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My Yu-Gi-Oh Hybrid Fanfic Season 6 Part 5's Episode Cards
1. Card names in the info are from the time they were released so they may differ from the links below. |
Destiny Draw (Part 3) |
Turn 15:
Aster Phoenix Misfortune SPELL / Normal Spell Deals the opponent equal to half the original ATK of 1 face-up monster they control, but prevents your attacks that turn. More Info: https://yugipedia.com/wiki/Misfortune |
Turn 16:
Zane Truesdale Proto-Cyber Dragon LIGHT / Effect Monster / Level 3 / ATK 1100 / DEF 600 (Machine / Effect) Counts as "Cyber Dragon" while on the field. More Info: https://yugipedia.com/wiki/Proto-Cyber_Dragon |
Turn 16: Zane Truesdale Polymerization SPELL / Normal Spell Performs a Fusion Summon of 1 Fusion Monster in your Extra Deck, using monsters from your hand or field as Fuison Material. More Info: https://yugipedia.com/wiki/Polymerization |
Turn 16:
Zane Truesdale Cyber Twin Dragon LIGHT / Fusion Monster / Level 8 / ATK 2800 / DEF 2100 (Machine / Fusion / Effect) "Cyber Dragon" + "Cyber Dragon" 1. Unable to be Fusion Summoned with other monsters. 2. Can attack twice during each Battle Phase. More Info: https://yugipedia.com/wiki/Cyber_Twin_Dragon |
Destiny Draw (Part 2) |
Turn
5: Aster Phoenix Destiny Hero - Disk Commander DARK / Effect Monster / Level 1 / ATK 300 / DEF 300 (Warrior / Effect) 1. Unable to be revived the turn it is sent to the Grave. 2. Lets you draw 2 cards if revived from the Grave, but only once per Duel. More Info: https://yugipedia.com/wiki/Destiny_HERO_-_Disk_Commander |
Turn
6: Zane Truesdale Exploder Dragon EARTH / Effect Monster / Level 3 / ATK 1000 / DEF 0 (Dragon / Effect) 1. Destroys the monster that destroyed it in battle and sent to the Grave. 2. Prevents both players from taking battle damage from attacks involving it. More Info: https://yugipedia.com/wiki/Exploder_Dragon |
Turn
6: Zane Truesdale Chimeratech Overdragon (via Destiny Hero - Doom Lord) DARK / Fusion Monster / Level 9 / ATK ? / DEF ? (Machine / Fusion / Effect) "Cyber Dragon" + 1+ Machine monsters 1. Only Fusion Summoned. 2. Forces you to send all other cards you control to the Grave if Fusion Summoned. 3. Makes its original ATK and DEF become 800 x the number of Fusion Materials in its Fusion Summon. 4. Can attack monsters the opponent controls a number of times up to the number of its Fusion Materials. More Info: https://yugipedia.com/wiki/Chimeratech_Overdragon |
Turn
7: Aster Phoenix Destiny Hero - Double Dude DARK / Effect Monster / Level 6 / ATK 1000 / DEF 1000 (Warrior / Effect) 1. Unable to be Special Summoned. 2. Can attack twice each Battle Phase. 3. Can Special Summon 2 Level 4 DARK Warrior "Double Dude Tokens" with 1000 ATK to your field at your Standby Phase if destroyed since your last Standby Phase. More Info: https://yugipedia.com/wiki/Destiny_HERO_-_Double_Dude |
Turn 8:
Zane Truesdale Infernal Dragon Dragon / Effect Monster / Level 4 / ATK 2000 / DEF 0 (Dragon / Effect) 1. Destroys itself once per turn at the End Phase if it attacked that turn. 2. Can revive itself from your Grave to your field by Tributing 1 monster if destroyed and sent from the field to the Grave. More Info: https://yugipedia.com/wiki/Infernal_Dragon |
Turn 9:
Aster Phoenix Mystical Space Typhoon SPELL / Quick-Play Spell Destroys 1 Spell or Trap Card on the field. More Info: https://yugipedia.com/wiki/Mystical_Space_Typhoon |
Turn
9: Aster Phoenix Destiny Hero - Dreadmaster (via Clock Tower Prison) DARK / Effect Monster / Level 8 / ATK ? / DEF ? (Warrior / Effect) Activates the first two effects if Special Summoned with "Clock Tower Prison". 1. Destroys all non-"Destiny HERO" monsters you control, then revives up to 2 "Destiny HERO" monsters from your Grave. 2. Prevents the destruction of "Destiny HERO" monsters you control and reduces battle damage you take from their battles to 0 the turn it is Special Summoned. 3. Makes its original ATK and DEF the total original ATK and DEF of all other "Destiny HERO" moinsters you control. More Info: https://yugipedia.com/wiki/Destiny_HERO_-_Dreadmaster |
