Return to Index Forward to Hybrid Fanfic Season 6 Part 3's Episode Cards →
Wanna read the episodes instead? Click here.

My Yu-Gi-Oh Hybrid Fanfic Season 6 Part 2's Episode Cards

1. Card names in the info are from the time they were released so they may differ from the links below.
Guardian Angel (Part 2)
Turn 11:  Raphael
Crystal Seal
TRAP / Continuous Trap
1. Prevents 1 face-up monster the opponent controls from attacking, being Tributed, use its effects, change battle positions or be attacked. 2. Lets monsters you control attack the opponent directly if they control no other monsters. 3. Destroys itself if the ATK of that monster changes. 4. Not destroyed by other effects.
More Info: https://yugipedia.com/wiki/Crystal_Seal
Turn 11:  Raphael
Nightmare Binding
SPELL / Continuous Spell
1. Lowers the ATK of 1 face-up monster the opponent controls by 800, then gives you 800 Life Points. 2. Negates that monster's effects and prevents it from being Tributed.
More Info: https://yugipedia.com/wiki/Nightmare_Binding
Turn 12: Jaden Yuki
De-Fusion
SPELL / Quick-Play Spell
1. Returns 1 Fusion Monster on the field to the Extra Deck. 2. Revives all that monster's Fusion Materials from your Grave to your field if they're in your Grave.
More Info: https://yugipedia.com/wiki/De-Fusion 
Turn 12: Jaden Yuki
Elemental Hero Wildheart (via De-Fusion)
EARTH / Effect Monster / Level 4 / ATK 1500 / DEF 1600
(Warrior / Effect)
Not affected by Trap Cards.
More Info: https://yugipedia.com/wiki/Elemental_HERO_Wildheart  
Turn 12: Jaden Yuki
Elemental Hero Bladedge (via De-Fusion)
EARTH / Effect Monster / Level 8 / ATK 2600 / DEF 1800
(Warrior / Effect)
Deals piercing battle damage to the opponent if attacking a monster in Defense Mode.
More Info: https://yugipedia.com/wiki/Elemental_HERO_Bladedge   
Turn 13: Raphael
Guardian Elma
WIND / Effect Monster / Level 3 / ATK 1300 / DEF 1200
(Fairy / Effect)
1. Only Summoned if you control a face-up "Butterfly Dagger - Elma". 2. Can equip 1 Equip Spell in your Grave to it if Normal or Special Summoned.
More Info: https://yugipedia.com/wiki/Guardian_Elma    
Turn 14: Jaden Yuki
Common Soul
SPELL / Continuous Spell
1. Forces you to choose 1 face-up monster on the field, then Special Summons 1 "Neo-Spacian" monster from your hand to the chosen monster's field. 2. Gives the chosen monster ATK equal to the ATK of the mnster Specil Summoned this way. 3. Returns the Special Summoned monster to the owner's hand if this card leaves the field.
More Info: https://yugipedia.com/wiki/Common_Soul  
Turn 14: Jaden Yuki
Neo-Spacian Aqua Dolphin (via Common Soul)
WATER / Effect Monster / Level 3 / ATK 600 / DEF 800
(Warrior / Effect)
1. Can look at the opponent's hand once per turn and choose a monster by discarding 1 card. 2. Destroys the chosen card if you control a monster with equal or greater ATK, then deals the opponent 500 damage. 3. Deals you 500 damage otherwise.
More Info: https://yugipedia.com/wiki/Neo-Spacian_Aqua_Dolphin    
Turn 15:  Raphael
Guarded Treasure
SPELL / Continuous Spell
1. Forces you to discard 5 cards, then lets you draw 2 cards. 2. Lets you draw 1 extra card at your Draw Phases.
More Info: https://yugipedia.com/wiki/Guarded_Treasure 
Turn 15:  Raphael
Rod of Silence - Kay'est
SPELL / Equip Spell
1. Gives the equipped monster 500 DEF. 2. Negates and destroys activated Spell Cards that target it.
More Info: https://yugipedia.com/wiki/Rod_of_Silence_-_Kay'est  
Turn 15: Raphael
Guardian Kay'est
WATER / Effect Monster / Level 4 / ATK 1000 / DEF 1800
(Sea Serpent / Effect)
1. Only Summoned if you control a face-up "Rod of Silence - Kay'est". 2. Not affected by Spell Cards. 3. Cannot be attacked.
More Info: https://yugipedia.com/wiki/Guardian_Kay'est     
Turn 17:  Raphael
Celestial Sword - Eatos
SPELL / Equip Spell
(Always a "Noble Arms" card.)
1. Gives the equipped monster 500 ATK. 2. Can equip to 1 "Guardian Eatos" you control and give it 500 ATK for all banished monsters if sent from the field to the Grave.
More Info: https://yugipedia.com/wiki/Celestial_Sword_-_Eatos   
Turn 17: Raphael
Guardian Eatos
WIND / Effect Monster / Level 8 / ATK 2500 / DEF 2000
(Fairy / Effect)
1. Can be Special Summoned from your han to your field if you have no monsters in your Grave. 2. Can send 1 Equip Spell equipped to it to the Grave, then banish up to 3 monsters from the opponent's Grave and gain 500 ATK for each banished this way until the turn ends.
More Info: https://yugipedia.com/wiki/Guardian_Eatos      
Turn 17: Jaden Yuki
Hero Barrier
TRAP / Normal Trap
Blocks an attack from 1 monster the opponent controls if you control an "Elemental HERO" monster.

