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My Yu-Gi-Oh Hybrid Fanfic Season 7 Part 1's Episode Cards
1. Card names in the info are from the time they were released so they may differ from the links below. |
Tribute to the Doomed (Part 1) |
Turn
2: Jim Cook Weathering Soldier EARTH / Effect Monster / Level 4 / ATK 2000 / DEF 1200 (Rock / Effect) 1. Can add 1 "Fossil Fusion" or 1 card listing it, except "Weathering Soldier" from your Deck to your hand, but prevents activating the effect again that turn. 2. Loses 600 ATK once per turn at your End Phases. More Info: https://yugipedia.com/wiki/Weathering_Soldier |
Turn
2: Abidos the Third The First Sarcophagus TRAP / Continuous Trap 1. Places the next Sarcophagus card face-up from your Deck to your field in the order of "The Second Sarcophagus", "The Third Sarcophagus" at the opponent's End Phases. 2. Sends all Sarcophagus cards you control to the Grave if any of them are sent to the Grave. 3. Force you to Special Summon 1 "Spirit of the Pharaoh" from your hand or Deck to your field by sending all 3 Sarcophagus cards you control to the Grave. More Info: https://yugipedia.com/wiki/The_First_Sarcophagus |
Turn
2: Abidos the Third The Second Sarcophagus SPELL / Continuous Spell Only placed on the field with "The First Sarcophagus". More Info: https://yugipedia.com/wiki/The_Second_Sarcophagus |
Turn 3: Abidos the Third Pharaoh's Servant DARK / Normal Monster / Level 2 / ATK 900 / DEF 0 (Zombie / Normal) An apparition of those said to formerly serve the Pharaoh. It has tremendous loyalty that does not waiver. More Info: https://yugipedia.com/wiki/Pharaoh's_Servant_(card) |
Turn
3: Abidos the Third Thousand Energy SPELL / Normal Spell Gives all Level 2 or lower monsters you control (except Tokens) 1000 ATK until the turn ends, but destroys them at the End Phase. More Info: https://yugipedia.com/wiki/Thousand_Energy |
Turn
3: Jim Cook Sakuretsu Armor TRAP / Normal Trap Destroys an attacking monster the opponent controls. More Info: https://yugipedia.com/wiki/Sakuretsu_Armor |
Turn
4: Jim Cook Flint Cragger EARTH / Effect Monster / Level 3 / ATK 800 / DEF 1600 (Rock / Effect) 1. Can send 1 "Fossil " Fusion Monster from your Extra Deck to the Grave if Special Summoned. 2. Can deal 500 damage to the opponent by sending itself to the Grave, then can return 1 banished "Fossil Fusion" or a card that mentions it back to the Grave. 3. Prevents using either effect again that turn. More Info: https://yugipedia.com/wiki/Flint_Cragger |
Turn
4: Abidos the Third The Third Sarcophagus SPELL / Continuous Spell Only placed on the field with "The First Sarcophagus". More Info: https://yugipedia.com/wiki/The_Third_Sarcophagus |
Turn 4: Abidos the Third Spirit of the Pharaoh LIGHT / Effect Monster / Level 6 / ATK 2500 / DEF 2000 (Zombie / Effect) 1. Only Special Summoned from your hand to your field with "The First Sarcophagus". 2. Can revive up to 4 Level 2 or lower Zombie Normal Monsters from your Grave to your field if Special Summoned. More Info: https://yugipedia.com/wiki/Spirit_of_the_Pharaoh |
Turn 5: Abidos the Third Pharaoh's Servant (via Spirit of the Pharaoh) DARK / Normal Monster / Level 2 / ATK 900 / DEF 0 (Zombie / Normal) An apparition of those said to formerly serve the Pharaoh. It has tremendous loyalty that does not waiver. More Info: https://yugipedia.com/wiki/Pharaoh's_Servant_(card) |
Turn 5: Abidos the Third Pharaonic Protector (via Spirit of the Pharaoh) EARTH / Normal Monster / Level 2 / ATK 900 / DEF 0 (Zombie / Normal) The mummy of a soldier that has been guarding the royal family for thousands of years. Even now, its spirit does not allow anybody to trespass. More Info: https://yugipedia.com/wiki/Pharaonic_Protector |
Turn
5: Abidos the Third Tribute to the Doomed SPELL / Normal Spell Destroys 1 monster on the field by discarding 1 card. More Info: https://yugipedia.com/wiki/Tribute_to_The_Doomed |
Turn
5: Jim Cook Call of the Haunted TRAP / Continuous Trap 1. Revives 1 monster from your Grave to your field in Attack Mode. 2. Destroys the monster if this card leaves the field. 3. Destroys itself if the monster is destroyed. More Info: https://yugipedia.com/wiki/Call_of_the_Haunted |
Turn
5: Jim Cook Weathering Soldier (via Call of the Haunted) EARTH / Effect Monster / Level 4 / ATK 2000 / DEF 1200 (Rock / Effect) 1. Can add 1 "Fossil Fusion" or 1 card listing it, except "Weathering Soldier" from your Deck to your hand, but prevents activating the effect again that turn. 2. Loses 600 ATK once per turn at your End Phases. More Info: https://yugipedia.com/wiki/Weathering_Soldier |
Turn
