Return to Index | Forward to Hybrid Fanfic Season 6 Part 3's Episode Cards → | |
Wanna read the episodes instead? Click here. |
My Yu-Gi-Oh Hybrid Fanfic Season 6 Part 2's Episode Cards
1. Card names in the info are from the time they were released so they may differ from the links below. |
Guardian Angel (Part 2) |
Turn 11: Raphael Crystal Seal TRAP / Continuous Trap 1. Prevents 1 face-up monster the opponent controls from attacking, being Tributed, use its effects, change battle positions or be attacked. 2. Lets monsters you control attack the opponent directly if they control no other monsters. 3. Destroys itself if the ATK of that monster changes. 4. Not destroyed by other effects. More Info: https://yugipedia.com/wiki/Crystal_Seal |
Turn 11: Raphael Nightmare Binding SPELL / Continuous Spell 1. Lowers the ATK of 1 face-up monster the opponent controls by 800, then gives you 800 Life Points. 2. Negates that monster's effects and prevents it from being Tributed. More Info: https://yugipedia.com/wiki/Nightmare_Binding |
Turn 12: Jaden Yuki De-Fusion SPELL / Quick-Play Spell 1. Returns 1 Fusion Monster on the field to the Extra Deck. 2. Revives all that monster's Fusion Materials from your Grave to your field if they're in your Grave. More Info: https://yugipedia.com/wiki/De-Fusion |
Turn 12: Jaden Yuki Elemental Hero Wildheart (via De-Fusion) EARTH / Effect Monster / Level 4 / ATK 1500 / DEF 1600 (Warrior / Effect) Not affected by Trap Cards. More Info: https://yugipedia.com/wiki/Elemental_HERO_Wildheart |
Turn 12: Jaden Yuki Elemental Hero Bladedge (via De-Fusion) EARTH / Effect Monster / Level 8 / ATK 2600 / DEF 1800 (Warrior / Effect) Deals piercing battle damage to the opponent if attacking a monster in Defense Mode. More Info: https://yugipedia.com/wiki/Elemental_HERO_Bladedge |
Turn 13: Raphael Guardian Elma WIND / Effect Monster / Level 3 / ATK 1300 / DEF 1200 (Fairy / Effect) 1. Only Summoned if you control a face-up "Butterfly Dagger - Elma". 2. Can equip 1 Equip Spell in your Grave to it if Normal or Special Summoned. More Info: https://yugipedia.com/wiki/Guardian_Elma |
Turn 14: Jaden Yuki Common Soul SPELL / Continuous Spell 1. Forces you to choose 1 face-up monster on the field, then Special Summons 1 "Neo-Spacian" monster from your hand to the chosen monster's field. 2. Gives the chosen monster ATK equal to the ATK of the mnster Specil Summoned this way. 3. Returns the Special Summoned monster to the owner's hand if this card leaves the field. More Info: https://yugipedia.com/wiki/Common_Soul |
Turn 14: Jaden Yuki Neo-Spacian Aqua Dolphin (via Common Soul) WATER / Effect Monster / Level 3 / ATK 600 / DEF 800 (Warrior / Effect) 1. Can look at the opponent's hand once per turn and choose a monster by discarding 1 card. 2. Destroys the chosen card if you control a monster with equal or greater ATK, then deals the opponent 500 damage. 3. Deals you 500 damage otherwise. More Info: https://yugipedia.com/wiki/Neo-Spacian_Aqua_Dolphin |
Turn 15: Raphael Guarded Treasure SPELL / Continuous Spell 1. Forces you to discard 5 cards, then lets you draw 2 cards. 2. Lets you draw 1 extra card at your Draw Phases. More Info: https://yugipedia.com/wiki/Guarded_Treasure |
Turn 15: Raphael Rod of Silence - Kay'est SPELL / Equip Spell 1. Gives the equipped monster 500 DEF. 2. Negates and destroys activated Spell Cards that target it. More Info: https://yugipedia.com/wiki/Rod_of_Silence_-_Kay'est |
Turn 15: Raphael Guardian Kay'est WATER / Effect Monster / Level 4 / ATK 1000 / DEF 1800 (Sea Serpent / Effect) 1. Only Summoned if you control a face-up "Rod of Silence - Kay'est". 2. Not affected by Spell Cards. 3. Cannot be attacked. More Info: https://yugipedia.com/wiki/Guardian_Kay'est |
Turn 17: Raphael Celestial Sword - Eatos SPELL / Equip Spell (Always a "Noble Arms" card.) 1. Gives the equipped monster 500 ATK. 2. Can equip to 1 "Guardian Eatos" you control and give it 500 ATK for all banished monsters if sent from the field to the Grave. More Info: https://yugipedia.com/wiki/Celestial_Sword_-_Eatos |
Turn 17: Raphael Guardian Eatos WIND / Effect Monster / Level 8 / ATK 2500 / DEF 2000 (Fairy / Effect) 1. Can be Special Summoned from your han to your field if you have no monsters in your Grave. 2. Can send 1 Equip Spell equipped to it to the Grave, then banish up to 3 monsters from the opponent's Grave and gain 500 ATK for each banished this way until the turn ends. More Info: https://yugipedia.com/wiki/Guardian_Eatos |
Turn 17: Jaden Yuki Hero Barrier TRAP / Normal Trap Blocks an attack from 1 monster the opponent controls if you control an "Elemental HERO" monster. More Info: https://yugipedia.com/wiki/Hero_Barrier |
Guardian Angel (Part 1) |
Turn 1: Raphael Purity of the Cemetery SPELL / Continuous Spell 1. Unable to be activated unless your Grave has no monsters. 2. Deals 100 damage to the opponent for each monster in their Grave at their Standby Phases. 3. Destroys itself if you have a monster in your Grave. More Info: https://yugipedia.com/wiki/Purity_of_the_Cemetery |