Turn
9: Aster Phoenix Destiny Hero - Diamond Dude (via Destiny Hero -Dreadmaster) DARK / Effect Monster / Level 4 / ATK 1400 / DEF 1600 (Warrior / Effect) 1. Can flip over the top card of your Deck once per turn, then send it to the Grave if a Normal Spell. 2. Can activate the sent card's effect at your next Main Phase. More Info: https://yugipedia.com/wiki/Destiny_Hero_-_Diamond_Dude |
Turn 9:
Aster Phoenix Destiny Hero - Disk Commander (via Destiny Hero -Dreadmaster) DARK / Effect Monster / Level 1 / ATK 300 / DEF 300 (Warrior / Effect) 1. Unable to be revived the turn it is sent to the Grave. 2. Lets you draw 2 cards if revived from the Grave, but only once per Duel. More Info: https://yugipedia.com/wiki/Destiny_HERO_-_Disk_Commander |
Turn 9:
Aster Phoenix Terraforming SPELL / Normal Spell Adds 1 Field Spell from your Deck to your hand. More Info: https://yugipedia.com/wiki/Terraforming |
Turn 9:
Aster Phoenix Dark City SPELL / Field Spell Gives attacking "Destiny HERO" monsters on the field 1000 ATK at damage calculation if attacking a monster with more ATK. More Info: https://yugipedia.com/wiki/Dark_City |
Turn 10:
Zane Truesdale Cyber Dragon (via its effect) LIGHT / Effect Monster / Level 5 / ATK 2100 / DEF 1600 (Machine / Effect) Can be Special Summoned from your hand to your field if the opponent controls a monster and you don't. More Info: https://yugipedia.com/wiki/Cyber_Dragon |
Turn 11:
Aster Phoenix Graceful Charity SPELL / Normal Spell Draw 3 cards, then discard 2 cards. More Info: https://yugipedia.com/wiki/Graceful_Charity |
Turn
11: Aster Phoenix Destiny Hero - Dogma DARK / Effect Monster / Level 8 / ATK 3400 / DEF 2400 (Warrior / Effect) 1. Only Special Summoned from your hand to your field by Tributing 3 monsters, including at least 1 "Destiny HERO" monster. 2. Halves the opponent's Life Points once per turn at their next Standby Phase. More Info: https://yugipedia.com/wiki/Destiny_HERO_-_Dogma |
Turn 12:
Zane Truesdale Cyber Valley LIGHT / Effect Monster / Level 1 / ATK 0 / DEF 0 (Machine / Effect) Can activate 1 effect below. ● Can banish itself to draw 1 card if attacked, then end the Battle Phase. ● Lets you draw 2 cards by banishing itself and 1 face-up monster you control. ● Can place 1 card in your Grave on top of your Deck by banishing itself and 1 card in your hand. More Info: https://yugipedia.com/wiki/Cyber_Valley |
Turn
13: Aster Phoenix Elemental Hero Wildheart EARTH / Effect Monster / Level 4 / ATK 1500 / DEF 1600 (Warrior / Effect) Not affected by Trap Cards. More Info: https://yugipedia.com/wiki/Elemental_HERO_Wildheart |
Destiny Draw (Part 1) |
Turn 1: Zane Truesdale Future Fusion SPELL / Continuous Spell 1. Forces you to show 1 Fusion Monster in your Extra Deck at your first Standby Phase after activation, then send its Fusion Materials from your Main Deck to the Grave. 2. Fusion Summons 1 Fusion Monster in your Extra Deck with the shown monster's name. 3. Destroys the Fusion Monster if this card leaves the field. 4. Destroys itself if the monster is destroyed. More Info: https://yugipedia.com/wiki/Future_Fusion |
Turn 1: Zane Truesdale Overload Fusion SPELL / Normal Spell Fusion Summons 1 DARK Machine Fusion Monster in your Extra Deck by banishing Fusion Materials from your field or Grave. More Info: https://yugipedia.com/wiki/Overload_Fusion |
Turn
1: Zane Truesdale Chimeratech Overdragon DARK / Fusion Monster / Level 9 / ATK ? / DEF ? (Machine / Fusion / Effect) "Cyber Dragon" + 1+ Machine monsters 1. Only Fusion Summoned. 2. Forces you to send all other cards you control to the Grave if Fusion Summoned. 3. Makes its original ATK and DEF become 800 x the number of Fusion Materials in its Fusion Summon. 4. Can attack monsters the opponent controls a number of times up to the number of its Fusion Materials. More Info: https://yugipedia.com/wiki/Chimeratech_Overdragon |