6: Jim Cook Gaia Plate the Earth Giant (via its effect) EARTH / Effect Monster / Level 8 / ATK 2800 / DEF 1000 (Rock / Effect) 1. Can be Special Summoned from your hand to your field by banishing 2 Rock monsters from your Grave. 2. Sends itself to the Grave unless you banish 1 Rock monster from your Grave at your Standby Phases. 3. Halves the ATK and DEF of monsters that battle it. More Info: https://yugipedia.com/wiki/Gaia_Plate_the_Earth_Giant |
Turn 7: Abidos the Third Pyramid Turtle EARTH / Effect Monster / Level 4 / ATK 1200 / DEF 1400 (Zombie / Effect) Can Special Summon 1 Zombie monster with 2000 or less DEF from your Deck to your field if destroyed in battle and sent to the Grave. More Info: https://yugipedia.com/wiki/Pyramid_Turtle |
Turn
8: Jim Cook Flint Cragger EARTH / Effect Monster / Level 3 / ATK 800 / DEF 1600 (Rock / Effect) 1. Can send 1 "Fossil " Fusion Monster from your Extra Deck to the Grave if Special Summoned. 2. Can deal 500 damage to the opponent by sending itself to the Grave, then can return 1 banished "Fossil Fusion" or a card that mentions it back to the Grave. 3. Prevents using either effect again that turn. More Info: https://yugipedia.com/wiki/Flint_Cragger |
Turn 8: Jim Cook Dowsing Burn SPELL / Normal Spell Banishes 1 monster from the opponent's Grave, then destroys 1 monster on the field with the same Type and 1 Level less than the banished monster. More Info: https://yugipedia.com/wiki/Dowsing_Burn |
Turn
8: Jim Cook Weathering Soldier EARTH / Effect Monster / Level 4 / ATK 2000 / DEF 1200 (Rock / Effect) 1. Can add 1 "Fossil Fusion" or 1 card listing it, except "Weathering Soldier" from your Deck to your hand, but prevents activating the effect again that turn. 2. Loses 600 ATK once per turn at your End Phases. More Info: https://yugipedia.com/wiki/Weathering_Soldier |
A Legendary Ocean (Part 2) |
Turn
10: Yugi Muto Pot of Greed SPELL / Normal Spell Draw 2 cards. More Info: https://yugipedia.com/wiki/Pot_of_Greed |
Turn 10: Yugi Muto Curse of Dragon DARK / Normal Monster / Level 5 / ATK 2000 / DEF 1500 (Dragon / Normal) A wicked dragon that taps into dark forces to execute a powerful attack. More Info: https://yugipedia.com/wiki/Curse_of_Dragon |
Turn
10: The Admiral Gravity Bind TRAP / Continuous Trap Prevents Level 4 or higher monsters on the field from attacking. More Info: https://yugipedia.com/wiki/Gravity_Bind |
Turn 11: The Admiral Warrior of Atlantis WATER / Effect Monster / Level 4 / ATK 1900 / DEF 1200 (Aqua / Effect) Can add 1 "A Legendary Ocean" from your Deck to your han by discarding itself to the Grave. More Info: https://yugipedia.com/wiki/Warrior_of_Atlantis |
Turn 11: The Admiral A Legendary Ocean SPELL / Field Spell (Always counts as "Umi".) 1. Gives all WATER monsters on the field 200 ATK and DEF. 2. Lowers the Level of WATER monsters in both players' hands and on the field by 1. More Info: https://yugipedia.com/wiki/A_Legendary_Ocean |
Turn 12: Yugi Muto Alpha the Magnet Warrior (via Valkyrion the Magna Warrior) EARTH / Normal Monster / Level 4 / ATK 1400 / DEF 1700 (Rock / Normal) Alpha, Beta, and Gamma meld as one to form a powerful monster. More Info: https://yugipedia.com/wiki/Alpha_The_Magnet_Warrior |
Turn 12: Yugi Muto Beta the Magnet Warrior (via Valkyrion the Magna Warrior) EARTH / Normal Monster / Level 4 / ATK 1700 / DEF 1600 (Rock / Normal) Alpha, Beta, and Gamma meld as one to form a powerful monster. More Info: https://yugipedia.com/wiki/Beta_The_Magnet_Warrior |
Turn 12: Yugi Muto Gamma the Magnet Warrior (via Valkyrion the Magna Warrior) EARTH / Normal Monster / Level 4 / ATK 1500 / DEF 1800 (Rock / Normal) Alpha, Beta, and Gamma meld as one to form a powerful monster. More Info: https://yugipedia.com/wiki/Gamma_The_Magnet_Warrior |
Turn 12: Yugi Muto Gandora the Dragon of Destruction DARK / Effect Monster / Level 8 / ATK 0 / DEF 0 (Dragon / Effect) 1. Unable to be Special Summoned. 2. Can destroy and banish as many cards on the field as possible by paying half your Life Points. 3. Gains 300 ATK for all cards destroyed this way. 4. Sends itself to the Grave once per turn at the End Phase if Normal or Flip Summoned. More Info: https://yugipedia.com/wiki/Gandora_the_Dragon_of_Destruction |
Turn 1: Abidos the Third Pharaonic Protector EARTH / Normal Monster / Level 2 / ATK 900 / DEF 0 (Zombie / Normal) The mummy of a soldier that has been guarding the royal family for thousands of years. Even now, its spirit does not allow anybody to trespass. More Info: https://yugipedia.com/wiki/Pharaonic_Protector |
A Legendary Ocean (Part 1) |