Turn 1: Raphael Backup Gardna DARK / Effect Monster / Level 4 / ATK 500 / DEF 2000 (Warrior / Effect) 1. Can move 1 Equip Card being equipped to another appropriate target on the field. 2. Can block an attack on it by discarding 1 card. More Info: https://yugipedia.com/wiki/Backup_Gardna_(anime) |
Turn 1: Raphael Gravity Axe - Grarl SPELL / Equip Spell 1. Gives the equipped monster 500 ATK. 2. Prevents monsters the opponent controls from changing battle positions. More Info: https://yugipedia.com/wiki/Gravity_Axe_-_Grarl |
Turn 2: Jaden Yuki Pot of Greed SPELL / Normal Spell Draw 2 cards. More Info: https://yugipedia.com/wiki/Pot_of_Greed |
Turn 2: Jaden Yuki Chrysalis Larva FIRE / Effect Monster / Level 2 / ATK 300 / DEF 300 (Insect / Effect) Can Special Summon 1 "Neo-Spacian Flare Scarab" from your hand or Deck to your field by Tributing itself while "Neo Space" is on the field. More Info: https://yugipedia.com/wiki/Chrysalis_Larva |
Turn 2: Jaden Yuki Contact SPELL / Normal Spell Forces you to send all "Chrysalis" monsters you control to the Grave, then Special Summons all monsters wirtten in their effects from your Deck to your field. More Info: https://yugipedia.com/wiki/Contact |
Turn 2: Jaden Yuki Neo-Spacian Flare Scarab (via Contact) FIRE / Effect Monster / Level 3 / ATK 500 / DEF 500 (Insect / Effect) Gains 400 ATK for all Spell and Trap Cards the opponent controls. More Info: https://yugipedia.com/wiki/Neo-Spacian_Flare_Scarab |
Turn 2: Jaden Yuki Neos Energy SPELL / Equip Spell 1. Equips only to a "Neo-Spacian" monster and gives it 800 ATK. 2. Lowers that monster's ATK by 300 at your Standby Phases. More Info: https://yugipedia.com/wiki/Neos_Energy |
Turn 2: Raphael Guardian Formation TRAP / Normal Trap 1. Moves 1 "Guardian" monster you control being attacked to another unoccupied Monster Zone. 2. Lets you activate 1 Spell Card froj your hand or Deck. More Info: https://yugipedia.com/wiki/Guardian_Formation |
Turn 3: Raphael Butterfly Dagger - Elma SPELL / Equip Spell 1. Gives the equipped monster 300 ATK. 2. Can return to your hand if destroyed and sent to the Grave while equipped. More Info: https://yugipedia.com/wiki/Butterfly_Dagger_-_Elma |
Turn 3: Raphael Guardian Grarl (via its effect) EARTH / Effect Monster / Level 5 / ATK 2500 / DEF 1000 (Dinosaur / Effect) 1. Only Summoned if you control a face-up "Gravity Axe - Grarl". 2. Can be Special Summoned from your hand to your field if it's the only card in your hand. More Info: https://yugipedia.com/wiki/Guardian_Grarl |
Turn 3: Jaden Yuki Negate Attack TRAP / Counter Trap Blocks an attack from 1 monster the opponent controls, then ends the Battle Phase. More Info: https://yugipedia.com/wiki/Negate_Attack |
Turn 4: Jaden Yuki Fake Hero SPELL / Normal Spell 1. Special Summons 1 "Elemental HERO" monster from your hand to your field. 2. Prevents that monster from attacking and returns it to the hand at the End Phase. More Info: https://yugipedia.com/wiki/Fake_Hero |
Turn 4: Jaden Yuki Elemental Hero Neos (via Fake Hero) LIGHT / Normal Monster / Level 7 / ATK 2500 / DEF 2000 (Warrior / Normal) A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed. More Info: https://yugipedia.com/wiki/Elemental_HERO_Neos |
Turn 4: Jaden Yuki Neo Space SPELL / Field Spell 1. Gives "Elemental HERO Neos" and Fusion Monsters that list it as Fusion Material 500 ATK. 2. Makes it optional to use the effect that shuffles Fusion Monsters listing "Elemental HERO Neos" as Fusion Material into the Extra Deck at the End Phase. More Info: https://yugipedia.com/wiki/Neo_Space |
Turn 4: Jaden Yuki Elemental Hero Flare Neos FIRE / Fusion Monster / Level 7 / ATK 2500 / DEF 2000 (Warrior / Fusion / Effect) "Elemental HERO Neos" + "Neo-Spacian Flare Scarab" 1. First Special Summoned from your Extra Deck to your field by shuffling the above cards you control into the Deck without "Polymerization". 2. Gains 400 ATK for all Spell and Trap Cards on the field. 3. Shuffles itself into the Extra Deck at the End Phase. More Info: https://yugipedia.com/wiki/Elemental_HERO_Flare_Neos |
Turn 6: Jaden Yuki Graceful Charity SPELL / Normal Spell Draw 3 cards, then discard 2 cards. More Info: https://yugipedia.com/wiki/Graceful_Charity |
Turn 6: Jaden Yuki O - Oversoul SPELL / Normal Spell Revives 1 "Elemental HERO" Normal Monster from your Grave to your field. More Info: https://yugipedia.com/wiki/O_-_Oversoul |
Turn 6: Jaden Yuki Elemental Hero Neos (via O - Oversoul) LIGHT / Normal Monster / Level 7 / ATK 2500 / DEF 2000 (Warrior / Normal) A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed. More Info: https://yugipedia.com/wiki/Elemental_HERO_Neos |