Turn
2: Aster Phoenix Destiny Hero - Doom Lord DARK / Effect Monster / Level 3 / ATK 600 / DEF 800 (Warrior / Effect) 1. Can banish 1 monster the opponent controls once per turn, but prevents your attacks that turn. 2. Returns the banished monster to the opponent's field at your 2nd Standby Phase. More Info: https://yugipedia.com/wiki/Destiny_Hero_-_Doom_Lord |
Turn 2: Zane Truesdale Power Wall TRAP / Normal Trap Forces you to send the top card of your Deck to the Grave for every 500 damage you would take from an attacking monster the opponent controls instead. More Info: https://yugipedia.com/wiki/Power_Wall |
Turn 2: Zane Truesdale Pot of Greed SPELL / Normal Spell Draw 2 cards. More Info: https://yugipedia.com/wiki/Pot_of_Greed |
Turn 2: Zane Truesdale Power Bond SPELL / Normal Spell 1. Fusion Summons 1 Machine Fusion Monster in your Extra Deck, using monsters from your hand or field as Fusion Material, then gives it ATK equal to its original ATK. 2. Deals you damage equal to the ATK the monster gained this way at the End Phase. More Info: https://yugipedia.com/wiki/Power_Bond |
Turn
2: Zane Truesdale Cyerdark Dragon DARK / Fusion Monster / Level 8 / ATK 1000 / DEF 1000 (Machine / Fusion / Effect) "Cyberdark Horn" + "Cyberdark Edge" + "Cyberdark Keel" 1. Only Fusion Summoned. 2. Equps itself with 1 Dragon monster from your Grave if Special Summoned, then gains its ATK. 3. Gains 100 ATK for all monsters in your Grave. 4. Prevents its destruction in battle by destroying the equipped monster. More Info: https://yugipedia.com/wiki/Cyberdark_Dragon |
Turn 2: Aster Phoenix D - Chain TRAP / Normal Trap 1. Gives the equipped "Destiny HERO" monster you control 500 ATK. 2. Deals the opponent 500 damage if it destroys a mnonster they control in battle and sends it to the Grave. More Info: https://yugipedia.com/wiki/D_-_Chain |
Turn 2: Zane Truesdale Trap Jammer TRAP / Counter Trap Negates an activated Trap Card during the Battle Phase and destroys it. More Info: https://yugipedia.com/wiki/Trap_Jammer |
Turn
3: Aster Phoenix Destiny Hero - Captain Tenacious DARK / Effect Monster / Level 3 / ATK 800 / DEF 800 (Warrior / Effect) Can revive 1 "Destiny HERO" monster from your Grave to your field once per turn at your Standby Phase that was droyed in battle since your last Standby Phase. More Info: https://yugipedia.com/wiki/Destiny_Hero_-_Captain_Tenacious |
Turn 4:
Zane Truesdale Cyber Dragon (via its effect) LIGHT / Effect Monster / Level 5 / ATK 2100 / DEF 1600 (Machine / Effect) Can be Special Summoned from your hand to your field if the opponent controls a monster and you don't. More Info: https://yugipedia.com/wiki/Cyber_Dragon |
Turn 4: Aster Phoenix D - Shield TRAP / Normal Trap 1. Changes 1 Attack Position "Destiny HERO" monster you control being attacked to Defnese Mode and equips to it. 2. Prevents the equipped monster's destruction in battle. More Info: https://yugipedia.com/wiki/D_-_Shield |
Turn 5:
Aster Phoenix Clock Tower Prison SPELL / Field Spell 1. Gets 1 Clock Counter once per turn at the opponent's Standby Phases. 2. Prevents you from taking battle daamge while having at least 4 Clock Counters on it. 3. Special Summons 1 "Destiny HERO - Dreadmaster" from your hand or Deck to your field if destroyed and sent to the Grave while having at least 4 Clock Counters on it. More Info: https://yugipedia.com/wiki/Clock_Tower_Prison |
Turn 5: Aster Phoenix Eternal Dread TRAP / Normal Trap Gives all "Clock Tower Prison" on the field 2 Clock Counters. More Info: https://yugipedia.com/wiki/Eternal_Dread |
Alice the Evil Doll (Part 2) |