Turn 1: The Admiral A Legendary Ocean SPELL / Field Spell (Always counts as "Umi".) 1. Gives all WATER monsters on the field 200 ATK and DEF. 2. Lowers the Level of WATER monsters in both players' hands and on the field by 1. More Info: https://yugipedia.com/wiki/A_Legendary_Ocean |
Turn 2: Yugi Muto Queen's Knight LIGHT / Normal Monster / Level 4 / ATK 1500 / DEF 1600 (Warrior / Normal) This knight catches her opponents off guard, dominating them with swift yet graceful attacks. More Info: https://yugipedia.com/wiki/Queen's_Knight |
Turn 2: The Admiral Call of the Haunted TRAP / Continuous Trap 1. Revives 1 monster from your Grave to your field in Attack Mode. 2. Destroys the monster if this card leaves the field. 3. Destroys itself if the monster is destroyed. More Info: https://yugipedia.com/wiki/Call_of_the_Haunted |
Turn 2: The Admiral Cannonball Spear Shellfish (via Call of the Haunted) WATER / Effect Monster / Level 2 / ATK 1000 / DEF 1000 (Aqua / Effect) Not affected by Spell Cards if "Umi" is face-up on the field. More Info: https://yugipedia.com/wiki/Cannonball_Spear_Shellfish |
Turn 3: The Admiral Orca Mega-Fortress of Darkness WATER / Effect Monster / Level 5 / ATK 2100 / DEF 1200 (Fish / Effect) 1. Can destroy 1 monster on the field by Tributing 1 "Torpedo Fish" you control. 2. Can destroy 1 Spell or Trap Card on the field by Tributing 1 " Cannonball Spear Shellfish" you control. More Info: https://yugipedia.com/wiki/Orca_Mega-Fortress_of_Darkness |
Turn 3: Yugi Muto Stronghold the Moving Fortress TRAP / Continuous Trap 1. Special Summons itself as a Level 4 EARTH Machine Effect Monster with 0 ATK and 2000 DEF to your field in Defense Mode. 2. Gains 3000 ATK if you control "Green Gadget", "Red Gadget", and "Yellow Gadget". More Info: https://yugipedia.com/wiki/Stronghold_the_Moving_Fortress |
Turn 4: Yugi Muto Summoned Skull DARK / Normal Monster / Level 6 / ATK 2500 / DEF 1200 (Fiend / Normal) A fiend with dark powers for confusing the enemy. Among the Fiend-Type monsters, this monster boasts considerable force. (Always an "Archfiend" card.) More Info: https://yugipedia.com/wiki/Summoned_Skull |
Turn 5: The Admiral Levia-Dragon - Daedalus WATER / Effect Monster / Level 7 / ATK 2600 / DEF 1500 (Sea Serpent / Effect) Can destroy all other cards on the field by sending 1 face-up "Umi" you control to the Grave. More Info: https://yugipedia.com/wiki/Levia-Dragon_-_Daedalus |
Turn
6: Yugi Muto Swords of Revealing Light SPELL / Normal Spell 1. Remains on the field until the opponent's 3rd End Phase. 2. Turns any Set monsters the opponent controls face-up at activation. 3. Prevents monsters the opponent controls from attacking. More Info: https://yugipedia.com/wiki/Swords_of_Revealing_Light |
Turn 6: Yugi Muto Green Gadget EARTH / Effect Monster / Level 4 / ATK 1400 / DEF 600 (Machine / Effect) Can add 1 "Red Gadget" from your Deck to your hand if Normal or Special Summoned. More Info: https://yugipedia.com/wiki/Green_Gadget |
Turn 7: The Admiral Ocean Dragon Lord - Neo-Daedalus WATER / Effect Monster / Level 8 / ATK 2900 / DEF 1600 (Sea Serpent / Effect) 1. Only Special Summoned from your hand to your field by Tributing 1 "Levial-Dragon - Daedalus". 2. Can send all cards in both players hands and on the field to the Grave, except itself by sending 1 "Umi" you control to the Grave. More Info: https://yugipedia.com/wiki/Ocean_Dragon_Lord_-_Neo-Daedalus |
Turn 7: The Admiral A Legendary Ocean SPELL / Field Spell (Always counts as "Umi".) 1. Gives all WATER monsters on the field 200 ATK and DEF. 2. Lowers the Level of WATER monsters in both players' hands and on the field by 1. More Info: https://yugipedia.com/wiki/A_Legendary_Ocean |
Turn
8: Yugi Muto Card of Sanctity SPELL / Normal Spell Forces you to banish all other cards you control and in your hand, then draw cards from your Deck until you have 2 in your hand. More Info: https://yugipedia.com/wiki/Card_of_Sanctity |
Turn 8: Yugi Muto Watapon (via its effect) LIGHT / Effect Monster / Level 1 / ATK 200 / DEF 300 (Fairy / Effect) Can be Special Summoned from your hand to your field if added from your Deck to your hand by an effect. More Info: https://yugipedia.com/wiki/Watapon |
Turn 8: Yugi Muto Valkyrion the Magna Warrior EARTH / Effect Monster / Level 8 / ATK 3500 / DEF 3850 (Rock / Effect) 1. Unable to be Normal Summoned or Set. 2. First Special Summoned from your hand to your field by Tributing 1 "Alpha The Magnet Warrior", "Beta The Magnet Warrior", and "Gamma The Magnet Warrior" from your hand or field. 3. Can revive those monsters from your Grave to your field by Tributing itself. More Info: https://yugipedia.com/wiki/Valkyrion_the_Magna_Warrior |
Turn