Turn 6: Jaden Yuki Neos Force SPELL / Equip Spell 1. Equips only to "Elemental HERO Neos" monster and gives it 800 ATK. 2. Deals the opponent damage equal to the original ATK of a monster it destroys in battle and sends to the Grave. 3. Shuffles itself into the Deck at the End Phase. More Info: https://yugipedia.com/wiki/Neos_Force |
Turn 6: Raphael Shrink SPELL / Quick-Play Spell Halves the original ATK of 1 face-up monster on the field until the turn ends. More Info: https://yugipedia.com/wiki/Shrink |
Turn 7: Raphael Swords of Revealing Light SPELL / Normal Spell 1. Destroys itself after the opponent's 3rd End Phase. 2. Turns any Set monsters the opponent controls face-up at activation. 3. Prevents monsters the opponent controls from attacking. More Info: https://yugipedia.com/wiki/Swords_of_Revealing_Light |
Turn 8: Jaden Yuki Elemental Hero Bladedge (via Elemental Hero Necroshade) EARTH / Effect Monster / Level 8 / ATK 2600 / DEF 1800 (Warrior / Effect) Deals piercing battle damage to the opponent if attacking a monster in Defense Mode. More Info: https://yugipedia.com/wiki/Elemental_HERO_Bladedge |
Turn 9: Raphael The Seal of Orichalcos SPELL / Field Spell 1. Gives all monsters you control 500 ATK. 2. Not destroyed by effects once per turn. 3. Prevents the opponent from attacking the weakest monsters you control if you control at least 2 face-up monsters in Attack Mode. 4. Destroys all Special Summoned monsters you control at activation. 5. Prevents your Special Summons from the Extra Deck and activating another "The Seal of Orichalcos" per Duel. More Info: https://yugipedia.com/wiki/The_Seal_of_Orichalcos |
Turn 10: Jaden Yuki Elemental Hero Wildheart EARTH / Effect Monster / Level 4 / ATK 1500 / DEF 1600 (Warrior / Effect) Not affected by Trap Cards. More Info: https://yugipedia.com/wiki/Elemental_HERO_Wildheart |
Turn 12: Jaden Yuki Polymerization SPELL / Normal Spell Performs a Fusion Summon of 1 Fusion Monster in your Extra Deck, using monsters from your hand or field as Fusion Material. More Info: https://yugipedia.com/wiki/Polymerization |
Turn 12: Jaden Yuki Elemental Hero Wildedge EARTH / Fusion Monster / Level 8 / ATK 2600 / DEF 2300 (Warrior / Fusion / Effect) "Elemental HERO Wildheart" + "Elemental HERO Bladedge" 1. Only Fusion Summoned. 2. Can attack all monsters the opponent controls once each per Battle Phase. More Info: https://yugipedia.com/wiki/Elemental_Hero_Wildedge |
Divine Wrath (Part 4) |
Turn 27: Yugi Muto Silent Swordsman LV5 (via Silent Swordsman LV3) LIGHT / Effect Monster / Level 5 / ATK 2300 / DEF 1000 (Warrior / Effect) 1. Not affected by the opponent's Spell Cards. 2. Can Special Summon 1 "Silent Swordsman LV7" from your hand or Deck to your field at your next Standby Phase by sending itself to the Grave if it attacked the opponent directly this turn. More Info: https://yugipedia.com/wiki/Silent_Swordsman_LV5 |
Turn 27: Yami Bakura The Forces of Darkness TRAP / Normal Trap Returns 2 "Dark World" monsters from your Grave to your hand. More Info: https://yugipedia.com/wiki/The_Forces_of_Darkness |
Turn 28: Yami Bakura The Cheerful Coffin SPELL / Normal Spell Forces you to discard up to 3 monsters from your hand to the Grave. More Info: https://yugipedia.com/wiki/The_Cheerful_Coffin |
Turn 28: Yami Bakura Beiige, Vanguard of Dark World (via its effect) DARK / Effect Monster / Level 4 / ATK 1600 / DEF 1300 (Fiend / Effect) Can revive itself from your Grave to your field if discarded to the Grave by an effect. More Info: https://yugipedia.com/wiki/Beiige,_Vanguard_of_Dark_World |
Turn 28: Yami Bakura Goldd, Wu-Lord of Dark World (via its effect) DARK / Effect Monster / Level 5 / ATK 2300 / DEF 1400 (Fiend / Effect) Can revive itself from your Grave to your field if discarded to the Grave by an effect, then destroy up to 2 cards the opponent controls if discarded to the Grave by their effect. More Info: https://yugipedia.com/wiki/Goldd,_Wu-Lord_of_Dark_World |
Turn 29: Jaden Yuki Elemental Hero Burstinatrix FIRE / Normal Monster / Level 3 / ATK 1200 / DEF 800 (Warrior / Normal) A flame manipulator who was the first Elemental HERO woman. Her Burstfire burns away villainy. More Info: https://yugipedia.com/wiki/Elemental_HERO_Burstinatrix |
Turn 30: Yami Marik Makyura the Destructor DARK / Effect Monster / Level 4 / ATK 1600 / DEF 1200 (Warrior / Effect) 1. Can activate 1 Trap Card from your hand if sent from the Monster Zone to the Grave. 2. Prevents activating this effect again that turn. More Info: https://yugipedia.com/wiki/Makyura_the_Destructor |
Turn 31: Yugi Muto Red Gadget EARTH / Effect Monster / Level 4 / ATK 1300 / DEF 1500 (Machine / Effect) Can add 1 "Yellow Gadget" from your Deck to your hand if Normal or Special Summoned. More Info: https://yugipedia.com/wiki/Red_Gadget |
Turn 31: Yugi Muto Swords of Revealing Light SPELL / Normal Spell 1. Destroys itself after the opponent's 3rd End Phase. 2. Turns any Set monsters the opponent controls face-up at activation. 3. Prevents monsters the opponent controls from attacking. More Info: https://yugipedia.com/wiki/Swords_of_Revealing_Light |
