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My Yu-Gi-Oh Hybrid Fanfic Season 6 Part 4's Episode Cards
1. Card names in the info are from the time they were released so they may differ from the links below. |
Spellbinding Circle (Part 1) |
Turn 1: Dartz Orichalcos Gigas DARK / Effect Monster / Level 4 / ATK 400 / DEF 1500 (Fiend / Effect) 1. Prevents you from drawing cards. 2. Can be Special Summoned if destroyed, but cannot attack that turn. 3. Gains 500 ATK x the number of times it was Special Summoned this way. More info: https://yugipedia.com/wiki/Orichalcos_Gigas |
Turn 1: Dartz The Seal of Orichalcos SPELL / Field Spell 1. Gives all monsters you control 500 ATK. 2. Not destroyed by effects once per turn. 3. Prevents the opponent from attacking the monsters you control with the lowest ATK while you control at least two face-up Attack Position monsters. 4. Destroys all Special Summoned monsters you control at activation. 5. Prevents your Special Summons from the Extra Deck and activating "The Seal of Orichalcos" again that Duel. More info: https://yugipedia.com/wiki/The_Seal_of_Orichalcos |
Turn 1: Dartz Orichalcos Mirror SPELL / Ritual Spell Ritual Summons "Mirror Knight Calling" from your Deck by Tributing monsters from your hand or field with Levels of 6 or more. More info: https://yugipedia.com/wiki/Orichalcos_Mirror |
Turn 1: Dartz Mirror Knight Calling LIGHT / Ritual Monster / Level 6 / ATK 0 / DEF 0 (partly my best guess) (Spellcaster / Ritual / Effect) 1. Only Ritual Summoned with "Orichalcos Mirror". 2. Special Summons 4 Level 1 DARK Warrior "Mirror Knight Tokens" with 0 ATK and DEF to your field if Ritual Summoned, then gives those Tokens 1 Shield Counter. 3. Makes the ATK of a "Mirror Knight Token" with a Shield Counter equal to the ATK of a monster it battles until the Damage Step ends. 4. Prevents the destruction of a "Mirror Knight Token" in battle by removing its Shield Counter. More info: https://yugipedia.com/wiki/Mirror_Knight_Calling |
Turn 1: Dartz Orichalcos Deuteros SPELL / Field Spell 1. Activates only if you control "The Seal of Orichalcos". 2. Gains the name and effects of "The Seal of Orichalcos". 3. Can give you 500 Life Points for all monsters you control once per turn. 4. Can destroy an attacking monster the opponent controls by Tributing 1 monster. More info: https://yugipedia.com/wiki/Orichalcos_Deuteros |
Turn 2: Yugi Muto Silent Magician LV4 LIGHT / Effect Monster / Level 4 / ATK 1000 / DEF 1000 (Spellcaster / Effect) 1. Gets 1 Spell Counter if the opponent draws a card(s) (max. 5). 2. Gains 500 ATK for all Spell Counters on it. 3. Can Special Summon "Silent Magician LV8" from your hand or Deck to your field at your next Standby Phase by sending itself to the Grave after gaining the 5th Spell Counter. More info: https://yugipedia.com/wiki/Silent_Magician_LV4 |
Turn 3: Dartz Orichalcos Malevolence FIRE / Effect Monster / Level 4 / ATK 1500 / DEF 1000 (partly my best guess) (Fiend / Effect) Can change 1 Defense Position monster the opponent controls to face-up Attack Position once per turn. More info: https://yugipedia.com/wiki/Orichalcos_Malevolence |
Turn 4: Yugi Muto Marshmallon LIGHT / Effect Monster / Level 3 / ATK 300 / DEF 500 (Fairy / Effect) 1. Not destroyed in battle. 2. Deals 1000 damage to the controller of a monster that attacks it while Set. More info: https://yugipedia.com/wiki/Marshmallon |
Turn 4: Yugi Muto Marshmallon Glasses SPELL / Continuous Spell Prevents the opponent from attacking monsters you control, except "Marshmallon" in your Monster Zone. More info: https://yugipedia.com/wiki/Marshmallon_Glasses |
Turn 4: Yugi Muto Mirror Force TRAP / Normal Trap Destroys all Attack Position monsters the opponent controls if a monster they control attacks. More info: https://yugipedia.com/wiki/Mirror_Force |
Chazz'd Princeton (Part 1) |
Turn 1:
Chazz Princeton Ojama Green (via Enchanting Fitting Room) LIGHT / Normal Monster / Level 2 / ATK 0 / DEF 1000 (Beast / Normal) He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens. More info: https://yugipedia.com/wiki/Ojama_Green |
Turn 1:
Chazz Princeton Ojama Black (via Enchanting Fitting Room) LIGHT / Normal Monster / Level 2 / ATK 0 / DEF 1000 (Beast / Normal) He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens. More info: https://yugipedia.com/wiki/Ojama_Black |
