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My Yu-Gi-Oh Hybrid Fanfic Season 6 Part 3's Episode Cards

1. Card names in the info are from the time they were released so they may differ from the links below.
The Warrior Returning Alive (Part 2)
Turn 10: Gurimo
Hero Signal
TRAP / Normal Trap
Special Summons 1 Level 4 or lower "Elemental HERO" monster from your hand or Deck to your field if a monster you control is destroyed in battle and sent to the Grave.
More Info: https://yugipedia.com/wiki/Hero_Signal
Turn 10: Gurimo
Hero Signal
TRAP / Normal Trap
Special Summons 1 Level 4 or lower "Elemental HERO" monster from your hand or Deck to your field if a monster you control is destroyed in battle and sent to the Grave.
More Info: https://yugipedia.com/wiki/Hero_Signal
Turn 10: Gurimo
Destiny
Signal
TRAP / Normal Trap
Special Summons 1 Level 4 or lower "Destiny HERO" monster from your hand or Deck to your field if a monster you control is destroyed in battle and sent to the Grave.
More Info: https://yugipedia.com/wiki/Destiny_Signal 
Turn 10: Gurimo
Elemental Hero Stratos (via Hero Signal)
WIND / Effect Monster / Level 4 / ATK 1800 / DEF 300
(Warrior / Effect)
Can activate 1 effect below if Normal or Special Summoned.
● Destroys Spell or Trap Cards on the field up to the number of "Elemental HERO" monsters you control, except itself.
● Adds 1 "HERO" monster from your Deck to your hand.

More Info: https://yugipedia.com/wiki/Elemental_HERO_Stratos 
Turn 10: Gurimo
Elemental Hero Ocean (via Hero Signal)
WATER
/ Effect Monster / Level 4 / ATK 1500 / DEF 1200
(Warrior / Effect)
Can return 1 "HERO" monster you control or in your Grave to your hand once per turn at your Standby Phase.

More Info: https://yugipedia.com/wiki/Elemental_HERO_Ocean  
Turn 10: Gurimo
Destiny
Hero -  Diamond Dude (via Destiny Signal)
DARK
/ Effect Monster / Level 4 / ATK 1400 / DEF 1600
(Warrior / Effect)
1. Can reveal the top card of your Deck once per turn, then send it to the Grave if a Normal Spell or place it on the bottom of your Deck if not. 2. Activates the sent card's effect if a Normal Spell at your next Main Phase.
More Info: https://yugipedia.com/wiki/Destiny_Hero_-_Diamond_Dude   
Turn 11: Yugi Muto
Gamma the Magnet Warrior (via Valkyrion the Magna Warrior)

EARTH
/ Normal Monster / Level 4 / ATK 1500 / DEF 1800
(Rock / Normal)
Alpha, Beta, and Gamma meld as one to form a powerful monster.

More Info: https://yugipedia.com/wiki/Gamma_The_Magnet_Warrior    
Turn 11: Yugi Muto
Beta
the Magnet Warrior (via Valkyrion the Magna Warrior)

EARTH
/ Normal Monster / Level 4 / ATK 1700 / DEF 1600
(Rock / Normal)
Alpha, Beta, and Gamma meld as one to form a powerful monster.

More Info: https://yugipedia.com/wiki/Beta_The_Magnet_Warrior     
Turn 11: Yugi Muto
Alpha
the Magnet Warrior (via Valkyrion the Magna Warrior)

EARTH
/ Normal Monster / Level 4 / ATK 1400 / DEF 1700
(Rock / Normal)
Alpha, Beta, and Gamma meld as one to form a powerful monster.

More Info: https://yugipedia.com/wiki/Alpha_The_Magnet_Warrior      
Turn 12: Gurimo
Elemental Hero Sparkman

LIGHT
/ Normal Monster / Level 4 / ATK 1600 / DEF 1400
(Warrior / Normal)
An Elemental HERO and a warrior of light who proficiently wields many kinds of armaments. His Static Shockwave cuts off the path of villainy.

More Info: https://yugipedia.com/wiki/Elemental_HERO_Sparkman       
Turn 12: Gurimo
Destiny
Hero -  Dogma
DARK
/ Effect Monster / Level 8 / ATK 3400 / DEF 2400
(Warrior / Effect)
1. Only Special Summoned from your hand to your field by Tributing 3 monsters, including at least 1 "Destiny HERO" monster. 2. Halves the opponent's Life Points once per turn at their next Standby Phase after being Special Summoned this way.
More Info: https://yugipedia.com/wiki/Destiny_HERO_-_Dogma    
Turn 12: Gurimo
Black Luster Soldier - Envoy of the Beginning
LIGHT
/ Effect Monster / Level 8 / ATK 3000 / DEF 2500
(Warrior / Effect)
1. Unable to be Normal Summoned or Set. 2. First Special Summone from your hand to your field by banishing 1 LIGHT monster and 1 DARK monster from your Grave. 3. Can activate 1 effect below once per turn.
● Banishes 1 monster on the field, but cannot attack that turn.
● Can attack again in a row if it destroys a monster the opponnet controls in battle.

