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My Yu-Gi-Oh Hybrid Fanfic Season 6 Part 3's Episode Cards
1. Card names in the info are from the time they were released so they may differ from the links below. |
The Warrior Returning Alive (Part 2) |
Turn 10: Gurimo Hero Signal TRAP / Normal Trap Special Summons 1 Level 4 or lower "Elemental HERO" monster from your hand or Deck to your field if a monster you control is destroyed in battle and sent to the Grave. More Info: https://yugipedia.com/wiki/Hero_Signal |
Turn 10: Gurimo Hero Signal TRAP / Normal Trap Special Summons 1 Level 4 or lower "Elemental HERO" monster from your hand or Deck to your field if a monster you control is destroyed in battle and sent to the Grave. More Info: https://yugipedia.com/wiki/Hero_Signal |
Turn 10: Gurimo Destiny Signal TRAP / Normal Trap Special Summons 1 Level 4 or lower "Destiny HERO" monster from your hand or Deck to your field if a monster you control is destroyed in battle and sent to the Grave. More Info: https://yugipedia.com/wiki/Destiny_Signal |
Turn 10: Gurimo Elemental Hero Stratos (via Hero Signal) WIND / Effect Monster / Level 4 / ATK 1800 / DEF 300 (Warrior / Effect) Can activate 1 effect below if Normal or Special Summoned. ● Destroys Spell or Trap Cards on the field up to the number of "Elemental HERO" monsters you control, except itself. ● Adds 1 "HERO" monster from your Deck to your hand. More Info: https://yugipedia.com/wiki/Elemental_HERO_Stratos |
Turn 10: Gurimo Elemental Hero Ocean (via Hero Signal) WATER / Effect Monster / Level 4 / ATK 1500 / DEF 1200 (Warrior / Effect) Can return 1 "HERO" monster you control or in your Grave to your hand once per turn at your Standby Phase. More Info: https://yugipedia.com/wiki/Elemental_HERO_Ocean |
Turn 10: Gurimo Destiny Hero - Diamond Dude (via Destiny Signal) DARK / Effect Monster / Level 4 / ATK 1400 / DEF 1600 (Warrior / Effect) 1. Can reveal the top card of your Deck once per turn, then send it to the Grave if a Normal Spell or place it on the bottom of your Deck if not. 2. Activates the sent card's effect if a Normal Spell at your next Main Phase. More Info: https://yugipedia.com/wiki/Destiny_Hero_-_Diamond_Dude |
Turn 11: Yugi Muto Gamma the Magnet Warrior (via Valkyrion the Magna Warrior) EARTH / Normal Monster / Level 4 / ATK 1500 / DEF 1800 (Rock / Normal) Alpha, Beta, and Gamma meld as one to form a powerful monster. More Info: https://yugipedia.com/wiki/Gamma_The_Magnet_Warrior |
Turn 11: Yugi Muto Beta the Magnet Warrior (via Valkyrion the Magna Warrior) EARTH / Normal Monster / Level 4 / ATK 1700 / DEF 1600 (Rock / Normal) Alpha, Beta, and Gamma meld as one to form a powerful monster. More Info: https://yugipedia.com/wiki/Beta_The_Magnet_Warrior |
Turn 11: Yugi Muto Alpha the Magnet Warrior (via Valkyrion the Magna Warrior) EARTH / Normal Monster / Level 4 / ATK 1400 / DEF 1700 (Rock / Normal) Alpha, Beta, and Gamma meld as one to form a powerful monster. More Info: https://yugipedia.com/wiki/Alpha_The_Magnet_Warrior |
Turn 12: Gurimo Elemental Hero Sparkman LIGHT / Normal Monster / Level 4 / ATK 1600 / DEF 1400 (Warrior / Normal) An Elemental HERO and a warrior of light who proficiently wields many kinds of armaments. His Static Shockwave cuts off the path of villainy. More Info: https://yugipedia.com/wiki/Elemental_HERO_Sparkman |
Turn 12: Gurimo Destiny Hero - Dogma DARK / Effect Monster / Level 8 / ATK 3400 / DEF 2400 (Warrior / Effect) 1. Only Special Summoned from your hand to your field by Tributing 3 monsters, including at least 1 "Destiny HERO" monster. 2. Halves the opponent's Life Points once per turn at their next Standby Phase after being Special Summoned this way. More Info: https://yugipedia.com/wiki/Destiny_HERO_-_Dogma |
Turn 12: Gurimo Black Luster Soldier - Envoy of the Beginning LIGHT / Effect Monster / Level 8 / ATK 3000 / DEF 2500 (Warrior / Effect) 1. Unable to be Normal Summoned or Set. 2. First Special Summone from your hand to your field by banishing 1 LIGHT monster and 1 DARK monster from your Grave. 3. Can activate 1 effect below once per turn. ● Banishes 1 monster on the field, but cannot attack that turn. ● Can attack again in a row if it destroys a monster the opponnet controls in battle. More Info: https://yugipedia.com/wiki/Black_Luster_Soldier_-_Envoy_of_the_Beginning |
