opponent 1500 damage if it destorys a monster they control in battle and sends it to the Grave. More Info: https://yugipedia.com/wiki/Inferno |
Turn 13: Joey Wheeler Double Magical Arm Bind TRAP / Continuous Trap Gives you control of 2 face-up monsters the opponent controls until the End Phase by Tributing 2 monsters. More Info: https://yugipedia.com/wiki/Double_Magical_Arm_Bind |
Turn 14: Joey Wheeler Fiber Jar (Set in Defense Mode) EARTH / Effect Monster / Level 3 / ATK 500 / DEF 500 (Plant / Flip / Effect) FLIP: Shuffles all cards in both player's hand, field and Grave into the Deck, then forces both players to draw 5 cards. More Info: https://yugipedia.com/wiki/Fiber_Jar |
Turn 15: Ember McLain Gaia Soul the Combustible Collective FIRE / Effect Monster / Level 4 / ATK 2000 / DEF 0 (Pyro / Effect) 1. Can Tribute 2 Pyro monsters you control to give itself 1000 ATK for each. 2. Deals piercing battle damage to the opponent if attacking a monster in Defense Mode. 3. Destroys itself at the End Phase. More Info: https://yugipedia.com/wiki/Gaia_Soul_the_Combustible_Collective |
Turn 16: Joey Wheeler Marauding Captain EARTH / Effect Monster / Level 3 / ATK 1200 / DEF 400 (Warrior / Effect) 1. Prevents the opponent from attacking other Warrior monsters you control. 2. Can Special Summon 1 Level 4 or lower monster from your hand to your field if Normal Summoned. More Info: https://yugipedia.com/wiki/Marauding_Captain |
Turn 16: Joey Wheeler Blue Flame Swordsman (via Marauding Captain) FIRE / Effect Monster / Level 4 / ATK 1800 / DEF 1600 (Warrior / Effect) 1. Can give 1 Warrior monster you control 600 ATK by lowering its ATK by 600 once per turn at either player's Battle Phase. 2. Can revive 1 FIRE Warrior monster from your Grave to your field if destroyed by a monster the opponent controls or their effect and sent to the Grave. More Info: https://yugipedia.com/wiki/Blue_Flame_Swordsman |
Turn 17: Ember McLain Solar Flare Dragon FIRE / Effect Monster / Level 4 / ATK 1500 / DEF 1000 (Pyro / Effect) 1. Cannot be attacked if you control another Pyro monster. 2. Deals the opponent 500 damage at your End Phases. More Info: https://yugipedia.com/wiki/Solar_Flare_Dragon |
Turn 17: Ember McLain Dark Room of Nightmare SPELL / Continuous Spell Deals the opponent 300 damage each time they take effect damage, except from "Dark Room of Nightmare". Card Image: https://yugipedia.com/wiki/Dark_Room_of_Nightmare |
Turn 17: Ember McLain Backfire TRAP / Continuous Trap Deals the opponent 500 damage if a FIRE monster(s) you control is destroyed and sent to the Grave. More Info: https://yugipedia.com/wiki/Backfire |
Turn 17: Ember McLain Backfire TRAP / Continuous Trap Deals the opponent 500 damage if a FIRE monster(s) you control is destroyed and sent to the Grave. More Info: https://yugipedia.com/wiki/Backfire |
Turn 17: Ember McLain Molten Destruction SPELL / Field Spell Gives FIRE monsters on the field 500 ATK, but lowers their DEF by 400. More Info: https://yugipedia.com/wiki/Molten_Destruction |
Turn 17: Joey Wheeler Hyper Refresh SPELL / Quick-Play Spell Doubles your Life Points if the combined ATK of face-up monsters the opponent controls is higher than your Life Points when you control no monsters. Card Image: https://yugipedia.com/wiki/Hyper_Refresh |
Turn 18: Ember McLain Call of the Haunted TRAP / Continuous Trap 1. Revives 1 monster from your Grave to your field in Attack Mode. 2. Destroys that monster if this card leaves the field. 3. Detroys itself if the monster is destroyed. More Info: https://yugipedia.com/wiki/Call_of_the_Haunted |