More Info: https://yugipedia.com/wiki/Black_Luster_Soldier_-_Envoy_of_the_Beginning 
Turn 13: Yugi Muto
Soul Shield

TRAP / Normal Trap
Prevents 1 monser's destruction in battle by paying half your Life Points, then ends the Battle Phase.
More Info: https://yugipedia.com/wiki/Soul_Shield  
Turn 14: Yugi Muto
Silent Magician LV8
LIGHT
/ Effect Monster / Level 8 / ATK 3500 / DEF 1000
(Warrior / Effect)
1. Only Special Summoned from your hand to your field with "Silent Magician LV4". 2. Not affected by the opponent's Spell Cards.
More Info:
https://yugipedia.com/wiki/Silent_Magician_LV8  
The Warrior Returning Alive (Part 1)
Turn 1: Gurimo
Polymerization

SPELL / Normal Spell
Performs a Fusion Summon of 1 Fusion Monster in your Extra Deck, using monsters from your hand or field as Fusion Material.

More Info: https://yugipedia.com/wiki/Polymerization  
Turn 1: Gurimo
Elemental Hero Phoenix Enforcer
FIRE
/ Fusion Monster / Level 6 / ATK 2100 / DEF 1200
(Warrior / Fusion / Effect)
"Elemental HERO Avian" + "Elemental HERO Burstinatrix"
1. Only Fusion Summoned. 2. Not destroyed in battle.
More Info: https://yugipedia.com/wiki/Elemental_HERO_Phoenix_Enforcer  
Turn 2: Yugi Muto
Marshmallon
LIGHT
/ Effect Monster / Level 3 / ATK 300 / DEF 500
(Fairy / Effect)
1. Not destroyed in battle. 2. Deals 1000 damage to the controller of a monster that attacks it while Set.
More Info:
https://yugipedia.com/wiki/Marshmallon      
Turn 2: Gurimo
Hidden Soldiers

TRAP / Normal Trap
Special Summons 1 Level 4 or lower DARK monster from your hand if the opponent Normal or Flip Summons a monster.
More Info: https://yugipedia.com/wiki/Hidden_Soldiers  
Turn 2: Gurimo
Dark Blade (via Hidden Soldiers)

DARK
/ Normal Monster / Level 4 / ATK 1800 / DEF 1500
(Warrior / Normal)
They say he is a dragon-manipulating warrior from the dark world. His attack is tremendous, using his great swords with vicious power.

More Info: https://yugipedia.com/wiki/Dark_Blade        
Turn 2: Yugi Muto
Marshmallon Glasses

SPELL / Continuous Spell
Prevents the opponent from attacking monsters you control, except "Marshmallon" while it is in your Monster Zone.

More Info: https://yugipedia.com/wiki/Marshmallon_Glasses   
Turn 3: Gurimo
Gearfried the Iron Knight

EARTH
/ Effect Monster / Level 4 / ATK 1800 / DEF 1600
(Warrior / Effect)
Destroys any Equip Card(s) equipped to it.

More Info: https://yugipedia.com/wiki/Gearfried_the_Iron_Knight     
Turn 4: Yugi Muto
Silent Magician
LIGHT
/ Effect Monster / Level 4 / ATK 1000 / DEF 1000
(Spellcaster / Effect)
1. Only Special Summoned from your hand to your field by Tributing 1 Spellcaster monster. 2. Gains 500 ATK for all cards in your hand. 3. Can negate an activated Spell Card and destroy it once per turn during either player's turn. 4. Can Special Summon 1 "Silent Magician" monster from your hand or Deck to your field by ignoring Summon conditions, except "Silent Magician", if destroyed in battle and sent to the Grave.
More Info:
https://yugipedia.com/wiki/Silent_Magician      
Turn 5: Gurimo
The Seal of Orichalcos

SPELL / Field Spell
1. Gives all monsters you control 500 ATK. 2. Not destroyed by effects once per turn.
3. Prevents the opponent from attacking the weakest monsters you control if you control at least 2 face-up monsters in Attack Mode. 4. Destroys all Special Summoned monsters you control at activation. 5. Prevents you either activating this card again during the Duel or Special Summoning from the Extra Deck.
More Info: https://yugipedia.com/wiki/The_Seal_of_Orichalcos   
Turn 6: Yugi Muto
Queen's Knight

LIGHT
/ Normal Monster / Level 4 / ATK 1500 / DEF 1600
(Warrior / Normal)
This knight catches her opponents off guard, dominating them with swift yet graceful attacks.