Turn 13: Yugi Muto Soul Shield TRAP / Normal Trap Prevents 1 monser's destruction in battle by paying half your Life Points, then ends the Battle Phase. More Info: https://yugipedia.com/wiki/Soul_Shield |
Turn 14: Yugi Muto Silent Magician LV8 LIGHT / Effect Monster / Level 8 / ATK 3500 / DEF 1000 (Warrior / Effect) 1. Only Special Summoned from your hand to your field with "Silent Magician LV4". 2. Not affected by the opponent's Spell Cards. More Info: https://yugipedia.com/wiki/Silent_Magician_LV8 |
The Warrior Returning Alive (Part 1) |
Turn 1: Gurimo Polymerization SPELL / Normal Spell Performs a Fusion Summon of 1 Fusion Monster in your Extra Deck, using monsters from your hand or field as Fusion Material. More Info: https://yugipedia.com/wiki/Polymerization |
Turn 1: Gurimo Elemental Hero Phoenix Enforcer FIRE / Fusion Monster / Level 6 / ATK 2100 / DEF 1200 (Warrior / Fusion / Effect) "Elemental HERO Avian" + "Elemental HERO Burstinatrix" 1. Only Fusion Summoned. 2. Not destroyed in battle. More Info: https://yugipedia.com/wiki/Elemental_HERO_Phoenix_Enforcer |
Turn 2: Yugi Muto Marshmallon LIGHT / Effect Monster / Level 3 / ATK 300 / DEF 500 (Fairy / Effect) 1. Not destroyed in battle. 2. Deals 1000 damage to the controller of a monster that attacks it while Set. More Info: https://yugipedia.com/wiki/Marshmallon |
Turn 2: Gurimo Hidden Soldiers TRAP / Normal Trap Special Summons 1 Level 4 or lower DARK monster from your hand if the opponent Normal or Flip Summons a monster. More Info: https://yugipedia.com/wiki/Hidden_Soldiers |
Turn 2: Gurimo Dark Blade (via Hidden Soldiers) DARK / Normal Monster / Level 4 / ATK 1800 / DEF 1500 (Warrior / Normal) They say he is a dragon-manipulating warrior from the dark world. His attack is tremendous, using his great swords with vicious power. More Info: https://yugipedia.com/wiki/Dark_Blade |
Turn 2: Yugi Muto Marshmallon Glasses SPELL / Continuous Spell Prevents the opponent from attacking monsters you control, except "Marshmallon" while it is in your Monster Zone. More Info: https://yugipedia.com/wiki/Marshmallon_Glasses |
Turn 3: Gurimo Gearfried the Iron Knight EARTH / Effect Monster / Level 4 / ATK 1800 / DEF 1600 (Warrior / Effect) Destroys any Equip Card(s) equipped to it. More Info: https://yugipedia.com/wiki/Gearfried_the_Iron_Knight |
Turn 4: Yugi Muto Silent Magician LIGHT / Effect Monster / Level 4 / ATK 1000 / DEF 1000 (Spellcaster / Effect) 1. Only Special Summoned from your hand to your field by Tributing 1 Spellcaster monster. 2. Gains 500 ATK for all cards in your hand. 3. Can negate an activated Spell Card and destroy it once per turn during either player's turn. 4. Can Special Summon 1 "Silent Magician" monster from your hand or Deck to your field by ignoring Summon conditions, except "Silent Magician", if destroyed in battle and sent to the Grave. More Info: https://yugipedia.com/wiki/Silent_Magician |
Turn 5: Gurimo The Seal of Orichalcos SPELL / Field Spell 1. Gives all monsters you control 500 ATK. 2. Not destroyed by effects once per turn. 3. Prevents the opponent from attacking the weakest monsters you control if you control at least 2 face-up monsters in Attack Mode. 4. Destroys all Special Summoned monsters you control at activation. 5. Prevents you either activating this card again during the Duel or Special Summoning from the Extra Deck. More Info: https://yugipedia.com/wiki/The_Seal_of_Orichalcos |
Turn 6: Yugi Muto Queen's Knight LIGHT / Normal Monster / Level 4 / ATK 1500 / DEF 1600 (Warrior / Normal) This knight catches her opponents off guard, dominating them with swift yet graceful attacks. More Info: https://yugipedia.com/wiki/Queen's_Knight |
Turn 7: Gurimo Makyura the Destructor DARK / Effect Monster / Level 4 / ATK 1600 / DEF 1200 (Warrior / Effect) 1. Can activate 1 Trap Card from your hand if sent from the Monster Zone to the Grave. 2. Prevents activating this effect again that turn. More Info: https://yugipedia.com/wiki/Makyura_the_Destructor |