Turn 32: Yami Bakura Pot of Greed SPELL / Normal Spell Draw 2 cards. More Info: https://yugipedia.com/wiki/Pot_of_Greed |
Turn 32: Yami Bakura Premature Burial SPELL / Equip Spell 1. Revives 1 monster from your Grave to your field in Attack Mode by paying 800 Life Points, then equips to it. 2. Destroys the equipped monster if this card is destroyed. More Info: https://yugipedia.com/wiki/Premature_Burial |
Turn 32: Yami Bakura Sillva, Warlord of Dark World (via Premature Burial) DARK / Effect Monster / Level 5 / ATK 2300 / DEF 1400 (Fiend / Effect) Can revive itself from your Grave to your field if discarded to the Grave by an effect, then forces the opponent to return 2 cards in their hand to the bottom of their Deck in the order they choose. More Info: https://yugipedia.com/wiki/Sillva,_Warlord_of_Dark_World |
Turn 32: Yami Bakura The Wicked Dreadroot DARK / Effect Monster / Level 10 / ATK 4000 / DEF 4000 (Fiend / Effect) 1. Unable to be Special Summoned. 2. Only Normal Summoned or Set by Tributing 3 monsters. 3. Halves the ATK and DEF of all other monstres on the field. More Info: https://yugipedia.com/wiki/The_Wicked_Dreadroot |
Turn 33: Jaden Yuki Fifth Hope SPELL / Normal Spell 1. Forces you to shuffle 5 "Elemental HERO" cards from your Grave into your Deck, then draw 2 cards. 2. Lets you draw 3 cards instead if you had no ther cards on your field or in your hand at activation. More Info: https://yugipedia.com/wiki/Fifth_Hope |
Turn 33: Jaden Yuki Miracle Fusion SPELL / Normal Spell Performs a Fusion Summon of 1 "Elemental HERO" Fusion Monster in your Extra Deck, by banishing monsters from your field or Grave as Fusion Material. More Info: https://yugipedia.com/wiki/Miracle_Fusion |
Turn 33: Jaden Yuki Elemental Hero Flame Wingman WIND / Fusion Monster / Level 6 / ATK 2100 / DEF 1200 (Warrior / Fusion / Effect) "Elemental HERO Avian" + "Elemental HERO Burstinatrix" 1. Only Fusion Summoned. 2. Deals the opponent damage equal to the ATK of a monster it destroys in battle and sends to the Grave. More Info: https://yugipedia.com/wiki/Elemental_Hero_Flame_Wingman |
Turn 33: Jaden Yuki Polymerization SPELL / Normal Spell Performs a Fusion Summon of 1 Fusion Monster in your Extra Deck, using monsters from your hand or field as Fusion Material. More Info: https://yugipedia.com/wiki/Polymerization |
Turn 33: Jaden Yuki Elemental Hero Shining Flare Wingman LIGHT / Fusion Monster / Level 8 / ATK 2500 / DEF 2100 (Warrior / Fusion / Effect) "Elemental HERO Flame Wingman" + "Elemental HERO Sparkman" 1. Only Fusion Summoned. 2. Gains 300 ATK for all "Elemental HERO" cards in your Grave. 3. Deals the opponent damage equal to the original ATK of a monster it destroys in battle and sends to the Grave. More Info: https://yugipedia.com/wiki/Elemental_Hero_Flame_Wingman |
Turn 34: Yugi Muto Change of Heart SPELL / Normal Spell Gives you control of 1 monster the opponent controls until the End Phase. More Info: https://yugipedia.com/wiki/Change_of_Heart |
Divine Wrath (Part 3) |
Turn 21: Jaden Yuki Neo-Spacian Grand Mole EARTH / Effect Monster / Level 3 / ATK 900 / DEF 300 (Rock / Effect) Can return itself and a monster it battles with baclk to the hand when the Damage Step starts. More Info: https://yugipedia.com/wiki/Neo-Spacian_Grand_Mole |
Turn 21: Jaden Yuki Graceful Charity SPELL / Normal Spell Draw 3 cards, then discard 2 cards. More Info: https://yugipedia.com/wiki/Graceful_Charity |
Turn 21: Jaden Yuki O - Oversoul SPELL / Normal Spell Revives 1 "Elemental HERO" Normal Monster from your Grave to your field. More Info: https://yugipedia.com/wiki/O_-_Oversoul |
Turn 21: Jaden Yuki Elemental Hero Neos (via O - Oversoul) LIGHT / Normal Monster / Level 7 / ATK 2500 / DEF 2000 (Warrior / Normal) A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed. More Info: https://yugipedia.com/wiki/Elemental_HERO_Neos |
Turn 1: Jaden Yuki Elemental Hero Magma Neos FIRE / Fusion Monster / Level 9 / ATK 3000 / DEF 2500 (Warrior / Fusion / Effect) "Elemental HERO Neos" + "Neo-Spacian Flare Scarab" + "Neo-Spacian Grand Mole" 1. First Special Summoned from your Extra Deck to your field by shuffling the above cards you control into the Deck without "Polymerization". 2. Gains 400 ATK for all cards on the field. 3. Shuffles itself into the Extra Deck at the End Phase. 4. Returns all cards on the field to the hand if shuffled into the Extra Deck by its effect. More Info: https://yugipedia.com/wiki/Elemental_HERO_Magma_Neos |
Turn 22: Yami Marik Melchid the Four-Face Beast DARK / Normal Monster / Level 4 / ATK 1500 / DEF 1200 (Fiend / Normal) This monster has four different masks for four different attacks. More Info: https://yugipedia.com/wiki/Melchid_the_Four-Face_Beast |