Turn 1:
Chazz Princeton Ojama Yellow (via Enchanting Fitting Room) LIGHT / Normal Monster / Level 2 / ATK 0 / DEF 1000 (Beast / Normal) He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens. More info: https://yugipedia.com/wiki/Ojama_Yellow |
Turn 2: Dartz Orichalcos Malevolence FIRE / Effect Monster / Level 4 / ATK 1500 / DEF 1000 (partly my best guess) (Fiend / Effect) Can change 1 Defense Position monster the opponent controls to face-up Attack Position once per turn. More info: https://yugipedia.com/wiki/Orichalcos_Malevolence |
Turn 2: Dartz The Seal of Orichalcos SPELL / Field Spell 1. Gives all monsters you control 500 ATK. 2. Not destroyed by effects once per turn. 3. Prevents the opponent from attacking the monsters you control with the lowest ATK while you control at least two face-up Attack Position monsters. 4. Destroys all Special Summoned monsters you control at activation. 5. Prevents your Special Summons from the Extra Deck and activating "The Seal of Orichalcos" again that Duel. More info: https://yugipedia.com/wiki/The_Seal_of_Orichalcos |
Turn 3: Chazz Princeton Tribute to the Doomed SPELL / Normal Spell Destroys 1 monster on the field by discarding 1 card. More info: https://yugipedia.com/wiki/Tribute_to_the_Doomed |
Turn 3:
Chazz Princeton V-Tiger Jet LIGHT / Normal Monster / Level 4 / ATK 1600 / DEF 1800 (Machine / Normal) This ace fighter is unbeatable in a dogfight. It combines with other monsters to launch an array of encircling attacks. More info: https://yugipedia.com/wiki/V-Tiger_Jet |
Turn 4: Dartz Orichalcos Kyutora (via its effect) DARK / Effect Monster / Level 3 / ATK 500 / DEF 500 (partly my best guess) (Fiend / Effect) 1. Unable to be Normal Summoned or Set. 2. Can be Special Summoned from your hand to your field by paying 500 Life Points. 3. Makes battle damge you take from battles involving monsters 0. 4. Can Special Summon 1 "Orichalcos Shunoros" from your hand or Deck if destroyed. More info: https://yugipedia.com/wiki/Orichalcos_Kyutora_(anime) |
Turn 4: Dartz Orichalcos Gigas DARK / Effect Monster / Level 4 / ATK 400 / DEF 1500 (Fiend / Effect) 1. Prevents you from drawing cards. 2. Can be Special Summoned if destroyed, but cannot attack that turn. 3. Gains 500 ATK x the number of times it was Special Summoned this way. More info: https://yugipedia.com/wiki/Orichalcos_Gigas |
Turn 4: Dartz Orichalcos Deuteros SPELL / Field Spell 1. Activates only if you control "The Seal of Orichalcos". 2. Gains the name and effects of "The Seal of Orichalcos". 3. Can give you 500 Life Points for all monsters you control once per turn. 4. Can destroy an attacking monster the opponent controls by Tributing 1 monster. More info: https://yugipedia.com/wiki/Orichalcos_Deuteros |
Turn 5: Chazz Princeton Z-Metal Tank LIGHT / Effect Monster / Level 4 / ATK 1500 / DEF 1300 (Machine / Union / Effect) 1. Can equip to 1 "X-Head Cannon" or "Y-Dragon Head" you control and give it 600 ATK and DEF or be unequipped and Special Summoned to your field. 2. Destroys itself to prevent the equipped monster's destruction in battle or by effect. More info: https://yugipedia.com/wiki/Z-Metal_Tank |
Turn 5: Dartz Orichalcos Shunoros DARK / Effect Monster / Level 10 / ATK ? / DEF 0 (Machine / Effect) 1. Unable to be Normal Summoned or Set. 2. First Special Summoned by its own effect. 3. Can be Special Summoned from your hand after the Damage Step if a Normal Monster you control is destroyed in battle. 4. Gains 1000 ATK for all monsters the opponent controls. 5. Prevents the destruction of face-up Level 4 Normal Monsters by effects. More info: https://yugipedia.com/wiki/Orichalcos_Shunoros |
Turn 5: Dartz Orichalcos Dexia LIGHT / Effect Monster / Level 4 / ATK 0 / DEF ? (Fairy / Effect) 1. Only Special Summoned with "Orichalcos Shunoros". 2. Makes its ATK become the ATK or DEF of the other monster based on that monster's battle position +300 until the Damage Step ends. 3. Lowers the ATK of 1 "Orichalcos Shunoros" you control by this card's ATK from the Damage Step. More info: https://yugipedia.com/wiki/Orichalcos_Dexia |
