Return to Index Forward to Hybrid Fanfic Season 7, Part 1's Episode Cards →
Wanna read the episodes instead? Click here.

My Yu-Gi-Oh Hybrid Fanfic Season 6 Part 5's Episode Cards

1. Card names in the info are from the time they were released so they may differ from the links below.
Destiny Draw (Part 3)
Turn 15: Aster Phoenix
Misfortune
SPELL / Normal Spell
Deals the opponent equal to half the original ATK of 1 face-up monster they control, but prevents your attacks that turn.
More Info: https://yugipedia.com/wiki/Misfortune
Turn 16: Zane Truesdale
Proto-Cyber Dragon

LIGHT / Effect Monster / Level 3 / ATK 1100 / DEF 600
(Machine / Effect)
Counts as "Cyber Dragon" while on the field.

More Info: https://yugipedia.com/wiki/Proto-Cyber_Dragon 
Turn 16: Zane Truesdale
Polymerization

SPELL / Normal Spell
Performs a Fusion Summon of 1 Fusion Monster in your Extra Deck, using monsters from your hand or field as Fuison Material.
More Info: https://yugipedia.com/wiki/Polymerization 
Turn 16: Zane Truesdale
Cyber Twin Dragon

LIGHT / Fusion Monster / Level 8 / ATK 2800 / DEF 2100
(Machine / Fusion / Effect)
"Cyber Dragon" + "Cyber Dragon"
1. Unable to be Fusion Summoned with other monsters. 2. Can attack twice during each Battle Phase.
More Info: https://yugipedia.com/wiki/Cyber_Twin_Dragon  
Destiny Draw (Part 2)
Turn 5: Aster Phoenix
Destiny Hero - Disk Commander

DARK
/ Effect Monster / Level 1 / ATK 300 / DEF 300
(Warrior / Effect)
1. Unable to be revived the turn it is sent to the Grave. 2. Lets you draw 2 cards if revived from the Grave, but only once per Duel.
More Info: https://yugipedia.com/wiki/Destiny_HERO_-_Disk_Commander  
Turn 6: Zane Truesdale
Exploder Dragon

EARTH
/ Effect Monster / Level 3 / ATK 1000 / DEF 0
(Dragon / Effect)
1. Destroys the monster that destroyed it in battle and sent to the Grave. 2. Prevents both players from taking battle damage from attacks involving it.
More Info: https://yugipedia.com/wiki/Exploder_Dragon  
Turn 6: Zane Truesdale
Chimeratech Overdragon (via Destiny Hero - Doom Lord)

DARK
/ Fusion Monster / Level 9 / ATK ? / DEF ?
(Machine / Fusion / Effect)
"Cyber Dragon" + 1+ Machine monsters
1. Only Fusion Summoned. 2. Forces you to send all other cards you control to the Grave if Fusion Summoned. 3. Makes its original ATK and DEF become 800 x the number of Fusion Materials in its Fusion Summon. 4. Can attack monsters the opponent controls a number of times up to the number of its Fusion Materials.
More Info: https://yugipedia.com/wiki/Chimeratech_Overdragon   
Turn 7: Aster Phoenix
Destiny Hero - Double Dude

DARK
/ Effect Monster / Level 6 / ATK 1000 / DEF 1000
(Warrior / Effect)
1. Unable to be Special Summoned. 2. Can attack twice each Battle Phase. 3. Can Special Summon 2 Level 4 DARK Warrior "Double Dude Tokens" with 1000 ATK to your field at your Standby Phase if destroyed since your last Standby Phase.
More Info: https://yugipedia.com/wiki/Destiny_HERO_-_Double_Dude   
Turn 8: Zane Truesdale
Infernal Dragon

Dragon
/ Effect Monster / Level 4 / ATK 2000 / DEF 0
(Dragon / Effect)
1. Destroys itself once per turn at the End Phase if it attacked that turn. 2. Can revive itself from your Grave to your field by Tributing 1 monster if destroyed and sent from the field to the Grave.
More Info: https://yugipedia.com/wiki/Infernal_Dragon   
Turn 9: Aster Phoenix
Mystical Space Typhoon

SPELL / Quick-Play Spell
Destroys 1 Spell or Trap Card on the field.
More Info: https://yugipedia.com/wiki/Mystical_Space_Typhoon 
Turn 9: Aster Phoenix
Destiny Hero - Dreadmaster (via Clock Tower Prison)