Turn 22: Yami Marik Masked Beast Des Gardius DARK / Effect Monster / Level 8 / ATK 3300 / DEF 2500 (Fiend / Effect) 1. Unable to be Normal Summoned or Set. 2. First Special Summoned from your hand to your field by Tributing 2 monsters, including "Grand Tiki Elder" or "Melchid the Four-Face Beast". 3. Equips 1 "The Mask of Remnants" to 1 face-up monster the opponent controls if sent from the field to the Grave. More Info: https://yugipedia.com/wiki/Masked_Beast_Des_Gardius |
Turn 22: Yami Marik Coffin Seller TRAP / Continuous Trap Deals the opponent 300 damage if a monster(s) is sent to their Grave. More Info: https://yugipedia.com/wiki/Coffin_Seller |
Turn 23: Yugi Muto Silent Swordsman LV3 LIGHT / Effect Monster / Level 3 / ATK 1000 / DEF 1000 (Warrior / Effect) 1. Negates and destroys activated Spell Cards the opponent controls that target it. 2. Can Special Summon 1 "Silent Swordsman LV5" from your hand or Deck to your field at your Standby Phase by sending itself to the Grave, but not the turn it is Summoned or flipped face-up. More Info: https://yugipedia.com/wiki/Silent_Swordsman_LV3 |
Turn 24: Yami Bakura Gateway to Dark World SPELL / Quiick-Play Spell 1. Revives 1 "Dark World" monster from your Grave to your field. 2. Prevents you from Summoning the turn this card is activated. More Info: https://yugipedia.com/wiki/Gateway_to_Dark_World |
Turn 24: Yami Bakura Sillva, Warlord of Dark World (via Gateway to Dark World) DARK / Effect Monster / Level 5 / ATK 2300 / DEF 1400 (Fiend / Effect) Can revive itself from your Grave to your field if discarded to the Grave by an effect, then forces the opponent to return 2 cards in their hand to the bottom of their Deck in the order they choose. More Info: https://yugipedia.com/wiki/Sillva,_Warlord_of_Dark_World |
Turn 24: Yugi Muto Mirror Force TRAP / Nromal Trap Destroys all Attack Position monsters the opponent controls if a monster they control attacks. More Info: https://yugipedia.com/wiki/Mirror_Force |
Turn 25: Jaden Yuki R - Righteous Justice SPELL / Normal Spell Destroys Spell or Trap Cards on the field equal to the number of "Elemental HERO" cards you control. More Info: https://yugipedia.com/wiki/R_-_Righteous_Justice |
Turn 25: Yami Marik The Mask of Remnants (via Masked Beast Des Gardius) SPELL / Normal Spell 1. Shuffles into your Deck if activated normally. 2. Gives you control of 1 monster the opponent controls if activated with "Masked Beast Des Gardius". More Info: https://yugipedia.com/wiki/The_Mask_of_Remnants |
Turn 26: Jaden Yuki The Flute of Summoning Kuriboh SPELL / Quick-Play Spell Adds 1 "Kuriboh" or "Winged Kuriboh" from your Deck to your hand or Special Summons it from your Deck to your field. More Info: https://yugipedia.com/wiki/The_Flute_of_Summoning_Kuriboh |
Turn 26: Jaden Yuki Winged Kuriboh (via The Flute of Summoning Kuriboh) LIGHT / Effect Monster / Level 1 / ATK 300 / DEF 200 (Fairy / Effect) Prevents you from taking battle damage the rest of the turn if destroyed and sent from the field to the Grave. More Info: https://yugipedia.com/wiki/Winged_Kuriboh |
Turn 26: Jaden Yuki Hero Signal TRAP / Normal Trap Special Summons 1 Level 4 or lower "Elemental HERO" monster from your hand or Deck to your field if a monster you control is destroyed in battle and sent to the Grave. More Info: https://yugipedia.com/wiki/Hero_Signal |
Turn 26: Jaden Yuki Elemental Hero Avian (via Hero Signal) WIND / Normal Monster / Level 3 / ATK 1000 / DEF 1000 (Warrior / Normal) A winged Elemental HERO who wheels through the sky and manipulates the wind. His signature move, Featherbreak, gives villainy a blow from sky-high. More Info: https://yugipedia.com/wiki/Elemental_HERO_Avian |
Divine Wrath (Part 2) |
Turn 10: Yami Bakura Call of the Haunted TRAP / Continuous Trap 1. Revives 1 monster from your Grave to your field in Attack Mode. 2. Destroys the monster if this card leaves the field. 3. Destroys itself if the monster is destroyed. More Info: https://yugipedia.com/wiki/Call_of_the_Haunted |
Turn 10: Yami Bakura Goldd, Wu-Lord of Dark World (via Call of the Haunted) DARK / Effect Monster / Level 5 / ATK 2300 / DEF 1400 (Fiend / Effect) Can revive itself from your Grave to your field if discarded to the Grave by an effect, then destroy up to 2 cards the opponent controls if discarded to the Grave by their effect. More Info: https://yugipedia.com/wiki/Goldd,_Wu-Lord_of_Dark_World |
Turn 10: Yami Bakura Monster Reborn SPELL / Normal Spell Revives 1 monster from either Grave to your field. More Info: https://yugipedia.com/wiki/Monster_Reborn |
Turn 10: Yami Bakura Watapon (via Monster Reborn) LIGHT / Effect Monster / Level 1 / ATK 200 / DEF 300 (Fairy / Effect) Can Special Summon itself from your hand to your field if added from your Deck to your hand by an effect. More Info: https://yugipedia.com/wiki/Watapon |
Turn 10: Yami Bakura The Wicked Avatar DARK / Effect Monster / Level 10 / ATK ? / DEF ? (Fiend / Effect) 1. Unable to be Special Summoned. 2. Only Normal Summoned or Set by Tributing 3 monsters. 3. Prevents the opponent from activating Spell or Trap Cards until therir 2nd turn ends if Normal Summoned. 4. Makes its ATK and DEF 100 more than the strongest monster on the field, except "The Wicked Avatar". More Info: https://yugipedia.com/wiki/The_Wicked_Avatar |