More Info:
https://yugipedia.com/wiki/Hero_Barrier
Guardian Angel (Part 1)
Turn 1:  Raphael
Purity of the Cemetery
SPELL / Continuous Spell
1. Unable to be activated unless your Grave has no monsters. 2. Deals 100 damage to the opponent for each monster in their Grave at their Standby Phases. 3. Destroys itself if you have a monster in your Grave.
More Info: https://yugipedia.com/wiki/Purity_of_the_Cemetery    
Turn 1: Raphael
Backup Gardna
DARK / Effect Monster / Level 4 / ATK 500 / DEF 2000
(Warrior / Effect)
1. Can move 1 Equip Card being equipped to another appropriate target on the field.
2. Can block an attack on it by discarding 1 card.
More Info: https://yugipedia.com/wiki/Backup_Gardna_(anime)       
Turn 1:  Raphael
Gravity Axe - Grarl
SPELL / Equip Spell
1. Gives the equipped monster 500 ATK. 2. Prevents monsters the opponent controls from changing battle positions.
More Info: https://yugipedia.com/wiki/Gravity_Axe_-_Grarl     
Turn 2: Jaden Yuki
Pot of Greed
SPELL / Normal Spell
Draw 2 cards
.
More Info: https://yugipedia.com/wiki/Pot_of_Greed   
Turn 2: Jaden Yuki
Chrysalis Larva
FIRE / Effect Monster / Level 2 / ATK 300 / DEF 300
(Insect / Effect)
Can Special Summon 1 "Neo-Spacian Flare Scarab" from your hand or Deck to your field by Tributing itself while "Neo Space" is on the field.

More Info: https://yugipedia.com/wiki/Chrysalis_Larva     
Turn 2: Jaden Yuki
Contact
SPELL / Normal Spell
Forces you to send all "Chrysalis" monsters you control to the Grave, then Special Summons all monsters wirtten in their effects from your Deck to your field.

More Info: https://yugipedia.com/wiki/Contact    
Turn 2: Jaden Yuki
Neo-Spacian Flare Scarab (via Contact)
FIRE / Effect Monster / Level 3 / ATK 500 / DEF 500
(Insect / Effect)
Gains 400 ATK for all Spell and Trap Cards the opponent controls.

More Info: https://yugipedia.com/wiki/Neo-Spacian_Flare_Scarab     
Turn 2: Jaden Yuki
Neos Energy

SPELL / Equip Spell
1. Equips only to a "Neo-Spacian" monster and gives it 800 ATK. 2. Lowers that monster's ATK by 300 at your Standby Phases.

More Info: https://yugipedia.com/wiki/Neos_Energy
Turn 2:  Raphael
Guardian Formation
TRAP / Normal Trap
1. Moves 1 "Guardian" monster you control being attacked to another unoccupied Monster Zone. 2. Lets you activate 1 Spell Card froj your hand or Deck.
More Info: https://yugipedia.com/wiki/Guardian_Formation
Turn 3:  Raphael
Butterfly Dagger - Elma
SPELL / Equip Spell
1. Gives the equipped monster 300 ATK. 2. Can return to your hand if destroyed and sent to the Grave while equipped.
More Info: https://yugipedia.com/wiki/Butterfly_Dagger_-_Elma
Turn 3: Raphael
Guardian Grarl (via its effect)
EARTH / Effect Monster / Level 5 / ATK 2500 / DEF 1000
(Dinosaur / Effect)
1. Only Summoned if you control a face-up "Gravity Axe - Grarl". 2. Can be Special Summoned from your hand to your field if it's the only card in your hand.
More Info: https://yugipedia.com/wiki/Guardian_Grarl
Turn 3: Jaden Yuki
Negate Attack
TRAP / Counter Trap
Blocks an attack from 1 monster the opponent controls, then ends the Battle Phase.

More Info:
https://yugipedia.com/wiki/Negate_Attack 
Turn 4: Jaden Yuki
Fake Hero

SPELL / Normal Spell
1. Special Summons 1 "Elemental HERO" monster from your hand to your field.
2. Prevents that monster from attacking and returns it to the hand at the End Phase.

More Info: https://yugipedia.com/wiki/Fake_Hero
Turn 4: Jaden Yuki
Elemental Hero Neos (via Fake Hero)
LIGHT / Normal Monster / Level 7 / ATK 2500 / DEF 2000
(Warrior / Normal)
A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.

More Info: https://yugipedia.com/wiki/Elemental_HERO_Neos      
Turn 4: Jaden Yuki
Neo Space

SPELL / Field Spell
1. Gives "Elemental HERO Neos" and Fusion Monsters that list it as Fusion Material 500 ATK. 2. Makes it optional to use the effect that shuffles Fusion Monsters listing "Elemental HERO Neos" as Fusion Material into the Extra Deck at the End Phase.
More Info: https://yugipedia.com/wiki/Neo_Space
Turn 4: Jaden Yuki
Elemental Hero Flare Neos
FIRE
/ Fusion Monster / Level 7 / ATK 2500 / DEF 2000
(Warrior / Fusion / Effect)
"Elemental HERO Neos" + "Neo-Spacian Flare Scarab"
1. First Special Summoned from your Extra Deck to your field by shuffling the above cards you control into the Deck without "Polymerization". 2. Gains 400 ATK for all Spell and Trap Cards on the field. 3. Shuffles itself into the Extra Deck at the End Phase.
More Info: https://yugipedia.com/wiki/Elemental_HERO_Flare_Neos       
Turn 6: Jaden Yuki
Graceful Charity

SPELL / Normal Spell
Draw 3 cards, then discard 2 cards.

More Info: https://yugipedia.com/wiki/Graceful_Charity 
Turn 6: Jaden Yuki
O - Oversoul

SPELL / Normal Spell
Revives 1 "Elemental HERO" Normal Monster from your Grave to your field.

More Info: https://yugipedia.com/wiki/O_-_Oversoul  
Turn 6: Jaden Yuki
Elemental Hero Neos (via O - Oversoul)
LIGHT / Normal Monster / Level 7 / ATK 2500 / DEF 2000
(Warrior / Normal)
A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.

More Info: https://yugipedia.com/wiki/Elemental_HERO_Neos      
Turn 6: Jaden Yuki
Neos Force

SPELL / Equip Spell
1. Equips only to "Elemental HERO Neos" monster and gives it 800 ATK. 2. Deals the opponent damage equal to the original ATK of a monster it destroys in battle and sends to the Grave. 3. Shuffles itself into the Deck at the End Phase.
More Info: https://yugipedia.com/wiki/Neos_Force 
Turn 6:  Raphael
Shrink

SPELL / Quick-Play Spell
Halves the original ATK of 1 face-up monster on the field until the turn ends.