8: Yugi Muto Monster Reborn SPELL / Normal Spell Revives 1 monster from either Grave to your field. More Info: https://yugipedia.com/wiki/Monster_Reborn |
Turn 8: Yugi Muto Summoned Skull (via Monster Reborn) DARK / Normal Monster / Level 6 / ATK 2500 / DEF 1200 (Fiend / Normal) A fiend with dark powers for confusing the enemy. Among the Fiend-Type monsters, this monster boasts considerable force. (Always an "Archfiend" card.) More Info: https://yugipedia.com/wiki/Summoned_Skull |
Turn 9: The Admiral Premature Burial SPELL / Equip Spell 1. Revives 1 monster from your Grave to your field in Attack Mode by paying 800 Life Points, then equips to it. 2. Destroys the equipped monster if this card is destroyed. More Info: https://yugipedia.com/wiki/Premature_Burial |
Turn 9: The Admiral Levia-Dragon - Daedalus (via Premature Burial) WATER / Effect Monster / Level 7 / ATK 2600 / DEF 1500 (Sea Serpent / Effect) Can destroy all other cards on the field by sending 1 face-up "Umi" you control to the Grave. More Info: https://yugipedia.com/wiki/Levia-Dragon_-_Daedalus |
Rude Kaiba (Part 2) |
Turn 13: Seto Kaiba Chaos Emperor Dragon - Envoy of the End DARK / Effect Monster / Level 8 / ATK 3000 / DEF 2500 (Dragon / Effect) 1. Only Special Summoned from your hand to your field by banishing 1 LIGHT monster and 1 DARK monster from your Grave. 2. Can send as many cards in both players' hands and and on their field to the Grave by paying 1000 Life Points, then deal the opponent 300 damage per card sent to their Grave this way. 3. Prevents activating other cards or effects the turn the effect is activated. More Info: https://yugipedia.com/wiki/Chaos_Emperor_Dragon_-_Envoy_of_the_End |
Turn 13: Kaibaman Cloning TRAP / Normal Trap 1. Special Summons a "Clone Token" with the same Type, Attribute, Level, ATK and DEF as 1 monster the opponent Summons that has a Level. 2. Destroys the Token if the monster is destroyed and sent to the Grave. More Info: https://yugipedia.com/wiki/Cloning |
Turn
14: Kaibaman Pot of Greed SPELL / Normal Spell Draw 2 cards. More Info: https://yugipedia.com/wiki/Pot_of_Greed |
Turn
14: Kaibaman Graceful Charity SPELL / Normal Spell Draw 3 cards, then discard 2 cards. More Info: https://yugipedia.com/wiki/Graceful_Charity |
Turn 15: Kaibaman Shadow Spell TRAP / Continuous Trap 1. Prevents 1 face-up monster the opponent controls from attacking or changing battle positions and lowers its ATK by 700. 2. Destroys itself if the monster leaves the field. More Info: https://yugipedia.com/wiki/Shadow_Spell |
Turn 16: Seto Kaiba Magical Trick Mirror TRAP / Normal Trap 1. Sets 1 Spell Card from the opponent's Grave to your field if a monster they control attacks. 2. Can Special Summon 1 "Obelisk the Tormentor" from your Grave to your field in Defense Mode by banishing itself and 1 "Monster Reborn" in your hand or Set on your field. 3. Forces monsters the opponent controls to attack the "Obelisk the Tormentor" you control if able if activated during the opponent's turn. More Info: https://yugipedia.com/wiki/Magical_Trick_Mirror |
Turn 16: Seto Kaiba Shrink (via Magical Trick Mirror) SPELL / Quick-Play Spell Halves the original ATK of 1 face-up monster on the field until the turn ends. More Info: https://yugipedia.com/wiki/Shrink |
Turn 16: Kaibaman Flat Lv 4 TRAP / Normal Trap Lets both players Special Summon 1 Level 4 monster from their Deck to their field if a monster you control is destroyed. More Info: https://yugipedia.com/wiki/Flat_Lv_4 |
Turn 16: Kaibaman Lord of D. (via Flat Lv 4) DARK / Effect Monster / Level 4 / ATK 1200 / DEF 1100 (Spellcaster / Effect) Prevents Dragon monsters on the field from being targeted by effects. More Info: https://yugipedia.com/wiki/Lord_of_D. |
Turn 16: Seto Kaiba Kaiser Sea Horse (via Flat Lv 4) LIGHT / Effect Monster / Level 4 / ATK 1700 / DEF 1650 (Sea Serpent / Effect) Can count as 2 Tributes for the Tribute Summon of a LIGHT monster. More Info: https://yugipedia.com/wiki/Kaiser_Sea_Horse |
Turn 17: Seto Kaiba Kaiser Glider LIGHT / Effect Monster / Level 6 / ATK 2400 / DEF 2200 (Dragon / Effect) 1. Not destroyed in battle by monsters with the same ATK. 2. Returns 1 monster on the field to the hand if destroyed and sent to the Grave. More Info: https://yugipedia.com/wiki/Kaiser_Glider |
Turn 1: The Admiral Cannonball Spear Shellfish WATER / Effect Monster / Level 2 / ATK 1000 / DEF 1000 (Aqua / Effect) Not affected by Spell Cards if "Umi" is face-up on the field. More Info: https://yugipedia.com/wiki/Cannonball_Spear_Shellfish |
Rude Kaiba (Part 1) |
Turn
