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My Yu-Gi-Oh Hybrid Fanfic Season 7 Part 1's Episode Cards

1. Card names in the info are from the time they were released so they may differ from the links below.
Tribute to the Doomed (Part 1)
Turn 2: Jim Cook
Weathering Soldier
EARTH / Effect Monster / Level 4 / ATK 2000 / DEF 1200
(Rock / Effect)
1. Can add 1 "Fossil Fusion" or 1 card listing it, except "Weathering Soldier" from your Deck to your hand, but prevents activating the effect again that turn. 2. Loses 600 ATK once per turn at your End Phases.
More Info: https://yugipedia.com/wiki/Weathering_Soldier
Turn 2: Abidos the Third
The First Sarcophagus
TRAP / Continuous Trap
1. Places the next Sarcophagus card face-up from your Deck to your field in the order of "The Second Sarcophagus", "The Third Sarcophagus" at the opponent's End Phases.
2. Sends all Sarcophagus cards you control to the Grave if any of them are sent to the Grave. 3. Force you to Special Summon 1 "Spirit of the Pharaoh" from your hand or Deck to your field by sending all 3 Sarcophagus cards you control to the Grave.
More Info: https://yugipedia.com/wiki/The_First_Sarcophagus 
Turn 2: Abidos the Third
The Second Sarcophagus
SPELL / Continuous Spell
Only placed on the field with "The First Sarcophagus".
More Info: https://yugipedia.com/wiki/The_Second_Sarcophagus  
Turn 3: Abidos the Third
Pharaoh's Servant
DARK / Normal Monster / Level 2 / ATK 900 / DEF 0
(Zombie / Normal)
An apparition of those said to formerly serve the Pharaoh. It has tremendous loyalty that does not waiver.

More Info: https://yugipedia.com/wiki/Pharaoh's_Servant_(card
Turn 3: Abidos the Third
Thousand Energy
SPELL / Normal Spell
Gives all Level 2 or lower monsters you control (except Tokens) 1000 ATK until the turn ends, but destroys them at the End Phase.
More Info: https://yugipedia.com/wiki/Thousand_Energy   
Turn 3: Jim Cook
Sakuretsu Armor
TRAP / Normal Trap
Destroys an attacking monster the opponent controls.

More Info: https://yugipedia.com/wiki/Sakuretsu_Armor  
Turn 4: Jim Cook
Flint Cragger
EARTH / Effect Monster / Level 3 / ATK 800 / DEF 1600
(Rock / Effect)
1. Can send 1 "Fossil " Fusion Monster from your Extra Deck to the Grave if Special Summoned. 2. Can deal 500 damage to the opponent by sending itself to the Grave, then can return 1 banished "Fossil Fusion" or a card that mentions it back to the Grave.
3. Prevents using either effect again that turn.
More Info: https://yugipedia.com/wiki/Flint_Cragger 
Turn 4: Abidos the Third
The Third Sarcophagus
SPELL / Continuous Spell
Only placed on the field with "The First Sarcophagus".
More Info: https://yugipedia.com/wiki/The_Third_Sarcophagus   
Turn 4: Abidos the Third
Spirit of the Pharaoh
LIGHT / Effect Monster / Level 6 / ATK 2500 / DEF 2000
(Zombie / Effect)
1. Only Special Summoned from your hand to your field with "The First Sarcophagus".
2. Can revive up to 4 Level 2 or lower Zombie Normal Monsters from your Grave to your field if Special Summoned.
More Info: https://yugipedia.com/wiki/Spirit_of_the_Pharaoh
Turn 5: Abidos the Third
Pharaoh's Servant (via Spirit of the Pharaoh)
DARK / Normal Monster / Level 2 / ATK 900 / DEF 0
(Zombie / Normal)
An apparition of those said to formerly serve the Pharaoh. It has tremendous loyalty that does not waiver.

More Info: https://yugipedia.com/wiki/Pharaoh's_Servant_(card
Turn 5: Abidos the Third
Pharaonic Protector (via Spirit of the Pharaoh)
EARTH / Normal Monster / Level 2 / ATK 900 / DEF 0
(Zombie / Normal)
The mummy of a soldier that has been guarding the royal family for thousands of years. Even now, its spirit does not allow anybody to trespass.