DARK
/ Effect Monster / Level 8 / ATK ? / DEF ?
(Warrior / Effect)
Activates the first two effects if Special Summoned with "Clock Tower Prison".
1. Destroys all non-"Destiny HERO" monsters you control, then revives up to 2 "Destiny HERO" monsters from your Grave. 2. Prevents the destruction of "Destiny HERO" monsters you control and reduces battle damage you take from their battles to 0 the turn it is Special Summoned. 3. Makes its original ATK and DEF the total original ATK and DEF of all other "Destiny HERO" moinsters you control.
More Info: https://yugipedia.com/wiki/Destiny_HERO_-_Dreadmaster    
Turn 9: Aster Phoenix
Destiny Hero - Diamond Dude (via Destiny Hero -Dreadmaster)

DARK
/ Effect Monster / Level 4 / ATK 1400 / DEF 1600
(Warrior / Effect)
1. Can flip over the top card of your Deck once per turn, then send it to the Grave if a Normal Spell. 2. Can activate the sent card's effect at your next Main Phase.
More Info: https://yugipedia.com/wiki/Destiny_Hero_-_Diamond_Dude     
Turn 9: Aster Phoenix
Destiny Hero - Disk Commander (via Destiny Hero -Dreadmaster)

DARK
/ Effect Monster / Level 1 / ATK 300 / DEF 300
(Warrior / Effect)
1. Unable to be revived the turn it is sent to the Grave. 2. Lets you draw 2 cards if revived from the Grave, but only once per Duel.
More Info: https://yugipedia.com/wiki/Destiny_HERO_-_Disk_Commander  
Turn 9: Aster Phoenix
Terraforming

SPELL / Normal Spell
Adds 1 Field Spell from your Deck to your hand.
More Info: https://yugipedia.com/wiki/Terraforming 
Turn 9: Aster Phoenix
Dark City

SPELL / Field Spell
Gives attacking "Destiny HERO" monsters on the field 1000 ATK at damage calculation if attacking a monster with more ATK.
More Info: https://yugipedia.com/wiki/Dark_City  
Turn 10: Zane Truesdale
Cyber Dragon (via its effect)

LIGHT / Effect Monster / Level 5 / ATK 2100 / DEF 1600
(Machine / Effect)
Can be Special Summoned from your hand to your field if the opponent controls a monster and you don't.

More Info: https://yugipedia.com/wiki/Cyber_Dragon  
Turn 11: Aster Phoenix
Graceful Charity

SPELL / Normal Spell
Draw 3 cards, then discard 2 cards.
More Info: https://yugipedia.com/wiki/Graceful_Charity  
Turn 11: Aster Phoenix
Destiny Hero - Dogma

DARK
/ Effect Monster / Level 8 / ATK 3400 / DEF 2400
(Warrior / Effect)
1. Only Special Summoned from your hand to your field by Tributing 3 monsters, including at least 1 "Destiny HERO" monster. 2. Halves the opponent's Life Points once per turn at their next Standby Phase.
More Info: https://yugipedia.com/wiki/Destiny_HERO_-_Dogma    
Turn 12: Zane Truesdale
Cyber Valley

LIGHT / Effect Monster / Level 1 / ATK 0 / DEF 0
(Machine / Effect)
Can activate 1 effect below.
● Can banish itself to draw 1 card if attacked, then end the Battle Phase.
● Lets you draw 2 cards by banishing itself and 1 face-up monster you control.
● Can place 1 card in your Grave on top of your Deck by banishing itself and 1 card in your hand.

More Info: https://yugipedia.com/wiki/Cyber_Valley   
Turn 13: Aster Phoenix
Elemental Hero Wildheart

EARTH
/ Effect Monster / Level 4 / ATK 1500 / DEF 1600
(Warrior / Effect)
Not affected by Trap Cards.

More Info: https://yugipedia.com/wiki/Elemental_HERO_Wildheart     
Destiny Draw (Part 1)
Turn 1: Zane Truesdale
Future Fusion

SPELL / Continuous Spell
1. Forces you to show 1 Fusion Monster in your Extra Deck at your first Standby Phase after activation, then send its Fusion Materials from your Main Deck to the Grave.
2. Fusion Summons 1 Fusion Monster in your Extra Deck with the shown monster's name. 3. Destroys the Fusion Monster if this card leaves the field. 4. Destroys itself if the monster is destroyed.
More Info: https://yugipedia.com/wiki/Future_Fusion
Turn 1: Zane Truesdale
Overload Fusion

SPELL / Normal Spell
Fusion Summons 1 DARK Machine Fusion Monster in your Extra Deck by banishing Fusion Materials from your field or Grave.
More Info: https://yugipedia.com/wiki/Overload_Fusion 
Turn 1: Zane Truesdale
Chimeratech Overdragon