6: Seto Kaiba Card of Demise SPELL / Normal Spell 1. Forces you to draw cards from your Deck until you have 3 in your hand, but prevents the opponent from taking damage that turn. 2. Forces you to send your entir ehand to the Grave at the End Phase. 3. Prevents you activating "Card of Demise" again or Special Summoning that turn. More Info: https://yugipedia.com/wiki/Card_of_Demise |
Turn 6: Seto Kaiba Ryu-Kishin Powered DARK / Normal Monster / Level 4 / ATK 1600 / DEF 1200 (Fiend / Normal) A gargoyle enhanced by the powers of darkness. Very sharp talons make it a worthy opponent. More Info: https://yugipedia.com/wiki/Ryu-Kishin_Powered |
Turn 7: Kaibaman Vorse Raider DARK / Normal Monster / Level 4 / ATK 1900 / DEF 1200 (Beast-Warrior / Normal) This wicked Beast-Warrior does every horrid thing imaginable, and loves it! His axe bears the marks of his countless victims. More Info: https://yugipedia.com/wiki/Vorse_Raider |
Turn 7: Seto Kaiba Shrink SPELL / Quick-Play Spell Halves the original ATK of 1 face-up monster on the field until the turn ends. More Info: https://yugipedia.com/wiki/Shrink |
Turn 7: Seto Kaiba Crush Card Virus TRAP / Normal Trap 1. Forces you to Tribute 1 DARK monster with 1000 or less ATK. 2. Prevents the opponent from taking damage until the net turn ends. 3. Checks the opponents hand and all monsters they control and destroys any monsters with at least 1500 ATK. 4. Lets the opponent destroy up to 3 monsters with at least 1500 or more ATK in their Deck. More Info: https://yugipedia.com/wiki/Crush_Card_Virus |
Turn 8: Seto Kaiba X-Head Cannon LIGHT / Normal Monster / Level 4 / ATK 1800 / DEF 1500 (Machine / Normal) A monster with a mighty cannon barrel, it is able to integrate its attacks. It attacks in many ways by combining and separating with other monsters. More Info: https://yugipedia.com/wiki/X-Head_Cannon |
Turn
9: Kaibaman Spell Absorption SPELL / Continuous Spell Gives you 500 Life Points if a Spell Card activates and resolves. More Info: https://yugipedia.com/wiki/Spell_Absorption |
Turn 9: Kaibaman Pitch-Dark Dragon DARK / Effect Monster / Level 3 / ATK 900 / DEF 600 (Dragon / Union / Effect) 1. Can equip to 1 "Dark Blade" you control and give it 400 ATK and DEF once per turn at your Main Phase, or be unequipped and Special Summoned to your field face-up in Attack Mode. 2. Lets the equipped monster deal piercing battle damage if attacking a monster in Defense Mode. 3. Prevents the equipped monster's destruction in battle by destroying itself. More Info: https://yugipedia.com/wiki/Pitch-Dark_Dragon |
Turn 9: Seto Kaiba Shadow Spell TRAP / Continuous Trap 1. Prevents 1 face-up monster the opponent controls from attacking or changing battle positions and lowers its ATK by 700. 2. Destroys itself if the monster leaves the field. More Info: https://yugipedia.com/wiki/Shadow_Spell |
Turn 10: Seto Kaiba Graceful Charity SPELL / Normal Spell Draw 3 cards, then discard 2 cards. More Info: https://yugipedia.com/wiki/Graceful_Charity |
Turn 10: Seto Kaiba Soul Release SPELL / Normal Spell Banishes up to 5 cards from either Grave. More Info: https://yugipedia.com/wiki/Soul_Release |
Turn 10: Seto Kaiba Return from the Different Dimension TRAP / Normal Trap Special Summons as many of your banished monsters as possible to your field by paying half your Life Points, but banishes them at the End Phase. More Info: https://yugipedia.com/wiki/Return_from_the_Different_Dimension |
Turn 10: Seto Kaiba Z-Metal Tank (via Return from the Different Dimension) LIGHT / Effect Monster / Level 4 / ATK 1500 / DEF 1300 (Machine / Union / Effect) 1. Can equip to 1 "X-Head Cannon" or "Y-Dragon Head" you control and give it 600 ATK and DEF once per turn, or be unequipped and Special Summoned to your field. 2. Prevents the equipped monster's destruction in battle or by effects by destroying itself. More Info: https://yugipedia.com/wiki/Z-Metal_Tank |
Turn 10: Seto Kaiba Y-Dragon Head (via Return from the Different Dimension) LIGHT / Effect Monster / Level 4 / ATK 1500 / DEF 1600 (Machine / Union / Effect) 1. Can equip to 1 "X-Head Cannon" you control and give it 400 ATK and DEF once per turn, or be unequipped and Special Summoned to your field. 2. Prevents the equipped monster's destruction in battle or by effects by destroying itself. More Info: https://yugipedia.com/wiki/Y-Dragon_Head |
Turn 10: Seto Kaiba XYZ-Dragon Cannon LIGHT / Fusion Monster / Level 8 / ATK 2800 / DEF 2600 (Machine / Fusion / Effect) "X-Head Cannon" + "Y-Dragon Head" + "Z-Metal Tank" 1. First Special Summoned from your Extra Deck to your field by banishing the above cards you control without "Polymerization". 2. Cannot be revived. 3. Can destroy 1 card the opponent controls by discarding 1 card. More Info: https://yugipedia.com/wiki/XYZ-Dragon_Cannon |