Turn 11: Jaden Yuki Elemental Hero Wildheart EARTH / Effect Monster / Level 4 / ATK 1500 / DEF 1600 (Warrior / Effect) Not affected by Trap Cards. More Info: https://yugipedia.com/wiki/Elemental_HERO_Wildheart |
Turn 12: Jaden Yuki Pot of Greed SPELL / Normal Spell Draw 2 cards. More Info: https://yugipedia.com/wiki/Pot_of_Greed |
Turn 12: Jaden Yuki De-Fusion SPELL / Quick-Play Spell 1. Returns 1 Fusion Monster on the field to the Extra Deck. 2. Revives all that monster's Fusion Materials from your Grave to your field if they're in your Grave. More Info: https://yugipedia.com/wiki/De-Fusion |
Turn 12: Jaden Yuki Elemental Hero Bladedge (via De-Fusion) EARTH / Effect Monster / Level 8 / ATK 2600 / DEF 1800 (Warrior / Effect) Deals piercing battle damage to the opponent if attacking a monster in Defense Mode. More Info: https://yugipedia.com/wiki/Elemental_HERO_Bladedge |
Turn 12: Jaden Yuki Elemental Hero Sparkman (via De-Fusion) LIGHT / Normal Monster / Level 4 / ATK 1600 / DEF 1400 (Warrior / Normal) An Elemental HERO and a warrior of light who proficiently wields many kinds of armaments. His Static Shockwave cuts off the path of villainy. More Info: https://yugipedia.com/wiki/Elemental_HERO_Sparkman |
Turn 12: Jaden Yuki Polymerization SPELL / Normal Spell Performs a Fusion Summon of 1 Fusion Monster in your Extra Deck, using monsters from your hand or field as Fusion Material. More Info: https://yugipedia.com/wiki/Polymerization |
Turn 12: Jaden Yuki Elemental Hero Wildedge EARTH / Fusion Monster / Level 8 / ATK 2600 / DEF 2300 (Warrior / Fusion / Effect) "Elemental HERO Wildheart" + "Elemental HERO Bladedge" 1. Only Fusion Summoned. 2. Can attack all monsters the opponent controls once each per Battle Phase. More Info: https://yugipedia.com/wiki/Elemental_Hero_Wildedge |
Turn 13: Yami Marik Revival Jam WATER / Effect Monster / Level 4 / ATK 1500 / DEF 500 (Aqua / Effect) Can be revived from your Grave to your field face-up in Defense Mode at your next Standby Phase by paying 1000 Life Points if destroyed in battle and sent to the Grave. More Info: https://yugipedia.com/wiki/Revival_Jam |
Turn 14: Yugi Muto Mystical Elf LIGHT / Normal Monster / Level 4 / ATK 800 / DEF 2000 (Spellcaster / Normal) A delicate elf that lacks offense, but has a terrific defense backed by mystical power. More Info: https://yugipedia.com/wiki/Mystical_Elf |
Turn 15: Yami Bakura Renge, Gatekeeper of Dark World DARK / Normal Monster / Level 4 / ATK 100 / DEF 2100 (Fiend / Normal) His renowned athletic physique has made him famous with the populace of Dark World. They call him "Iron Wall Renge" because no one can break through his incredible defenses. More Info: https://yugipedia.com/wiki/Renge,_Gatekeeper_of_Dark_World |
Turn 16: Jaden Yuki Hero Mask SPELL / Normal Spell 1. Forces you to send 1 "Elemental HERO" monster from your Deck to the Grave and choose 1 face-up monster you control. 2. Treats the chosen monster's name as the name of the monstre sent to the Grave until the End Phase. More Info: https://yugipedia.com/wiki/Hero_Mask |
Turn 16: Jaden Yuki Neo-Spacian Flare Scarab FIRE / Effect Monster / Level 3 / ATK 500 / DEF 500 (Insect / Effect) Gains 400 ATK for all Spell and Trap Cards the opponent controls. More Info: https://yugipedia.com/wiki/Neo-Spacian_Flare_Scarab |
Turn 17: Yami Marik Jam Defender TRAP / Continuous Trap Can redirect attacks on monsters you control to 1 "Revival Jam" you control. More Info: https://yugipedia.com/wiki/Jam_Defender |
Turn 18: Yami Marik Newdoria DARK / Effect Monster / Level 4 / ATK 1200 / DEF 800 (Fiend / Effect) Destroys 1 monster on the field if destroyed in battle and sent to the Grave. More Info: https://yugipedia.com/wiki/Newdoria |
Turn 19: Yugi Muto Obnoxious Celtic Guard EARTH / Effect Monster / Level 4 / ATK 1400 / DEF 1200 (Warrior / Effect) Not destroyed in battle by monsters with at least 1900 ATK. More Info: https://yugipedia.com/wiki/Obnoxious_Celtic_Guard |
Turn 20: Yami Bakura Lightning Vortex SPELL / Normal Spell Destroys all face-up monsters the opponent controls by discarding 1 card. More Info: https://yugipedia.com/wiki/Lightning_Vortex |
Turn 29: Yami Bakura Beiige, Vanguard of Dark World (via its effect) DARK / Effect Monster / Level 4 / ATK 1600 / DEF 1300 (Fiend / Effect) Can revive itself from your Grave to your field if discarded to the Grave by an effect. More Info: https://yugipedia.com/wiki/Beiige,_Vanguard_of_Dark_World |
Divine Wrath (Part 1) |
Turn 1: Yami Bakura Gernia DARK / Effect Monster / Level 4 / ATK 1300 / DEF 1200 (Zombie / Effect) Special Summons itself at your next Standby Phase if destroyed and sent to your Grave by an opponent's effect while face-up. More Info: https://yugipedia.com/wiki/Gernia |