DARK
/ Fusion Monster / Level 9 / ATK ? / DEF ?
(Machine / Fusion / Effect)
"Cyber Dragon" + 1+ Machine monsters
1. Only Fusion Summoned. 2. Forces you to send all other cards you control to the Grave if Fusion Summoned. 3. Makes its original ATK and DEF become 800 x the number of Fusion Materials in its Fusion Summon. 4. Can attack monsters the opponent controls a number of times up to the number of its Fusion Materials.
More Info: https://yugipedia.com/wiki/Chimeratech_Overdragon   
Turn 2: Aster Phoenix
Destiny Hero - Doom Lord

DARK
/ Effect Monster / Level 3 / ATK 600 / DEF 800
(Warrior / Effect)
1. Can banish 1 monster the opponent controls once per turn, but prevents your attacks that turn. 2. Returns the banished monster to the opponent's field at your 2nd Standby Phase.
More Info: https://yugipedia.com/wiki/Destiny_Hero_-_Doom_Lord     
Turn 2: Zane Truesdale
Power Wall

TRAP / Normal Trap
Forces you to send the top card of your Deck to the Grave for every 500 damage you would take from an attacking monster the opponent controls instead.
More Info: https://yugipedia.com/wiki/Power_Wall
Turn 2: Zane Truesdale
Pot of Greed

SPELL / Normal Spell
Draw 2 cards.
More Info: https://yugipedia.com/wiki/Pot_of_Greed  
Turn 2: Zane Truesdale
Power Bond

SPELL / Normal Spell
1. Fusion Summons 1 Machine Fusion Monster in your Extra Deck, using monsters from your hand or field as Fusion Material, then gives it ATK equal to its original ATK. 2. Deals you damage equal to the ATK the monster gained this way at the End Phase.
More Info: https://yugipedia.com/wiki/Power_Bond  
Turn 2: Zane Truesdale
Cyerdark Dragon

DARK
/ Fusion Monster / Level 8 / ATK 1000 / DEF 1000
(Machine / Fusion / Effect)
"Cyberdark Horn" + "Cyberdark Edge" + "Cyberdark Keel"
1. Only Fusion Summoned. 2. Equps itself with 1 Dragon monster from your Grave if Special Summoned, then gains its ATK. 3. Gains 100 ATK for all monsters in your Grave.  4. Prevents its destruction in battle by destroying the equipped monster.
More Info: https://yugipedia.com/wiki/Cyberdark_Dragon    
Turn 2: Aster Phoenix
D - Chain

TRAP / Normal Trap
1. Gives the equipped "Destiny HERO" monster you control 500 ATK. 2. Deals the opponent 500 damage if it destroys a mnonster they control in battle and sends it to the Grave.
More Info: https://yugipedia.com/wiki/D_-_Chain 
Turn 2: Zane Truesdale
Trap Jammer

TRAP / Counter Trap
Negates an activated Trap Card during the Battle Phase and destroys it.
More Info: https://yugipedia.com/wiki/Trap_Jammer 
Turn 3: Aster Phoenix
Destiny Hero - Captain Tenacious

DARK
/ Effect Monster / Level 3 / ATK 800 / DEF 800
(Warrior / Effect)
Can revive 1 "Destiny HERO" monster from your Grave to your field once per turn at your Standby Phase that was droyed in battle since your last Standby Phase.

More Info: https://yugipedia.com/wiki/Destiny_Hero_-_Captain_Tenacious      
Turn 4: Zane Truesdale
Cyber Dragon (via its effect)

LIGHT / Effect Monster / Level 5 / ATK 2100 / DEF 1600
(Machine / Effect)
Can be Special Summoned from your hand to your field if the opponent controls a monster and you don't.

More Info: https://yugipedia.com/wiki/Cyber_Dragon  
Turn 4: Aster Phoenix
D - Shield

TRAP / Normal Trap
1. Changes 1 Attack Position "Destiny HERO" monster you control being attacked to Defnese Mode and equips to it. 2. Prevents the equipped monster's destruction in battle.
More Info: https://yugipedia.com/wiki/D_-_Shield  
Turn 5: Aster Phoenix
Clock Tower Prison

SPELL / Field Spell
1. Gets 1 Clock Counter once per turn at the opponent's Standby Phases. 2. Prevents you from taking battle daamge while having at least 4 Clock Counters on it. 3. Special Summons 1 "Destiny HERO - Dreadmaster" from your hand or Deck to your field if destroyed and sent to the Grave while having at least 4 Clock Counters on it.

More Info: https://yugipedia.com/wiki/Clock_Tower_Prison   
Turn 5: Aster Phoenix
Eternal Dread

TRAP / Normal Trap
Gives all "Clock Tower Prison" on the field 2 Clock Counters.