Turn 11: Joey Wheeler Roll of Fate SPELL / Normal Spell Forces you to roll a die, then draw 2 cards equal to the result and banish an equal number of cards from the top of your Deck. More Info: https://yugipedia.com/wiki/Roll_of_Fate |
Turn 11: Joey Wheeler Gearfried the Iron Knight EARTH / Effect Monster / Level 4 / ATK 1800 / DEF 1600 (Warrior / Effect) Destroys any Equip Cards equipped to it. More Info: https://yugipedia.com/wiki/Gearfried_the_Iron_Knight |
Turn 11: Joey Wheeler Release Restraint SPELL / Normal Spell Special Summons 1 "Gearfried the Swordmaster" from your hand or Deck to your field by Tributing 1 "Gearfried the Iron Knight". More Info: https://yugipedia.com/wiki/Release_Restraint |
Turn 11: Joey Wheeler Gearfried the Swordmaster LIGHT / Effect Monster / Level 7 / ATK 2600 / DEF 2200 (Warrior / Effect) 1. Only Special Summoned from your hand to your field with "Release Restraint". 2. Destroys 1 monster the opponent controls if equipped with an Equip Card(s). More Info: https://yugipedia.com/wiki/Gearfried_the_Swordmaster |
Turn 11: Joey Wheeler Legendary Sword SPELL / Equip Spell Gives the equipped Warrior monster on the field 300 ATK and DEF. More Info: https://yugipedia.com/wiki/Legendary_Sword |
Turn 12: Alice Doll Part Pink DARK / Normal Monster / Level 1 / ATK 0 / DEF 0 (Spellcaster / Normal) Broken doll body. More Info: https://yugipedia.com/wiki/Doll_Part_Pink |
Turn 13: Joey Wheeler Monster Reborn SPELL / Normal Spell Revives 1 monster from either Grave to your field. More Info: https://yugipedia.com/wiki/Monster_Reborn |
Turn 13: Joey Wheeler Lord of the Red (via Monster Reborn) FIRE / Ritual Monster / Level 8 / ATK 2400 / DEF 2100 (Dragon / Ritual / Effect) 1. Can be Ritual Summoned with "Red-Eyes Transmigration". 2. Can destroy 1 monster on the field once per turn during either player's turn if a card or effect activates, except "Lord of the Red". 3. Can destroy 1 Spell or Trap Card on the field once per turn during either player's turn if a card or effect activates, except "Lord of the Red". More Info: https://yugipedia.com/wiki/Lord_of_the_Red |
Turn 14: Alice Alice the Wandering Doll DARK / Effect Monster / Level 3 / ATK 300 / DEF 1000 (Spellcaster / Effect) 1. Not destroyed in battle. 2. Deals the opponent 500 damage if attacked, then switches sides of the field after the Damage Step. More Info: https://yugipedia.com/wiki/Alice_the_Wandering_Doll |
Turn 15: Joey Wheeler Premature Burial SPELL / Equip Spell 1. Revives 1 monster from your Grave to your field in Attack Mode by paying 800 Life Points and equips to it. 2. Destroys the equipped monster if this card is destroyed. More Info: https://yugipedia.com/wiki/Premature_Burial |
Turn 15: Joey Wheeler Goblin Attack Force (via Premature Burial) EARTH / Effect Monster / Level 4 / ATK 2300 / DEF 0 (Warrior / Effect) Changes to Defense Mode after the Battle Phase if it attacked and cannot change battle positions until your next End Phase. More Info: https://yugipedia.com/wiki/Goblin_Attack_Force |
Turn 15: Joey Wheeler Gilford the Lightning LIGHT / Effect Monster / Level 8 / ATK 2800 / DEF 1400 (Warrior / Effect) Destroys all monsters the opponent controls if Tribute Summoned with 3 monsters. More Info: https://yugipedia.com/wiki/Gilford_the_Lightning |
Alice the Evil Doll (Part 1) |
Turn 6: Joey Wheeler Pot of Greed SPELL / Normal Spell Draw 2 cards. More Info: https://yugipedia.com/wiki/Pot_of_Greed |
Turn 6: Joey Wheeler Red-Eyes B. Dragon DARK / Normal Monster / Level 7 / ATK 2400 / DEF 2000 (Dragon / Normal) A ferocious dragon with a deadly attack. More Info: https://yugipedia.com/wiki/Red-Eyes_Black_Dragon |
Turn 7: Alice Doll Hammer SPELL / Normal Spell Forces you to destroy 1 monster you control to draw 2 cards and change the battle position of 1 monster the opponent controls. More Info: https://yugipedia.com/wiki/Doll_Hammer |