More Info: https://yugipedia.com/wiki/Shrink 
Turn 7:  Raphael
Swords of Revealing Light
SPELL / Normal Spell
1. Destroys itself after the opponent's 3rd End Phase. 2. Turns any Set monsters the opponent controls face-up at activation. 3. Prevents monsters the opponent controls from attacking.
More Info: https://yugipedia.com/wiki/Swords_of_Revealing_Light 
Turn 8: Jaden Yuki
Elemental Hero Bladedge (via Elemental Hero Necroshade)
EARTH / Effect Monster / Level 8 / ATK 2600 / DEF 1800
(Warrior / Effect)
Deals piercing battle damage to the opponent if attacking a monster in Defense Mode.
More Info: https://yugipedia.com/wiki/Elemental_HERO_Bladedge   
Turn 9:  Raphael
The Seal of Orichalcos
SPELL / Field Spell
1. Gives all monsters you control 500 ATK. 2. Not destroyed by effects once per turn.
3. Prevents the opponent from attacking the weakest monsters you control if you control at least 2 face-up monsters in Attack Mode. 4. Destroys all Special Summoned monsters you control at activation. 5. Prevents your Special Summons from the Extra Deck and activating another "The Seal of Orichalcos" per Duel.
More Info: https://yugipedia.com/wiki/The_Seal_of_Orichalcos  
Turn 10: Jaden Yuki
Elemental Hero Wildheart
EARTH / Effect Monster / Level 4 / ATK 1500 / DEF 1600
(Warrior / Effect)
Not affected by Trap Cards.
More Info: https://yugipedia.com/wiki/Elemental_HERO_Wildheart  
Turn 12: Jaden Yuki
Polymerization

SPELL / Normal Spell
Performs a Fusion Summon of 1 Fusion Monster in your Extra Deck, using monsters from your hand or field as Fusion Material.

More Info: https://yugipedia.com/wiki/Polymerization 
Turn 12: Jaden Yuki
Elemental Hero Wildedge
EARTH
/ Fusion Monster / Level 8 / ATK 2600 / DEF 2300
(Warrior / Fusion / Effect)
"Elemental HERO Wildheart" + "Elemental HERO Bladedge"
1. Only Fusion Summoned. 2. Can attack all monsters the opponent controls once each per Battle Phase.
More Info: https://yugipedia.com/wiki/Elemental_Hero_Wildedge        
Divine Wrath (Part 4)
Turn 27: Yugi Muto
Silent Swordsman LV5 (via Silent Swordsman LV3)
LIGHT / Effect Monster / Level 5 / ATK 2300 / DEF 1000
(Warrior / Effect)
1. Not affected by the opponent's Spell Cards. 2. Can Special Summon 1 "Silent Swordsman LV7" from your hand or Deck to your field at your next Standby Phase by sending itself to the Grave if it attacked the opponent directly this turn.
More Info: https://yugipedia.com/wiki/Silent_Swordsman_LV5   
Turn 27: Yami Bakura
The Forces of Darkness
TRAP / Normal Trap
Returns 2 "Dark World" monsters from your Grave to your hand.

More Info:
https://yugipedia.com/wiki/The_Forces_of_Darkness  
Turn 28: Yami Bakura
The Cheerful Coffin

SPELL / Normal Spell
Forces you to discard up to 3 monsters from your hand to the Grave.

More Info: https://yugipedia.com/wiki/The_Cheerful_Coffin  
Turn 28: Yami Bakura
Beiige, Vanguard of Dark World (via its effect)
DARK / Effect Monster / Level 4 / ATK 1600 / DEF 1300
(Fiend / Effect)
Can revive itself from your Grave to your field if discarded to the Grave by an effect.
More Info: https://yugipedia.com/wiki/Beiige,_Vanguard_of_Dark_World   
Turn 28: Yami Bakura
Goldd
, Wu-Lord of Dark World (via its effect)
DARK / Effect Monster / Level 5 / ATK 2300 / DEF 1400
(Fiend / Effect)
Can revive itself from your Grave to your field if discarded to the Grave by an effect, then destroy up to 2 cards the opponent controls if discarded to the Grave by their effect.
More Info: https://yugipedia.com/wiki/Goldd,_Wu-Lord_of_Dark_World    
Turn 29: Jaden Yuki
Elemental Hero Burstinatrix
FIRE / Normal Monster / Level 3 / ATK 1200 / DEF 800
(Warrior / Normal)
A flame manipulator who was the first Elemental HERO woman. Her Burstfire burns away villainy.

More Info: https://yugipedia.com/wiki/Elemental_HERO_Burstinatrix       
Turn 30: Yami Marik
Makyura the Destructor
DARK / Effect Monster / Level 4 / ATK 1600 / DEF 1200
(Warrior / Effect)
1. Can activate 1 Trap Card from your hand if sent from the Monster Zone to the Grave. 2. Prevents activating this effect again that turn.
More Info: https://yugipedia.com/wiki/Makyura_the_Destructor   
Turn 31: Yugi Muto
Red Gadget
EARTH / Effect Monster / Level 4 / ATK 1300 / DEF 1500
(Machine / Effect)
Can add 1 "Yellow Gadget" from your Deck to your hand if Normal or Special Summoned.

More Info: https://yugipedia.com/wiki/Red_Gadget    
Turn 31: Yugi Muto
Swords of Revealing Light
SPELL / Normal Spell
1. Destroys itself after the opponent's 3rd End Phase. 2. Turns any Set monsters the opponent controls face-up at activation. 3. Prevents monsters the opponent controls from attacking.
More Info: https://yugipedia.com/wiki/Swords_of_Revealing_Light 
Turn 32: Yami Bakura
Pot of Greed
SPELL / Normal Spell
Draw 2 cards
.
More Info: https://yugipedia.com/wiki/Pot_of_Greed   
Turn 32: Yami Bakura
Premature Burial
SPELL / Equip Spell
1. Revives 1 monster from your Grave to your field in Attack Mode by paying 800 Life Points, then equips to it. 2. Destroys the equipped monster if this card is destroyed.