More Info: https://yugipedia.com/wiki/Eternal_Dread   
Alice the Evil Doll (Part 2)
Turn 11: Joey Wheeler
Roll of Fate

SPELL / Normal Spell
Forces you to roll a die, then draw 2 cards equal to the result and banish an equal number of cards from the top of your Deck.
More Info: https://yugipedia.com/wiki/Roll_of_Fate
Turn 11: Joey Wheeler
Gearfried the Iron Knight

EARTH
/ Effect Monster / Level 4 / ATK 1800 / DEF 1600
(Warrior / Effect)
Destroys any Equip Cards equipped to it.

More Info: https://yugipedia.com/wiki/Gearfried_the_Iron_Knight
Turn 11: Joey Wheeler
Release Restraint

SPELL / Normal Spell
Special Summons 1 "Gearfried the Swordmaster" from your hand or Deck to your field by Tributing 1 "Gearfried the Iron Knight".
More Info: https://yugipedia.com/wiki/Release_Restraint 
Turn 11: Joey Wheeler
Gearfried the Swordmaster

LIGHT
/ Effect Monster / Level 7 / ATK 2600 / DEF 2200
(Warrior / Effect)
1. Only Special Summoned from your hand to your field with "Release Restraint".
2. Destroys 1 monster the opponent controls if equipped with an Equip Card(s).
More Info: https://yugipedia.com/wiki/Gearfried_the_Swordmaster 
Turn 11: Joey Wheeler
Legendary Sword

SPELL / Equip Spell
Gives the equipped Warrior monster on the field 300 ATK and DEF.
More Info: https://yugipedia.com/wiki/Legendary_Sword  
Turn 12: Alice
Doll Part Pink

DARK
/ Normal Monster / Level 1 / ATK 0 / DEF 0
(Spellcaster / Normal)
Broken doll body.

More Info: https://yugipedia.com/wiki/Doll_Part_Pink
Turn 13: Joey Wheeler
Monster Reborn

SPELL / Normal Spell
Revives 1 monster from either Grave to your field.
More Info: https://yugipedia.com/wiki/Monster_Reborn  
Turn 13: Joey Wheeler
Lord of the Red (via Monster Reborn)

FIRE
/ Ritual Monster / Level 8 / ATK 2400 / DEF 2100
(Dragon / Ritual / Effect)
1. Can be Ritual Summoned with "Red-Eyes Transmigration". 2. Can destroy 1 monster on the field once per turn  during either player's turn if a card or effect activates, except "Lord of the Red". 3. Can destroy 1 Spell  or Trap Card on the field once per turn during either player's turn if a card or effect activates, except "Lord of the Red".
More Info: https://yugipedia.com/wiki/Lord_of_the_Red
Turn 14: Alice
Alice the Wandering Doll

DARK
/ Effect Monster / Level 3 / ATK 300 / DEF 1000
(Spellcaster / Effect)
1. Not destroyed in battle. 2. Deals the opponent 500 damage if attacked, then switches sides of the field after the Damage Step.
More Info: https://yugipedia.com/wiki/Alice_the_Wandering_Doll
Turn 15: Joey Wheeler
Premature Burial

SPELL / Equip Spell
1. Revives 1 monster from your Grave to your field in Attack Mode by paying 800 Life Points and equips to it. 2. Destroys the equipped monster if this card is destroyed.
More Info: https://yugipedia.com/wiki/Premature_Burial   
Turn 15: Joey Wheeler
Goblin Attack Force (via Premature Burial)

EARTH
/ Effect Monster / Level 4 / ATK 2300 / DEF 0
(Warrior / Effect)
Changes to Defense Mode after the Battle Phase if it attacked and cannot change battle positions until your next End Phase.

More Info: https://yugipedia.com/wiki/Goblin_Attack_Force 
Turn 15: Joey Wheeler
Gilford the Lightning

LIGHT
/ Effect Monster / Level 8 / ATK 2800 / DEF 1400
(Warrior / Effect)
Destroys all monsters the opponent controls if Tribute Summoned with 3 monsters.

More Info: https://yugipedia.com/wiki/Gilford_the_Lightning  
Alice the Evil Doll (Part 1)
Turn 6: Joey Wheeler
Pot of Greed

SPELL / Normal Spell
Draw 2 cards.
More Info: https://yugipedia.com/wiki/Pot_of_Greed  
Turn 6: Joey Wheeler
Red-Eyes B. Dragon

DARK
/ Normal Monster / Level 7 / ATK 2400 / DEF 2000
(Dragon / Normal)
A ferocious dragon with a deadly attack.

More Info: https://yugipedia.com/wiki/Red-Eyes_Black_Dragon 
Turn 7: Alice
Doll Hammer

SPELL / Normal Spell
Forces you to destroy 1 monster you control to draw 2 cards and change the battle position of 1 monster the opponent controls.
More Info: https://yugipedia.com/wiki/Doll_Hammer   
Turn 7: Joey Wheeler
Vow of Tribe

TRAP / Normal Trap
Prevents face-up monsters with the same name on each side of the field from attacking that turn.