Turn 7: Joey Wheeler Vow of Tribe TRAP / Normal Trap Prevents face-up monsters with the same name on each side of the field from attacking that turn. More Info: https://yugipedia.com/wiki/Vow_of_Tribe |
Turn 8: Joey Wheeler Goblin Attack Force EARTH / Effect Monster / Level 4 / ATK 2300 / DEF 0 (Warrior / Effect) Changes to Defense Mode after the Battle Phase if it attacked and cannot change battle positions until your next End Phase. More Info: https://yugipedia.com/wiki/Goblin_Attack_Force |
Turn 8: Joey Wheeler Red-Eyes Transmigration SPELL / Ritual Spell Ritual Summons "Lord of the Red" by Tributing monsters from your hand or field and/or banishing "Red-Eyes" monsters from your Grave with Levels of 8 or more. More Info: https://yugipedia.com/wiki/Red-Eyes_Transmigration |
Turn 8: Joey Wheeler Lord of the Red FIRE / Ritual Monster / Level 8 / ATK 2400 / DEF 2100 (Dragon / Ritual / Effect) 1. Can be Ritual Summoned with "Red-Eyes Transmigration". 2. Can destroy 1 monster on the field once per turn during either player's turn if a card or effect activates, except "Lord of the Red". 3. Can destroy 1 Spell or Trap Card on the field once per turn during either player's turn if a card or effect activates, except "Lord of the Red". More Info: https://yugipedia.com/wiki/Lord_of_the_Red |
Turn 9: Joey Wheeler Scapegoat SPELL / Quick-Play Spell 1. Special Summons 4 Level 1 EARTH "Sheep Tokens" with 0 ATK and DEF to your field in Defense Mode. 2. Prevents you from Summoning other monsters that turn or using the Tokens for a Tribute Summon More Info: https://yugipedia.com/wiki/Scapegoat |
Turn 9: Joey Wheeler Graceful Dice SPELL / Quick-Play Spell Forces you to roll a six-sided die, then gives all monsters you control 100 ATK and DEF x the die result until the turn ends. More Info: https://yugipedia.com/wiki/Graceful_Dice |
Turn 10: Alice Door to Mirrorland SPELL / Normal Spell Special Summons 1 "Eshila the Lovely Bisque Doll" from your hand or Deck to your field if "Alice the Wandering Doll" is in your Grave. More Info: https://yugipedia.com/wiki/Door_to_Mirrorland |
Turn 10: Alice Eshila the Lovely Bisque Doll (via Door to Mirrorland) DARK / Effect Monster / Level 2 / ATK 1000 / DEF 300 (Spellcaster / Effect) Gains 1000 ATK for every 4 "Doll Part" monsters in your Grave with different names. More Info: https://yugipedia.com/wiki/Eshila_the_Lovely_Bisque_Doll |
Spellbinding Circle (Part 4) |
Turn 21: Yugi Muto Soul Taker SPELL / Normal Spell Destroys 1 face-up monster the opponent controls, then gives them 1000 Life Points. More Info: https://yugipedia.com/wiki/Soul_Taker |
Turn 1: Alice Doll Part Gold DARK / Normal Monster / Level 1 / ATK 0 / DEF 0 (Spellcaster / Normal) Broken doll arms. More Info: https://yugipedia.com/wiki/Doll_Part_Gold |
Turn 1: Alice Cursed Dollhouse SPELL / Field Spell 1. Lets you Special Summon 1 "Doll Part" monsterr from your Deck to your field if the opponent takes control of 1 "Alice the Wandering Doll" you control. 2. Lets you choose the attack target of the opponent's attacks. More Info: https://yugipedia.com/wiki/Cursed_Dollhouse |
Turn 2: Joey Wheeler Time Wizard LIGHT / Effect Monster / Level 2 / ATK 500 / DEF 400 (Spellcaster / Effect) Lets you toss a coin and call it once per turn, then either: 1. Destroys all monsters the opponent controls if right. 2. Destroys all monsters you control if wrong, then deals you half their combined ATK to your Life Points. More Info: https://yugipedia.com/wiki/Time_Wizard |
Turn 3: Alice Alice the Wandering Doll DARK / Effect Monster / Level 3 / ATK 300 / DEF 1000 (Spellcaster / Effect) 1. Not destroyed in battle. 2. Deals the opponent 500 damage if attacked, then switches sides of the field after the Damage Step. More Info: https://yugipedia.com/wiki/Alice_the_Wandering_Doll |