More Info: https://yugipedia.com/wiki/Queen's_Knight       
Turn 7: Gurimo
Makyura the Destructor

DARK
/ Effect Monster / Level 4 / ATK 1600 / DEF 1200
(Warrior / Effect)
1. Can activate 1 Trap Card from your hand if sent from the Monster Zone to the Grave. 2. Prevents activating this effect again that turn.
More Info: https://yugipedia.com/wiki/Makyura_the_Destructor      
Turn 8: Yugi Muto
Pot of Greed

SPELL / Normal Spell
Draw 2 cards.

More Info: https://yugipedia.com/wiki/Pot_of_Greed    
Turn 8: Yugi Muto
Valkyrion the Magna Warrior
EARTH
/ Effect Monster / Level 8 / ATK 3500 / DEF 3850
(Rock / Effect)
1. Unable to be Normal Summoned or Set. 2. Only Special Summoned from your hand to your field by Tributing 1 "Alpha The Magnet Warrior", "Beta The Magnet Warrior", and "Gamma The Magnet Warrior" from your hand or field. 3. Can revive those monsters from your Grave to your field by Tributing itself.
More Info:
https://yugipedia.com/wiki/Valkyrion_the_Magna_Warrior       
Turn 9: Gurimo
The A. Forces

SPELL / Continuous Spell
Gives all Warrior monsters you control 200 ATK for all Warrior and Spellcaster monsters you control.

More Info: https://yugipedia.com/wiki/The_A._Forces    
Turn 10: Yugi Muto
Card of Sanctity

SPELL / Normal Spell
Forces you to banish all other cards in your hand and all cards you control (min. 1 from each), then draw cards from your Deck until you have 2 in your hand.

More Info: https://yugipedia.com/wiki/Card_of_Sanctity     
The Road to Victory (Part 2)
Turn 9: Alister
Toy Robot Box

SPELL / Quick-Play Spell
1. Special Summons 3 Level 1 WIND Machine "Robot Tokens" with 0 ATK and DEF to your field by discarding 1 card. 2. Prevents the Tokens from attacking. 3. Prevents the opponnet from attacking monstes you control except a "Robot Token" while you control one.
More Info: https://yugipedia.com/wiki/Toy_Robot_Box      
Turn 9: Alister
Pot of Greed

SPELL / Normal Spell
Draw 2 cards.

More Info: https://yugipedia.com/wiki/Pot_of_Greed    
Turn 9: Alister
Sky Union

SPELL / Normal Spell
Special Summons 1 "Air Fortress Ziggurat" from your Deck to your field by Tributing 3 monsters.
More Info: https://yugipedia.com/wiki/Sky_Union     
Turn 9: Alister
Air Fortress Ziggurat
WIND
/ Effect Monster / Level 8 / ATK 2500 / DEF 800
(Machine / Effect)
1. Only Special Summoned from your hand to your field with "Sky Union". 2. Not affected by Spell or Trap Cards. 3. Special Summons 1 Level 1 WIND Machine "Robot Token" with 0 ATK and DEF to your field at your End Phases. 4. Prevents the Tokens from attacking. 5. Prevents the opponnet from attacking monstes you control except a "Robot Token" while you control one.
More Info:
https://yugipedia.com/wiki/Air_Fortress_Ziggurat        
Turn 10: Tyranno Hassleberry
Black Tyranno
EARTH
/ Effect Monster / Level 7 / ATK 2600 / DEF 1800
(Dinosaur / Effect)
Can attack the opponent directly if the only cards they control are monsters in Defense Mode.

More Info:
https://yugipedia.com/wiki/Black_Tyranno        
Turn 11: Alister
Cyber Soldier of Darkworld

DARK
/ Normal Monster / Level 4 / ATK 1400 / DEF 1200
(Machine / Normal)
A mechanical soldier that won't stop attacking until all life readings have been extinguished from its sensors.

Not a "Cyber" card.)

More Info: https://yugipedia.com/wiki/Cyber_Soldier_of_Darkworld        
Turn 11: Alister
Royal Decree

TRAP / Continuous Trap
Negates all other Trap Cards on the field.
More Info: https://yugipedia.com/wiki/Royal_Decree   
Turn 12: Tyranno Hassleberry
Black Stego
EARTH
/ Effect Monster / Level 4 / ATK 1200 / DEF 2000
(Dinosaur / Effect)
Changes to Defense Mode if attacked while in Attack Mode.

More Info:
https://yugipedia.com/wiki/Black_Stego         
Turn 13: Alister
Cipher Soldier
EARTH
/ Effect Monster / Level 3 / ATK 1350 / DEF 1800
(Machine / Effect)
Gains 2000 ATK and DEF at damage calculation if battling a Warrior monster.

More Info:
https://yugipedia.com/wiki/Cipher_Soldier         
Turn 14: Tyranno Hassleberry
Element Saurus
DARK
/ Effect Monster / Level 4 / ATK 1500 / DEF 1200
(Dinosaur / Effect)
Gains effect(s) below based on which Attribute(s) are on the field.
● FIRE: Gains 500 ATK.
● EARTH: Negates effects of Effect Monsters it destroys in battle.