Blaze Accelerator (Part 2) |
Turn 8: Joey Wheeler Roll of Fate SPELL / Normal Spell Forces you to roll a six-sided die, then draw cards from your Deck equal to the result and banish cards from the top of your Deck equal to the result. Card Image: https://yugipedia.com/wiki/Roll_of_Fate |
Turn 8: Joey Wheeler Lightning Blade SPELL / Equip Spell Gives the equipped Warrior monster on the field 800 ATK and lowers the ATK of WATER monsters on the field by 500. Card Image: https://yugipedia.com/wiki/Lightning_Blade |
Turn 8: Ember McLain Backfire TRAP / Continuous Trap Deals the opponent 500 damage if a FIRE monster(s) you control is destroyed and sent to the Grave. More Info: https://yugipedia.com/wiki/Backfire |
Turn 9: Ember McLain Snatch Steal SPELL / Equip Spell 1. Equips to 1 monster the opponent control and gives you control of it. 2. Gives the opponent 1000 Life Points at their Standby Phases. Card Image: https://yugipedia.com/wiki/Snatch_Steal |
Turn 9: Joey Wheeler Scapegoat SPELL / Quick-Play Spell 1. Special Summons 4 Level 1 EARTH Beast "Sheep Tokens" with 0 ATK and DEF in Defense Mode to your field. 2. Prevents your Summons or using the Tokens for a Tribute Summon that turn. Card Image: https://yugipedia.com/wiki/Scapegoat |
Turn 10: Joey Wheeler Swordsman of Landstar EARTH / Normal Monster / Level 3 / ATK 500 / DEF 1200 (Warrior / Normal) An amateur with a sword, this fairy warrior relies on its mysterious powers. More Info: https://yugipedia.com/wiki/Swordsman_of_Landstar |
Turn 11: Ember McLain Raging Flame Sprite FIRE / Effect Monster / Level 3 / ATK 100 / DEF 200 (Pyro / Effect) 1. Can attack the opponent directly. 2. Gains 1000 ATK if it deals the opponent battle damage by a direct attack. More Info: https://yugipedia.com/wiki/Raging_Flame_Sprite |
Turn 11: Joey Wheeler Silver Dollar TRAP / Normal Trap Prevents the destruction of 1 face-up monster you control with 1000 or less ATK being attacked and reduces the Battle Damage from the battle to 0. More Info: https://yugipedia.com/wiki/Silver_Dollar |
Turn 12: Joey Wheeler Dangerous Machine Type-6 SPELL / Continuous Spell Forces you to roll a six-sided die at your Standby Phases, then apply this effect based on the result. ● 1: Discard 1 card ● 2: The opponent discards 1 card. ● 3: Draw 1 card. ● 4: The opponent draws 1 card. ● 5: Destroys 1 monster the opponent controls. ● 6: Destroys itself. Card Image: https://yugipedia.com/wiki/Dangerous_Machine_Type-6 |
Turn 12: Joey Wheeler Marauding Captain EARTH / Effect Monster / Level 3 / ATK 1200 / DEF 400 (Warrior / Effect) 1. Prevents the opponent from attacking other Warrior monsters you control. 2. Can Special Summon 1 Level 4 or lower monster from your hand to your field if Normal Summoned. More Info: https://yugipedia.com/wiki/Marauding_Captain |
Blaze Accelerator (Part 1) |
Turn 1: Ember McLain Blaze Accelerator SPELL / Continuous Spell Can destroy 1 monster the opponent controls by sending 1 Pyro monster with 500 or less ATK from your Deck to the Grave, but prevents your attacks that turn. More Info: https://yugipedia.com/wiki/Blaze_Accelerator |
Turn 2: Joey Wheeler Foolish Burial SPELL / Normal Spell Sends 1 monster from your Deck to the Grave. Card Image: https://yugipedia.com/wiki/Foolish_Burial |
Turn 2: Joey Wheeler Monster Reborn SPELL / Normal Spell Revives 1 monster from either Grave to your field. More Info: https://yugipedia.com/wiki/Monster_Reborn |