More Info: https://yugipedia.com/wiki/Premature_Burial    
Turn 32: Yami Bakura
Sillva
, Warlord of Dark World (via Premature Burial)
DARK / Effect Monster / Level 5 / ATK 2300 / DEF 1400
(Fiend / Effect)
Can revive itself from your Grave to your field if discarded to the Grave by an effect, then forces the opponent to return 2 cards in their hand to the bottom of their Deck in the order they choose.
More Info: https://yugipedia.com/wiki/Sillva,_Warlord_of_Dark_World     
Turn 32: Yami Bakura
The Wicked Dreadroot
DARK / Effect Monster / Level 10 / ATK 4000 / DEF 4000
(Fiend / Effect)
1. Unable to be Special Summoned. 2. Only Normal Summoned or Set by Tributing 3 monsters. 3. Halves the ATK and DEF of all other monstres on the field.
More Info: https://yugipedia.com/wiki/The_Wicked_Dreadroot      
Turn 33: Jaden Yuki
Fifth Hope

SPELL / Normal Spell
1. Forces you to shuffle 5 "Elemental HERO" cards from your Grave into your Deck, then draw 2 cards. 2. Lets you draw 3 cards instead if you had no ther cards on your field or in your hand at activation.

More Info: https://yugipedia.com/wiki/Fifth_Hope  
Turn 33: Jaden Yuki
Miracle Fusion

SPELL / Normal Spell
Performs a Fusion Summon of 1 "Elemental HERO" Fusion Monster in your Extra Deck, by banishing monsters from your field or Grave as Fusion Material.

More Info: https://yugipedia.com/wiki/Miracle_Fusion  
Turn 33: Jaden Yuki
Elemental Hero Flame Wingman
WIND
/ Fusion Monster / Level 6 / ATK 2100 / DEF 1200
(Warrior / Fusion / Effect)
"Elemental HERO Avian" + "Elemental HERO Burstinatrix"
1. Only Fusion Summoned. 2. Deals the opponent damage equal to the ATK of a monster it destroys in battle and sends to the Grave.
More Info: https://yugipedia.com/wiki/Elemental_Hero_Flame_Wingman         
Turn 33: Jaden Yuki
Polymerization

SPELL / Normal Spell
Performs a Fusion Summon of 1 Fusion Monster in your Extra Deck, using monsters from your hand or field as Fusion Material.

More Info: https://yugipedia.com/wiki/Polymerization 
Turn 33: Jaden Yuki
Elemental Hero Shining Flare Wingman
LIGHT
/ Fusion Monster / Level 8 / ATK 2500 / DEF 2100
(Warrior / Fusion / Effect)
"Elemental HERO Flame Wingman" + "Elemental HERO Sparkman"
1. Only Fusion Summoned. 2. Gains 300 ATK for all "Elemental HERO" cards in your Grave. 3. Deals the opponent damage equal to the original ATK of a monster it destroys in battle and sends to the Grave.
More Info: https://yugipedia.com/wiki/Elemental_Hero_Flame_Wingman         
Turn 34: Yugi Muto
Change of Heart
SPELL / Normal Spell
Gives you control of 1 monster the opponent controls until the End Phase.

More Info: https://yugipedia.com/wiki/Change_of_Heart  
Divine Wrath (Part 3)
Turn 21: Jaden Yuki
Neo-Spacian Grand Mole
EARTH / Effect Monster / Level 3 / ATK 900 / DEF 300
(Rock / Effect)
Can return itself and a monster it battles with baclk to the hand when the Damage Step starts.

More Info: https://yugipedia.com/wiki/Neo-Spacian_Grand_Mole      
Turn 21: Jaden Yuki
Graceful Charity

SPELL / Normal Spell
Draw 3 cards, then discard 2 cards.

More Info: https://yugipedia.com/wiki/Graceful_Charity 
Turn 21: Jaden Yuki
O - Oversoul

SPELL / Normal Spell
Revives 1 "Elemental HERO" Normal Monster from your Grave to your field.

More Info: https://yugipedia.com/wiki/O_-_Oversoul  
Turn 21: Jaden Yuki
Elemental Hero Neos (via O - Oversoul)
LIGHT / Normal Monster / Level 7 / ATK 2500 / DEF 2000
(Warrior / Normal)
A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.

More Info: https://yugipedia.com/wiki/Elemental_HERO_Neos      
Turn 1: Jaden Yuki
Elemental Hero Magma Neos
FIRE
/ Fusion Monster / Level 9 / ATK 3000 / DEF 2500
(Warrior / Fusion / Effect)
"Elemental HERO Neos" + "Neo-Spacian Flare Scarab" + "Neo-Spacian Grand Mole"
1. First Special Summoned from your Extra Deck to your field by shuffling the above cards you control into the Deck without "Polymerization". 2. Gains 400 ATK for all cards on the field. 3. Shuffles itself into the Extra Deck at the End Phase. 4. Returns all cards on the field to the hand if shuffled into the Extra Deck by its effect.
More Info: https://yugipedia.com/wiki/Elemental_HERO_Magma_Neos        
Turn 22: Yami Marik
Melchid the Four-Face Beast
DARK / Normal Monster / Level 4 / ATK 1500 / DEF 1200
(Fiend / Normal)
This monster has four different masks for four different attacks.