More Info: https://yugipedia.com/wiki/Pharaonic_Protector 
Turn 5: Abidos the Third
Tribute to the Doomed
SPELL / Normal Spell
Destroys 1 monster on the field by discarding 1 card.
More Info: https://yugipedia.com/wiki/Tribute_to_The_Doomed    
Turn 5: Jim Cook
Call of the Haunted
TRAP / Continuous Trap
1. Revives 1 monster from your Grave to your field in Attack Mode. 2. Destroys the monster if this card leaves the field. 3. Destroys itself if the monster is destroyed.
More Info: https://yugipedia.com/wiki/Call_of_the_Haunted   
Turn 5: Jim Cook
Weathering Soldier (via Call of the Haunted)
EARTH / Effect Monster / Level 4 / ATK 2000 / DEF 1200
(Rock / Effect)
1. Can add 1 "Fossil Fusion" or 1 card listing it, except "Weathering Soldier" from your Deck to your hand, but prevents activating the effect again that turn. 2. Loses 600 ATK once per turn at your End Phases.
More Info: https://yugipedia.com/wiki/Weathering_Soldier
Turn 6: Jim Cook
Gaia Plate the Earth Giant (via its effect)
EARTH / Effect Monster / Level 8 / ATK 2800 / DEF 1000
(Rock / Effect)
1. Can be Special Summoned from your hand to your field by banishing 2 Rock monsters from your Grave. 2. Sends itself to the Grave unless you banish 1 Rock monster from your Grave at your Standby Phases. 3. Halves the ATK and DEF of monsters that battle it.
More Info: https://yugipedia.com/wiki/Gaia_Plate_the_Earth_Giant  
Turn 7: Abidos the Third
Pyramid Turtle
EARTH / Effect Monster / Level 4 / ATK 1200 / DEF 1400
(Zombie / Effect)
Can Special Summon 1 Zombie monster with 2000 or less DEF from your Deck to your field if destroyed in battle and sent to the Grave.
More Info: https://yugipedia.com/wiki/Pyramid_Turtle 
Turn 8: Jim Cook
Flint Cragger
EARTH / Effect Monster / Level 3 / ATK 800 / DEF 1600
(Rock / Effect)
1. Can send 1 "Fossil " Fusion Monster from your Extra Deck to the Grave if Special Summoned. 2. Can deal 500 damage to the opponent by sending itself to the Grave, then can return 1 banished "Fossil Fusion" or a card that mentions it back to the Grave.
3. Prevents using either effect again that turn.
More Info: https://yugipedia.com/wiki/Flint_Cragger 
Turn 8: Jim Cook
Dowsing Burn
SPELL / Normal Spell
Banishes 1 monster from the opponent's Grave, then destroys 1 monster on the field with the same Type and 1 Level less than the banished monster.
More Info: https://yugipedia.com/wiki/Dowsing_Burn    
Turn 8: Jim Cook
Weathering Soldier
EARTH / Effect Monster / Level 4 / ATK 2000 / DEF 1200
(Rock / Effect)
1. Can add 1 "Fossil Fusion" or 1 card listing it, except "Weathering Soldier" from your Deck to your hand, but prevents activating the effect again that turn. 2. Loses 600 ATK once per turn at your End Phases.
More Info: https://yugipedia.com/wiki/Weathering_Soldier
A Legendary Ocean (Part 2)
Turn 10: Yugi Muto
Pot of Greed
SPELL / Normal Spell
Draw 2 cards.
More Info: https://yugipedia.com/wiki/Pot_of_Greed    
Turn 10: Yugi Muto
Curse of Dragon
DARK / Normal Monster / Level 5 / ATK 2000 / DEF 1500
(Dragon / Normal)
A wicked dragon that taps into dark forces to execute a powerful attack.

More Info: https://yugipedia.com/wiki/Curse_of_Dragon 
Turn 10: The Admiral
Gravity Bind
TRAP / Continuous Trap
Prevents Level 4 or higher monsters on the field from attacking.

More Info: https://yugipedia.com/wiki/Gravity_Bind    
Turn 11: The Admiral
Warrior of Atlantis
WATER / Effect Monster / Level 4 / ATK 1900 / DEF 1200
(Aqua / Effect)
Can add 1 "A Legendary Ocean" from your Deck to your han by discarding itself to the Grave.
More Info: https://yugipedia.com/wiki/Warrior_of_Atlantis 
Turn 11: The Admiral
A Legendary Ocean
SPELL / Field Spell
(Always counts as "Umi".)
1. Gives all WATER monsters on the field 200 ATK and DEF. 2. Lowers the Level of WATER monsters in both players' hands and on the field by 1.
More Info: https://yugipedia.com/wiki/A_Legendary_Ocean     
Turn 12: Yugi Muto
Alpha the Magnet Warrior (via Valkyrion the Magna Warrior)
EARTH / Normal Monster / Level 4 / ATK 1400 / DEF 1700
(Rock / Normal)
Alpha, Beta, and Gamma meld as one to form a powerful monster.

More Info: https://yugipedia.com/wiki/Alpha_The_Magnet_Warrior  
Turn 12: Yugi Muto
Beta
the Magnet Warrior (via Valkyrion the Magna Warrior)
EARTH / Normal Monster / Level 4 / ATK 1700 / DEF 1600
(Rock / Normal)
Alpha, Beta, and Gamma meld as one to form a powerful monster.

More Info: https://yugipedia.com/wiki/Beta_The_Magnet_Warrior   
Turn 12: Yugi Muto
Gamma
the Magnet Warrior (via Valkyrion the Magna Warrior)
EARTH / Normal Monster / Level 4 / ATK 1500 / DEF 1800
(Rock / Normal)
Alpha, Beta, and Gamma meld as one to form a powerful monster.

More Info: https://yugipedia.com/wiki/Gamma_The_Magnet_Warrior    
Turn 12: Yugi Muto
Gandora the Dragon of Destruction
DARK / Effect Monster / Level 8 / ATK 0 / DEF 0
(Dragon / Effect)
1. Unable to be Special Summoned. 2. Can destroy and banish as many cards on the field as possible by paying half your Life Points. 3. Gains 300 ATK for all cards destroyed this way. 4. Sends itself to the Grave once per turn at the End Phase if Normal or Flip Summoned.
More Info: https://yugipedia.com/wiki/Gandora_the_Dragon_of_Destruction  
 
Turn 1: Abidos the Third
Pharaonic Protector
EARTH / Normal Monster / Level 2 / ATK 900 / DEF 0
(Zombie / Normal)
The mummy of a soldier that has been guarding the royal family for thousands of years. Even now, its spirit does not allow anybody to trespass.