Turn 2: Jaden Yuki Elemental Hero Sparkman LIGHT / Normal Monster / Level 4 / ATK 1600 / DEF 1400 (Warrior / Normal) An Elemental HERO and a warrior of light who proficiently wields many kinds of armaments. His Static Shockwave cuts off the path of villainy. More Info: https://yugipedia.com/wiki/Elemental_HERO_Sparkman |
Turn 2: Jaden Yuki Neo Space SPELL / Field Spell 1. Gives "Elemental HERO Neos" and Fusion Monsters that list it as Fusion Material 500 ATK. 2. Makes it optional to use the effect that shuffles Fusion Monsters listing "Elemental HERO Neos" as Fusion Material into the Extra Deck at the End Phase. More Info: https://yugipedia.com/wiki/Neo_Space |
Turn 3: Yami Marik Lekunga WATER / Effect Monster / Level 4 / ATK 1700 / DEF 500 (Plant / Effect) Can Special Summon 1 Level 2 WATER Plant "Lekunga Token" with 700 ATK and DEF in Attack Mode to your field by banishing 2 WATER monsters from your Grave. More Info: https://yugipedia.com/wiki/Lekunga |
Turn 4: Yami Bakura Card Destruction SPELL / Normal Spell Forces both players to discard as many cards in their hands as possible, then draw from their Decks an equal number of cards they discarded. More Info: https://yugipedia.com/wiki/Card_Destruction |
Turn 4: Yami Bakura Sillva, Warlord of Dark World (via its effect) DARK / Effect Monster / Level 5 / ATK 2300 / DEF 1400 (Fiend / Effect) Can revive itself from your Grave to your field if discarded to the Grave by an effect, then forces the opponent to return 2 cards in their hand to the bottom of their Deck in the order they choose. More Info: https://yugipedia.com/wiki/Sillva,_Warlord_of_Dark_World |
Turn 4: Yami Bakura Goldd, Wu-Lord of Dark World (via its effect) DARK / Effect Monster / Level 5 / ATK 2300 / DEF 1400 (Fiend / Effect) Can revive itself from your Grave to your field if discarded to the Grave by an effect, then destroy up to 2 cards the opponent controls if discarded to the Grave by their effect. More Info: https://yugipedia.com/wiki/Goldd,_Wu-Lord_of_Dark_World |
Turn 4: Yugi Muto Watapon (via its effect) LIGHT / Effect Monster / Level 1 / ATK 200 / DEF 300 (Fairy / Effect) Can Special Summon itself from your hand to your field if added from your Deck to your hand by an effect. More Info: https://yugipedia.com/wiki/Watapon |
Turn 5: Yugi Muto Queen's Knight LIGHT / Normal Monster / Level 4 / ATK 1500 / DEF 1600 (Warrior / Normal) This knight catches her opponents off guard, dominating them with swift yet graceful attacks. More Info: https://yugipedia.com/wiki/Queen's_Knight |
Turn 6: Yami Bakura The Wicked Eraser DARK / Effect Monster / Level 10 / ATK ? / DEF ? (Fiend / Effect) 1. Unable to be Special Summoned. 2. Only Normal Summoned or Set by Tributing 3 monsters. 3. Gets 1000 ATK and DEF for all cards the opponent controls. 4. Can destroy itself during your Main Phase. 5. Destroys all cards on the field if destroyed and sent to the Grave. More Info: https://yugipedia.com/wiki/The_Wicked_Eraser |
Turn 7: Jaden Yuki Polymerization SPELL / Normal Spell Performs a Fusion Summon of 1 Fusion Monster in your Extra Deck, using monsters from your hand or field as Fusion Material. More Info: https://yugipedia.com/wiki/Polymerization |
Turn 7: Jaden Yuki Elemental Hero Plasma Vice EARTH / Fusion Monster / Level 8 / ATK 2600 / DEF 2300 (Warrior / Fusion / Effect) "Elemental HERO Sparkman" + "Elemental HERO Bladedge" 1. Only Fusion Summoned. 2. Deals piercing battle damage to the opponent if attacking a monster in Defense Mode. 3. Can destroy 1 Attack Position monster the opponent controls by discarding 1 card. More Info: https://yugipedia.com/wiki/Elemental_HERO_Plasma_Vice |
Turn 7: Yami Marik Nightmare Wheel TRAP / Continuous Trap 1. Prevents 1 monster the opponent controls from attacking or changing battle positions. 2. Destroys itself if the monster leaves the field. 3. Deals the opponent 500 damage once per turn at your Standby Phases. More Info: https://yugipedia.com/wiki/Nightmare_Wheel |
Turn 8: Yami Marik Granadora WATER / Effect Monster / Level 4 / ATK 1900 / DEF 700 (Reptile / Effect) Gives you 1000 Life Points if Summoned, but deals you 2000 damage if destroyed and sent to the Grave. More Info: https://yugipedia.com/wiki/Granadora |
Turn 9: Yugi Muto Stronghold the Moving Fortress TRAP / Continuous Trap 1. Special Summons itself to your field in Defense Mode as a Level 4 EARTH Machine Effect Monster with 0 ATK and 2000 DEF, but is still a Trap Card. 2. Gains 3000 ATK if you control "Green Gadget", "Red Gadget", and "Yellow Gadget". More Info: https://yugipedia.com/wiki/Stronghold_the_Moving_Fortress |
Turn 9: Yugi Muto Summoned Skull DARK / Normal Monster / Level 6 / ATK 2500 / DEF 1200 (Fiend / Normal) A fiend with dark powers for confusing the enemy. Among the Fiend-Type monsters, this monster boasts considerable force. (Always an "Archfiend" card.) More Info: https://yugipedia.com/wiki/Summoned_Skull |