Turn 8: Yugi Muto Pot of Greed SPELL / Normal Spell Draw 2 cards. More Info: https://yugipedia.com/wiki/Pot_of_Greed |
Turn 8: Yugi Muto Valkyrion the Magna Warrior EARTH / Effect Monster / Level 8 / ATK 3500 / DEF 3850 (Rock / Effect) 1. Unable to be Normal Summoned or Set. 2. Only Special Summoned from your hand to your field by Tributing 1 "Alpha The Magnet Warrior", "Beta The Magnet Warrior", and "Gamma The Magnet Warrior" from your hand or field. 3. Can revive those monsters from your Grave to your field by Tributing itself. More Info: https://yugipedia.com/wiki/Valkyrion_the_Magna_Warrior |
Turn 9: Gurimo The A. Forces SPELL / Continuous Spell Gives all Warrior monsters you control 200 ATK for all Warrior and Spellcaster monsters you control. More Info: https://yugipedia.com/wiki/The_A._Forces |
Turn 10: Yugi Muto Card of Sanctity SPELL / Normal Spell Forces you to banish all other cards in your hand and all cards you control (min. 1 from each), then draw cards from your Deck until you have 2 in your hand. More Info: https://yugipedia.com/wiki/Card_of_Sanctity |
The Road to Victory (Part 2) |
Turn 9: Alister Toy Robot Box SPELL / Quick-Play Spell 1. Special Summons 3 Level 1 WIND Machine "Robot Tokens" with 0 ATK and DEF to your field by discarding 1 card. 2. Prevents the Tokens from attacking. 3. Prevents the opponnet from attacking monstes you control except a "Robot Token" while you control one. More Info: https://yugipedia.com/wiki/Toy_Robot_Box |
Turn 9: Alister Pot of Greed SPELL / Normal Spell Draw 2 cards. More Info: https://yugipedia.com/wiki/Pot_of_Greed |
Turn 9: Alister Sky Union SPELL / Normal Spell Special Summons 1 "Air Fortress Ziggurat" from your Deck to your field by Tributing 3 monsters. More Info: https://yugipedia.com/wiki/Sky_Union |
Turn 9: Alister Air Fortress Ziggurat WIND / Effect Monster / Level 8 / ATK 2500 / DEF 800 (Machine / Effect) 1. Only Special Summoned from your hand to your field with "Sky Union". 2. Not affected by Spell or Trap Cards. 3. Special Summons 1 Level 1 WIND Machine "Robot Token" with 0 ATK and DEF to your field at your End Phases. 4. Prevents the Tokens from attacking. 5. Prevents the opponnet from attacking monstes you control except a "Robot Token" while you control one. More Info: https://yugipedia.com/wiki/Air_Fortress_Ziggurat |
Turn 10: Tyranno Hassleberry Black Tyranno EARTH / Effect Monster / Level 7 / ATK 2600 / DEF 1800 (Dinosaur / Effect) Can attack the opponent directly if the only cards they control are monsters in Defense Mode. More Info: https://yugipedia.com/wiki/Black_Tyranno |
Turn 11: Alister Cyber Soldier of Darkworld DARK / Normal Monster / Level 4 / ATK 1400 / DEF 1200 (Machine / Normal) A mechanical soldier that won't stop attacking until all life readings have been extinguished from its sensors. Not a "Cyber" card.) More Info: https://yugipedia.com/wiki/Cyber_Soldier_of_Darkworld |
Turn 11: Alister Royal Decree TRAP / Continuous Trap Negates all other Trap Cards on the field. More Info: https://yugipedia.com/wiki/Royal_Decree |
Turn 12: Tyranno Hassleberry Black Stego EARTH / Effect Monster / Level 4 / ATK 1200 / DEF 2000 (Dinosaur / Effect) Changes to Defense Mode if attacked while in Attack Mode. More Info: https://yugipedia.com/wiki/Black_Stego |
Turn 13: Alister Cipher Soldier EARTH / Effect Monster / Level 3 / ATK 1350 / DEF 1800 (Machine / Effect) Gains 2000 ATK and DEF at damage calculation if battling a Warrior monster. More Info: https://yugipedia.com/wiki/Cipher_Soldier |
Turn 14: Tyranno Hassleberry Element Saurus DARK / Effect Monster / Level 4 / ATK 1500 / DEF 1200 (Dinosaur / Effect) Gains effect(s) below based on which Attribute(s) are on the field. ● FIRE: Gains 500 ATK. ● EARTH: Negates effects of Effect Monsters it destroys in battle. More Info: https://yugipedia.com/wiki/Element_Saurus |