More Info: https://yugipedia.com/wiki/Pharaonic_Protector 
A Legendary Ocean (Part 1)
Turn 1: The Admiral
A Legendary Ocean
SPELL / Field Spell
(Always counts as "Umi".)
1. Gives all WATER monsters on the field 200 ATK and DEF. 2. Lowers the Level of WATER monsters in both players' hands and on the field by 1.
More Info: https://yugipedia.com/wiki/A_Legendary_Ocean     
Turn 2: Yugi Muto
Queen's Knight
LIGHT / Normal Monster / Level 4 / ATK 1500 / DEF 1600
(Warrior / Normal)
This knight catches her opponents off guard, dominating them with swift yet graceful attacks.

More Info: https://yugipedia.com/wiki/Queen's_Knight  
Turn 2: The Admiral
Call of the Haunted
TRAP / Continuous Trap
1. Revives 1 monster from your Grave to your field in Attack Mode. 2. Destroys the monster if this card leaves the field. 3. Destroys itself if the monster is destroyed.
More Info: https://yugipedia.com/wiki/Call_of_the_Haunted   
Turn 2: The Admiral
Cannonball Spear Shellfish (via Call of the Haunted)
WATER / Effect Monster / Level 2 / ATK 1000 / DEF 1000
(Aqua / Effect)
Not affected by Spell Cards if "Umi" is face-up on the field.
More Info: https://yugipedia.com/wiki/Cannonball_Spear_Shellfish  
Turn 3: The Admiral
Orca Mega-Fortress of Darkness
WATER / Effect Monster / Level 5 / ATK 2100 / DEF 1200
(Fish / Effect)
1. Can destroy 1 monster on the field by Tributing 1 "Torpedo Fish" you control. 2. Can destroy 1 Spell or Trap Card on the field by Tributing 1 " Cannonball Spear Shellfish" you control.
More Info: https://yugipedia.com/wiki/Orca_Mega-Fortress_of_Darkness  
Turn 3: Yugi Muto
Stronghold the Moving Fortress
TRAP / Continuous Trap
1. Special Summons itself as a Level 4 EARTH Machine Effect Monster with 0 ATK and 2000 DEF to your field in Defense Mode. 2. Gains 3000 ATK if you control "Green Gadget", "Red Gadget", and "Yellow Gadget".

More Info: https://yugipedia.com/wiki/Stronghold_the_Moving_Fortress
Turn 4: Yugi Muto
Summoned Skull
DARK / Normal Monster / Level 6 / ATK 2500 / DEF 1200
(Fiend / Normal)
A fiend with dark powers for confusing the enemy. Among the Fiend-Type monsters, this monster boasts considerable force.


(Always an "Archfiend" card.)

More Info: https://yugipedia.com/wiki/Summoned_Skull   
Turn 5: The Admiral
Levia-Dragon - Daedalus
WATER / Effect Monster / Level 7 / ATK 2600 / DEF 1500
(Sea Serpent / Effect)
Can destroy all other cards on the field by sending 1 face-up "Umi" you control to the Grave.
More Info: https://yugipedia.com/wiki/Levia-Dragon_-_Daedalus   
Turn 6: Yugi Muto
Swords
of Revealing Light
SPELL / Normal Spell
1. Remains on the field until the opponent's 3rd End Phase. 2. Turns any Set monsters the opponent controls face-up at activation. 3. Prevents monsters the opponent controls from attacking.
More Info: https://yugipedia.com/wiki/Swords_of_Revealing_Light     
Turn 6: Yugi Muto
Green Gadget
EARTH / Effect Monster / Level 4 / ATK 1400 / DEF 600
(Machine / Effect)
Can add 1 "Red Gadget" from your Deck to your hand if Normal or Special Summoned.

More Info: https://yugipedia.com/wiki/Green_Gadget   
Turn 7: The Admiral
Ocean
Dragon Lord - Neo-Daedalus
WATER / Effect Monster / Level 8 / ATK 2900 / DEF 1600
(Sea Serpent / Effect)
1. Only Special Summoned from your hand to your field by Tributing 1 "Levial-Dragon - Daedalus". 2. Can send all cards in both players hands and on the field to the Grave, except itself by sending 1 "Umi" you control to the Grave.
More Info: https://yugipedia.com/wiki/Ocean_Dragon_Lord_-_Neo-Daedalus    
Turn 7: The Admiral
A Legendary Ocean
SPELL / Field Spell
(Always counts as "Umi".)
1. Gives all WATER monsters on the field 200 ATK and DEF. 2. Lowers the Level of WATER monsters in both players' hands and on the field by 1.
More Info: https://yugipedia.com/wiki/A_Legendary_Ocean     
Turn 8: Yugi Muto
Card of Sanctity

SPELL / Normal Spell
Forces you to banish all other cards you control and in your hand, then draw cards from your Deck until you have 2 in your hand.

More Info: https://yugipedia.com/wiki/Card_of_Sanctity      
Turn 8: Yugi Muto
Watapon (via its effect)
LIGHT / Effect Monster / Level 1 / ATK 200 / DEF 300
(Fairy / Effect)
Can be Special Summoned from your hand to your field if added from your Deck to your hand by an effect.

More Info: https://yugipedia.com/wiki/Watapon    
Turn 8: Yugi Muto
Valkyrion the Magna Warrior
EARTH / Effect Monster / Level 8 / ATK 3500 / DEF 3850
(Rock / Effect)
1. Unable to be Normal Summoned or Set. 2. First Special Summoned from your hand to your field by Tributing 1 "Alpha The Magnet Warrior", "Beta The Magnet Warrior", and "Gamma The Magnet Warrior" from your hand or field. 3. Can revive those monsters from your Grave to your field by Tributing itself.