Turn 2: Joey Wheeler Jinzo (via Monster Reborn) DARK / Effect Monster / Level 6 / ATK 2400 / DEF 1500 (Machine / Effect) Prevents Trap Cards and their effects from being activated. More Info: https://yugipedia.com/wiki/Jinzo |
Turn 3: Ember McLain Flame Ruler FIRE / Effect Monster / Level 4 / ATK 1500 / DEF 1600 (Pyro / Effect) Can count as 2 Tributes for the Tribute Summon of a FIRE monster. More Info: https://yugipedia.com/wiki/Flame_Ruler |
Turn 3: Ember McLain Call of the Haunted TRAP / Continuous Trap 1. Revives 1 monster from your Grave to your field in Attack Mode. 2. Destroys that monster if this card leaves the field. 3. Detroys itself if the monster is destroyed. More Info: https://yugipedia.com/wiki/Call_of_the_Haunted |
Turn 3: Ember McLain Solar Flare Dragon (via Call of the Haunted) FIRE / Effect Monster / Level 4 / ATK 1500 / DEF 1000 (Pyro / Effect) 1. Cannot be attacked if you control another Pyro monster. 2. Deals the opponent 500 damage at your End Phases. More Info: https://yugipedia.com/wiki/Solar_Flare_Dragon |
Turn 3: Ember McLain Musical Blast SPELL / Continuous Spell 1. Can give all monsters you control 500 ATK once per turn. 2. Destroys itself unless you pay 500 Life Points at your Standby Phases. Card Image: https://inkbunny.net/s/2805756 |
Turn 4: Joey Wheeler Premature Burial SPELL / Equip Spell 1. Revives 1 monster from your Grave to your field in Attack Mode and equips to it by paying 800 Life Points. 2. Destroys the monster if this card is destroyed. Card Image: https://yugipedia.com/wiki/Premature_Burial |
Turn 4: Joey Wheeler Jinzo (via Premature Burial) DARK / Effect Monster / Level 6 / ATK 2400 / DEF 1500 (Machine / Effect) Prevents Trap Cards and their effects from being activated. More Info: https://yugipedia.com/wiki/Jinzo |
Turn 4: Joey Wheeler Cyber-Tech Alligator WIND / Normal Monster / Level 5 / ATK 2500 / DEF 1600 (Machine / Normal) Originally a pterodactyl, he was viciously attacked by a dragon. Using the newest technologies, his keeper saved him from near-fatal wounds and brought him back as a powerful Cyborg. (Not a "Cyber" card.) More Info: https://yugipedia.com/wiki/Cyber-Tech_Alligator |
Turn 4: Joey Wheeler Giant Trunade SPELL / Normal Spell Returns all Spell and Trap Cards on the field to the hand. More Info: https://yugipedia.com/wiki/Giant_Trunade |
Turn 5: Ember McLain Molten Destruction SPELL / Field Spell Gives FIRE monsters on the field 500 ATK, but lowers their DEF by 400. More Info: https://yugipedia.com/wiki/Molten_Destruction |
Turn 5: Ember McLain Musical Blast SPELL / Continuous Spell 1. Can give all monsters you control 500 ATK once per turn. 2. Destroys itself unless you pay 500 Life Points at your Standby Phases. Card Image: https://inkbunny.net/s/2805756 |
Turn 5: Ember McLain Blaze Accelerator SPELL / Continuous Spell Can destroy 1 monster the opponent controls by sending 1 Pyro monster with 500 or less ATK from your Deck to the Grave, but prevents your attacks that turn. More Info: https://yugipedia.com/wiki/Blaze_Accelerator |
Turn 5: Ember McLain Pot of Greed SPELL / Normal Spell Draw 2 cards. More Info: https://yugipedia.com/wiki/Pot_of_Greed |
Turn 5: Ember McLain Premature Burial SPELL / Equip Spell 1. Revives 1 monster from your Grave to your field in Attack Mode and equips to it by paying 800 Life Points. 2. Destroys the monster if this card is destroyed. Card Image: https://yugipedia.com/wiki/Premature_Burial |