Turn 15: Alister Aetonyx Flame SPELL / Normal Spell 1. Destroys all non-FIRE monsters on the field, then lets you revive 1 FIRE Fiend monsre from your Grave to your field. 2. Prevents you from attacking this turn. More Info: https://yugipedia.com/wiki/Aetonyx_Flame |
Turn 16: Tyranno Hassleberry Pot of Greed SPELL / Normal Spell Draw 2 cards. More Info: https://yugipedia.com/wiki/Pot_of_Greed |
Turn 16: Tyranno Hassleberry Tyranno Infinity EARTH / Effect Monster / Level 4 / ATK ? / DEF 0 (Dinosaur / Effect) Makes its original ATK 1000 x the number of your banished Dinosaur monsters. More Info: https://yugipedia.com/wiki/Tyranno_Infinity |
Turn 16: Tyranno Hassleberry Dino Stomp SPELL / Quick-Play Spell Destroys 1 Spell or Trap Card the opponent controls if a Dinosaur monster you control attacks. More Info: https://yugipedia.com/wiki/Dino_Stomp |
Turn 16: Tyranno Hassleberry Survival Instinct TRAP / Normal Trap 1. Forces you to banish a number of Dinosaur monsters from your Grave. 2. Gives you 400 Life Points for each one banished this way. More Info: https://yugipedia.com/wiki/Survival_Instinct |
The Road to Victory (Part 1) |
Turn 1: Alister Gorlag FIRE / Effect Monster / Level 4 / ATK 1000 / DEF 1000 (Fiend / Effect) 1. Gains 500 ATK for all FIRE monsters on the field. 2. Special Summons any monster it destroys in battle and sends to the Grave face-up in Attack Mode to your field as a FIRE monster without its effects after the Battle Phase. 3. Destroys all monsters Special Summoned by this effect if removed from the field. 4. Cannot attack the opponent directly. More Info: https://yugipedia.com/wiki/Gorlag |
Turn 2: Tyranno Hassleberry Sabersaurus EARTH / Normal Monster / Level 4 / ATK 1900 / DEF 500 (Dinosaur / Normal) This normally gentle dinosaur enjoys relaxing in its nest in the prairies. If it becomes angered, it turns terribly ferocious. More Info: https://yugipedia.com/wiki/Sabersaurus |
Turn 2: Tyranno Hassleberry Jurassic World SPELL / Field Spell Gives all Dinosaur monsters on the field 300 ATK and DEF. More Info: https://yugipedia.com/wiki/Jurassic_World |
Turn 3: Alister Aetonyx Flame SPELL / Normal Spell 1. Destroys all non-FIRE monsters on the field, then lets you revive 1 FIRE Fiend monsre from your Grave to your field. 2. Prevents you from attacking this turn. More Info: https://yugipedia.com/wiki/Aetonyx_Flame |
Turn 3: Alister Gorlag (via Aetonyx Flame) FIRE / Effect Monster / Level 4 / ATK 1000 / DEF 1000 (Fiend / Effect) 1. Gains 500 ATK for all FIRE monsters on the field. 2. Special Summons any monster it destroys in battle and sends to the Grave face-up in Attack Mode to your field as a FIRE monster without its effects after the Battle Phase. 3. Destroys all monsters Special Summoned by this effect if removed from the field. 4. Cannot attack the opponent directly. More Info: https://yugipedia.com/wiki/Gorlag |
Turn 3: Alister The Seal of Orichalcos SPELL / Field Spell 1. Gives all monsters you control 500 ATK. 2. Not destroyed by effects once per turn. 3. Prevents the opponent from attacking the weakest monsters you control if you control at least 2 face-up monsters in Attack Mode. 4. Destroys all Special Summoned monsters you control at activation. 5. Prevents you either activating this card again during the Duel or Special Summoning from the Extra Deck. More Info: https://yugipedia.com/wiki/The_Seal_of_Orichalcos |
Turn 4: Tyranno Hassleberry Gilasaurus (via its effect) EARTH / Effect Monster / Level 3 / ATK 1400 / DEF 400 (Dinosaur / Effect) Can be Special Summoned from your hand to your field, but lets the opponent revive 1 monster from their Gave to their field. More Info: https://yugipedia.com/wiki/Gilasaurus |
Turn 4: Tyranno Hassleberry Dark Driceratops EARTH / Effect Monster / Level 6 / ATK 2400 / DEF 1500 (Dinosaur / Effect) Deals piercing battle damage to the opponnet if attacking a monster in Defense Mode. More Info: https://yugipedia.com/wiki/Dark_Driceratops |
Turn 5: Alister KC-1 Crayton EARTH / Effect Monster / Level 4 / ATK 1500 / DEF 1200 (Machine / Effect) Gains 500 ATK for all "Tank Tokens" you control. More Info: https://yugipedia.com/wiki/KC-1_Crayton |