Turn 5: Dartz Orichalcos Aristeros LIGHT / Effect Monster / Level 4 / ATK 0 / DEF ? (Fairy / Effect) 1. Only Special Summoned with "Orichalcos Shunoros". 2. Cannot be destroyed while you control "Orichalcos Shunoros". 3. Forces attacking monsters the opponent controls to attack it, then makes its DEF the attacking monster's ATK +300 during the Damage Step. 4. Lowers the ATK of 1 "Orichalcos Shunoros" you control by this card's DEF from the Damage Step. More info: https://yugipedia.com/wiki/Orichalcos_Aristeros |
Turn 5: Dartz Divine Serpent Geh DARK / Effect Monster / Level 12 / ATK ? / DEF 0 (Reptile / Effect) 1. Only Special Summoned with its own effect. 2. Can be Special Summoned from your hand to your field by paying half your Life Points if a monster(s) you control is destroyed. 3. Unable to be targeted by effects. 4. Negates the effects of a monster it attacks at the Damage Step, then gains half that monster's original ATK. 5. Can make its ATK become the highest original ATK of all monsters on the field once per battle. More info: https://yugipedia.com/wiki/Divine_Serpent_Geh |
Turn 6: Dartz Orichalcos Gigas (via its effect) DARK / Effect Monster / Level 4 / ATK 400 / DEF 1500 (Fiend / Effect) 1. Prevents you from drawing cards. 2. Can be Special Summoned if destroyed, but cannot attack that turn. 3. Gains 500 ATK x the number of times it was Special Summoned this way. More info: https://yugipedia.com/wiki/Orichalcos_Gigas |
Storming the Field (Part 2) |
Turn 10: Adrian Geko Cloudian - Ghost Fog WATER / Effect Monster / Level 1 / ATK 0 / DEF 0 (Fiend / Effect) 1. Unable to be Special Summoned. 2. Makes Battle Damage either player takes from battles involving it 0. 3. Gives Fog Counters equal to the Level of a monster that destroys it in battle to among face-up monsters on the field. More info: https://yugipedia.com/wiki/Cloudian_-_Ghost_Fog |
Turn 11: Seto Kaiba Kaiser Sea Horse LIGHT / Effect Monster / Level 4 / ATK 1700 / DEF 1650 (Sea Serpent / Effect) Can count as 2 Tributes for the Tribute Summon of a LIGHT monster. More info: https://yugipedia.com/wiki/Kaiser_Sea_Horse |
Turn 12: Adrian Geko Natural Disaster TRAP / Continuous Trap Deals the opponejnt 500 damage if their card(s) is destroyed and sent to the Grave by a "Cloudian" monster's effect. More info: https://yugipedia.com/wiki/Natural_Disaster |
Turn 14: Adrian Geko Summon Cloud SPELL / Continuous Spell 1. Can Special Summon 1 Level 4 or lower "Cloudian" monster from your hand or Grave once per turn at your Main Phase if you control no monsters. 2. Destroys itself if you revive a monster from your Grave to your field this way. More info: https://yugipedia.com/wiki/Summon_Cloud |
Turn 15: Seto Kaiba Pitch-Dark Dragon DARK / Effect Monster / Level 3 / ATK 900 / DEF 600 (Dragon / Union / Effect) 1. Can equip to 1 "Dark Blade" you control and give it 400 ATK and DEF or be unequipped and Special Summoned to your field. 2. Lets the equipped monster deal piercing batttle damage to the oppponent if attacking a monster in Defense Mode. 3. Destroys itself to prevent the equipped monster's destruction in battle or by effect. More info: https://yugipedia.com/wiki/Pitch-Dark_Dragon |
Turn 16: Adrian Geko Cloudian - Sheep Cloud (via Summon Cloud) WATER / Effect Monster / Level 1 / ATK 0 / DEF 0 (Fairy / Effect) 1. Special Summons 2 Level 1 WATER Fairy "Cloudian Tokens" with 0 ATK and DEF to your field in Defense Mode if destroyed in battle and sent to the Grave. 2. Prevents using the Tokens for the Tribute Summon of a non-"Cloudian" monster. More info: https://yugipedia.com/wiki/Cloudian_-_Sheep_Cloud |
Turn 16: Adrian Geko Rain Storm TRAP / Normal Trap Forces you to lower the ATK of 1 "Cloudian" monster you control, then apply 1 effect below based on the amount lowered. ● 1000 points: Destroys 1 Spell or Trap Card the opponent controls. ● 2000 points: Destroys 2 cards the opponent controls. More info: https://yugipedia.com/wiki/Rain_Storm |
Turn 17:
Seto Kaiba X-Head Cannon LIGHT / Normal Monster / Level 4 / ATK 1800 / DEF 1500 (Machine / Normal) A monster with a mighty cannon barrel, it is able to integrate its attacks. It attacks in many ways by combining and separating with other monsters. More info: https://yugipedia.com/wiki/X-Head_Cannon |
Turn 18: Adrian Geko Cloudian - Eye of the Typhoon WIND / Effect Monster / Level 8 / ATK 3000 / DEF 1000 (Aqua / Effect) 1. Not destroyed in battle. 2. Destroys itself if in face-up Defense Mode. 3. Changes the battle positions of face-up non-"Cloudian" monsters on the field if attacking. More info: https://yugipedia.com/wiki/Cloudian_-_Eye_of_the_Typhoon |