More Info: https://yugipedia.com/wiki/Melchid_the_Four-Face_Beast       
Turn 22: Yami Marik
Masked Beast Des Gardius

DARK / Effect Monster / Level 8 / ATK 3300 / DEF 2500
(Fiend / Effect)
1. Unable to be Normal Summoned or Set. 2. First Special Summoned from your hand to your field by Tributing 2 monsters, including "Grand Tiki Elder" or "Melchid the Four-Face Beast". 3. Equips 1 "The Mask of Remnants" to 1 face-up monster the opponent controls if sent from the field to the Grave.
More Info: https://yugipedia.com/wiki/Masked_Beast_Des_Gardius    
Turn 22: Yami Marik
Coffin Seller
TRAP / Continuous Trap
Deals the opponent 300 damage if a monster(s) is sent to their Grave.

More Info:
https://yugipedia.com/wiki/Coffin_Seller   
Turn 23: Yugi Muto
Silent Swordsman LV3
LIGHT / Effect Monster / Level 3 / ATK 1000 / DEF 1000
(Warrior / Effect)
1. Negates and destroys activated Spell Cards the opponent controls that target it. 2. Can Special Summon 1 "Silent Swordsman LV5" from your hand or Deck to your field at your Standby Phase by sending itself to the Grave, but not the turn it is Summoned or flipped face-up.
More Info: https://yugipedia.com/wiki/Silent_Swordsman_LV3    
Turn 24: Yami Bakura
Gateway to Dark World
SPELL / Quiick-Play Spell
1. Revives 1 "Dark  World" monster from your Grave to your field. 2. Prevents you from Summoning the turn this card is activated.
More Info: https://yugipedia.com/wiki/Gateway_to_Dark_World     
Turn 24: Yami Bakura
Sillva
, Warlord of Dark World (via Gateway to Dark World)
DARK / Effect Monster / Level 5 / ATK 2300 / DEF 1400
(Fiend / Effect)
Can revive itself from your Grave to your field if discarded to the Grave by an effect, then forces the opponent to return 2 cards in their hand to the bottom of their Deck in the order they choose.
More Info: https://yugipedia.com/wiki/Sillva,_Warlord_of_Dark_World     
Turn 24: Yugi Muto
Mirror Force
TRAP / Nromal Trap
Destroys all Attack Position monsters the opponent controls if a monster they control attacks.

More Info:
https://yugipedia.com/wiki/Mirror_Force    
Turn 25: Jaden Yuki
R - Righteous Justice

SPELL / Normal Spell
Destroys Spell or Trap Cards on the field equal to the number of "Elemental HERO" cards you control.

More Info: https://yugipedia.com/wiki/R_-_Righteous_Justice   
Turn 25: Yami Marik
The Mask of Remnants (via Masked Beast Des Gardius)

SPELL / Normal Spell
1. Shuffles into your Deck if activated normally. 2. Gives you control of 1 monster the opponent controls if activated with "Masked Beast Des Gardius".

More Info: https://yugipedia.com/wiki/The_Mask_of_Remnants   
Turn 26: Jaden Yuki
The Flute of Summoning Kuriboh

SPELL / Quick-Play Spell
Adds 1 "Kuriboh" or "Winged Kuriboh" from your Deck to your hand or Special Summons it from your Deck to your field.

More Info: https://yugipedia.com/wiki/The_Flute_of_Summoning_Kuriboh    
Turn 26: Jaden Yuki
Winged Kuriboh (via The Flute of Summoning Kuriboh)
LIGHT / Effect Monster / Level 1 / ATK 300 / DEF 200
(Fairy / Effect)
Prevents you from taking battle damage the rest of the turn if destroyed and sent from the field to the Grave.

More Info: https://yugipedia.com/wiki/Winged_Kuriboh       
Turn 26: Jaden Yuki
Hero Signal
TRAP / Normal Trap
Special Summons 1 Level 4 or lower "Elemental HERO" monster from your hand or Deck to your field if a monster you control is destroyed in battle and sent to the Grave.

More Info:
https://yugipedia.com/wiki/Hero_Signal 
Turn 26: Jaden Yuki
Elemental Hero Avian (via Hero Signal)
WIND / Normal Monster / Level 3 / ATK 1000 / DEF 1000
(Warrior / Normal)
A winged Elemental HERO who wheels through the sky and manipulates the wind. His signature move, Featherbreak, gives villainy a blow from sky-high.

More Info: https://yugipedia.com/wiki/Elemental_HERO_Avian       
Divine Wrath (Part 2)
Turn 10: Yami Bakura
Call of the Haunted
TRAP / Continuous Trap
1. Revives 1 monster from your Grave to your field in Attack Mode. 2. Destroys the monster if this card leaves the field. 3. Destroys itself if the monster is destroyed.
More Info: https://yugipedia.com/wiki/Call_of_the_Haunted
Turn 10: Yami Bakura
Goldd
, Wu-Lord of Dark World (via Call of the Haunted)
DARK / Effect Monster / Level 5 / ATK 2300 / DEF 1400
(Fiend / Effect)
Can revive itself from your Grave to your field if discarded to the Grave by an effect, then destroy up to 2 cards the opponent controls if discarded to the Grave by their effect.
More Info: https://yugipedia.com/wiki/Goldd,_Wu-Lord_of_Dark_World    
Turn 10: Yami Bakura
Monster Reborn

SPELL / Normal Spell
Revives 1 monster from either Grave to your field.

More Info: https://yugipedia.com/wiki/Monster_Reborn     
Turn 10: Yami Bakura
Watapon (via Monster Reborn)
LIGHT / Effect Monster / Level 1 / ATK 200 / DEF 300
(Fairy / Effect)
Can Special Summon itself from your hand to your field if added from your Deck to your hand by an effect.