More Info: https://yugipedia.com/wiki/Vow_of_Tribe    
Turn 8: Joey Wheeler
Goblin Attack Force

EARTH
/ Effect Monster / Level 4 / ATK 2300 / DEF 0
(Warrior / Effect)
Changes to Defense Mode after the Battle Phase if it attacked and cannot change battle positions until your next End Phase.

More Info: https://yugipedia.com/wiki/Goblin_Attack_Force 
Turn 8: Joey Wheeler
Red-Eyes Transmigration

SPELL / Ritual Spell
Ritual Summons "Lord of the Red" by Tributing monsters from your hand or field and/or banishing "Red-Eyes" monsters from your Grave with Levels of 8 or more.
More Info: https://yugipedia.com/wiki/Red-Eyes_Transmigration   
Turn 8: Joey Wheeler
Lord of the Red

FIRE
/ Ritual Monster / Level 8 / ATK 2400 / DEF 2100
(Dragon / Ritual / Effect)
1. Can be Ritual Summoned with "Red-Eyes Transmigration". 2. Can destroy 1 monster on the field once per turn  during either player's turn if a card or effect activates, except "Lord of the Red". 3. Can destroy 1 Spell  or Trap Card on the field once per turn during either player's turn if a card or effect activates, except "Lord of the Red".
More Info: https://yugipedia.com/wiki/Lord_of_the_Red
Turn 9: Joey Wheeler
Scapegoat

SPELL / Quick-Play Spell
1. Special Summons 4 Level 1 EARTH "Sheep Tokens" with 0 ATK and DEF to your field in Defense Mode. 2. Prevents you from Summoning other monsters that turn or using the Tokens for a Tribute Summon

More Info: https://yugipedia.com/wiki/Scapegoat    
Turn 9: Joey Wheeler
Graceful Dice

SPELL / Quick-Play Spell
Forces you to roll a six-sided die, then gives all monsters you control 100 ATK and DEF x the die result until the turn ends.
More Info: https://yugipedia.com/wiki/Graceful_Dice     
Turn 10: Alice
Door to Mirrorland

SPELL / Normal Spell
Special Summons 1 "Eshila the Lovely Bisque Doll" from your hand or Deck to your field if "Alice the Wandering Doll" is in your Grave.
More Info: https://yugipedia.com/wiki/Door_to_Mirrorland    
Turn 10: Alice
Eshila the Lovely Bisque Doll (via Door to Mirrorland)

DARK
/ Effect Monster / Level 2 / ATK 1000 / DEF 300
(Spellcaster / Effect)
Gains 1000 ATK for every 4 "Doll Part" monsters in your Grave with different names.

More Info: https://yugipedia.com/wiki/Eshila_the_Lovely_Bisque_Doll
Spellbinding Circle (Part 4)
Turn 21: Yugi Muto
Soul Taker

SPELL / Normal Spell
Destroys 1 face-up monster the opponent controls, then gives them 1000 Life Points.
More Info: https://yugipedia.com/wiki/Soul_Taker     
 
Turn 1: Alice
Doll Part Gold

DARK
/ Normal Monster / Level 1 / ATK 0 / DEF 0
(Spellcaster / Normal)
Broken doll arms.

More Info: https://yugipedia.com/wiki/Doll_Part_Gold 
Turn 1: Alice
Cursed Dollhouse

SPELL / Field Spell
1. Lets you Special Summon 1 "Doll Part" monsterr from your Deck to your field if the opponent takes control of 1 "Alice the Wandering Doll" you control. 2. Lets you choose the attack target of the opponent's attacks.
More Info: https://yugipedia.com/wiki/Cursed_Dollhouse     
Turn 2: Joey Wheeler
Time Wizard

LIGHT
/ Effect Monster / Level 2 / ATK 500 / DEF 400
(Spellcaster / Effect)
Lets you toss a coin and call it once per turn, then either:
1. Destroys all monsters the opponent controls if right. 2. Destroys all monsters you control if wrong, then deals you half their combined ATK to your Life Points.
More Info: https://yugipedia.com/wiki/Time_Wizard  
Turn 3: Alice
Alice the Wandering Doll

DARK
/ Effect Monster / Level 3 / ATK 300 / DEF 1000
(Spellcaster / Effect)
1. Not destroyed in battle. 2. Deals the opponent 500 damage if attacked, then switches sides of the field after the Damage Step.
More Info: https://yugipedia.com/wiki/Alice_the_Wandering_Doll
Turn 4: Joey Wheeler
Rocket Warrior

LIGHT
/ Effect Monster / Level 4 / ATK 1500 / DEF 1300
(Warrior / Effect)
Applies these effects during your Battle Phases.
1. Not destroyed in battle. 2. Makes battle damage from attacks involving it 0. 3. Lowers the ATK of a monster it attacks by 500 after damage calculation until the turn ends.
More Info: https://yugipedia.com/wiki/Rocket_Warrior   
Turn 5: Alice
Doll Part Pink

DARK
/ Normal Monster / Level 1 / ATK 0 / DEF 0
(Spellcaster / Normal)
Broken doll body.