Turn 5: Tyranno Hassleberry Amber Pitfall TRAP / Continuous Trap 1. Blocks an attack from 1 monster the opponent controls and changes that monster to Defense Mode. 2. Prevents that monster from changing battle positions. More Info: https://yugipedia.com/wiki/Amber_Pitfall |
Turn 6: Tyranno Hassleberry Big Evolution Pill SPELL / Normal Spell 1. Destroys itself after the opponent's 3rd End Phase. 2. Forces you to Tribute 1 Dinosaur monster at activation. 3. Lets you Normal Summon Level 5 or higher Dinosaur monsters without Tributing. More Info: https://yugipedia.com/wiki/Big_Evolution_Pill |
Turn 6: Tyranno Hassleberry Super Conductor Tyranno (via Big Evolution Pill) LIGHT / Effect Monster / Level 8 / ATK 3300 / DEF 1400 (Dinosaur / Effect) Can deal the oppponent 1000 damage by Tributing 1 monster, but cannot attack that turn. More Info: https://yugipedia.com/wiki/Super_Conductor_Tyranno |
Turn 7: Alister KC-1 Crayton EARTH / Effect Monster / Level 4 / ATK 1500 / DEF 1200 (Machine / Effect) Gains 500 ATK for all "Tank Tokens" you control. More Info: https://yugipedia.com/wiki/KC-1_Crayton |
Turn 7: Alister Tank Corps TRAP / Normal Trap 1. Special Summons 3 Level 4 EARTH Machine "Tank Tokens" with 500 ATK and 1200 DEF to your field in Defense Mode if "KC-1 Crayton" is on the field. 2. Prevents you using the Tokens for a Tribute Summon. More Info: https://yugipedia.com/wiki/Tank_Corps |
Turn 8: Tyranno Hassleberry Ultimate Tyranno (via Big Evolution Pill) EARTH / Effect Monster / Level 8 / ATK 3000 / DEF 2200 (Dinosaur / Effect) 1. Can attack all monsters the opponent controls once each. 2. Prevents other monsters you control from attacking if you control an "Ultimate Tyranno" that can attack during your Battle Phase. More Info: https://yugipedia.com/wiki/Ultimate_Tyranno |
Heavily Armored (Part 2) |
Turn 5: Valon Trap Buster EARTH / Effect Monster / Level 4 / ATK 0 / DEF 2000 (Machine / Armor / Effect) 1. Negates activated Trap Cards that target 1 Armor monster you control or would destroy 2 or more monsters on the field. 2. Prevents more than 1 Armor monster from attacking per turn. 3. Can redirect an attack on 1 Armor monster you control to another one you control if you control 2 or more. More Info: https://yugipedia.com/wiki/Trap_Buster |
Turn 6: Syrus Truesdale Expressroid EARTH / Effect Monster / Level 4 / ATK 400 / DEF 1600 (Machine / Effect) Can return 2 "roid" monsters from your Grave to your hand, except "Expresroid" if Summoned. More Info: https://yugipedia.com/wiki/Expressroid |
Turn 6: Valon Extinction Fist TRAP / Normal Trap 1. Destroys 1 Fusion or Ritual Monster attacking directly, then ends the Battle Phase 2. Special Summons the monsters used to Summon the destroyed monster to the opponent's field. More Info: https://yugipedia.com/wiki/Extinction_Fist |
Turn 7: Syrus Truesdale Submarineroid (via Extinction Fist) WATER / Effect Monster / Level 4 / ATK 800 / DEF 1800 (Machine / Effect) 1. Can attack the opponent directly using its original ATK. 2. Can change to Defense Mode after the Damage Step if it attacked or was attacked. More Info: https://yugipedia.com/wiki/Submarineroid |
Turn 8: Valon Psychic Armor Head (via its effect) EARTH / Effect Monster / Level 4 / ATK 0 / DEF 500 (Machine / Armor / Effect) 1. Can add 1 Armor monster from your Deck to your hand instead of conducting your normal draw. 2. Can revive itself from your Grave to your field face-up in Attack Mode at your Standby Phases. 3. Can redirect an attack on 1 Armor monster you control to another one you control if you control 2 or more. More Info: https://yugipedia.com/wiki/Psychic_Armor_Head_(anime) |
Turn 8: Valon Double Cloth Armor (via its effect) EARTH / Effect Monster / Level 6 / ATK 0 / DEF 0 (Machine / Armor / Effect) 1. Cannot attack. 2. Deals damage to the opponent equal to the ATK of a monster they control that attacks it, then destroys both monsters without damage calculation. 3. Can redirect an attack on 1 Armor monster you control to another one you control if you control 2 or more. More Info: https://yugipedia.com/wiki/Double_Cloth_Armor_(anime) |