More Info: https://yugipedia.com/wiki/Watapon        
Turn 10: Yami Bakura
The Wicked Avatar
DARK / Effect Monster / Level 10 / ATK ? / DEF ?
(Fiend / Effect)
1. Unable to be Special Summoned. 2. Only Normal Summoned or Set by Tributing 3 monsters. 3. Prevents the opponent from activating Spell or Trap Cards until therir 2nd turn ends if Normal Summoned. 4. Makes its ATK and DEF 100 more than the strongest monster on the field, except "The Wicked Avatar".
More Info: https://yugipedia.com/wiki/The_Wicked_Avatar       
Turn 11: Jaden Yuki
Elemental Hero Wildheart
EARTH / Effect Monster / Level 4 / ATK 1500 / DEF 1600
(Warrior / Effect)
Not affected by Trap Cards.
More Info: https://yugipedia.com/wiki/Elemental_HERO_Wildheart  
Turn 12: Jaden Yuki
Pot of Greed
SPELL / Normal Spell
Draw 2 cards
.
More Info: https://yugipedia.com/wiki/Pot_of_Greed   
Turn 12: Jaden Yuki
De-Fusion
SPELL / Quick-Play Spell
1. Returns 1 Fusion Monster on the field to the Extra Deck. 2. Revives all that monster's Fusion Materials from your Grave to your field if they're in your Grave.
More Info: https://yugipedia.com/wiki/De-Fusion 
Turn 12: Jaden Yuki
Elemental Hero Bladedge (via De-Fusion)
EARTH / Effect Monster / Level 8 / ATK 2600 / DEF 1800
(Warrior / Effect)
Deals piercing battle damage to the opponent if attacking a monster in Defense Mode.
More Info: https://yugipedia.com/wiki/Elemental_HERO_Bladedge   
Turn 12: Jaden Yuki
Elemental Hero Sparkman (via De-Fusion)
LIGHT / Normal Monster / Level 4 / ATK 1600 / DEF 1400
(Warrior / Normal)
An Elemental HERO and a warrior of light who proficiently wields many kinds of armaments. His Static Shockwave cuts off the path of villainy.

More Info: https://yugipedia.com/wiki/Elemental_HERO_Sparkman        
Turn 12: Jaden Yuki
Polymerization

SPELL / Normal Spell
Performs a Fusion Summon of 1 Fusion Monster in your Extra Deck, using monsters from your hand or field as Fusion Material.

More Info: https://yugipedia.com/wiki/Polymerization 
Turn 12: Jaden Yuki
Elemental Hero Wildedge
EARTH
/ Fusion Monster / Level 8 / ATK 2600 / DEF 2300
(Warrior / Fusion / Effect)
"Elemental HERO Wildheart" + "Elemental HERO Bladedge"
1. Only Fusion Summoned. 2. Can attack all monsters the opponent controls once each per Battle Phase.
More Info: https://yugipedia.com/wiki/Elemental_Hero_Wildedge        
Turn 13: Yami Marik
Revival Jam

WATER / Effect Monster / Level 4 / ATK 1500 / DEF 500
(Aqua / Effect)
Can be revived from your Grave to your field face-up in Defense Mode at your next Standby Phase by paying 1000 Life Points if destroyed in battle and sent to the Grave.

More Info: https://yugipedia.com/wiki/Revival_Jam     
Turn 14: Yugi Muto
Mystical Elf
LIGHT / Normal Monster / Level 4 / ATK 800 / DEF 2000
(Spellcaster / Normal)
A delicate elf that lacks offense, but has a terrific defense backed by mystical power.

More Info: https://yugipedia.com/wiki/Mystical_Elf        
Turn 15: Yami Bakura
Renge, Gatekeeper of Dark World
DARK / Normal Monster / Level 4 / ATK 100 / DEF 2100
(Fiend / Normal)
His renowned athletic physique has made him famous with the populace of Dark World. They call him "Iron Wall Renge" because no one can break through his incredible defenses.

More Info: https://yugipedia.com/wiki/Renge,_Gatekeeper_of_Dark_World        
Turn 16: Jaden Yuki
Hero Mask

SPELL / Normal Spell
1. Forces you to send 1 "Elemental HERO" monster from your Deck to the Grave and choose 1 face-up monster you control. 2. Treats the chosen monster's name as the name of the monstre sent to the Grave until the End Phase.

More Info: https://yugipedia.com/wiki/Hero_Mask  
Turn 16: Jaden Yuki
Neo-Spacian Flare Scarab
FIRE / Effect Monster / Level 3 / ATK 500 / DEF 500
(Insect / Effect)
Gains 400 ATK for all Spell and Trap Cards the opponent controls.

More Info: https://yugipedia.com/wiki/Neo-Spacian_Flare_Scarab     
Turn 17: Yami Marik
Jam Defender
TRAP / Continuous Trap
Can redirect attacks on monsters you control to 1 "Revival Jam" you control.

More Info:
https://yugipedia.com/wiki/Jam_Defender    
Turn 18: Yami Marik
Newdoria

DARK / Effect Monster / Level 4 / ATK 1200 / DEF 800
(Fiend / Effect)
Destroys 1 monster on the field if destroyed in battle and sent to the Grave.

More Info: https://yugipedia.com/wiki/Newdoria      
Turn 19: Yugi Muto
Obnoxious Celtic Guard
EARTH / Effect Monster / Level 4 / ATK 1400 / DEF 1200
(Warrior / Effect)
Not destroyed in battle by monsters with at least 1900 ATK.

More Info: https://yugipedia.com/wiki/Obnoxious_Celtic_Guard     
Turn 20: Yami Bakura
Lightning Vortex

SPELL / Normal Spell
Destroys all face-up monsters the opponent controls by discarding 1 card.

More Info: https://yugipedia.com/wiki/Lightning_Vortex      
Turn 29: Yami Bakura
Beiige, Vanguard of Dark World (via its effect)
DARK / Effect Monster / Level 4 / ATK 1600 / DEF 1300
(Fiend / Effect)
Can revive itself from your Grave to your field if discarded to the Grave by an effect.
More Info: https://yugipedia.com/wiki/Beiige,_Vanguard_of_Dark_World   
Divine Wrath (Part 1)
Turn 1: Yami Bakura
Gernia
DARK / Effect Monster / Level 4 / ATK 1300 / DEF 1200
(Zombie / Effect)
Special Summons itself at your next Standby Phase if destroyed and sent to your Grave by an opponent's effect while face-up.