Turn 18: Seto Kaiba Ring of Destruction TRAP / Normal Trap Activates these effects during the opponent's turn. 1. Destroys 1 face-up monster the opponent controls with ATK less than or equal to their Life Points, then deals you damage equal to that monster's ATK. 2. Deals the opponent the same amount of damag eyou took. 3. Prevents you activating "Ring of Destruction" again that turn. More info: https://yugipedia.com/wiki/Ring_of_Destruction |
Turn 1: Chazz Princeton Y-Dragon Head LIGHT / Effect Monster / Level 4 / ATK 1500 / DEF 1600 (Machine / Union / Effect) 1. Can equip to 1 "X-Head Cannon" you control and give it 400 ATK and DEF or be unequipped and Special Summoned to your field. 2. Destroys itself to prevent the equipped monster's destruction in battle or by effect. More info: https://yugipedia.com/wiki/Y-Dragon_Head |
Turn 1: Chazz Princeton Enchanting Fitting Room SPELL / Normal Spell 1. Forces you to pick up the next 4 cards of your Deck by paying 800 Life Points. 2. Special Summons any Level 3 or lower Normal Monsters to your field, then shuffles the rest back into your Deck. More info: https://yugipedia.com/wiki/Enchanting_Fitting_Room |
Storming the Field (Part 1) |
Turn 2: Seto Kaiba Shadow Spell TRAP / Continuous Trap 1. Prevents 1 face-up monster the opponent controls from attacking or changing battle positions and lowers its ATK by 700. 2. Destroys itself if that monster leaves the field. More info: https://yugipedia.com/wiki/Shadow_Spell |
Turn 3:
Seto Kaiba Vorse Raider DARK / Normal Monster / Level 4 / ATK 1900 / DEF 1200 (Beast-Warrior / Normal) This wicked Beast-Warrior does every horrid thing imaginable, and loves it! His axe bears the marks of his countless victims. More info: https://yugipedia.com/wiki/Vorse_Raider |
Turn 3:
Seto Kaiba Shrink SPELL / Quick-Play Spell Halves the original ATK of 1 face-up monster on the field until the turn ends. More info: https://yugipedia.com/wiki/Shrink |
Turn 4: Adrian Geko Cloudian - Sheep Cloud WATER / Effect Monster / Level 1 / ATK 0 / DEF 0 (Fairy / Effect) 1. Special Summons 2 Level 1 WATER Fairy "Cloudian Tokens" with 0 ATK and DEF to your field in Defense Mode if destroyed in battle and sent to the Grave. 2. Prevents using the Tokens for the Tribute Summon of a non-"Cloudian" monster. More info: https://yugipedia.com/wiki/Cloudian_-_Sheep_Cloud |
Turn 5: Seto Kaiba White Dragon Ritual SPELL / Ritual Spell Ritual Summons "Paladin of White Dragon" by Tributing monsters from your hand or field with Levels of 4 or more. More info: https://yugipedia.com/wiki/White_Dragon_Ritual |
Turn 5: Seto Kaiba Paladin of White Dragon LIGHT / Ritual Monster / Level 4 / ATK 1900 / DEF 1200 (Dragon / Ritual / Effect) 1. Can be Ritual Summoned with "White Dragon Ritualr". 2. Destroys any Set monster it attacks when the Damage Step starts. 3. Can Special Summon 1 "Blue-Eyes White Dragon" from your hand or Deck to your field by Tributing itself, but prevents it from attacking that turn. More info: https://yugipedia.com/wiki/Paladin_of_White_Dragon |
Turn 5:
Seto Kaiba Blue-Eyes White Dragon (via Paladin of White Dragon) LIGHT / Normal Monster / Level 8 / ATK 3000 / DEF 2500 (Dragon / Normal) This wicked Beast-Warrior does every horrid thing imaginable, and loves it! His axe bears the marks of his countless victims. More info: https://yugipedia.com/wiki/Vorse_Raider |
Turn 6: Adrian Geko Cloudian - Sheep Cloud WATER / Effect Monster / Level 1 / ATK 0 / DEF 0 (Fairy / Effect) 1. Special Summons 2 Level 1 WATER Fairy "Cloudian Tokens" with 0 ATK and DEF to your field in Defense Mode if destroyed in battle and sent to the Grave. 2. Prevents using the Tokens for the Tribute Summon of a non-"Cloudian" monster. More info: https://yugipedia.com/wiki/Cloudian_-_Sheep_Cloud |
Turn 7: Seto Kaiba Pot of Greed SPELL / Normal Spell Draw 2 cards. More info: https://yugipedia.com/wiki/Pot_of_Greed |
Turn 7: Seto Kaiba Silent Doom SPELL / Normal Spell Revives 1 Normal Monster from your Grave to your field face-up in Defense Mode, but prevents it from attacking. More info: https://yugipedia.com/wiki/Silent_Doom |
Turn 7:
Seto Kaiba Vorse Raider (via Silent Doom) DARK / Normal Monster / Level 4 / ATK 1900 / DEF 1200 (Beast-Warrior / Normal) This wicked Beast-Warrior does every horrid thing imaginable, and loves it! His axe bears the marks of his countless victims. More info: https://yugipedia.com/wiki/Vorse_Raider |