Turn 4: Joey Wheeler Rocket Warrior LIGHT / Effect Monster / Level 4 / ATK 1500 / DEF 1300 (Warrior / Effect) Applies these effects during your Battle Phases. 1. Not destroyed in battle. 2. Makes battle damage from attacks involving it 0. 3. Lowers the ATK of a monster it attacks by 500 after damage calculation until the turn ends. More Info: https://yugipedia.com/wiki/Rocket_Warrior |
Turn 5: Alice Doll Part Pink DARK / Normal Monster / Level 1 / ATK 0 / DEF 0 (Spellcaster / Normal) Broken doll body. More Info: https://yugipedia.com/wiki/Doll_Part_Pink |
Turn 6: Alice Soul Resurrection TRAP / Continuous Trap 1. Revives 1 Normal Monster from your Grave to your field in Defense Mode. 2. Destroys that monster if this card leaves the field. 3. Destroys itself if the monster is destroyed. More Info: https://yugipedia.com/wiki/Soul_Resurrection |
Turn 6: Alice Doll Part Gold (via Soul Resurrection) DARK / Normal Monster / Level 1 / ATK 0 / DEF 0 (Spellcaster / Normal) Broken doll arms. More Info: https://yugipedia.com/wiki/Doll_Part_Gold |
Turn 6: Alice Necro Dollmeister TRAP / Normal Trap Special Summons 2 "Doll Part" monsters from your Deck to your field face-up in Attack Mode if a "Doll Part" monster you control is destroyed in battle. More Info: https://yugipedia.com/wiki/Necro_Dollmeister |
Turn 6: Alice Doll Part Blue (via Necro Dollmeister) DARK / Normal Monster / Level 1 / ATK 0 / DEF 0 (Spellcaster / Normal) Broken doll head. More Info: https://yugipedia.com/wiki/Doll_Part_Blue |
Turn 6: Alice Doll Part Red (via Necro Dollmeister) DARK / Normal Monster / Level 1 / ATK 0 / DEF 0 (Spellcaster / Normal) Broken doll legs. More Info: https://yugipedia.com/wiki/Doll_Part_Red |
Turn 6: Alice Doll Part Pink DARK / Normal Monster / Level 1 / ATK 0 / DEF 0 (Spellcaster / Normal) Broken doll body. More Info: https://yugipedia.com/wiki/Doll_Part_Pink |
Turn 6: Alice Marionette Burial SPELL / Normal Spell Special Summons 1 "Doll Chimera" from your Deck to your field by Tributing 1 "Doll Part Blue", "Doll Part Red", "Doll Part Gold" and "Doll Part Pink" if you control "Alice the Wandering Doll". More Info: https://yugipedia.com/wiki/Marionette_Burial |
Turn 6: Alice Doll Chimera DARK / Effect Monster / Level 5 / ATK 0 / DEF 0 (Spellcaster / Effect) 1. Only Special Summoned from your hand to your field with "Marionette Burial". 2. Gains 400 ATK for all "Doll Part" cards in your Grave. 3. Can prevent its destruction by sending 2 "Doll Part" cards from your Deck to the Grave. More Info: https://yugipedia.com/wiki/Doll_Chimera |
Turn 6: Joey Wheeler Silver Dollar TRAP / Normal Trap Prevents 1 face-up monster you control with 1000 or less ATK from being destroyed in battle by an attacking monster the opponent controls and makes battle damage from that battle 0. More Info: https://yugipedia.com/wiki/Silver_Dollar |
Spellbinding Circle (Part 3) |
Turn 14:
Dartz Orichalcos Shunoros DARK / Effect Monster / Level 10 / ATK ? / DEF 0 (Machine / Effect) 1. Unable to be Normal Summoned or Set. 2. First Special Summoned from your hand to your field if a Normal Monster you control is destroyed in battle. 3. Gains 1000 ATK for all monsters the opponent controls. 4. Prevents the destruction of Level 4 Normal Monsters on the field by effects. More Info: https://yugipedia.com/wiki/Orichalcos_Shunoros |
Turn 14:
Dartz Orichalcos Dexia LIGHT / Effect Monster / Level 4 / ATK 0 / DEF ? (partly my best guess) (Fairy / Effect) 1. Only Special Summoned from your hand to your field with "Orichalcos Shunoros". 2. Makes its ATK become equal to the ATK or DEF of the monster it battles based on that monster's battle position +300 during the Damage Step. 3. Lowers the ATK of 1 "Orichalcos Shunoros" you control by the ATK this card had at the Damage Step. More Info: https://yugipedia.com/wiki/Orichalcos_Dexia |
Turn 14:
Dartz Orichalcos Dexia LIGHT / Effect Monster / Level 4 / ATK 0 / DEF ? (partly my best guess) (Fairy / Effect) 1. Only Special Summoned from your hand to your field with "Orichalcos Shunoros". 2. Can force attacking monsters to attack itself, then makes its DEF become equal to the ATK or DEF of the monster it battles based on that monster's battle position +300 during the Damage Step. 3. Lowers the ATK of 1 "Orichalcos Shunoros" you control by the DEF this card had at the Damage Step. More Info: https://yugipedia.com/wiki/Orichalcos_Dexia |
Turn 16: Dartz Twin Bow Centaur SPELL / Continuous Spell 1. Prevents your attacks the turn the effect is used. 2. Can choose 1 monster on each field, then toss a coin and call it. ● If right: Banishes the monster the opponent controls, then deals them damage equal to ther monster's origianl ATK. ● If wrong: Banishes the monster you control, then deals you damage squal to that momnster's original ATK. More Info: https://yugipedia.com/wiki/Twin_Bow_Centaur |
Turn 17: Yugi Muto Card of Sanctity SPELL / Normal Spell Forces you to banish all other cards you control and in your hand (min. 1 from each), then draw cards from your Deck until you have 2 in your hand. More Info: https://yugipedia.com/wiki/Card_of_Sanctity |
Turn 17: Yugi Muto Watapon (via its effect) LIGHT / Effect Monster / Level 1 / ATK 200 / DEF 300 (Fairy / Effect) Can be Special Summoned from your hand to your field if added from your Deck to your hand by an effect. More Info: https://yugipedia.com/wiki/Watapon |
Turn 17: Yugi Muto Monster Reborn SPELL / Normal Spell Revives 1 monster from either Grave to your field. More Info: https://yugipedia.com/wiki/Monster_Reborn |
Turn 17: Yugi Muto Catapult Turtle (via Monster Reborn) WATER / Effect Monster / Level 5 / ATK 1000 / DEF 2000 (Aqua / Effect) Can Tribute 1 monster once per turn to deal the opponent damage equal to half its ATK. More Info: https://yugipedia.com/wiki/Catapult_Turtle |
Turn 17: Yugi Muto Buster Blader EARTH / Effect Monster / Level 7 / ATK 2600 / DEF 2300 (Warrior / Effect) Gains 500 ATK for all Dragon monsters the opponent controls or in their Grave. More Info: https://yugipedia.com/wiki/Buster_Blader |
Turn 17:
Dartz Divine Serpent Geh DARK / Effect Monster / Level 12 / ATK ? / DEF 0 (Reptile / Effect) 1. Only Special Summoned from your hand to your field by paying half your Life Points if a monster(s) you control is destroyed by a monster the opponent controls or their effect. 2. Unable to be targeted by effects. 3. Negates the effects of a monster it attacks during the Damage Step, then gains half that monster's original ATK. 4. Can make its ATK become the highest original ATK on the field once per battle at either player's turn. More Info: https://yugipedia.com/wiki/Divine_Serpent_Geh |
Turn 20: Yugi Muto Mirage Ruler TRAP / Continuous Trap Can revive all monsters destroyed in battle from your Grave to your field by paying 1000 Life Points and Tributing itself if a monster the opponent controls attacks, then restore your Life Points to the amount they were in before the Battle Phase. More Info: https://yugipedia.com/wiki/Mirage_Ruler |
Turn 20: Yugi Muto Buster Blader (via Mirage Ruler) EARTH / Effect Monster / Level 7 / ATK 2600 / DEF 2300 (Warrior / Effect) Gains 500 ATK for all Dragon monsters the opponent controls or in their Grave. More Info: https://yugipedia.com/wiki/Buster_Blader |
Spellbinding Circle (Part 2) |
Turn 5: Yugi Muto Queen's Knight LIGHT / Normal Monster / Level 4 / ATK 1500 / DEF 1600 (Warrior / Normal) This knight catches her opponents off guard, dominating them with swift yet graceful attacks. More Info: https://yugipedia.com/wiki/Queen's_Knight |
Turn 6:
Dartz Orichalcos Gigas (via its effect) DARK / Effect Monster / Level 4 / ATK 400 / DEF 1500 (partly my best guess) (Fiend / Effect) 1. Prevents you from drawing cards. 2. Can revive itself from your Grave to your field if destroyed, but cannot attack the rest of the turn. 3. Gains 500 ATK x the number of times it was Special Summoned by its effect. More Info: https://yugipedia.com/wiki/Orichalcos_Gigas |