More Info: https://yugipedia.com/wiki/Valkyrion_the_Magna_Warrior    
Turn 8: Yugi Muto
Monster Reborn

SPELL / Normal Spell
Revives 1 monster from either Grave to your field.

More Info: https://yugipedia.com/wiki/Monster_Reborn
Turn 8: Yugi Muto
Summoned Skull (via Monster Reborn)
DARK / Normal Monster / Level 6 / ATK 2500 / DEF 1200
(Fiend / Normal)
A fiend with dark powers for confusing the enemy. Among the Fiend-Type monsters, this monster boasts considerable force.


(Always an "Archfiend" card.)

More Info: https://yugipedia.com/wiki/Summoned_Skull   
Turn 9: The Admiral
Premature Burial
SPELL / Equip Spell
1. Revives 1 monster from your Grave to your field in Attack Mode by paying 800 Life Points, then equips to it. 2. Destroys the equipped monster if this card is destroyed.
More Info: https://yugipedia.com/wiki/Premature_Burial      
Turn 9: The Admiral
Levia-Dragon - Daedalus (via Premature Burial)
WATER / Effect Monster / Level 7 / ATK 2600 / DEF 1500
(Sea Serpent / Effect)
Can destroy all other cards on the field by sending 1 face-up "Umi" you control to the Grave.
More Info: https://yugipedia.com/wiki/Levia-Dragon_-_Daedalus   
Rude Kaiba (Part 2)
Turn 13: Seto Kaiba
Chaos Emperor Dragon - Envoy of the End
DARK / Effect Monster / Level 8 / ATK 3000 / DEF 2500
(Dragon / Effect)
1. Only Special Summoned from your hand to your field by banishing 1 LIGHT monster and 1 DARK monster from your Grave. 2. Can send as many cards in both players' hands and and on their field to the Grave by paying 1000 Life Points, then deal the opponent 300 damage per card sent to their Grave this way. 3. Prevents activating other cards or effects the turn the effect is activated.
More Info: https://yugipedia.com/wiki/Chaos_Emperor_Dragon_-_Envoy_of_the_End     
Turn 13: Kaibaman
Cloning
TRAP / Normal Trap
1. Special Summons a "Clone Token" with the same Type, Attribute, Level, ATK and DEF as 1 monster the opponent Summons that has a Level. 2. Destroys the Token if the monster is destroyed and sent to the Grave.
More Info: https://yugipedia.com/wiki/Cloning 
Turn 14: Kaibaman
Pot of Greed
SPELL / Normal Spell
Draw 2 cards.
More Info: https://yugipedia.com/wiki/Pot_of_Greed    
Turn 14: Kaibaman
Graceful Charity
SPELL / Normal Spell
Draw 3 cards, then discard 2 cards.
More Info: https://yugipedia.com/wiki/Graceful_Charity     
Turn 15: Kaibaman
Shadow Spell

TRAP / Continuous Trap
1. Prevents 1 face-up monster the opponent controls from attacking or changing battle positions and lowers its ATK by 700. 2. Destroys itself if the monster leaves the field.
More Info: https://yugipedia.com/wiki/Shadow_Spell  
Turn 16: Seto Kaiba
Magical Trick Mirror

TRAP / Normal Trap
1. Sets 1 Spell Card from the opponent's Grave to your field if a monster they control attacks. 2. Can Special Summon 1 "Obelisk the Tormentor" from your Grave to your field in Defense Mode by banishing itself and 1 "Monster Reborn" in your hand or Set on your field. 3. Forces monsters the opponent controls to attack the "Obelisk the Tormentor" you control if able if activated during the opponent's turn.
More Info: https://yugipedia.com/wiki/Magical_Trick_Mirror  
Turn 16: Seto Kaiba
Shrink (via Magical Trick Mirror)
SPELL / Quick-Play Spell
Halves the original ATK of 1 face-up monster on the field until the turn ends.
More Info: https://yugipedia.com/wiki/Shrink      
Turn 16: Kaibaman
Flat Lv 4

TRAP / Normal Trap
Lets both players Special Summon 1 Level 4 monster from their Deck to their field if a monster you control is destroyed.

More Info: https://yugipedia.com/wiki/Flat_Lv_4  
Turn 16: Kaibaman
Lord of D. (via Flat Lv 4)
DARK / Effect Monster / Level 4 / ATK 1200 / DEF 1100
(Spellcaster / Effect)
Prevents Dragon monsters on the field from being targeted by effects.

More Info: https://yugipedia.com/wiki/Lord_of_D.      
Turn 16: Seto Kaiba
Kaiser
Sea Horse (via Flat Lv 4)
LIGHT / Effect Monster / Level 4 / ATK 1700 / DEF 1650
(Sea Serpent / Effect)
Can count as 2 Tributes for the Tribute Summon of a LIGHT monster.

More Info: https://yugipedia.com/wiki/Kaiser_Sea_Horse      
Turn 17: Seto Kaiba
Kaiser Glider
LIGHT / Effect Monster / Level 6 / ATK 2400 / DEF 2200
(Dragon / Effect)
1. Not destroyed in battle by monsters with the same ATK. 2. Returns 1 monster on the field to the hand if destroyed and sent to the Grave.
More Info: https://yugipedia.com/wiki/Kaiser_Glider      
 
Turn 1: The Admiral
Cannonball Spear Shellfish
WATER / Effect Monster / Level 2 / ATK 1000 / DEF 1000
(Aqua / Effect)
Not affected by Spell Cards if "Umi" is face-up on the field.
More Info: https://yugipedia.com/wiki/Cannonball_Spear_Shellfish  
Rude Kaiba (Part 1)
Turn 6: Seto Kaiba
Card
of Demise
SPELL / Normal Spell
1. Forces you to draw cards from your Deck until you have 3 in your hand, but prevents the opponent from taking damage that turn. 2. Forces you to send your entir ehand to the Grave at the End Phase. 3. Prevents you activating "Card of Demise" again or Special Summoning that turn.
More Info: https://yugipedia.com/wiki/Card_of_Demise     
Turn 6: Seto Kaiba
Ryu-Kishin Powered

DARK / Normal Monster / Level 4 / ATK 1600 / DEF 1200
(Fiend / Normal)
A gargoyle enhanced by the powers of darkness. Very sharp talons make it a worthy opponent.