More Info:
https://yugipedia.com/wiki/Element_Saurus          
Turn 15: Alister
Aetonyx Flame

SPELL / Normal Spell
1. Destroys all non-FIRE monsters on the field, then lets you revive 1 FIRE Fiend monsre from your Grave to your field. 2. Prevents you from attacking this turn.
More Info: https://yugipedia.com/wiki/Aetonyx_Flame      
Turn 16: Tyranno Hassleberry
Pot of Greed

SPELL / Normal Spell
Draw 2 cards.

More Info: https://yugipedia.com/wiki/Pot_of_Greed    
Turn 16: Tyranno Hassleberry
Tyranno Infinity
EARTH
/ Effect Monster / Level 4 / ATK ? / DEF 0
(Dinosaur / Effect)
Makes its original ATK 1000 x the number of your banished Dinosaur monsters.

More Info:
https://yugipedia.com/wiki/Tyranno_Infinity          
Turn 16: Tyranno Hassleberry
Dino Stomp

SPELL / Quick-Play Spell
Destroys 1 Spell or Trap Card the opponent controls if a Dinosaur monster you control attacks.

More Info: https://yugipedia.com/wiki/Dino_Stomp     
Turn 16: Tyranno Hassleberry
Survival Instinct

TRAP / Normal Trap
1. Forces you to banish a number of Dinosaur monsters from your Grave. 2. Gives you 400 Life Points for each one banished this way.

More Info: https://yugipedia.com/wiki/Survival_Instinct    
The Road to Victory (Part 1)
Turn 1: Alister
Gorlag
FIRE
/ Effect Monster / Level 4 / ATK 1000 / DEF 1000
(Fiend / Effect)
1. Gains 500 ATK for all FIRE monsters on the field. 2. Special Summons any monster it destroys in battle and sends to the Grave face-up in Attack Mode to your field as a FIRE monster without its effects after the Battle Phase. 3. Destroys all monsters Special Summoned by this effect if removed from the field. 4. Cannot attack the opponent directly.
More Info:
https://yugipedia.com/wiki/Gorlag          
Turn 2: Tyranno Hassleberry
Sabersaurus

EARTH
/ Normal Monster / Level 4 / ATK 1900 / DEF 500
(Dinosaur / Normal)
This normally gentle dinosaur enjoys relaxing in its nest in the prairies. If it becomes angered, it turns terribly ferocious.

More Info: https://yugipedia.com/wiki/Sabersaurus         
Turn 2: Tyranno Hassleberry
Jurassic World

SPELL / Field Spell
Gives all Dinosaur monsters on the field 300 ATK and DEF.

More Info: https://yugipedia.com/wiki/Jurassic_World     
Turn 3: Alister
Aetonyx Flame

SPELL / Normal Spell
1. Destroys all non-FIRE monsters on the field, then lets you revive 1 FIRE Fiend monsre from your Grave to your field. 2. Prevents you from attacking this turn.
More Info: https://yugipedia.com/wiki/Aetonyx_Flame      
Turn 3: Alister
Gorlag (via Aetonyx Flame)
FIRE
/ Effect Monster / Level 4 / ATK 1000 / DEF 1000
(Fiend / Effect)
1. Gains 500 ATK for all FIRE monsters on the field. 2. Special Summons any monster it destroys in battle and sends to the Grave face-up in Attack Mode to your field as a FIRE monster without its effects after the Battle Phase. 3. Destroys all monsters Special Summoned by this effect if removed from the field. 4. Cannot attack the opponent directly.
More Info:
https://yugipedia.com/wiki/Gorlag          
Turn 3: Alister
The Seal of Orichalcos

SPELL / Field Spell
1. Gives all monsters you control 500 ATK. 2. Not destroyed by effects once per turn.
3. Prevents the opponent from attacking the weakest monsters you control if you control at least 2 face-up monsters in Attack Mode. 4. Destroys all Special Summoned monsters you control at activation. 5. Prevents you either activating this card again during the Duel or Special Summoning from the Extra Deck.
More Info: https://yugipedia.com/wiki/The_Seal_of_Orichalcos   
Turn 4: Tyranno Hassleberry
Gilasaurus (via its effect)
EARTH
/ Effect Monster / Level 3 / ATK 1400 / DEF 400
(Dinosaur / Effect)
Can be Special Summoned from your hand to your field, but lets the opponent revive 1 monster from their Gave to their field.

More Info:
https://yugipedia.com/wiki/Gilasaurus           
Turn 4: Tyranno Hassleberry
Dark Driceratops

EARTH
/ Effect Monster / Level 6 / ATK 2400 / DEF 1500
(Dinosaur / Effect)
Deals piercing battle damage to the opponnet if attacking a monster in Defense Mode.