Turn 7: Seto Kaiba Kaiser Glider LIGHT / Effect Monster / Level 6 / ATK 2400 / DEF 2200 (Sea Serpent / Effect) 1. Not destroyed in battle by monsters with the same ATK. 2. Returns 1 monster on the field to the hand if destroyed and sent to the Grave. More info: https://yugipedia.com/wiki/Kaiser_Glider |
Turn 8: Adrian Geko Cloudian - Nimbusman WATER / Effect Monster / Level 5 / ATK 1000 / DEF 1000 (Fairy / Effect) 1. Not destroyed in battle. 2. Destroys itself if in face-up Defense Mode. 3. Can be Tribute Summoned with any number of ATER monsters. 4. Gives itself Fog counters for all WATER monsters used in its Tribute Summon. 5. Gains 500 ATK for all Fog Counters on the field. More info: https://yugipedia.com/wiki/Cloudian_-_Nimbusman |
Volcanic Eruption (Part 3) |
Turn 19: Axel Brodie Volcanic Blaster FIRE / Effect Monster / Level 3 / ATK 1200 / DEF 600 (Pyro / Effect) Can place 1 "Volcanic" monster from your Deck on top of your Deck if destroyed in battle and sent to the Grave. More info: https://yugipedia.com/wiki/Volcanic_Blaster |
Turn 20: Joey Wheeler Roll of Fate SPELL / Normal Spell Forces you to roll a six-sided die, then draw cards equal to the result and banish an equal number of cards from the top of your Deck. More info: https://yugipedia.com/wiki/Roll_of_Fate |
Turn 20: Joey Wheeler Release Restraint SPELL / Normal Spell Special Summons 1 "Gearfried the Swordmaster" from your hand or Deck to your field by Tributing 1 "Gearfried the Iron Knight". More info: https://yugipedia.com/wiki/Release_Restraint |
Turn 20: Joey Wheeler Gearfried the Swordmaster LIGHT / Effect Monster / Level 7 / ATK 2600 / DEF 2200 (Warrior / Effect) 1. Only Special Summoned with "Release Restraint". 2. Destroys 1 monster the opponent controls if equipped with an Equip Card(s). More info: https://yugipedia.com/wiki/Gearfried_the_Swordmaster |
Turn 20: Joey Wheeler Legendary Sword SPELL / Equip Spell Gives the equipped Warrior monster 300 ATK and DEF. More info: https://yugipedia.com/wiki/Legendary_Sword |
Turn 20: Joey Wheeler Jinzo DARK / Effect Monster / Level 6 / ATK 2400 / DEF 1500 (Machine / Effect) Prevents Trap Cards and their effects from activating. More info: https://yugipedia.com/wiki/Jinzo |
Turn 1: Adrian Geko Cloudian - Poison Cloud WATER / Effect Monster / Level 3 / ATK 0 / DEF 1000 (Fiend / Effect) Destroys any monster that destroys it in battle if face-up, then deals the opponent 800 damage. More info: https://yugipedia.com/wiki/Cloudian_-_Poison_Cloud |
Turn 1: Adrian Geko Big Summon Cloud SPELL / Continuous Spell 1. Destroys itself unless you send all cards in your hand to the Grave at your Standby Phases. 2. Can Special Summon 1 "Cloudian" monster from your hand to your field by paying half your Life Points. More info: https://yugipedia.com/wiki/Big_Summon_Cloud |
Turn 1: Adrian Geko Cloudian - Eye of the Typhoon (via Big Summon Cloud) WIND / Effect Monster / Level 8 / ATK 3000 / DEF 1000 (Aqua / Effect) 1. Not destroyed in battle. 2. Destroys itself if in face-up Defense Mode. 3. Changes the battle positions of face-up non-"Cloudian" monsters on the field if attacking. More info: https://yugipedia.com/wiki/Cloudian_-_Eye_of_the_Typhoon |
Turn 2: Seto Kaiba Thunder Dragon (via its effect) LIGHT / Effect Monster / Level 5 / ATK 1600 / DEF 1500 (Thunder / Effect) Can be discarded from your hand to the Grave to add up to 2 "Thunder Dragon" from your Deck to your hand. More info: https://yugipedia.com/wiki/Thunder_Dragon |
Turn 2: Seto Kaiba Polymerization SPELL / Normal Spell Performs a Fusion Summon of 1 Fusion Monster in your Extra Deck, using monsters from your hand or field as Fusion Material. More info: https://yugipedia.com/wiki/Polymerization |
Turn 2: Seto Kaiba Twin-Headed Thunder Dragon LIGHT / Fusion Monster / Level 7 / ATK 2800 / DEF 2100 (Thunder / Fusion) "Thunder Dragon" + "Thunder Dragon" More info: https://yugipedia.com/wiki/Twin-Headed_Thunder_Dragon |
Volcanic Eruption (Part 2) |
Turn 10: Joey Wheeler Pot of Greed SPELL / Normal Spell Draw 2 cards. More info: https://yugipedia.com/wiki/Pot_of_Greed |