Turn 11: Kaibaman Ring of Destruction TRAP / Normal Trap Activates these effects during the opponent's turn. 1. Destroys 1 face-up monster the opponent controls with ATK less than or equal to their Life Points. 2. Deals you damage equal to that monster's original ATK, then deals that amount to the opponent's Life Points. 3. Prevents you activating "Ring of Destruction" again that turn. More Info: https://yugipedia.com/wiki/Ring_of_Destruction |
Turn
11: Kaibaman Graceful Charity SPELL / Normal Spell Draw 3 cards, then discard 2 cards. More Info: https://yugipedia.com/wiki/Graceful_Charity |
Turn 12: Seto Kaiba Des Feral Imp DARK / Effect Monster / Level 4 / ATK 1600 / DEF 1800 (Reptile / Flip / Effect) FLIP: Shuffles 1 card from your Grave into the Deck. More Info: https://yugipedia.com/wiki/Des_Feral_Imp |
Turn 12: Kaibaman Negate Attack TRAP / Counter Trap Blocks an attack from 1 monster the opponent controls, then ends the Battle Phase. More Info: https://yugipedia.com/wiki/Negate_Attack |
Snake Reign (Part 3) |
Turn 15: Adrian Geko Cloudian - Eye of the Typhoon WIND / Effect Monster / Level 8 / ATK 3000 / DEF 1000 (Aqua / Effect) 1. Not destroyed in battle. 2. Destroys itself if face-up in Defense Mode. 3. Changes the battle positions of face-up non-"Cloudian" monsters on the field. More Info: https://yugipedia.com/wiki/Cloudian_-_Eye_of_the_Typhoon |
Turn 16: Thelonious Viper Serpentine Princess (via Damage = Reptile) WATER / Effect Monster / Level 4 / ATK 1400 / DEF 2000 (Reptile / Effect) Special Summons 1 Level 3 or lower monster from your Deck to your field if returned from the field to your Deck while face-up. More Info: https://yugipedia.com/wiki/Serpentine_Princess |
Turn
1: Kaibaman Polymerization SPELL / Normal Spell Performs a Fusion Summon of 1 Fusion Monster in your Extra Deck, using monsters from your hand or field as Fusion Material. More Info: https://yugipedia.com/wiki/Polymerization |
Turn 1: Kaibaman Blue-Eyes Ultimate Dragon LIGHT / Fusion Monster / Level 12 / ATK 4500 / DEF 3800 (Dragon / Fusion) "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" More Info: https://yugipedia.com/wiki/Blue-Eyes_Ultimate_Dragon |
Turn
2: Seto Kaiba Pot of Greed SPELL / Normal Spell Draw 2 cards. More Info: https://yugipedia.com/wiki/Pot_of_Greed |
Turn
2: Seto Kaiba Cost Down SPELL / Normal Spell Lowers the Level of all monsters in your hand by 2 the rest of the turn by discarding 1 card. More Info: https://yugipedia.com/wiki/Cost_Down |
Turn
2: Seto Kaiba Soul Exchange SPELL / Normal Spell Tributes 1 monster the opponent controls as if you controlled it, but prevents your attacks that turn. More Info: https://yugipedia.com/wiki/Soul_Exchange |
Turn 2: Seto Kaiba Blue-Eyes White Dragon (via Soul Exchange) LIGHT / Normal Monster / Level 8 / ATK 3000 / DEF 2500 (Dragon / Normal) This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale. More Info: https://yugipedia.com/wiki/Blue-Eyes_White_Dragon |
Turn
3: Kaibaman Monster Reborn SPELL / Normal Spell Revives 1 monster from either Grave to your field. More Info: https://yugipedia.com/wiki/Monster_Reborn |
Turn 3: Kaibaman Blue-Eyes Ultimate Dragon LIGHT / Fusion Monster / Level 12 / ATK 4500 / DEF 3800 (Dragon / Fusion) "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" More Info: https://yugipedia.com/wiki/Blue-Eyes_Ultimate_Dragon |
Turn
3: Seto Kaiba De-Fusion SPELL / Quick-Play Spell Returns 1 Fusion Monster on the field into the Extra Deck, then revives its Fusion Materials from your Grave to your field if they're in your Grave. More Info: https://yugipedia.com/wiki/De-Fusion |
Turn 3: Kaibaman Blue-Eyes White Dragon (via De-Fusion) LIGHT / Normal Monster / Level 8 / ATK 3000 / DEF 2500 (Dragon / Normal) This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale. More Info: https://yugipedia.com/wiki/Blue-Eyes_White_Dragon |
Turn 3: Kaibaman Blue-Eyes White Dragon (via De-Fusion) LIGHT / Normal Monster / Level 8 / ATK 3000 / DEF 2500 (Dragon / Normal) This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale. More Info: https://yugipedia.com/wiki/Blue-Eyes_White_Dragon |
Turn 3: Kaibaman Blue-Eyes White Dragon (via De-Fusion) LIGHT / Normal Monster / Level 8 / ATK 3000 / DEF 2500 (Dragon / Normal) This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale. More Info: https://yugipedia.com/wiki/Blue-Eyes_White_Dragon |
Turn
4: Seto Kaiba White Dragon Ritual SPELL / Ritual Spell Ritual Summons "Paladin of White Dragon" by Tributing monsters from your hand or field with Levels of 4 or more. More Info: https://yugipedia.com/wiki/White_Dragon_Ritual |