More Info: https://yugipedia.com/wiki/Ryu-Kishin_Powered    
Turn 7: Kaibaman
Vorse Raider

DARK / Normal Monster / Level 4 / ATK 1900 / DEF 1200
(Beast-Warrior / Normal)
This wicked Beast-Warrior does every horrid thing imaginable, and loves it! His axe bears the marks of his countless victims.

More Info: https://yugipedia.com/wiki/Vorse_Raider     
Turn 7: Seto Kaiba
Shrink
SPELL / Quick-Play Spell
Halves the original ATK of 1 face-up monster on the field until the turn ends.
More Info: https://yugipedia.com/wiki/Shrink      
Turn 7: Seto Kaiba
Crush Card Virus

TRAP / Normal Trap
1. Forces you to Tribute 1 DARK monster with 1000 or less ATK. 2. Prevents the opponent from taking damage until the net turn ends. 3. Checks the opponents hand and all monsters they control and destroys any monsters with at least 1500 ATK. 4. Lets the opponent destroy up to 3 monsters with at least 1500 or more ATK in their Deck.
More Info: https://yugipedia.com/wiki/Crush_Card_Virus   
Turn 8: Seto Kaiba
X-Head Cannon

LIGHT / Normal Monster / Level 4 / ATK 1800 / DEF 1500
(Machine / Normal)
A monster with a mighty cannon barrel, it is able to integrate its attacks. It attacks in many ways by combining and separating with other monsters.

More Info: https://yugipedia.com/wiki/X-Head_Cannon     
Turn 9: Kaibaman
Spell Absorption
SPELL / Continuous Spell
Gives you 500 Life Points if a Spell Card activates and resolves.
More Info: https://yugipedia.com/wiki/Spell_Absorption      
Turn 9: Kaibaman
Pitch-Dark Dragon
DARK / Effect Monster / Level 3 / ATK 900 / DEF 600
(Dragon / Union / Effect)
1. Can equip to 1 "Dark Blade" you control and give it 400 ATK and DEF once per turn at your Main Phase, or be unequipped and Special Summoned to your field face-up in Attack Mode. 2. Lets the equipped monster deal piercing battle damage if attacking a monster in Defense Mode. 3. Prevents the equipped monster's destruction in battle by destroying itself.

More Info: https://yugipedia.com/wiki/Pitch-Dark_Dragon      
Turn 9: Seto Kaiba
Shadow Spell

TRAP / Continuous Trap
1. Prevents 1 face-up monster the opponent controls from attacking or changing battle positions and lowers its ATK by 700. 2. Destroys itself if the monster leaves the field.
More Info: https://yugipedia.com/wiki/Shadow_Spell  
Turn 10: Seto Kaiba
Graceful Charity
SPELL / Normal Spell
Draw 3 cards, then discard 2 cards.
More Info: https://yugipedia.com/wiki/Graceful_Charity     
Turn 10: Seto Kaiba
Soul Release
SPELL / Normal Spell
Banishes up to 5 cards from either Grave.
More Info: https://yugipedia.com/wiki/Soul_Release      
Turn 10: Seto Kaiba
Return from the Different Dimension

TRAP / Normal Trap
Special Summons as many of your banished monsters as possible to your field by paying half your Life Points, but banishes them at the End Phase.

More Info: https://yugipedia.com/wiki/Return_from_the_Different_Dimension    
Turn 10: Seto Kaiba
Z-Metal Tank (via Return from the Different Dimension)
LIGHT / Effect Monster / Level 4 / ATK 1500 / DEF 1300
(Machine / Union / Effect)
1. Can equip to 1 "X-Head Cannon" or "Y-Dragon Head" you control and give it 600 ATK and DEF once per turn, or be unequipped and Special Summoned to your field. 2. Prevents the equipped monster's destruction in battle or by effects by destroying itself.
More Info: https://yugipedia.com/wiki/Z-Metal_Tank       
Turn 10: Seto Kaiba
Y-Dragon Head (via Return from the Different Dimension)
LIGHT / Effect Monster / Level 4 / ATK 1500 / DEF 1600
(Machine / Union / Effect)
1. Can equip to 1 "X-Head Cannon" you control and give it 400 ATK and DEF once per turn, or be unequipped and Special Summoned to your field. 2. Prevents the equipped monster's destruction in battle or by effects by destroying itself.
More Info: https://yugipedia.com/wiki/Y-Dragon_Head        
Turn 10: Seto Kaiba
XYZ-Dragon Cannon
LIGHT / Fusion Monster / Level 8 / ATK 2800 / DEF 2600
(Machine / Fusion / Effect)
"X-Head Cannon" + "Y-Dragon Head" + "Z-Metal Tank"
1. First Special Summoned from your Extra Deck to your field by banishing the above cards you control without "Polymerization". 2. Cannot be revived. 3. Can destroy 1 card the opponent controls by discarding 1 card.
More Info: https://yugipedia.com/wiki/XYZ-Dragon_Cannon       
Turn 11: Kaibaman
Ring of Destruction

TRAP / Normal Trap
Activates these effects during the opponent's turn.
1. Destroys 1 face-up monster the opponent controls with ATK less than or equal to their Life Points. 2. Deals you damage equal to that monster's original ATK, then deals that amount to the opponent's Life Points. 3. Prevents you activating "Ring of Destruction" again that turn.