Turn 8: Syrus Truesdale Cyber Repairer TRAP / Normal Trap Forces the opponent to draw 1 card, then prevents the destruction of Machine monsters you control in battle this turn. More Info: https://yugipedia.com/wiki/Cyber_Repairer |
Turn 8: Syrus Truesdale Emergency Provisions SPELL / Quick-Play Spell Forces you to send a number of Spell or Trap Cards you control to the Grave, then gives you 1000 Life Points for each one sent this way. More Info: https://yugipedia.com/wiki/Emergency_Provisions |
Turn 9: Syrus Truesdale Pot of Greed SPELL / Normal Spell Draw 2 cards. More Info: https://yugipedia.com/wiki/Pot_of_Greed |
Turn 9: Syrus Truesdale Vehicroid Connection Zone SPELL / Normal Spell 1. Performs a Fusion Summon of 1 "Vehicroid" Fusion Monster in your Extra Deck, using monsters from your hand or field as Fusion Material. 2. Prevents the Fusion monster's destruction by effects or from having its effects negated. More Info: https://yugipedia.com/wiki/Pot_of_Greed |
Turn 9: Syrus Truesdale Super Vehicroid - Stealth Union EARTH / Effect Monster / Level 9 / ATK 3600 / DEF 3000 (Machine / Fusion / Effect) "Truckroid" + "Expressroid" + "Drillroid" + "Stealthroid" 1. Can equip itself with 1 face-up non-Machine monster. 2. Can attack all monsters the opponent controls once each if equipped with a monster this way. 3. Halves its original ATK if attacking. 4. Deals piercing battle damage to the opponent if attacking a monster in Defense Mode. More Info: https://yugipedia.com/wiki/Super_Vehicroid_-_Stealth_Union |
Heavily Armored (Part 1) |
Turn 1: Valon Big Bang Blow EARTH / Effect Monster / Level 4 / ATK 0 / DEF 0 (Machine / Armor / Effect) 1. Deals both players damage equal to the combined ATK of all monsters on the field if destroyed in battle and sent to the Grave while you control at least 2 monsters, then destroys all monsters on the field. 2. Prevents more than 1 Armor monster from attacking per turn. 3. Can redirect an attack on 1 Armor monster you control to another one you control if you control 2 or more. More Info: https://yugipedia.com/wiki/Big_Bang_Blow_(anime) |
Turn 1: Valon Full Armor Gravitation SPELL / Normal Spell Forces you to pick up the top 10 cards of your Deck, then Special Summon any Armor monsters among them to your field as they are picked up and banish the remaining cards. More Info: https://yugipedia.com/wiki/Full_Armor_Gravitation |
Turn 1: Valon Buster Knuckle (via Full Armor Gravitation) EARTH / Effect Monster / Level 3 / ATK 0 / DEF 0 (Machine / Armor / Effect) 1. Deals piercing battle damage if attacking a monster in Defense Mode. 2. Prevents more than 1 Armor monster from attacking per turn. 3. Can redirect an attack on 1 Armor monster you control to another one you control if you control 2 or more. More Info: https://yugipedia.com/wiki/Buster_Knuckle_(anime) |
Turn 1: Valon Active Guard (via Full Armor Gravitation) EARTH / Effect Monster / Level 4 / ATK 0 / DEF 2500 (Machine / Armor / Effect) 1. Can prevent you from taking battle damage for 1 turn by destroying itself at the End Phase. 2. Prevents more than 1 Armor monster from attacking per turn. 3. Can redirect an attack on 1 Armor monster you control to another one you control if you control 2 or more. More Info: https://yugipedia.com/wiki/Active_Guard_(anime) |
Turn 1: Valon Burning Knuckle (via Full Armor Gravitation) EARTH / Effect Monster / Level 3 / ATK 0 / DEF 1000 (Machine / Armor / Effect) 1. Gains 200 ATK for all face-up Armor monsters on the field. 2. Lowers the ATK of a monster that battles it by this card's ATK after that battle. 3. Prevents more than 1 Armor monster from attacking per turn. 4. Can redirect an attack on 1 Armor monster you control to another one you control if you control 2 or more. More Info: https://yugipedia.com/wiki/Burning_Knuckle_(anime) |
Turn 1: Valon Advanced Shield (via Full Armor Gravitation) EARTH / Effect Monster / Level 4 / ATK 1000 / DEF 0 (Machine / Armor / Effect) 1. Cannot be Summoned if you control no face-up Armor monsters. 2. Cannot attack. 3. Prevents more than 1 Armor monster from attacking per turn. 4. Can redirect an attack on 1 Armor monster you control to another one you control if you control 2 or more. More Info: https://yugipedia.com/wiki/Advanced_Shield_(anime) |