Turn 10: Joey Wheeler Scapegoat SPELL / Quick-Play Spell 1. Special Summons 4 Level 1 EARTH Beast-Type "Sheep Tokens" with 0 ATK and DEF in Defense Mode to your field. 2. Prevents you Summoning other monsters that turn or using the Tokens for a Tribute Summon. More info: https://yugipedia.com/wiki/Scapegoat |
Turn 11: Axel Brodie Fire Trooper FIRE / Effect Monster / Level 3 / ATK 1000 / DEF 1000 (Warrior / Effect) Can deal 1000 damage to the opponent if Summoned by sending itself to the Grave. More info: https://yugipedia.com/wiki/Fire_Trooper |
Turn 11: Joey Wheeler Compensation Mediation TRAP / Normal Trap Activates these effects if a monster the opponent controls attacks. 1. Forces the opponent to choose 2 cards in their Grave, shuffle it and this card, then set them on their field. 2. Forces you to choose 1 of the 3 Set cards on the opponent's field, then ends the Battle Phase if it is this card. 3. Returns the cards the opponent chose on top of their Deck. More info: https://yugipedia.com/wiki/Compensation_Mediation |
Turn 13: Joey Wheeler Silver Dollar TRAP / Normal Trap Prevents the destruction of 1 face-up monster you control with 1000 or less ATK being attacked by a monster the opponent controls and makes your Battle Damage from the battle 0. More info: https://yugipedia.com/wiki/Silver_Dollar |
Turn 14: Joey Wheeler Time Wizard LIGHT / Effect Monster / Level 2 / ATK 500 / DEF 400 (Spellcaster / Effect) Can toss a coin and call it, then either: 1. Destroys all monsters the opponent controls if right. 2. Destroys all monsters you control if wrong, then deals you half their combined ATK to your Life Points. More info: https://yugipedia.com/wiki/Time_Wizard |
Turn 15: Axel Brodie Volcanic Slicer FIRE / Effect Monster / Level 4 / ATK 1800 / DEF 1200 (Pyro / Effect) Can deal the opponent 500 damage once per turn, but cannot attack that turn. More info: https://yugipedia.com/wiki/Volcanic_Slicer |
Turn 16: Joey Wheeler Monster Reborn SPELL / Normal Spell Revives 1 monster from either Grave to your field. More info: https://yugipedia.com/wiki/Monster_Reborn |
Turn 16: Joey Wheeler Volcanic Doomfire (via Monster Reborn) FIRE / Effect Monster / Level 8 / ATK 3000 / DEF 1800 (Pyro / Effect) 1. Unable to be Normal Summoned or Set. 2. First Special Summoned from your hand to your field by sending 1 "Tri-Blaze Accelerator" you control to the Grave. 3. Forces all Attack Position monsters the opponent controls to attack it during their Battle Phase. 4. Destroys as many monsters the opponent controls as possible if it destroys a monster they control in battle and sends it to the Grave, then deals them 500 damage per monster destroyed this way. More info: https://yugipedia.com/wiki/Volcanic_Doomfire |
Turn 17: Axel Brodie Volcanic Blaster FIRE / Effect Monster / Level 3 / ATK 1200 / DEF 600 (Pyro / Effect) Can place 1 "Volcanic" monster from your Deck on top of your Deck if destroyed in battle and sent to the Grave. More info: https://yugipedia.com/wiki/Volcanic_Blaster |
Turn 18: Joey Wheeler Gearfried the Iron Knight EARTH / Effect Monster / Level 4 / ATK 1800 / DEF 1600 (Warrior / Effect) Destroys any Equip Card(s) equipped to it. More info: https://yugipedia.com/wiki/Gearfried_the_Iron_Knight |
Volcanic Eruption (Part 1) |
Turn 2: Axel Brodie Firewall TRAP / Continuous Trap 1. Can block a direct attack from a monster the opponent controls by banishing 1 Pyro monster from your Grave. 2. Destroys itself unless you pay 500 Life Points once per turn at your Standby Phases. More info: https://yugipedia.com/wiki/Firewall |
Turn 3: Axel Brodie Volcanic Scattershot (Sent to the Grave via Blaze Accelerator) FIRE / Effect Monster / Level 2 / ATK 500 / DEF 0 (Pyro / Effect) 1. Deals the opponent 500 damage if sent to the Grave. 2. Can send 2 "Volcanic Scattershot" from your hand or Deck to the Grave, then destroy all monsters the opponent controls if sent to the Grave with a "Blaze Accelerator" card's effect. More info: https://yugipedia.com/wiki/Volcanic_Scattershot |
Turn 3: Axel Brodie Volcanic Scattershot (via its effect) FIRE / Effect Monster / Level 2 / ATK 500 / DEF 0 (Pyro / Effect) 1. Deals the opponent 500 damage if sent to the Grave. 2. Can send 2 "Volcanic Scattershot" from your hand or Deck to the Grave, then destroy all monsters the opponent controls if sent to the Grave with a "Blaze Accelerator" card's effect. More info: https://yugipedia.com/wiki/Volcanic_Scattershot |