More Info: https://yugipedia.com/wiki/Ring_of_Destruction   
Turn 11: Kaibaman
Graceful Charity
SPELL / Normal Spell
Draw 3 cards, then discard 2 cards.
More Info: https://yugipedia.com/wiki/Graceful_Charity     
Turn 12: Seto Kaiba
Des Feral Imp
DARK / Effect Monster / Level 4 / ATK 1600 / DEF 1800
(Reptile / Flip / Effect)
FLIP: Shuffles 1 card from your Grave into the Deck.

More Info: https://yugipedia.com/wiki/Des_Feral_Imp       
Turn 12: Kaibaman
Negate Attack

TRAP / Counter Trap
Blocks an attack from 1 monster the opponent controls, then ends the Battle Phase.

More Info: https://yugipedia.com/wiki/Negate_Attack    
Snake Reign (Part 3)
Turn 15: Adrian Geko
Cloudian - Eye of the Typhoon
WIND / Effect Monster / Level 8 / ATK 3000 / DEF 1000
(Aqua / Effect)
1. Not destroyed in battle. 2. Destroys itself if face-up in Defense Mode. 3. Changes the battle positions of face-up non-"Cloudian" monsters on the field.
More Info: https://yugipedia.com/wiki/Cloudian_-_Eye_of_the_Typhoon   
Turn 16: Thelonious Viper
Serpentine Princess (via Damage = Reptile)
WATER / Effect Monster / Level 4 / ATK 1400 / DEF 2000
(Reptile / Effect)
Special Summons 1 Level 3 or lower monster from your Deck to your field if returned from the field to your Deck while face-up.

More Info: https://yugipedia.com/wiki/Serpentine_Princess    
 
Turn 1: Kaibaman
Polymerization
SPELL / Normal Spell
Performs a Fusion Summon of 1 Fusion Monster in your Extra Deck, using monsters from your hand or field as Fusion Material.
More Info: https://yugipedia.com/wiki/Polymerization       
Turn 1: Kaibaman
Blue-Eyes Ultimate Dragon
LIGHT / Fusion Monster / Level 12 / ATK 4500 / DEF 3800
(Dragon / Fusion)
"Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon"

More Info: https://yugipedia.com/wiki/Blue-Eyes_Ultimate_Dragon        
Turn 2: Seto Kaiba
Pot of Greed
SPELL / Normal Spell
Draw 2 cards.
More Info: https://yugipedia.com/wiki/Pot_of_Greed    
Turn 2: Seto Kaiba
Cost Down
SPELL / Normal Spell
Lowers the Level of all monsters in your hand by 2 the rest of the turn by discarding 1 card.
More Info: https://yugipedia.com/wiki/Cost_Down     
Turn 2: Seto Kaiba
Soul Exchange
SPELL / Normal Spell
Tributes 1 monster the opponent controls as if you controlled it, but prevents your attacks that turn.
More Info: https://yugipedia.com/wiki/Soul_Exchange      
Turn 2: Seto Kaiba
Blue-Eyes White Dragon (via Soul Exchange)

LIGHT / Normal Monster / Level 8 / ATK 3000 / DEF 2500
(Dragon / Normal)
This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.

More Info: https://yugipedia.com/wiki/Blue-Eyes_White_Dragon      
Turn 3: Kaibaman
Monster Reborn

SPELL / Normal Spell
Revives 1 monster from either Grave to your field.

More Info: https://yugipedia.com/wiki/Monster_Reborn
Turn 3: Kaibaman
Blue-Eyes Ultimate Dragon
LIGHT / Fusion Monster / Level 12 / ATK 4500 / DEF 3800
(Dragon / Fusion)
"Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon"

More Info: https://yugipedia.com/wiki/Blue-Eyes_Ultimate_Dragon        
Turn 3: Seto Kaiba
De-Fusion
SPELL / Quick-Play Spell
Returns 1 Fusion Monster on the field into the Extra Deck, then revives its Fusion Materials from your Grave to your field if they're in your Grave.
More Info: https://yugipedia.com/wiki/De-Fusion       
Turn 3: Kaibaman
Blue-Eyes White Dragon (via De-Fusion)

LIGHT / Normal Monster / Level 8 / ATK 3000 / DEF 2500
(Dragon / Normal)
This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.

More Info: https://yugipedia.com/wiki/Blue-Eyes_White_Dragon      
Turn 3: Kaibaman
Blue-Eyes White Dragon (via De-Fusion)

LIGHT / Normal Monster / Level 8 / ATK 3000 / DEF 2500
(Dragon / Normal)
This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.

More Info: https://yugipedia.com/wiki/Blue-Eyes_White_Dragon      
Turn 3: Kaibaman
Blue-Eyes White Dragon (via De-Fusion)

LIGHT / Normal Monster / Level 8 / ATK 3000 / DEF 2500
(Dragon / Normal)
This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.