Turn 5: Ember McLain Solar Flare Dragon (via Premature Burial) FIRE / Effect Monster / Level 4 / ATK 1500 / DEF 1000 (Pyro / Effect) 1. Cannot be attacked if you control another Pyro monster. 2. Deals the opponent 500 damage at your End Phases. More Info: https://yugipedia.com/wiki/Solar_Flare_Dragon |
Turn 5: Ember McLain Solar Flare Dragon FIRE / Effect Monster / Level 4 / ATK 1500 / DEF 1000 (Pyro / Effect) 1. Cannot be attacked if you control another Pyro monster. 2. Deals the opponent 500 damage at your End Phases. More Info: https://yugipedia.com/wiki/Solar_Flare_Dragon |
Turn 6: Joey Wheeler Pot of Greed SPELL / Normal Spell Draw 2 cards. More Info: https://yugipedia.com/wiki/Pot_of_Greed |
Turn 6: Joey Wheeler Gearfried the Iron Knight EARTH / Effect Monster / Level 4 / ATK 1800 / DEF 1600 (Warrior / Effect) Destroys any Equip Cards equipped to it. More Info: https://yugipedia.com/wiki/Gearfried_the_Iron_Knight |
Turn 6: Joey Wheeler Release Restraint SPELL / Normal Spell Special Summons 1 "Gearfried the Swordmaster" from your hand or Deck to your field by Tributing 1 "Gearfried the Iron Knight". More Info: https://yugipedia.com/wiki/Release_Restraint |
Turn 6: Joey Wheeler Gearfried the Swordmaster LIGHT / Effect Monster / Level 7 / ATK 2600 / DEF 2200 (Warrior / Effect) 1. Only Special Summoned from your hand to your field with "Release Restraint". 2. Destroys 1 monster the opponent controls if equipped with an Equip Card(s). More Info: https://yugipedia.com/wiki/Gearfried_the_Swordmaster |
Vampire Lady (Part 2) |
Turn 7: Camula Zombie Werewolf DARK / Effect Monster / Level 4 / ATK 1200 / DEF 1200 (Zombie / Effect) Special Summons 1 "Zombie Werewolf" from your Deck to your field and gives it 500 ATK. More Info: https://yugipedia.com/wiki/Zombie_Werewolf |
Turn 7: Camula Illusion Gate SPELL / Normal Spell 1. Forces you to offer your soul to the Sacred Beasts, then destroys all monsters the opponent controls. 2. Revive 1 monster from the opponent's Grave to your field by ignoring Summon conditions. 3. Gives your soul to the Sacred Beasts if you lose the Duel after activating it. More Info: https://yugipedia.com/wiki/Illusion_Gate_(anime) |
Turn 1: Ember McLain Molten Destruction SPELL / Field Spell Gives FIRE monsters on the field 500 ATK, but lowers their DEF by 400. More Info: https://yugipedia.com/wiki/Molten_Destruction |
Turn 1: Ember McLain Solar Flare Dragon FIRE / Effect Monster / Level 4 / ATK 1500 / DEF 1000 (Pyro / Effect) 1. Cannot be attacked if you control another Pyro monster. 2. Deals the opponent 500 damage at your End Phases. More Info: https://yugipedia.com/wiki/Solar_Flare_Dragon |
Vampire Lady (Part 1) |
Turn 1: Camula Pot of Greed SPELL / Normal Spell Draw 2 cards. More Info: https://yugipedia.com/wiki/Pot_of_Greed |
Turn 1: Camula Infernalvania SPELL / Field Spell Can destroy all monsters on the field by sending 1 Zombie monster from your hand to the Grave, but prevents your Normal Summon or Set that turn. More Info: https://yugipedia.com/wiki/Infernalvania |
Turn 1: Camula Vampire Lady DARK / Effect Monster / Level 4 / ATK 1550 / DEF 1550 (Zombie / Effect) Forces the opponent to send 1 card Type you choose (Monster, Spell or Trap) from their Deck to the Grave if it deals them battle damage. More Info: https://yugipedia.com/wiki/Vampire_Lady |