More Info: https://yugipedia.com/wiki/Doll_Part_Pink
Turn 6: Alice
Soul Resurrection

TRAP / Continuous Trap
1. Revives 1 Normal Monster from your Grave to your field in Defense Mode. 2. Destroys that monster if this card leaves the field. 3. Destroys itself if the monster is destroyed.

More Info: https://yugipedia.com/wiki/Soul_Resurrection     
Turn 6: Alice
Doll Part Gold (via Soul Resurrection)

DARK
/ Normal Monster / Level 1 / ATK 0 / DEF 0
(Spellcaster / Normal)
Broken doll arms.

More Info: https://yugipedia.com/wiki/Doll_Part_Gold 
Turn 6: Alice
Necro Dollmeister
TRAP / Normal Trap
Special Summons 2 "Doll Part" monsters from your Deck to your field face-up in Attack Mode if a "Doll Part" monster you control is destroyed in battle.

More Info: https://yugipedia.com/wiki/Necro_Dollmeister       
Turn 6: Alice
Doll Part Blue (via Necro Dollmeister)

DARK
/ Normal Monster / Level 1 / ATK 0 / DEF 0
(Spellcaster / Normal)
Broken doll head.

More Info: https://yugipedia.com/wiki/Doll_Part_Blue  
Turn 6: Alice
Doll Part Red (via Necro Dollmeister)

DARK
/ Normal Monster / Level 1 / ATK 0 / DEF 0
(Spellcaster / Normal)
Broken doll legs.

More Info: https://yugipedia.com/wiki/Doll_Part_Red  
Turn 6: Alice
Doll Part Pink

DARK
/ Normal Monster / Level 1 / ATK 0 / DEF 0
(Spellcaster / Normal)
Broken doll body.

More Info: https://yugipedia.com/wiki/Doll_Part_Pink
Turn 6: Alice
Marionette Burial

SPELL / Normal Spell
Special Summons 1 "Doll Chimera" from your Deck to your field by Tributing 1 "Doll Part Blue", "Doll Part Red", "Doll Part Gold" and "Doll Part Pink" if you control "Alice the Wandering Doll".
More Info: https://yugipedia.com/wiki/Marionette_Burial     
Turn 6: Alice
Doll Chimera

DARK
/ Effect Monster / Level 5 / ATK 0 / DEF 0
(Spellcaster / Effect)
1. Only Special Summoned from your hand to your field with "Marionette Burial". 
2. Gains 400 ATK for all "Doll Part" cards in your Grave. 3. Can prevent its destruction by sending 2 "Doll Part" cards from your Deck to the Grave.
More Info: https://yugipedia.com/wiki/Doll_Chimera
Turn 6: Joey Wheeler
Silver Dollar

TRAP / Normal Trap
Prevents 1 face-up monster you control with 1000 or less ATK from being destroyed in battle by an attacking monster the opponent controls and makes battle damage from that battle 0.

More Info: https://yugipedia.com/wiki/Silver_Dollar     
Spellbinding Circle (Part 3)
Turn 14: Dartz
Orichalcos Shunoros

DARK
/ Effect Monster / Level 10 / ATK ? / DEF 0
(Machine / Effect)
1. Unable to be Normal Summoned or Set. 2. First Special Summoned from your hand to your field if a Normal Monster you control is destroyed in battle. 3. Gains 1000 ATK for all monsters the opponent controls. 4. Prevents the destruction of Level 4 Normal Monsters on the field by effects.
More Info: https://yugipedia.com/wiki/Orichalcos_Shunoros  
Turn 14: Dartz
Orichalcos Dexia

LIGHT
/ Effect Monster / Level 4 / ATK 0 / DEF ? (partly my best guess)
(Fairy / Effect)
1. Only Special Summoned from your hand to your field with "Orichalcos Shunoros".
2. Makes its ATK become equal to the ATK or DEF of the monster it battles based on that monster's battle position +300 during the Damage Step. 3. Lowers the ATK of 1 "Orichalcos Shunoros" you control by the ATK this card had at the Damage Step.
More Info: https://yugipedia.com/wiki/Orichalcos_Dexia   
Turn 14: Dartz
Orichalcos Dexia