Turn 9: Yami Bakura Bark of Dark Ruler TRAP / Normal Trap Forces you to pay a multiple of 100 Life Points if a Fiend monster you control battles to lower the ATK and DEF of the opponent's monster by the amount paid until the turn ends. More Info: https://yugipedia.com/wiki/Bark_of_Dark_Ruler |
A Shocking Reality (Part 4) |
Turn 26: Syrus Truesdale Cycroid EARTH / Normal Monster / Level 3 / ATK 800 / DEF 1000 (Machine / Normal) The most lovable and friendly of all the Vehicroids. It can arm itself with training wheels! More Info: https://yugipedia.com/wiki/Cycroid |
Turn 28: Syrus Truesdale Steamroid EARTH / Effect Monster / Level 4 / ATK 1800 / DEF 1800 (Machine / Effect) 1. Gains 500 ATK at the Damage Step if attacking a monster the opponent controls. 2. Loses 500 ATK at the Damage Step if attacked by a monster the opponent controls. More Info: https://yugipedia.com/wiki/Steamroid |
Turn 29: Zane Truesdale De-Fusion SPELL / Quick-Play Spell 1. Returns 1 Fusion Monster on the field to the Extra Deck. 2. Revives all that monster's Fusion Materials from your Grave to your field if they're in your Grave. More Info: https://yugipedia.com/wiki/De-Fusion |
Turn 29: Zane Truesdale Cyber Dragon (via De-Fusion) LIGHT / Effect Monster / Level 5 / ATK 2100 / DEF 1600 (Machine / Effect) Can be Special Summoned from your hand to your field if the opponent controls a monster and you don't. More Info: https://yugipedia.com/wiki/Cyber_Dragon |
Turn 29: Zane Truesdale Proto-Cyber Dragon (via De-Fusion) LIGHT / Effect Monster / Level 3 / ATK 1100 / DEF 600 (Machine / Effect) Counts as "Cyber Dragon" while on the field. More Info: https://yugipedia.com/wiki/Proto-Cyber_Dragon |
Turn 29: Zane Truesdale Polymerization SPELL / Normal Spell Performs a Fusion Summon of 1 Fusion Monster in your Extra Deck, using monsters from your hand or field as Fusion Material. More Info: https://yugipedia.com/wiki/Polymerization |
Turn 29: Zane Truesdale Cyber End Dragon LIGHT / Fusion Monster / Level 10 / ATK 4000 / DEF 2800 (Machine / Fusion / Effect) "Cyber Dragon" + "Cyber Dragon" + "Cyber Dragon" 1. Unable to be Fusion Summoned with other monsters. 2. Deals piercing battle damage to the opponent if attacking a monster in Defense Mode. More Info: https://yugipedia.com/wiki/Cyber_End_Dragon |
A Shocking Reality (Part 3) |
Turn 17: Zane Truesdale Cyber Phoenix FIRE / Effect Monster / Level 4 / ATK 1200 / DEF 1600 (Machine / Effect) 1. Negates Spell or Trap Cards that target only 1 Machine monster you control if in Attack Mode. 2. Lets you draw 1 card if destroyed in battle and sent to the Grave. More Info: https://yugipedia.com/wiki/Cyber_Phoenix |
Turn 17: Zane Truesdale Rare Metalmorph TRAP / Continuous Trap 1. Gives 1 Machine monster on the field 500 ATK. 2. Negates the first Spell Card that targets that monster. 3. Destroys itself if the monster leaves the field. More Info: https://yugipedia.com/wiki/Rare_Metalmorph |
Turn 17: Syrus Truesdale Magic Cylinder TRAP / Normal Trap Blocks an attack from 1 monster the opponent controls, then deals them damage equal to their monster's ATK. More Info: https://yugipedia.com/wiki/Magic_Cylinder |
Turn 18: Syrus Truesdale Ambulanceroid EARTH / Effect Monster / Level 3 / ATK 300 / DEF 1200 (Machine / Effect) Can Special Summon a "roid" monster to your field that is added from your Grave to your hand. More Info: https://yugipedia.com/wiki/Ambulanceroid |
Turn 19: Zane Truesdale Proto-Cyber Dragon LIGHT / Effect Monster / Level 3 / ATK 1100 / DEF 600 (Machine / Effect) Counts as "Cyber Dragon" while on the field. More Info: https://yugipedia.com/wiki/Proto-Cyber_Dragon |
Turn 20: Syrus Truesdale Patroid EARTH / Effect Monster / Level 4 / ATK 1200 / DEF 1200 (Machine / Effect) Can see 1 Set card the opponent controls once per turn at your Main Phase, then return it face-down. More Info: https://yugipedia.com/wiki/Patroid |
Turn 21: Zane Truesdale Polymerization SPELL / Normal Spell Performs a Fusion Summon of 1 Fusion Monster in your Extra Deck, using monsters from your hand or field as Fusion Material. More Info: https://yugipedia.com/wiki/Polymerization |
Turn 21: Zane Truesdale Cyber Twin Dragon LIGHT / Fusion Monster / Level 8 / ATK 2800 / DEF 2100 (Machine / Fusion / Effect) "Cyber Dragon" + "Cyber Dragon" 1. Unable to be Fusion Summoned with other monsters. 2. Can attack twice in the same Battle Phase. More Info: https://yugipedia.com/wiki/Cyber_Twin_Dragon |
Turn 22: Syrus Truesdale Decoyroid WIND / Effect Monster / Level 2 / ATK 300 / DEF 500 (Machine / Effect) Prevents monsters the opponent controls from attacking any face-up monsters you control except "Decoyroid". More Info: https://yugipedia.com/wiki/Decoyroid |
Turn 24: Syrus Truesdale Jetroid WIND / Effect Monster / Level 4 / ATK 1200 / DEF 1800 (Machine / Effect) Lets you activate Trap Card(s) from your hand if attacked by 1 monster the opponnent controls. More Info: https://yugipedia.com/wiki/Jetroid |