Turn 2: Jesse Anderson Crystal Beast Topaz Tiger EARTH / Effect Monster / Level 4 / ATK 1600 / DEF 1000 (Beast / Effect) 1. Gains 400 ATK during the Damage Step if attacking a monster the opponent controls. 2. Can become a Continuous Spell in your Spell & Trap Zone instead of being sent to the Grave if destroyed in the Monster Zone. More Info: https://yugipedia.com/wiki/Crystal_Beast_Topaz_Tiger |
Turn 2: Jesse Anderson Ancient City - Rainbow Ruins SPELL / Field Spell Applies these effects based on the number of "Crystal Beast" cards in your Spell & Trap Zones. ● 1+ Not destroyed by effects. ● 2+ Can halve the battle damage you take once per turn during either player's turn. ● 3+: Can negate an activated Spell or Trap Card and destroy it by sending 1 "Crystal Beast" monster you control to the Grave. ● 4+: Lets you draw 1 card once per turn at your Main Phase. ● 5+: Can Special Sumon 1 "Crystal Beast" card in your Spell & Trap Zone to your Monster Zone once per turn at your Main Phase. More Info: https://yugipedia.com/wiki/Ancient_City_-_Rainbow_Ruins |
Turn 2: Camula Red Ghost Moon TRAP / Normal Trap Gives you Life Points equal to the ATK of 1 Attack Position monster the opponent controls during their Battle Phase by discarding 1 Zombie monster, then ends the Battle Phase. More Info: https://yugipedia.com/wiki/Red_Ghost_Moon |
Turn 3: Camula Vampire Lord DARK / Effect Monster / Level 5 / ATK 2000 / DEF 1500 (Zombie / Effect) 1. Forces the opponent to send 1 card Type you choose (Monster, Spell or Trap) from their Deck to the Grave if it deals them battle damage. 2. Can revive itself from your Grave to your field at your next Standby Phase if destroyed and sent to the Grave by an opponent's effect. More Info: https://yugipedia.com/wiki/Vampire_Lord |
Turn 4: Jesse Anderson E Force SPELL / Quick-Play Spell Special Summons 1 "Crystal Beast" card in your Spell & Trap Zone to your Monster Zone. More Info: https://yugipedia.com/wiki/E_Force |
Turn 4: Jesse Anderson Crystal Beast Topaz Tiger (via E Force) EARTH / Effect Monster / Level 4 / ATK 1600 / DEF 1000 (Beast / Effect) 1. Gains 400 ATK during the Damage Step if attacking a monster the opponent controls. 2. Can become a Continuous Spell in your Spell & Trap Zone instead of being sent to the Grave if destroyed in the Monster Zone. More Info: https://yugipedia.com/wiki/Crystal_Beast_Topaz_Tiger |
Turn 5: Camula Vampire Genesis DARK / Effect Monster / Level 8 / ATK 3000 / DEF 2100 (Zombie / Effect) 1. Only Special Summoned from your hand to your field by banishijng 1 "Vampire Lord" you control. 2. Can discard 1 Zombie monster to the Grave, then revive 1 Zombie monster from your Grave to your field with a lower Level than the discarded monster's. More Info: https://yugipedia.com/wiki/Vampire_Genesis |
Turn 5: Camula Book of Life SPELL / Normal Spell Revives 1 Zombie monster from your Grave to your field and banishes 1 monster from the opponent's Grave. More Info: https://yugipedia.com/wiki/Book_of_Life |
Turn 5: Camula Ryu Kokki (via Book of Life) DARK / Effect Monster / Level 6 / ATK 2400 / DEF 2000 (Zombie / Effect) Destroys any Warrior or Spellcaster monster it battles after the Damage Step. More Info: https://yugipedia.com/wiki/Ryu_Kokki |
Turn 5: Jesse Anderson Triggered Summon TRAP / Normal Trap Lets both players Special Summon 1 Level 4 or lower monster from their hand to their field if a monster is Special Summoned to the opponent's field. More Info: https://yugipedia.com/wiki/Triggered_Summon |