Turn 1: Syrus Truesdale Magic Cylinder TRAP / Normal Trap Blocks an attack from 1 monster the opponent controls, then deals them damage equal to their monster's ATK. More Info: https://yugipedia.com/wiki/Magic_Cylinder |
Turn 2: Syrus Truesdale Steamroid EARTH / Effect Monster / Level 4 / ATK 1800 / DEF 1800 (Machine / Effect) 1. Gains 500 ATK at damage calculation if attacking 1 monster the opponent controls. 2. Loses 500 ATK at damage calculation if attacked by 1 monster the opponent controls. More Info: https://yugipedia.com/wiki/Steamroid |
Turn 3: Valon Black Hole Shield EARTH / Effect Monster / Level 4 / ATK 0 / DEF 0 (Machine / Armor / Effect) 1. Can make one instance of battle damage you take during either player's turn 0 by Tributing itself. 2. Prevents more than 1 Armor monster from attacking per turn. 3. Can redirect an attack on 1 Armor monster you control to another one you control if you control 2 or more. More Info: https://yugipedia.com/wiki/Black_Hole_Shield_(anime) |
Turn 4: Syrus Truesdale Power Bond SPELL / Normal Spell 1. Performs a Fusion Summon of 1 Machine Fusion Monster in your Extra Deck, using monsters from your hand or field as Fusion Material. 2. Gives that monster ATK equal to its original ATK. 3. Deals you damage equal to the ATK the monster gained this way at the End Phase. More Info: https://yugipedia.com/wiki/Power_Bond |
Turn 4: Syrus Truesdale Super Vehicroid Jumbo Drill EARTH / Effect Monster / Level 8 / ATK 3000 / DEF 2000 (Machine / Fusion / Effect) "Steamroid" + "Drillroid" + "Submarineroid" 1. Unable to be Fusion Summoned with other monsters. 2. Deals piercing battle damage to the opponent if attacking a monster in Defense Mode. More Info: https://yugipedia.com/wiki/Super_Vehicroid_Jumbo_Drill |
Guardian Angel (Part 4) |
Turn 26: Jaden Yuki Card Trooper EARTH / Effect Monster / Level 3 / ATK 400 / DEF 400 (Machine / Effect) 1. Can choose a number from 1 to 3, then send that many cards from the top of your Deck to the Grave. 2. Gains 500 ATK for each card sent this way until the turn ends. 3. Lets you draw 1 card if destroyed and sent to your Grave. More Info: https://yugipedia.com/wiki/Card_Trooper |
Turn 26: Jaden Yuki Fifth Hope SPELL / Normal Spell 1. Forces you to shuffle 5 "Elemental HERO" cards from your Grave into your Deck to draw 2 cards. 2. Lets you draw 3 cards instead if you had no other cards on yoiur field or in your hand at activation. More Info: https://yugipedia.com/wiki/Fifth_Hope |
Turn 26: Jaden Yuki The Flute of Summoning Kuriboh SPELL / Quick-Play Spell Adds 1 "Kuriboh" or "Winged Kuriboh" from your Deck to your hand or Special Summons it from your Deck to your field. More Info: https://yugipedia.com/wiki/The_Flute_of_Summoning_Kuriboh |
Turn 26: Jaden Yuki Winged Kuriboh (via the Flute of Summoning Kuriboh) LIGHT / Effect Monster / Level 1 / ATK 300 / DEF 200 (Fairy / Effect) Prevents you from taking battle damage the rest of the turn if destroyed and sent to the Grave. More Info: https://yugipedia.com/wiki/Winged_Kuriboh |
Turn 27: Jaden Yuki Transcendent Wings SPELL / Quick-Play Spell Special Summons 1 "Winged Kuriboh LV10" from your hand or Deck to your field by sending 1 "Winged Kuriboh" you control and 2 cards in your hand to the Grave. More Info: https://yugipedia.com/wiki/Transcendent_Wings |
Turn 27: Jaden Yuki Winged Kuriboh LV10 LIGHT / Effect Monster / Level 10 / ATK 300 / DEF 200 (Fairy / Effect) 1. Only Special Summoned with "Transcendent Wings". 2. Can destroy as many Attack Position monsters the opponent controls during their Battle Phase and deal them damage equal to the combined ATK of their destroyed monsters by Tributing itself. More Info: https://yugipedia.com/wiki/Winged_Kuriboh_LV10 |