LIGHT
/ Effect Monster / Level 4 / ATK 0 / DEF ? (partly my best guess)
(Fairy / Effect)
1. Only Special Summoned from your hand to your field with "Orichalcos Shunoros".
2. Can force attacking monsters to attack itself, then makes its DEF become equal to the ATK or DEF of the monster it battles based on that monster's battle position +300 during the Damage Step. 3. Lowers the ATK of 1 "Orichalcos Shunoros" you control by the DEF this card had at the Damage Step.
More Info: https://yugipedia.com/wiki/Orichalcos_Dexia   
Turn 16: Dartz
Twin Bow Centaur

SPELL / Continuous Spell
1. Prevents your attacks the turn the effect is used. 2. Can choose 1 monster on each field, then toss a coin and call it.
● If right: Banishes the monster the opponent controls, then deals them damage equal to ther monster's origianl ATK. ● If wrong: Banishes the monster you control, then deals you damage squal to that momnster's original ATK.
More Info: https://yugipedia.com/wiki/Twin_Bow_Centaur      
Turn 17: Yugi Muto
Card of Sanctity

SPELL / Normal Spell
Forces you to banish all other cards you control and in your hand (min. 1 from each), then draw cards from your Deck until you have 2 in your hand.
More Info: https://yugipedia.com/wiki/Card_of_Sanctity      
Turn 17: Yugi Muto
Watapon (via its effect)

LIGHT
/ Effect Monster / Level 1 / ATK 200 / DEF 300
(Fairy / Effect)
Can be Special Summoned from your hand to your field if added from your Deck to your hand by an effect.

More Info: https://yugipedia.com/wiki/Watapon    
Turn 17: Yugi Muto
Monster Reborn

SPELL / Normal Spell
Revives 1 monster from either Grave to your field.
More Info: https://yugipedia.com/wiki/Monster_Reborn  
Turn 17: Yugi Muto
Catapult Turtle (via Monster Reborn)

WATER
/ Effect Monster / Level 5 / ATK 1000 / DEF 2000
(Aqua / Effect)
Can Tribute 1 monster once per turn to deal the opponent damage equal to half its ATK.

More Info: https://yugipedia.com/wiki/Catapult_Turtle     
Turn 17: Yugi Muto
Buster Blader

EARTH
/ Effect Monster / Level 7 / ATK 2600 / DEF 2300
(Warrior / Effect)
Gains 500 ATK for all Dragon monsters the opponent controls or in their Grave.

More Info: https://yugipedia.com/wiki/Buster_Blader      
Turn 17: Dartz
Divine Serpent Geh

DARK
/ Effect Monster / Level 12 / ATK ? / DEF 0
(Reptile / Effect)
1. Only Special Summoned from your hand to your field by paying half your Life Points if a monster(s) you control is destroyed by a monster the opponent controls or their effect.
2. Unable to be targeted by effects. 3. Negates the effects of a monster it attacks during the Damage Step, then gains half that monster's original ATK. 4. Can make its ATK become the highest original ATK on the field once per battle at either player's turn.
More Info: https://yugipedia.com/wiki/Divine_Serpent_Geh    
Turn 20: Yugi Muto
Mirage Ruler

TRAP / Continuous Trap
Can revive all monsters destroyed in battle from your Grave to your field by paying 1000 Life Points and Tributing itself if a monster the opponent controls attacks, then restore your Life Points to the amount they were in before the Battle Phase.

More Info: https://yugipedia.com/wiki/Mirage_Ruler      
Turn 20: Yugi Muto
Buster Blader (via Mirage Ruler)

EARTH
/ Effect Monster / Level 7 / ATK 2600 / DEF 2300
(Warrior / Effect)
Gains 500 ATK for all Dragon monsters the opponent controls or in their Grave.

More Info: https://yugipedia.com/wiki/Buster_Blader      
Spellbinding Circle (Part 2)
Turn 5: Yugi Muto
Queen's Knight

LIGHT
/ Normal Monster / Level 4 / ATK 1500 / DEF 1600
(Warrior / Normal)
This knight catches her opponents off guard, dominating them with swift yet graceful attacks.

More Info: https://yugipedia.com/wiki/Queen's_Knight 
Turn 6: Dartz
Orichalcos Gigas (via its effect)

DARK
/ Effect Monster / Level 4 / ATK 400 / DEF 1500 (partly my best guess)
(Fiend / Effect)
1. Prevents you from drawing cards. 2. Can revive itself from your Grave to your field if destroyed, but cannot attack the rest of the turn. 3. Gains 500 ATK x the number of times it was Special Summoned by its effect.
More Info: https://yugipedia.com/wiki/Orichalcos_Gigas     
Turn 7: Yugi Muto
King's Knight

LIGHT
/ Effect Monster / Level 4 / ATK 1600 / DEF 1400
(Warrior / Effect)
Can Special Summon 1 "Jack's Knight" from your Deck to your field if Normal Summoned while you control "Queen's Knight".