Turn 3: Axel Brodie Volcanic Scattershot (via its effect) FIRE / Effect Monster / Level 2 / ATK 500 / DEF 0 (Pyro / Effect) 1. Deals the opponent 500 damage if sent to the Grave. 2. Can send 2 "Volcanic Scattershot" from your hand or Deck to the Grave, then destroy all monsters the opponent controls if sent to the Grave with a "Blaze Accelerator" card's effect. More info: https://yugipedia.com/wiki/Volcanic_Scattershot |
Turn 4: Joey Wheeler Panther Warrior EARTH / Effect Monster / Level 4 / ATK 2000 / DEF 1600 (Beast-Warrior / Effect) Cannot attack unless you Tribute 1 monster. More info: https://yugipedia.com/wiki/Panther_Warrior |
Turn 5: Axel Brodie Tri-Blaze Accelerator SPELL / Continuous Spell 1. Only activated by sending 1 "Blaze Accelerator" you control to the Grave. 2. Can destroy 1 monster the opponent controls at your Main Phase by sending 1 Pyro monster from your hand to the Grave. 3. Prevents your attacks the turn the effect is used. More info: https://yugipedia.com/wiki/Tri-Blaze_Accelerator |
Turn 5: Axel Brodie Volcanic Force TRAP / Normal Trap Special Summons 1 "Volcanic Doomfire" from your hand, Deck or Grave by sending 1 "Tri-Blaze Accelerator" you control to the Grave. More info: https://yugipedia.com/wiki/Volcanic_Force |
Turn 5: Axel Brodie Volcanic Doomfire (via Volcanic Force) FIRE / Effect Monster / Level 8 / ATK 3000 / DEF 1800 (Pyro / Effect) 1. Unable to be Normal Summoned or Set. 2. First Special Summoned from your hand to your field by sending 1 "Tri-Blaze Accelerator" you control to the Grave. 3. Forces all Attack Position monsters the opponent controls to attack it during their Battle Phase. 4. Destroys as many monsters the opponent controls as possible if it destroys a monster they control in battle and sends it to the Grave, then deals them 500 damage per monster destroyed this way. More info: https://yugipedia.com/wiki/Volcanic_Doomfire |
Turn 6: Joey Wheeler Monster Reborn SPELL / Normal Spell Revives 1 monster from either Grave to your field. More info: https://yugipedia.com/wiki/Monster_Reborn |
Turn 6: Joey Wheeler Panther Warrior (via Monster Reborn) EARTH / Effect Monster / Level 4 / ATK 2000 / DEF 1600 (Beast-Warrior / Effect) Cannot attack unless you Tribute 1 monster. More info: https://yugipedia.com/wiki/Panther_Warrior |
Turn 6: Joey Wheeler Maximum Six EARTH / Effect Monster / Level 6 / ATK 1900 / DEF 1600 (Warrior / Effect) Forces you to roll a six-sided die if Tribute Summoned, then gains ATK equal to the die result x 200. More info: https://yugipedia.com/wiki/Maximum_Six |
Turn 7: Axel Brodie Volcanic Shell FIRE / Effect Monster / Level 1 / ATK 100 / DEF 0 (Pyro / Effect) Can add 1 "Volcanic Shell" from your Deck to your hand by paying 500 Life Points if in your Grave. More info: https://yugipedia.com/wiki/Volcanic_Shell |
Turn 8: Joey Wheeler Marauding Captain EARTH / Effect Monster / Level 3 / ATK 1200 / DEF 400 (Warrior / Effect) 1. Prevents the opponent from attacking other Warrior monsters you control. 2. Can Special Summon 1 Level 4 or lower monster from your hand to your field if Normal Summoned. More info: https://yugipedia.com/wiki/Marauding_Captain |
Turn 9: Axel Brodie Fire Recovery SPELL / Normal Spell Revives 1 FIRE monster from your Grave to your field by sending 1 FIRE monster from your hand to the Grave. More info: https://yugipedia.com/wiki/Fire_Recovery_(anime) |
Turn 9: Axel Brodie Volcanic Doomfire (via Fire Recovery) FIRE / Effect Monster / Level 8 / ATK 3000 / DEF 1800 (Pyro / Effect) 1. Unable to be Normal Summoned or Set. 2. First Special Summoned from your hand to your field by sending 1 "Tri-Blaze Accelerator" you control to the Grave. 3. Forces all Attack Position monsters the opponent controls to attack it during their Battle Phase. 4. Destroys as many monsters the opponent controls as possible if it destroys a monster they control in battle and sends it to the Grave, then deals them 500 damage per monster destroyed this way. More info: https://yugipedia.com/wiki/Volcanic_Doomfire |
The Warrior Returning Alive (Part 3) |
Turn 15: Yugi Muto Mirror Force TRAP / Normal Trap Destroys all Attack Position monsters the opponent controls if a monster they control attacks. More info: https://yugipedia.com/wiki/Mirror_Force |
Turn 15: Gurimo The Warrior Returning Alive SPELL / Normal Spell Rturns 1 Warrior monster from your Grave to your hand. More info: https://yugipedia.com/wiki/The_Warrior_Returning_Alive |