More Info: https://yugipedia.com/wiki/Blue-Eyes_White_Dragon      
Turn 4: Seto Kaiba
White Dragon Ritual
SPELL / Ritual Spell
Ritual Summons "Paladin of White Dragon" by Tributing monsters from your hand or field with Levels of 4 or more.
More Info: https://yugipedia.com/wiki/White_Dragon_Ritual       
Turn 4: Seto Kaiba
Paladin of White Dragon

LIGHT / Ritual Monster / Level 4 / ATK 1900 / DEF 1200
(Dragon / Ritial / Effect)
1. Can be Ritual Summoned with "White Dragon Ritual". 2. Destroys any Set monster it attacks when the Damage Step starts. 3. Can Special Summon 1 "Blue-Eyes White Dragon" from your hand or Deck to your field by Tributing itself, but prevents it from attacking that turn.

More Info: https://yugipedia.com/wiki/Paladin_of_White_Dragon
Turn 4: Seto Kaiba
Blue-Eyes White Dragon (via Paladin of White Dragon)

LIGHT / Normal Monster / Level 8 / ATK 3000 / DEF 2500
(Dragon / Normal)
This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.

More Info: https://yugipedia.com/wiki/Blue-Eyes_White_Dragon      
Turn 5: Kaibaman
Card
of Demise
SPELL / Normal Spell
1. Forces you to draw cards from your Deck until you have 3 in your hand, but prevents the opponent from taking damage that turn. 2. Forces you to send your entir ehand to the Grave at the End Phase. 3. Prevents you activating "Card of Demise" again or Special Summoning that turn.
More Info: https://yugipedia.com/wiki/Card_of_Demise     
Turn 5: Kaibaman
Shrink
SPELL / Quick-Play Spell
Halves the original ATK of 1 face-up monster on the field until the turn ends.
More Info: https://yugipedia.com/wiki/Shrink      
Snake Reign (Part 2)
Turn 6: Thelonious Viper
Vennominon the King of Poisonous Snakes (via its effect)
DARK / Effect Monster / Level 8 / ATK 0 / DEF 0
(Reptile / Effect)
1. Unable to be Special Summon with other Effect Monster effects. 2. Not affected by "Venom Swamp". 3. Gains 500 ATK for all Reptile monsters in your Grave. 4. Can revive itself from your Grave to your field by banishing 1 other Reptile monster from your Grave if destroyed in battle and sent to the Grave.

More Info: https://yugipedia.com/wiki/Vennominon_the_King_of_Poisonous_Snakes     
Turn 7: Adrian Geko
Cloudian - Ghost Fog
WATER / Effect Monster / Level 1 / ATK 0 / DEF 0
(Fienjd / Effect)
1. Unable to be Special Summoned. 2. Makes Battle Damage players take from its battles 0. 3. Distributes Fog Counters to face-up monsters on the field equal to the Level of a monster that destroyed it in battle.
More Info: https://yugipedia.com/wiki/Cloudian_-_Ghost_Fog
Turn 9: Adrian Geko
Cloudian - Nimbusman
WATER / Effect Monster / Level 5 / ATK 1000 / DEF 1000
(Fairy / Effect)
1. Not destroyed in battle. 2. Destroys itself if face-up in Defense Mode. 3. Can be Tribute Summoned by Tributing any number of WATER monsters. 4. Gets 1 Fog Counter for each WATER monster used in its Tribute Summon. 5. Gains 500 ATK for all Fog Counters on the field.
More Info: https://yugipedia.com/wiki/Cloudian_-_Nimbusman
Turn 9: Thelonious Viper
Rise of the Snake Deity

TRAP / Normal Trap
Special Summons 1 "Vennominaga the Deity of Poisonous Snakes" from your hand or Deck to your field if a face-up "Vennominon the King of Poisonous Snakes" you control is destroyed.

More Info: https://yugipedia.com/wiki/Rise_of_the_Snake_Deity    
Turn 9: Thelonious Viper
Vennominaga the Deity of Poisonous Snakes
DARK / Effect Monster / Level 10 / ATK 0 / DEF 0
(Reptile / Effect)
1. Only Special Summoned with "Rise of the Snake Deity" or its effect. 2. Gains 500 ATK for all Reptile monsters in your Grave. 3. Unable to be targeted by effects. 4. Can revive itself from your Grave to your field by banishing 1 other Reptile monster from your Grave if destroyed in battle and sent to the Grave. 5. Gets 1 Hyper-Venom Counter if it deals them battle damage. 6. Wins you the Dule if it has 3 Hyper-Venom Counters on it.
More Info: https://yugipedia.com/wiki/Vennominaga_the_Deity_of_Poisonous_Snakes  
Turn 11: Adrian Geko
Pot of Avarice
SPELL / Normal Spell
Lets you draw
2 cards by shuffling 5 monsters from your Grave into your Deck.
More Info: https://yugipedia.com/wiki/Pot_of_Avarice     
Turn 11: Adrian Geko
Cloudian - Sheep Cloud
WATER / Effect Monster / Level 1 / ATK 0 / DEF 0
(Fairy / Effect)
1. Special Summons 2 Level 1 WATER Fairy "Cloudian Tokens" with 0 ATK and DEF to your field in Defense Mode if destroyed in battle and sent to the Grave. 2. Prevents using the Tokens for the Tribute Summon of a non-"Cloudian" monster.
More Info: https://yugipedia.com/wiki/Cloudian_-_Sheep_Cloud 
Turn 14: Adrian Geko
Natural Disaster

TRAP / Continuous Trap
Deals the opponent 500 damage if a card(s) they control is destroyed and sent to the Grave by a "Cloudian" monster's effect.

More Info: https://yugipedia.com/wiki/Natural_Disaster
Snake Reign (Part 1)
Turn 1: Adrian Geko
Summon Cloud
SPELL / Continuous Spell
1. Can Special Summon 1 "Level 4 or lower "Cloudian" monster from your hand or either Grave to your field once per turn at your Main Phase if you control no monsters. 2. Destroys itself if you revive a monster from the Grave this way.