More Info: https://yugipedia.com/wiki/King's_Knight       
Turn 7: Yugi Muto
Jack's Knight (via King's Knight)

LIGHT
/ Normal Monster / Level 5 / ATK 1900 / DEF 1000
(Warrior / Normal)
A strong master swordsman. His loyalty is to justice, his duty to protect the weak.

More Info: https://yugipedia.com/wiki/Jack's_Knight  
Turn 8: Dartz
Orichalcos Gigas (via its effect)

DARK
/ Effect Monster / Level 4 / ATK 400 / DEF 1500 (partly my best guess)
(Fiend / Effect)
1. Prevents you from drawing cards. 2. Can revive itself from your Grave to your field if destroyed, but cannot attack the rest of the turn. 3. Gains 500 ATK x the number of times it was Special Summoned by its effect.
More Info: https://yugipedia.com/wiki/Orichalcos_Gigas     
Turn 9: Yugi Muto
Green Gadget

EARTH
/ Effect Monster / Level 4 / ATK 1400 / DEF 600
(Machine / Effect)
Can add 1 "Red Gadget" from your Deck to your hand if Normal or Special Summoned.

More Info: https://yugipedia.com/wiki/Green_Gadget        
Turn 9: Yugi Muto
Swords of Revealing Light

SPELL / Normal Spell
1. Destroys itself after the opponent's 3rd End Phase. 2. Turns any Set monsters the opponent controls face-up if activated. 3. Prevents attacks from monsters the opponent controls.
More Info: https://yugipedia.com/wiki/Swords_of_Revealing_light   
Turn 10: Dartz
Orichalcos Kyutora (via its effect)

DARK
/ Effect Monster / Level 3 / ATK 500 / DEF 500 (partly my best guess)
(Fiend / Effect)
1. Unable to be Normal Summoned or Set. 2. Can be Special Summoned from your hand to your field by paying 500 Life Points. 3. Makes battle damage you take from battles involving monsters 0. 4. Can Special Summon 1 "Orichalcos Shunoros" from your hand or Deck to your field if destroyed.
More Info: https://yugipedia.com/wiki/Orichalcos_Kyutora_(anime)      
Turn 11: Yugi Muto
Red Gadget

EARTH
/ Effect Monster / Level 4 / ATK 1300 / DEF 1500
(Machine / Effect)
Can add 1 "Yellow Gadget" from your Deck to your hand if Normal or Special Summoned.

More Info: https://yugipedia.com/wiki/Red_Gadget         
Turn 12: Dartz
Orichalcos Tritos

SPELL / Field Spell
1. Only activated if you control "Orichalcos Deuteros". 2. Gains the names and effects of "The Seal of Orichalcos" and "Orichalcos Deuteros". 3. Can negate and destroy activated Spell or Trap Cards that target monsters you control.
More Info: https://yugipedia.com/wiki/Orichalcos_Tritos       
Turn 12: Dartz
Ritual Weapon

SPELL / Equip Spell
Gives the equipped Level 6 or lower Ritual Monster on the field 1500 ATK and DEF.

More Info: https://yugipedia.com/wiki/Ritual_Weapon        
Turn 13: Yugi Muto
Catapult Turtle

WATER
/ Effect Monster / Level 5 / ATK 1000 / DEF 2000
(Aqua / Effect)
Can Tribute 1 monster once per turn to deal the opponent damage equal to half its ATK.

More Info: https://yugipedia.com/wiki/Catapult_Turtle     
Turn 13: Yugi Muto
Stronghold the Moving Fortress

TRAP / Continuous Trap
1. Special Summons itself as a Level 4 EARTH Machine Effect Monster with 0 ATK and 2000 DEF in Defense Mode to your field, but is still a Trap Card. 2. Gains 3000 ATK if you control "Green Gadget", "Red Gadget", and "Yellow Gadget".

More Info: https://yugipedia.com/wiki/Stronghold_the_Moving_Fortress       
Turn 14: Dartz
Orichalcos Gigas (via its effect)

DARK
/ Effect Monster / Level 4 / ATK 400 / DEF 1500 (partly my best guess)
(Fiend / Effect)
1. Prevents you from drawing cards. 2. Can revive itself from your Grave to your field if destroyed, but cannot attack the rest of the turn. 3. Gains 500 ATK x the number of times it was Special Summoned by its effect.
More Info: https://yugipedia.com/wiki/Orichalcos_Gigas