More Info:
https://yugipedia.com/wiki/Dark_Driceratops            
Turn 5: Alister
KC-1 Crayton

EARTH
/ Effect Monster / Level 4 / ATK 1500 / DEF 1200
(Machine / Effect)
Gains 500 ATK for all "Tank Tokens" you control.

More Info:
https://yugipedia.com/wiki/KC-1_Crayton           
Turn 5: Tyranno Hassleberry
Amber Pitfall

TRAP / Continuous Trap
1. Blocks an attack from 1 monster the opponent controls and changes that monster to Defense Mode. 2. Prevents that monster from changing battle positions.
More Info: https://yugipedia.com/wiki/Amber_Pitfall     
Turn 6: Tyranno Hassleberry
Big Evolution Pill

SPELL / Normal Spell
1. Destroys itself after the opponent's 3rd End Phase. 2. Forces you to Tribute 1 Dinosaur monster at activation. 3. Lets you Normal Summon Level 5 or higher Dinosaur monsters without Tributing.
More Info: https://yugipedia.com/wiki/Big_Evolution_Pill      
Turn 6: Tyranno Hassleberry
Super Conductor Tyranno (via Big Evolution Pill)

LIGHT
/ Effect Monster / Level 8 / ATK 3300 / DEF 1400
(Dinosaur / Effect)
Can deal the oppponent 1000 damage by Tributing 1 monster, but cannot attack that turn.

More Info:
https://yugipedia.com/wiki/Super_Conductor_Tyranno             
Turn 7: Alister
KC-1 Crayton

EARTH
/ Effect Monster / Level 4 / ATK 1500 / DEF 1200
(Machine / Effect)
Gains 500 ATK for all "Tank Tokens" you control.

More Info:
https://yugipedia.com/wiki/KC-1_Crayton           
Turn 7: Alister
Tank Corps

TRAP / Normal Trap
1. Special Summons 3 Level 4 EARTH Machine "Tank Tokens" with 500 ATK and 1200 DEF to your field in Defense Mode if "KC-1 Crayton" is on the field. 2. Prevents you using the Tokens for a Tribute Summon.

More Info: https://yugipedia.com/wiki/Tank_Corps    
Turn 8: Tyranno Hassleberry
Ultimate Tyranno (via Big Evolution Pill)

EARTH
/ Effect Monster / Level 8 / ATK 3000 / DEF 2200
(Dinosaur / Effect)
1. Can attack all monsters the opponent controls once each. 2. Prevents other monsters you control from attacking if you control an "Ultimate Tyranno" that can attack during your Battle Phase.
More Info:
https://yugipedia.com/wiki/Ultimate_Tyranno              
Heavily Armored (Part 2)
Turn 5: Valon
Trap Buster

EARTH
/ Effect Monster / Level 4 / ATK 0 / DEF 2000
(Machine / Armor / Effect)
1. Negates activated Trap Cards that target 1 Armor monster you control or would destroy 2 or more monsters on the field. 2. Prevents more than 1 Armor monster from attacking per turn. 3. Can redirect an attack on 1 Armor monster you control to another one you control if you control 2 or more.
More Info:
https://yugipedia.com/wiki/Trap_Buster            
Turn 6: Syrus Truesdale
Expressroid
EARTH
/ Effect Monster / Level 4 / ATK 400 / DEF 1600
(Machine / Effect)
Can return 2 "roid" monsters from your Grave to your hand, except "Expresroid" if Summoned.

More Info:
https://yugipedia.com/wiki/Expressroid           
Turn 6: Valon
Extinction Fist

TRAP / Normal Trap
1. Destroys 1 Fusion or Ritual Monster attacking directly, then ends the Battle Phase
2. Special Summons the monsters used to Summon the destroyed monster to the opponent's field.
More Info: https://yugipedia.com/wiki/Extinction_Fist     
Turn 7: Syrus Truesdale
Submarineroid (via Extinction Fist)

WATER
/ Effect Monster / Level 4 / ATK 800 / DEF 1800
(Machine / Effect)
1. Can attack the opponent directly using its original ATK. 2. Can change to Defense Mode after the Damage Step if it attacked or was attacked.
More Info:
https://yugipedia.com/wiki/Submarineroid            
Turn 8: Valon
Psychic Armor Head (via its effect)

EARTH
/ Effect Monster / Level 4 / ATK 0 / DEF 500
(Machine / Armor / Effect)
1. Can add 1 Armor monster from your Deck to your hand instead of conducting your normal draw. 2. Can revive itself from your Grave to your field face-up in Attack Mode at your Standby Phases. 3. Can redirect an attack on 1 Armor monster you control to another one you control if you control 2 or more.
More Info:
https://yugipedia.com/wiki/Psychic_Armor_Head_(anime)             
Turn 8: Valon
Double Cloth Armor (via its effect)

EARTH
/ Effect Monster / Level 6 / ATK 0 / DEF 0
(Machine / Armor / Effect)
1. Cannot attack. 2. Deals damage to the opponent equal to the ATK of a monster they control that attacks it, then destroys both monsters without damage calculation. 3. Can redirect an attack on 1 Armor monster you control to another one you control if you control 2 or more.
More Info:
https://yugipedia.com/wiki/Double_Cloth_Armor_(anime)             
Turn 8: Syrus Truesdale
Cyber Repairer

TRAP / Normal Trap
Forces the opponent to draw 1 card, then prevents the destruction of Machine monsters you control in battle this turn.