More Info: https://yugipedia.com/wiki/Gernia        
Turn 2: Jaden Yuki
Elemental Hero Sparkman
LIGHT / Normal Monster / Level 4 / ATK 1600 / DEF 1400
(Warrior / Normal)
An Elemental HERO and a warrior of light who proficiently wields many kinds of armaments. His Static Shockwave cuts off the path of villainy.

More Info: https://yugipedia.com/wiki/Elemental_HERO_Sparkman        
Turn 2: Jaden Yuki
Neo Space

SPELL / Field Spell
1. Gives "Elemental HERO Neos" and Fusion Monsters that list it as Fusion Material 500 ATK. 2. Makes it optional to use the effect that shuffles Fusion Monsters listing "Elemental HERO Neos" as Fusion Material into the Extra Deck at the End Phase.
More Info: https://yugipedia.com/wiki/Neo_Space
Turn 3: Yami Marik
Lekunga

WATER / Effect Monster / Level 4 / ATK 1700 / DEF 500
(Plant / Effect)
Can Special Summon 1 Level 2 WATER Plant "Lekunga Token" with 700 ATK and DEF in Attack Mode to your field by banishing 2 WATER monsters from your Grave.

More Info: https://yugipedia.com/wiki/Lekunga       
Turn 4: Yami Bakura
Card Destruction

SPELL / Normal Spell
Forces both players to discard as many cards in their hands as possible, then draw from their Decks an equal number of cards they discarded.

More Info: https://yugipedia.com/wiki/Card_Destruction       
Turn 4: Yami Bakura
Sillva
, Warlord of Dark World (via its effect)
DARK / Effect Monster / Level 5 / ATK 2300 / DEF 1400
(Fiend / Effect)
Can revive itself from your Grave to your field if discarded to the Grave by an effect, then forces the opponent to return 2 cards in their hand to the bottom of their Deck in the order they choose.
More Info: https://yugipedia.com/wiki/Sillva,_Warlord_of_Dark_World     
Turn 4: Yami Bakura
Goldd
, Wu-Lord of Dark World (via its effect)
DARK / Effect Monster / Level 5 / ATK 2300 / DEF 1400
(Fiend / Effect)
Can revive itself from your Grave to your field if discarded to the Grave by an effect, then destroy up to 2 cards the opponent controls if discarded to the Grave by their effect.
More Info: https://yugipedia.com/wiki/Goldd,_Wu-Lord_of_Dark_World    
Turn 4: Yugi Muto
Watapon (via its effect)
LIGHT / Effect Monster / Level 1 / ATK 200 / DEF 300
(Fairy / Effect)
Can Special Summon itself from your hand to your field if added from your Deck to your hand by an effect.

More Info: https://yugipedia.com/wiki/Watapon        
Turn 5: Yugi Muto
Queen's Knight
LIGHT / Normal Monster / Level 4 / ATK 1500 / DEF 1600
(Warrior / Normal)
This knight catches her opponents off guard, dominating them with swift yet graceful attacks.

More Info: https://yugipedia.com/wiki/Queen's_Knight        
Turn 6: Yami Bakura
The Wicked Eraser
DARK / Effect Monster / Level 10 / ATK ? / DEF ?
(Fiend / Effect)
1. Unable to be Special Summoned. 2. Only Normal Summoned or Set by Tributing 3 monsters. 3. Gets 1000 ATK and DEF for all cards the opponent controls. 4. Can destroy itself during your Main Phase. 5. Destroys all cards on the field if destroyed and sent to the Grave.
More Info: https://yugipedia.com/wiki/The_Wicked_Eraser        
Turn 7: Jaden Yuki
Polymerization

SPELL / Normal Spell
Performs a Fusion Summon of 1 Fusion Monster in your Extra Deck, using monsters from your hand or field as Fusion Material.

More Info: https://yugipedia.com/wiki/Polymerization 
Turn 7: Jaden Yuki
Elemental Hero Plasma Vice
EARTH
/ Fusion Monster / Level 8 / ATK 2600 / DEF 2300
(Warrior / Fusion / Effect)
"Elemental HERO Sparkman" + "Elemental HERO Bladedge"
1. Only Fusion Summoned. 2. Deals piercing battle damage to the opponent if attacking a monster in Defense Mode. 3. Can destroy 1 Attack Position monster the opponent controls by discarding 1 card.
More Info: https://yugipedia.com/wiki/Elemental_HERO_Plasma_Vice         
Turn 7: Yami Marik
Nightmare Wheel
TRAP / Continuous Trap
1. Prevents 1 monster the opponent controls from attacking or changing battle positions. 2. Destroys itself if the monster leaves the field. 3. Deals the opponent 500 damage  once per turn at your Standby Phases.

More Info:
https://yugipedia.com/wiki/Nightmare_Wheel     
Turn 8: Yami Marik
Granadora

WATER / Effect Monster / Level 4 / ATK 1900 / DEF 700
(Reptile / Effect)
Gives you 1000 Life Points if Summoned, but deals you 2000 damage if destroyed and sent to the Grave.

More Info: https://yugipedia.com/wiki/Granadora        
Turn 9: Yugi Muto
Stronghold the Moving Fortress
TRAP / Continuous Trap
1. Special Summons itself to your field in Defense Mode as a Level 4 EARTH Machine Effect Monster with 0 ATK and 2000 DEF, but is still a Trap Card. 2. Gains 3000 ATK if you control "Green Gadget", "Red Gadget", and "Yellow Gadget".

More Info:
https://yugipedia.com/wiki/Stronghold_the_Moving_Fortress    
Turn 9: Yugi Muto
Summoned Skull
DARK / Normal Monster / Level 6 / ATK 2500 / DEF 1200
(Fiend / Normal)
A fiend with dark powers for confusing the enemy. Among the Fiend-Type monsters, this monster boasts considerable force.

(Always an "Archfiend" card.)

More Info: https://yugipedia.com/wiki/Summoned_Skull         
Turn 9: Yami Bakura
Bark of Dark Ruler
TRAP / Normal Trap
Forces you to pay a multiple of 100 Life Points if a Fiend monster you control battles to lower the ATK and DEF of the opponent's monster by the amount paid until the turn ends.