Turn 1: Valon The Seal of Orichalcos SPELL / Field Spell 1. Gives all monsters you control 500 ATK. 2. Not destroyed by effects once per turn. 3. Prevents the opponent from attacking the weakest monsters you control if you control at least 2 face-up monsters in Attack Mode. 4. Destroys all Special Summoned monsters you control at activation. 5. Prevents you either activating this card again during the Duel or Special Summoning from the Extra Deck. More Info: https://yugipedia.com/wiki/The_Seal_of_Orichalcos |
Turn 1: Valon Psychic Armor Head EARTH / Effect Monster / Level 4 / ATK 0 / DEF 500 (Machine / Armor / Effect) 1. Can add 1 Armor monster from your Deck to your hand instead of conducting your normal draw. 2. Can revive itself from your Grave to your field face-up in Attack Mode at your Standby Phases. 3. Can redirect an attack on 1 Armor monster you control to another one you control if you control 2 or more. More Info: https://yugipedia.com/wiki/Psychic_Armor_Head_(anime) |
Turn 2: Syrus Truesdale Truckroid EARTH / Effect Monster / Level 4 / ATK 1000 / DEF 2000 (Machine / Effect) 1. Equips a monster the opponent controls it destroys in battle and sentds to the Grave to itself. 2. Gains ATK equal to the combined ATK of the monsters equipped to it this way. More Info: https://yugipedia.com/wiki/Truckroid |
Guardian Angel (Part 3) |
Turn 18: Jaden Yuki Elemental Hero Bubbleman WATER / Effect Monster / Level 4 / ATK 800 / DEF 1200 (Warrior / Effect) 1. Can be Special Summoned from your hand to your field if it's the only card in your hand. 2. Lets you draw 2 cards if Summoned while you control no other cards and have no cards in your hand. More Info: https://yugipedia.com/wiki/Elemental_HERO_Bubbleman |
Turn 19: Raphael Morale Boost SPELL / Continuous Spell Gives a player 1000 Life Points when they Equip an Equip Spell, but deals them 1000 damage if their Equiip Card is removed from the field. More Info: https://yugipedia.com/wiki/Morale_Boost |
Turn 19: Raphael Blast with Chain TRAP / Normal Trap 1. Equips to 1 face-up monster you control and gives it 500 ATK. 2. Destroys 1 card on the field if destroyed by an effect while equipped. More Info: https://yugipedia.com/wiki/Blast_with_Chain |
Turn 20: Jaden Yuki Necro Gardna DARK / Effect Monster / Level 3 / ATK 600 / DEF 1300 (Warrior / Effect) Can block the next attack from 1 monster the oppponent controls by banishing itself from your Grave during their turn. More Info: https://yugipedia.com/wiki/Necro_Gardna |
Turn 21: Raphael Arsenal Summoner WIND / Effect Monster / Level 4 / ATK 1600 / DEF 1600 (Spellcaster / Flip / Effect) FLIP: Adds 1 "Guardian" card from your Deck to your hand, except "Celtic Guardian", "Winged Dragon, Guardian of the Fortress #1", "Winged Dragon, Guardian of the Fortress #2", "Guardian of the Labyrinth", or "The Reliable Guardian". More Info: https://yugipedia.com/wiki/Arsenal_Summoner |
Turn 22: Jaden Yuki Elemental Hero Sparkman LIGHT / Normal Monster / Level 4 / ATK 1600 / DEF 1400 (Warrior / Normal) An Elemental HERO and a warrior of light who proficiently wields many kinds of armaments. His Static Shockwave cuts off the path of villainy. More Info: https://yugipedia.com/wiki/Elemental_HERO_Sparkman |
Turn 23: Jaden Yuki Necro Gardna (via its effect in the Grave) DARK / Effect Monster / Level 3 / ATK 600 / DEF 1300 (Warrior / Effect) Can block the next attack from 1 monster the oppponent controls by banishing itself from your Grave during their turn. More Info: https://yugipedia.com/wiki/Necro_Gardna |
Turn 23: Jaden Yuki Mirage Tube SPELL / Continuous Spell 1. Prevents activating it from the hand. 2. Deals 1000 damage to the opponent if a face-up monster you control is attacked. More Info: https://yugipedia.com/wiki/Mirage_Tube |
Turn 24: Jaden Yuki Bubble Rod SPELL / Equip Spell 1. Equips to "Elemental Hero Bubbleman" and gives it 800 ATK. 2. Forces you to draw 1 card if the equipped monster is destroyed. More Info: https://yugipedia.com/wiki/Bubble_Rod |
Turn 25: Raphael Twin Swords of Flashing Light - Tryce SPELL / Equip Spell 1. Forces you to discard 1 card, then lowers the equipped monster's ATK by 500. 2. Lets the equipped monster attack twice per Battle Phase. More Info: https://yugipedia.com/wiki/Twin_Swords_of_Flashing_Light_-_Tryce |