More Info: https://yugipedia.com/wiki/Cyber_Repairer     
Turn 8: Syrus Truesdale
Emergency Provisions

SPELL / Quick-Play Spell
Forces you to send a number of Spell or Trap Cards you control to the Grave, then gives you 1000 Life Points for each one sent this way.

More Info: https://yugipedia.com/wiki/Emergency_Provisions       
Turn 9: Syrus Truesdale
Pot of Greed

SPELL / Normal Spell
Draw 2 cards.

More Info: https://yugipedia.com/wiki/Pot_of_Greed    
Turn 9: Syrus Truesdale
Vehicroid Connection Zone

SPELL / Normal Spell
1. Performs a Fusion Summon of 1 "Vehicroid" Fusion Monster in your Extra Deck, using monsters from your hand or field as Fusion Material. 2. Prevents the Fusion monster's destruction by effects or from having its effects negated.
More Info: https://yugipedia.com/wiki/Pot_of_Greed    
Turn 9: Syrus Truesdale
Super Vehicroid - Stealth Union
EARTH
/ Effect Monster / Level 9 / ATK 3600 / DEF 3000
(Machine / Fusion / Effect)
"Truckroid" + "Expressroid" + "Drillroid" + "Stealthroid"
1. Can equip itself with 1 face-up non-Machine monster. 2. Can attack all monsters the opponent controls once each if equipped with a monster this way. 3. Halves its original ATK if attacking. 4. Deals piercing battle damage to the opponent if attacking a monster in Defense Mode.
More Info: https://yugipedia.com/wiki/Super_Vehicroid_-_Stealth_Union   
Heavily Armored (Part 1)
Turn 1: Valon
Big Bang Blow

EARTH
/ Effect Monster / Level 4 / ATK 0 / DEF 0
(Machine / Armor / Effect)
1. Deals both players damage equal to the combined ATK of all monsters on the field if destroyed in battle and sent to the Grave while you control at least 2 monsters, then destroys all monsters on the field. 2. Prevents more than 1 Armor monster from attacking per turn. 3. Can redirect an attack on 1 Armor monster you control to another one you control if you control 2 or more.
More Info: https://yugipedia.com/wiki/Big_Bang_Blow_(anime)
Turn 1: Valon
Full Armor Gravitation

SPELL / Normal Spell
Forces you to pick up the top 10 cards of your Deck, then Special Summon any Armor monsters among them to your field as they are picked up and banish the remaining cards.

More Info: https://yugipedia.com/wiki/Full_Armor_Gravitation
Turn 1: Valon
Buster Knuckle (via Full Armor Gravitation)

EARTH
/ Effect Monster / Level 3 / ATK 0 / DEF 0
(Machine / Armor / Effect)
1. Deals piercing battle damage if attacking a monster in Defense Mode. 2. Prevents more than 1 Armor monster from attacking per turn. 3. Can redirect an attack on 1 Armor monster you control to another one you control if you control 2 or more.
More Info: https://yugipedia.com/wiki/Buster_Knuckle_(anime)
Turn 1: Valon
Active Guard (via Full Armor Gravitation)

EARTH
/ Effect Monster / Level 4 / ATK 0 / DEF 2500
(Machine / Armor / Effect)
1. Can prevent you from taking battle damage for 1 turn by destroying itself at the End Phase. 2. Prevents more than 1 Armor monster from attacking per turn. 3. Can redirect an attack on 1 Armor monster you control to another one you control if you control 2 or more.
More Info: https://yugipedia.com/wiki/Active_Guard_(anime)
Turn 1: Valon
Burning Knuckle (via Full Armor Gravitation)

EARTH
/ Effect Monster / Level 3 / ATK 0 / DEF 1000
(Machine / Armor / Effect)
1. Gains 200 ATK for all face-up Armor monsters on the field. 2. Lowers the ATK of a monster that battles it by this card's ATK after that battle. 3. Prevents more than 1 Armor monster from attacking per turn. 4. Can redirect an attack on 1 Armor monster you control to another one you control if you control 2 or more.
More Info: https://yugipedia.com/wiki/Burning_Knuckle_(anime)
Turn 1: Valon
Advanced Shield (via Full Armor Gravitation)

EARTH
/ Effect Monster / Level 4 / ATK 1000 / DEF 0
(Machine / Armor / Effect)
1. Cannot be Summoned if you control no face-up Armor monsters. 2. Cannot attack.
3. Prevents more than 1 Armor monster from attacking per turn. 4. Can redirect an attack on 1 Armor monster you control to another one you control if you control 2 or more.
More Info: https://yugipedia.com/wiki/Advanced_Shield_(anime)
Turn 1: Syrus Truesdale
Magic Cylinder

TRAP / Normal Trap
Blocks an attack from 1 monster the opponent controls, then deals them damage equal to their monster's ATK.