Turn 4: Seto Kaiba Paladin of White Dragon LIGHT / Ritual Monster / Level 4 / ATK 1900 / DEF 1200 (Dragon / Ritial / Effect) 1. Can be Ritual Summoned with "White Dragon Ritual". 2. Destroys any Set monster it attacks when the Damage Step starts. 3. Can Special Summon 1 "Blue-Eyes White Dragon" from your hand or Deck to your field by Tributing itself, but prevents it from attacking that turn. More Info: https://yugipedia.com/wiki/Paladin_of_White_Dragon |
Turn 4: Seto Kaiba Blue-Eyes White Dragon (via Paladin of White Dragon) LIGHT / Normal Monster / Level 8 / ATK 3000 / DEF 2500 (Dragon / Normal) This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale. More Info: https://yugipedia.com/wiki/Blue-Eyes_White_Dragon |
Turn
5: Kaibaman Card of Demise SPELL / Normal Spell 1. Forces you to draw cards from your Deck until you have 3 in your hand, but prevents the opponent from taking damage that turn. 2. Forces you to send your entir ehand to the Grave at the End Phase. 3. Prevents you activating "Card of Demise" again or Special Summoning that turn. More Info: https://yugipedia.com/wiki/Card_of_Demise |
Turn 5: Kaibaman Shrink SPELL / Quick-Play Spell Halves the original ATK of 1 face-up monster on the field until the turn ends. More Info: https://yugipedia.com/wiki/Shrink |
Snake Reign (Part 2) |
Turn 6: Thelonious Viper Vennominon the King of Poisonous Snakes (via its effect) DARK / Effect Monster / Level 8 / ATK 0 / DEF 0 (Reptile / Effect) 1. Unable to be Special Summon with other Effect Monster effects. 2. Not affected by "Venom Swamp". 3. Gains 500 ATK for all Reptile monsters in your Grave. 4. Can revive itself from your Grave to your field by banishing 1 other Reptile monster from your Grave if destroyed in battle and sent to the Grave. More Info: https://yugipedia.com/wiki/Vennominon_the_King_of_Poisonous_Snakes |
Turn 7: Adrian Geko Cloudian - Ghost Fog WATER / Effect Monster / Level 1 / ATK 0 / DEF 0 (Fienjd / Effect) 1. Unable to be Special Summoned. 2. Makes Battle Damage players take from its battles 0. 3. Distributes Fog Counters to face-up monsters on the field equal to the Level of a monster that destroyed it in battle. More Info: https://yugipedia.com/wiki/Cloudian_-_Ghost_Fog |
Turn 9: Adrian Geko Cloudian - Nimbusman WATER / Effect Monster / Level 5 / ATK 1000 / DEF 1000 (Fairy / Effect) 1. Not destroyed in battle. 2. Destroys itself if face-up in Defense Mode. 3. Can be Tribute Summoned by Tributing any number of WATER monsters. 4. Gets 1 Fog Counter for each WATER monster used in its Tribute Summon. 5. Gains 500 ATK for all Fog Counters on the field. More Info: https://yugipedia.com/wiki/Cloudian_-_Nimbusman |
Turn 9: Thelonious Viper Rise of the Snake Deity TRAP / Normal Trap Special Summons 1 "Vennominaga the Deity of Poisonous Snakes" from your hand or Deck to your field if a face-up "Vennominon the King of Poisonous Snakes" you control is destroyed. More Info: https://yugipedia.com/wiki/Rise_of_the_Snake_Deity |
Turn 9: Thelonious Viper Vennominaga the Deity of Poisonous Snakes DARK / Effect Monster / Level 10 / ATK 0 / DEF 0 (Reptile / Effect) 1. Only Special Summoned with "Rise of the Snake Deity" or its effect. 2. Gains 500 ATK for all Reptile monsters in your Grave. 3. Unable to be targeted by effects. 4. Can revive itself from your Grave to your field by banishing 1 other Reptile monster from your Grave if destroyed in battle and sent to the Grave. 5. Gets 1 Hyper-Venom Counter if it deals them battle damage. 6. Wins you the Dule if it has 3 Hyper-Venom Counters on it. More Info: https://yugipedia.com/wiki/Vennominaga_the_Deity_of_Poisonous_Snakes |
Turn
11: Adrian Geko Pot of Avarice SPELL / Normal Spell Lets you draw 2 cards by shuffling 5 monsters from your Grave into your Deck. More Info: https://yugipedia.com/wiki/Pot_of_Avarice |
Turn 11: Adrian Geko Cloudian - Sheep Cloud WATER / Effect Monster / Level 1 / ATK 0 / DEF 0 (Fairy / Effect) 1. Special Summons 2 Level 1 WATER Fairy "Cloudian Tokens" with 0 ATK and DEF to your field in Defense Mode if destroyed in battle and sent to the Grave. 2. Prevents using the Tokens for the Tribute Summon of a non-"Cloudian" monster. More Info: https://yugipedia.com/wiki/Cloudian_-_Sheep_Cloud |
Turn 14: Adrian Geko Natural Disaster TRAP / Continuous Trap Deals the opponent 500 damage if a card(s) they control is destroyed and sent to the Grave by a "Cloudian" monster's effect. More Info: https://yugipedia.com/wiki/Natural_Disaster |
Snake Reign (Part 1) |
Turn