More Info:
https://yugipedia.com/wiki/Bark_of_Dark_Ruler   
A Shocking Reality (Part 4)
Turn 26: Syrus Truesdale
Cycroid
EARTH / Normal Monster / Level 3 / ATK 800 / DEF 1000
(Machine / Normal)
The most lovable and friendly of all the Vehicroids. It can arm itself with training wheels!

More Info: https://yugipedia.com/wiki/Cycroid          
Turn 28: Syrus Truesdale
Steamroid

EARTH / Effect Monster / Level 4 / ATK 1800 / DEF 1800
(Machine / Effect)
1. Gains 500 ATK at the Damage Step if attacking a monster the opponent controls.
2. Loses 500 ATK at the Damage Step if attacked by a monster the opponent controls.

More Info: https://yugipedia.com/wiki/Steamroid         
Turn 29: Zane Truesdale
De-Fusion
SPELL / Quick-Play Spell
1. Returns 1 Fusion Monster on the field to the Extra Deck. 2. Revives all that monster's Fusion Materials from your Grave to your field if they're in your Grave.
More Info: https://yugipedia.com/wiki/De-Fusion 
Turn 29: Zane Truesdale
Cyber Dragon (via De-Fusion)

LIGHT / Effect Monster / Level 5 / ATK 2100 / DEF 1600
(Machine / Effect)
Can be Special Summoned from your hand to your field if the opponent controls a monster and you don't.

More Info: https://yugipedia.com/wiki/Cyber_Dragon          
Turn 29: Zane Truesdale
Proto-Cyber Dragon (via De-Fusion)

LIGHT / Effect Monster / Level 3 / ATK 1100 / DEF 600
(Machine / Effect)
Counts as "Cyber Dragon" while on the field.

More Info: https://yugipedia.com/wiki/Proto-Cyber_Dragon           
Turn 29: Zane Truesdale
Polymerization

SPELL / Normal Spell
Performs a Fusion Summon of 1 Fusion Monster in your Extra Deck, using monsters from your hand or field as Fusion Material.

More Info: https://yugipedia.com/wiki/Polymerization 
Turn 29: Zane Truesdale
Cyber End Dragon
LIGHT
/ Fusion Monster / Level 10 / ATK 4000 / DEF 2800
(Machine / Fusion / Effect)
"Cyber Dragon" + "Cyber Dragon" + "Cyber Dragon"
1. Unable to be Fusion Summoned with other monsters. 2. Deals piercing battle damage to the opponent if attacking a monster in Defense Mode.
More Info: https://yugipedia.com/wiki/Cyber_End_Dragon          
A Shocking Reality (Part 3)
Turn 17: Zane Truesdale
Cyber Phoenix

FIRE / Effect Monster / Level 4 / ATK 1200 / DEF 1600
(Machine / Effect)
1. Negates Spell or Trap Cards that target only 1 Machine monster you control if in Attack Mode. 2. Lets you draw 1 card if destroyed in battle and sent to the Grave.

More Info: https://yugipedia.com/wiki/Cyber_Phoenix           
Turn 17: Zane Truesdale
Rare Metalmorph
TRAP / Continuous Trap
1. Gives 1 Machine monster on the field 500 ATK. 2. Negates the first Spell Card that targets that monster. 3. Destroys itself if the monster leaves the field.
More Info:
https://yugipedia.com/wiki/Rare_Metalmorph     
Turn 17: Syrus Truesdale
Magic Cylinder
TRAP / Normal Trap
Blocks an attack from 1 monster the opponent controls, then deals them damage equal to their monster's ATK.

More Info:
https://yugipedia.com/wiki/Magic_Cylinder    
Turn 18: Syrus Truesdale
Ambulanceroid

EARTH / Effect Monster / Level 3 / ATK 300 / DEF 1200
(Machine / Effect)
Can Special Summon a "roid" monster to your field that is added from your Grave to your hand.

More Info: https://yugipedia.com/wiki/Ambulanceroid          
Turn 19: Zane Truesdale
Proto-Cyber Dragon

LIGHT / Effect Monster / Level 3 / ATK 1100 / DEF 600
(Machine / Effect)
Counts as "Cyber Dragon" while on the field.

More Info: https://yugipedia.com/wiki/Proto-Cyber_Dragon           
Turn 20: Syrus Truesdale
Patroid

EARTH / Effect Monster / Level 4 / ATK 1200 / DEF 1200
(Machine / Effect)
Can see 1 Set card the opponent controls once per turn at your Main Phase, then return it face-down.

More Info: https://yugipedia.com/wiki/Patroid           
Turn 21: Zane Truesdale
Polymerization

SPELL / Normal Spell
Performs a Fusion Summon of 1 Fusion Monster in your Extra Deck, using monsters from your hand or field as Fusion Material.

More Info: https://yugipedia.com/wiki/Polymerization 
Turn 21: Zane Truesdale
Cyber Twin Dragon
LIGHT
/ Fusion Monster / Level 8 / ATK 2800 / DEF 2100
(Machine / Fusion / Effect)
"Cyber Dragon" + "Cyber Dragon"
1. Unable to be Fusion Summoned with other monsters. 2. Can attack twice in the same Battle Phase.
More Info: https://yugipedia.com/wiki/Cyber_Twin_Dragon           
Turn 22: Syrus Truesdale
Decoyroid

WIND / Effect Monster / Level 2 / ATK 300 / DEF 500
(Machine / Effect)
Prevents monsters the opponent controls from attacking any face-up monsters you control except "Decoyroid".

More Info: https://yugipedia.com/wiki/Decoyroid            
Turn 24: Syrus Truesdale
Jetroid

WIND / Effect Monster / Level 4 / ATK 1200 / DEF 1800
(Machine / Effect)
Lets you activate Trap Card(s) from your hand if attacked by 1 monster the opponnent controls.

More Info: https://yugipedia.com/wiki/Jetroid