More Info: https://yugipedia.com/wiki/Magic_Cylinder      
Turn 2: Syrus Truesdale
Steamroid

EARTH
/ Effect Monster / Level 4 / ATK 1800 / DEF 1800
(Machine / Effect)
1. Gains 500 ATK at damage calculation if attacking 1 monster the opponent controls.
2. Loses 500 ATK at damage calculation if attacked by 1 monster the opponent controls.
More Info:
https://yugipedia.com/wiki/Steamroid            
Turn 3: Valon
Black Hole Shield

EARTH
/ Effect Monster / Level 4 / ATK 0 / DEF 0
(Machine / Armor / Effect)
1. Can make one instance of battle damage you take during either player's turn 0 by Tributing itself. 2. Prevents more than 1 Armor monster from attacking per turn. 3. Can redirect an attack on 1 Armor monster you control to another one you control if you control 2 or more.
More Info: https://yugipedia.com/wiki/Black_Hole_Shield_(anime)
Turn 4: Syrus Truesdale
Power Bond

SPELL / Normal Spell
1. Performs a Fusion Summon of 1 Machine Fusion Monster in your Extra Deck, using monsters from your hand or field as Fusion Material. 2. Gives that monster ATK equal to its original ATK. 3. Deals you damage equal to the ATK the monster gained this way at the End Phase.
More Info: https://yugipedia.com/wiki/Power_Bond     
Turn 4: Syrus Truesdale
Super Vehicroid Jumbo Drill
EARTH
/ Effect Monster / Level 8 / ATK 3000 / DEF 2000
(Machine / Fusion / Effect)
"Steamroid" + "Drillroid" + "Submarineroid"
1. Unable to be Fusion Summoned with other monsters. 2. Deals piercing battle damage to the opponent if attacking a monster in Defense Mode.
More Info: https://yugipedia.com/wiki/Super_Vehicroid_Jumbo_Drill    
Guardian Angel (Part 4)
Turn 26: Jaden Yuki
Card Trooper

EARTH
/ Effect Monster / Level 3 / ATK 400 / DEF 400
(Machine / Effect)
1. Can choose a number from 1 to 3, then send that many cards from the top of your Deck to the Grave. 2. Gains 500 ATK for each card sent this way until the turn ends.
3. Lets you draw 1 card if destroyed and sent to your Grave.
More Info:
https://yugipedia.com/wiki/Card_Trooper
Turn 26: Jaden Yuki
Fifth Hope

SPELL / Normal Spell
1. Forces you to shuffle 5 "Elemental HERO" cards from your Grave into your Deck to draw 2 cards. 2. Lets you draw 3 cards instead if you had no other cards on yoiur field or in your hand at activation.
More Info: https://yugipedia.com/wiki/Fifth_Hope      
Turn 26: Jaden Yuki
The Flute of Summoning Kuriboh

SPELL / Quick-Play Spell
Adds 1 "Kuriboh" or "Winged Kuriboh" from your Deck to your hand or Special Summons it from your Deck to your field.

More Info: https://yugipedia.com/wiki/The_Flute_of_Summoning_Kuriboh       
Turn 26: Jaden Yuki
Winged Kuriboh (via the Flute of Summoning Kuriboh)

LIGHT
/ Effect Monster / Level 1 / ATK 300 / DEF 200
(Fairy / Effect)
Prevents you from taking battle damage the rest of the turn if destroyed and sent to the Grave.

More Info:
https://yugipedia.com/wiki/Winged_Kuriboh 
Turn 27: Jaden Yuki
Transcendent Wings

SPELL / Quick-Play Spell
Special Summons 1 "Winged Kuriboh LV10" from your hand or Deck to your field by sending 1 "Winged Kuriboh" you control and 2 cards in your hand to the Grave.

More Info: https://yugipedia.com/wiki/Transcendent_Wings        
Turn 27: Jaden Yuki
Winged Kuriboh LV10

LIGHT
/ Effect Monster / Level 10 / ATK 300 / DEF 200
(Fairy / Effect)
1. Only Special Summoned with "Transcendent Wings". 2. Can destroy as many Attack Position monsters the opponent controls during their Battle Phase and deal them damage equal to the combined ATK of their destroyed monsters by Tributing itself.
More Info:
https://yugipedia.com/wiki/Winged_Kuriboh_LV10  
 