1: Adrian Geko Summon Cloud SPELL / Continuous Spell 1. Can Special Summon 1 "Level 4 or lower "Cloudian" monster from your hand or either Grave to your field once per turn at your Main Phase if you control no monsters. 2. Destroys itself if you revive a monster from the Grave this way. More Info: https://yugipedia.com/wiki/Summon_Cloud |
Turn 1: Adrian Geko Cloudian - Poison Cloud (via Summon Cloud) WATER / Effect Monster / Level 3 / ATK 0 / DEF 1000 (Fiend / Effect) Destroys a monster that destroys it in battle and sends it to the Grave while face-up, then deals the opponent 800 damage. More Info: https://yugipedia.com/wiki/Cloudian_-_Poison_Cloud |
Turn
1: Adrian Geko Big Summon Cloud SPELL / Continuous Spell 1. Can Special Summon 1 "Cloudian" monster from your hand to your field by paying half your Life Points. 2. Destroys itself unless you send all cards in your hand to the Grave at your Standby Phases. More Info: https://yugipedia.com/wiki/Big_Summon_Cloud |
Turn 1: Adrian Geko Cloudian - Eye of the Typhoon (vie Big Summon Cloud) WIND / Effect Monster / Level 8 / ATK 3000 / DEF 1000 (Aqua / Effect) 1. Not destroyed in battle. 2. Destroys itself if face-up in Defense Mode. 3. Changes the battle positions of face-up non-"Cloudian" monsters on the field. More Info: https://yugipedia.com/wiki/Cloudian_-_Eye_of_the_Typhoon |
Turn 2: Thelonious Viper Snake Rain SPELL / Normal Spell Sends 4 Reptile monsters from your Deck to the Grave by discarding 1 card. More Info: https://yugipedia.com/wiki/Snake_Rain |
Turn 2: Thelonious Viper Venom Swamp SPELL / Field Spell 1. Places 1 Venom Counter on all face-up monsters on the field. 2. Lowers the ATK of monsters on the field with Venom Counters on them by 500 for each counter on them. 3. Destroys any monster whose ATK becomes 0 this way. More Info: https://yugipedia.com/wiki/Venom_Swamp |
Turn 2: Thelonious Viper Venom Snake EARTH / Effect Monster / Level 3 / ATK 1200 / DEF 600 (Reptile / Effect) Can put 1 Venom Counter on 1 monster the opponent controls once per turn, but cannot attack that turn. More Info: https://yugipedia.com/wiki/Venom_Snake |
Turn 3: Thelonious Viper Damage = Reptile TRAP / Continuous Trap Can Special Summon 1 Reptile from your Deck to your field with less ATK than battle damage you took from a battle involving a Reptile monster. More Info: https://yugipedia.com/wiki/Damage_=_Reptile |
Turn 3: Thelonious Viper Snake Whistle TRAP / Normal Trap Special Summons 1 Level 4 or lower Reptile from your Deck to your field if a Reptile monster you control is destroyed. More Info: https://yugipedia.com/wiki/Snake_Whistle |
Turn 3: Thelonious Viper Venom Serpent (via Snake Whistle) EARTH / Effect Monster / Level 4 / ATK 1000 / DEF 800 (Reptile / Effect) Can put 1 Venom Counter on 1 monster the opponent controls once per turn. More Info: https://yugipedia.com/wiki/Venom_Snake |
Turn 3: Thelonious Viper Vennominon the King of Poisonous Snakes (via Damage = Reptile) DARK / Effect Monster / Level 8 / ATK 0 / DEF 0 (Reptile / Effect) 1. Unable to be Special Summon with other Effect Monster effects. 2. Not affected by "Venom Swamp". 3. Gains 500 ATK for all Reptile monsters in your Grave. 4. Can revive itself from your Grave to your field by banishing 1 other Reptile monster from your Grave if destroyed in battle and sent to the Grave. More Info: https://yugipedia.com/wiki/Vennominon_the_King_of_Poisonous_Snakes |
Turn 4: Thelonious Viper Venom Shot SPELL / Normal Spell Sends 1 Reptile monster from your Deck to the Grave, then gives 2 Venom Counters to 1 face-up monster the opponent controls if you control a face-up "Venom" monster, "Vennominaga the Deity of Poisonous Snakes", or "Vennominon the King of Poisonous Snakes". More Info: https://yugipedia.com/wiki/Venom_Shot |
Turn 4: Adrian Geko Mirage Target TRAP / Normal Trap Blocks an attack from 1 monster the opponent controls by sending 1 face-up "Cloudian" monster you control to the Grave, then gives you Life Points equal to the sent monster's original ATK. More Info: https://yugipedia.com/wiki/Mirage_Target |
Turn 5: Adrian Geko Cloudian - Sheep Cloud WATER / Effect Monster / Level 1 / ATK 0 / DEF 0 (Fairy / Effect) 1. Special Summons 2 Level 1 WATER Fairy "Cloudian Tokens" with 0 ATK and DEF to your field in Defense Mode if destroyed in battle and sent to the Grave. 2. Prevents using the Tokens for the Tribute Summon of a non-"Cloudian" monster. More Info: https://yugipedia.com/wiki/Cloudian_-_Sheep_Cloud |
Turn 6: Thelonious Viper Venom Boa EARTH / Effect Monster / Level 5 / ATK 1600 / DEF 1200 (Reptile / Effect) Can put 2 Venom Counters on 1 monster the opponent controls once per turn, but cannot attack that turn. More Info: https://yugipedia.com/wiki/Venom_Boa |