More Info: https://yugipedia.com/wiki/Summon_Cloud      
Turn 1: Adrian Geko
Cloudian - Poison Cloud (via Summon Cloud)
WATER / Effect Monster / Level 3 / ATK 0 / DEF 1000
(Fiend / Effect)
Destroys a monster that destroys it in battle and sends it to the Grave while face-up, then deals the opponent 800 damage.

More Info: https://yugipedia.com/wiki/Cloudian_-_Poison_Cloud  
Turn 1: Adrian Geko
Big Summon Cloud
SPELL / Continuous Spell
1. Can Special Summon 1 "Cloudian" monster from your hand to your field by paying half your Life Points. 2. Destroys itself unless you send all cards in your hand to the Grave at your Standby Phases.
More Info: https://yugipedia.com/wiki/Big_Summon_Cloud       
Turn 1: Adrian Geko
Cloudian - Eye of the Typhoon (vie Big Summon Cloud)
WIND / Effect Monster / Level 8 / ATK 3000 / DEF 1000
(Aqua / Effect)
1. Not destroyed in battle. 2. Destroys itself if face-up in Defense Mode. 3. Changes the battle positions of face-up non-"Cloudian" monsters on the field.
More Info: https://yugipedia.com/wiki/Cloudian_-_Eye_of_the_Typhoon   
Turn 2: Thelonious Viper
Snake Rain
SPELL / Normal Spell
Sends 4 Reptile monsters from your Deck to the Grave by discarding 1 card.

More Info: https://yugipedia.com/wiki/Snake_Rain
Turn 2: Thelonious Viper
Venom Swamp
SPELL / Field Spell
1. Places 1 Venom Counter on all face-up monsters on the field. 2. Lowers the ATK of monsters on the field with Venom Counters on them by 500 for each counter on them.
3. Destroys any monster whose ATK becomes 0 this way.

More Info:
https://yugipedia.com/wiki/Venom_Swamp
Turn 2: Thelonious Viper
Venom Snake
EARTH / Effect Monster / Level 3 / ATK 1200 / DEF 600
(Reptile / Effect)
Can put 1 Venom Counter on 1 monster the opponent controls once per turn, but cannot attack that turn.

More Info: https://yugipedia.com/wiki/Venom_Snake   
Turn 3: Thelonious Viper
Damage = Reptile

TRAP / Continuous Trap
Can Special Summon 1 Reptile from your Deck to your field with less ATK than battle damage you took from a battle involving a Reptile monster.

More Info: https://yugipedia.com/wiki/Damage_=_Reptile     
Turn 3: Thelonious Viper
Snake Whistle

TRAP / Normal Trap
Special Summons 1 Level 4 or lower Reptile from your Deck to your field if a Reptile monster you control is destroyed.

More Info: https://yugipedia.com/wiki/Snake_Whistle      
Turn 3: Thelonious Viper
Venom Serpent (via Snake Whistle)
EARTH / Effect Monster / Level 4 / ATK 1000 / DEF 800
(Reptile / Effect)
Can put 1 Venom Counter on 1 monster the opponent controls once per turn.

More Info: https://yugipedia.com/wiki/Venom_Snake   
Turn 3: Thelonious Viper
Vennominon the King of Poisonous Snakes (via Damage = Reptile)
DARK / Effect Monster / Level 8 / ATK 0 / DEF 0
(Reptile / Effect)
1. Unable to be Special Summon with other Effect Monster effects. 2. Not affected by "Venom Swamp". 3. Gains 500 ATK for all Reptile monsters in your Grave. 4. Can revive itself from your Grave to your field by banishing 1 other Reptile monster from your Grave if destroyed in battle and sent to the Grave.
More Info: https://yugipedia.com/wiki/Vennominon_the_King_of_Poisonous_Snakes     
Turn 4: Thelonious Viper
Venom Shot
SPELL / Normal Spell
Sends 1 Reptile monster from your Deck to the Grave, then gives 2 Venom Counters to 1 face-up monster the opponent controls if you control a face-up "Venom" monster,  "Vennominaga the Deity of Poisonous Snakes", or "Vennominon the King of Poisonous Snakes".

More Info:
https://yugipedia.com/wiki/Venom_Shot 
Turn 4: Adrian Geko
Mirage Target

TRAP / Normal Trap
Blocks an attack from 1 monster the opponent controls by sending 1 face-up "Cloudian" monster you control to the Grave, then gives you Life Points equal to the sent monster's original ATK.

More Info: https://yugipedia.com/wiki/Mirage_Target 
Turn 5: Adrian Geko
Cloudian - Sheep Cloud
WATER / Effect Monster / Level 1 / ATK 0 / DEF 0
(Fairy / Effect)
1. Special Summons 2 Level 1 WATER Fairy "Cloudian Tokens" with 0 ATK and DEF to your field in Defense Mode if destroyed in battle and sent to the Grave. 2. Prevents using the Tokens for the Tribute Summon of a non-"Cloudian" monster.
More Info: https://yugipedia.com/wiki/Cloudian_-_Sheep_Cloud 
Turn 6: Thelonious Viper
Venom Boa
EARTH / Effect Monster / Level 5 / ATK 1600 / DEF 1200
(Reptile / Effect)
Can put 2 Venom Counters on 1 monster the opponent controls once per turn, but cannot attack that turn.

More Info: https://yugipedia.com/wiki/Venom_Boa