Turn 1: Valon
The Seal of Orichalcos

SPELL / Field Spell
1. Gives all monsters you control 500 ATK. 2. Not destroyed by effects once per turn.
3. Prevents the opponent from attacking the weakest monsters you control if you control at least 2 face-up monsters in Attack Mode. 4. Destroys all Special Summoned monsters you control at activation. 5. Prevents you either activating this card again during the Duel or Special Summoning from the Extra Deck.
More Info: https://yugipedia.com/wiki/The_Seal_of_Orichalcos   
Turn 1: Valon
Psychic Armor Head

EARTH
/ Effect Monster / Level 4 / ATK 0 / DEF 500
(Machine / Armor / Effect)
1. Can add 1 Armor monster from your Deck to your hand instead of conducting your normal draw. 2. Can revive itself from your Grave to your field face-up in Attack Mode at your Standby Phases. 3. Can redirect an attack on 1 Armor monster you control to another one you control if you control 2 or more.
More Info:
https://yugipedia.com/wiki/Psychic_Armor_Head_(anime)             
Turn 2: Syrus Truesdale
Truckroid

EARTH
/ Effect Monster / Level 4 / ATK 1000 / DEF 2000
(Machine / Effect)
1. Equips a monster the opponent controls it destroys in battle and sentds to the Grave to itself. 2. Gains ATK equal to the combined ATK of the monsters equipped to it this way.
More Info:
https://yugipedia.com/wiki/Truckroid             
Guardian Angel (Part 3)
Turn 18: Jaden Yuki
Elemental Hero Bubbleman

WATER
/ Effect Monster / Level 4 / ATK 800 / DEF 1200
(Warrior / Effect)
1. Can be Special Summoned from your hand to your field if it's the only card in your hand. 2. Lets you draw 2 cards if Summoned while you control no other cards and have no cards in your hand.
More Info:
https://yugipedia.com/wiki/Elemental_HERO_Bubbleman 
Turn 19: Raphael
Morale Boost

SPELL / Continuous Spell
Gives a player 1000 Life Points when they Equip an Equip Spell, but deals them 1000 damage if their Equiip Card is removed from the field.

More Info: https://yugipedia.com/wiki/Morale_Boost    
Turn 19: Raphael
Blast with Chain

TRAP / Normal Trap
1. Equips to 1 face-up monster you control and gives it 500 ATK. 2. Destroys 1 card on the field if destroyed by an effect while equipped.

More Info: https://yugipedia.com/wiki/Blast_with_Chain       
Turn 20: Jaden Yuki
Necro Gardna

DARK
/ Effect Monster / Level 3 / ATK 600 / DEF 1300
(Warrior / Effect)
Can block the next attack from 1 monster the oppponent controls by banishing itself from your Grave during their turn.

More Info:
https://yugipedia.com/wiki/Necro_Gardna  
Turn 21: Raphael
Arsenal Summoner

WIND
/ Effect Monster / Level 4 / ATK 1600 / DEF 1600
(Spellcaster / Flip / Effect)
FLIP: Adds 1 "Guardian" card from your Deck to your hand, except "Celtic Guardian", "Winged Dragon, Guardian of the Fortress #1", "Winged Dragon, Guardian of the Fortress #2", "Guardian of the Labyrinth", or "The Reliable Guardian".

More Info:
https://yugipedia.com/wiki/Arsenal_Summoner  
Turn 22: Jaden Yuki
Elemental Hero Sparkman

LIGHT
/ Normal Monster / Level 4 / ATK 1600 / DEF 1400
(Warrior / Normal)
An Elemental HERO and a warrior of light who proficiently wields many kinds of armaments. His Static Shockwave cuts off the path of villainy.

More Info: https://yugipedia.com/wiki/Elemental_HERO_Sparkman          
Turn 23: Jaden Yuki
Necro Gardna (via its effect in the Grave)

DARK
/ Effect Monster / Level 3 / ATK 600 / DEF 1300
(Warrior / Effect)
Can block the next attack from 1 monster the oppponent controls by banishing itself from your Grave during their turn.

More Info:
https://yugipedia.com/wiki/Necro_Gardna  
Turn 23: Jaden Yuki
Mirage Tube

SPELL / Continuous Spell
1. Prevents activating it from the hand. 2. Deals 1000 damage to the opponent if a face-up monster you control is attacked.
More Info: https://yugipedia.com/wiki/Mirage_Tube     
Turn 24: Jaden Yuki
Bubble Rod

SPELL / Equip Spell
1. Equips to "Elemental Hero Bubbleman" and gives it 800 ATK. 2. Forces you to draw 1 card if the equipped monster is destroyed.
More Info: https://yugipedia.com/wiki/Bubble_Rod      
Turn 25: Raphael
Twin Swords of Flashing Light - Tryce

SPELL / Equip Spell
1. Forces you to discard 1 card, then lowers the equipped monster's ATK by 500. 2. Lets the equipped monster attack twice per Battle Phase.
More Info: https://yugipedia.com/wiki/Twin_Swords_of_Flashing_Light_-_Tryce