Turn 15: Gurimo Elemental Hero Stratos WIND / Effect Monster / Level 4 / ATK 1800 / DEF 300 (Warrior / Effect) Can actiate 1 effect below if Normal or Special Summoned. ● Destroys Spell or Trap Cards on the field up to the number of "HERO" monsters you control, other than itself. ● Adds 1 "HERO" monster from your Deck to your hand. More info: https://yugipedia.com/wiki/Elemental_HERO_Stratos |
Turn 16: Yugi Muto Magnet Reverse SPELL / Quick-Play Spell Special Summons 1 Machine or Rock monster that cannot be Normal Summoned or Set that is banished or in your Grave to your field. More info: https://yugipedia.com/wiki/Magnet_Reverse |
Turn 16: Yugi Muto Valkyrion the Magna Warrior (via Magnet Reverse) EARTH / Effect Monster / Level 8 / ATK 3500 / DEF 3850 (Rock / Effect) 1. Unable to be Normal Summoned or Set. 2. First Special Summoned from your hand to your field by Tributing 1 "Alpha The Magnet Warrior", "Beta The Magnet Warrior", and "Gamma The Magnet Warrior" from your hand or field. 3. Can revive those monsters from you Grave to your field by Tributing itself. More info: https://yugipedia.com/wiki/Valkyrion_the_Magna_Warrior |
Turn 17: Gurimo Pot of Greed SPELL / Normal Spell Draw 2 cards. More info: https://yugipedia.com/wiki/Pot_of_Greed |
Turn 17: Gurimo Marauding Captain EARTH / Effect Monster / Level 3 / ATK 1200 / DEF 400 (Warrior / Effect) 1. Prevents the opponent from attacking other Warrior monsters you control. 2. Can Special Summon 1 Level 4 or lower monster from your hand to your field if Normal Summoned. More info: https://yugipedia.com/wiki/Marauding_Captain |
Turn 17: Gurimo Marauding Captain (via its effect) EARTH / Effect Monster / Level 3 / ATK 1200 / DEF 400 (Warrior / Effect) 1. Prevents the opponent from attacking other Warrior monsters you control. 2. Can Special Summon 1 Level 4 or lower monster from your hand to your field if Normal Summoned. More info: https://yugipedia.com/wiki/Marauding_Captain |
Turn 18:
Yugi Muto Beta the Magnet Warrior (via Valkyrion the Magna Warrior) EARTH / Normal Monster / Level 4 / ATK 1700 / DEF 1600 (Rock / Normal) Alpha, Beta, and Gamma meld as one to form a powerful monster. More info: https://yugipedia.com/wiki/Beta_The_Magnet_Warrior |
Turn 18:
Yugi Muto Gamma the Magnet Warrior (via Valkyrion the Magna Warrior) EARTH / Normal Monster / Level 4 / ATK 1500 / DEF 1800 (Rock / Normal) Alpha, Beta, and Gamma meld as one to form a powerful monster. More info: https://yugipedia.com/wiki/Gamma_The_Magnet_Warrior |
Turn 18:
Yugi Muto Alpha the Magnet Warrior (via Valkyrion the Magna Warrior) EARTH / Normal Monster / Level 4 / ATK 1400 / DEF 1700 (Rock / Normal) Alpha, Beta, and Gamma meld as one to form a powerful monster. More info: https://yugipedia.com/wiki/Alpha_The_Magnet_Warrior |
Turn 18: Yugi Muto Gandora the Dragon of Destruction DARK / Effect Monster / Level 8 / ATK 0 / DEF 0 (Dragon / Effect) 1. Unable to be Special Summoned. 2. Can destroy and banish as many cards on the field as possible by paying half your Life Points. 3. Gains 300 ATK for all cards destroyed this way. 4. Sends it self to the Grave once per turn at your End Phase if Normal or Flip Summoned. More info: https://yugipedia.com/wiki/Gandora_the_Dragon_of_Destruction |
Turn 1: Axel Brodie Blaze Accelerator SPELL / Continuous Spell 1. Can destroy 1 monster the opponent controls by sending 1 Pyro monster with 500 or less ATK from your hand to the Grave. 2. Prevents your attacks the turn the effect is used. More info: https://yugipedia.com/wiki/Blaze_Accelerator |
Turn 1: Axel Brodie Volcanic Slicer FIRE / Effect Monster / Level 4 / ATK 1800 / DEF 1200 (Pyro / Effect) Can deal the opponent 500 damage once per turn, but cannot attack that turn. More info: https://yugipedia.com/wiki/Volcanic_Slicer |
Turn 2:
Joey Wheeler Alligator's Sword EARTH / Normal Monster / Level 4 / ATK 1500 / DEF 1200 (Beast / Normal) 'ey, dis mighty lissard man can swing his sword so fast, dat it's more dan da speed a sound! More info: https://yugipedia.com/wiki/Alligator's_Sword |
Turn 2: Joey Wheeler Graceful Dice SPELL / Quick-Play Spell Forces you to roll a six-sided die, then gives all monsters you control ATK and DEF equal to 100 x the die result until the turn ends. More info: https://yugipedia.com/wiki/Graceful_Dice |