Turn 5: Jesse Anderson Crystal Beast Emerald Tortoise (via Triggered Summon) WATER / Effect Monster / Level 3 / ATK 600 / DEF 2000 (Aqua / Effect) 1. Can change the battle position of 1 monster you control that attacked this turn to Defense Mode once per turn. 2. Can become a Continuous Spell in your Spell & Trap Zone instead of being sent to the Grave if destroyed in the Monster Zone. More Info: https://yugipedia.com/wiki/Crystal_Beast_Emerald_Tortoise |
Turn 5: Camula Vampire Bat (via Triggered Summon) DARK / Effect Monster / Level 3 / ATK 800 / DEF 1200 (Zombie / Effect) 1. Gives all face-up Zombie monsters on the field 200 ATK. 2. Can prevent its destruction in battle or by effects by sending 1 "Vampire Bat" from your Deck to the Grave. More Info: https://yugipedia.com/wiki/Vampire_Bat |
Turn 6: Jesse Anderson Crystal Beast Sapphire Pegasus WIND / Effect Monster / Level 4 / ATK 1800 / DEF 1200 (Beast / Effect) 1. Can make 1 "Crystal Beast" monster in your hand, Deck or Grave become a Continuous Spell face-up in your Spell & Trap Zone if Summoned. 2. Can become a Continuous Spell in your Spell & Trap Zone instead of being sent to the Grave if destroyed in the Monster Zone. More Info: https://yugipedia.com/wiki/Crystal_Beast_Sapphire_Pegasus |
Turn 6: Jesse Anderson Rare Value SPELL / Normal Spell Forces the opponent to choose 1 "Crystal Beast" card in your Spell & Trap Zone if you control at least 2 in your Spell & Trap Zone then you send it to the Grave and draw 2 cards. More Info: https://yugipedia.com/wiki/Rare_Value |
Turn 6: Jesse Anderson Crystal Beacon SPELL / Normal Spell Special Summons 1 "Crystal Beast" monster from your Deck to your field if you have at least 2 "Crystal Beast" cards in your Spell & Trap Zone. More Info: https://yugipedia.com/wiki/Crystal_Beacon |
Turn 6: Jesse Anderson Crystal Beast Sapphire Pegasus (via Crystal Beacon) WIND / Effect Monster / Level 4 / ATK 1800 / DEF 1200 (Beast / Effect) 1. Can make 1 "Crystal Beast" monster in your hand, Deck or Grave become a Continuous Spell face-up in your Spell & Trap Zone if Summoned. 2. Can become a Continuous Spell in your Spell & Trap Zone instead of being sent to the Grave if destroyed in the Monster Zone. More Info: https://yugipedia.com/wiki/Crystal_Beast_Sapphire_Pegasus |
Turn 6: Jesse Anderson Crystal Beacon SPELL / Normal Spell Special Summons 1 "Crystal Beast" monster from your Deck to your field if you have at least 2 "Crystal Beast" cards in your Spell & Trap Zone. More Info: https://yugipedia.com/wiki/Crystal_Beacon |
Turn 6: Jesse Anderson Crystal Beast Amber Mammoth (via Crystal Beacon) EARTH / Effect Monster / Level 4 / ATK 1700 / DEF 1600 (Beast / Effect) 1. Can redirect attack on 1 "Crystal Beast" monster you control to itself. 2. Can become a Continuous Spell in your Spell & Trap Zone instead of being sent to the Grave if destroyed in the Monster Zone. More Info: https://yugipedia.com/wiki/Crystal_Beast_Amber_Mammoth |
Turn 6: Jesse Anderson Rainbow Dragon LIGHT / Effect Monster / Level 10 / ATK 4000 / DEF 0 (Dragon / Effect) (Always an "Ultimate Crystal" card.) 1. Only Special Summoned fromyour hand to your field if you have 7 "Crystal Beast" cards with different names on your field or in your Grave. 2. Cannot activate effects 3 and 4 the turn it is Special Summoned. 3. Can send all "Crystal Beast" cards you control to the Grave during either player's turn, then gain 1000 ATK for each one sent. 4. Can shuffle all cards on the field into the Deck by banishing all "Crystal Beast" monsters from your Grave. More Info: https://yugipedia.com/wiki/Rainbow_Dragon |