Turn 7: Yugi Muto King's Knight LIGHT / Effect Monster / Level 4 / ATK 1600 / DEF 1400 (Warrior / Effect) Can Special Summon 1 "Jack's Knight" from your Deck to your field if Normal Summoned while you control "Queen's Knight". More Info: https://yugipedia.com/wiki/King's_Knight |
Turn 7: Yugi Muto Jack's Knight (via King's Knight) LIGHT / Normal Monster / Level 5 / ATK 1900 / DEF 1000 (Warrior / Normal) A strong master swordsman. His loyalty is to justice, his duty to protect the weak. More Info: https://yugipedia.com/wiki/Jack's_Knight |
Turn 8:
Dartz Orichalcos Gigas (via its effect) DARK / Effect Monster / Level 4 / ATK 400 / DEF 1500 (partly my best guess) (Fiend / Effect) 1. Prevents you from drawing cards. 2. Can revive itself from your Grave to your field if destroyed, but cannot attack the rest of the turn. 3. Gains 500 ATK x the number of times it was Special Summoned by its effect. More Info: https://yugipedia.com/wiki/Orichalcos_Gigas |
Turn 9: Yugi Muto Green Gadget EARTH / Effect Monster / Level 4 / ATK 1400 / DEF 600 (Machine / Effect) Can add 1 "Red Gadget" from your Deck to your hand if Normal or Special Summoned. More Info: https://yugipedia.com/wiki/Green_Gadget |
Turn 9: Yugi Muto Swords of Revealing Light SPELL / Normal Spell 1. Destroys itself after the opponent's 3rd End Phase. 2. Turns any Set monsters the opponent controls face-up if activated. 3. Prevents attacks from monsters the opponent controls. More Info: https://yugipedia.com/wiki/Swords_of_Revealing_light |
Turn 10:
Dartz Orichalcos Kyutora (via its effect) DARK / Effect Monster / Level 3 / ATK 500 / DEF 500 (partly my best guess) (Fiend / Effect) 1. Unable to be Normal Summoned or Set. 2. Can be Special Summoned from your hand to your field by paying 500 Life Points. 3. Makes battle damage you take from battles involving monsters 0. 4. Can Special Summon 1 "Orichalcos Shunoros" from your hand or Deck to your field if destroyed. More Info: https://yugipedia.com/wiki/Orichalcos_Kyutora_(anime) |
Turn 11: Yugi Muto Red Gadget EARTH / Effect Monster / Level 4 / ATK 1300 / DEF 1500 (Machine / Effect) Can add 1 "Yellow Gadget" from your Deck to your hand if Normal or Special Summoned. More Info: https://yugipedia.com/wiki/Red_Gadget |
Turn 12: Dartz Orichalcos Tritos SPELL / Field Spell 1. Only activated if you control "Orichalcos Deuteros". 2. Gains the names and effects of "The Seal of Orichalcos" and "Orichalcos Deuteros". 3. Can negate and destroy activated Spell or Trap Cards that target monsters you control. More Info: https://yugipedia.com/wiki/Orichalcos_Tritos |
Turn 12: Dartz Ritual Weapon SPELL / Equip Spell Gives the equipped Level 6 or lower Ritual Monster on the field 1500 ATK and DEF. More Info: https://yugipedia.com/wiki/Ritual_Weapon |
Turn 13: Yugi Muto Catapult Turtle WATER / Effect Monster / Level 5 / ATK 1000 / DEF 2000 (Aqua / Effect) Can Tribute 1 monster once per turn to deal the opponent damage equal to half its ATK. More Info: https://yugipedia.com/wiki/Catapult_Turtle |
Turn 13: Yugi Muto Stronghold the Moving Fortress TRAP / Continuous Trap 1. Special Summons itself as a Level 4 EARTH Machine Effect Monster with 0 ATK and 2000 DEF in Defense Mode to your field, but is still a Trap Card. 2. Gains 3000 ATK if you control "Green Gadget", "Red Gadget", and "Yellow Gadget". More Info: https://yugipedia.com/wiki/Stronghold_the_Moving_Fortress |
Turn 14:
Dartz Orichalcos Gigas (via its effect) DARK / Effect Monster / Level 4 / ATK 400 / DEF 1500 (partly my best guess) (Fiend / Effect) 1. Prevents you from drawing cards. 2. Can revive itself from your Grave to your field if destroyed, but cannot attack the rest of the turn. 3. Gains 500 ATK x the number of times it was Special Summoned by its effect. More Info: https://yugipedia.com/wiki/Orichalcos_Gigas |